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no select
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@@ -965,7 +965,7 @@ if hasNampower then
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-- Channel interrupted by player - clear ownDebuffs for the channeled spell
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-- via C_Spell.ChannelInfo. DEBUFF_REMOVED fires later (0.5-1s server lag),
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-- causing phantom debuff display without this pre-clear.
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local spellName = select(1, C_Spell.ChannelInfo())
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local spellName = C_Spell.ChannelInfo()
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if spellName then
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local targetGuid = UnitGUID and UnitGUID("target")
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if targetGuid and ownDebuffs[targetGuid] and ownDebuffs[targetGuid][spellName] then
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