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v3.1.7
...
87ea8bdd41
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| 8c10353567 | |||
| fcd206756d | |||
| 8d86389a03 | |||
| 8c85ce572a |
@@ -18,6 +18,6 @@ jobs:
|
||||
fetch-depth: 0
|
||||
|
||||
- name: Package and release to GitHub
|
||||
uses: BigWigsMods/packager@v2
|
||||
uses: brues-code/packager@vCAPI
|
||||
env:
|
||||
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
|
||||
|
||||
+22
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"runtime": {
|
||||
"version": "Lua 5.1"
|
||||
},
|
||||
"diagnostics": {
|
||||
"disable": ["deprecated"],
|
||||
"globals": [
|
||||
"this",
|
||||
"event",
|
||||
"arg",
|
||||
"arg1",
|
||||
"arg2",
|
||||
"arg3",
|
||||
"arg4",
|
||||
"arg5",
|
||||
"arg6",
|
||||
"arg7",
|
||||
"arg8",
|
||||
"arg9"
|
||||
]
|
||||
}
|
||||
}
|
||||
+34
-9
@@ -3,9 +3,16 @@
|
||||
|
||||
ClassicAPI is a client mod (sibling to Nampower/SuperWoW) that backports the
|
||||
modern C_* API into the 1.12.1 Lua environment. It is a HARD REQUIREMENT of
|
||||
this addon, so the wrappers below call the API directly — no fallbacks. The
|
||||
load-time requirement check (Core.lua) uses IsAvailable() to warn when the
|
||||
DLL is missing; users who don't want ClassicAPI should run the upstream addon.
|
||||
this addon (ClassicAPI v1.15.0+, which added frame:RegisterUnitEvent), so the
|
||||
wrappers below call the API directly — no fallbacks. The load-time requirement
|
||||
check (Core.lua) uses IsAvailable() to warn when the DLL is missing and
|
||||
HasMinimumVersion() when it's too old; users who don't want ClassicAPI should
|
||||
run the upstream addon.
|
||||
|
||||
The minimum is not advisory: Utility.lua calls frame:RegisterUnitEvent at file
|
||||
scope, so an older ClassicAPI aborts that chunk and leaves most of the addon
|
||||
undefined. Raise the Core.lua minimum in step with any new API adopted at file
|
||||
scope.
|
||||
|
||||
Detection: the global CLASSIC_API_VERSION is defined once the client has
|
||||
booted, encoded as X*10000 + Y*100 + Z for a vX.Y.Z tag (untagged dev builds
|
||||
@@ -35,6 +42,14 @@ function API.GetVersionNumber()
|
||||
return CLASSIC_API_VERSION or 0
|
||||
end
|
||||
|
||||
-- Returns the loaded version as major, minor, patch (0, 0, 0 if absent).
|
||||
function API.GetVersion()
|
||||
local v = CLASSIC_API_VERSION or 0
|
||||
local major = math.floor(v / 10000)
|
||||
local minor = math.floor(v / 100) - major * 100
|
||||
return major, minor, v - math.floor(v / 100) * 100
|
||||
end
|
||||
|
||||
-- True if the ClassicAPI client mod is loaded at all.
|
||||
function API.IsAvailable()
|
||||
return CLASSIC_API_VERSION ~= nil
|
||||
@@ -53,15 +68,16 @@ end
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
-- Scan one aura range of `unit` (filter = "HELPFUL" or "HARMFUL") for an aura
|
||||
-- matching the dispel type. The filtered index self-terminates at the end of the
|
||||
-- range (nil); 48 is a backstop over vanilla's 32 helpful / 16 harmful slots.
|
||||
-- matching the dispel type. Uses the positional C_UnitAuras.UnitAura (added in
|
||||
-- ClassicAPI v1.12.1, below this addon's minimum) -- no table allocated per slot, with
|
||||
-- dispelName as the 4th return. The filtered index self-terminates at the end of
|
||||
-- the range (nil name); 48 is a backstop over vanilla's 32 helpful / 16 harmful slots.
|
||||
local function scanDispel(unit, filter, dispelType, wantAny)
|
||||
local i = 1
|
||||
while i <= 48 do
|
||||
local data = C_UnitAuras.GetAuraDataByIndex(unit, i, filter)
|
||||
if not data then return false end
|
||||
local dn = data.dispelName
|
||||
if dn and dn ~= "" and (wantAny or dn == dispelType) then
|
||||
local name, _, _, dispelName = C_UnitAuras.UnitAura(unit, i, filter)
|
||||
if not name then return false end
|
||||
if dispelName and dispelName ~= "" and (wantAny or dispelName == dispelType) then
|
||||
return true
|
||||
end
|
||||
i = i + 1
|
||||
@@ -283,6 +299,15 @@ function API.GetSpellBonusHealing()
|
||||
return GetSpellBonusHealing()
|
||||
end
|
||||
|
||||
-- Spell haste for `unit` as a percentage: 0 unhasted, positive when casts are
|
||||
-- sped up, negative while slowed (Curse of Tongues). 0 for a unit that doesn't
|
||||
-- resolve. Vanilla has no haste API at all -- ClassicAPI derives this from the
|
||||
-- UNIT_MOD_CAST_SPEED descriptor field the server folds into the cast time, so
|
||||
-- it's exact and needs no nampower GetUnitField dependency.
|
||||
function API.UnitSpellHaste(unit)
|
||||
return UnitSpellHaste(unit)
|
||||
end
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
-- Unit Health
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
+6
-86
@@ -15,23 +15,6 @@ CleveRoids.ComboPointTracking = CleveRoids.ComboPointTracking or {}
|
||||
-- Structure: CleveRoids_ComboDurations[spellID][comboPoints] = duration
|
||||
CleveRoids_ComboDurations = CleveRoids_ComboDurations or {}
|
||||
|
||||
-- Storage for last Rip cast (for Carnage talent mechanic)
|
||||
-- Carnage talent: When Ferocious Bite procs Carnage, it refreshes Rip and Rake to their original duration
|
||||
-- Detection: When combo points don't drop to 0 after FB (they stay at 1 = Carnage proc)
|
||||
-- Talent Position: Tab 2 (Feral Combat), Talent 17
|
||||
-- Rank 1: 10% per CP, Rank 2: 20% per CP
|
||||
CleveRoids.lastRipCast = CleveRoids.lastRipCast or {
|
||||
duration = nil,
|
||||
targetGUID = nil,
|
||||
timestamp = 0
|
||||
}
|
||||
|
||||
CleveRoids.lastRakeCast = CleveRoids.lastRakeCast or {
|
||||
duration = nil,
|
||||
targetGUID = nil,
|
||||
timestamp = 0
|
||||
}
|
||||
|
||||
-- Family membership without hardcoded rank lists. C_Spell.GetSpellName resolves
|
||||
-- ANY spellID from the client's Spell.dbc -- every rank (so no enumeration or
|
||||
-- spellbook scan) and TWoW's custom spells alike -- so "is this spellID a Rip?"
|
||||
@@ -86,10 +69,8 @@ CleveRoids.ComboScalingSpellsByID = {
|
||||
[9896] = { base = 10, increment = 2, name = "Rip" }, -- Rank 6
|
||||
}
|
||||
|
||||
-- Ferocious Bite spell IDs (for Carnage talent mechanic)
|
||||
-- Carnage talent: When FB procs Carnage, refreshes Rip and Rake back to their original duration
|
||||
-- Proc detection: combo points stay at 1 after FB instead of dropping to 0
|
||||
-- Talent Position: Tab 2 (Feral Combat), Talent 17
|
||||
-- Ferocious Bite spell IDs. A combo-point finisher, so the cast-time combo
|
||||
-- snapshot has to know it.
|
||||
CleveRoids.FerociousBiteSpellIDs = {
|
||||
[22557] = true, -- Rank 1
|
||||
[22568] = true, -- Rank 2
|
||||
@@ -99,10 +80,6 @@ CleveRoids.FerociousBiteSpellIDs = {
|
||||
[31018] = true, -- Rank 6
|
||||
}
|
||||
|
||||
-- Rip / Rake families (for Carnage talent). Seeded by Rank 1; matches every rank.
|
||||
CleveRoids.RipSpellIDs = RankSet(1079)
|
||||
CleveRoids.RakeSpellIDs = RankSet(1822)
|
||||
|
||||
-- Combined table for all bleed spells that need immunity detection
|
||||
-- Used when checking if a cast bleed failed to apply (indicates bleed immunity)
|
||||
-- NOTE: These are the DEBUFF spell IDs (what appears on target), not cast spell IDs
|
||||
@@ -168,14 +145,6 @@ CleveRoids.ImmolateSpellIDs = {
|
||||
[25309] = true, -- Rank 8
|
||||
}
|
||||
|
||||
-- =============================================================================
|
||||
-- WARLOCK: Dark Harvest Duration Acceleration (TWoW Custom)
|
||||
-- Channeled spell that accelerates DoT tick rate by 30% while channeling
|
||||
-- Complex tracking: debuff expires 30% faster while Dark Harvest is active
|
||||
-- =============================================================================
|
||||
-- TWoW custom (see MoltenBlast note).
|
||||
CleveRoids.DarkHarvestSpellIDs = RankSet(52550)
|
||||
|
||||
-- =============================================================================
|
||||
-- DRUID: Rake Debuff Cap Boss Whitelist
|
||||
-- These bosses are likely to hit the 48 debuff cap, causing Rake to get pushed off
|
||||
@@ -745,7 +714,7 @@ function Extension.OnLoad()
|
||||
Extension.RegisterEvent("SPELLCAST_FAILED", "OnSpellcastFailed")
|
||||
Extension.RegisterEvent("SPELLCAST_INTERRUPTED", "OnSpellcastInterrupted")
|
||||
Extension.RegisterEvent("PLAYER_TARGET_CHANGED", "OnTargetChanged")
|
||||
Extension.RegisterEvent("UNIT_AURA", "OnUnitAura")
|
||||
Extension.RegisterUnitEvent("UNIT_AURA", "OnUnitAura", "target", "player")
|
||||
Extension.RegisterEvent("PLAYER_COMBO_POINTS", "OnComboPointsChanged")
|
||||
|
||||
-- PERFORMANCE OPTIMIZATION: Removed OnUpdate polling for combo points
|
||||
@@ -765,63 +734,14 @@ function Extension.OnTargetChanged()
|
||||
CleveRoids.UpdateComboPoints()
|
||||
end
|
||||
|
||||
-- Registered as a unit event for target and player, so arg1 is always one of
|
||||
-- those two -- no token check needed.
|
||||
function Extension.OnUnitAura()
|
||||
if arg1 == "target" or arg1 == "player" then
|
||||
CleveRoids.UpdateComboPoints()
|
||||
end
|
||||
CleveRoids.UpdateComboPoints()
|
||||
end
|
||||
|
||||
function Extension.OnComboPointsChanged()
|
||||
CleveRoids.UpdateComboPoints()
|
||||
|
||||
-- CARNAGE PROC DETECTION (Cursive-style)
|
||||
-- When Ferocious Bite is used, combo points should drop to 0
|
||||
-- If Carnage procs, combo points will be 1 instead (the Carnage-granted combo point)
|
||||
-- Check: After Ferocious Bite (within 0.5s), if combo points > 0, Carnage procced
|
||||
if CleveRoids.lastFerociousBiteTime and CleveRoids.lastFerociousBiteTargetGUID then
|
||||
local timeSinceBite = GetTime() - CleveRoids.lastFerociousBiteTime
|
||||
if timeSinceBite < 0.5 then
|
||||
local currentCP = CleveRoids.GetComboPoints()
|
||||
if currentCP > 0 then
|
||||
-- Carnage procced! Combo points didn't drop to 0 (or rose back to 1)
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cffff00ff[Carnage]|r PROC DETECTED! CP=%d after Ferocious Bite (%.2fs ago)",
|
||||
currentCP, timeSinceBite)
|
||||
)
|
||||
end
|
||||
|
||||
-- Apply the Carnage refresh to Rip and Rake
|
||||
local targetGUID = CleveRoids.lastFerociousBiteTargetGUID
|
||||
local targetName = CleveRoids.lastFerociousBiteTargetName or "Unknown"
|
||||
local biteSpellID = CleveRoids.lastFerociousBiteSpellID
|
||||
|
||||
-- Call the Carnage refresh function in Utility.lua
|
||||
if CleveRoids.libdebuff and CleveRoids.libdebuff.ApplyCarnageRefresh then
|
||||
CleveRoids.libdebuff.ApplyCarnageRefresh(targetGUID, targetName, biteSpellID)
|
||||
end
|
||||
|
||||
-- Clear the tracking to prevent multiple refreshes
|
||||
CleveRoids.lastFerociousBiteTime = nil
|
||||
CleveRoids.lastFerociousBiteTargetGUID = nil
|
||||
CleveRoids.lastFerociousBiteTargetName = nil
|
||||
CleveRoids.lastFerociousBiteSpellID = nil
|
||||
end
|
||||
else
|
||||
-- Time window expired, clear tracking
|
||||
if CleveRoids.lastFerociousBiteTime then
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cffff00ff[Carnage]|r No proc - time window expired (%.2fs)", timeSinceBite)
|
||||
)
|
||||
end
|
||||
CleveRoids.lastFerociousBiteTime = nil
|
||||
CleveRoids.lastFerociousBiteTargetGUID = nil
|
||||
CleveRoids.lastFerociousBiteTargetName = nil
|
||||
CleveRoids.lastFerociousBiteSpellID = nil
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Event handlers
|
||||
|
||||
+25
-372
@@ -22,19 +22,6 @@ function Extension.DLOG(msg)
|
||||
end
|
||||
end
|
||||
|
||||
function Extension.FocusNameHook()
|
||||
local hook = Extension.internal.memberHooks[CleveRoids]["GetFocusName"]
|
||||
local target = hook.original()
|
||||
|
||||
if pfUI and pfUI.uf and pfUI.uf.focus and pfUI.uf.focus.unitname then
|
||||
target = pfUI.uf.focus.unitname
|
||||
end
|
||||
|
||||
--Extension.DLOG(target)
|
||||
|
||||
return target
|
||||
end
|
||||
|
||||
-- Check if pfUI's macrotweak module is loaded
|
||||
function Extension.IsPfUIMacrotweakLoaded()
|
||||
if not pfUI then return false end
|
||||
@@ -92,334 +79,6 @@ function Extension.HandleSendChatMessageHook()
|
||||
end
|
||||
end
|
||||
|
||||
-- Helper function to check for Carnage duration override
|
||||
-- Returns override duration and timeleft if found, nil otherwise
|
||||
local function GetCarnageOverride(effect)
|
||||
if not effect or not CleveRoids.carnageDurationOverrides then
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
for spellID, override in pairs(CleveRoids.carnageDurationOverrides) do
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if spellName then
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
if baseName == effect and override.timestamp and (GetTime() - override.timestamp) < 5 then
|
||||
local timeleft = override.duration - (GetTime() - override.timestamp)
|
||||
if timeleft < 0 then timeleft = 0 end
|
||||
return override.duration, timeleft
|
||||
end
|
||||
end
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- Hook pfUI's libdebuff to use our combo-aware durations
|
||||
-- NOTE: pfUI 7.6+ (GetUnitField edition) handles combo durations and Carnage internally.
|
||||
-- We only inject when there's a mismatch between pfUI's data and ours.
|
||||
function Extension.HookPfUILibdebuff()
|
||||
if not pfUI or not pfUI.api or not pfUI.api.libdebuff then
|
||||
return false
|
||||
end
|
||||
|
||||
local pflib = pfUI.api.libdebuff
|
||||
|
||||
-- Check if pfUI 7.6+ with GetUnitField-based libdebuff is active
|
||||
-- If so, pfUI handles combo durations and Carnage internally - we only override on mismatch
|
||||
local hasPfUI76 = CleveRoids.hasPfUI76
|
||||
|
||||
-- pfUI 7.6+ handles all durations internally - no hooks needed
|
||||
if hasPfUI76 then
|
||||
Extension.DLOG("Skipped all libdebuff hooks (pfUI 7.6+ handles internally)")
|
||||
return false
|
||||
end
|
||||
|
||||
-- Hook GetDuration if it exists
|
||||
-- pfUI's GetDuration signature: function(effect, rank) where effect is spell NAME
|
||||
if pflib.GetDuration and not Extension.pfLibDebuffHooked then
|
||||
local originalGetDuration = pflib.GetDuration
|
||||
|
||||
pflib.GetDuration = function(self, effect, rank)
|
||||
local pfuiDuration = originalGetDuration(self, effect, rank)
|
||||
|
||||
-- Check for Carnage duration overrides (only if pfUI doesn't have it)
|
||||
local carnageDuration = GetCarnageOverride(effect)
|
||||
if carnageDuration then
|
||||
-- Only override if pfUI's duration is significantly different (>1s difference)
|
||||
if not pfuiDuration or math.abs(carnageDuration - pfuiDuration) > 1 then
|
||||
if Extension.Debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00aaff[pfUI Duration Override]|r %s: Carnage %.1fs (pfUI: %.1fs)",
|
||||
effect, carnageDuration, pfuiDuration or 0)
|
||||
)
|
||||
end
|
||||
return carnageDuration
|
||||
end
|
||||
end
|
||||
|
||||
-- Check name-based tracking for fresh combo casts (only if pfUI returned 0 or nil)
|
||||
if (not pfuiDuration or pfuiDuration == 0) and CleveRoids.ComboPointTracking and CleveRoids.ComboPointTracking[effect] then
|
||||
local tracking = CleveRoids.ComboPointTracking[effect]
|
||||
if tracking.duration and tracking.confirmed and (GetTime() - tracking.cast_time) < 0.5 then
|
||||
if Extension.Debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00aaff[pfUI Duration Override]|r %s: Combo tracking %.1fs (pfUI: %.1fs)",
|
||||
effect, tracking.duration, pfuiDuration or 0)
|
||||
)
|
||||
end
|
||||
return tracking.duration
|
||||
end
|
||||
end
|
||||
|
||||
return pfuiDuration
|
||||
end
|
||||
|
||||
Extension.pfLibDebuffHooked = true
|
||||
Extension.DLOG("Hooked pfUI.api.libdebuff.GetDuration (mismatch-only mode)")
|
||||
end
|
||||
|
||||
-- Hook AddEffect if it exists (pre-7.6 only - 7.6+ returns early above)
|
||||
if pflib.AddEffect and not Extension.pfLibAddEffectHooked then
|
||||
local originalAddEffect = pflib.AddEffect
|
||||
|
||||
pflib.AddEffect = function(self, unit, unitlevel, effect, duration, caster)
|
||||
-- RANK CHECKING: Preserve higher rank's remaining time if lower rank was cast
|
||||
-- NOTE: 'unit' is a unit NAME (e.g., "Expert Training Dummy"), not a unit ID
|
||||
-- Defensive: verify libdebuff is a table, not a function
|
||||
if caster == "player" and type(CleveRoids.libdebuff) == "table" and duration and duration > 0 then
|
||||
-- Try to find the GUID for this unit name
|
||||
local unitGUID = nil
|
||||
|
||||
-- Check if this is the current target
|
||||
if UnitName("target") == unit then
|
||||
unitGUID = CleveRoids.GetGUID("target")
|
||||
end
|
||||
|
||||
-- If we couldn't match to current target, check guidToName mapping
|
||||
if not unitGUID and CleveRoids.libdebuff.guidToName then
|
||||
for guid, name in pairs(CleveRoids.libdebuff.guidToName) do
|
||||
if name == unit then
|
||||
unitGUID = guid
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check if a higher rank of this spell is already active
|
||||
if unitGUID and CleveRoids.libdebuff.objects and CleveRoids.libdebuff.objects[unitGUID] then
|
||||
-- Find all spell IDs that match this effect name
|
||||
for spellID, rec in pairs(CleveRoids.libdebuff.objects[unitGUID]) do
|
||||
if rec and rec.start and rec.duration then
|
||||
-- Get spell name for this ID
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if spellName then
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
if baseName == effect then
|
||||
-- Same spell - check if still active
|
||||
local remaining = rec.duration + rec.start - GetTime()
|
||||
if remaining > 0 then
|
||||
-- If incoming duration > remaining time, we're trying to add more time
|
||||
-- This means either a refresh or lower rank cast - preserve existing timer
|
||||
if duration > remaining then
|
||||
if Extension.Debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00aaff[pfUI Rank Preserve]|r %s: Preserving timer (%.1fs remaining vs %.1fs incoming)",
|
||||
effect, remaining, duration)
|
||||
)
|
||||
end
|
||||
|
||||
-- Preserve the existing timer
|
||||
duration = remaining
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Check for Carnage duration overrides FIRST (highest priority)
|
||||
local carnageDuration = GetCarnageOverride(effect)
|
||||
if carnageDuration then
|
||||
duration = duration or carnageDuration
|
||||
caster = caster or "player" -- Ensure caster is set for UnitOwnDebuff filtering
|
||||
end
|
||||
|
||||
-- Check if this is a combo scaling spell by name
|
||||
if not duration and CleveRoids.IsComboScalingSpell and CleveRoids.IsComboScalingSpell(effect) then
|
||||
if CleveRoids.ComboPointTracking and CleveRoids.ComboPointTracking[effect] then
|
||||
local tracking = CleveRoids.ComboPointTracking[effect]
|
||||
if tracking.duration and tracking.confirmed and (GetTime() - tracking.cast_time) < 0.5 then
|
||||
duration = tracking.duration
|
||||
caster = caster or "player"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return originalAddEffect(self, unit, unitlevel, effect, duration, caster)
|
||||
end
|
||||
|
||||
Extension.pfLibAddEffectHooked = true
|
||||
Extension.DLOG("Hooked pfUI.api.libdebuff.AddEffect")
|
||||
end
|
||||
|
||||
-- Hook UnitDebuff to return Carnage override duration to display code
|
||||
-- Only override when pfUI's duration differs significantly from ours
|
||||
if pflib.UnitDebuff and not Extension.pfLibUnitDebuffHooked then
|
||||
local originalUnitDebuff = pflib.UnitDebuff
|
||||
|
||||
pflib.UnitDebuff = function(self, unit, id)
|
||||
local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitDebuff(self, unit, id)
|
||||
|
||||
-- Only check Carnage override if pfUI returned data but duration might be wrong
|
||||
if effect then
|
||||
local carnageDuration, carnageTimeleft = GetCarnageOverride(effect)
|
||||
if carnageDuration then
|
||||
-- Only override if there's a significant difference (>1s)
|
||||
if not duration or math.abs(carnageDuration - duration) > 1 then
|
||||
if Extension.Debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00aaff[pfUI UnitDebuff Override]|r %s: Carnage %.1fs/%.1fs (pfUI: %.1fs/%.1fs)",
|
||||
effect, carnageDuration, carnageTimeleft, duration or 0, timeleft or 0)
|
||||
)
|
||||
end
|
||||
duration = carnageDuration
|
||||
timeleft = carnageTimeleft
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
Extension.pfLibUnitDebuffHooked = true
|
||||
Extension.DLOG("Hooked pfUI.api.libdebuff.UnitDebuff (mismatch-only mode)")
|
||||
end
|
||||
|
||||
-- Hook UnitOwnDebuff to return Carnage override duration when selfdebuff is enabled
|
||||
-- Only override when pfUI's duration differs significantly from ours
|
||||
if pflib.UnitOwnDebuff and not Extension.pfLibUnitOwnDebuffHooked then
|
||||
local originalUnitOwnDebuff = pflib.UnitOwnDebuff
|
||||
|
||||
pflib.UnitOwnDebuff = function(self, unit, id)
|
||||
local effect, rank, texture, stacks, dtype, duration, timeleft, caster = originalUnitOwnDebuff(self, unit, id)
|
||||
|
||||
if effect then
|
||||
local carnageDuration, carnageTimeleft = GetCarnageOverride(effect)
|
||||
if carnageDuration then
|
||||
-- Only override if there's a significant difference (>1s)
|
||||
if not duration or math.abs(carnageDuration - duration) > 1 then
|
||||
if Extension.Debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00aaff[pfUI UnitOwnDebuff Override]|r %s: Carnage %.1fs/%.1fs (pfUI: %.1fs/%.1fs)",
|
||||
effect, carnageDuration, carnageTimeleft, duration or 0, timeleft or 0)
|
||||
)
|
||||
end
|
||||
duration = carnageDuration
|
||||
timeleft = carnageTimeleft
|
||||
end
|
||||
end
|
||||
-- If UnitOwnDebuff returned nil but we have a Carnage override, synthesize from UnitDebuff
|
||||
-- This fallback is only needed for edge cases where pfUI doesn't track the debuff yet
|
||||
elseif not effect and CleveRoids.carnageDurationOverrides then
|
||||
-- Use pflib:UnitDebuff which includes our Carnage override hook
|
||||
local baseEffect, baseRank, baseTex, baseStacks, baseDtype, baseDur, baseLeft, _ = pflib:UnitDebuff(unit, id)
|
||||
if baseEffect then
|
||||
local carnageDuration2, carnageTimeleft2 = GetCarnageOverride(baseEffect)
|
||||
if carnageDuration2 then
|
||||
return baseEffect, baseRank, baseTex, baseStacks, baseDtype, carnageDuration2, carnageTimeleft2, "player"
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
return effect, rank, texture, stacks, dtype, duration, timeleft, caster
|
||||
end
|
||||
|
||||
Extension.pfLibUnitOwnDebuffHooked = true
|
||||
Extension.DLOG("Hooked pfUI.api.libdebuff.UnitOwnDebuff (mismatch-only mode)")
|
||||
end
|
||||
|
||||
return Extension.pfLibDebuffHooked or Extension.pfLibAddEffectHooked or Extension.pfLibUnitDebuffHooked or Extension.pfLibUnitOwnDebuffHooked
|
||||
end
|
||||
|
||||
-- Synchronize combo durations to pfUI's libdebuff objects
|
||||
-- NOTE: pfUI 7.6+ handles combo durations internally - skip sync entirely
|
||||
function Extension.SyncComboDurationToPfUI(guid, spellID, duration)
|
||||
if not pfUI or not pfUI.api or not pfUI.api.libdebuff then
|
||||
return
|
||||
end
|
||||
|
||||
-- pfUI 7.6+ handles all durations internally
|
||||
if CleveRoids.hasPfUI76 then
|
||||
return
|
||||
end
|
||||
|
||||
-- Get unit name from GUID
|
||||
local unitName = nil
|
||||
local unitLevel = 0
|
||||
|
||||
-- Check if this is the current target
|
||||
local targetGUID = CleveRoids.GetGUID("target")
|
||||
if targetGUID == guid then
|
||||
unitName = UnitName("target")
|
||||
unitLevel = UnitLevel("target") or 0
|
||||
end
|
||||
|
||||
-- If we couldn't find the unit, use GUID to name mapping from libdebuff
|
||||
if not unitName and CleveRoids.libdebuff and CleveRoids.libdebuff.guidToName then
|
||||
unitName = CleveRoids.libdebuff.guidToName[guid]
|
||||
-- Default to level 0 if we don't have the unit targeted
|
||||
unitLevel = 0
|
||||
end
|
||||
|
||||
if not unitName then
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[pfUI Sync]|r Could not find unit name for GUID")
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Get spell name from spell ID
|
||||
local spellName = C_Spell.GetSpellName(spellID)
|
||||
if not spellName then
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cffff0000[pfUI Sync]|r Could not find spell name for ID " .. spellID)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- Remove rank from spell name to match pfUI's format
|
||||
local effectName = CleveRoids.StripRank(spellName)
|
||||
|
||||
-- Update pfUI's stored debuff duration
|
||||
local pflib = pfUI.api.libdebuff
|
||||
if pflib.objects and pflib.objects[unitName] then
|
||||
-- Try both the specific level and level 0 (fallback)
|
||||
for _, level in ipairs({unitLevel, 0}) do
|
||||
if pflib.objects[unitName][level] and pflib.objects[unitName][level][effectName] then
|
||||
local old_duration = pflib.objects[unitName][level][effectName].duration
|
||||
pflib.objects[unitName][level][effectName].duration = duration
|
||||
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00ffaa[pfUI Sync]|r Updated %s on %s (L%d): %ds -> %ds",
|
||||
effectName, unitName, level, old_duration or 0, duration)
|
||||
)
|
||||
end
|
||||
return
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cffaaaa00[pfUI Sync]|r Effect not found in pfUI storage: %s on %s",
|
||||
effectName, unitName)
|
||||
)
|
||||
end
|
||||
end
|
||||
|
||||
-- Register action event handler for pfUI button updates
|
||||
function Extension.RegisterPfUIActionEventHandler()
|
||||
if not pfUI or Extension.actionHandlerRegistered then
|
||||
@@ -429,7 +88,17 @@ function Extension.RegisterPfUIActionEventHandler()
|
||||
-- Register a handler that will be called whenever CleveRoids updates macro states
|
||||
if CleveRoids.RegisterActionEventHandler then
|
||||
Extension.DLOG("Registering pfUI action event handler")
|
||||
CleveRoids.RegisterActionEventHandler(function(slot, event, ...)
|
||||
-- Declared without `...` on purpose: in 1.12's Lua 5.0 a vararg function
|
||||
-- allocates an `arg` table on every call, and this handler never read it.
|
||||
-- That mattered because UpdateAllManagedCooldowns fans
|
||||
-- ACTIONBAR_UPDATE_COOLDOWN out across every managed slot -- up to 120 calls
|
||||
-- -- on each SPELL_UPDATE_COOLDOWN, which fires on every GCD and cooldown
|
||||
-- tick. Those calls all allocated a table and then did nothing, because the
|
||||
-- whole body only ever applied to ACTIONBAR_SLOT_CHANGED. Hence the early
|
||||
-- return before any work.
|
||||
CleveRoids.RegisterActionEventHandler(function(slot, event)
|
||||
if event ~= "ACTIONBAR_SLOT_CHANGED" then return end
|
||||
|
||||
local button = pfUI.bars and pfUI.bars.buttons and pfUI.bars.buttons[slot]
|
||||
|
||||
if Extension.Debug then
|
||||
@@ -441,23 +110,21 @@ function Extension.RegisterPfUIActionEventHandler()
|
||||
))
|
||||
end
|
||||
|
||||
-- For slot change events, do a full button update so the icon,
|
||||
-- cooldown, and tooltip refresh through CleveRoids' hooked
|
||||
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction.
|
||||
-- Full button update so the icon, cooldown and tooltip refresh.
|
||||
-- pfUI's ButtonMacroScan defers to us for managed macros (leaves
|
||||
-- spellslot nil), so its ButtonFullUpdate routes through those hooks
|
||||
-- and follows the active conditional — no manual cooldown override
|
||||
-- needed.
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" then
|
||||
-- Mark the slot for update in pfUI's cache (processed next OnUpdate)
|
||||
if pfUI.bars and pfUI.bars.update then
|
||||
pfUI.bars.update[slot] = true
|
||||
end
|
||||
-- spellslot nil), so ButtonFullUpdate reads the stock action-bar
|
||||
-- functions -- which now resolve through the value we publish with
|
||||
-- C_Macro.SetMacroDisplay, rather than the Lua overrides this addon
|
||||
-- used to install.
|
||||
|
||||
-- Also directly call ButtonFullUpdate if the button exists
|
||||
if button and pfUI.bars.ButtonFullUpdate then
|
||||
pfUI.bars.ButtonFullUpdate(button)
|
||||
end
|
||||
-- Mark the slot for update in pfUI's cache (processed next OnUpdate)
|
||||
if pfUI.bars and pfUI.bars.update then
|
||||
pfUI.bars.update[slot] = true
|
||||
end
|
||||
|
||||
-- Also directly call ButtonFullUpdate if the button exists
|
||||
if button and pfUI.bars.ButtonFullUpdate then
|
||||
pfUI.bars.ButtonFullUpdate(button)
|
||||
end
|
||||
end)
|
||||
|
||||
@@ -474,9 +141,6 @@ function Extension.SetupCompatibility()
|
||||
if Extension.pfUILoaded then
|
||||
Extension.DLOG("pfUI detected")
|
||||
|
||||
-- Hook libdebuff for combo duration support
|
||||
Extension.HookPfUILibdebuff()
|
||||
|
||||
-- Register action event handler for button updates
|
||||
Extension.RegisterPfUIActionEventHandler()
|
||||
|
||||
@@ -631,16 +295,9 @@ function Extension.SetupPfUIEventHooks(lib)
|
||||
ev:UnregisterEvent("AURA_CAST_ON_OTHER")
|
||||
ev:UnregisterEvent("DEBUFF_ADDED_OTHER")
|
||||
ev:UnregisterEvent("DEBUFF_REMOVED_OTHER")
|
||||
ev:UnregisterEvent("BUFF_ADDED_OTHER")
|
||||
ev:UnregisterEvent("BUFF_REMOVED_SELF")
|
||||
ev:UnregisterEvent("BUFF_REMOVED_OTHER")
|
||||
|
||||
-- pfUI 7.6+ also handles cast tracking internally
|
||||
if lib.hasPfUI76 then
|
||||
ev:UnregisterEvent("SPELL_START_OTHER")
|
||||
ev:UnregisterEvent("SPELL_FAILED_OTHER")
|
||||
end
|
||||
|
||||
-- Keep registered: SPELL_START_SELF (channel duration capture before early return),
|
||||
-- UNIT_DIED (AllCasterAuraTracking + OverflowBuff cleanup), UNIT_CASTEVENT (SuperWoW),
|
||||
-- PLAYER_TARGET_CHANGED, UNIT_AURA (SeedUnit)
|
||||
@@ -700,7 +357,6 @@ end
|
||||
|
||||
function Extension.OnLoad()
|
||||
Extension.DLOG("Extension pfUI Loaded.")
|
||||
Extension.HookMethod(CleveRoids, "GetFocusName", "FocusNameHook", true)
|
||||
|
||||
-- Export extension for external access
|
||||
CleveRoids.Compatibility_pfUI = Extension
|
||||
@@ -743,7 +399,7 @@ end
|
||||
|
||||
function Extension.OnPlayerLogin()
|
||||
-- Ensure lib.objects is linked correctly (InitPfUIIntegration is idempotent).
|
||||
if pfUI and not CleveRoids.hasPfUI76 then
|
||||
if pfUI then
|
||||
local lib = CleveRoids.libdebuff
|
||||
if lib and lib.InitPfUIIntegration then
|
||||
lib:InitPfUIIntegration()
|
||||
@@ -775,9 +431,6 @@ function Extension.OnPlayerLogin()
|
||||
-- Print startup status only if pfUI global exists and compatibility was set up
|
||||
if Extension.pfUILoaded and pfUI then
|
||||
local statusMsg = "|cff00ff00[SCRM]|r pfUI compatibility loaded"
|
||||
if CleveRoids.hasPfUI76 then
|
||||
statusMsg = statusMsg .. " (7.6+ GUID cast tracking)"
|
||||
end
|
||||
-- statusMsg = statusMsg .. ". Use /pfuicd for debug."
|
||||
DEFAULT_CHAT_FRAME:AddMessage(statusMsg)
|
||||
if not Extension.actionHandlerRegistered then
|
||||
|
||||
+216
-406
@@ -197,102 +197,6 @@ local function IsSharedDebuffByIdOrName(lib, spellID, debuffName)
|
||||
return false
|
||||
end
|
||||
|
||||
-- PERFORMANCE: Equipment cache for HasGearEquipped (avoids 19-slot scan per call)
|
||||
-- Invalidated on UNIT_INVENTORY_CHANGED via CleveRoids.InvalidateEquipmentCache()
|
||||
-- Enhanced with Nampower v2.18+ GetEquippedItems when available
|
||||
local _equippedItemIDs = {} -- [slot] = itemID (number)
|
||||
local _equippedItemNames = {} -- [slot] = itemName (lowercase string)
|
||||
local _equipmentCacheValid = false
|
||||
|
||||
-- Track if we've warned about GetEquippedItems errors (warn once per session)
|
||||
local _getEquippedItemsErrorWarned = false
|
||||
|
||||
local function BuildEquipmentCache()
|
||||
if _equipmentCacheValid then return end
|
||||
_equipmentCacheValid = true
|
||||
|
||||
-- Clear old data
|
||||
for i = 1, 19 do
|
||||
_equippedItemIDs[i] = nil
|
||||
_equippedItemNames[i] = nil
|
||||
end
|
||||
|
||||
local string_find = string.find
|
||||
local string_lower = string.lower
|
||||
|
||||
-- Try Nampower GetEquippedItems for faster enumeration
|
||||
-- Requires v2.22+ because earlier versions (e.g., v2.19.1) have internal bug
|
||||
local API = CleveRoids.NampowerAPI
|
||||
local hasValidNampower = API and API.HasMinimumVersion and API.HasMinimumVersion(2, 22, 0)
|
||||
|
||||
if hasValidNampower and GetEquippedItems then
|
||||
-- Use pcall to catch any internal Nampower errors and fall back gracefully
|
||||
local success, result = pcall(GetEquippedItems, "player")
|
||||
|
||||
if not success then
|
||||
-- Log the error once per session for debugging
|
||||
if not _getEquippedItemsErrorWarned then
|
||||
_getEquippedItemsErrorWarned = true
|
||||
local errMsg = tostring(result)
|
||||
if CleveRoids.Print then
|
||||
CleveRoids.Print("|cffff6600Warning:|r GetEquippedItems failed: " .. errMsg)
|
||||
CleveRoids.Print("Using fallback equipment detection. Consider updating Nampower.")
|
||||
end
|
||||
end
|
||||
-- Fall through to manual enumeration
|
||||
elseif result and type(result) == "table" then
|
||||
local usedNampower = false
|
||||
for nampowerSlot, itemInfo in pairs(result) do
|
||||
-- Nampower uses 0-indexed slots, WoW API uses 1-indexed
|
||||
-- tonumber() handles both string and numeric keys from different Nampower versions
|
||||
-- Skip non-numeric keys (metadata fields, etc.)
|
||||
local slotNum = tonumber(nampowerSlot)
|
||||
if slotNum and type(itemInfo) == "table" and itemInfo.itemId then
|
||||
local slot = slotNum + 1
|
||||
-- itemInfo must be a table to access .itemId (userdata from some Nampower versions is not indexable)
|
||||
if slot >= 1 and slot <= 19 then
|
||||
_equippedItemIDs[slot] = itemInfo.itemId
|
||||
usedNampower = true
|
||||
|
||||
-- Get item name via Nampower API or GetItemInfo
|
||||
local itemName = API and API.GetItemName and API.GetItemName(itemInfo.itemId)
|
||||
if not itemName then
|
||||
itemName = GetItemInfo(itemInfo.itemId)
|
||||
end
|
||||
if itemName then
|
||||
_equippedItemNames[slot] = string_lower(itemName)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if usedNampower then
|
||||
return -- Done with Nampower path
|
||||
end
|
||||
-- Fall through to manual enumeration if Nampower returned userdata items
|
||||
end
|
||||
end
|
||||
|
||||
-- Fallback: manual slot enumeration via ClassicAPI (id + decorated name),
|
||||
-- no link string built. C_Item.GetItemName carries random-suffix decoration
|
||||
-- and falls back to the base name internally, so it replaces the old
|
||||
-- bracket-name / GetItemInfo two-step in a single call.
|
||||
for slot = 1, 19 do
|
||||
local id = GetInventoryItemID("player", slot)
|
||||
if id then
|
||||
_equippedItemIDs[slot] = id
|
||||
local name = C_Item.GetItemName({ equipmentSlotIndex = slot })
|
||||
if name then
|
||||
_equippedItemNames[slot] = string_lower(name)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Invalidate equipment cache (call on UNIT_INVENTORY_CHANGED)
|
||||
function CleveRoids.InvalidateEquipmentCache()
|
||||
_equipmentCacheValid = false
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- PERFORMANCE: Unified item location lookup using CleveRoids.Items cache
|
||||
-- Returns: { type="inventory"|"bag", inventoryID=N } or { type="bag", bag=N, slot=N }
|
||||
@@ -875,14 +779,6 @@ CleveRoids.DownrankBlocked = CleveRoids.DownrankBlocked or {}
|
||||
function CleveRoids.GetAuraTrackingData(targetGuid)
|
||||
if not targetGuid then return nil, false end
|
||||
|
||||
-- pfUI path: read directly from pfUI's table (has downrank protection built-in)
|
||||
if CleveRoids.hasPfUI76 and pfUI and pfUI.libdebuff_all_auras then
|
||||
local data = pfUI.libdebuff_all_auras[targetGuid]
|
||||
if data then return data, true end
|
||||
-- Fall through: our table may have test entries even when pfUI is active
|
||||
end
|
||||
|
||||
-- Standalone path (or pfUI had no data for this GUID)
|
||||
local data = CleveRoids.AllCasterAuraTracking[targetGuid]
|
||||
if data then return data, false end
|
||||
return nil, false
|
||||
@@ -950,74 +846,6 @@ function CleveRoids.GetAllCasterAuraTimeRemaining(targetGuid, spellId)
|
||||
return nil
|
||||
end
|
||||
|
||||
-- Helper to find aura by name (or spell ID string) for a target
|
||||
-- Returns player's entry for personal debuffs, any caster for shared auras.
|
||||
-- Reads from pfUI.libdebuff_all_auras when pfUI 7.6+ is active.
|
||||
function CleveRoids.FindAllCasterAuraByName(targetGuid, searchName)
|
||||
if not targetGuid or not searchName then return nil, nil end
|
||||
local targetData, isPfUI = CleveRoids.GetAuraTrackingData(targetGuid)
|
||||
if not targetData then return nil, nil end
|
||||
|
||||
-- Resolve spell ID to name for direct lookup
|
||||
local searchID = tonumber(searchName)
|
||||
if searchID then
|
||||
local resolvedName = C_Spell.GetSpellName(searchID)
|
||||
if not resolvedName then return nil, nil end
|
||||
searchName = resolvedName
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
|
||||
-- Try exact match first (O(1) hash lookup)
|
||||
local casters = targetData[searchName]
|
||||
|
||||
-- Case-insensitive fallback
|
||||
if not casters then
|
||||
local searchLower = string.lower(searchName)
|
||||
for spellName, c in pairs(targetData) do
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
if string.lower(baseName) == searchLower then
|
||||
casters = c
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if not casters then return nil, nil end
|
||||
|
||||
local playerGuid = CleveRoids.GetGUID("player")
|
||||
|
||||
-- Always check player's own entry first
|
||||
if playerGuid and casters[playerGuid] then
|
||||
local auraData = casters[playerGuid]
|
||||
local startTime = AuraStart(auraData, isPfUI)
|
||||
if startTime and auraData.duration then
|
||||
local remaining = auraData.duration + startTime - now
|
||||
if remaining > 0 then return remaining, playerGuid end
|
||||
end
|
||||
end
|
||||
|
||||
-- Get a spellId from any entry to check personal vs shared
|
||||
local anySpellId = nil
|
||||
for _, aData in pairs(casters) do
|
||||
anySpellId = aData.spellId
|
||||
break
|
||||
end
|
||||
|
||||
-- Personal debuff and player has no active entry → don't use other players' data
|
||||
if IsPersonalAura(anySpellId, searchName) then return nil, nil end
|
||||
|
||||
-- Shared aura: return any active caster's entry
|
||||
for cGuid, auraData in pairs(casters) do
|
||||
local startTime = AuraStart(auraData, isPfUI)
|
||||
if startTime and auraData.duration then
|
||||
local remaining = auraData.duration + startTime - now
|
||||
if remaining > 0 then return remaining, cGuid end
|
||||
end
|
||||
end
|
||||
return nil, nil
|
||||
end
|
||||
|
||||
-- HitInfo bitfield values (from NampowerAPI.lua, duplicated for local access)
|
||||
-- Converted to decimal for Lua 5.0 compatibility (no hex literals)
|
||||
local HITINFO_MISS = 16 -- 0x10
|
||||
@@ -1069,43 +897,6 @@ local function OnAutoAttackOther(attackerGuid, targetGuid, totalDamage, hitInfo,
|
||||
CleveRoids.LastSwing.resistAmount = totalResist or 0
|
||||
CleveRoids.LastSwing.targetGuid = targetGuid
|
||||
|
||||
-- Paladin: refresh active Judgements on melee hit (Nampower fallback for UNIT_CASTEVENT)
|
||||
if CleveRoids.playerClass == "PALADIN" and targetGuid then
|
||||
local lib = type(CleveRoids.libdebuff) == "table" and CleveRoids.libdebuff or nil
|
||||
if lib and lib.objects then
|
||||
local normalizedTarget = CleveRoids.NormalizeGUID(targetGuid)
|
||||
if normalizedTarget and lib.objects[normalizedTarget] then
|
||||
for spellID, rec in pairs(lib.objects[normalizedTarget]) do
|
||||
if lib.judgementSpells and lib.judgementSpells[spellID] and rec.start and rec.duration then
|
||||
local remaining = rec.duration + rec.start - GetTime()
|
||||
if remaining > 0 and rec.caster == "player" then
|
||||
rec.start = GetTime()
|
||||
|
||||
if CleveRoids.debug then
|
||||
local spellName = C_Spell.GetSpellName(spellID) or "Unknown"
|
||||
local baseName = CleveRoids.StripRank(spellName) or "Unknown"
|
||||
DEFAULT_CHAT_FRAME:AddMessage(
|
||||
string.format("|cff00ffaa[Judgement Refresh]|r Refreshed %s (ID:%d) on melee hit - new duration: %ds",
|
||||
baseName, spellID, rec.duration)
|
||||
)
|
||||
end
|
||||
|
||||
-- Sync to pfUI if loaded (pre-7.6 only)
|
||||
if not CleveRoids.hasPfUI76 and pfUI and pfUI.api and pfUI.api.libdebuff then
|
||||
local spellName = C_Spell.GetSpellName(spellID) or nil
|
||||
local baseName = CleveRoids.StripRank(spellName)
|
||||
local targetName = (lib.guidToName and lib.guidToName[normalizedTarget]) or UnitName("target")
|
||||
local targetLevel = UnitLevel("target") or 0
|
||||
if targetName and baseName then
|
||||
pfUI.api.libdebuff:AddEffect(targetName, targetLevel, baseName, rec.duration, "player")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Process AUTO_ATTACK_SELF event (player being attacked)
|
||||
@@ -1233,31 +1024,11 @@ local function OnAuraCastSelf(spellId, casterGuid, targetGuid, effect, effectAur
|
||||
end
|
||||
end
|
||||
|
||||
-- NEW: Populate ownBuffCasts and allBuffAuras for all player buffs (not just overflow)
|
||||
-- Use the isBuffNotDebuff result determined above (avoids redundant slot scanning)
|
||||
local lib = CleveRoids.libdebuff
|
||||
if isBuffNotDebuff and spellId and durationMs and durationMs > 0 and lib and not lib.hasPfUIEnhanced then
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName then
|
||||
local playerGuid = CleveRoids.GetGUID("player")
|
||||
if playerGuid then
|
||||
lib.ownBuffCasts[playerGuid] = lib.ownBuffCasts[playerGuid] or {}
|
||||
lib.ownBuffCasts[playerGuid][spellName] = {
|
||||
startTime = now,
|
||||
duration = durationMs / 1000,
|
||||
spellId = spellId,
|
||||
casterGuid = casterGuid,
|
||||
}
|
||||
lib.allBuffAuras[playerGuid] = lib.allBuffAuras[playerGuid] or {}
|
||||
lib.allBuffAuras[playerGuid][spellName] = lib.allBuffAuras[playerGuid][spellName] or {}
|
||||
lib.allBuffAuras[playerGuid][spellName][casterGuid or "unknown"] = {
|
||||
startTime = now,
|
||||
duration = durationMs / 1000,
|
||||
rank = 0,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Removed: this populated lib.ownBuffCasts and lib.allBuffAuras for every player
|
||||
-- buff. Both tables were write-only -- populated here and on BUFF_ADDED_OTHER,
|
||||
-- swept periodically, cleared on removal and death, and never read for aura state.
|
||||
-- Player buff timing now comes from C_UnitAuras, which reads expirationTime out of
|
||||
-- the engine's own player-buff table.
|
||||
end
|
||||
|
||||
local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAuraName,
|
||||
@@ -1271,7 +1042,7 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
|
||||
-- full downrank protection — we read from that table via GetAuraTrackingData().
|
||||
if spellId and durationMs and durationMs > 0 then
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName and not CleveRoids.hasPfUI76 then
|
||||
if spellName then
|
||||
CleveRoids._allCasterAuraDirty = true
|
||||
if not CleveRoids.AllCasterAuraTracking[targetGuid] then
|
||||
CleveRoids.AllCasterAuraTracking[targetGuid] = {}
|
||||
@@ -1294,7 +1065,7 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
|
||||
string.format("|cffff6600[AuraTrack]|r %s Rank %d blocked by Rank %d (%.1fs left) on %s",
|
||||
spellName, newRank, existingRank, timeleft,
|
||||
string.sub(tostring(targetGuid), 1, 16)))
|
||||
spellName = nil -- skip pendingBuffCasts below too
|
||||
spellName = nil -- downranked: don't record this cast
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -1324,24 +1095,6 @@ local function OnAuraCastOther(spellId, casterGuid, targetGuid, effect, effectAu
|
||||
string.sub(tostring(casterGuid), 1, 16), durationMs / 1000))
|
||||
end
|
||||
|
||||
-- Store in pendingBuffCasts for BUFF_ADDED_OTHER to confirm as buff
|
||||
-- (AURA_CAST_ON_OTHER fires for both buffs and debuffs; BUFF_ADDED_OTHER confirms buff)
|
||||
local lib = CleveRoids.libdebuff
|
||||
if lib and not lib.hasPfUIEnhanced then
|
||||
local spellNameForPending = C_Spell.GetSpellName(spellId)
|
||||
if spellNameForPending then
|
||||
local normTargetGuid = CleveRoids.NormalizeGUID(targetGuid)
|
||||
if normTargetGuid then
|
||||
lib.pendingBuffCasts[normTargetGuid] = lib.pendingBuffCasts[normTargetGuid] or {}
|
||||
lib.pendingBuffCasts[normTargetGuid][spellId] = {
|
||||
casterGuid = CleveRoids.NormalizeGUID(casterGuid),
|
||||
duration = durationMs / 1000,
|
||||
spellName = spellNameForPending,
|
||||
time = now,
|
||||
}
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- Store cap status for this target GUID (if available)
|
||||
@@ -1474,7 +1227,7 @@ autoAttackFrame:SetScript("OnEvent", function()
|
||||
if spellId and spellId > 0 and durationMs and durationMs > 0 then
|
||||
local playerGUID = CleveRoids.GetGUID("player")
|
||||
local durSpellName = C_Spell.GetSpellName(spellId)
|
||||
if playerGUID and durSpellName and not CleveRoids.hasPfUI76 then
|
||||
if playerGUID and durSpellName then
|
||||
CleveRoids._allCasterAuraDirty = true
|
||||
if not CleveRoids.AllCasterAuraTracking[playerGUID] then
|
||||
CleveRoids.AllCasterAuraTracking[playerGUID] = {}
|
||||
@@ -2060,26 +1813,12 @@ function CleveRoids.CancelAura(auraName)
|
||||
return false
|
||||
end
|
||||
|
||||
-- ClassicAPI's C_Item.IsEquippedItem walks the 19 equipment slots natively and
|
||||
-- short-circuits on the first match, so it replaces the old Lua-side equipment
|
||||
-- cache entirely -- no per-call scan, no invalidation. Accepts itemID, item
|
||||
-- link, or (case-insensitive, decorated) name.
|
||||
function CleveRoids.HasGearEquipped(gearId)
|
||||
if not gearId then return false end
|
||||
|
||||
-- PERFORMANCE: Build/refresh equipment cache if needed
|
||||
BuildEquipmentCache()
|
||||
|
||||
-- Handle both numeric IDs and string IDs like "5196"
|
||||
local wantId = tonumber(gearId)
|
||||
local wantName = (type(gearId) == "string" and not wantId) and string.lower(gearId) or nil
|
||||
|
||||
-- PERFORMANCE: Use cached data instead of scanning all slots
|
||||
for slot = 1, 19 do
|
||||
if wantId and _equippedItemIDs[slot] == wantId then
|
||||
return true
|
||||
end
|
||||
if wantName and _equippedItemNames[slot] == wantName then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
return (gearId and C_Item.IsEquippedItem(gearId)) or false
|
||||
end
|
||||
|
||||
|
||||
@@ -3359,6 +3098,25 @@ function CleveRoids.ValidatePowerLost(unit, operator, amount)
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks the given unit's spell haste percentage vs the given amount
|
||||
-- unit: The unit we're checking
|
||||
-- operator: valid comparitive operator symbol
|
||||
-- amount: The required amount, in percent (0 = unhasted, negative = slowed)
|
||||
-- returns: True or false
|
||||
-- NOTE: the shared arg parser doesn't accept a sign on the amount, so a
|
||||
-- specific negative threshold ([myspellhaste:<-10]) can't be written; use
|
||||
-- [myspellhaste:<0] to test for being slowed at all.
|
||||
function CleveRoids.ValidateSpellHaste(unit, operator, amount)
|
||||
if not unit or not operator or not amount then return false end
|
||||
local haste = CleveRoids.ClassicAPI.UnitSpellHaste(unit)
|
||||
|
||||
if CleveRoids.operators[operator] then
|
||||
return CleveRoids.comparators[operator](haste, amount)
|
||||
end
|
||||
|
||||
return false
|
||||
end
|
||||
|
||||
-- Checks whether or not the given unit has hp in percent vs the given amount
|
||||
-- unit: The unit we're checking
|
||||
-- operator: valid comparitive operator symbol
|
||||
@@ -3569,6 +3327,51 @@ function CleveRoids.ClearSpellNameCaches()
|
||||
_baseNameCacheSize = 0
|
||||
end
|
||||
|
||||
-- Resolve one aura on `unit` straight from ClassicAPI. This is the source of truth
|
||||
-- for aura state: C_UnitAuras reads the unit's own descriptor, and its Aura::Source
|
||||
-- cache reconstructs duration/expirationTime for ANY unit from the observed
|
||||
-- SMSG_SPELL_GO -- caster-modified, so talent extensions and combo-point finisher
|
||||
-- scaling are already applied, and Carnage's roll-gated Rip/Rake refresh is handled
|
||||
-- in the DLL rather than mirrored here.
|
||||
--
|
||||
-- Matching stays ours: by spellID when the conditional gave a number, else by
|
||||
-- lowercased name (C_UnitAuras' own by-name lookup is case-sensitive and exact,
|
||||
-- which would miss [debuff:thunder_clap]).
|
||||
--
|
||||
-- Returns found, stacks, remaining, spellId. `remaining` is -1 for an aura with no
|
||||
-- duration (permanent), nil when ClassicAPI has no timing for it -- an aura cast
|
||||
-- before we logged in, or one refreshed at max stacks -- and seconds otherwise.
|
||||
-- Presence and stacks are always reliable; only timing is best-effort.
|
||||
local function ResolveUnitAuraViaClassicAPI(unit, searchID, searchName, isbuff)
|
||||
local filter = isbuff and "HELPFUL" or "HARMFUL"
|
||||
local i = 1
|
||||
while i <= 48 do
|
||||
local name, _, count, _, duration, expirationTime, _, _, _, spellId =
|
||||
C_UnitAuras.UnitAura(unit, i, filter)
|
||||
if not name then break end
|
||||
|
||||
local hit
|
||||
if searchID then
|
||||
hit = (spellId == searchID)
|
||||
elseif searchName then
|
||||
hit = (_string_lower(name) == searchName)
|
||||
end
|
||||
|
||||
if hit then
|
||||
local remaining
|
||||
if expirationTime and expirationTime > 0 then
|
||||
remaining = expirationTime - GetTime()
|
||||
if remaining < 0 then remaining = 0 end
|
||||
elseif duration == 0 then
|
||||
remaining = -1 -- no duration: permanent aura
|
||||
end
|
||||
return true, count or 0, remaining, spellId
|
||||
end
|
||||
i = i + 1
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
function CleveRoids.ValidateAura(unit, args, isbuff)
|
||||
if not args or not UnitExists(unit) then return false end
|
||||
|
||||
@@ -3827,148 +3630,56 @@ function CleveRoids.ValidateAura(unit, args, isbuff)
|
||||
end
|
||||
end
|
||||
|
||||
-- allBuffAuras fallback for player buff timing: when slow path found the buff but
|
||||
-- returned no remaining time, check lib.allBuffAuras for cached AURA_CAST timing.
|
||||
if found and remaining == nil and isPlayer and isbuff and searchName then
|
||||
local lib = type(CleveRoids.libdebuff) == "table" and CleveRoids.libdebuff or nil
|
||||
if lib and lib.allBuffAuras then
|
||||
local playerGuid = CleveRoids.GetGUID("player")
|
||||
if playerGuid and lib.allBuffAuras[playerGuid] then
|
||||
-- Try exact name match first
|
||||
local casters = lib.allBuffAuras[playerGuid][args.name]
|
||||
-- Try lowercase match if exact didn't work
|
||||
if not casters then
|
||||
for bName, c in pairs(lib.allBuffAuras[playerGuid]) do
|
||||
if _string_lower(bName) == searchName then
|
||||
casters = c
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if casters then
|
||||
for _, cData in pairs(casters) do
|
||||
local elapsed = GetTime() - (cData.startTime or 0)
|
||||
remaining = cData.duration > 0 and (cData.duration - elapsed) or -1
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Player timing gap-fill, from ClassicAPI. Replaces the lib.allBuffAuras lookup
|
||||
-- that cached AURA_CAST start/duration for this: for the player, C_UnitAuras reads
|
||||
-- expirationTime out of the engine's own player-buff table, so it is the more
|
||||
-- authoritative source, not a fallback. Only runs when the scans above found the
|
||||
-- aura but produced no time.
|
||||
if found and remaining == nil and isPlayer and (searchID or searchName) then
|
||||
local _, _, capRemaining = ResolveUnitAuraViaClassicAPI(unit, searchID, searchName, isbuff)
|
||||
if capRemaining ~= nil then
|
||||
remaining = capRemaining
|
||||
end
|
||||
end
|
||||
|
||||
-- Non-player overflow fallback: buff exists in server slots 33-48 (no client slot)
|
||||
-- AllCasterAuraTracking already has data from AURA_CAST_ON_OTHER for all aura applications.
|
||||
-- If the normal scan didn't find the buff, check there for presence + duration.
|
||||
-- Guard: verify the spell isn't a visible debuff on the target (AllCasterAuraTracking
|
||||
-- stores both buffs and debuffs, so without this check [buff:DebuffName] could false-positive).
|
||||
if not found and not isPlayer and isbuff and (searchID or searchName) then
|
||||
local targetGuid = CleveRoids.GetGUID(unit)
|
||||
if targetGuid then
|
||||
-- Check if the spell is in a visible debuff slot — if so, it's a debuff, not a buff
|
||||
local isDebuff = false
|
||||
local di = 1
|
||||
while true do
|
||||
local dtex, _, _, dspellId = UnitDebuff(unit, di)
|
||||
if not dtex then break end
|
||||
if dspellId then
|
||||
if searchID then
|
||||
if dspellId == searchID then
|
||||
isDebuff = true
|
||||
break
|
||||
end
|
||||
elseif searchName then
|
||||
local lowerName = GetLowercaseSpellName(dspellId)
|
||||
if lowerName and lowerName == searchName then
|
||||
isDebuff = true
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
di = di + 1
|
||||
end
|
||||
|
||||
if not isDebuff then
|
||||
local trackRemaining = CleveRoids.FindAllCasterAuraByName(targetGuid,
|
||||
searchID and tostring(searchID) or args.name)
|
||||
if trackRemaining then
|
||||
found = true
|
||||
stacks = 0
|
||||
remaining = trackRemaining
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
-- Removed: the non-player overflow fallback. It existed because a buff can sit in
|
||||
-- server slots 33-48 with no client slot, so it read presence/duration out of
|
||||
-- AllCasterAuraTracking, guarded by a UnitDebuff slot scan to stop [buff:Name]
|
||||
-- matching a debuff (that table stores both). ClassicAPI makes all of it moot: its
|
||||
-- HELPFUL/HARMFUL filters select on each aura's real polarity flag rather than
|
||||
-- which slot range it happens to occupy, so "a debuff parked in a buff slot still
|
||||
-- reads harmful" (docs/API.md) and an overflowed buff still reads helpful. The
|
||||
-- ClassicAPI resolution above therefore already covers the overflow case, and it
|
||||
-- classifies more accurately than the slot-range guard did.
|
||||
|
||||
local ops = CleveRoids.operators
|
||||
local cmp = CleveRoids.comparators
|
||||
|
||||
-- For non-player units with time comparisons, try to get time from tracking systems
|
||||
-- Non-player aura timing, straight from ClassicAPI. This replaces the old
|
||||
-- lib.allBuffAuras lookup and the AllCasterAuraTracking / FindAllCasterAuraByName
|
||||
-- fallback beneath it: both existed only because vanilla cannot report a timer for
|
||||
-- an aura on another unit, which the Aura::Source cache now does. It also drops
|
||||
-- the libdebuff UnitBuff timeleft bug those comments worked around.
|
||||
local nonPlayerAuraTimeRemaining = nil
|
||||
if not isPlayer and args.name then
|
||||
-- NOTE: libdebuff's UnitBuff has a bug where timeleft returns incorrect values
|
||||
-- (showing ~1000s instead of actual remaining time). Skip it for buff time checks
|
||||
-- and rely on all-caster tracking from AURA_CAST events instead.
|
||||
|
||||
-- Fast path: Check lib.allBuffAuras (spellName-indexed, O(1) lookup)
|
||||
-- More efficient than FindAllCasterAuraByName which does ID→name translation
|
||||
if nonPlayerAuraTimeRemaining == nil and isbuff then
|
||||
local lib = type(CleveRoids.libdebuff) == "table" and CleveRoids.libdebuff or nil
|
||||
if lib and lib.allBuffAuras then
|
||||
local targetGuid = CleveRoids.GetGUID(unit)
|
||||
if targetGuid then
|
||||
local buffEntries = lib.allBuffAuras[targetGuid]
|
||||
if buffEntries then
|
||||
-- Try exact name match first
|
||||
local casters = buffEntries[args.name]
|
||||
-- Try lowercase match if exact didn't work
|
||||
if not casters and searchName then
|
||||
for bName, c in pairs(buffEntries) do
|
||||
if _string_lower(bName) == searchName then
|
||||
casters = c
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if casters then
|
||||
for _, cData in pairs(casters) do
|
||||
local elapsed = GetTime() - (cData.startTime or 0)
|
||||
local rem = cData.duration > 0 and (cData.duration - elapsed) or -1
|
||||
if rem == nil or rem > 0 or cData.duration <= 0 then
|
||||
nonPlayerAuraTimeRemaining = rem
|
||||
if not found then
|
||||
found = true
|
||||
stacks = 0
|
||||
end
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not isPlayer and (searchID or searchName) then
|
||||
local capFound, capStacks, capRemaining =
|
||||
ResolveUnitAuraViaClassicAPI(unit, searchID, searchName, isbuff)
|
||||
if capFound then
|
||||
if not found then
|
||||
found = true
|
||||
stacks = capStacks or 0
|
||||
end
|
||||
-- Left nil when ClassicAPI has no timing (aura predates login, or a
|
||||
-- max-stack refresh); the caller then falls back to its found-and-0 default.
|
||||
nonPlayerAuraTimeRemaining = capRemaining
|
||||
end
|
||||
|
||||
-- Second try: All-caster tracking from AURA_CAST events (works for any caster)
|
||||
-- Only use if libdebuff didn't find it (libdebuff has more accurate timing for player casts)
|
||||
if nonPlayerAuraTimeRemaining == nil then
|
||||
local targetGuid = CleveRoids.GetGUID(unit)
|
||||
if targetGuid then
|
||||
local remaining, casterGuid = CleveRoids.FindAllCasterAuraByName(targetGuid, args.name)
|
||||
|
||||
-- Debug output when enabled
|
||||
if CleveRoids.debug then
|
||||
local hasData = CleveRoids.AllCasterAuraTracking[targetGuid] ~= nil
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format(
|
||||
"|cffff9900[AuraLookup]|r %s on GUID %s: hasData=%s, remaining=%s",
|
||||
tostring(args.name), string.sub(tostring(targetGuid), 1, 16),
|
||||
tostring(hasData), tostring(remaining)
|
||||
))
|
||||
end
|
||||
|
||||
if remaining then
|
||||
nonPlayerAuraTimeRemaining = remaining
|
||||
end
|
||||
end
|
||||
if CleveRoids.debug then
|
||||
DEFAULT_CHAT_FRAME:AddMessage(string.format(
|
||||
"|cffff9900[AuraLookup]|r %s on %s: found=%s, stacks=%s, remaining=%s",
|
||||
tostring(args.name), tostring(unit), tostring(capFound),
|
||||
tostring(capStacks), tostring(capRemaining)
|
||||
))
|
||||
end
|
||||
end
|
||||
|
||||
@@ -5005,7 +4716,7 @@ function CleveRoids.ValidatePlayerAuraCount(bigger, amount)
|
||||
end
|
||||
|
||||
function CleveRoids.IsReactive(name)
|
||||
return CleveRoids.reactiveSpells[spellName] ~= nil
|
||||
return CleveRoids.reactiveSpells[name] ~= nil
|
||||
end
|
||||
|
||||
-- NOTE: CleveRoids.GetActionButtonInfo is defined in Extensions/Tooltip/Generic.lua
|
||||
@@ -5513,8 +5224,49 @@ local function MakeTypedPowerKeyword(condKey, unitDefault, powerType)
|
||||
end
|
||||
end
|
||||
|
||||
local PET_HAPPINESS_STATES = {
|
||||
unhappy = 1,
|
||||
content = 2,
|
||||
happy = 3,
|
||||
}
|
||||
|
||||
local function ResolvePetHappinessState(value)
|
||||
local state = tonumber(value)
|
||||
if state then
|
||||
return state
|
||||
end
|
||||
if type(value) ~= "string" then
|
||||
return nil
|
||||
end
|
||||
return PET_HAPPINESS_STATES[GetLowercaseString(value)]
|
||||
end
|
||||
|
||||
-- A list of Conditionals and their functions to validate them
|
||||
CleveRoids.Keywords = {
|
||||
-- [button:N] — true while mouse button N is held (1=Left, 2=Right, 3=Middle,
|
||||
-- 4/5=extra). Routed through Multi so OR/AND lists and repeated groups behave
|
||||
-- like every other argument conditional ([button:1/2] = left or right).
|
||||
-- [button] with no argument — true if any mapped mouse button is held.
|
||||
button = function(conditionals)
|
||||
if type(conditionals.button) ~= "table" then
|
||||
return CleveRoids.AnyMouseButtonDown()
|
||||
end
|
||||
return Multi(conditionals.button, function(button)
|
||||
local name = CleveRoids.buttons[button]
|
||||
return name and IsMouseButtonDown(name) or false
|
||||
end, conditionals, "button")
|
||||
end,
|
||||
|
||||
nobutton = function(conditionals)
|
||||
if type(conditionals.nobutton) ~= "table" then
|
||||
return not CleveRoids.AnyMouseButtonDown()
|
||||
end
|
||||
return NegatedMulti(conditionals.nobutton, function(button)
|
||||
local name = CleveRoids.buttons[button]
|
||||
return not (name and IsMouseButtonDown(name))
|
||||
end, conditionals, "nobutton")
|
||||
end,
|
||||
|
||||
exists = function(conditionals)
|
||||
return UnitExists(conditionals.target)
|
||||
end,
|
||||
@@ -6551,6 +6303,30 @@ CleveRoids.Keywords = {
|
||||
end, conditionals, "mylevel")
|
||||
end,
|
||||
|
||||
myspellhaste = function(conditionals)
|
||||
return Multi(conditionals.myspellhaste, function(args)
|
||||
if type(args) ~= "table" then return false end
|
||||
|
||||
-- Handle multi-comparison (e.g., >50&<80)
|
||||
if args.comparisons and type(args.comparisons) == "table" then
|
||||
local haste = CleveRoids.ClassicAPI.UnitSpellHaste("player")
|
||||
|
||||
-- ALL comparisons must pass (AND logic)
|
||||
for _, comp in ipairs(args.comparisons) do
|
||||
if not CleveRoids.operators[comp.operator] then
|
||||
return false
|
||||
end
|
||||
if not CleveRoids.comparators[comp.operator](haste, comp.amount) then
|
||||
return false
|
||||
end
|
||||
end
|
||||
return true
|
||||
end
|
||||
|
||||
return CleveRoids.ValidateSpellHaste("player", args.operator, args.amount)
|
||||
end, conditionals, "myspellhaste")
|
||||
end,
|
||||
|
||||
myhp = function(conditionals)
|
||||
return Multi(conditionals.myhp, function(args)
|
||||
if type(args) ~= "table" then return false end
|
||||
@@ -7332,6 +7108,39 @@ CleveRoids.Keywords = {
|
||||
end, conditionals, "nopet")
|
||||
end,
|
||||
|
||||
-- Hunter pet happiness: 1=unhappy, 2=content, 3=happy.
|
||||
pethappiness = function(conditionals)
|
||||
local happiness = GetPetHappiness()
|
||||
local _, isHunterPet = HasPetUI()
|
||||
if not isHunterPet or not happiness then
|
||||
return false
|
||||
end
|
||||
|
||||
if conditionals.pethappiness == true then
|
||||
return true
|
||||
end
|
||||
|
||||
return Multi(conditionals.pethappiness, function(requiredState)
|
||||
return happiness == ResolvePetHappinessState(requiredState)
|
||||
end, conditionals, "pethappiness")
|
||||
end,
|
||||
|
||||
nopethappiness = function(conditionals)
|
||||
local happiness = GetPetHappiness()
|
||||
local _, isHunterPet = HasPetUI()
|
||||
if not isHunterPet or not happiness then
|
||||
return true
|
||||
end
|
||||
|
||||
if conditionals.nopethappiness == true then
|
||||
return false
|
||||
end
|
||||
|
||||
return NegatedMulti(conditionals.nopethappiness, function(forbiddenState)
|
||||
return happiness ~= ResolvePetHappinessState(forbiddenState)
|
||||
end, conditionals, "nopethappiness")
|
||||
end,
|
||||
|
||||
-- [focus] / [nofocus] - whether a focus is set. Covers pfUI's emulated focus
|
||||
-- and ClassicAPI's native focus token (set via /focus or the FOCUSTARGET keybind).
|
||||
focus = function(conditionals)
|
||||
@@ -9390,6 +9199,7 @@ CleveRoids.STATIC_CONDITIONALS = {
|
||||
inbag = true, noinbag = true,
|
||||
mod = true, nomod = true,
|
||||
keydown = true, nokeydown = true,
|
||||
button = true, nobutton = true,
|
||||
swimming = true, noswimming = true, swim = true, noswim = true,
|
||||
indoors = true, noindoors = true, outdoors = true, nooutdoors = true,
|
||||
rooted = true, norooted = true,
|
||||
|
||||
+33
-8
@@ -130,6 +130,12 @@ local StopAttack = function(msg)
|
||||
CleveRoids.DeferStopAttack()
|
||||
end
|
||||
|
||||
local StopChanneling = function(msg)
|
||||
-- No Blizzard equivalent: 1.12 has SpellStopCasting (immediate) and nothing
|
||||
-- that waits for the next channel tick, so this is nampower-only.
|
||||
CleveRoids.StopChanneling()
|
||||
end
|
||||
|
||||
-- Register slash commands and assign original handlers.
|
||||
-- These will be hooked immediately after.
|
||||
SLASH_STARTATTACK1 = "/startattack"
|
||||
@@ -141,6 +147,9 @@ SlashCmdList.STOPATTACK = StopAttack
|
||||
SLASH_STOPCASTING1 = "/stopcasting"
|
||||
SlashCmdList.STOPCASTING = SpellStopCasting
|
||||
|
||||
SLASH_STOPCHANNELING1 = "/stopchanneling"
|
||||
SlashCmdList.STOPCHANNELING = StopChanneling
|
||||
|
||||
SLASH_CLEARTARGET1 = "/cleartarget"
|
||||
SlashCmdList.CLEARTARGET = ClearTarget
|
||||
|
||||
@@ -202,6 +211,21 @@ SlashCmdList.STOPCASTING = function(msg)
|
||||
end
|
||||
end
|
||||
|
||||
-- /stopchanneling hook
|
||||
CleveRoids.Hooks.STOPCHANNELING_SlashCmd = SlashCmdList.STOPCHANNELING
|
||||
SlashCmdList.STOPCHANNELING = function(msg)
|
||||
if CleveRoids.stopMacroFlag then return end
|
||||
msg = msg or ""
|
||||
if string.find(msg, "%[") then
|
||||
-- If conditionals are present, let the function handle it.
|
||||
-- It will only stop the channel if the conditions are met.
|
||||
CleveRoids.DoConditionalStopChanneling(msg)
|
||||
else
|
||||
-- If no conditionals, run the original command.
|
||||
CleveRoids.Hooks.STOPCHANNELING_SlashCmd(msg)
|
||||
end
|
||||
end
|
||||
|
||||
-- /unqueue hook
|
||||
CleveRoids.Hooks.UNQUEUE_SlashCmd = SlashCmdList.UNQUEUE
|
||||
SlashCmdList.UNQUEUE = function(msg)
|
||||
@@ -334,14 +358,15 @@ SlashCmdList.RUNMACRO = function(msg)
|
||||
return CleveRoids.ExecuteMacroByName(CleveRoids.Trim(msg))
|
||||
end
|
||||
|
||||
-- Global RunMacro wrapper for user convenience (delegates to namespaced internal function)
|
||||
-- This pattern ensures internal logic uses CleveRoids.ExecuteMacroByName and won't break
|
||||
-- if another addon overwrites the global RunMacro
|
||||
-- NOTE: When SuperMacro is also loaded, Compatibility/SuperMacro.lua redirects this to
|
||||
-- SuperMacro_RunMacro so macros go through RunLine (where CRM commands are intercepted)
|
||||
function RunMacro(name)
|
||||
return CleveRoids.ExecuteMacroByName(name)
|
||||
end
|
||||
-- The global RunMacro is installed by Core.lua, which loads before this file. Do not
|
||||
-- redefine it here: Core's hook accepts a macro index as well as a name (Blizzard's
|
||||
-- RunMacro takes either), delegates to SuperMacro when that is driving execution,
|
||||
-- falls back to the saved Blizzard original when a macro will not resolve, and clears
|
||||
-- the stop/skip flags at the start of a top-level run, which is what lets /stopmacro,
|
||||
-- /skipmacro and /firstaction work across parent/child macro boundaries. A plain
|
||||
-- name-only wrapper here silently replaced all of that.
|
||||
-- When SuperMacro is loaded, Compatibility/SuperMacro.lua redirects the global to
|
||||
-- SuperMacro_RunMacro so macros go through RunLine (where CRM commands are intercepted).
|
||||
|
||||
SLASH_RETARGET1 = "/retarget"
|
||||
SlashCmdList.RETARGET = function(msg)
|
||||
|
||||
+41
-25
@@ -697,30 +697,9 @@ local function EnsureCondHighlightPool()
|
||||
end
|
||||
end
|
||||
|
||||
-- Test whether conditionals pass for a given command + alternative text.
|
||||
-- Returns: true (passes), false (fails), nil (unconditional / no conditionals)
|
||||
local function TestConditionalPasses(cmd, alternative)
|
||||
-- Strip ? tooltip hints (irrelevant for conditional evaluation)
|
||||
if string.find(alternative, "?", 1, true) then
|
||||
alternative = string.gsub(alternative, "%?", "")
|
||||
end
|
||||
|
||||
local hasConditional = string.find(alternative, "%[") ~= nil
|
||||
|
||||
-- Dynamic commands: delegate to TestAction
|
||||
if CleveRoids.dynamicCmds[cmd] then
|
||||
local result = CleveRoids.TestAction(cmd, alternative)
|
||||
if not hasConditional then
|
||||
return nil -- unconditional
|
||||
end
|
||||
return result ~= nil and result ~= false
|
||||
end
|
||||
|
||||
-- Non-dynamic commands: parse and evaluate Keywords manually
|
||||
if not hasConditional then
|
||||
return nil -- unconditional
|
||||
end
|
||||
|
||||
-- Evaluate one single-group clause of a non-dynamic command against Keywords.
|
||||
-- Returns: true (passes), false (fails), nil (could not parse)
|
||||
local function EvaluateNonDynamic(alternative)
|
||||
local ok, action, conditionals = pcall(CleveRoids.GetParsedMsg, alternative)
|
||||
if not ok or not conditionals then
|
||||
return nil
|
||||
@@ -745,6 +724,43 @@ local function TestConditionalPasses(cmd, alternative)
|
||||
return passes
|
||||
end
|
||||
|
||||
-- Test whether conditionals pass for a given command + alternative text.
|
||||
-- Returns: true (passes), false (fails), nil (unconditional / no conditionals)
|
||||
local function TestConditionalPasses(cmd, alternative)
|
||||
-- Strip ? tooltip hints (irrelevant for conditional evaluation)
|
||||
if string.find(alternative, "?", 1, true) then
|
||||
alternative = string.gsub(alternative, "%?", "")
|
||||
end
|
||||
|
||||
local hasConditional = string.find(alternative, "%[") ~= nil
|
||||
|
||||
-- Dynamic commands: delegate to TestAction
|
||||
if CleveRoids.dynamicCmds[cmd] then
|
||||
local result = CleveRoids.TestAction(cmd, alternative)
|
||||
if not hasConditional then
|
||||
return nil -- unconditional
|
||||
end
|
||||
return result ~= nil and result ~= false
|
||||
end
|
||||
|
||||
-- Non-dynamic commands: evaluate Keywords manually. `[a][b] X` passes when
|
||||
-- any of its groups does.
|
||||
if not hasConditional then
|
||||
return nil -- unconditional
|
||||
end
|
||||
|
||||
local variants = CleveRoids.ExpandBracketGroups(alternative)
|
||||
if not variants then
|
||||
return EvaluateNonDynamic(alternative)
|
||||
end
|
||||
for i = 1, variants.n do
|
||||
if EvaluateNonDynamic(variants[i]) then
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end
|
||||
|
||||
-- Find character offset ranges for each semicolon-separated alternative.
|
||||
-- Returns array of { start, finish } pairs (1-based indices within argsText).
|
||||
local function FindAlternativeOffsets(argsText)
|
||||
@@ -1164,7 +1180,7 @@ local function ReportAllMacroErrors()
|
||||
|
||||
-- Collect body (syntax) errors per macro. Macro names are no longer
|
||||
-- restricted (slot/index-based identification), so no name checks here.
|
||||
for i = 1, 36 do
|
||||
for i = 1, CleveRoids.MAX_MACRO_SLOTS do
|
||||
local nameOk, name = pcall(GetMacroInfo, i)
|
||||
if nameOk and name and name ~= "" then
|
||||
local errors = {}
|
||||
|
||||
+249
-16
@@ -2,18 +2,15 @@
|
||||
Author: Dennis Werner Garske (DWG) / brian / Mewtiny
|
||||
License: MIT License
|
||||
|
||||
pfUI integration. pfUI's own unitframes now set the native mouseover unit
|
||||
(Nampower SetMouseoverUnit, via pfUI.uf.OnEnter bound in pfUI.uf:EnableScripts
|
||||
on every unitframe), so [@mouseover]/[mouseover] resolve against pfUI frames
|
||||
through the native "mouseover" token -- every consumer checks UnitExists(
|
||||
"mouseover") before the CleveRoids.mouseoverUnit fallback, so no per-frame
|
||||
hooking is needed here anymore. What remains is the two things pfUI doesn't
|
||||
cover:
|
||||
- Raid-marker rows: NOT unitframes (never go through EnableScripts), so pfUI
|
||||
sets no mouseover for them. Hooked so hovering registers "mark1".."mark8"
|
||||
via CleveRoids.mouseoverUnit.
|
||||
- /pfcast: wrapped so its argument runs through CleveRoids conditionals.
|
||||
Fixes pfUI mouseover issues by:
|
||||
- Using a unique source key per pfUI frame (e.g., "pfui:party3", "pfui:raid7")
|
||||
- Pairing Set/Clear with the same per-frame key
|
||||
- Resolving a real UnitID when .unit isn't set
|
||||
- Properly hooking party group[0] (your own party slot) with a safe closure and defaulting to "player"
|
||||
]]
|
||||
|
||||
if pfPlayer and pfPlayer.GetAttribute and pfPlayer:GetAttribute('unit') == 'player' then return end
|
||||
|
||||
local _G = _G or getfenv(0)
|
||||
local CleveRoids = _G.CleveRoids or {}
|
||||
|
||||
@@ -37,7 +34,6 @@ local function ResolvePfUnit(frame, fallbackName)
|
||||
name = strlower(name)
|
||||
|
||||
local candidates = { "target", "targettarget", "player", "pet" }
|
||||
local i
|
||||
for i = 1, 4 do
|
||||
table.insert(candidates, "party"..i)
|
||||
table.insert(candidates, "partypet"..i)
|
||||
@@ -101,15 +97,242 @@ local function PfClear(frame)
|
||||
end
|
||||
end
|
||||
|
||||
-- PLAYER
|
||||
function Extension.RegisterPlayerScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.player then return end
|
||||
local frame = pfUI.uf.player
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this, "player")
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- TARGET
|
||||
function Extension.RegisterTargetScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.target then return end
|
||||
local frame = pfUI.uf.target
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this, "target")
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- TARGETTARGET
|
||||
function Extension.RegisterTargetTargetScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.targettarget then return end
|
||||
local frame = pfUI.uf.targettarget
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this, "targettarget")
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- PARTY (pfUI.uf.group[0..4]) -- include 0 to cover your own party slot
|
||||
function Extension.RegisterPartyScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.group then return end
|
||||
|
||||
for i = 0, 4 do
|
||||
local frame = pfUI.uf.group[i]
|
||||
if frame then
|
||||
-- bind loop index for closures (Vanilla-safe)
|
||||
local idx = i
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
-- For group[0] (your own party frame), default to "player"
|
||||
local defaultUnit = (idx == 0) and "player" or nil
|
||||
PfSet(this, defaultUnit)
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- RAID (pfUI.uf.raid[1..40])
|
||||
function Extension.RegisterRaidScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.raid then return end
|
||||
|
||||
for i = 1, 40 do
|
||||
local frame = pfUI.uf.raid[i]
|
||||
if frame then
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this)
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- FOCUS
|
||||
function Extension.RegisterFocusScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.focus then return end
|
||||
local frame = pfUI.uf.focus
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this) -- ResolvePfUnit handles focus emulation
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- FOCUSTARGET (if your pfUI build provides it)
|
||||
function Extension.RegisterFocusTargetScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.focustarget then return end
|
||||
local frame = pfUI.uf.focustarget
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this)
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- PETTARGET (if your pfUI build provides it)
|
||||
function Extension.RegisterPetTargetScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.pettarget then return end
|
||||
local frame = pfUI.uf.pettarget
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this)
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- TARGETTARGETTARGET (if your pfUI build provides it)
|
||||
function Extension.RegisterTargetTargetTargetScripts()
|
||||
if not pfUI or not pfUI.uf or not pfUI.uf.targettargettarget then return end
|
||||
local frame = pfUI.uf.targettargettarget
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this)
|
||||
if onEnterFunc then onEnterFunc(this) end
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- PARTYTARGET (party1target..party4target, plus player's target)
|
||||
function Extension.RegisterPartyTargetScripts()
|
||||
if not pfUI or not pfUI.uf then return end
|
||||
|
||||
-- This helper function is used to hook any given frame.
|
||||
local function hookFrame(frame, defaultUnit)
|
||||
if not frame then return end
|
||||
local onEnterFunc = frame:GetScript("OnEnter")
|
||||
local onLeaveFunc = frame:GetScript("OnLeave")
|
||||
|
||||
frame:SetScript("OnEnter", function()
|
||||
PfSet(this, defaultUnit)
|
||||
-- We remove the call to the original onEnterFunc to prevent overwritten tooltips.
|
||||
end)
|
||||
|
||||
frame:SetScript("OnLeave", function()
|
||||
PfClear(this)
|
||||
if onLeaveFunc then onLeaveFunc(this) end
|
||||
end)
|
||||
end
|
||||
|
||||
-- This helper function is specifically for party member targets (1-4)
|
||||
local function hookPartyMemberTarget(i, frame)
|
||||
if not frame then return end
|
||||
local defaultUnit = "party" .. i .. "target"
|
||||
hookFrame(frame, defaultUnit)
|
||||
end
|
||||
|
||||
-- Case A: Hook dedicated arrays for party members 1-4
|
||||
if pfUI.uf.grouptarget then
|
||||
for i = 1, 4 do hookPartyMemberTarget(i, pfUI.uf.grouptarget[i]) end
|
||||
end
|
||||
if pfUI.uf.partytarget then
|
||||
for i = 1, 4 do hookPartyMemberTarget(i, pfUI.uf.partytarget[i]) end
|
||||
end
|
||||
|
||||
-- Case B: Hook child target frames for party members 1-4
|
||||
if pfUI.uf.group then
|
||||
for i = 1, 4 do
|
||||
local g = pfUI.uf.group[i]
|
||||
if g and g.target then hookPartyMemberTarget(i, g.target) end
|
||||
end
|
||||
end
|
||||
|
||||
--- START OF FIX to include party0target ---
|
||||
-- Case C: Specifically find and hook the player's own target frame (group[0].target)
|
||||
if pfUI.uf.group and pfUI.uf.group[0] and pfUI.uf.group[0].target then
|
||||
-- The player's target UnitID is always "target", not "party0target".
|
||||
hookFrame(pfUI.uf.group[0].target, "target")
|
||||
end
|
||||
--- END OF FIX ---
|
||||
end
|
||||
|
||||
-- RAID MARKERS (pfUI raidmarkers module)
|
||||
-- Rows are plain Buttons with label="mark" and id=1-8. They have no OnEnter/OnLeave
|
||||
-- by default, so [mouseover] macros are blind to them. We hook each row so hovering
|
||||
-- registers "mark1".."mark8" through the normal priority system. pfUI's own
|
||||
-- SetMouseoverUnit path only covers unitframes, so this stays.
|
||||
-- registers "mark1".."mark8" through the normal priority system.
|
||||
function Extension.RegisterRaidMarkScripts()
|
||||
if not pfUI or not pfUI.raidmarkers or not pfUI.raidmarkers.rows then return end
|
||||
|
||||
local i
|
||||
for i = 1, 8 do
|
||||
local row = pfUI.raidmarkers.rows[i]
|
||||
if row then
|
||||
@@ -147,7 +370,17 @@ function Extension.HookPfCast()
|
||||
end
|
||||
|
||||
function Extension.PLAYER_ENTERING_WORLD()
|
||||
if not pfUI then return end
|
||||
if not pfUI or not pfUI.uf then return end
|
||||
Extension.RegisterPlayerScripts()
|
||||
Extension.RegisterTargetScripts()
|
||||
Extension.RegisterTargetTargetScripts()
|
||||
Extension.RegisterPartyScripts()
|
||||
Extension.RegisterPartyTargetScripts()
|
||||
Extension.RegisterRaidScripts()
|
||||
Extension.RegisterFocusScripts()
|
||||
Extension.RegisterFocusTargetScripts()
|
||||
Extension.RegisterPetTargetScripts()
|
||||
Extension.RegisterTargetTargetTargetScripts()
|
||||
Extension.RegisterRaidMarkScripts()
|
||||
Extension.HookPfCast()
|
||||
end
|
||||
|
||||
@@ -156,53 +156,27 @@ end
|
||||
|
||||
-- Lightweight equipment-only indexing for combat situations
|
||||
-- Updates existing cache rather than rebuilding it
|
||||
function CleveRoids.IndexEquippedItems()
|
||||
local items = CleveRoids.Items or {}
|
||||
|
||||
for inventoryID = 1, 19 do
|
||||
local itemID = GetInventoryItemID("player", inventoryID)
|
||||
if itemID then
|
||||
local name, link, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
|
||||
if name then
|
||||
local count = GetInventoryItemCount("player", inventoryID)
|
||||
if not items[name] then
|
||||
items[name] = {
|
||||
inventoryID = inventoryID,
|
||||
id = itemID,
|
||||
name = name,
|
||||
count = count,
|
||||
texture = texture,
|
||||
link = link,
|
||||
}
|
||||
items[itemID] = name
|
||||
local lowerName = string.lower(name)
|
||||
if lowerName ~= name then
|
||||
items[lowerName] = name
|
||||
end
|
||||
else
|
||||
-- Update existing entry with current equipment state
|
||||
items[name].inventoryID = inventoryID
|
||||
items[name].count = count
|
||||
end
|
||||
end
|
||||
else
|
||||
-- Slot is now empty - clear inventoryID from any item that was there
|
||||
-- This is handled lazily by GetItem() fallback, so we skip expensive iteration
|
||||
end
|
||||
end
|
||||
|
||||
CleveRoids.lastGetItem = nil
|
||||
CleveRoids.Items = items
|
||||
end
|
||||
|
||||
-- PERFORMANCE: Index a single equipment slot instead of all 20
|
||||
-- Use when we know exactly which slot changed (e.g., from EquipBagItem)
|
||||
function CleveRoids.IndexEquipSlot(inventoryID)
|
||||
-- Use when we know exactly which slot changed (e.g., from EquipBagItem or
|
||||
-- PLAYER_EQUIPMENT_CHANGED). hasCurrent is the event's arg2 (does the slot now
|
||||
-- hold an item); pass false to skip the API probe on a slot we know is empty.
|
||||
function CleveRoids.IndexEquipSlot(inventoryID, hasCurrent)
|
||||
if not inventoryID then return end
|
||||
|
||||
local items = CleveRoids.Items or {}
|
||||
local itemID = GetInventoryItemID("player", inventoryID)
|
||||
|
||||
-- Clear any stale inventoryID still pointing at this slot: the item that was
|
||||
-- here is now unequipped or swapped out (its real location comes from the
|
||||
-- paired BAG_UPDATE rebuild). Equip changes are user-paced, so this table
|
||||
-- scan is off the hot path.
|
||||
for _, entry in pairs(items) do
|
||||
if type(entry) == "table" and entry.inventoryID == inventoryID then
|
||||
entry.inventoryID = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- hasCurrent == false (arg2) => slot is now empty, nothing to add.
|
||||
local itemID = hasCurrent ~= false and GetInventoryItemID("player", inventoryID)
|
||||
if itemID then
|
||||
local name, itemLink, _, _, itemType, itemSubType, _, _, texture = GetItemInfo(itemID)
|
||||
if name then
|
||||
@@ -264,6 +238,14 @@ function CleveRoids.IndexItems()
|
||||
local items = {}
|
||||
local NUM_BAG_SLOTS = NUM_BAG_SLOTS -- Upvalue for bag constant
|
||||
|
||||
-- Rebuilt each pass: itemIDs the player owns that GetItemInfo couldn't
|
||||
-- resolve yet (cold cache under ClassicAPI's async warmup). The
|
||||
-- GET_ITEM_INFO_RECEIVED handler consults this so it only re-indexes for
|
||||
-- our own uncached items and ignores the flood of unrelated fills (quest
|
||||
-- DB scans, AH, chat-link hovers, inspects) in O(1).
|
||||
local pendingItemInfo = {}
|
||||
CleveRoids.pendingItemInfo = pendingItemInfo
|
||||
|
||||
-- PERFORMANCE: Local function references
|
||||
local GetContainerNumSlots = GetContainerNumSlots
|
||||
local GetContainerItemInfo = GetContainerItemInfo
|
||||
@@ -307,6 +289,9 @@ function CleveRoids.IndexItems()
|
||||
if lowerName ~= name then
|
||||
items[lowerName] = name
|
||||
end
|
||||
else
|
||||
-- Owned but not cached yet; wait for GET_ITEM_INFO_RECEIVED.
|
||||
pendingItemInfo[itemID] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -344,6 +329,9 @@ function CleveRoids.IndexItems()
|
||||
if lowerName ~= name then
|
||||
items[lowerName] = name
|
||||
end
|
||||
else
|
||||
-- Owned but not cached yet; wait for GET_ITEM_INFO_RECEIVED.
|
||||
pendingItemInfo[itemID] = true
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -435,7 +423,9 @@ function CleveRoids.IndexActionSlot(slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
CleveRoids.TestForActiveAction(CleveRoids.GetAction(slot))
|
||||
local actions = CleveRoids.GetAction(slot)
|
||||
CleveRoids.TestForActiveAction(actions)
|
||||
CleveRoids.PublishDisplay(actions)
|
||||
CleveRoids.SendEventForAction(slot, "ACTIONBAR_SLOT_CHANGED", slot)
|
||||
end
|
||||
|
||||
@@ -447,6 +437,27 @@ end
|
||||
|
||||
function CleveRoids.GetSpell(text)
|
||||
text = CleveRoids.Trim(text)
|
||||
|
||||
-- Explicit "spell:<id>" form. If the player knows the spell, reuse its cached
|
||||
-- spellbook entry (full cost/cooldown/usability). FindSpellBookSlotByID
|
||||
-- (ClassicAPI) resolves per-rank IDs and pet spells natively and returns the
|
||||
-- same bookType string CleveRoids.Spells is keyed by. If the spell is not in
|
||||
-- either book, fall back to an id-only entry that SetAction renders via
|
||||
-- SetSpellByID; cost=0 keeps the downstream active-action checks nil-safe.
|
||||
local _, _, spellId = string.find(text, "^spell:(%d+)$")
|
||||
if spellId then
|
||||
spellId = tonumber(spellId)
|
||||
local slot, book = FindSpellBookSlotByID(spellId)
|
||||
if slot then
|
||||
local name, rank = GetSpellInfo(slot, book)
|
||||
local byName = name and CleveRoids.Spells[book] and CleveRoids.Spells[book][name]
|
||||
if byName then
|
||||
return (rank and rank ~= "" and byName[rank]) or byName.highest or byName
|
||||
end
|
||||
end
|
||||
return { id = spellId, texture = C_Spell.GetSpellTexture(spellId) or CleveRoids.unknownTexture, cost = 0 }
|
||||
end
|
||||
|
||||
local rs, _, rank = string.find(text, "[^%s]%((Rank %d+)%)$")
|
||||
local name = rank and string.sub(text, 1, rs) or text
|
||||
|
||||
@@ -534,6 +545,12 @@ end
|
||||
function CleveRoids.GetItem(text)
|
||||
if not text or text == "" then return end
|
||||
|
||||
-- Explicit "item:<id>" form: force resolution by item ID. Reuses the numeric
|
||||
-- lookup below (equipped -> bags -> GetItemInfo), so location-aware tooltip
|
||||
-- rendering (SetInventoryItem/SetBagItem) still applies when the player has it.
|
||||
local _, _, prefixedId = string.find(text, "^item:(%d+)$")
|
||||
if prefixedId then text = prefixedId end
|
||||
|
||||
local Items = CleveRoids.Items
|
||||
local item = Items[text] or Items[tostring(text)]
|
||||
if not item then
|
||||
|
||||
@@ -66,6 +66,10 @@ function CleveRoids.RegisterExtension(name)
|
||||
CleveRoids.RegisterEvent(name, eventName, callbackName)
|
||||
end
|
||||
|
||||
extension.RegisterUnitEvent = function(eventName, callbackName, ...)
|
||||
CleveRoids.RegisterUnitEvent(name, eventName, callbackName, unpack(arg))
|
||||
end
|
||||
|
||||
extension.Hook = function(functionName, callbackName, dontCallOriginal)
|
||||
CleveRoids.RegisterHook(name, functionName, callbackName, dontCallOriginal)
|
||||
end
|
||||
@@ -146,6 +150,20 @@ function CleveRoids.RegisterEvent(extensionName, eventName, callbackName)
|
||||
extension.internal.frame:RegisterEvent(eventName)
|
||||
end
|
||||
|
||||
-- Registers a callback for a UNIT_* event, filtered to the given unit tokens.
|
||||
-- The callback then only runs for those units: the client drops every other
|
||||
-- unit's copy, instead of all of them reaching Lua to be compared away. Use
|
||||
-- this over RegisterEvent whenever the handler starts by testing arg1.
|
||||
-- extensionName: The name of the extension trying to register the callback
|
||||
-- eventName: The UNIT_* event to register
|
||||
-- callbackName: The name of the callback that gets called when the event fires
|
||||
-- ...: the unit tokens to accept (e.g. "player", "target")
|
||||
function CleveRoids.RegisterUnitEvent(extensionName, eventName, callbackName, ...)
|
||||
local extension = CleveRoids.Extensions[extensionName]
|
||||
extension.internal.eventHandlers[eventName] = callbackName
|
||||
extension.internal.frame:RegisterUnitEvent(eventName, unpack(arg))
|
||||
end
|
||||
|
||||
-- Hooks the given function by it's name
|
||||
-- extensionName: The name of the extension trying to register the callback
|
||||
-- functionName: The name of the function that'll be hooked
|
||||
|
||||
@@ -19,12 +19,39 @@ CleveRoids.mouseOverResolvers = {}
|
||||
CleveRoids.mouseoverUnit = CleveRoids.mouseoverUnit or nil
|
||||
CleveRoids.mouseOverUnit = nil
|
||||
|
||||
-- Every macro slot the client can hold: 18 account-wide (1-18) followed by 18
|
||||
-- character-specific (19-36). This is the index space GetMacroInfo and
|
||||
-- C_Macro.SetMacroDisplay address, and it is fixed -- GetNumMacros() returns how
|
||||
-- many of each tab are *used*, which cannot be summed into a range, because the
|
||||
-- character block starts at 19 no matter how few account macros exist. Blizzard's
|
||||
-- own MAX_MACROS is no help either: it lives in the load-on-demand Blizzard_MacroUI
|
||||
-- and is nil until the player opens the macro window.
|
||||
CleveRoids.MAX_MACRO_SLOTS = 36
|
||||
|
||||
-- Environment flags
|
||||
CleveRoids.hasSuperwow = SetAutoloot and true or false
|
||||
CleveRoids.hasTurtle = (type(_G.TURTLE_WOW_VERSION) ~= "nil")
|
||||
CleveRoids.supported = CleveRoids.hasTurtle
|
||||
|
||||
-- ClassicAPI macro display (C_Macro.SetMacroDisplay): hand ClassicAPI the resolved
|
||||
-- action per macro instead of replacing the action-bar globals in Lua, so the icon,
|
||||
-- tooltip, cooldown sweep, range and usable state all come from the client -- including
|
||||
-- the drag cursor and the macro window grid, which Lua cannot reach.
|
||||
--
|
||||
-- ClassicAPI stands down from macro display entirely when it sees this addon loaded;
|
||||
-- ClassicAPIMacroDisplay is what tells it we drive it instead, and ReleaseDisplays
|
||||
-- clears it to hand every macro back. A fork that leaves the flag unset keeps the old
|
||||
-- behavior -- both must never drive the same buttons. It doubles as the internal
|
||||
-- "may we call C_Macro.SetMacroDisplay" guard, so the two can never disagree.
|
||||
--
|
||||
-- Feature-detect rather than version-check: SetMacroDisplay ships in ClassicAPI
|
||||
-- v1.15.0, this addon's minimum, so a nil here means the client mod is missing
|
||||
-- outright -- the case Core.lua's requirement check warns about but keeps running.
|
||||
CleveRoids.ClassicAPIMacroDisplay =
|
||||
(type(C_Macro) == "table" and C_Macro.SetMacroDisplay ~= nil) and true or false
|
||||
|
||||
CleveRoids.ParsedMsg = {}
|
||||
CleveRoids.ExpandedGroups = {}
|
||||
CleveRoids.Items = {}
|
||||
CleveRoids.Spells = {}
|
||||
CleveRoids.PetSpells = {}
|
||||
@@ -43,13 +70,11 @@ CleveRoids.unknownTexture = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
CleveRoids.spell_tracking = {}
|
||||
|
||||
-- GUID-based cast tracking (populated by pfUI 7.6 or standalone SPELL_START events)
|
||||
-- Format: [casterGuid] = {spellID, spellName, icon, startTime, duration, endTime}
|
||||
-- GUID-based cast tracking, populated from our own SPELL_START handlers and pruned
|
||||
-- in OnUpdate. Format: [casterGuid] = {spellID, spellName, icon, startTime, duration,
|
||||
-- endTime}
|
||||
CleveRoids.castTracking = {}
|
||||
|
||||
-- pfUI 7.6+ with Nampower 2.31.0+ detected (GUID-based cast tracking available)
|
||||
CleveRoids.hasPfUI76 = false
|
||||
|
||||
-- Combo point tracking (initialized early for /cast hook)
|
||||
CleveRoids.lastComboPoints = 0
|
||||
CleveRoids.lastComboPointsTime = 0
|
||||
@@ -124,6 +149,7 @@ CleveRoids.dynamicCmds = {
|
||||
["/castpet"] = true,
|
||||
["/castsequence"] = true,
|
||||
["/use"] = true,
|
||||
["/feedpet"] = true,
|
||||
["/equip"] = true,
|
||||
["/equipmh"] = true,
|
||||
["/equipoh"] = true,
|
||||
@@ -186,11 +212,19 @@ CleveRoids.ignoreKeywords = {
|
||||
_operators = true, -- Metadata for AND/OR operator tracking
|
||||
_groups = true, -- Grouped conditional values for AND/OR evaluation
|
||||
multiscan = true, -- Processed before Keywords loop (target resolution)
|
||||
mouseuse = true, -- Post-cast modifier: auto-click AOE targeting circle at cursor
|
||||
cursor = true, -- Modifier: place ground-target spell/item at cursor (CastAtCursor)
|
||||
stopattack = true, -- Post-cast modifier: stop autoattack after cast (CheapShot pattern)
|
||||
}
|
||||
|
||||
-- Deprecated conditional names, rewritten to their current keyword in ParseMsg
|
||||
-- before anything downstream (evaluation, _groups) sees them. This is the path
|
||||
-- for renamed *modifiers* -- ignoreKeywords entries, which have no Keywords
|
||||
-- predicate that an alias could just point at the way [stl] does for [stealth].
|
||||
-- MacroErrorChecker also reads this table, so the old names stay valid syntax.
|
||||
CleveRoids.conditionalAliases = {
|
||||
mouseuse = "cursor", -- pre-ClassicAPI name, back when it clicked the AoE reticle
|
||||
}
|
||||
|
||||
-- TODO: Localize?
|
||||
CleveRoids.countedItemTypes = {
|
||||
["Consumable"] = true,
|
||||
|
||||
+39
-28
@@ -35,6 +35,14 @@ if CleveRoids.ignoreKeywords then
|
||||
end
|
||||
end
|
||||
|
||||
-- Deprecated names still valid in macros; ParseMsg rewrites them to the current
|
||||
-- keyword, so they never reach Keywords/ignoreKeywords under their old name.
|
||||
if CleveRoids.conditionalAliases then
|
||||
for alias, _ in pairs(CleveRoids.conditionalAliases) do
|
||||
VALID_CONDITIONALS[alias] = true
|
||||
end
|
||||
end
|
||||
|
||||
-- Known valid commands
|
||||
local VALID_COMMANDS = {
|
||||
-- Core commands NOT registered via SlashCmdList (so not auto-discoverable):
|
||||
@@ -498,6 +506,7 @@ local COMMANDS_NO_ACTION_NEEDED = {
|
||||
["/startattack"] = true,
|
||||
["/stopattack"] = true,
|
||||
["/stopcasting"] = true,
|
||||
["/stopchanneling"] = true,
|
||||
["/unqueue"] = true,
|
||||
["/retarget"] = true,
|
||||
["/stopmacro"] = true,
|
||||
@@ -552,7 +561,6 @@ end
|
||||
local ERROR_TYPES = {
|
||||
INVALID_CONDITIONAL = "Invalid conditional",
|
||||
MISMATCHED_BRACKETS = "Mismatched brackets",
|
||||
EMPTY_CONDITIONAL = "Empty conditional block",
|
||||
INVALID_OPERATOR = "Invalid operator",
|
||||
MISSING_ARGUMENT = "Missing argument",
|
||||
INVALID_COMMAND = "Unknown command",
|
||||
@@ -661,6 +669,7 @@ local function validateConditional(conditional, args, action)
|
||||
button = true,
|
||||
form = true, stance = true,
|
||||
level = true, mylevel = true,
|
||||
myspellhaste = true,
|
||||
distance = true, nodistance = true,
|
||||
swingtimer = true, stimer = true,
|
||||
rangedtimer = true, rtimer = true,
|
||||
@@ -681,7 +690,7 @@ local function validateConditional(conditional, args, action)
|
||||
if args and type(args) == "string" then
|
||||
local hasHpOrPower = safeStringFind(baseCond, "hp") or safeStringFind(baseCond, "power") or
|
||||
safeStringFind(baseCond, "mana") or safeStringFind(baseCond, "energy") or
|
||||
safeStringFind(baseCond, "rage") or
|
||||
safeStringFind(baseCond, "rage") or safeStringFind(baseCond, "haste") or
|
||||
safeStringFind(baseCond, "combo") or baseCond == "stat"
|
||||
if hasHpOrPower then
|
||||
local hasOperator = safeStringFind(args, "[<>=~]+")
|
||||
@@ -839,16 +848,19 @@ local function validateLine(line, lineNum)
|
||||
actionPart = "/" .. actionPart -- Add leading slash if missing after split
|
||||
end
|
||||
|
||||
-- Parse conditionals if present - use non-greedy match
|
||||
local condStart = safeStringFind(actionPart, "%[")
|
||||
-- Parse the leading run of [conditional] blocks, if any. `[a][b] X` is
|
||||
-- Blizzard-style OR chaining: every block is validated, and the action
|
||||
-- is what follows the last one.
|
||||
local blocks = {}
|
||||
local condEnd = nil
|
||||
local conditionBlock = nil
|
||||
local condStart = safeStringFind(actionPart, "%[")
|
||||
local len = safeStringLen(actionPart)
|
||||
|
||||
if condStart then
|
||||
while condStart do
|
||||
-- Find matching closing bracket
|
||||
local depth = 0
|
||||
local inQuotes = false
|
||||
local len = safeStringLen(actionPart)
|
||||
local closePos = nil
|
||||
|
||||
for i = condStart, len do
|
||||
local char = safeStringSub(actionPart, i, i)
|
||||
@@ -862,23 +874,30 @@ local function validateLine(line, lineNum)
|
||||
elseif char == "]" then
|
||||
depth = depth - 1
|
||||
if depth == 0 then
|
||||
condEnd = i
|
||||
conditionBlock = safeStringSub(actionPart, condStart + 1, i - 1)
|
||||
closePos = i
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
if not closePos then break end
|
||||
|
||||
table.insert(blocks, safeStringSub(actionPart, condStart + 1, closePos - 1))
|
||||
condEnd = closePos
|
||||
|
||||
-- Another block directly after this one (whitespace allowed)?
|
||||
local _, wsEnd = safeStringFind(actionPart, "^%s*", closePos + 1)
|
||||
local nextPos = (wsEnd or closePos) + 1
|
||||
if safeStringSub(actionPart, nextPos, nextPos) == "[" then
|
||||
condStart = nextPos
|
||||
else
|
||||
condStart = nil
|
||||
end
|
||||
end
|
||||
|
||||
if conditionBlock then
|
||||
if safeTrim(conditionBlock) == "" then
|
||||
table.insert(localErrors, {
|
||||
type = ERROR_TYPES.EMPTY_CONDITIONAL,
|
||||
line = lineNum,
|
||||
message = "Empty conditional block []"
|
||||
})
|
||||
else
|
||||
for _, conditionBlock in ipairs(blocks) do
|
||||
-- `[]` is the always-true group; nothing to validate
|
||||
if safeTrim(conditionBlock) ~= "" then
|
||||
-- Check for invalid @ target syntax
|
||||
local _, _, target = safeStringFind(conditionBlock, "(@[^%s,]+)")
|
||||
if target and not safeStringFind(target, "^@[a-z]+%d*") then
|
||||
@@ -926,7 +945,9 @@ local function validateLine(line, lineNum)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if condEnd then
|
||||
-- Check for action after conditionals
|
||||
-- Extract the command from this action part
|
||||
local _, _, cmdFromAction = safeStringFind(actionPart, "^(/[a-z]+%d*)")
|
||||
@@ -1075,17 +1096,7 @@ function CleveRoids.ValidateAllMacros()
|
||||
local results = {}
|
||||
local totalErrors = 0
|
||||
|
||||
-- Account-wide macros are indexed from 1 up to GetNumMacros().
|
||||
-- Character-specific macros occupy the slots immediately following the account-wide ones.
|
||||
-- In Classic clients, the macro UI has 18 General (Account) slots and 18 Character-Specific slots.
|
||||
local numAccountMacros = GetNumMacros()
|
||||
|
||||
-- The WoW API GetMacroInfo(index) supports indexing up to 36 (1-18 for General, 19-36 for Character)
|
||||
-- in Classic clients, even though the total is GetNumMacros() + GetNumCharacterMacros() in Retail.
|
||||
-- To ensure we check all 36 possible slots:
|
||||
local totalSlots = 36
|
||||
|
||||
for i = 1, totalSlots do
|
||||
for i = 1, CleveRoids.MAX_MACRO_SLOTS do
|
||||
local nameSuccess, name = pcall(GetMacroInfo, i)
|
||||
|
||||
-- Check if GetMacroInfo returned a name (i.e., the slot is used)
|
||||
|
||||
+5
-5
@@ -1474,7 +1474,7 @@ end
|
||||
|
||||
-- Get all equipped items for a unit
|
||||
-- Requires v2.18+ for native GetEquippedItems (with Lua fallback for player only)
|
||||
-- Returns table with slot indices (0-18) as keys, item info tables as values
|
||||
-- Returns table with slot indices (1-19) as keys, item info tables as values
|
||||
function API.GetEquippedItems(unitToken)
|
||||
unitToken = unitToken or "player"
|
||||
|
||||
@@ -1489,8 +1489,8 @@ function API.GetEquippedItems(unitToken)
|
||||
end
|
||||
|
||||
local items = {}
|
||||
for slot = 0, 18 do
|
||||
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slot + 1)
|
||||
for slot = 1, 19 do
|
||||
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slot)
|
||||
if itemId then
|
||||
items[slot] = {
|
||||
itemId = itemId,
|
||||
@@ -1518,7 +1518,7 @@ function API.GetEquippedItem(unitToken, slot)
|
||||
return nil
|
||||
end
|
||||
|
||||
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slot + 1) -- 1-indexed
|
||||
local itemId = CleveRoids.ClassicAPI.GetInventoryItemID("player", slot) -- both are 1-indexed
|
||||
if itemId then
|
||||
return {
|
||||
itemId = itemId,
|
||||
@@ -1672,7 +1672,7 @@ function API.IsItemInSlot(itemIdOrName, inventorySlot)
|
||||
|
||||
-- Use native v2.18 GetEquippedItem if available
|
||||
if GetEquippedItem then
|
||||
local slotInfo = GetEquippedItem("player", inventorySlot - 1) -- 0-indexed
|
||||
local slotInfo = GetEquippedItem("player", inventorySlot) -- 1-indexed (1-19)
|
||||
if slotInfo and slotInfo.itemId then
|
||||
local checkId = tonumber(itemIdOrName)
|
||||
if checkId then
|
||||
|
||||
@@ -10,7 +10,7 @@ Enhanced macro addon for World of Warcraft 1.12.1 (Vanilla/Turtle WoW) with dyna
|
||||
|-----|:--------:|---------|
|
||||
| [Nampower](https://github.com/brues-code/nampower/releases) (v3.0.0+) | ✅ | Spell queueing, DBC data, auto-attack events |
|
||||
| [UnitXP_SP3](https://codeberg.org/konaka/UnitXP_SP3/releases) | ✅ | Distance checks, `[multiscan]` enemy scanning |
|
||||
| [ClassicAPI](https://github.com/brues-code/ClassicAPI/releases) | ✅ | Modern `C_*` API: dispel-type conditionals (`[magic]`, `[curse]`, …), `[moving]` speed |
|
||||
| [ClassicAPI](https://github.com/brues-code/ClassicAPI/releases) (v1.15.0+) | ✅ | Modern `C_*` API: dispel-type conditionals (`[magic]`, `[curse]`, …), `[moving]` speed, unit-filtered events |
|
||||
|
||||
## Installation
|
||||
|
||||
@@ -27,6 +27,7 @@ Enhanced macro addon for World of Warcraft 1.12.1 (Vanilla/Turtle WoW) with dyna
|
||||
- **Arguments** use colon: `[mod:alt]`, `[hp:>50]`
|
||||
- **Negation** with `no` prefix: `[nobuff]`, `[nomod:alt]`
|
||||
- **Target** with `@`: `[@mouseover,help]`, `[@party1,hp:<50]`
|
||||
- **Fallback groups**, Blizzard-style: `[@mouseover,help][@focus,help][] Rejuvenation` tries each `[...]` in order and the first that passes casts the shared spell; `[]` always passes. Mixes freely with `;`
|
||||
- **Spell names** with spaces: `"Mark of the Wild"` or `Mark_of_the_Wild`
|
||||
|
||||
**Multi-value logic:**
|
||||
@@ -46,7 +47,7 @@ See the **[Wiki](https://github.com/brues-code/SuperCleveRoidMacros/wiki)** for
|
||||
|
||||
- **[Quick Start](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Quick-Start)** — Syntax, multi-value logic, comparisons, special prefixes
|
||||
- **[Slash Commands](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Slash-Commands)** — All 35+ commands, priority macros, UnitXP scanning
|
||||
- **[Conditionals](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Conditionals)** — 70+ conditionals (player & target), extended unit tokens, multiscan
|
||||
- **[Conditionals](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Conditionals)** — 150+ conditionals (player & target), short aliases, extended unit tokens, multiscan
|
||||
- **[Reference Tables](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Reference-Tables)** — CC types, damage schools, stat types, swing types
|
||||
- **[Features](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Features)** — Debuff timers, combo tracking, talent modifiers, TWoW mechanics
|
||||
- **[Overflow Buff Frame](https://github.com/brues-code/SuperCleveRoidMacros/wiki/Overflow-Buff-Frame)** — Hidden buff display for 32+ buffs
|
||||
|
||||
@@ -5,6 +5,7 @@
|
||||
## Version: @project-version@
|
||||
## OptionalDeps: ClassicFocus, FocusFrame, pfUI, SuperMacro, Bongos_ActionBar, Cursive, XPerl, LunaUnitFrames, DragonflightReloaded, -Dragonflight3
|
||||
## SavedVariables: CleveRoidMacros, CleveRoids_LearnedDurations, CleveRoids_AuraTextures, CleveRoids_ImmunityData, CleveRoids_ComboDurations, CleveRoids_SpellSchools
|
||||
## LoadSavedVariablesFirst: 1
|
||||
Localization.lua
|
||||
Init.lua
|
||||
NampowerAPI.lua
|
||||
|
||||
+187
-1501
File diff suppressed because it is too large
Load Diff
+57
-9
@@ -25,10 +25,23 @@ API references are line numbers into `C:\Git\ClassicAPI\docs\API.md`.
|
||||
`applications` (stacks), `duration`.
|
||||
- **Unlocks:** `[dispellable]` / `[curse]` / `[magic]` target conditionals and
|
||||
spellID-based (rank/locale-proof) aura matching.
|
||||
- **Caveat:** `expirationTime` is only populated for `unit=="player"`; it's `0`
|
||||
for target/focus (vanilla server limitation). Target debuff *timers* still
|
||||
need the existing libdebuff tracking — only presence/stacks/school/spellId
|
||||
are reliable cross-unit.
|
||||
- **~~Caveat: `expirationTime` is player-only~~ — NO LONGER TRUE.** This note said
|
||||
target/focus `expirationTime` was always `0`, so debuff *timers* had to stay on
|
||||
libdebuff. ClassicAPI has since added the `Aura::Source` cache: for a non-player
|
||||
unit `expirationTime` is reconstructed from the observed `SMSG_SPELL_GO`, and
|
||||
`duration` is the **caster-modified** value (talent extensions like Improved
|
||||
Shadow Word: Pain included). It also handles combo-point finisher scaling
|
||||
automatically (Rupture at 4 CP reads 14s, no registration) and ships Carnage's
|
||||
roll-gated Rip/Rake refresh in the DLL (`src/turtle/Carnage.cpp`, exposed as
|
||||
`RegisterAuraDurationModifierByTrigger`).
|
||||
- **Real remaining caveats** (all best-effort, from `docs/API.md`):
|
||||
- Only auras observed *after login* carry caster/timing; older ones report
|
||||
`expirationTime` 0 and `sourceUnit` nil.
|
||||
- Max-stack refresh is a blind spot: re-applying at max stacks (Shadow Weaving
|
||||
5→5) emits no client-visible change, so the entry elapses and evicts.
|
||||
- Out-of-range group members are spell-ID only, with `applications` always 1.
|
||||
- **Consequence:** most of libdebuff is now redundant — see
|
||||
"libdebuff retirement" below.
|
||||
|
||||
- **DONE (slice 1 — dispel-type conditionals):** added `ClassicAPI.lua`
|
||||
detection module (`CleveRoids.ClassicAPI`, mirrors NampowerAPI's
|
||||
@@ -150,11 +163,13 @@ Findings from the full Conditionals.lua audit. These look like ClassicAPI
|
||||
candidates but are **worse** than the current implementation — recorded so we
|
||||
don't re-investigate.
|
||||
|
||||
- **Auras / `ValidateAura`** — `C_UnitAuras.expirationTime` is **player-only**
|
||||
(`0` for every other unit). It cannot replace the nampower `GetUnitField`
|
||||
batch read or the remote-duration tracking (libdebuff / overflow slots). The
|
||||
dispel-*type* path already uses `C_UnitAuras` (that's the one thing it's good
|
||||
for); aura *timing/stacks* on non-player units must stay on nampower/libdebuff.
|
||||
- ~~**Auras / `ValidateAura`** — `C_UnitAuras.expirationTime` is player-only~~ —
|
||||
**STALE, do not trust this entry.** It was written before the `Aura::Source`
|
||||
cache landed. Non-player `expirationTime`/`duration` now work (caster-modified,
|
||||
talent extensions included), so this is no longer a reason to keep libdebuff's
|
||||
remote-duration tracking. See Tier 1 §1 and "libdebuff retirement" for the
|
||||
current picture and the real caveats. The nampower `GetUnitField` batch read is
|
||||
a separate question and has not been re-examined.
|
||||
- **`GetCurrentShapeshiftIndex` form loop / `[stance]`·`[form]`** —
|
||||
`GetShapeshiftFormID()` returns the **DBC form id** (Cat=1, Bear=5,
|
||||
Shadowform=28…), NOT the 1-based **bar index** these conditionals compare
|
||||
@@ -183,6 +198,39 @@ don't re-investigate.
|
||||
added `[focus]`/`[nofocus]`. `/focus` is provided by ClassicAPI's companion
|
||||
addon.
|
||||
|
||||
## libdebuff retirement
|
||||
|
||||
libdebuff exists because vanilla cannot report debuff durations on units other
|
||||
than the player. ClassicAPI's `Aura::Source` cache now does exactly that, so most
|
||||
of the library is redundant. This is a staged replacement, not a delete: measure
|
||||
first, then remove per group.
|
||||
|
||||
Current footprint: 28 public `lib:` methods, ~726 internal references in
|
||||
`Utility.lua`, consumers in 8 files (`Conditionals.lua` 45, `Compatibility/pfUI.lua`
|
||||
39, `Core.lua` 9). Note pfUI did **not** delete its own libdebuff — v9.0.25 still
|
||||
ships ~1695 lines of it, re-based on `C_UnitAuras.GetAuraDataByIndex` /
|
||||
`GetAuraDataBySpellName`. "Re-base on C_UnitAuras", not "remove", is the precedent.
|
||||
|
||||
**Group A — replaceable by `C_UnitAuras` (do these first):**
|
||||
`GetDuration`, `GetDebuffCaster`, `IsOurDebuff`, `UnitBuff`/`UnitDebuff`,
|
||||
`FindPlayerDebuff`/`FindPlayerBuff`, `GetAllDebuffsOnTarget`, `GetCachedIcon`,
|
||||
`ApplyCarnageRefresh`, and the Dark Harvest trio (`ApplyDarkHarvestStart`/`End`,
|
||||
`GetDarkHarvestReduction`, `GetTimeRemainingWithDarkHarvest`) — ClassicAPI ships
|
||||
Carnage refresh and Dark Harvest tick compression in the DLL.
|
||||
|
||||
**Group B — no `C_UnitAuras` equivalent, keep:**
|
||||
`ShouldApplyDebuffRank`, `DidSpellFail`, `WasSpellReflected`, `DidTargetEvade`,
|
||||
`ProcessMissReason`, `IsPersonalDebuff`, `GetSpellRank`/`GetSpellBaseName`,
|
||||
`HasPendingCast`. These are miss/rank/learning logic, not aura state.
|
||||
|
||||
**Gate before removing Group A:** confirm parity in-game on one spell where
|
||||
ClassicAPI does the hard part — Rip under Carnage. Compare
|
||||
`CleveRoids.libdebuff:GetDuration(spellID)` against
|
||||
`C_UnitAuras.GetUnitAuraBySpellID(unit, spellID).duration` and the derived
|
||||
remaining (`expirationTime - GetTime()`), on a target you have debuffed. If those
|
||||
agree across a Carnage proc, Group A can go. Watch the documented best-effort
|
||||
gaps: an aura cast before you logged in, and refresh-at-max-stacks.
|
||||
|
||||
## Marginal / optional follow-ups
|
||||
|
||||
- **`[swimming]`** → `IsSwimming()` would drop the nampower-2.36 version gate +
|
||||
|
||||
Reference in New Issue
Block a user