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https://github.com/brues-code/pfUI.git
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libcast: rename texture to a unique variable name
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+9
-9
@@ -159,10 +159,10 @@ libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_DAMAGE")
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libcast:RegisterEvent("CHAT_MSG_SPELL_CREATURE_VS_CREATURE_BUFF")
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-- scan for textures
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local texture = nil
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hooksecurefunc("UseAction", function(id) texture = GetActionTexture(id) end)
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hooksecurefunc("CastSpell", function(id, bookType) texture = GetSpellTexture(id, bookType) end)
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hooksecurefunc("UseContainerItem", function(id, index) texture = GetContainerItemInfo(id, index) end)
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local lastcasttex = nil
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hooksecurefunc("UseAction", function(id) lastcasttex = GetActionTexture(id) end)
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hooksecurefunc("CastSpell", function(id, bookType) lastcasttex = GetSpellTexture(id, bookType) end)
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hooksecurefunc("UseContainerItem", function(id, index) lastcasttex = GetContainerItemInfo(id, index) end)
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-- player spells
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libcast:RegisterEvent("SPELLCAST_START")
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@@ -178,7 +178,7 @@ libcast:RegisterEvent("PLAYER_TARGET_CHANGED")
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libcast:SetScript("OnEvent", function()
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-- Fill database with player casts
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if event == "SPELLCAST_START" then
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local icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or texture
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local icon = L["spells"][arg1] and L["spells"][arg1].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg1].icon) or lastcasttex
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-- add cast action to the database
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this.db[player].cast = arg1
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this.db[player].start = GetTime()
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@@ -190,7 +190,7 @@ libcast:SetScript("OnEvent", function()
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L["spells"][arg1].icon = L["spells"][arg1].icon or icon
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L["spells"][arg1].t = L["spells"][arg1].t or arg2
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end
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texture = nil
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lastcasttex = nil
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elseif event == "SPELLCAST_STOP" or event == "SPELLCAST_FAILED" or event == "SPELLCAST_INTERRUPTED" then
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if this.db[player] and not this.db[player].channel then
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-- remove cast action to the database
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@@ -200,7 +200,7 @@ libcast:SetScript("OnEvent", function()
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this.db[player].icon = nil
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this.db[player].channel = nil
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else
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texture = nil
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lastcasttex = nil
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end
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elseif event == "SPELLCAST_DELAYED" then
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if this.db[player].cast then
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@@ -211,9 +211,9 @@ libcast:SetScript("OnEvent", function()
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this.db[player].cast = arg2
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this.db[player].start = GetTime()
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this.db[player].casttime = arg1
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this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or texture
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this.db[player].icon = L["spells"][arg2] and L["spells"][arg2].icon and string.format("%s%s", "Interface\\Icons\\", L["spells"][arg2].icon) or lastcasttex
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this.db[player].channel = true
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texture = nil
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lastcasttex = nil
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elseif event == "SPELLCAST_CHANNEL_STOP" then
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if this.db[player] and this.db[player].channel then
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-- remove cast action to the database
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