Delete unnecessary local 'i' declarations in Extensions/Mouseover/pfUI.lua (ResolvePfUnit, RegisterPartyScripts, RegisterRaidScripts, RegisterRaidMarkScripts). The for-loop headers already provide a local loop variable, so the explicit locals were redundant and could shadow variables. No functional change.
pfUI.uf:EnableScripts binds pfUI.uf.OnEnter to every unitframe, which calls
Nampower's SetMouseoverUnit -- so the native "mouseover" token already resolves
to the hovered pfUI frame (player/target/party/raid/focus/pettarget/partytarget/
...). Every conditional consumer checks UnitExists("mouseover") before the
CleveRoids.mouseoverUnit fallback, so the 10 per-frame OnEnter/OnLeave hookers
here were pure duplication (they even chained pfUI's OnEnter).
Removed all of them. Kept RegisterRaidMarkScripts (raid-marker rows aren't
unitframes, so pfUI sets no mouseover for them -> still needed for mark1..mark8)
and HookPfCast (unrelated /pfcast conditional wrapper), plus the PfSet/PfClear/
resolve helpers the raid-mark path uses.
Refactor mouseover extensions to split initialization into two phases: OnLoad (empty) and OnAddOnLoad (actual setup). This ensures hooks are only registered when the target addon's globals are defined. Add guard clauses to check for required functions before hooking. Also remove Cursive's premature initialization attempt.
Replace hand-rolled ADDON_LOADED/PLAYER_LOGIN handlers with
EventUtil.ContinueOnAddOnLoaded / ContinueOnPlayerLogin, which fire
immediately if the event already happened -- removing the "we loaded before
the target addon and missed its ADDON_LOADED" workarounds.
- pfUI compat: ContinueOnAddOnLoaded("pfUI") + ContinueOnPlayerLogin; drops
the missed-event fallback (login path still re-runs SetupCompatibility).
- MacroErrorUI / MacroLengthWarn: ContinueOnAddOnLoaded("Blizzard_MacroUI"),
folding their manual "already loaded" checks.
- 9 Mouseover extensions (ag_UnitFrames, CT_RaidAssist, CT_UnitFrames,
DiscordUnitFrames, Grid, NotGrid, Cursive, sRaidFrames, PerfectRaid):
ContinueOnAddOnLoaded("<AddonName>", OnLoad). Since immediate-fire passes no
event args, the old `arg1 == "X"` checks are replaced by the addon-name gate
(global guards kept where present); also removes the buggy
UnregisterEvent("ADDON_LOADED", "Onload") no-ops that never fired.
Addon names match file names; drops support for renamed folders (e.g. -master).