buffer no longer needed for gcd spells again

This commit is contained in:
avitasia
2025-10-27 17:14:36 -07:00
parent 288fe1c4e8
commit 0d449729fc
2 changed files with 2 additions and 2 deletions
+1 -1
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@@ -31,7 +31,7 @@ namespace Nampower {
constexpr uint32_t MAJOR_VERSION = 2;
constexpr uint32_t MINOR_VERSION = 11;
constexpr uint32_t PATCH_VERSION = 0;
constexpr uint32_t PATCH_VERSION = 1;
constexpr int32_t LUA_REGISTRYINDEX = -10000;
constexpr int32_t LUA_GLOBALSINDEX = -10001;
+1 -1
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@@ -8,7 +8,7 @@
#include "logging.hpp"
namespace Nampower {
auto const APPLY_BUFFER_TO_GCD = true; // only necessary until the gcd issue is fixed again
auto const APPLY_BUFFER_TO_GCD = false; // gcd issue seems fixed for now
uint32_t GetChannelBaseDuration(const game::SpellRec *spell) {
auto const duration = game::GetDurationObject(spell->DurationIndex);