codestyle: remove trailing semicolons

This commit is contained in:
shagu
2016-11-09 23:20:26 +01:00
parent 37fdaa5367
commit ba72fc39da
20 changed files with 219 additions and 219 deletions
+7 -7
View File
@@ -146,7 +146,7 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.powerText:SetText( "|cff" .. levelcolor .. level .. "|r " .. name)
pfUI.uf.target.powerText:SetWidth(pfUI.uf.target:GetWidth() -30 - pfUI.uf.target.hpText:GetStringWidth())
PowerColor = ManaBarColor[UnitPowerType("target")];
PowerColor = ManaBarColor[UnitPowerType("target")]
pfUI.uf.target.power.bar:SetStatusBarColor(PowerColor.r + .5, PowerColor.g +.5, PowerColor.b +.5, 1)
pfUI.uf.target.power.bar:SetMinMaxValues(0, UnitManaMax("target"))
@@ -246,7 +246,7 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.hp.bar.portrait:SetScript("OnShow", function() this:Update() end)
function pfUI.uf.target.hp.bar.portrait.Update()
pfUI.uf.target.hp.bar.portrait:SetUnit("target");
pfUI.uf.target.hp.bar.portrait:SetUnit("target")
pfUI.uf.target.hp.bar.portrait:SetCamera(0)
pfUI.uf.target.hp.bar.portrait:SetAlpha(0.10)
end
@@ -295,7 +295,7 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.combopoints:RegisterEvent("PLAYER_COMBO_POINTS")
pfUI.uf.target.combopoints:RegisterEvent("UNIT_DISPLAYPOWER")
pfUI.uf.target.combopoints:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.uf.target.combopoints:RegisterEvent('UNIT_ENERGY');
pfUI.uf.target.combopoints:RegisterEvent('UNIT_ENERGY')
pfUI.uf.target.combopoints:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.uf.target.combopoint1 = CreateFrame("Frame")
@@ -421,8 +421,8 @@ pfUI:RegisterModule("target", function ()
pfUI.uf.target.debuff.debuffs[i]:RegisterForClicks("RightButtonUp")
pfUI.uf.target.debuff.debuffs[i]:ClearAllPoints()
local row = 0;
local top = 0;
local row = 0
local top = 0
if i > 8 then row = 1 end
if pfUI.uf.target.buff.buffs[1]:IsShown() then top = top + 1 end
if pfUI.uf.target.buff.buffs[9]:IsShown() then top = top + 1 end
@@ -449,8 +449,8 @@ pfUI:RegisterModule("target", function ()
function pfUI.uf.target.debuff.RefreshBuffs()
for i=1, 16 do
local row = 0;
local top = 0;
local row = 0
local top = 0
if i > 8 then row = 1 end
if pfUI.uf.target.buff.buffs[1]:IsShown() then top = top + 1 end
if pfUI.uf.target.buff.buffs[9]:IsShown() then top = top + 1 end