mirror of
https://github.com/brues-code/pfUI.git
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codestyle: remove trailing semicolons
This commit is contained in:
+29
-29
@@ -18,23 +18,23 @@ pfUI:RegisterModule("panel", function ()
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pfUI.panel:SetScript("OnEvent", function()
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if event == "PLAYER_ENTERING_WORLD" then
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pfUI.panel:UpdateGold()
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pfUI.panel:UpdateRepair();
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pfUI.panel:UpdateRepair()
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pfUI.panel:UpdateExp()
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pfUI.panel:UpdateFriend()
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pfUI.panel:UpdateGuild();
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pfUI.panel:UpdateRepair();
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pfUI.panel:UpdateZone();
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pfUI.panel:UpdateGuild()
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pfUI.panel:UpdateRepair()
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pfUI.panel:UpdateZone()
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elseif event == "PLAYER_MONEY" then
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pfUI.panel:UpdateGold()
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pfUI.panel:UpdateRepair();
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pfUI.panel:UpdateRepair()
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elseif event == "PLAYER_XP_UPDATE" then
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pfUI.panel:UpdateExp()
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elseif event == "FRIENDLIST_UPDATE" then
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pfUI.panel:UpdateFriend()
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elseif event == "GUILD_ROSTER_UPDATE" or event == "PLAYER_GUILD_UPDATE" then
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pfUI.panel:UpdateGuild();
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pfUI.panel:UpdateGuild()
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elseif event == "PLAYER_REGEN_ENABLED" or event == "PLAYER_DEAD" then
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pfUI.panel:UpdateRepair();
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pfUI.panel:UpdateRepair()
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elseif event == "MINIMAP_ZONE_CHANGED" then
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pfUI.panel:UpdateZone()
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end
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@@ -46,11 +46,11 @@ pfUI:RegisterModule("panel", function ()
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if GetTime() >= pfUI.panel.clock.tick + 1 then
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pfUI.panel.clock.tick = GetTime()
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pfUI.panel:OutputPanel("time", date("%H:%M:%S"))
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local _, _, lag = GetNetStats();
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local fps = floor(GetFramerate());
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local _, _, lag = GetNetStats()
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local fps = floor(GetFramerate())
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pfUI.panel:OutputPanel("fps", floor(GetFramerate()) .. " fps & " .. lag .. " ms")
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end
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end);
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end)
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-- Update "exp"
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function pfUI.panel:UpdateExp ()
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@@ -147,12 +147,12 @@ pfUI:RegisterModule("panel", function ()
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-- Update "friends"
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function pfUI.panel:UpdateFriend ()
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local online = 0;
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local all = GetNumFriends();
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local online = 0
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local all = GetNumFriends()
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for friendIndex=1, all do
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friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex);
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friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
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if ( friend_connected ) then
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online = online + 1;
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online = online + 1
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end
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end
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pfUI.panel:OutputPanel("friends", "Friends: " .. online)
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@@ -161,8 +161,8 @@ pfUI:RegisterModule("panel", function ()
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-- Update "guild"
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function pfUI.panel:UpdateGuild ()
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GuildRoster()
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local online = GetNumGuildMembers();
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local all = GetNumGuildMembers(true);
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local online = GetNumGuildMembers()
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local all = GetNumGuildMembers(true)
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pfUI.panel:OutputPanel("guild", "Guild: "..online)
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end
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@@ -170,29 +170,29 @@ pfUI:RegisterModule("panel", function ()
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local repairToolTip = CreateFrame('GameTooltip', "repairToolTip", this, "GameTooltipTemplate")
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function pfUI.panel:UpdateRepair ()
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local slotnames = { "Head", "Shoulder", "Chest", "Wrist",
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"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", };
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local id, hasItem, repairCost;
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local itemName, durability, tmpText, midpt, lval, rval;
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"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", }
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local id, hasItem, repairCost
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local itemName, durability, tmpText, midpt, lval, rval
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duraLowestslotName = nil;
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repPercent = 100;
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lowestPercent = 100;
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duraLowestslotName = nil
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repPercent = 100
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lowestPercent = 100
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for i,slotName in pairs(slotnames) do
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id, _ = GetInventorySlotInfo(slotName.. "Slot");
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id, _ = GetInventorySlotInfo(slotName.. "Slot")
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repairToolTip:Hide()
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repairToolTip:SetOwner(this, "ANCHOR_LEFT");
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hasItem, _, repCost = repairToolTip:SetInventoryItem("player", id);
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repairToolTip:SetOwner(this, "ANCHOR_LEFT")
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hasItem, _, repCost = repairToolTip:SetInventoryItem("player", id)
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if (not hasItem) then repairToolTip:ClearLines()
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else
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for i=1, 30, 1 do
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tmpText = getglobal("repairToolTipTextLeft"..i);
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tmpText = getglobal("repairToolTipTextLeft"..i)
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if (tmpText ~= nil) and (tmpText:GetText()) then
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local searchstr = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
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_, _, lval, rval = string.find(tmpText:GetText(), searchstr);
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_, _, lval, rval = string.find(tmpText:GetText(), searchstr)
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if (lval and rval) then
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repPercent = math.floor(lval / rval * 100)
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break;
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break
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end
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end
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end
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@@ -207,7 +207,7 @@ pfUI:RegisterModule("panel", function ()
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function pfUI.panel:UpdateZone ()
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local tooltip = function ()
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local posX, posY = GetPlayerMapPosition("player");
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local posX, posY = GetPlayerMapPosition("player")
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local real = GetRealZoneText()
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local sub = GetSubZoneText()
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GameTooltip:ClearLines()
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