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Release 2.1.0: version bump + clearer SmartAmmo out-of-ammo message
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All notable changes to MetaHunt will be documented in this file.
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## [2.1.0] - Unreleased
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## [2.1.0] - 2026-10-08
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### Added
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@@ -23,6 +23,8 @@ All notable changes to MetaHunt will be documented in this file.
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- **zAmmo — capacity-based counter colouring**: The heat colour on the ammo stack counters now scales to your real quiver/pouch capacity instead of a fixed number, so a stack turns green as it approaches filling your quiver (falls back to the old scale when no quiver/pouch is equipped).
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- **SmartAmmo — clearer out-of-ammo alert**: The centre-screen auto-fallback message now names the ammo that ran out (e.g. "Out of Rough Arrow!") instead of a generic "Out of ammo!", so you instantly know which stack emptied.
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### Fixed
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- **MM Widget — immune schools now show SKIP**: When the current target is immune to the active Explosive Ammunition school, the widget already skipped the special shot (casting Aimed/Steady instead), but the action cell still read "USE" — indistinguishable from a normal shot. It now shows a red **SKIP** with the skipped shot's icon so the skip is visible.
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