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unitframes: adjust framelevels of several elements
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+6
-6
@@ -338,7 +338,6 @@ function pfUI.uf:UpdateConfig()
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-- place portrait below fonts
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f.portrait:SetFrameStrata("BACKGROUND")
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f.portrait.model:SetFrameStrata("BACKGROUND")
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f.portrait.model:SetFrameLevel(3)
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f.portrait:Show()
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elseif f.config.portrait == "left" then
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@@ -354,7 +353,6 @@ function pfUI.uf:UpdateConfig()
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-- make sure incHeal is above
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f.portrait:SetFrameStrata("BACKGROUND")
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f.portrait.model:SetFrameStrata("BACKGROUND")
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f.portrait.model:SetFrameLevel(1)
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pfUI.api.CreateBackdrop(f.portrait, default_border)
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f.portrait.backdrop:Show()
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@@ -372,7 +370,6 @@ function pfUI.uf:UpdateConfig()
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-- make sure incHeal is above
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f.portrait:SetFrameStrata("BACKGROUND")
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f.portrait.model:SetFrameStrata("BACKGROUND")
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f.portrait.model:SetFrameLevel(1)
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pfUI.api.CreateBackdrop(f.portrait, default_border)
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f.portrait.backdrop:Show()
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@@ -448,7 +445,7 @@ function pfUI.uf:UpdateConfig()
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f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", 2*default_border, 1)
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f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", -2*default_border, 0)
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f.incHeal:SetFrameLevel(2)
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f.incHeal:SetFrameLevel(10)
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f.incHeal:SetHeight(f.config.height)
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f.incHeal:SetWidth(f.config.width)
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f.incHeal:SetStatusBarTexture(pfUI.media["img:bar"])
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@@ -902,11 +899,14 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
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CreateBackdropShadow(f)
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f.hp = CreateFrame("Frame",nil, f)
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f.hp:SetFrameLevel(8)
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f.hp.bar = CreateFrame("StatusBar", nil, f.hp)
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f.hp.bar:SetFrameLevel(8)
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f.hp.bar:SetFrameLevel(12)
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f.power = CreateFrame("Frame",nil, f)
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f.power:SetFrameLevel(2)
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f.power.bar = CreateFrame("StatusBar", nil, f.power)
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f.hp.bar:SetFrameLevel(4)
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f.power.bar:SetFrameLevel(4)
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f.glow = CreateFrame("Frame", nil, f)
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f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")
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