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https://github.com/brues-code/pfUI.git
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Iterate active nameplates only; fix global eventcache propagation
- The central OnUpdate looped the entire plate pool (registry) every tick with an IsVisible guard. Maintain a visiblePlates set via NAME_PLATE_UNIT_ADDED/ _REMOVED and iterate that instead, so hidden pool slots aren't touched. The IsVisible guard stays as a safety net. - Fix the global refresh propagation: it set .eventcache on the base frame, but OnUpdate reads/clears it on the overlay (nameplate) -- so the propagation was a no-op and global refreshes (e.g. target-change alpha/strata) fell through to the 0.5s catch-all timer. Set plate.nameplate.eventcache and scope to visiblePlates, so those refreshes land on the next tick as intended. OnConfigChange still iterates the full registry (hidden plates must pick up config changes before they next show).
This commit is contained in:
+24
-15
@@ -58,6 +58,10 @@ pfUI:RegisterModule("nameplates", function ()
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local inFriendlyZone = false
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local platecount = 0
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local registry = {}
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-- Subset of registry that currently has a unit assigned (between
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-- NAME_PLATE_UNIT_ADDED and _REMOVED). The central loop iterates this instead
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-- of the full pool so hidden pool slots aren't touched every tick.
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local visiblePlates = {}
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local raidGuidCache = {} -- guid -> name (rebuilt on RAID_ROSTER_UPDATE/PARTY_MEMBERS_CHANGED)
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@@ -113,7 +117,7 @@ pfUI:RegisterModule("nameplates", function ()
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local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
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for i = 1, 16 do debuffDisplayBuf[i] = {} end
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local threatMemory = {} -- guid -> true if mob had player targeted
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local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
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-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
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-- PERF: visiblePlateCount maintained event-driven (NAME_PLATE_UNIT_ADDED/_REMOVED)
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local visiblePlateCount = 0
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@@ -448,8 +452,7 @@ pfUI:RegisterModule("nameplates", function ()
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nameplate.debuffs[i]:SetPoint(aligna, nameplate.debuffs[i-limit], alignb, 0, space)
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end
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nameplate.debuffs[i]:SetWidth(tonumber(C.nameplates.debuffsize))
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nameplate.debuffs[i]:SetHeight(tonumber(C.nameplates.debuffsize))
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nameplate.debuffs[i]:SetSize(debuffsize, debuffsize)
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-- Update cooldown display settings
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if nameplate.debuffs[i].cd then
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@@ -558,6 +561,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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-- token itself for token-based UnitX reads (stable per plate lifetime).
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local plate = C_NamePlate.GetNamePlateForUnit(arg1)
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if plate and plate.nameplate then
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visiblePlates[plate] = plate
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local guid = UnitGUID(arg1)
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plate.nameplate.cachedGuid = guid
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plate.nameplate.unit = arg1
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@@ -576,6 +580,8 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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visiblePlateCount = visiblePlateCount > 0 and visiblePlateCount - 1 or 0
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-- arg1 = "nameplateN" unit token; UnitGUID still resolves inside the
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-- handler (the slot is freed after dispatch returns)
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local plate = C_NamePlate.GetNamePlateForUnit(arg1)
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if plate then visiblePlates[plate] = nil end
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local guid = UnitGUID(arg1)
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if guid then
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if debuffCache[guid] then debuffCache[guid] = nil end
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@@ -583,7 +589,6 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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if combatColorCache[guid] then combatColorCache[guid] = nil end
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if castState[guid] then castState[guid] = nil end
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if plateByGuid[guid] then plateByGuid[guid] = nil end
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local plate = C_NamePlate.GetNamePlateForUnit(arg1)
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if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
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plate.nameplate.cachedGuid = nil
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plate.nameplate.unit = nil
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@@ -684,18 +689,23 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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frameState.hasTarget, frameState.targetGuid = UnitExists("target")
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frameState.mouseoverGuid = UnitGUID("mouseover")
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-- propagate events to all nameplates
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-- propagate a global refresh to all active plates. Set the flag on the
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-- overlay (nameplate) -- that's what OnUpdate reads for hasEventUpdate; the
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-- base frame's .eventcache is never read. Only visible plates need it
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-- (hidden pool slots refresh on OnShow), matching the OnUpdate loop.
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if this.eventcache then
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this.eventcache = nil
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for plate in pairs(registry) do
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plate.eventcache = true
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for plate in pairs(visiblePlates) do
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plate.nameplate.eventcache = true
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end
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end
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-- visiblePlateCount is maintained event-driven via NAME_PLATE_UNIT_ADDED/_REMOVED.
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-- Central OnUpdate for all visible plates
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for plate in pairs(registry) do
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-- Central OnUpdate for active plates only. visiblePlates is maintained by
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-- NAME_PLATE_UNIT_ADDED/_REMOVED, so hidden pool slots aren't iterated; the
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-- IsVisible guard stays as a cheap safety net for transient hides.
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for plate in pairs(visiblePlates) do
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if plate:IsVisible() then
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nameplates.OnUpdate(plate, frameState)
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end
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@@ -728,7 +738,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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nameplates.OnCreate = function(frame)
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local parent = frame or this
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platecount = platecount + 1
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platename = "pfNamePlate" .. platecount
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local platename = "pfNamePlate" .. platecount
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-- create pfUI nameplate overlay
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local nameplate = CreateFrame("Button", platename, parent)
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@@ -793,8 +803,7 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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nameplate.totem = CreateFrame("Frame", nil, nameplate)
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nameplate.totem:SetPoint("CENTER", nameplate, "CENTER", 0, 0)
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nameplate.totem:SetHeight(32)
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nameplate.totem:SetWidth(32)
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nameplate.totem:SetSize(32, 32)
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nameplate.totem.icon = nameplate.totem:CreateTexture(nil, "OVERLAY")
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nameplate.totem.icon:SetTexCoord(.078, .92, .079, .937)
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nameplate.totem.icon:SetAllPoints()
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@@ -882,11 +891,11 @@ nameplates:RegisterEvent("SPELL_FAILED_OTHER")
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local plate_width = C.nameplates.width + 50
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local plate_height = C.nameplates.heighthealth + font_size + 5
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local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
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-- local plate_height_cast = C.nameplates.heighthealth + font_size + 5 + C.nameplates.heightcast + 5
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local combo_size = 5
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local width = tonumber(C.nameplates.width)
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local debuffsize = tonumber(C.nameplates.debuffsize)
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-- local width = tonumber(C.nameplates.width)
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-- local debuffsize = tonumber(C.nameplates.debuffsize)
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local healthoffset = tonumber(C.nameplates.health.offset)
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local orientation = C.nameplates.verticalhealth == "1" and "VERTICAL" or "HORIZONTAL"
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