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nameplates: unify all combat colors in one table
This commit is contained in:
+24
-8
@@ -10,6 +10,14 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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["FRIENDLY_PLAYER"] = { .2, .6, 1, .8 }
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}
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local combatstate = {
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["NOTHREAT"] = { r = .7, g = .7, b = .2, a = 1 },
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["THREAT"] = { r = .7, g = .2, b = .2, a = 1 },
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["CASTING"] = { r = .7, g = .2, b = .7, a = 1 },
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["STUN"] = { r = .2, g = .7, b = .7, a = 1 },
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["NONE"] = { r = .2, g = .2, b = .2, a = 1 },
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}
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local elitestrings = {
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["elite"] = "+",
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["rareelite"] = "R+",
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@@ -585,18 +593,21 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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if superwow_active and C.nameplates.outcombatstate == "1" then
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local guid = plate.parent:GetName(1) or ""
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local target = guid.."target"
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local color = combatstate.NONE
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-- determine color based on combat state
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if UnitAffectingCombat("player") and UnitAffectingCombat(guid) and not UnitCanAssist("player", guid) then
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if UnitIsUnit(target, "player") then
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plate.health.backdrop:SetBackdropBorderColor(.7,.2,.2,1)
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color = combatstate.THREAT
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elseif UnitExists(target) or UnitIsPlayer(guid) then
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plate.health.backdrop:SetBackdropBorderColor(.7,.7,.2,1)
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color = combatstate.NOTHREAT
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else
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plate.health.backdrop:SetBackdropBorderColor(.2,.7,.7,1)
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color = combatstate.STUN
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end
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else
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plate.health.backdrop:SetBackdropBorderColor(.2,.2,.2,1)
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end
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-- set border color
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plate.health.backdrop:SetBackdropBorderColor(color.r, color.g, color.b, color.a)
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elseif target and C.nameplates.targethighlight == "1" then
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plate.health.backdrop:SetBackdropBorderColor(plate.health.hlr, plate.health.hlg, plate.health.hlb, plate.health.hla)
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elseif C.nameplates.outfriendlynpc == "1" and unittype == "FRIENDLY_NPC" then
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@@ -715,15 +726,20 @@ pfUI:RegisterModule("nameplates", "vanilla:tbc", function ()
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if superwow_active and C.nameplates.barcombatstate == "1" then
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local guid = plate.parent:GetName(1) or ""
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local target = guid.."target"
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local color = combatstate.NONE
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-- determine color based on combat state
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if UnitAffectingCombat("player") and UnitAffectingCombat(guid) and not UnitCanAssist("player", guid) then
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if UnitIsUnit(target, "player") then
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r, g, b, a = .7, .2, .2, 1
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color = combatstate.THREAT
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elseif UnitExists(target) or UnitIsPlayer(guid) then
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r, g, b, a = .7, .7, .2, 1
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color = combatstate.NOTHREAT
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else
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r, g, b, a = .2, .7, .7, 1
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color = combatstate.STUN
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end
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-- override healthbar color
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r, g, b, a = color.r, color.g, color.b, color.a
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end
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end
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