functions should be capitalized

This commit is contained in:
Eric Mauser
2016-05-03 19:54:08 +02:00
parent 1fe776bb79
commit 0d5a0c5568
7 changed files with 36 additions and 36 deletions
+7 -7
View File
@@ -171,10 +171,10 @@ pfUI.uf.target.hp.bar.portrait:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.target.hp.bar.portrait:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this.update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this.update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnEvent", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
pfUI.uf.target.hp.bar.portrait.update = function ()
function pfUI.uf.target.hp.bar.portrait.Update()
pfUI.uf.target.hp.bar.portrait:SetUnit("target");
pfUI.uf.target.hp.bar.portrait:SetCamera(0)
pfUI.uf.target.hp.bar.portrait:SetAlpha(0.10)
@@ -269,7 +269,7 @@ pfUI.uf.target.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.target.buff:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.buff:RegisterEvent("UNIT_AURA")
pfUI.uf.target.buff:SetScript("OnEvent", function()
pfUI.uf.target.buff.refreshBuffs()
pfUI.uf.target.buff.RefreshBuffs()
end)
pfUI.uf.target.buff.buffs = {}
@@ -303,7 +303,7 @@ for i=1, 16 do
end)
end
pfUI.uf.target.buff.refreshBuffs = function ()
function pfUI.uf.target.buff.RefreshBuffs()
for i=1, 16 do
local texture, stacks = UnitBuff("target",i)
pfUI.uf.target.buff.buffs[i]:SetBackdrop(
@@ -330,7 +330,7 @@ pfUI.uf.target.debuff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.uf.target.debuff:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.debuff:RegisterEvent("UNIT_AURA")
pfUI.uf.target.debuff:SetScript("OnEvent", function()
pfUI.uf.target.debuff.refreshBuffs()
pfUI.uf.target.debuff.RefreshBuffs()
end)
pfUI.uf.target.debuff.debuffs = {}
@@ -373,7 +373,7 @@ for i=1, 16 do
end)
end
pfUI.uf.target.debuff.refreshBuffs = function ()
function pfUI.uf.target.debuff.RefreshBuffs()
for i=1, 16 do
local row = 0;
local top = 0;