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https://github.com/brues-code/pfUI.git
synced 2026-09-29 10:46:03 +00:00
Show spell and unit IDs on tooltips
Add "Show Spell IDs" and "Show Unit IDs" options alongside the existing item-ID line. Spell IDs come from GameTooltip:GetSpell() on spell tooltips and from the aura's spellId on unit-aura tooltips; unit IDs come from C_CreatureInfo.GetCreatureID on the mouseover unit's GUID (skipped for players and guarded when the GUID carries no entry).
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@@ -785,6 +785,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
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pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
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pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
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pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
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pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
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pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
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pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
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pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
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+3
-1
@@ -2773,20 +2773,22 @@ pfUI:RegisterModule("gui", function ()
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CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
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CreateConfig(nil, T["Items"], nil, nil, "header")
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CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
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CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
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CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
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CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
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CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
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CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
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CreateConfig(nil, T["Spells"], nil, nil, "header")
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CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
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CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
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CreateConfig(nil, T["Units"], nil, nil, "header")
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CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
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CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
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CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
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CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
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CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
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end)
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CreateGUIEntry(T["Castbar"], T["General"], function()
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+23
-7
@@ -273,11 +273,14 @@ pfUI:RegisterModule("tooltip", function ()
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local unit = pfUI.tooltip:GetUnit()
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pfUI.tooltip:UpdateBuffs(unit)
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if unit == "none" then
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-- process item tooltips
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if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
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local _, _, itemID = GameTooltip:GetItem()
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GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
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GameTooltip:Show()
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elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
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local _, _, spellID = GameTooltip:GetSpell()
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GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
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GameTooltip:Show()
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end
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return
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@@ -344,6 +347,13 @@ pfUI:RegisterModule("tooltip", function ()
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end
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end
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if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
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local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
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if npcID then
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GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
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end
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end
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if hp and hpm then
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if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
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if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
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@@ -352,16 +362,22 @@ pfUI:RegisterModule("tooltip", function ()
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GameTooltip:Show()
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end
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if C.tooltip.aurasource == "1" then
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if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
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hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
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local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
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if not aura then return end
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local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
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if not caster and aura.sourceGUID then
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caster = UnitNameFromGUID(aura.sourceGUID)
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if C.tooltip.aurasource == "1" then
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local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
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if not caster and aura.sourceGUID then
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caster = UnitNameFromGUID(aura.sourceGUID)
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end
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if caster and caster ~= "" then
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self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
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end
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end
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if C.tooltip.spellid == "1" then
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self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
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end
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if not caster or caster == "" then return end
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self:AddLine(T["Cast by"] .. ": " .. caster, .7, .7, 1)
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self:Show()
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end)
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end
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