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actionbar: cache reagent counter textures
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+20
-12
@@ -984,6 +984,7 @@ pfUI:RegisterModule("actionbar", function ()
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-- reagent counter
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local reagent_slots = { }
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local reagent_counts = { }
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local reagent_textureslots = { }
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local reagent_capture = SPELL_REAGENTS.."(.+)"
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local scanner = libtipscan:GetScanner("actionbar")
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local reagentcounter = CreateFrame("Frame", "pfReagentCounter", UIParent)
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@@ -995,20 +996,27 @@ pfUI:RegisterModule("actionbar", function ()
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this.event = true
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else
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for slot = 1, 120 do
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-- clear cached reagent slots on SLOT_CHANGED
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local hadslot = reagent_slots[slot]
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reagent_slots[slot] = nil
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if HasAction(slot) then
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scanner:SetAction(slot)
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local _, reagents = scanner:Find(reagent_capture)
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if reagents then
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reagent_slots[slot] = reagents
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reagent_counts[reagents] = reagent_counts[reagents] or 0
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end
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local texture = GetActionTexture(slot)
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-- update buttons that previously had an reagent
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if reagent_slots[slot] and not texture then
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reagent_textureslots[slot] = nil
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reagent_slots[slot] = nil
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RefreshSlot(slot)
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end
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if reagent_slots[slot] or hadslot then
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RefreshSlot(slot)
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-- search for reagents on buttons with different icon
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if reagent_textureslots[slot] ~= texture then
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if HasAction(slot) then
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reagent_textureslots[slot] = texture
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scanner:SetAction(slot)
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local _, reagents = scanner:Find(reagent_capture)
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if reagents then
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reagent_slots[slot] = reagents
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reagent_counts[reagents] = reagent_counts[reagents] or 0
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RefreshSlot(slot)
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end
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end
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end
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end
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end
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