mirror of
https://github.com/brues-code/pfUI.git
synced 2026-10-06 21:50:00 +00:00
rename config variable
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+17
-17
@@ -2,8 +2,8 @@ PlayerFrame:Hide()
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PlayerFrame:UnregisterAllEvents()
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pfUI.uf.player = CreateFrame("Button",nil,UIParent)
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pfUI.uf.player:SetWidth(pfUI.config.unitframes.player.width)
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pfUI.uf.player:SetHeight(pfUI.config.unitframes.player.height+pfUI.config.unitframes.player.pheight)
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pfUI.uf.player:SetWidth(pfUI_config.unitframes.player.width)
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pfUI.uf.player:SetHeight(pfUI_config.unitframes.player.height+pfUI_config.unitframes.player.pheight)
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pfUI.uf.player:SetPoint("BOTTOMRIGHT", UIParent, "BOTTOM", -75, 125)
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pfUI.uf.player:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
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pfUI.uf.player:SetScript("OnClick", function ()
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@@ -85,9 +85,9 @@ pfUI.uf.player:SetScript("OnUpdate", function()
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local hpDiff = abs(hpReal - hpDisplay)
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if hpDisplay < hpReal then
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pfUI.uf.player.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI.config.unitframes.animation_speed))
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pfUI.uf.player.hp.bar:SetValue(hpDisplay + ceil(hpDiff / pfUI_config.unitframes.animation_speed))
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elseif hpDisplay > hpReal then
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pfUI.uf.player.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI.config.unitframes.animation_speed))
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pfUI.uf.player.hp.bar:SetValue(hpDisplay - ceil(hpDiff / pfUI_config.unitframes.animation_speed))
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end
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local powerDisplay = pfUI.uf.player.power.bar:GetValue()
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@@ -95,15 +95,15 @@ pfUI.uf.player:SetScript("OnUpdate", function()
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local powerDiff = abs(powerReal - powerDisplay)
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if powerDisplay < powerReal then
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pfUI.uf.player.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI.config.unitframes.animation_speed))
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pfUI.uf.player.power.bar:SetValue(powerDisplay + ceil(powerDiff / pfUI_config.unitframes.animation_speed))
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elseif powerDisplay > powerReal then
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pfUI.uf.player.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI.config.unitframes.animation_speed))
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pfUI.uf.player.power.bar:SetValue(powerDisplay - ceil(powerDiff / pfUI_config.unitframes.animation_speed))
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end
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end)
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pfUI.uf.player.hp = CreateFrame("Frame",nil, pfUI.uf.player)
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pfUI.uf.player.hp:SetBackdrop(pfUI.backdrop)
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pfUI.uf.player.hp:SetHeight(pfUI.config.unitframes.player.height)
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pfUI.uf.player.hp:SetHeight(pfUI_config.unitframes.player.height)
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pfUI.uf.player.hp:SetPoint("TOPRIGHT",pfUI.uf.player,"TOPRIGHT")
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pfUI.uf.player.hp:SetPoint("TOPLEFT",pfUI.uf.player,"TOPLEFT")
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@@ -195,9 +195,9 @@ for i=1, 16 do
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pfUI.uf.player.buff.buffs[i]:RegisterForClicks("RightButtonUp")
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pfUI.uf.player.buff.buffs[i]:ClearAllPoints()
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pfUI.uf.player.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI.config.unitframes.buff_size - pfUI.config.unitframes.buff_size -1 , 1*row + pfUI.config.unitframes.buff_size*row +1)
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pfUI.uf.player.buff.buffs[i]:SetWidth(pfUI.config.unitframes.buff_size)
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pfUI.uf.player.buff.buffs[i]:SetHeight(pfUI.config.unitframes.buff_size)
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pfUI.uf.player.buff.buffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.buff_size - pfUI_config.unitframes.buff_size -1 , 1*row + pfUI_config.unitframes.buff_size*row +1)
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pfUI.uf.player.buff.buffs[i]:SetWidth(pfUI_config.unitframes.buff_size)
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pfUI.uf.player.buff.buffs[i]:SetHeight(pfUI_config.unitframes.buff_size)
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pfUI.uf.player.buff.buffs[i]:SetNormalTexture(nil)
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pfUI.uf.player.buff.buffs[i]:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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@@ -228,7 +228,7 @@ function pfUI.uf.player.buff.RefreshBuffs()
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for i=1, 16 do
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local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HELPFUL"))
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pfUI.uf.player.buff.buffs[i]:SetBackdrop(
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{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")), tile = false, tileSize = pfUI.config.unitframes.buff_size,
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{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HELPFUL")), tile = false, tileSize = pfUI_config.unitframes.buff_size,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border", edgeSize = 8,
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insets = { left = 0, right = 0, top = 0, bottom = 0}
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})
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@@ -282,10 +282,10 @@ for i=1, 16 do
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if pfUI.uf.player.buff.buffs[1]:IsShown() then top = top + 1 end
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if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
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pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI.config.unitframes.debuff_size - pfUI.config.unitframes.debuff_size -1 , 1*row + pfUI.config.unitframes.debuff_size*row +1)
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pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT", (i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 , 1*row + pfUI_config.unitframes.debuff_size*row +1)
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pfUI.uf.player.debuff.debuffs[i]:SetWidth(pfUI.config.unitframes.debuff_size)
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pfUI.uf.player.debuff.debuffs[i]:SetHeight(pfUI.config.unitframes.debuff_size)
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pfUI.uf.player.debuff.debuffs[i]:SetWidth(pfUI_config.unitframes.debuff_size)
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pfUI.uf.player.debuff.debuffs[i]:SetHeight(pfUI_config.unitframes.debuff_size)
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pfUI.uf.player.debuff.debuffs[i]:SetNormalTexture(nil)
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pfUI.uf.player.debuff.debuffs[i]:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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@@ -321,13 +321,13 @@ function pfUI.uf.player.debuff.RefreshBuffs()
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if pfUI.uf.player.buff.buffs[9]:IsShown() then top = top + 1 end
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pfUI.uf.player.debuff.debuffs[i]:SetPoint("BOTTOMLEFT", pfUI.uf.player, "TOPLEFT",
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(i-8*row)*1 + (i-8*row)*pfUI.config.unitframes.debuff_size - pfUI.config.unitframes.debuff_size -1 ,
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1*row + pfUI.config.unitframes.debuff_size*row +1 + (top*(pfUI.config.unitframes.debuff_size+1))
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(i-8*row)*1 + (i-8*row)*pfUI_config.unitframes.debuff_size - pfUI_config.unitframes.debuff_size -1 ,
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1*row + pfUI_config.unitframes.debuff_size*row +1 + (top*(pfUI_config.unitframes.debuff_size+1))
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)
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local stacks = GetPlayerBuffApplications(GetPlayerBuff(i-1,"HARMFUL"))
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pfUI.uf.player.debuff.debuffs[i]:SetBackdrop(
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{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")), tile = false, tileSize = pfUI.config.unitframes.debuff_size,
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{ bgFile = GetPlayerBuffTexture(GetPlayerBuff(i-1,"HARMFUL")), tile = false, tileSize = pfUI_config.unitframes.debuff_size,
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edgeFile = "Interface\\AddOns\\pfUI\\img\\border_col", edgeSize = 8,
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insets = { left = 0, right = 0, top = 0, bottom = 0}
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})
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