functions should be capitalized

This commit is contained in:
Eric Mauser
2016-05-03 19:54:08 +02:00
parent 1fe776bb79
commit 0d5a0c5568
7 changed files with 36 additions and 36 deletions
+4 -4
View File
@@ -51,8 +51,8 @@ pfUI.chat:SetScript("OnEvent", function()
v:SetVertexColor(RAID_CLASS_COLORS[class].r + .3 * .5, RAID_CLASS_COLORS[class].g +.3 * .5, RAID_CLASS_COLORS[class].b +.3 * .5,1)
end
pfUI.chat.setupPositions()
pfUI.chat.setupChannels()
pfUI.chat.SetupPositions()
pfUI.chat.SetupChannels()
for i=1, NUM_CHAT_WINDOWS do
for j,v in ipairs({getglobal("ChatFrame" .. i .. "Tab"):GetRegions()}) do
@@ -170,7 +170,7 @@ function ChatFrame_OnUpdate (arg1)
Hook_ChatFrame_OnUpdate(arg1)
end
pfUI.chat.setupPositions = function ()
function pfUI.chat.SetupPositions()
-- set position of Main Window
ChatFrame1:ClearAllPoints()
ChatFrame1:SetPoint("TOPLEFT", pfUI.chat.left ,"TOPLEFT", 5, -25)
@@ -199,7 +199,7 @@ pfUI.chat.setupPositions = function ()
ChatFrame3:SetUserPlaced(1);
end
pfUI.chat.setupChannels = function ()
function pfUI.chat.SetupChannels()
ChatFrame_RemoveAllMessageGroups(ChatFrame1)
ChatFrame_RemoveAllMessageGroups(ChatFrame3)
+2 -2
View File
@@ -4,10 +4,10 @@ pfUI.font:RegisterEvent("VARIABLES_LOADED")
pfUI.font:RegisterEvent("ADDON_LOADED")
pfUI.font:SetScript("OnEvent", function()
pfUI.font:loadFonts()
pfUI.font:LoadFonts()
end)
pfUI.font.loadFonts = function ()
function pfUI.font.LoadFonts()
local font = "Interface\\AddOns\\pfUI\\fonts\\arial.ttf"
local combat_font = "Interface\\AddOns\\pfUI\\fonts\\combat_font.ttf"
+4 -4
View File
@@ -19,7 +19,7 @@ pfUI.gui:SetScript("OnMouseUp",function()
pfUI.gui:StopMovingOrSizing()
end)
function pfUI.gui.switchTab(frame)
function pfUI.gui.SwitchTab(frame)
local elements = { pfUI.gui.global, pfUI.gui.uf }
for _, hide in pairs(elements) do
hide:Hide()
@@ -88,7 +88,7 @@ pfUI.gui.global.switch.text:SetPoint("CENTER", 0, 0)
pfUI.gui.global.switch.text:SetFontObject(GameFontWhite)
pfUI.gui.global.switch.text:SetText("Global")
pfUI.gui.global.switch:SetScript("OnClick", function()
pfUI.gui.switchTab(pfUI.gui.global)
pfUI.gui.SwitchTab(pfUI.gui.global)
end)
pfUI.gui.global.title = pfUI.gui.global:CreateFontString("Status", "LOW", "GameFontNormal")
@@ -120,7 +120,7 @@ pfUI.gui.uf.switch.text:SetPoint("CENTER", 0, 0)
pfUI.gui.uf.switch.text:SetFontObject(GameFontWhite)
pfUI.gui.uf.switch.text:SetText("UnitFrames")
pfUI.gui.uf.switch:SetScript("OnClick", function()
pfUI.gui.switchTab(pfUI.gui.uf)
pfUI.gui.SwitchTab(pfUI.gui.uf)
end)
pfUI.gui.uf.title = pfUI.gui.uf:CreateFontString("Status", "LOW", "GameFontNormal")
@@ -148,4 +148,4 @@ pfUI.gui.unlockFrames:SetScript("OnClick", function()
end)
-- Switch to default View: global
pfUI.gui.switchTab(pfUI.gui.global)
pfUI.gui.SwitchTab(pfUI.gui.global)
+4 -4
View File
@@ -125,7 +125,7 @@ pfUI.uf.pet.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.pet.buff:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.pet.buff:RegisterEvent("UNIT_AURA")
pfUI.uf.pet.buff:SetScript("OnEvent", function()
pfUI.uf.pet.buff.refreshBuffs()
pfUI.uf.pet.buff.RefreshBuffs()
end)
pfUI.uf.pet.buff.buffs = {}
@@ -160,7 +160,7 @@ for i=1, 16 do
end)
end
pfUI.uf.pet.buff.refreshBuffs = function ()
function pfUI.uf.pet.buff.RefreshBuffs()
local buffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
for i=1, 16 do
local texture, stacks = UnitBuff("pet",i)
@@ -188,7 +188,7 @@ pfUI.uf.pet.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.pet.debuff:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.pet.debuff:RegisterEvent("UNIT_AURA")
pfUI.uf.pet.debuff:SetScript("OnEvent", function()
pfUI.uf.pet.debuff.refreshBuffs()
pfUI.uf.pet.debuff.RefreshBuffs()
end)
pfUI.uf.pet.debuff.debuffs = {}
@@ -232,7 +232,7 @@ for i=1, 16 do
end)
end
pfUI.uf.pet.debuff.refreshBuffs = function ()
function pfUI.uf.pet.debuff.RefreshBuffs()
local debuffsize = pfUI.uf.pet.hp:GetWidth()/8 - 1
for i=1, 16 do
local row = 0;
+12 -12
View File
@@ -8,7 +8,7 @@ pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125)
pfUI.uf.player:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.player:SetScript("OnClick", function ()
if arg1 == "RightButton" then
ToggleDropDownMenu(1, nil, pfUI.uf.player.dropdown,"cursor")
ToggleDropDownMenu(1, nil, pfUI.uf.player.Dropdown,"cursor")
if UnitIsPartyLeader("player") then
UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
end
@@ -17,15 +17,15 @@ pfUI.uf.player:SetScript("OnClick", function ()
end
end)
pfUI.uf.player.dropdown = getglobal("PlayerFrameDropDown")
pfUI.uf.player.dropdowni = function()
pfUI.uf.player.Dropdown = getglobal("PlayerFrameDropDown")
function pfUI.uf.player.Dropdowni()
-- add reset button when alone
if not (UnitInRaid("player") or GetNumPartyMembers() > 0) then
UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
end
UnitPopup_ShowMenu(pfUI.uf.player.dropdown, "SELF", "player")
UnitPopup_ShowMenu(pfUI.uf.player.Dropdown, "SELF", "player")
end
UIDropDownMenu_Initialize(pfUI.uf.player.dropdown, pfUI.uf.player.dropdowni, "MENU")
UIDropDownMenu_Initialize(pfUI.uf.player.Dropdown, pfUI.uf.player.Dropdowni, "MENU")
pfUI.uf.player:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player:RegisterEvent("UNIT_HEALTH")
@@ -121,10 +121,10 @@ pfUI.uf.player.hp.bar.portrait:SetAllPoints(pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this.update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this.update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait.update = function ()
function pfUI.uf.player.hp.bar.portrait.Update()
pfUI.uf.player.hp.bar.portrait:SetUnit("player");
pfUI.uf.player.hp.bar.portrait:SetCamera(0)
pfUI.uf.player.hp.bar.portrait:SetAlpha(0.10)
@@ -168,7 +168,7 @@ pfUI.uf.player.powerText:SetPoint("LEFT",pfUI.uf.player.hp.bar, "LEFT", 10, 0)
pfUI.uf.player.buff = CreateFrame("Frame", nil)
pfUI.uf.player.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.player.buff:SetScript("OnEvent", function()
pfUI.uf.player.buff.refreshBuffs()
pfUI.uf.player.buff.RefreshBuffs()
end)
pfUI.uf.player.buff.buffs = {}
@@ -224,7 +224,7 @@ for i=1, 16 do
end
pfUI.uf.player.buff.refreshBuffs = function ()
function pfUI.uf.player.buff.RefreshBuffs()
for i=1, 16 do
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
pfUI.uf.player.buff.buffs[i]:SetBackdrop(
@@ -251,7 +251,7 @@ end
pfUI.uf.player.debuff = CreateFrame("Frame", nil)
pfUI.uf.player.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.player.debuff:SetScript("OnEvent", function()
pfUI.uf.player.debuff.refreshBuffs()
pfUI.uf.player.debuff.RefreshBuffs()
end)
pfUI.uf.player.debuff.debuffs = {}
@@ -312,7 +312,7 @@ for i=1, 16 do
end
pfUI.uf.player.debuff.refreshBuffs = function ()
function pfUI.uf.player.debuff.RefreshBuffs()
for i=1, 16 do
local row = 0;
local top = 0;
+7 -7
View File
@@ -171,10 +171,10 @@ pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this.update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this.update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait.update = function ()
function pfUI.uf.target.hp.bar.portrait.Update()
pfUI.uf.target.hp.bar.portrait:SetUnit("target");
pfUI.uf.target.hp.bar.portrait:SetCamera(0)
pfUI.uf.target.hp.bar.portrait:SetAlpha(0.10)
@@ -269,7 +269,7 @@ pfUI.uf.target.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.target.buff:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.buff:RegisterEvent("UNIT_AURA")
pfUI.uf.target.buff:SetScript("OnEvent", function()
pfUI.uf.target.buff.refreshBuffs()
pfUI.uf.target.buff.RefreshBuffs()
end)
pfUI.uf.target.buff.buffs = {}
@@ -303,7 +303,7 @@ for i=1, 16 do
end)
end
pfUI.uf.target.buff.refreshBuffs = function ()
function pfUI.uf.target.buff.RefreshBuffs()
for i=1, 16 do
local texture, stacks = UnitBuff("target",i)
pfUI.uf.target.buff.buffs[i]:SetBackdrop(
@@ -330,7 +330,7 @@ pfUI.uf.target.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.target.debuff:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.debuff:RegisterEvent("UNIT_AURA")
pfUI.uf.target.debuff:SetScript("OnEvent", function()
pfUI.uf.target.debuff.refreshBuffs()
pfUI.uf.target.debuff.RefreshBuffs()
end)
pfUI.uf.target.debuff.debuffs = {}
@@ -373,7 +373,7 @@ for i=1, 16 do
end)
end
pfUI.uf.target.debuff.refreshBuffs = function ()
function pfUI.uf.target.debuff.RefreshBuffs()
for i=1, 16 do
local row = 0;
local top = 0;
+3 -3
View File
@@ -83,10 +83,10 @@ pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.targettarget.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnEvent", function() this.update() end)
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnShow", function() this.update() end)
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnEvent", function() this.Update() end)
pfUI.uf.targettarget.hp.bar.portrait:SetScript("OnShow", function() this.Update() end)
pfUI.uf.targettarget.hp.bar.portrait.update = function ()
function pfUI.uf.targettarget.hp.bar.portrait.Update()
pfUI.uf.targettarget.hp.bar.portrait:SetUnit("targettarget");
pfUI.uf.targettarget.hp.bar.portrait:SetCamera(0)
pfUI.uf.targettarget.hp.bar.portrait:SetAlpha(0.10)