mirror of
https://github.com/brues-code/pfUI.git
synced 2026-09-29 10:46:03 +00:00
codestyle: remove trailing semicolons
This commit is contained in:
+35
-35
@@ -71,14 +71,14 @@ pfUI:RegisterModule("chat", function ()
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if pfUI.chat.left.panelTop.proxy.enabled == false then return end
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if arg2 ~= UnitName("player") and arg2 ~= forwardto and forwardto ~= UnitName("player") then
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SendChatMessage("[" .. arg2 .. "]: " .. arg1, "WHISPER", nil, forwardto);
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SendChatMessage("[" .. arg2 .. "]: " .. arg1, "WHISPER", nil, forwardto)
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end
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if arg2 == forwardto then
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local isForward, _, name, message = string.find(arg1, "(.*): (.*)")
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if isForward then
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SendChatMessage(message, "WHISPER", nil, name);
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SendChatMessage("-> " .. name, "WHISPER", nil, forwardto);
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SendChatMessage(message, "WHISPER", nil, name)
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SendChatMessage("-> " .. name, "WHISPER", nil, forwardto)
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end
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end
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end)
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@@ -88,7 +88,7 @@ pfUI:RegisterModule("chat", function ()
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pfUI.chat.left.panelTop.proxyName:SetHeight(100)
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pfUI.chat.left.panelTop.proxyName:SetWidth(200)
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pfUI.chat.left.panelTop.proxyName:SetBackdrop(pfUI.backdrop)
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pfUI.chat.left.panelTop.proxyName:SetScript("OnShow", function()
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pfUI.chat.left.panelTop.proxyName:SetScript("OnShow", function()
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pfUI.chat.left.panelTop.proxyName.input:SetText(pfUI.chat.left.panelTop.proxy.forwardto)
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end)
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@@ -337,22 +337,22 @@ pfUI:RegisterModule("chat", function ()
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FCF_SetLocked(ChatFrame1, 1)
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FCF_SetWindowName(ChatFrame1, GENERAL)
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FCF_SetWindowColor(ChatFrame1, 0, 0, 0);
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FCF_SetWindowAlpha(ChatFrame1, 0);
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FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame1, 0)
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FCF_SetChatWindowFontSize(ChatFrame1, 12)
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-- set position of Combat
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if not ChatFrame2:IsShown() then
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FCF_OpenNewWindow("Combat Log")
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end
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FCF_SetLocked(ChatFrame2, 1);
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FCF_SetWindowName(ChatFrame2, COMBAT_LOG);
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FCF_SetWindowColor(ChatFrame2, 0, 0, 0);
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FCF_SetWindowAlpha(ChatFrame2, 0);
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FCF_SetLocked(ChatFrame2, 1)
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FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
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FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame2, 0)
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FCF_SetChatWindowFontSize(ChatFrame2, 12)
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ChatFrame_RemoveAllChannels(ChatFrame2);
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ChatFrame_RemoveAllMessageGroups(ChatFrame2);
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ChatFrame_ActivateCombatMessages(ChatFrame2);
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ChatFrame_RemoveAllChannels(ChatFrame2)
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ChatFrame_RemoveAllMessageGroups(ChatFrame2)
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ChatFrame_ActivateCombatMessages(ChatFrame2)
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-- set position of Loot & Spam
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if not ChatFrame3:IsShown() then
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@@ -360,19 +360,19 @@ pfUI:RegisterModule("chat", function ()
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end
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FCF_SetLocked(ChatFrame3, 1)
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FCF_SetWindowName(ChatFrame3, "Loot & Spam")
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FCF_SetWindowColor(ChatFrame3, 0, 0, 0);
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FCF_SetWindowAlpha(ChatFrame3, 0);
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FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
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FCF_SetWindowAlpha(ChatFrame3, 0)
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FCF_SetChatWindowFontSize(ChatFrame3, 12)
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FCF_UnDockFrame(ChatFrame3)
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FCF_SetTabPosition(ChatFrame3, 0);
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FCF_SetTabPosition(ChatFrame3, 0)
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ChatFrame3:ClearAllPoints()
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ChatFrame3:SetPoint("TOPLEFT", pfUI.chat.right ,"TOPLEFT", 5, -25)
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ChatFrame3:SetPoint("BOTTOMRIGHT", pfUI.chat.right ,"BOTTOMRIGHT", -5, 25)
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-- save positions on logout
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ChatFrame1:SetUserPlaced(1);
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ChatFrame2:SetUserPlaced(1);
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ChatFrame3:SetUserPlaced(1);
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ChatFrame1:SetUserPlaced(1)
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ChatFrame2:SetUserPlaced(1)
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ChatFrame3:SetUserPlaced(1)
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end
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function pfUI.chat.SetupChannels()
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@@ -408,46 +408,46 @@ pfUI:RegisterModule("chat", function ()
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-- Need to draw the dock regions for a frame to define their rects
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if ( not ChatFrame1.init ) then
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for i=1, NUM_CHAT_WINDOWS do
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getglobal("ChatFrame"..i.."TabDockRegion"):Show();
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FCF_UpdateButtonSide(getglobal("ChatFrame"..i));
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getglobal("ChatFrame"..i.."TabDockRegion"):Show()
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FCF_UpdateButtonSide(getglobal("ChatFrame"..i))
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end
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ChatFrame1.init = 1;
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return;
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ChatFrame1.init = 1
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return
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elseif ( ChatFrame1.init == 1 ) then
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for i=1, NUM_CHAT_WINDOWS do
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getglobal("ChatFrame"..i.."TabDockRegion"):Hide();
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getglobal("ChatFrame"..i.."TabDockRegion"):Hide()
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end
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ChatFrame1.init = 2;
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ChatFrame1.init = 2
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end
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-- Detect if mouse is over any chat frames and if so show their tabs, if not hide them
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local chatFrame, chatTab;
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local chatFrame, chatTab
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if ( MOVING_CHATFRAME ) then
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-- Set buttons to the left or right side of the frame
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-- If the the side of the buttons changes and the frame is the default frame, then set every docked frames buttons to the same side
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local updateAllButtons = nil;
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local updateAllButtons = nil
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if (FCF_UpdateButtonSide(MOVING_CHATFRAME) and MOVING_CHATFRAME == DEFAULT_CHAT_FRAME ) then
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updateAllButtons = 1;
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updateAllButtons = 1
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end
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local dockRegion;
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local dockRegion
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for index, value in DOCKED_CHAT_FRAMES do
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if ( updateAllButtons ) then
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FCF_UpdateButtonSide(value);
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FCF_UpdateButtonSide(value)
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end
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dockRegion = getglobal(value:GetName().."TabDockRegion");
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dockRegion = getglobal(value:GetName().."TabDockRegion")
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if ( MouseIsOver(dockRegion) and MOVING_CHATFRAME ~= DEFAULT_CHAT_FRAME ) then
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dockRegion:Show();
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dockRegion:Show()
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else
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dockRegion:Hide();
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dockRegion:Hide()
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end
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end
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end
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-- If the default chat frame is resizing, then resize the dock
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if ( DEFAULT_CHAT_FRAME.resizing ) then
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FCF_DockUpdate();
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FCF_DockUpdate()
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end
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end
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@@ -488,7 +488,7 @@ pfUI:RegisterModule("chat", function ()
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ChatFrameEditBox:SetAltArrowKeyMode(false)
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local default = " " .. "%s" .. "|r:" .. "\32"
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CHAT_CHANNEL_GET = "%s" .. "|r:" .. "\32";
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CHAT_CHANNEL_GET = "%s" .. "|r:" .. "\32"
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CHAT_GUILD_GET = '[G]' .. default
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CHAT_OFFICER_GET = '[O]'.. default
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CHAT_PARTY_GET = '[P]' .. default
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