unitframes: adjust framelevels of several elements

This commit is contained in:
shagu
2019-10-02 22:27:07 +02:00
parent cb54e164ff
commit 34fddc0f40
+6 -6
View File
@@ -338,7 +338,6 @@ function pfUI.uf:UpdateConfig()
-- place portrait below fonts -- place portrait below fonts
f.portrait:SetFrameStrata("BACKGROUND") f.portrait:SetFrameStrata("BACKGROUND")
f.portrait.model:SetFrameStrata("BACKGROUND") f.portrait.model:SetFrameStrata("BACKGROUND")
f.portrait.model:SetFrameLevel(3)
f.portrait:Show() f.portrait:Show()
elseif f.config.portrait == "left" then elseif f.config.portrait == "left" then
@@ -354,7 +353,6 @@ function pfUI.uf:UpdateConfig()
-- make sure incHeal is above -- make sure incHeal is above
f.portrait:SetFrameStrata("BACKGROUND") f.portrait:SetFrameStrata("BACKGROUND")
f.portrait.model:SetFrameStrata("BACKGROUND") f.portrait.model:SetFrameStrata("BACKGROUND")
f.portrait.model:SetFrameLevel(1)
pfUI.api.CreateBackdrop(f.portrait, default_border) pfUI.api.CreateBackdrop(f.portrait, default_border)
f.portrait.backdrop:Show() f.portrait.backdrop:Show()
@@ -372,7 +370,6 @@ function pfUI.uf:UpdateConfig()
-- make sure incHeal is above -- make sure incHeal is above
f.portrait:SetFrameStrata("BACKGROUND") f.portrait:SetFrameStrata("BACKGROUND")
f.portrait.model:SetFrameStrata("BACKGROUND") f.portrait.model:SetFrameStrata("BACKGROUND")
f.portrait.model:SetFrameLevel(1)
pfUI.api.CreateBackdrop(f.portrait, default_border) pfUI.api.CreateBackdrop(f.portrait, default_border)
f.portrait.backdrop:Show() f.portrait.backdrop:Show()
@@ -448,7 +445,7 @@ function pfUI.uf:UpdateConfig()
f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", 2*default_border, 1) f.powerCenterText:SetPoint("TOPLEFT",f.power.bar, "TOPLEFT", 2*default_border, 1)
f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", -2*default_border, 0) f.powerCenterText:SetPoint("BOTTOMRIGHT",f.power.bar, "BOTTOMRIGHT", -2*default_border, 0)
f.incHeal:SetFrameLevel(2) f.incHeal:SetFrameLevel(10)
f.incHeal:SetHeight(f.config.height) f.incHeal:SetHeight(f.config.height)
f.incHeal:SetWidth(f.config.width) f.incHeal:SetWidth(f.config.width)
f.incHeal:SetStatusBarTexture(pfUI.media["img:bar"]) f.incHeal:SetStatusBarTexture(pfUI.media["img:bar"])
@@ -902,11 +899,14 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
CreateBackdropShadow(f) CreateBackdropShadow(f)
f.hp = CreateFrame("Frame",nil, f) f.hp = CreateFrame("Frame",nil, f)
f.hp:SetFrameLevel(8)
f.hp.bar = CreateFrame("StatusBar", nil, f.hp) f.hp.bar = CreateFrame("StatusBar", nil, f.hp)
f.hp.bar:SetFrameLevel(8) f.hp.bar:SetFrameLevel(12)
f.power = CreateFrame("Frame",nil, f) f.power = CreateFrame("Frame",nil, f)
f.power:SetFrameLevel(2)
f.power.bar = CreateFrame("StatusBar", nil, f.power) f.power.bar = CreateFrame("StatusBar", nil, f.power)
f.hp.bar:SetFrameLevel(4) f.power.bar:SetFrameLevel(4)
f.glow = CreateFrame("Frame", nil, f) f.glow = CreateFrame("Frame", nil, f)
f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall") f.hpLeftText = f:CreateFontString("Status", "OVERLAY", "GameFontNormalSmall")