Merge pull request #65 from freohr/combat-rogue-energy-fix

Combat rogue energy fix
This commit is contained in:
Meow
2026-02-22 19:25:00 +01:00
committed by GitHub
+44 -16
View File
@@ -1,5 +1,26 @@
pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
if not pfUI.uf or not pfUI.uf.player then return end
local function getAdjustedTickTimer()
local adjustedEnergyTick = 2
-- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
if UnitClass("player") == "Rogue" then
local _, _, _, _, currRank = GetTalentInfo(2, 16)
local bladeRushRank = currRank or 0
if bladeRushRank > 0 then
local agility = UnitStat("player", 2) -- 2 is agility stat index
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
local totalReduction = agility * reductionPerAgi
adjustedEnergyTick = adjustedEnergyTick - totalReduction
end
end
return adjustedEnergyTick
end
pfUI:RegisterModule("energytick", "vanilla:tbc", function()
if not pfUI.uf or not pfUI.uf.player then
return
end
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar)
@@ -9,7 +30,7 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
energytick:RegisterEvent("UNIT_MANA")
energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == 0 and C.unitframes.player.manatick == "1" then
this.mode = "MANA"
@@ -43,14 +64,14 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
if this.mode == "MANA" and diff < 0 then
this.target = 5
elseif this.mode == "MANA" and diff > 0 then
if this.max ~= 5 and diff > (this.badtick and this.badtick*1.2 or 5) then
if this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
this.target = 2
else
this.badtick = diff
end
elseif this.mode == "ENERGY" and diff > 0 then
elseif this.mode == "ENERGY" and diff >= 0 then
if not this.ignoreNextGain then
this.target = 2
this.target = getAdjustedTickTimer()
end
this.ignoreNextGain = false
end
@@ -60,32 +81,39 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
energytick:SetScript("OnUpdate", function()
-- Throttle for performance
if (this.tick or 0) > GetTime() then return end
if (this.tick or 0) > GetTime() then
return
end
this.tick = GetTime() + 0.020
if this.target then
this.start, this.max = GetTime(), this.target
this.target = nil
end
if not this.start then return end
if not this.start then
return
end
this.current = GetTime() - this.start
if this.current > this.max then
this.start, this.max, this.current = GetTime(), 2, 0
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
end
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width) * (this.current / this.max)
if not C.unitframes.player.pheight then return end
this.spark:SetPoint("LEFT", pos-((C.unitframes.player.pheight+5)/2), 0)
local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
* (this.current / this.max)
if not C.unitframes.player.pheight then
return
end
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
end)
energytick.spark = energytick:CreateTexture(nil, 'OVERLAY')
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
energytick.spark:SetBlendMode('ADD')
energytick.spark:SetBlendMode("ADD")
local hookUpdateConfig = pfUI.uf.player.UpdateConfig
function pfUI.uf.player.UpdateConfig()
@@ -93,4 +121,4 @@ pfUI:RegisterModule("energytick", "vanilla:tbc", function ()
energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
hookUpdateConfig(pfUI.uf.player)
end
end)
end)