loot: fix wrong variable name in masterloot

This commit is contained in:
shagu
2016-12-28 15:52:29 +01:00
parent b1ba3c1f96
commit 0e33c04b34
+1 -1
View File
@@ -226,7 +226,7 @@ pfUI:RegisterModule("loot", function ()
function GroupLootDropDown_GiveLoot()
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[LootFrame.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText())
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText())
if ( dialog ) then
dialog.data = this.value
end