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https://github.com/brues-code/nampower.git
synced 2026-10-04 04:30:01 +00:00
buffer no longer needed for gcd spells again
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@@ -31,7 +31,7 @@ namespace Nampower {
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constexpr uint32_t MAJOR_VERSION = 2;
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constexpr uint32_t MINOR_VERSION = 11;
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constexpr uint32_t PATCH_VERSION = 0;
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constexpr uint32_t PATCH_VERSION = 1;
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constexpr int32_t LUA_REGISTRYINDEX = -10000;
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constexpr int32_t LUA_GLOBALSINDEX = -10001;
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@@ -8,7 +8,7 @@
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#include "logging.hpp"
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namespace Nampower {
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auto const APPLY_BUFFER_TO_GCD = true; // only necessary until the gcd issue is fixed again
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auto const APPLY_BUFFER_TO_GCD = false; // gcd issue seems fixed for now
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uint32_t GetChannelBaseDuration(const game::SpellRec *spell) {
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auto const duration = game::GetDurationObject(spell->DurationIndex);
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