patches
This commit is contained in:
@@ -0,0 +1,150 @@
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#foo 9300 base
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#######################################################
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# remove the obnoxious green effect from Decaying Flesh
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#######################################################
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SpellVisualKit.dbc:
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- type: copy
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key: 293
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values:
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Id: 9300
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CharProc_1: 0 #remove coloring
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SpellVisual.dbc:
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- type: copy
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key: 177
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values:
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Id: 9300
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StateKit: 9300
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Spell.dbc:
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- type: update
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key: 42025
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values:
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SpellVisualID_1: 9300
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#######################################################
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# todo, check dissolvent
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#######################################################
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# remove the tinting for deadly and corrosive poisons, very noisy in raid
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SpellVisual.dbc:
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- type: update
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key: 5100
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values:
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StateKit: 0
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#######################################################
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#######################################################
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# remove the tinting for pet poison spit, use same visual as scorpid
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Spell.dbc:
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- type: update
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key: 46271 #poison spit 1
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values:
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SpellVisualID_1: 19
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- type: update
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key: 46272 #poison spit 2
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values:
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SpellVisualID_1: 19
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- type: update
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key: 46273 #poison spit 3
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values:
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SpellVisualID_1: 19
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#######################################################
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#######################################################
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# remove the rocks from earthquake
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SpellVisualEffectName.dbc:
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- type: copy
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key: 4464
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values:
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ID: 9301
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FileName: Spells\DangerZone_W10_S10_EarthQuake.m2
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SpellVisual.dbc:
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- type: update
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key: 7976 #earthquake
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values:
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AreaModel: 9301
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#######################################################
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### Reality Fracture #################################
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# translucent raid bosses are annoying
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SpellVisual.dbc:
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- type: copy
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key: 72
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values:
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Id: 9302
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StateKit: 0
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Spell.dbc:
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- type: update
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key: 52593
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values:
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SpellVisualID_1: 9302
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#######################################################
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#######################################################
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# remove the green effect from gift of arthas
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#######################################################
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SpellVisualKit.dbc:
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- type: copy
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key: 564
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values:
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Id: 9303
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CharProc_1: 0 #remove coloring
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SpellVisual.dbc:
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- type: copy
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key: 2226
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values:
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Id: 9303
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StateKit: 9303
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Spell.dbc:
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- type: update
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key: 11374
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values:
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SpellVisualID_1: 9303
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#######################################################
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#######################################################
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# guild teleport casting kit - they added an animation anyway
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#######################################################
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# Spell.dbc:
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# - type: update
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# key: 46010 #teleport to guild house
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# values:
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# SpellVisualID_1: 2936 #holy light
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#######################################################
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#######################################################
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# Thundercall - the storm area effect is too obnoxious,
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# replace with thunderclap's ground shockwave
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SpellVisual.dbc:
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- type: copy
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key: 125 # thundercall
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values:
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ID: 9304
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AreaModel: 349 # thunderclap ground shockwave
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Spell.dbc:
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- type: update
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key: 52872 # thundercall
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values:
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SpellVisualID_1: 9304
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#######################################################
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#######################################################
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# Naxxramas entrance portal (EPL) - re-center AT 4055
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# onto the portal GameObject 181476 (3132.78, -3731.29)
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# and switch from a 10.03 axis-aligned cube to a 9 yd
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# sphere that matches the round visual of the portal.
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# Box fields are zeroed since the server/client uses
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# radius-mode when radius > 0. Max on-axis reach (9.0)
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# stays within the server's box+5.0f slack (10.015)
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AreaTrigger.dbc:
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- type: update
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key: 4055 # Naxxramas - Entrance
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values:
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X: 3132.78
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Y: -3731.29
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Radius: 8.0
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BoxLength: 0.0
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BoxWidth: 0.0
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BoxHeight: 0.0
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#######################################################
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@@ -0,0 +1,63 @@
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#foo 10000 base
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### test: arrow rings on shields ###########
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# SpellVisualKit.dbc:
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# - type: copy
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# key: 653
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# values:
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# ID: 10000
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# BaseEffect: 4810 #12y arrow ring
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# - type: copy
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# key: 653
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# values:
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# ID: 10001
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# BaseEffect: 4811 #40y arrow ring
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# SpellVisual.dbc:
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# - type: copy
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# key: 277
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# values:
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# ID: 10000
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# StateKit: 10000
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# - type: copy
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# key: 277
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# values:
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# ID: 10001
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# StateKit: 10001
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# Spell.dbc:
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# - type: update
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# key: 51536 # water shield r5
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# values:
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# SpellVisualID_1: 10000
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# - type: update
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# key: 51526 # earth shield r3
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# values:
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# SpellVisualID_1: 10001
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##################################################
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### test: point flamestrike r1 + blizzard r1 at the poison cloud
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### visual (SpellVisualID 8851 from 4-zg-aq20.yaml) so we can
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### iterate on the poison cloud texture with easy cast testing.
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# Spell.dbc:
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# - type: update
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# key: 2120 # flamestrike rank 1
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# values:
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# SpellVisualID_1: 8851
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# Speed: 255.0 # enable missile travel so AreaKit fires on impact
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# - type: update
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# key: 10 # blizzard rank 1
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# values:
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# SpellVisualID_1: 8851
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# Speed: 255.0
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# - type: update
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# key: 5740 # warlock rain of fire rank 1 (testing projection-off ring)
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# values:
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# SpellVisualID_1: 8853
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# - type: update
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# key: 6219 # warlock rain of fire rank 2 (testing timbermaw poison cloud)
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# values:
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# SpellVisualID_1: 8851
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##################################################
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Reference in New Issue
Block a user