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Use UnitSubName from ClassicAPI
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@@ -50,7 +50,7 @@ function GetUnitInfo(name, active)
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return ret.class, ret.level, ret.elite, true, ret.guild
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elseif units["mobs"][name] then
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local ret = units["mobs"][name]
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return ret.class, ret.level, ret.elite, nil, nil
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return ret.class, ret.level, ret.elite, nil, ret.guild
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elseif active then
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queue[name] = true
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libunitscan:Show()
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@@ -163,7 +163,8 @@ libunitscan:SetScript("OnEvent", function()
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-- UnitLevel returns -1 for unknown levels, don't overwrite known values
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level = level > 0 and level or nil
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name = UnitName(scan)
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AddData("mobs", name, class, level, elite)
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guild = UnitSubName(scan)
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AddData("mobs", name, class, level, elite, guild)
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end
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end
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end)
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