functions should be capitalized

This commit is contained in:
Eric Mauser
2016-05-03 19:54:08 +02:00
parent 1fe776bb79
commit 0d5a0c5568
7 changed files with 36 additions and 36 deletions
+12 -12
View File
@@ -8,7 +8,7 @@ pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125)
pfUI.uf.player:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
pfUI.uf.player:SetScript("OnClick", function ()
if arg1 == "RightButton" then
ToggleDropDownMenu(1, nil, pfUI.uf.player.dropdown,"cursor")
ToggleDropDownMenu(1, nil, pfUI.uf.player.Dropdown,"cursor")
if UnitIsPartyLeader("player") then
UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
end
@@ -17,15 +17,15 @@ pfUI.uf.player:SetScript("OnClick", function ()
end
end)
pfUI.uf.player.dropdown = getglobal("PlayerFrameDropDown")
pfUI.uf.player.dropdowni = function()
pfUI.uf.player.Dropdown = getglobal("PlayerFrameDropDown")
function pfUI.uf.player.Dropdowni()
-- add reset button when alone
if not (UnitInRaid("player") or GetNumPartyMembers() > 0) then
UIDropDownMenu_AddButton({text = "Reset Instances", func = ResetInstances, notCheckable = 1}, 1)
end
UnitPopup_ShowMenu(pfUI.uf.player.dropdown, "SELF", "player")
UnitPopup_ShowMenu(pfUI.uf.player.Dropdown, "SELF", "player")
end
UIDropDownMenu_Initialize(pfUI.uf.player.dropdown, pfUI.uf.player.dropdowni, "MENU")
UIDropDownMenu_Initialize(pfUI.uf.player.Dropdown, pfUI.uf.player.Dropdowni, "MENU")
pfUI.uf.player:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player:RegisterEvent("UNIT_HEALTH")
@@ -121,10 +121,10 @@ pfUI.uf.player.hp.bar.portrait:SetAllPoints(pfUI.uf.player.hp.bar)
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_PORTRAIT_UPDATE")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.player.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this.update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this.update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
pfUI.uf.player.hp.bar.portrait.update = function ()
function pfUI.uf.player.hp.bar.portrait.Update()
pfUI.uf.player.hp.bar.portrait:SetUnit("player");
pfUI.uf.player.hp.bar.portrait:SetCamera(0)
pfUI.uf.player.hp.bar.portrait:SetAlpha(0.10)
@@ -168,7 +168,7 @@ pfUI.uf.player.powerText:SetPoint("LEFT",pfUI.uf.player.hp.bar, "LEFT", 10, 0)
pfUI.uf.player.buff = CreateFrame("Frame", nil)
pfUI.uf.player.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.player.buff:SetScript("OnEvent", function()
pfUI.uf.player.buff.refreshBuffs()
pfUI.uf.player.buff.RefreshBuffs()
end)
pfUI.uf.player.buff.buffs = {}
@@ -224,7 +224,7 @@ for i=1, 16 do
end
pfUI.uf.player.buff.refreshBuffs = function ()
function pfUI.uf.player.buff.RefreshBuffs()
for i=1, 16 do
local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
pfUI.uf.player.buff.buffs[i]:SetBackdrop(
@@ -251,7 +251,7 @@ end
pfUI.uf.player.debuff = CreateFrame("Frame", nil)
pfUI.uf.player.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.player.debuff:SetScript("OnEvent", function()
pfUI.uf.player.debuff.refreshBuffs()
pfUI.uf.player.debuff.RefreshBuffs()
end)
pfUI.uf.player.debuff.debuffs = {}
@@ -312,7 +312,7 @@ for i=1, 16 do
end
pfUI.uf.player.debuff.refreshBuffs = function ()
function pfUI.uf.player.debuff.RefreshBuffs()
for i=1, 16 do
local row = 0;
local top = 0;