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correct readme
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@@ -192,7 +192,7 @@ Parameters:
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9. int auraCapStatus - bitfield: 1 = buff bar full, 2 = debuff bar full (3 means both)
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### AUTO_ATTACK_SELF and AUTO_ATTACK_OTHER
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Fire when auto attack damage is processed. "Self" fires when the active player is the target of the attack; "Other" fires when the active player is the attacker or a different unit is the target.
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Fire when auto attack damage is processed. "Self" fires when the active player is the attacker; "Other" fires someone other than the active player is the attacker.
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These events are gated behind the `NP_EnableAutoAttackEvents` CVar (default 0). Set it to `1` to enable.
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