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utilize SetUnitAura
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+3
-50
@@ -76,55 +76,8 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function ()
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buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
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end
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else
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-- Fallback: try UnitBuff/UnitDebuff API which may be more reliable in some cases
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local fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId
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local maxSlots = buff.btype == "HELPFUL" and 32 or 16
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if buff.id >= 1 and buff.id <= maxSlots then
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if buff.btype == "HELPFUL" and C.buffs.buffs == "1" then
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for i = 1, maxSlots do
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local tex, stacks, dtype, spellId = UnitBuff("player", i)
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if tex and i == buff.id then
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fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId = tex, stacks, dtype, spellId
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break
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end
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if not tex then break end
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end
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elseif buff.btype == "HARMFUL" and C.buffs.debuffs == "1" then
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for i = 1, maxSlots do
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local tex, stacks, dtype, spellId = UnitDebuff("player", i)
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if tex and i == buff.id then
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fallbackTexture, fallbackStacks, fallbackDispelType, fallbackSpellId = tex, stacks, dtype, spellId
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break
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end
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if not tex then break end
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end
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end
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end
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if fallbackTexture then
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buff.mode = buff.btype
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buff.fallbackSpellId = fallbackSpellId
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buff.texture:SetTexture(fallbackTexture)
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if buff.btype == "HARMFUL" then
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if fallbackDispelType == "Magic" then
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buff.backdrop:SetBackdropBorderColor(0,1,1,1)
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elseif fallbackDispelType == "Poison" then
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buff.backdrop:SetBackdropBorderColor(0,1,0,1)
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elseif fallbackDispelType == "Curse" then
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buff.backdrop:SetBackdropBorderColor(1,0,1,1)
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elseif fallbackDispelType == "Disease" then
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buff.backdrop:SetBackdropBorderColor(1,1,0,1)
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else
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buff.backdrop:SetBackdropBorderColor(1,0,0,1)
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end
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else
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buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
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end
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else
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buff:Hide()
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return
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end
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buff:Hide()
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return
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end
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buff:Show()
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@@ -172,7 +125,7 @@ pfUI:RegisterModule("buff", "vanilla:tbc", function ()
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buff:SetScript("OnEnter", function()
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GameTooltip:SetOwner(this, "ANCHOR_BOTTOMRIGHT")
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if this.mode == this.btype then
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GameTooltip:SetPlayerBuff(this.bid)
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GameTooltip:SetUnitAura("player", this.id, this.btype)
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if IsShiftKeyDown() then
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local texture = GetPlayerBuffTexture(this.bid)
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