ClassicAPI now ships GetTotemInfo/GetTotemTimeLeft/GetTotemDuration/
TargetTotem plus a native PLAYER_TOTEM_UPDATE event, backed by a
data-driven tracker (slot from the Spell.dbc summon effect, duration from
SpellDuration.dbc, and object-manager death detection). That's exactly
what libtotem hand-rolled -- and better -- so delete the library outright:
its spellid/icon tables, the CastSpellByName/CastSpell/UseAction hooks,
the SPELL_GO commit path, and the active-totem bookkeeping.
modules/totems.lua becomes a thin consumer of the native API:
- Driven by PLAYER_TOTEM_UPDATE; drop the shaman tick-poller that only
existed because vanilla had no totem event.
- Fix the GetTotemInfo call sites: the native 1st return is tool presence,
not "summoned", so key active state on name/start instead.
- Right-click a totem icon to TargetTotem it; tooltip shows remaining time
via GetTotemTimeLeft.
modules/turtle-wow.lua: drop the Totemic Recall handler that poked
libtotem:Clean() -- the native tracker detects the totems despawning and
clears the slots itself. Also clean up the now-orphaned translation string
and a stale libtotem mention in libdebuff's comment.
ClassicAPI's recent C_Spell additions cover remote-unit casts natively
(SMSG_SPELL_START co-hook caching per caster GUID), so the two parallel
cast trackers pfUI was running — libcast.lua and the libdebuff_casts
table inside libdebuff.lua — can both retire.
Migrations:
- modules/castbar.lua: focus/player cast-info gathering reads
C_Spell.UnitCastingInfo / UnitChannelInfo directly. Fallback ladder
(libdebuff_casts → pfGetCastInfo → pfGetChannelInfo) collapses into a
single call. Pushback handlers stop writing back into a non-existent
cache; the local this.endTime is the source of truth.
- modules/nameplates.lua: GetCastInfo(guid) now resolves to a unit token
via UnitTokenFromGUID and queries C_Spell, returning the same compact
struct shape downstream code expected. UpdateCastbar collapses from a
three-branch hierarchy (dead IterDebuffs / libdebuff_casts / libcast)
to one C_Spell read.
- modules/afkcam.lua: pfGetCastInfo+pfGetChannelInfo round-trip becomes
a single C_Spell.UnitCastingInfo("player") or UnitChannelInfo fallback.
- libs/libpredict.lua: HealComm timing uses C_Spell on the sender's unit
token after a small group-roster walk to resolve the sender's name.
Deletions:
- libs/libcast.lua entirely (-571 lines) plus its init/libs.xml entry.
- libdebuff_casts / libdebuff_item_icons tables and their write sites
in libs/libdebuff.lua (the SPELL_START_*, SPELL_GO_*, SPELL_FAILED_*
event handlers stop maintaining them but keep firing the
libdebuff_*_hooks broadcast surface for actionbar / swingtimer /
libtotem). SPELLCAST_CHANNEL_STOP now reads the active channel from
C_Spell.ChannelInfo.
- modules/superwow.lua's supercast block — UNIT_CASTEVENT writes into
libcast.db are redundant now that C_Spell co-hooks the same packet.
- The cast-bar item-icon override that swapped in a potion/trinket
icon for item-triggered casts. Spell icon stays; the item-icon
metadata path (libdebuff_item_icons) went with libdebuff_casts.
Steady Shot synthetic cast bar — Turtle WoW-specific:
- castbar.lua gains a pfUI.synthetic_casts[unit] fallback that fires
only when C_Spell returns nil, so abilities the engine treats as
instant but which have a meaningful wait window can still render a
cast bar.
- modules/turtle-wow.lua replaces the old libcast.customcast block with
a Nampower SPELL_QUEUE_EVENT subscriber. ON_SWING_QUEUED matching
the localized "Steady Shot" name writes a 1.4s synthetic entry;
ON_SWING_QUEUE_POPPED clears it; castbar's endMs guard self-expires
the entry as a safety net. Note: haste scaling (libcast.ApplyShotHaste)
is gone — bar may finish slightly early under +ranged haste buffs.
Net: 152 insertions, 972 deletions.
* move "prediction" from module into a library
* reduce the resize and trigger calls on unitframes
* improve performance by caching frames and events
* introduce later API commands such as:
- UnitGetIncomingHeals(unit)
- UnitHasIncomingResurrection(unit)
* update unitframes to make use of new api calls
* delay spell cache loading to not overwrite previous
* remove all unitframe specific code from library
Add tooltip library, based on the sellvalue item hooks,
in order to obtain extended gametooltip data, that can be used
to query the current GameTooltip for ItemLink and ItemID.