eqcompare: hook Set* via hooksecurefunc + unify base/extended stat block

Refactor delta rendering:
- extendedstats on  -> all stats (base + extended + DPS + block value)
  appended at the bottom via AddDoubleLine
- extendedstats off -> base stats annotated inline; nothing at the bottom

Requires ClassicAPI's 60-line tooltip fix so the bottom block isn't
truncated. DPS and block value were previously extended-only inline
matches — moved into BASE_STAT_KEYS so they also show at the bottom.

Also extract MakeDependent(child, parent) helper from the local
gate-lambda in gui.lua so the base/extended checkbox pairing generalizes.
This commit is contained in:
Brues
2026-07-02 01:16:12 -05:00
parent 4d316ed43a
commit 64c62a2a25
2 changed files with 116 additions and 105 deletions
+99 -91
View File
@@ -74,88 +74,106 @@ pfUI:RegisterModule("eqcompare", function ()
[28] = { "RangedSlot" }, -- relic
}
-- Base stats are annotated INLINE on their tooltip stat line. We match
-- by label (the trailing noun after the "N " value prefix), so we need
-- the localized noun for each ClassicAPI key. Primary stats come from
-- vanilla's "%c%d Stat" format strings (with the noun stripped out);
-- resistances are already plain nouns.
local BASE_STAT_LABEL_TO_KEY = {}
local BASE_STAT_KEYS = {
"ITEM_MOD_DAMAGE_PER_SECOND_SHORT", "ITEM_MOD_BLOCK_VALUE",
"ITEM_MOD_STRENGTH_SHORT", "ITEM_MOD_AGILITY_SHORT",
"ITEM_MOD_STAMINA_SHORT", "ITEM_MOD_INTELLECT_SHORT",
"ITEM_MOD_SPIRIT_SHORT", "ITEM_MOD_MANA_SHORT",
"ITEM_MOD_HEALTH_SHORT",
"RESISTANCE0_NAME", "RESISTANCE1_NAME", "RESISTANCE2_NAME",
"RESISTANCE3_NAME", "RESISTANCE4_NAME", "RESISTANCE5_NAME",
"RESISTANCE6_NAME",
}
local EXTENDED_STAT_KEYS = {
"ITEM_MOD_ATTACK_POWER_SHORT",
"ITEM_MOD_RANGED_ATTACK_POWER_SHORT",
"ITEM_MOD_SPELL_DAMAGE_DONE_SHORT",
"ITEM_MOD_SPELL_HEALING_DONE_SHORT",
"ITEM_MOD_CRIT_SPELL_RATING",
"ITEM_MOD_CRIT_MELEE_RATING", "ITEM_MOD_CRIT_RANGED_RATING",
"ITEM_MOD_HIT_MELEE_RATING", "ITEM_MOD_HIT_RANGED_RATING",
"ITEM_MOD_HIT_SPELL_RATING",
"ITEM_MOD_MANA_REGENERATION", "ITEM_MOD_DEFENSE_SKILL_RATING",
"ITEM_MOD_DODGE_RATING", "ITEM_MOD_PARRY_RATING",
"ITEM_MOD_BLOCK_RATING",
}
local STAT_LABELS = {}
local BASE_STAT_LABEL_TO_KEY = {} -- reverse map for inline base-stat match
do
local function noun(fmt)
return fmt and (string.gsub(string.gsub(fmt, "^%%c?%%d ", ""), "^%s+", "")) or nil
end
local baseFmt = {
{ key = "ITEM_MOD_STRENGTH_SHORT", fmt = "ITEM_MOD_STRENGTH" },
{ key = "ITEM_MOD_AGILITY_SHORT", fmt = "ITEM_MOD_AGILITY" },
{ key = "ITEM_MOD_STAMINA_SHORT", fmt = "ITEM_MOD_STAMINA" },
{ key = "ITEM_MOD_INTELLECT_SHORT", fmt = "ITEM_MOD_INTELLECT" },
{ key = "ITEM_MOD_SPIRIT_SHORT", fmt = "ITEM_MOD_SPIRIT" },
{ key = "ITEM_MOD_MANA_SHORT", fmt = "ITEM_MOD_MANA" },
{ key = "ITEM_MOD_HEALTH_SHORT", fmt = "ITEM_MOD_HEALTH" },
ITEM_MOD_STRENGTH_SHORT = "ITEM_MOD_STRENGTH",
ITEM_MOD_AGILITY_SHORT = "ITEM_MOD_AGILITY",
ITEM_MOD_STAMINA_SHORT = "ITEM_MOD_STAMINA",
ITEM_MOD_INTELLECT_SHORT = "ITEM_MOD_INTELLECT",
ITEM_MOD_SPIRIT_SHORT = "ITEM_MOD_SPIRIT",
ITEM_MOD_MANA_SHORT = "ITEM_MOD_MANA",
ITEM_MOD_HEALTH_SHORT = "ITEM_MOD_HEALTH",
}
for _, e in ipairs(baseFmt) do
local label = _G[e.key] or noun(_G[e.fmt])
if label then BASE_STAT_LABEL_TO_KEY[label] = e.key end
for shortKey, fmtKey in pairs(baseFmt) do
STAT_LABELS[shortKey] = _G[shortKey] or noun(_G[fmtKey]) or shortKey
end
for i = 0, 6 do
local label = _G["RESISTANCE"..i.."_NAME"]
if label then BASE_STAT_LABEL_TO_KEY[label] = "RESISTANCE"..i.."_NAME" end
STAT_LABELS["RESISTANCE"..i.."_NAME"] = _G["RESISTANCE"..i.."_NAME"]
end
STAT_LABELS.ITEM_MOD_ATTACK_POWER_SHORT = _G.ITEM_MOD_ATTACK_POWER_SHORT or _G.ATTACK_POWER_TOOLTIP or "Attack Power"
STAT_LABELS.ITEM_MOD_RANGED_ATTACK_POWER_SHORT = _G.ITEM_MOD_RANGED_ATTACK_POWER_SHORT or _G.RANGED_ATTACK_POWER or "Ranged Attack Power"
STAT_LABELS.ITEM_MOD_SPELL_DAMAGE_DONE_SHORT = _G.ITEM_MOD_SPELL_DAMAGE_DONE_SHORT or "Spell Damage"
STAT_LABELS.ITEM_MOD_SPELL_HEALING_DONE_SHORT = _G.ITEM_MOD_SPELL_HEALING_DONE_SHORT or "Spell Healing"
STAT_LABELS.ITEM_MOD_CRIT_MELEE_RATING = _G.ITEM_MOD_CRIT_MELEE_RATING or "Melee Crit %"
STAT_LABELS.ITEM_MOD_CRIT_RANGED_RATING = _G.ITEM_MOD_CRIT_RANGED_RATING or "Ranged Crit %"
STAT_LABELS.ITEM_MOD_HIT_MELEE_RATING = _G.ITEM_MOD_HIT_MELEE_RATING or "Melee Hit %"
STAT_LABELS.ITEM_MOD_HIT_RANGED_RATING = _G.ITEM_MOD_HIT_RANGED_RATING or "Ranged Hit %"
STAT_LABELS.ITEM_MOD_HIT_SPELL_RATING = _G.ITEM_MOD_HIT_SPELL_RATING or "Spell Hit %"
STAT_LABELS.ITEM_MOD_MANA_REGENERATION = _G.ITEM_MOD_MANA_REGENERATION or "Mana Regen"
STAT_LABELS.ITEM_MOD_DEFENSE_SKILL_RATING = _G.ITEM_MOD_DEFENSE_SKILL_RATING or "Defense"
STAT_LABELS.ITEM_MOD_DAMAGE_PER_SECOND_SHORT = _G.ITEM_MOD_DAMAGE_PER_SECOND_SHORT or "DPS"
STAT_LABELS.ITEM_MOD_CRIT_SPELL_RATING = _G.ITEM_MOD_CRIT_SPELL_RATING or "Spell Crit %"
STAT_LABELS.ITEM_MOD_DODGE_RATING = _G.ITEM_MOD_DODGE_RATING or "Dodge Rating"
STAT_LABELS.ITEM_MOD_PARRY_RATING = _G.ITEM_MOD_PARRY_RATING or "Parry Rating"
STAT_LABELS.ITEM_MOD_BLOCK_RATING = _G.ITEM_MOD_BLOCK_RATING or "Block Rating"
STAT_LABELS.ITEM_MOD_BLOCK_VALUE = _G.ITEM_MOD_BLOCK_VALUE or "Block Value"
-- Reverse map for base-stat inline matching (label → key)
for _, key in ipairs(BASE_STAT_KEYS) do
local label = STAT_LABELS[key]
if label then BASE_STAT_LABEL_TO_KEY[label] = key end
end
if _G.BLOCK then
BASE_STAT_LABEL_TO_KEY[_G.BLOCK] = "ITEM_MOD_BLOCK_VALUE"
end
if _G.DPS_TEMPLATE then
local n = string.gsub(_G.DPS_TEMPLATE, "%%.-f%s*", "")
n = string.gsub(n, "^[%s%(]+", "")
n = string.gsub(n, "[%s%)]+$", "")
if n ~= "" then BASE_STAT_LABEL_TO_KEY[n] = "ITEM_MOD_DAMAGE_PER_SECOND_SHORT" end
end
end
-- Extended stats (attack power, crit/hit ratings, spell power, defense,
-- DPS, mana regen) aren't emitted as their own tooltip lines by vanilla
-- in a shape we can reliably match — they're mixed into equip-spell
-- descriptions ("Equip: Increases your critical strike chance by 1%").
-- Aggregate them into a Blizzard-style summary block at the bottom.
local EXTENDED_STAT_LABELS = {
ITEM_MOD_ATTACK_POWER_SHORT = _G.ITEM_MOD_ATTACK_POWER_SHORT or _G.ATTACK_POWER_TOOLTIP or "Attack Power",
ITEM_MOD_RANGED_ATTACK_POWER_SHORT = _G.ITEM_MOD_RANGED_ATTACK_POWER_SHORT or _G.RANGED_ATTACK_POWER or "Ranged Attack Power",
ITEM_MOD_SPELL_DAMAGE_DONE_SHORT = _G.ITEM_MOD_SPELL_DAMAGE_DONE_SHORT or "Spell Damage",
ITEM_MOD_SPELL_HEALING_DONE_SHORT = _G.ITEM_MOD_SPELL_HEALING_DONE_SHORT or "Spell Healing",
ITEM_MOD_CRIT_MELEE_RATING = _G.ITEM_MOD_CRIT_MELEE_RATING or "Melee Crit %",
ITEM_MOD_CRIT_RANGED_RATING = _G.ITEM_MOD_CRIT_RANGED_RATING or "Ranged Crit %",
ITEM_MOD_HIT_MELEE_RATING = _G.ITEM_MOD_HIT_MELEE_RATING or "Melee Hit %",
ITEM_MOD_HIT_RANGED_RATING = _G.ITEM_MOD_HIT_RANGED_RATING or "Ranged Hit %",
ITEM_MOD_HIT_SPELL_RATING = _G.ITEM_MOD_HIT_SPELL_RATING or "Spell Hit %",
ITEM_MOD_MANA_REGENERATION = _G.ITEM_MOD_MANA_REGENERATION or "Mana Regen",
ITEM_MOD_DEFENSE_SKILL_RATING = _G.ITEM_MOD_DEFENSE_SKILL_RATING or "Defense",
ITEM_MOD_DAMAGE_PER_SECOND_SHORT = _G.ITEM_MOD_DAMAGE_PER_SECOND_SHORT or "DPS",
}
local EXTENDED_STAT_ORDER = {
"ITEM_MOD_DAMAGE_PER_SECOND_SHORT",
"ITEM_MOD_ATTACK_POWER_SHORT",
"ITEM_MOD_RANGED_ATTACK_POWER_SHORT",
"ITEM_MOD_SPELL_DAMAGE_DONE_SHORT",
"ITEM_MOD_SPELL_HEALING_DONE_SHORT",
"ITEM_MOD_CRIT_MELEE_RATING",
"ITEM_MOD_CRIT_RANGED_RATING",
"ITEM_MOD_HIT_MELEE_RATING",
"ITEM_MOD_HIT_RANGED_RATING",
"ITEM_MOD_HIT_SPELL_RATING",
"ITEM_MOD_MANA_REGENERATION",
"ITEM_MOD_DEFENSE_SKILL_RATING",
}
local function AnnotateBaseStats(tooltip, delta)
local function AnnotateBaseStatsInline(tooltip, delta)
for _, region in ipairs({tooltip:GetRegions()}) do
if region and region.GetObjectType and region:GetObjectType() == "FontString" then
local text = region:GetText()
if text and text ~= ""
and not strfind(text, "|cff88ff88", 1, true)
and not strfind(text, "|cffff8888", 1, true) then
-- Widget text shape we care about: "+5 Strength" / "5 Fire Resistance".
-- Match the "+N " / "N " prefix, then look up the rest verbatim.
local _, endIdx = strfind(text, "^%+?%d+%s+")
-- Match "value noun" tooltip lines. Base stats look like
-- "+5 Strength" / "5 Fire Resistance" / "20 Block"; DPS looks
-- like "(84.5 damage per second)". Same shape once we accept
-- an optional leading "(", an optional "+", and decimals.
local _, endIdx = strfind(text, "^%(?%+?[%d%.]+%s+")
if endIdx then
local rest = string.sub(text, endIdx + 1)
rest = gsub(rest, "%s+$", "")
rest = gsub(rest, "[%s%)]+$", "")
local key = BASE_STAT_LABEL_TO_KEY[rest]
local v = key and delta[key]
if v and v ~= 0 then
local color = v > 0 and "|cff88ff88" or "|cffff8888"
local sign = v > 0 and "+" or ""
region:SetText(text .. " " .. color .. "(" .. sign .. v .. ")|r")
local shown = (key == "ITEM_MOD_DAMAGE_PER_SECOND_SHORT") and round(v, 1) or v
local color = shown > 0 and "|cff88ff88" or "|cffff8888"
local sign = shown > 0 and "+" or ""
region:SetText(text .. " " .. color .. "(" .. sign .. shown .. ")|r")
end
end
end
@@ -163,9 +181,9 @@ pfUI:RegisterModule("eqcompare", function ()
end
end
local function AppendExtendedSummary(tooltip, delta)
local function AppendSummaryBlock(tooltip, delta, keys)
local first = true
for _, key in ipairs(EXTENDED_STAT_ORDER) do
for _, key in ipairs(keys) do
local v = delta[key]
if v and v ~= 0 then
if first then
@@ -173,29 +191,21 @@ pfUI:RegisterModule("eqcompare", function ()
tooltip:AddLine(T["Compared to equipped:"] or "Compared to equipped:", 0.6, 0.6, 0.6)
first = false
end
-- DPS is a float derived from damage/delay in ClassicAPI; every
-- other extended stat is an integer. Round DPS to 1 decimal so
-- the summary shows "+4.3 DPS" instead of "+4.34302…".
local shown = (key == "ITEM_MOD_DAMAGE_PER_SECOND_SHORT") and round(v, 1) or v
local color = shown > 0 and "|cff88ff88" or "|cffff8888"
local sign = shown > 0 and "+" or ""
tooltip:AddDoubleLine(EXTENDED_STAT_LABELS[key] or key, color .. sign .. shown .. "|r")
tooltip:AddDoubleLine(STAT_LABELS[key] or key, color .. sign .. shown .. "|r")
end
end
if not first then tooltip:Show() end -- re-measure after adding lines
end
pfUI.eqcompare = {}
pfUI.eqcompare.GameTooltipShow = function()
-- use this tooltip for the next comparison
pfUI.eqcompare.tooltip = this
pfUI.eqcompare.tooltip = GameTooltip
local function AnnotateTooltip(tooltip)
if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end
-- Resolve the item's slot numerically instead of scanning tooltip text
-- for a localized INVTYPE_* label. GameTooltip:GetItem() returns
-- (name, link, itemID); the slotTable is keyed by Enum.InventoryType.
local _, _, itemID = this:GetItem()
local _, newLink, itemID = tooltip:GetItem()
if not itemID then return end
local invType = C_Item.GetItemInventoryTypeByID(itemID)
local slots = invType and slotTable[invType]
@@ -209,14 +219,14 @@ pfUI:RegisterModule("eqcompare", function ()
x = x / UIParent:GetEffectiveScale()
if x > ltrigger then ltrigger = nil end
-- first tooltip
-- first equipped comparison tooltip
local slotID = GetInventorySlotInfo(slots[1])
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE")
ShoppingTooltip1:SetOwner(tooltip, "ANCHOR_NONE")
ShoppingTooltip1:ClearAllPoints()
if ltrigger then
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0)
ShoppingTooltip1:SetPoint("BOTTOMLEFT", tooltip, "BOTTOMRIGHT", 0, 0)
else
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0)
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", tooltip, "BOTTOMLEFT", -border*2-1, 0)
end
ShoppingTooltip1:SetInventoryItem("player", slotID)
ShoppingTooltip1:Show()
@@ -225,7 +235,7 @@ pfUI:RegisterModule("eqcompare", function ()
-- second tooltip for pair slots (finger / trinket / 1H weapon)
if slots[2] then
local slotID_other = GetInventorySlotInfo(slots[2])
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE")
ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE")
ShoppingTooltip2:ClearAllPoints()
if ltrigger then
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0)
@@ -237,29 +247,27 @@ pfUI:RegisterModule("eqcompare", function ()
AddHeader(ShoppingTooltip2)
end
-- Fetch the delta once; annotate base stats inline (green +/red -
-- next to their existing tooltip line), then aggregate extended
-- stats (attack power, crit/hit ratings, spell power, DPS, …) into
-- a "Compared to equipped:" block at the bottom. The extended-stats
-- summary is a sub-option of the whole comparison — if base-stat
-- comparison is off, we're not doing comparisons at all.
if C.tooltip.compare.basestats == "1" then
local _, newLink = this:GetItem()
local equippedLink = GetInventoryItemLink("player", slotID)
if newLink and equippedLink then
local delta = C_Item.GetItemStatDelta(equippedLink, newLink)
if delta then
AnnotateBaseStats(this, delta)
if C.tooltip.compare.extendedstats == "1" then AppendExtendedSummary(this, delta) end
if C.tooltip.compare.extendedstats == "1" then
local keys = {}
for _, k in ipairs(BASE_STAT_KEYS) do table.insert(keys, k) end
for _, k in ipairs(EXTENDED_STAT_KEYS) do table.insert(keys, k) end
AppendSummaryBlock(tooltip, delta, keys)
else
AnnotateBaseStatsInline(tooltip, delta)
end
end
end
end
return true
end
pfUI.eqcompare.AnnotateTooltip = AnnotateTooltip
-- add HookScript method if not already existing
GameTooltip.HookScript = GameTooltip.HookScript or HookScript
pfUI.eqcompare.GameTooltipShow = function() AnnotateTooltip(this) end
-- Add Gametooltip Hook
GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow)
end)
+17 -14
View File
@@ -1,5 +1,5 @@
pfUI:RegisterModule("gui", function ()
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate
local Reload, U, CreateConfig, CreateTabFrame, CreateArea, CreateGUIEntry, EntryUpdate, MakeDependent
-- "searchDB" gets populated when CreateConfig is called. The table holds
-- information about the title, its parent buttons and the frame itself:
@@ -594,9 +594,24 @@ pfUI:RegisterModule("gui", function ()
CreateBackdropShadow(pfUI.gui)
table.insert(UISpecialFrames, "pfConfigGUI")
function MakeDependent(child, parent)
local function refresh()
if parent.input:GetChecked() then
child.input:Enable()
child.caption:SetTextColor(1, 1, 1)
else
child.input:Disable()
child.caption:SetTextColor(0.5, 0.5, 0.5)
end
end
refresh()
HookScript(parent.input, "OnClick", refresh)
end
-- make some locals available to thirdparty
pfUI.gui.Reload = Reload
pfUI.gui.CreateConfig = CreateConfig
pfUI.gui.MakeDependent = MakeDependent
pfUI.gui.CreateGUIEntry = CreateGUIEntry
pfUI.gui.UpdaterFunctions = U
@@ -2750,19 +2765,7 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
local baseCompare = CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
local extCompare = CreateConfig(nil, T["Compare Extended Stats (AP/Crit/etc.)"], C.tooltip.compare, "extendedstats", "checkbox")
-- Extended comparison is a sub-option of the base one — gray it out
-- (and disable interaction) whenever base comparison itself is off.
local function UpdateExtCompareGate()
if baseCompare.input:GetChecked() then
extCompare.input:Enable()
extCompare.caption:SetTextColor(1, 1, 1)
else
extCompare.input:Disable()
extCompare.caption:SetTextColor(0.5, 0.5, 0.5)
end
end
UpdateExtCompareGate()
HookScript(baseCompare.input, "OnClick", UpdateExtCompareGate)
MakeDependent(extCompare, baseCompare)
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")