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https://github.com/brues-code/pfUI.git
synced 2026-09-28 18:36:01 +00:00
infight: option to show on low health and aggro
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@@ -149,6 +149,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
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pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
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pfUI:UpdateConfig("appearance", "infight", "screen", "0")
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pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
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pfUI:UpdateConfig("appearance", "infight", "health", "1")
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pfUI:UpdateConfig("appearance", "bags", "unusable", "1")
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pfUI:UpdateConfig("appearance", "bags", "unusable_color", ".9,.2,.2,1")
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pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
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@@ -1452,6 +1452,8 @@ pfUI:RegisterModule("gui", "vanilla:tbc", function ()
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CreateConfig(U["nameplates"], T["Nameplate Border Size"], C.appearance.border, "nameplates", "dropdown", pfUI.gui.dropdowns.border)
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CreateConfig(nil) -- spacer
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CreateConfig(U["infight"], T["Enable Combat Glow Effects On Screen Edges"], C.appearance.infight, "screen", "checkbox")
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CreateConfig(U["infight"], T["Enable Aggro Glow Effects On Screen Edges"], C.appearance.infight, "aggro", "checkbox")
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CreateConfig(U["infight"], T["Enable Low Health Glow Effects On Screen Edges"], C.appearance.infight, "health", "checkbox")
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end)
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CreateGUIEntry(T["Settings"], T["Cooldown"], function()
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+16
-9
@@ -1,6 +1,6 @@
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pfUI:RegisterModule("infight", "vanilla:tbc", function ()
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local function OnUpdate()
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if this.mode == 0 then return end
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if not this.infight and not this.aggro and not this.health then return end
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if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
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if not this.fadeValue then this.fadeValue = 1 end
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@@ -12,13 +12,17 @@ pfUI:RegisterModule("infight", "vanilla:tbc", function ()
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end
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this.fadeValue = this.fadeValue + this.fadeModifier
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if C.appearance.infight.screen == "1" and this.screen then
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if UnitAffectingCombat("player") then
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this.screen:Show()
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this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue);
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else
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this.screen:Hide()
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end
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local visible = nil
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if this.infight and UnitAffectingCombat("player") then visible = true end
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if this.aggro and UnitHasAggro("player") > 0 then visible = true end
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if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end
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if UnitIsDeadOrGhost("player") then visible = nil end
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if visible then
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this.screen:Show()
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this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue)
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else
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this.screen:Hide()
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end
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end
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@@ -35,7 +39,10 @@ pfUI:RegisterModule("infight", "vanilla:tbc", function ()
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pfUI.infight.screen:Hide()
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pfUI.infight.UpdateConfig = function(self)
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pfUI.infight.mode = tonumber(C.appearance.infight.screen)
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pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil
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pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil
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pfUI.infight.health = C.appearance.infight.health == "1" and true or nil
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pfUI.infight.screen:Hide()
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end
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pfUI.infight.UpdateConfig()
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