codestyle: remove trailing semicolons

This commit is contained in:
shagu
2016-11-09 23:20:26 +01:00
parent 37fdaa5367
commit ba72fc39da
20 changed files with 219 additions and 219 deletions
+29 -29
View File
@@ -18,23 +18,23 @@ pfUI:RegisterModule("panel", function ()
pfUI.panel:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
pfUI.panel:UpdateGold()
pfUI.panel:UpdateRepair();
pfUI.panel:UpdateRepair()
pfUI.panel:UpdateExp()
pfUI.panel:UpdateFriend()
pfUI.panel:UpdateGuild();
pfUI.panel:UpdateRepair();
pfUI.panel:UpdateZone();
pfUI.panel:UpdateGuild()
pfUI.panel:UpdateRepair()
pfUI.panel:UpdateZone()
elseif event == "PLAYER_MONEY" then
pfUI.panel:UpdateGold()
pfUI.panel:UpdateRepair();
pfUI.panel:UpdateRepair()
elseif event == "PLAYER_XP_UPDATE" then
pfUI.panel:UpdateExp()
elseif event == "FRIENDLIST_UPDATE" then
pfUI.panel:UpdateFriend()
elseif event == "GUILD_ROSTER_UPDATE" or event == "PLAYER_GUILD_UPDATE" then
pfUI.panel:UpdateGuild();
pfUI.panel:UpdateGuild()
elseif event == "PLAYER_REGEN_ENABLED" or event == "PLAYER_DEAD" then
pfUI.panel:UpdateRepair();
pfUI.panel:UpdateRepair()
elseif event == "MINIMAP_ZONE_CHANGED" then
pfUI.panel:UpdateZone()
end
@@ -46,11 +46,11 @@ pfUI:RegisterModule("panel", function ()
if GetTime() >= pfUI.panel.clock.tick + 1 then
pfUI.panel.clock.tick = GetTime()
pfUI.panel:OutputPanel("time", date("%H:%M:%S"))
local _, _, lag = GetNetStats();
local fps = floor(GetFramerate());
local _, _, lag = GetNetStats()
local fps = floor(GetFramerate())
pfUI.panel:OutputPanel("fps", floor(GetFramerate()) .. " fps & " .. lag .. " ms")
end
end);
end)
-- Update "exp"
function pfUI.panel:UpdateExp ()
@@ -147,12 +147,12 @@ pfUI:RegisterModule("panel", function ()
-- Update "friends"
function pfUI.panel:UpdateFriend ()
local online = 0;
local all = GetNumFriends();
local online = 0
local all = GetNumFriends()
for friendIndex=1, all do
friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex);
friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if ( friend_connected ) then
online = online + 1;
online = online + 1
end
end
pfUI.panel:OutputPanel("friends", "Friends: " .. online)
@@ -161,8 +161,8 @@ pfUI:RegisterModule("panel", function ()
-- Update "guild"
function pfUI.panel:UpdateGuild ()
GuildRoster()
local online = GetNumGuildMembers();
local all = GetNumGuildMembers(true);
local online = GetNumGuildMembers()
local all = GetNumGuildMembers(true)
pfUI.panel:OutputPanel("guild", "Guild: "..online)
end
@@ -170,29 +170,29 @@ pfUI:RegisterModule("panel", function ()
local repairToolTip = CreateFrame('GameTooltip', "repairToolTip", this, "GameTooltipTemplate")
function pfUI.panel:UpdateRepair ()
local slotnames = { "Head", "Shoulder", "Chest", "Wrist",
"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", };
local id, hasItem, repairCost;
local itemName, durability, tmpText, midpt, lval, rval;
"Hands", "Waist", "Legs", "Feet", "MainHand", "SecondaryHand", "Ranged", }
local id, hasItem, repairCost
local itemName, durability, tmpText, midpt, lval, rval
duraLowestslotName = nil;
repPercent = 100;
lowestPercent = 100;
duraLowestslotName = nil
repPercent = 100
lowestPercent = 100
for i,slotName in pairs(slotnames) do
id, _ = GetInventorySlotInfo(slotName.. "Slot");
id, _ = GetInventorySlotInfo(slotName.. "Slot")
repairToolTip:Hide()
repairToolTip:SetOwner(this, "ANCHOR_LEFT");
hasItem, _, repCost = repairToolTip:SetInventoryItem("player", id);
repairToolTip:SetOwner(this, "ANCHOR_LEFT")
hasItem, _, repCost = repairToolTip:SetInventoryItem("player", id)
if (not hasItem) then repairToolTip:ClearLines()
else
for i=1, 30, 1 do
tmpText = getglobal("repairToolTipTextLeft"..i);
tmpText = getglobal("repairToolTipTextLeft"..i)
if (tmpText ~= nil) and (tmpText:GetText()) then
local searchstr = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
_, _, lval, rval = string.find(tmpText:GetText(), searchstr);
_, _, lval, rval = string.find(tmpText:GetText(), searchstr)
if (lval and rval) then
repPercent = math.floor(lval / rval * 100)
break;
break
end
end
end
@@ -207,7 +207,7 @@ pfUI:RegisterModule("panel", function ()
function pfUI.panel:UpdateZone ()
local tooltip = function ()
local posX, posY = GetPlayerMapPosition("player");
local posX, posY = GetPlayerMapPosition("player")
local real = GetRealZoneText()
local sub = GetSubZoneText()
GameTooltip:ClearLines()