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update readme
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@@ -204,7 +204,7 @@ Parameters:
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3. int totalDamage - total damage dealt by the attack
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4. int hitInfo - bitfield containing hit flags (see below)
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5. int victimState - state of the victim after the attack (see below)
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6. int subDamageCount - number of damage components (usually 1, can be up to 3 for main-hand + off-hand + ranged)
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6. int subDamageCount - number of damage components (usually 1, can be up to 3 for weapons with elemental damages and maybe other cases)
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7. int blockedAmount - amount of damage blocked
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8. int totalAbsorb - total damage absorbed across all sub-damage components
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9. int totalResist - total damage resisted across all sub-damage components
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