5 Commits
Author SHA1 Message Date
Brues d149b60b6c Handle missing C_Macro.CreateMacro API
Add guards to detect if C_Macro.CreateMacro is unavailable. The macroicons module now returns early if the API doesn't exist, and turtle-wow.lua uses the alternative Blizzard_MacroUI fallback path in such cases.
2026-08-05 21:58:33 -05:00
Brues be8a8c26b5 Replace the row hover poll with OnLeave handlers
The gear button sits inside the set row's rectangle, so MouseIsOver(row)
is true for both. Show the gear on row enter. Hide it from a shared
OnLeave on the row and the gear when the cursor leaves the row. This
removes the per-frame OnUpdate poll.
2026-08-05 21:43:51 -05:00
Brues 0778f9a7be Add search to the icon pickers and fix set editing
Equipment manager:
- Move the OK button next to Cancel at the bottom-right.
- Add an icon search box in the freed bottom-left space.
- Shift the popup contents up and shrink the window after the title
  was removed.
- Show the current icon when you edit a set. Keep a full icon path as
  is instead of adding a second prefix, and match grid icons by name.
- Close the name/icon popup when the manager frame closes. Remove the
  duplicate OnHide hook.

Both pickers now use Blizzard global strings for the labels and the
icon filters.
2026-08-05 21:43:51 -05:00
Brues 0cc9cf4165 Gate the macro icon hook behind a config flag
Run the Blizzard_MacroUI hook only when C.disabled["macroicons"] is
"1".
2026-08-05 21:43:51 -05:00
Brues 76927c2c18 Add pfUI-native macro icon picker
Replace Blizzard's MacroPopupFrame (the name + icon dialog) with a
custom pfUI picker driven by IconDataProviderMixin, so the full spell +
item + loose icon set is available instead of the stock spell-only list.
It has a searchable, filterable icon grid and saves through
C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
string -- so arbitrary icons (including index-less INV_* item icons)
persist. The macro-frame API is identical on the modern (Turtle/Octo)
and stock-vanilla macro UIs, so the picker works on both with no client
detection.

The new macroicons module takes over the New / Change-Icon buttons and
retires the stock popup; the blizzard macro skin now only skins
MacroPopupFrame when that module is disabled.
2026-08-05 21:43:51 -05:00
87 changed files with 14816 additions and 8057 deletions
+3 -3
View File
@@ -23,12 +23,12 @@ jobs:
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST" IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH)) PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)" echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
grep 'local PFUI_CLASSIC_API_' API_Check.lua grep 'local PFUI_CLASSIC_API_' pfUI.lua
env: env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Package and release to GitHub - name: Package and release to GitHub
uses: brues-code/packager@vCAPI uses: BigWigsMods/packager@v2
env: env:
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
-22
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@@ -1,22 +0,0 @@
{
"runtime": {
"version": "Lua 5.1"
},
"diagnostics": {
"disable": ["deprecated"],
"globals": [
"this",
"event",
"arg",
"arg1",
"arg2",
"arg3",
"arg4",
"arg5",
"arg6",
"arg7",
"arg8",
"arg9"
]
}
}
-4
View File
@@ -1,4 +0,0 @@
package-as: pfUI
ignore:
- .luarc.json
-78
View File
@@ -1,78 +0,0 @@
do
-- ClassicAPI dependency gate.
--
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
-- else). Reaching this file from the plain `pfUI.toc` therefore means
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
-- file, so there is nothing to disable, only a notice to show.
--
-- The flavor TOCs still need a version gate of their own: the redirect has
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
-- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery.
local PFUI_CLASSIC_API_MIN = 11510 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
local function FormatVersion(packed)
local x = math.floor(packed / 10000)
local y = math.floor(math.mod(packed, 10000) / 100)
local z = math.mod(packed, 100)
return string.format("v%d.%d.%d", x, y, z)
end
local headline, detail
if not CLASSIC_API_VERSION then
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
end
if detail then
local function ShowRequiredPopup()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = headline .. "\n\n" .. detail,
button1 = OKAY,
hasEditBox = 1,
editBoxWidth = 280,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3,
OnShow = function()
local editBox = getglobal(this:GetName().."EditBox")
if editBox then
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
editBox:HighlightText()
editBox:SetFocus()
end
end,
}
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
DEFAULT_CHAT_FRAME:AddMessage(
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.3, 0.3
)
end
local loginFrame = CreateFrame("Frame")
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
loginFrame:SetScript("OnEvent", function()
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
ShowRequiredPopup()
end)
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
EventUtil.ContinueOnPlayerLogin(function()
C_Timer.After(8, function()
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.85, 0.3
)
end)
end)
end
end
+4 -1
View File
@@ -1,10 +1,13 @@
# pfUI - ClassicAPI Edition # pfUI - ClassicAPI Edition
[![Octo WoW](https://img.shields.io/badge/Octo%20WoW-1.18.1-brightgreen.svg)](https://octowow.st/)
[![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI) [![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI)
[![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower) [![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower)
[![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW)
[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3)
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
This version includes significant performance improvements and DLL-enhanced features. This version includes significant performance improvements and DLL-enhanced features.
## Installation ## Installation
@@ -15,7 +18,7 @@ This version includes significant performance improvements and DLL-enhanced feat
## DLL Enhancements ## DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality: Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
### [ClassicAPI](https://github.com/brues-code/ClassicAPI) ### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
+1 -115
View File
@@ -204,32 +204,6 @@ function pfUI.api.UnitHasBuff(unit, name)
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
end end
-- [ ScanAuraSlots ]
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
-- keep one buffer and refill it every refresh. Read each aura with
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
-- collecting the returns in a Lua helper would allocate once per scan.
-- unit [string] unit token
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
-- buf [table] reusable buffer, filled in place
-- max [number] optional cap on the slot count (nil = all)
-- return: [number] count of slot ids written to buf
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
return n
end
-- [ IsPlayerGuid ]
-- Returns whether a GUID or unit token refers to the local player.
-- guid [string] A unit GUID (or unitID) to test.
-- return: [bool] true if it is the player otherwise "false"
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
-- [ GetUnbuffedRoster ] -- [ GetUnbuffedRoster ]
-- Returns a comma-joined, colored list of group members missing the named aura. -- Returns a comma-joined, colored list of group members missing the named aura.
-- name [string] the localized aura name to check for -- name [string] the localized aura name to check for
@@ -262,45 +236,6 @@ function pfUI.api.GetUnitColor(unitstr)
return classColor:GenerateHexColorMarkup(), classColor:GetRGB() return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
end end
-- [ GetRaceIcon ]
-- Builds an inline race icon texture from the shared races atlas.
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
-- 'sex' [int] unit sex (3 = female)
-- return: [string] inline texture escape, or an empty string
function pfUI.api.GetRaceIcon(raceKey, sex)
if not raceKey then return "" end
local gender = sex == 3 and "FEMALE" or "MALE"
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
if not coords then return "" end
return string.format(
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
end
-- inline faction emblems (cropped from the target-frame PvP banners)
local FACTION_ICON = {
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
}
-- [ GetFactionIcon ]
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
-- 'raceKey' [string] englishRace key (e.g. "Orc")
-- return: [string] inline texture escape, or an empty string
function pfUI.api.GetFactionIcon(raceKey)
local info = raceKey and L["race"][raceKey]
if not info then return "" end
return FACTION_ICON[info.faction] or ""
end
-- [ GetPlayerRaceIcons ]
-- Returns the faction and race emblems of the player character.
-- return: [string] both inline textures, or an empty string
function pfUI.api.GetPlayerRaceIcons()
local _, raceKey = UnitRace("player")
return pfUI.api.GetFactionIcon(raceKey) .. pfUI.api.GetRaceIcon(raceKey, UnitSex("player"))
end
-- [ strvertical ] -- [ strvertical ]
-- Creates vertical text using linebreaks. Multibyte char friendly. -- Creates vertical text using linebreaks. Multibyte char friendly.
-- 'str' [string] String to columnize. -- 'str' [string] String to columnize.
@@ -462,33 +397,14 @@ end
-- Returns an itemLink for the given itemname -- Returns an itemLink for the given itemname
-- 'name' [string] name of the item -- 'name' [string] name of the item
-- returns: [string] entire itemLink for the given item -- returns: [string] entire itemLink for the given item
local itemLinkCache = {}
local itemLinkMisses = {}
local ITEMLINK_MAX_SCANS = 2
function pfUI.api.GetItemLinkByName(name) function pfUI.api.GetItemLinkByName(name)
-- GetInboxItem() hands us a nil name for attachment-less mail for itemID = 1, 25818 do
if not name then return end
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
if itemLinkCache[name] then return itemLinkCache[name] end
-- Failures have to be counted, not just retried. An unresolvable name walks
-- the entire id range and finds nothing -- a visible hitch on every tooltip
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
-- so the next hover usually resolves), then stop scanning for that name.
local misses = itemLinkMisses[name] or 0
if misses >= ITEMLINK_MAX_SCANS then return end
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
for itemID = 1, 61000 do
local itemName = C_Item.GetItemNameByID(itemID) local itemName = C_Item.GetItemNameByID(itemID)
if itemName and itemName == name then if itemName and itemName == name then
local _, itemLink = C_Item.GetItemInfo(itemID) local _, itemLink = C_Item.GetItemInfo(itemID)
itemLinkCache[name] = itemLink
return itemLink return itemLink
end end
end end
itemLinkMisses[name] = misses + 1
end end
-- [ FindItem ] -- [ FindItem ]
@@ -730,10 +646,6 @@ end
function pfUI.api.CreateGoldString(money) function pfUI.api.CreateGoldString(money)
if type(money) ~= "number" then return "-" end if type(money) ~= "number" then return "-" end
if _G.GetCoinTextureString then
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r"
end
local gold = floor(money/ 100 / 100) local gold = floor(money/ 100 / 100)
local silver = floor(mod((money/100),100)) local silver = floor(mod((money/100),100))
local copper = floor(mod(money,100)) local copper = floor(mod(money,100))
@@ -1333,32 +1245,6 @@ function pfUI.api.CreateBackdropShadow(f)
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity)) f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
end end
-- [ Set Castbar Shield ]
-- Colors a castbar for a cast that none of the player's own interrupts or
-- silences can stop. The bar and the icon's border both take the shield color,
-- so the state still reads on a bar configured without an icon. Not shielded
-- restores the normal cast/channel color and the configured border.
-- 'bar' [frame] the castbar statusbar
-- 'icon' [frame] the icon frame, or nil for a bar without one
-- 'shielded' [bool] whether the cast is uninterruptible
-- 'isChannel' [bool] selects the unshielded color
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
if shielded then
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
end
local iconborder = icon and icon.backdrop
if not iconborder then return end
if shielded then
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
end
end
-- [ Bar Layout Options ] -- -- [ Bar Layout Options ] --
-- 'barsize' size of bar in number of buttons -- 'barsize' size of bar in number of buttons
-- returns: array of options as strings for pfUI.gui.bar -- returns: array of options as strings for pfUI.gui.bar
+2 -12
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@@ -156,8 +156,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8") pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8") pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8") pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("appearance", "infight", "screen", "0") pfUI:UpdateConfig("appearance", "infight", "screen", "0")
pfUI:UpdateConfig("appearance", "infight", "aggro", "0") pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
@@ -326,9 +324,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "player", "showRest", "0") pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
pfUI:UpdateConfig("unitframes", "player", "energy", "1") pfUI:UpdateConfig("unitframes", "player", "energy", "1")
pfUI:UpdateConfig("unitframes", "player", "manatick", "0") pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0") pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1") pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1") pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
@@ -559,6 +554,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1") pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1") pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1") pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1") pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1") pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
@@ -650,6 +646,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade") pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
pfUI:UpdateConfig("bars", nil, "animmode", "keypress") pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
pfUI:UpdateConfig("bars", nil, "animalways", "0") pfUI:UpdateConfig("bars", nil, "animalways", "0")
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
pfUI:UpdateConfig("bars", nil, "reagents", "1") pfUI:UpdateConfig("bars", nil, "reagents", "1")
pfUI:UpdateConfig("bars", nil, "hunterbar", "0") pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0") pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
@@ -788,10 +785,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", nil, "extguild", "1") pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
pfUI:UpdateConfig("tooltip", nil, "itemid", "0") pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0") pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8") pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0") pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1") pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
@@ -821,7 +814,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1")
pfUI:UpdateConfig("chat", "text", "classcolor", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1")
pfUI:UpdateConfig("chat", "text", "playericons", "0")
pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
pfUI:UpdateConfig("chat", "text", "playerlevel", "0") pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "width", "380")
@@ -963,7 +955,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0") pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
pfUI:UpdateConfig("character", "inventory", "durability", "1") pfUI:UpdateConfig("character", "inventory", "durability", "1")
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
pfUI:UpdateConfig("character", "reputation", "repRequired", "1") pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1") pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0") pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
@@ -971,7 +962,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0") pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0") pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0") pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0") pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0") pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0") pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
+4 -250
View File
@@ -587,7 +587,7 @@ end
function pfUI.api.SetHighlight(frame, cr, cg, cb) function pfUI.api.SetHighlight(frame, cr, cg, cb)
if not frame then return end if not frame then return end
if not cr or not cg or not cb then if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB() cr, cg, cb = GetClassColor(UnitClassBase('player'))
end end
frame.cr, frame.cg, frame.cb = cr, cg, cb, ca frame.cr, frame.cg, frame.cb = cr, cg, cb, ca
@@ -632,7 +632,7 @@ function pfUI.api.SkinButton(button, cr, cg, cb, icon, disableHighlight)
if not b then b = button end if not b then b = button end
if not b then return end if not b then return end
if not cr or not cg or not cb then if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB() cr, cg, cb = GetClassColor(UnitClassBase('player'))
end end
pfUI.api.CreateBackdrop(b, nil, true) pfUI.api.CreateBackdrop(b, nil, true)
b:SetNormalTexture("") b:SetNormalTexture("")
@@ -709,7 +709,7 @@ end
function pfUI.api.SkinRotateButton(button) function pfUI.api.SkinRotateButton(button)
pfUI.api.CreateBackdrop(button) pfUI.api.CreateBackdrop(button)
local cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB() local cr, cg, cb = GetClassColor(UnitClassBase('player'))
local btnW, btnH = button:GetSize() local btnW, btnH = button:GetSize()
button:SetSize(btnW - 18, btnH - 18) button:SetSize(btnW - 18, btnH - 18)
@@ -907,7 +907,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
end end
if not cr or not cg or not cb then if not cr or not cg or not cb then
cr, cg, cb = PFUI_CLASS_COLORS[UnitClassBase('player')]:GetRGB() cr, cg, cb = GetClassColor(UnitClassBase('player'))
end end
SetHighlight(button, cr, cg, cb) SetHighlight(button, cr, cg, cb)
@@ -1246,249 +1246,3 @@ function pfUI.api.SkinMoneyInputFrame(frame)
copperIcon:ClearAllPoints() copperIcon:ClearAllPoints()
copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0) copperIcon:SetPoint("LEFT", copper_editbox, "RIGHT", 2, 0)
end end
-- Shared icon picker widget. Builds a name field, a "currently selected"
-- preview, and a 10x8 icon grid backed by IconDataProviderMixin with an
-- All/Spells/Items filter and a name search. Used by the macro icon picker
-- and the equipment manager's name/icon popup. The widgets attach to
-- `parent`; the caller owns the surrounding frame, its OK/Cancel buttons,
-- and the save flow. Selection is tracked by texture PATH (not index) so it
-- survives filter changes -- a spell icon you picked still saves after you
-- switch the filter to "Items" and it drops out of the visible grid.
--
-- name global-name prefix for the scroll frame and editboxes
-- parent the popup frame to attach the widgets to
-- extraType IconDataProviderExtraType.* seed (Spellbook / Equipment)
-- nameLabelText header shown above the name field
--
-- Returns a handle:
-- .editbox name EditBox (caller wires enter/escape)
-- .search search EditBox
-- .GetIcon() current selected texture path
-- .SetIcon(path) set selection (nil -> question mark)
-- .Refresh() ensure provider, redraw grid + preview
-- .SetIconAreaShown(shown) show/hide the grid, filter, search, and labels
function pfUI.api.CreateIconPicker(name, parent, extraType, nameLabelText)
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
local provider = nil
local selectedIconPath = QUESTION_MARK
local currentFilter = "all"
local searchText = ""
local filtered = nil -- provider indices matching the search, or nil when empty
local RefreshIconGrid, RebuildFilter
local function EnsureProvider()
if not provider then
provider = CreateAndInitFromMixin(IconDataProviderMixin, extraType)
end
end
-- Normalize a texture to an uppercase basename so matching works across
-- sources: GetMacroInfo / stored set icons return "Interface\Icons\<name>"
-- while provider paths are uppercase-prefixed for base icons and
-- mixed-case for spellbook extras.
local function IconKey(path)
if type(path) ~= "string" then return path end
return string.gsub(string.upper(path), "^.*[\\/]", "")
end
parent.nameLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.nameLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -20)
parent.nameLabel:SetText(nameLabelText)
parent.editbox = CreateFrame("EditBox", name.."Name", parent, "InputBoxTemplate")
parent.editbox:SetSize(280, 20)
parent.editbox:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -38)
parent.editbox:SetAutoFocus(false)
parent.editbox:SetMaxLetters(16)
CreateBackdrop(parent.editbox)
parent.selectedLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.selectedLabel:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -14)
parent.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
parent.selectedLabel:SetTextColor(1, 0.82, 0)
parent.selectedPreview = CreateFrame("Frame", nil, parent)
parent.selectedPreview:SetSize(42, 42)
parent.selectedPreview:SetPoint("TOPRIGHT", parent, "TOPRIGHT", -14, -30)
CreateBackdrop(parent.selectedPreview)
parent.selectedPreview.tex = parent.selectedPreview:CreateTexture(nil, "ARTWORK")
parent.selectedPreview.tex:SetAllPoints(parent.selectedPreview)
parent.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
parent.iconLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.iconLabel:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -86)
parent.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon grid + scroll
local iconScroll = CreateFrame("ScrollFrame", name.."Scroll", parent, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", parent, "TOPLEFT", 14, -116)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
local scrollbar = _G[name.."ScrollScrollBar"]
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
-- Filter dropdown: All / Spells / Items
local filterDropdown = CreateFrame("Frame", name.."Filter", parent, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", parent, "TOPRIGHT", 0, -80)
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
RebuildFilter()
RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, parent)
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(IconKey(path), 1, 1, 1)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
EnsureProvider()
if searchText == "" then
filtered = nil
return
end
filtered = {}
for i = 1, provider:GetNumIcons() do
local path = provider:GetIconByIndex(i)
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
table.insert(filtered, i)
end
end
end
function RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
parent.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
end)
-- Search box (bottom-left) filters the grid by icon name.
parent.searchLabel = parent:CreateFontString(nil, "OVERLAY", "GameFontNormal")
parent.searchLabel:SetPoint("BOTTOMLEFT", parent, "BOTTOMLEFT", 16, 18)
parent.searchLabel:SetText(SEARCH)
parent.search = CreateFrame("EditBox", name.."Search", parent, "InputBoxTemplate")
parent.search:SetSize(180, 20)
parent.search:SetPoint("LEFT", parent.searchLabel, "RIGHT", 10, 0)
parent.search:SetAutoFocus(false)
CreateBackdrop(parent.search)
parent.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
parent.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
scrollbar:SetValue(0)
RefreshIconGrid()
end)
-- Release the provider when the popup closes so its icon cache GCs.
parent:HookScript("OnHide", function()
if provider then provider:Release(); provider = nil end
end)
local handle = { editbox = parent.editbox, search = parent.search }
function handle.GetIcon() return selectedIconPath end
function handle.SetIcon(path) selectedIconPath = path or QUESTION_MARK end
function handle.Refresh() RefreshIconGrid() end
function handle.SetIconAreaShown(shown)
local method = shown and "Show" or "Hide"
iconScroll[method](iconScroll)
for _, b in ipairs(iconButtons) do b[method](b) end
parent.iconLabel[method](parent.iconLabel)
parent.selectedLabel[method](parent.selectedLabel)
parent.selectedPreview[method](parent.selectedPreview)
filterDropdown[method](filterDropdown)
parent.searchLabel[method](parent.searchLabel)
parent.search[method](parent.search)
end
return handle
end
+249 -348
View File
@@ -4,17 +4,6 @@ setfenv(1, pfUI:GetEnvironment())
pfUI.uf = CreateFrame("Frame", nil, UIParent) pfUI.uf = CreateFrame("Frame", nil, UIParent)
pfUI.uf.frames = {} pfUI.uf.frames = {}
-- Reusable buffer for C_UnitAuras.GetAuraSlots slot ids (filled by
-- ScanAuraSlots, api.lua). Each aura scan in RefreshUnit fills it once, then
-- reads every aura by slot id: one array walk per scan instead of one per index.
-- Scans run back to back and consume the buffer before the next refill.
local auraSlots = {}
-- Separate buffer for the tooltip handlers. They run from OnEnter, which can
-- fire while RefreshUnit is showing/hiding icons under the cursor, so they must
-- not share the refresh buffer.
local tooltipSlots = {}
-- ============================================================================ -- ============================================================================
-- GUID-based Roster Tracking for Smart Updates -- GUID-based Roster Tracking for Smart Updates
-- Only updates frames where the unit actually changed, not ALL 40 frames -- Only updates frames where the unit actually changed, not ALL 40 frames
@@ -35,38 +24,14 @@ pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end if pfUI.uf.raid and pfUI.uf.raid.LayoutPets then pfUI.uf.raid:LayoutPets() end
end, true) end, true)
-- Buff indicators are identified by a spell id, resolved once into the aura's -- HoT buff indicators that need name verification because their icons are
-- localized name plus its icon. A match needs both to agree. -- reused by other spells. Maps icon (lowercased) → expected aura name +
-- -- libpredict key for the prediction integration.
-- Icon alone is ambiguous: Spell.dbc reuses icons across unrelated spells, so local HOT_INDICATORS = {
-- an icon-only filter lights the indicator for the wrong buff (Blessing of [strlower(C_Spell.GetSpellTexture(774))] = { name = strlower(C_Spell.GetSpellName(774)), predict = "Reju" },
-- Sanctuary shares its icon with Lightning Shield and Shadowguard, Blessing of [strlower(C_Spell.GetSpellTexture(139))] = { name = strlower(C_Spell.GetSpellName(139)), predict = "Renew" },
-- Kings with Mage Armor and Commanding Shout, Totemic Power with the Blessed [strlower(C_Spell.GetSpellTexture(8936))] = { name = strlower(C_Spell.GetSpellName(8936)), predict = "Regr" },
-- Sunfruit food buff). Name alone is ambiguous too -- creature and item auras }
-- reuse player spell names ("Renew", "Rejuvenation", "Fire Resistance").
--
-- Every rank of a spell carries the same name and icon, so one id per buff
-- covers the whole rank ladder. Ids missing from this client resolve to nil and
-- drop out of the list. 'predict' names the libpredict key of a HoT.
--
-- Both fields are stored raw, and RefreshUnit compares them raw. The aura's
-- name and icon and these come out of the same DBC records byte for byte --
-- Spell.dbc's localized name, SpellIcon.dbc's path -- so case folding either
-- side would only burn a string per aura per scan. Feed this ids, never
-- hand-written names or icon paths, or that equality quietly stops holding.
local indicator_cache = {}
local function AddIndicator(indicators, spellId, predict)
local record = indicator_cache[spellId]
if record == nil then
local name = C_Spell.GetSpellName(spellId)
local icon = name and C_Spell.GetSpellTexture(spellId)
-- cache misses as false, so an absent spell is only looked up once
record = icon and { name = name, icon = icon, predict = predict } or false
indicator_cache[spellId] = record
end
if record then table.insert(indicators, record) end
end
local glow = { local glow = {
edgeFile = pfUI.media["img:glow"], edgeSize = 8, edgeFile = pfUI.media["img:glow"], edgeSize = 8,
@@ -123,21 +88,16 @@ local function DebuffOnEnter()
local parent = this:GetParent() local parent = this:GetParent()
-- selfdebuff filters the displayed list to player-cast harmful auras, but -- selfdebuff filters the displayed list to player-cast harmful auras, but
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up -- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
-- the displayed aura via the PLAYER filter, then find its position in the -- up the displayed aura via the PLAYER filter, then scan engine slots for
-- unfiltered list by name + sourceGUID. -- one whose name + sourceGUID match.
--
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
-- are full the server parks further debuffs in buff slots, and C_UnitAuras
-- reports those as harmful too. So enumerate however many the unit has.
if parent.config and parent.config.selfdebuff == "1" then if parent.config and parent.config.selfdebuff == "1" then
local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER") local ownAura = C_UnitAuras.GetAuraDataByIndex(unitstr, this.id, "HARMFUL|PLAYER")
if ownAura then if ownAura then
local n = ScanAuraSlots(unitstr, "HARMFUL", tooltipSlots) for gameSlot = 1, 16 do
for i = 1, n do local check = C_UnitAuras.GetDebuffDataByIndex(unitstr, gameSlot)
local check = C_UnitAuras.GetAuraDataBySlot(unitstr, tooltipSlots[i])
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
GameTooltip:SetUnitAura(unitstr, i, "HARMFUL") GameTooltip:SetUnitAura(unitstr, gameSlot, "HARMFUL")
return return
end end
end end
@@ -180,43 +140,32 @@ function pfUI.api.GetUnitStats(unitstr)
end end
local aggrodata = { } local aggrodata = { }
local aggroScan = nil -- static { u, t, tt } triples, built once so the hot scan allocates nothing
function pfUI.api.UnitHasAggro(unit) function pfUI.api.UnitHasAggro(unit)
local now = GetTime() -- Only cache positive results to allow instant detection when aggro changes
local data = aggrodata[unit] if aggrodata[unit] and aggrodata[unit].state > 0 and GetTime() < aggrodata[unit].check + 1 then
-- Cache positive results 1s (so aggro clears fast) AND negative results 0.3s return aggrodata[unit].state
-- (so we don't rescan the whole unit table on every call while nothing has aggro).
if data and now < data.check + (data.state > 0 and 1 or 0.3) then
return data.state
end end
if not data then data = { }; aggrodata[unit] = data end aggrodata[unit] = aggrodata[unit] or { }
data.check = now aggrodata[unit].check = GetTime()
data.state = 0 aggrodata[unit].state = 0
if UnitExists(unit) and UnitIsFriend(unit, "player") then if UnitExists(unit) and UnitIsFriend(unit, "player") then
-- pfValidUnits never changes after load, so precompute the "<u>target" / for u in pairs(pfValidUnits) do
-- "<u>targettarget" token strings once instead of concatenating per call. local t = u .. "target"
if not aggroScan then local tt = t .. "target"
aggroScan = {}
for u in pairs(pfValidUnits) do
local t = u .. "target"
table.insert(aggroScan, { u = u, t = t, tt = t .. "target" })
end
end
for i = 1, table.getn(aggroScan) do if UnitExists(t) and UnitIsUnit(t, unit) and UnitCanAttack(u, unit) then
local s = aggroScan[i] aggrodata[unit].state = aggrodata[unit].state + 1
if UnitExists(s.t) and UnitIsUnit(s.t, unit) and UnitCanAttack(s.u, unit) then
data.state = data.state + 1
end end
if UnitExists(s.tt) and UnitIsUnit(s.tt, unit) and UnitCanAttack(s.t, unit) then
data.state = data.state + 1 if UnitExists(tt) and UnitIsUnit(tt, unit) and UnitCanAttack(t, unit) then
aggrodata[unit].state = aggrodata[unit].state + 1
end end
end end
end end
return data.state return aggrodata[unit].state
end end
pfUI.uf.glow = CreateFrame("Frame", nil, UIParent) pfUI.uf.glow = CreateFrame("Frame", nil, UIParent)
@@ -245,13 +194,8 @@ function pfUI.uf:UpdateVisibility()
-- cache result of strsub to avoid repeating calls -- cache result of strsub to avoid repeating calls
if not self.cache_raid then if not self.cache_raid then
local name = self:GetName() if strsub(self:GetName(),0,6) == "pfRaid" then
if strsub(name,0,9) == "pfRaidPet" then self.cache_raid = tonumber(strsub(self:GetName(),7,8)) or 0
-- pet grid slot (pfRaidPet1..40); used to mirror party pets below
self.cache_raid = 0
self.cache_raidpet = tonumber(strsub(name,10)) or 0
elseif strsub(name,0,6) == "pfRaid" then
self.cache_raid = tonumber(strsub(name,7,8)) or 0
else else
self.cache_raid = 0 self.cache_raid = 0
end end
@@ -283,26 +227,6 @@ function pfUI.uf:UpdateVisibility()
end end
end end
-- show raidpet frames as party pets when a party is shown as a raid grid
if self.cache_raidpet then
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
local id = self.cache_raidpet
if id == 1 then
-- grid slot 1 mirrors the player, so its pet is the player's pet
self.id = ""
self.label = "pet"
elseif id <= 5 then
self.id = id - 1
self.label = "partypet"
end
-- reset to regular raidpet unitstrings after leaving party mode
elseif self.label == "pet" or self.label == "partypet" then
self.id = self.cache_raidpet
self.label = "raidpet"
end
end
-- display every unit as player while pfUI.uf.showall is set -- display every unit as player while pfUI.uf.showall is set
if pfUI.uf.showall then if pfUI.uf.showall then
self._label = self._label or self.label self._label = self._label or self.label
@@ -313,10 +237,9 @@ function pfUI.uf:UpdateVisibility()
self._label, self._id = nil, nil self._label, self._id = nil, nil
end end
local unitstr = ("%s%s"):format(self.label or "", self.id or "") local unitstr = string.format("%s%s", self.label or "", self.id or "")
self.unitstr = unitstr ~= "" and unitstr or nil self:SetAttribute("unit", unitstr ~= "" and unitstr or nil)
self:SetAttribute("unit", self.unitstr) local visibility = string.format("[target=%s,exists] show; hide", unitstr)
local visibility = ("[target=%s,exists] show; hide"):format(unitstr)
-- Group frames are redundant when the group is already shown as a raid grid: -- Group frames are redundant when the group is already shown as a raid grid:
-- either an actual raid, or a party promoted to the raid grid via -- either an actual raid, or a party promoted to the raid grid via
@@ -332,10 +255,9 @@ function pfUI.uf:UpdateVisibility()
-- frame shall not be visible -- frame shall not be visible
visibility = "hide" visibility = "hide"
self.visible = nil self.visible = nil
elseif hide_group and self.cache_raid == 0 and not self.cache_raidpet and self.label and strsub(self.label,0,5) == "party" then elseif hide_group and self.cache_raid == 0 and self.label and strsub(self.label,0,5) == "party" then
-- hide group while shown as a raid grid and option is set (raid player -- hide group while shown as a raid grid and option is set (raid frames
-- frames carry label "party" and raid pet frames carry label "partypet" -- carry label "party" under raidforgroup, so exclude them by cache_raid)
-- under raidforgroup, so exclude them by cache_raid / cache_raidpet)
visibility = "hide" visibility = "hide"
self.visible = nil self.visible = nil
elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" ) elseif ( self.fname == "Group0" or self.fname == "PartyPet0" or self.fname == "Party0Target" )
@@ -345,15 +267,6 @@ function pfUI.uf:UpdateVisibility()
self.visible = nil self.visible = nil
end end
-- This is the single place a frame's unit is ever assigned, so it is also the
-- place its subscriptions follow it to: the engine then delivers only this
-- unit's events, and OnEvent compares against the cached string instead of
-- rebuilding label..id -- and calling UnitGUID -- for every unit event fired
-- by anything, anywhere. A frame that is not in use drops them entirely; the
-- roster events that would bring it back are registered plainly, and
-- visibilityscan re-runs this every 0.2s regardless, so it recovers on its own.
self:RegisterUnitEvents(visibility ~= "hide" and self.unitstr or nil)
-- vanilla visibility -- vanilla visibility
if self.unitname then if self.unitname then
self:Show() self:Show()
@@ -489,7 +402,7 @@ function pfUI.uf:UpdateConfig()
if tonumber(f.config.pheight) < 0 then f.power:Hide() end if tonumber(f.config.pheight) < 0 then f.power:Hide() end
pfUI.api.CreateBackdrop(f.power, default_border) pfUI.api.CreateBackdrop(f.power, default_border)
f.power.bar:SetFrameLevel(f.power.backdrop:GetFrameLevel() + 1) f.power.bar:SetFrameLevel(f.power:GetFrameLevel() + 1)
f.power.bar:SetStatusBarTexture(pfUI.media[f.config.pbartexture]) f.power.bar:SetStatusBarTexture(pfUI.media[f.config.pbartexture])
f.power.bar:SetAllPoints(f.power) f.power.bar:SetAllPoints(f.power)
@@ -634,14 +547,11 @@ function pfUI.uf:UpdateConfig()
f.feedbackText:ClearAllPoints() f.feedbackText:ClearAllPoints()
f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER") f.feedbackText:SetPoint("CENTER", f.portrait, "CENTER")
end end
f.combatfeedback = true f:RegisterEvent("UNIT_COMBAT")
else else
f.feedbackText:Hide() f.feedbackText:Hide()
f.combatfeedback = nil f:UnregisterEvent("UNIT_COMBAT")
end end
-- RegisterUnitEvents owns UNIT_COMBAT; clearing the cached unit makes the
-- next UpdateVisibility re-run it against the new combatfeedback state.
f.eventunit = nil
f.hpLeftText:SetFontObject(GameFontWhite) f.hpLeftText:SetFontObject(GameFontWhite)
f.hpLeftText:SetFont(fontname, fontsize, fontstyle) f.hpLeftText:SetFont(fontname, fontsize, fontstyle)
@@ -814,7 +724,7 @@ function pfUI.uf:UpdateConfig()
if not f.buffs[i].cd then if not f.buffs[i].cd then
if cooldown_anim == 1 then if cooldown_anim == 1 then
-- Animation enabled: Use Model frame with CooldownFrameTemplate -- Animation enabled: Use Model frame with CooldownFrameTemplate
f.buffs[i].cd = CreateFrame("Model", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate") f.buffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.buffs[i]:GetName() .. "Cooldown", f.buffs[i], "CooldownFrameTemplate")
else else
-- Animation disabled: Use regular Frame with dummy functions -- Animation disabled: Use regular Frame with dummy functions
f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i]) f.buffs[i].cd = CreateFrame("Frame", f.buffs[i]:GetName() .. "Cooldown", f.buffs[i])
@@ -887,7 +797,7 @@ function pfUI.uf:UpdateConfig()
if not f.debuffs[i].cd then if not f.debuffs[i].cd then
if cooldown_anim == 1 then if cooldown_anim == 1 then
-- Animation enabled: Use Model frame with CooldownFrameTemplate -- Animation enabled: Use Model frame with CooldownFrameTemplate
f.debuffs[i].cd = CreateFrame("Model", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate") f.debuffs[i].cd = CreateFrame(COOLDOWN_FRAME_TYPE, f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i], "CooldownFrameTemplate")
else else
-- Animation disabled: Use regular Frame with dummy functions -- Animation disabled: Use regular Frame with dummy functions
f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i]) f.debuffs[i].cd = CreateFrame("Frame", f.debuffs[i]:GetName() .. "Cooldown", f.debuffs[i])
@@ -931,9 +841,6 @@ function pfUI.uf:UpdateConfig()
f:UpdateFrameSize() f:UpdateFrameSize()
else else
f:UnregisterAllEvents() f:UnregisterAllEvents()
-- that dropped the unit filters along with the registrations, so the cache
-- has to go too or the next UpdateVisibility believes they are still set
f.eventunit = nil
f:Hide() f:Hide()
end end
end end
@@ -975,10 +882,6 @@ function pfUI.uf.OnEvent()
this:UnregisterAllEvents() this:UnregisterAllEvents()
this:SetScript("OnEvent", nil) this:SetScript("OnEvent", nil)
this:SetScript("OnUpdate", nil) this:SetScript("OnUpdate", nil)
-- visibilityscan is a separate frame and keeps ticking, so leaving this one
-- on its list would have UpdateVisibility re-register the unit events we
-- just dropped -- straight back into the crash 132 this branch prevents
visibilityscan.frames[this] = nil
return return
end end
@@ -1045,12 +948,8 @@ function pfUI.uf.OnEvent()
this.update_aura = true this.update_aura = true
elseif this.label == "pet" and event == "UNIT_HAPPINESS" then elseif this.label == "pet" and event == "UNIT_HAPPINESS" then
this.update_full = true this.update_full = true
-- UNIT_XXX Events. RegisterUnitEvents means arg1 can only be this frame's own -- UNIT_XXX Events
-- unit; the compare is kept for the case the filter sits out, which is when elseif arg1 and (arg1 == this.label .. this.id or (UnitGUID and arg1 == UnitGUID(this.label .. this.id))) then
-- arg1 is not a string. The old GUID alternative is gone: these events fire
-- once per token that resolves to the unit AND once with the raw GUID, so the
-- token form always arrives and the GUID form was only ever a duplicate wake.
elseif arg1 and arg1 == this.unitstr then
if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then if event == "UNIT_PORTRAIT_UPDATE" or event == "UNIT_MODEL_CHANGED" then
this.update_portrait = true this.update_portrait = true
elseif event == "UNIT_AURA" then elseif event == "UNIT_AURA" then
@@ -1275,56 +1174,25 @@ function pfUI.uf.OnUpdate()
end end
end end
-- The unit events whose arg1 is the frame's OWN unit -- everything the OnEvent
-- routes through its "UNIT_XXX Events" branch. These are not registered here:
-- UpdateVisibility owns them, because it owns the frame's unit (below).
--
-- UNIT_PET and UNIT_HAPPINESS are deliberately absent. Their branches key on
-- the frame's label, and UNIT_PET's arg1 is the pet's OWNER ("player" for a
-- "pet" frame), so filtering them by the frame's own unit would drop them.
local UNIT_EVENTS = {
"UNIT_DISPLAYPOWER",
"UNIT_HEALTH", "UNIT_MAXHEALTH",
"UNIT_MANA", "UNIT_MAXMANA",
"UNIT_RAGE", "UNIT_MAXRAGE",
"UNIT_ENERGY", "UNIT_MAXENERGY",
"UNIT_FOCUS",
"UNIT_PORTRAIT_UPDATE", "UNIT_MODEL_CHANGED",
"UNIT_FACTION",
"UNIT_AURA", -- frame=buff, frame=debuff
}
-- Point this frame's unit-event subscriptions at `unitstr`, or drop them when
-- the frame has no unit. Cheap to call repeatedly: it no-ops unless the unit
-- actually changed, which matters because visibilityscan runs UpdateVisibility
-- for every frame five times a second.
function pfUI.uf:RegisterUnitEvents(unitstr)
if self.eventunit == unitstr then return end
self.eventunit = unitstr
for i = 1, table.getn(UNIT_EVENTS) do
if unitstr then
self:RegisterUnitEvent(UNIT_EVENTS[i], unitstr)
else
self:UnregisterEvent(UNIT_EVENTS[i])
end
end
-- UNIT_COMBAT rides along only while the frame draws combat feedback text.
-- UpdateConfig clears eventunit when it toggles that, so the next
-- UpdateVisibility re-runs this.
if unitstr and self.combatfeedback then
self:RegisterUnitEvent("UNIT_COMBAT", unitstr)
else
self:UnregisterEvent("UNIT_COMBAT")
end
end
function pfUI.uf:EnableEvents() function pfUI.uf:EnableEvents()
local f = self local f = self
f:RegisterEvent("PLAYER_ENTERING_WORLD") f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:RegisterEvent("PLAYER_LOGOUT") f:RegisterEvent("PLAYER_LOGOUT")
f:RegisterEvent("UNIT_DISPLAYPOWER")
f:RegisterEvent("UNIT_HEALTH")
f:RegisterEvent("UNIT_MAXHEALTH")
f:RegisterEvent("UNIT_MANA")
f:RegisterEvent("UNIT_MAXMANA")
f:RegisterEvent("UNIT_RAGE")
f:RegisterEvent("UNIT_MAXRAGE")
f:RegisterEvent("UNIT_ENERGY")
f:RegisterEvent("UNIT_MAXENERGY")
f:RegisterEvent("UNIT_FOCUS")
f:RegisterEvent("UNIT_PORTRAIT_UPDATE")
f:RegisterEvent("UNIT_MODEL_CHANGED")
f:RegisterEvent("UNIT_FACTION")
f:RegisterEvent("UNIT_AURA") -- frame=buff, frame=debuff
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs) f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
@@ -1442,7 +1310,6 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.UpdateConfig = pfUI.uf.UpdateConfig f.UpdateConfig = pfUI.uf.UpdateConfig
f.EnableScripts = pfUI.uf.EnableScripts f.EnableScripts = pfUI.uf.EnableScripts
f.EnableEvents = pfUI.uf.EnableEvents f.EnableEvents = pfUI.uf.EnableEvents
f.RegisterUnitEvents = pfUI.uf.RegisterUnitEvents
f.EnableClickCast = pfUI.uf.EnableClickCast f.EnableClickCast = pfUI.uf.EnableClickCast
f.GetColor = pfUI.uf.GetColor f.GetColor = pfUI.uf.GetColor
@@ -1542,7 +1409,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f.group:SetFont(pfUI.font_unit, 8, "OUTLINE") f.group:SetFont(pfUI.font_unit, 8, "OUTLINE")
f.group:SetTextColor(1,1,1,.8) f.group:SetTextColor(1,1,1,.8)
f.group:SetHeight(16) f.group:SetHeight(16)
f.group:SetText(T["Group"] .. " " .. group) f.group:SetText("Group " .. group)
f.group:Hide() f.group:Hide()
end end
@@ -1559,9 +1426,6 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
f:UpdateFrameSize() f:UpdateFrameSize()
else else
f:UnregisterAllEvents() f:UnregisterAllEvents()
-- that dropped the unit filters along with the registrations, so the cache
-- has to go too or the next UpdateVisibility believes they are still set
f.eventunit = nil
f:Hide() f:Hide()
end end
@@ -1734,45 +1598,42 @@ function pfUI.uf:RefreshUnit(unit, component)
-- buffs -- buffs
if unit.buffs and ( component == "all" or component == "aura" ) then if unit.buffs and ( component == "all" or component == "aura" ) then
-- one GetAuraSlots enumeration per refresh, then a positional read per
-- slot id: allocates nothing and never re-walks the aura array per icon
ScanAuraSlots(unitstr, "HELPFUL", auraSlots, unit.config.bufflimit)
for i=1, unit.config.bufflimit do for i=1, unit.config.bufflimit do
if not unit.buffs[i] then break end if not unit.buffs[i] then break end
local name, icon, count, _, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i]) local aura = C_UnitAuras.GetBuffDataByIndex(unitstr, i)
if name then if aura then
unit.buffs[i].texture:SetTexture(icon) unit.buffs[i].texture:SetTexture(aura.icon)
unit.buffs[i]:Show() unit.buffs[i]:Show()
if count > 1 then if aura.applications > 1 then
unit.buffs[i].stacks:SetText(count) unit.buffs[i].stacks:SetText(aura.applications)
else else
unit.buffs[i].stacks:SetText("") unit.buffs[i].stacks:SetText("")
end end
if expirationTime > 0 then if aura.expirationTime > 0 then
-- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(), -- pfUI's cooldown text falls into a 2^32 wraparound branch when start > GetTime(),
-- which happens for talent-extended buffs where the real duration exceeds the -- which happens for talent-extended buffs where the real duration exceeds aura.duration
-- Spell.dbc base. Anchor start to now in that case to keep the remaining math sane. -- (the Spell.dbc base). Anchor start to now in that case to keep the remaining math sane.
local now = GetTime() local now = GetTime()
local start = expirationTime - duration local start = aura.expirationTime - aura.duration
local dur = duration local duration = aura.duration
if start > now or dur <= 0 then if start > now or duration <= 0 then
start, dur = now, expirationTime - now start, duration = now, aura.expirationTime - now
end end
if dur > 0 then if duration > 0 then
CooldownFrame_SetTimer(unit.buffs[i].cd, start, dur, 1) CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1)
else else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0) CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end end
elseif duration > 0 then elseif aura.duration > 0 then
local guid = UnitGUID(unitstr) local guid = UnitGUID(unitstr)
local guidStarts = guid and pfUI.uf.aura_starts[guid] local guidStarts = guid and pfUI.uf.aura_starts[guid]
local start = guidStarts and guidStarts[spellId] local start = guidStarts and guidStarts[aura.spellId]
if start then if start then
CooldownFrame_SetTimer(unit.buffs[i].cd, start, duration, 1) CooldownFrame_SetTimer(unit.buffs[i].cd, start, aura.duration, 1)
else else
CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0) CooldownFrame_SetTimer(unit.buffs[i].cd, 0, 0, 0)
end end
@@ -1824,13 +1685,6 @@ function pfUI.uf:RefreshUnit(unit, component)
reposition = true reposition = true
end end
-- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
-- Player-frame debuffs aren't gated on it (it'd hide most party-applied
-- effects on you). One GetAuraSlots enumeration per refresh; the i-th slot
-- is the i-th aura of the filtered list, so `i` stays the tooltip index.
local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
ScanAuraSlots(unitstr, filter, auraSlots, unit.config.debufflimit)
for i=1, unit.config.debufflimit do for i=1, unit.config.debufflimit do
if not unit.debuffs[i] then break end if not unit.debuffs[i] then break end
@@ -1847,10 +1701,13 @@ function pfUI.uf:RefreshUnit(unit, component)
invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1))) invert_h * ((row+buffrow)*(multiply*default_border + unit.config.debuffsize + 1) + (multiply*default_border + 1)))
end end
-- positional read by slot id allocates nothing -- selfdebuff narrows to player-cast harmful auras via the PLAYER filter.
local name, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i]) -- Player-frame debuffs aren't gated on it (it'd hide most party-applied
if name then -- effects on you).
texture, stacks, dtype = icon, count, dispelType local filter = (unit.label ~= "player" and selfdebuff == "1") and "HARMFUL|PLAYER" or "HARMFUL"
local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, filter)
if aura then
texture, stacks, dtype = aura.icon, aura.applications, aura.dispelName
else else
texture, stacks, dtype = nil, 0, nil texture, stacks, dtype = nil, 0, nil
end end
@@ -1863,18 +1720,18 @@ function pfUI.uf:RefreshUnit(unit, component)
if texture then if texture then
unit.debuffs[i]:Show() unit.debuffs[i]:Show()
if expirationTime > 0 then if aura and aura.expirationTime > 0 then
-- Cap start to now so talent-extended debuffs (expirationTime past -- Cap start to now so talent-extended debuffs (expirationTime past
-- the dbc base duration) don't push start into the future and trip -- the dbc base duration) don't push start into the future and trip
-- CooldownFrame_SetTimer's 2^32-wraparound branch. -- CooldownFrame_SetTimer's 2^32-wraparound branch.
local now = GetTime() local now = GetTime()
local start = expirationTime - duration local start = aura.expirationTime - aura.duration
local dur = duration local duration = aura.duration
if start > now or dur <= 0 then if start > now or duration <= 0 then
start, dur = now, expirationTime - now start, duration = now, aura.expirationTime - now
end end
if dur > 0 then if duration > 0 then
CooldownFrame_SetTimer(unit.debuffs[i].cd, start, dur, 1) CooldownFrame_SetTimer(unit.debuffs[i].cd, start, duration, 1)
else else
CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0) CooldownFrame_SetTimer(unit.debuffs[i].cd, 0, 0, 0)
end end
@@ -1932,18 +1789,6 @@ function pfUI.uf:RefreshUnit(unit, component)
end end
end end
-- Scan the 16 harmful slots once into a reusable set, instead of
-- re-scanning all 16 for every dispellable type below. Reused across
-- frames (populated and consumed within this single RefreshUnit call).
local present = pfUI.uf.dispelPresent or {}
pfUI.uf.dispelPresent = present
for k in pairs(present) do present[k] = nil end
local n = ScanAuraSlots(unitstr, "HARMFUL", auraSlots)
for i=1,n do
local name, _, _, dispelType = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
if name and dispelType and dispelType ~= "" then present[dispelType] = true end
end
for _, debuff in pairs(unit.dispellable) do for _, debuff in pairs(unit.dispellable) do
indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator) indicator[debuff] = indicator[debuff] or CreateFrame("Frame", nil, indicator)
indicator[debuff]:SetParent(indicator) indicator[debuff]:SetParent(indicator)
@@ -1983,7 +1828,15 @@ function pfUI.uf:RefreshUnit(unit, component)
indicator[debuff].disp = indicator.disp indicator[debuff].disp = indicator.disp
end end
indicator[debuff].visible = present[debuff] indicator[debuff].visible = nil
for i=1,16 do
local a = C_UnitAuras.GetDebuffDataByIndex(unitstr, i)
local dtype = a and a.dispelName
if dtype == debuff then
indicator[debuff].visible = true
end
end
if indicator[debuff].visible then if indicator[debuff].visible then
indicator[debuff]:Show() indicator[debuff]:Show()
@@ -2022,7 +1875,7 @@ function pfUI.uf:RefreshUnit(unit, component)
if not unit.indicator_custom and unit.config.buff_indicator == "1" then if not unit.indicator_custom and unit.config.buff_indicator == "1" then
unit.indicator_custom = {} unit.indicator_custom = {}
for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do for k, v in pairs({strsplit("#", unit.config.custom_indicator)}) do
unit.indicator_custom[k] = v:lower() unit.indicator_custom[k] = string.lower(v)
end end
elseif not unit.indicator_custom then elseif not unit.indicator_custom then
unit.indicator_custom = {} unit.indicator_custom = {}
@@ -2030,19 +1883,21 @@ function pfUI.uf:RefreshUnit(unit, component)
local pos = 1 local pos = 1
if table.getn(unit.indicators) > 0 then if table.getn(unit.indicators) > 0 then
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots) for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
for i=1,n do local texLower = string.lower(aura.icon)
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i]) local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
if not name then break end
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
for _, filter in pairs(unit.indicators) do for _, filter in pairs(unit.indicators) do
if filter.icon == icon and filter.name == name then if filter == texLower then
if filter.predict then local hot = HOT_INDICATORS[texLower]
local start, duration, prediction = libpredict:GetHotDuration(unitstr, filter.predict) if hot and string.lower(aura.name) ~= hot.name then
pfUI.uf:AddIcon(unit, pos, icon, timeleft or prediction, count, tonumber(start), tonumber(duration)) break -- texture matches but name disambiguates (e.g. shared icon)
end
if hot then
local start, duration, prediction = libpredict:GetHotDuration(unitstr, hot.predict)
pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft or prediction, aura.applications, tonumber(start), tonumber(duration))
else else
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count) pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
end end
pos = pos + 1 pos = pos + 1
break break
@@ -2052,15 +1907,12 @@ function pfUI.uf:RefreshUnit(unit, component)
end end
if table.getn(unit.indicator_custom) > 0 then if table.getn(unit.indicator_custom) > 0 then
local n = ScanAuraSlots(unitstr, "HELPFUL", auraSlots) for _, aura in ipairs(C_UnitAuras.GetUnitAuras(unitstr, "HELPFUL")) do
for i=1,n do local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i]) local lowerName = string.lower(aura.name)
if not name then break end
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
local lowerName = name:lower()
for _, filter in pairs(unit.indicator_custom) do for _, filter in pairs(unit.indicator_custom) do
if filter == lowerName then if filter == lowerName then
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count) pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
pos = pos + 1 pos = pos + 1
break break
end end
@@ -2068,14 +1920,13 @@ function pfUI.uf:RefreshUnit(unit, component)
end end
local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL" local debuffFilter = unit.config.selfdebuff == "1" and "HARMFUL|PLAYER" or "HARMFUL"
n = ScanAuraSlots(unitstr, debuffFilter, auraSlots) for i=1,16 do -- scan for custom debuffs
for i=1,n do -- scan for custom debuffs local aura = C_UnitAuras.GetAuraDataByIndex(unitstr, i, debuffFilter)
local name, icon, count, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i]) if aura then
if name then local timeleft = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or nil
local timeleft = expirationTime > 0 and (expirationTime - GetTime()) or nil
for _, filter in pairs(unit.indicator_custom) do for _, filter in pairs(unit.indicator_custom) do
if filter == name:lower() then if filter == string.lower(aura.name) then
pfUI.uf:AddIcon(unit, pos, icon, timeleft, count) pfUI.uf:AddIcon(unit, pos, aura.icon, timeleft, aura.applications)
pos = pos + 1 pos = pos + 1
break break
end end
@@ -2283,17 +2134,14 @@ function pfUI.uf:EnableClickCast()
local action = pfUI_config.unitframes["clickcast"..bconf..mconf] local action = pfUI_config.unitframes["clickcast"..bconf..mconf]
if action and action ~= "" then if action and action ~= "" then
local prefix = modifier ~= "" and (modifier .. "-") or "" local prefix = modifier ~= "" and (modifier .. "-") or ""
local low = action:lower() local low = string.lower(action)
if low == "menu" then if low == "menu" then
self:SetAttribute(prefix .. "type" .. bid, "menu") self:SetAttribute(prefix .. "type" .. bid, "menu")
elseif low == "target" then elseif low == "target" then
self:SetAttribute(prefix .. "type" .. bid, "target") self:SetAttribute(prefix .. "type" .. bid, "target")
elseif low == "focus" then elseif low == "focus" then
self:SetAttribute(prefix .. "type" .. bid, "focus") self:SetAttribute(prefix .. "type" .. bid, "focus")
elseif low:find("^macro:") then elseif string.find(action, "^/") then
self:SetAttribute(prefix .. "type" .. bid, "macro")
self:SetAttribute(prefix .. "macro" .. bid, action:sub(7):gsub("^%s+", ""))
elseif action:find("^/") then
self:SetAttribute(prefix .. "type" .. bid, "macro") self:SetAttribute(prefix .. "type" .. bid, "macro")
self:SetAttribute(prefix .. "macrotext" .. bid, action) self:SetAttribute(prefix .. "macrotext" .. bid, action)
else else
@@ -2332,7 +2180,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
-- Check if parent frame has cooldown animation enabled -- Check if parent frame has cooldown animation enabled
local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1 local parent_cooldown_anim = frame.config and tonumber(frame.config.cooldown_anim) or 1
if parent_cooldown_anim == 1 then if parent_cooldown_anim == 1 then
frame.icon[pos].cd = CreateFrame("Model", nil, frame.icon[pos]) frame.icon[pos].cd = CreateFrame(COOLDOWN_FRAME_TYPE, nil, frame.icon[pos])
else else
frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos]) frame.icon[pos].cd = CreateFrame("Frame", nil, frame.icon[pos])
frame.icon[pos].cd.AdvanceTime = DoNothing frame.icon[pos].cd.AdvanceTime = DoNothing
@@ -2431,122 +2279,175 @@ function pfUI.uf:SetupBuffIndicators(config)
if config.show_buffs == "1" then -- buffs if config.show_buffs == "1" then -- buffs
if myclass == "DRUID" then if myclass == "DRUID" then
AddIndicator(indicators, 1126) -- Mark of the Wild -- Mark of the Wild
AddIndicator(indicators, 21849) -- Gift of the Wild table.insert(indicators, "interface\\icons\\spell_nature_regeneration")
AddIndicator(indicators, 467) -- Thorns -- Gift of the Wild
table.insert(indicators, "interface\\icons\\spell_nature_giftofthewild")
-- Thorns
table.insert(indicators, "interface\\icons\\spell_nature_thorns")
end end
if myclass == "PRIEST" then if myclass == "PRIEST" then
AddIndicator(indicators, 1243) -- Power Word: Fortitude -- Prayer Of Fortitude"
AddIndicator(indicators, 21562) -- Prayer of Fortitude table.insert(indicators, "interface\\icons\\spell_holy_wordfortitude")
AddIndicator(indicators, 6386) -- Divine Spirit table.insert(indicators, "interface\\icons\\spell_holy_prayeroffortitude")
AddIndicator(indicators, 27681) -- Prayer of Spirit -- Prayer of Spirit
AddIndicator(indicators, 976) -- Shadow Protection table.insert(indicators, "interface\\icons\\spell_holy_divinespirit")
AddIndicator(indicators, 27683) -- Prayer of Shadow Protection table.insert(indicators, "interface\\icons\\spell_holy_prayerofspirit")
AddIndicator(indicators, 6346) -- Fear Ward -- Shadow Protection
table.insert(indicators, "interface\\icons\\spell_shadow_antishadow")
table.insert(indicators, "interface\\icons\\spell_holy_prayerofshadowprotection")
-- Fear Ward
table.insert(indicators, "interface\\icons\\spell_holy_excorcism")
end end
if myclass == "PALADIN" then if myclass == "PALADIN" then
AddIndicator(indicators, 1038) -- Blessing of Salvation -- Blessing of Salvation
AddIndicator(indicators, 25895) -- Greater Blessing of Salvation table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsalvation")
AddIndicator(indicators, 19742) -- Blessing of Wisdom table.insert(indicators, "interface\\icons\\spell_holy_sealofsalvation")
AddIndicator(indicators, 25894) -- Greater Blessing of Wisdom -- Blessing of Wisdom
AddIndicator(indicators, 20204) -- Blessing of Sanctuary table.insert(indicators, "interface\\icons\\spell_holy_sealofwisdom")
AddIndicator(indicators, 25899) -- Greater Blessing of Sanctuary table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofwisdom")
AddIndicator(indicators, 20217) -- Blessing of Kings -- Blessing of Sanctuary
AddIndicator(indicators, 25898) -- Greater Blessing of Kings table.insert(indicators, "interface\\icons\\spell_nature_lightningshield")
AddIndicator(indicators, 19740) -- Blessing of Might table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofsanctuary")
AddIndicator(indicators, 25782) -- Greater Blessing of Might -- Blessing of Kings
AddIndicator(indicators, 19977) -- Blessing of Light table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
AddIndicator(indicators, 25890) -- Greater Blessing of Light table.insert(indicators, "interface\\icons\\spell_magic_greaterblessingofkings")
AddIndicator(indicators, 6940) -- Hand of Sacrifice -- Blessing of Might
AddIndicator(indicators, 45801) -- Greater Blessing of Sacrifice table.insert(indicators, "interface\\icons\\spell_holy_fistofjustice")
AddIndicator(indicators, 1044) -- Hand of Freedom table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingofkings")
AddIndicator(indicators, 1022) -- Hand of Protection -- Blessing of Light
table.insert(indicators, "interface\\icons\\spell_holy_prayerofhealing02")
table.insert(indicators, "interface\\icons\\spell_holy_greaterblessingoflight")
-- Blessing of Sacrifice
table.insert(indicators, "interface\\icons\\spell_holy_sealofsacrifice")
-- Blessing of Freedom
table.insert(indicators, "interface\\icons\\spell_holy_sealofvalor")
-- Blessing of Protection
table.insert(indicators, "interface\\icons\\spell_holy_sealofprotection")
end end
if myclass == "WARLOCK" then if myclass == "WARLOCK" then
AddIndicator(indicators, 1167) -- Fire Shield -- Fire Shield
AddIndicator(indicators, 6307) -- Blood Pact table.insert(indicators, "interface\\icons\\spell_fire_firearmor")
AddIndicator(indicators, 20707) -- Soulstone Resurrection -- Blood Pact
AddIndicator(indicators, 5697) -- Unending Breath table.insert(indicators, "interface\\icons\\spell_shadow_bloodboil")
AddIndicator(indicators, 2970) -- Detect Invisibility -- Soulstone
AddIndicator(indicators, 11743) -- Detect Greater Invisibility table.insert(indicators, "interface\\icons\\spell_shadow_soulgem")
AddIndicator(indicators, 132) -- Detect Lesser Invisibility -- Unending Breath
AddIndicator(indicators, 19480) -- Paranoia table.insert(indicators, "interface\\icons\\spell_shadow_demonbreath")
-- Detect Greater Invisibility or Detect Invisibility
table.insert(indicators, "interface\\icons\\spell_shadow_detectinvisibility")
-- Detect Lesser Invisibility
table.insert(indicators, "interface\\icons\\spell_shadow_detectlesserinvisibility")
-- Paranoia
table.insert(indicators, "interface\\icons\\Spell_Shadow_AuraOfDarkness")
end end
if myclass == "WARRIOR" then if myclass == "WARRIOR" then
AddIndicator(indicators, 5242) -- Battle Shout -- Battle Shout
AddIndicator(indicators, 45580) -- Commanding Shout table.insert(indicators, "interface\\icons\\ability_warrior_battleshout")
-- Commanding Shout (TBC)
table.insert(indicators, "interface\\icons\\ability_warrior_rallyingcry")
end end
if myclass == "MAGE" then if myclass == "MAGE" then
AddIndicator(indicators, 1459) -- Arcane Intellect -- Arcane Intellect
AddIndicator(indicators, 23028) -- Arcane Brilliance table.insert(indicators, "interface\\icons\\spell_holy_magicalsentry")
AddIndicator(indicators, 604) -- Dampen Magic table.insert(indicators, "interface\\icons\\spell_holy_arcaneintellect")
AddIndicator(indicators, 1008) -- Amplify Magic -- Dampen Magic
table.insert(indicators, "interface\\icons\\spell_nature_abolishmagic")
-- Amplify Magic
table.insert(indicators, "interface\\icons\\spell_holy_flashheal")
end end
if myclass == "HUNTER" then if myclass == "HUNTER" then
AddIndicator(indicators, 20043) -- Aspect of the Wild -- Aspect of the Wild
AddIndicator(indicators, 13159) -- Aspect of the Pack table.insert(indicators, "interface\\icons\\spell_nature_protectionformnature")
-- Aspect of the Pack
table.insert(indicators, "interface\\icons\\ability_mount_whitetiger")
-- Misdirection (TBC)
table.insert(indicators, "interface\\icons\\ability_hunter_misdirection")
end end
if myclass == "SHAMAN" then if myclass == "SHAMAN" then
AddIndicator(indicators, 45525) -- Earth Shield -- Earth Shield (TBC)
table.insert(indicators, "interface\\icons\\spell_nature_skinofearth")
end end
end end
if config.show_procs == "1" then -- procs if config.show_procs == "1" then -- procs
if myclass == "SHAMAN" or config.all_procs == "1" then if myclass == "SHAMAN" or config.all_procs == "1" then
AddIndicator(indicators, 16177) -- Ancestral Fortitude -- Ancestral Fortitude
AddIndicator(indicators, 29202) -- Healing Way table.insert(indicators, "interface\\icons\\spell_nature_undyingstrength")
-- Totemic Power is four auras, one per totem school, each with its own icon -- Healing Way
AddIndicator(indicators, 28824) table.insert(indicators, "interface\\icons\\spell_nature_healingway")
AddIndicator(indicators, 28825) -- Totemic Power (known issue: one conflicts with Blessed Sunfruit buff)
AddIndicator(indicators, 28826) table.insert(indicators, "interface\\icons\\spell_holy_spiritualguidence")
AddIndicator(indicators, 28827) table.insert(indicators, "interface\\icons\\spell_holy_devotion")
table.insert(indicators, "interface\\icons\\spell_holy_holynova")
table.insert(indicators, "interface\\icons\\spell_magic_magearmor")
end end
if myclass == "PRIEST" or config.all_procs == "1" then if myclass == "PRIEST" or config.all_procs == "1" then
AddIndicator(indicators, 14893) -- Inspiration -- Inspiration
table.insert(indicators, "interface\\icons\\inv_shield_06")
end end
end end
if config.show_hots == "1" then -- hots if config.show_hots == "1" then -- hots
if myclass == "PRIEST" or config.all_hots == "1" then if myclass == "PRIEST" or config.all_hots == "1" then
AddIndicator(indicators, 139, "Renew") -- Renew -- Renew
AddIndicator(indicators, 17) -- Power Word: Shield table.insert(indicators, "interface\\icons\\spell_holy_renew")
-- Power Word: Shield
table.insert(indicators, "interface\\icons\\spell_holy_powerwordshield")
-- Prayer of Mending (TBC)
table.insert(indicators, "interface\\icons\\spell_holy_prayerofmendingtga")
end end
if myclass == "DRUID" or config.all_hots == "1" then if myclass == "DRUID" or config.all_hots == "1" then
AddIndicator(indicators, 8936, "Regr") -- Regrowth -- Regrowth
AddIndicator(indicators, 774, "Reju") -- Rejuvenation table.insert(indicators, "interface\\icons\\spell_nature_resistnature")
-- Rejuvenation
table.insert(indicators, "interface\\icons\\spell_nature_rejuvenation")
-- Lifebloom
table.insert(indicators, "interface\\icons\\inv_misc_herb_felblossom")
end end
end end
if config.show_totems == "1" and myclass == "SHAMAN" then -- totems if config.show_totems == "1" and myclass == "SHAMAN" then -- totems
-- the aura each totem applies, not the cast that drops it: they share an -- Strength of Earth Totem
-- icon but the totem's own name carries a " Totem" suffix the aura lacks table.insert(indicators, "interface\\icons\\spell_nature_earthbindtotem")
AddIndicator(indicators, 8076) -- Strength of Earth -- Stoneskin Totem
AddIndicator(indicators, 8072) -- Stoneskin table.insert(indicators, "interface\\icons\\spell_nature_stoneskintotem")
AddIndicator(indicators, 5677) -- Mana Spring -- Mana Spring Totem
AddIndicator(indicators, 16191) -- Mana Tide table.insert(indicators, "interface\\icons\\spell_nature_manaregentotem")
AddIndicator(indicators, 5672) -- Healing Stream -- Mana Tide Totem
AddIndicator(indicators, 25909) -- Tranquil Air table.insert(indicators, "interface\\icons\\spell_frost_summonwaterelemental")
AddIndicator(indicators, 8836) -- Grace of Air -- Healing Spring Totem
AddIndicator(indicators, 8177) -- Grounding Totem table.insert(indicators, "interface\\icons\\inv_spear_04")
AddIndicator(indicators, 10596) -- Nature Resistance -- Tranquil Air Totem
AddIndicator(indicators, 8185) -- Fire Resistance table.insert(indicators, "interface\\icons\\spell_nature_brilliance")
AddIndicator(indicators, 8182) -- Frost Resistance -- Grace of Air Totem
table.insert(indicators, "interface\\icons\\spell_nature_invisibilitytotem")
-- Grounding Totem
table.insert(indicators, "interface\\icons\\spell_nature_groundingtotem")
-- Nature Resistance Totem
table.insert(indicators, "interface\\icons\\spell_nature_natureresistancetotem")
-- Fire Resistance Totem
table.insert(indicators, "interface\\icons\\spell_fireresistancetotem_01")
-- Frost Resistance Totem
table.insert(indicators, "interface\\icons\\spell_frostresistancetotem_01")
end end
return indicators return indicators
end end
local function abbrevname(t) local function abbrevname(t)
return t:sub(1,1)..". " return string.sub(t,1,1)..". "
end end
function pfUI.uf:GetNameString(unitstr) function pfUI.uf:GetNameString(unitstr)
@@ -2556,12 +2457,12 @@ function pfUI.uf:GetNameString(unitstr)
-- first try to only abbreviate the first word -- first try to only abbreviate the first word
if abbrev and name and strlen(name) > size then if abbrev and name and strlen(name) > size then
name = name:gsub("^(%S+) ", abbrevname) name = string.gsub(name, "^(%S+) ", abbrevname)
end end
-- abbreviate all if it still doesn't fit -- abbreviate all if it still doesn't fit
if abbrev and name and strlen(name) > size then if abbrev and name and strlen(name) > size then
name = name:gsub("(%S+) ", abbrevname) name = string.gsub(name, "(%S+) ", abbrevname)
end end
return name return name
+43
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@@ -0,0 +1,43 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
-- [[ Constants ]]--
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
MICRO_BUTTONS = {
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
'MainMenuMicroButton', 'HelpMicroButton',
}
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
NAMEPLATE_FRAMETYPE = "Button"
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
COOLDOWN_FRAME_TYPE = "Model"
LOOT_BUTTON_FRAME_TYPE = "LootButton"
PLAYER_BUFF_START_ID = -1
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
--[[ Vanilla API Extensions ]]--
do -- RunMacroText
local obj = { ["GetText"] = function(self) return self.text end }
obj = setmetatable(obj, {__index = function(tab,key)
local value = function() return end
rawset(tab,key,value)
return value
end})
function RunMacroText(text)
obj.text = text
ChatEdit_ParseText(obj, 1)
end
end
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@@ -51,12 +51,10 @@ pfUI_translation["deDE"] = {
["Auto Sell Grey Items"] = nil, ["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = nil, ["Background Color"] = nil,
["Bags"] = "Taschen",
["Bags & Bank"] = nil, ["Bags & Bank"] = nil,
["Bags Border Size"] = nil, ["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = nil, ["Bagspace"] = nil,
["Bank"] = "Bank",
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -292,6 +290,7 @@ pfUI_translation["deDE"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil, ["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil, ["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil, ["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil, ["Enable Overlap"] = nil,
@@ -312,7 +311,6 @@ pfUI_translation["deDE"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "Angelegt",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -670,6 +668,7 @@ pfUI_translation["deDE"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -820,7 +819,6 @@ pfUI_translation["deDE"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = "Gesamt",
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+2 -10
View File
@@ -52,19 +52,15 @@ pfUI_translation["enUS"] = {
["Auto Sell Grey Items"] = nil, ["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = nil, ["Background Color"] = nil,
["Bags"] = nil,
["Bags & Bank"] = nil, ["Bags & Bank"] = nil,
["Bags Border Size"] = nil, ["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = nil, ["Bagspace"] = nil,
["Bank"] = nil,
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
["Bar Texture"] = nil, ["Bar Texture"] = nil,
["Battleground Frames"] = nil,
["Battleground Statistics"] = nil, ["Battleground Statistics"] = nil,
["BEHIND"] = nil,
["Blacklist"] = nil, ["Blacklist"] = nil,
["Blinding Powder"] = nil, ["Blinding Powder"] = nil,
["Blue Border On Friendly Players"] = nil, ["Blue Border On Friendly Players"] = nil,
@@ -297,6 +293,7 @@ pfUI_translation["enUS"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil, ["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil, ["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil, ["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil, ["Enable Overlap"] = nil,
@@ -317,7 +314,6 @@ pfUI_translation["enUS"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = nil,
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -330,7 +326,6 @@ pfUI_translation["enUS"] = {
["Export"] = nil, ["Export"] = nil,
["Face"] = nil, ["Face"] = nil,
["Fade To Custom Color"] = nil, ["Fade To Custom Color"] = nil,
["FARM MODE"] = nil,
["Fast"] = nil, ["Fast"] = nil,
["Filter Mode"] = nil, ["Filter Mode"] = nil,
["Finish"] = nil, ["Finish"] = nil,
@@ -541,7 +536,6 @@ pfUI_translation["enUS"] = {
["Next Memory Cleanup"] = nil, ["Next Memory Cleanup"] = nil,
["No"] = nil, ["No"] = nil,
["No Anchor"] = nil, ["No Anchor"] = nil,
["NO LOS"] = nil,
["None"] = nil, ["None"] = nil,
["Not a valid button!"] = nil, ["Not a valid button!"] = nil,
["No tracking spell active"] = nil, ["No tracking spell active"] = nil,
@@ -683,6 +677,7 @@ pfUI_translation["enUS"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -776,8 +771,6 @@ pfUI_translation["enUS"] = {
["Small"] = nil, ["Small"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil, ["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil, ["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
["Sort Bags"] = nil,
["Sort Bank"] = nil,
["Sort Order"] = nil, ["Sort Order"] = nil,
["Soul Shard"] = nil, ["Soul Shard"] = nil,
["Soulshard Counter"] = nil, ["Soulshard Counter"] = nil,
@@ -842,7 +835,6 @@ pfUI_translation["enUS"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = nil,
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+2 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["esES"] = {
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente", ["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
["Average Per Hour"] = "Promedio por hora", ["Average Per Hour"] = "Promedio por hora",
["Background Color"] = "Color del fondo", ["Background Color"] = "Color del fondo",
["Bags"] = "Bolsas",
["Bags & Bank"] = "Bolsas y banco", ["Bags & Bank"] = "Bolsas y banco",
["Bags Border Size"] = "Tamaño del borde de las bolsas", ["Bags Border Size"] = "Tamaño del borde de las bolsas",
["Bagslots Per Row"] = "Casillas de la bolsa por fila", ["Bagslots Per Row"] = "Casillas de la bolsa por fila",
["Bagspace"] = "Huecos en las bolsas", ["Bagspace"] = "Huecos en las bolsas",
["Bank"] = "Banco",
["Banker"] = "Banquero", ["Banker"] = "Banquero",
["Bankslots Per Row"] = "Casillas del banco por fila", ["Bankslots Per Row"] = "Casillas del banco por fila",
["Bar Background"] = "Fondo de la barra", ["Bar Background"] = "Fondo de la barra",
@@ -292,6 +290,7 @@ pfUI_translation["esES"] = {
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná", ["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
["Enable Micro Bar"] = "Activar microbarra", ["Enable Micro Bar"] = "Activar microbarra",
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho", ["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
["Enable Movable Bags"] = "Permitir mover las bolsas", ["Enable Movable Bags"] = "Permitir mover las bolsas",
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla", ["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
["Enable Overlap"] = "Permitir superposición", ["Enable Overlap"] = "Permitir superposición",
@@ -312,7 +311,6 @@ pfUI_translation["esES"] = {
["Encode"] = "Codificar", ["Encode"] = "Codificar",
["Ended"] = "Terminado", ["Ended"] = "Terminado",
["Energy Color"] = "Color de energía", ["Energy Color"] = "Color de energía",
["Equipped"] = "Equipado",
["Equipped Item Color"] = "Color del objeto equipado", ["Equipped Item Color"] = "Color del objeto equipado",
["Estimate Debuffs"] = "Estimar los perjuicios", ["Estimate Debuffs"] = "Estimar los perjuicios",
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo", ["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
@@ -670,6 +668,7 @@ pfUI_translation["esES"] = {
["Scale"] = "Escala", ["Scale"] = "Escala",
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto", ["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
["Scaling"] = "Escalada", ["Scaling"] = "Escalada",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla", ["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
["Screen Resolution"] = "Resolución de pantalla", ["Screen Resolution"] = "Resolución de pantalla",
["Screenshot"] = "Captura de pantalla", ["Screenshot"] = "Captura de pantalla",
@@ -820,7 +819,6 @@ pfUI_translation["esES"] = {
["Top Actionbar"] = "Barra de acción superior", ["Top Actionbar"] = "Barra de acción superior",
["Top Left"] = "Superior derecha", ["Top Left"] = "Superior derecha",
["Top Right"] = "Superior izquierda", ["Top Right"] = "Superior izquierda",
["Total"] = "Total",
["Total Gold"] = "Oro Total", ["Total Gold"] = "Oro Total",
["Totem Direction"] = "Dirección del tótem", ["Totem Direction"] = "Dirección del tótem",
["Totem Icons"] = "Iconos de los tótems", ["Totem Icons"] = "Iconos de los tótems",
+2 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["frFR"] = {
["Auto Sell Grey Items"] = "Vente automatique des objets gris", ["Auto Sell Grey Items"] = "Vente automatique des objets gris",
["Average Per Hour"] = "Moyenne par heure", ["Average Per Hour"] = "Moyenne par heure",
["Background Color"] = "Couleur de l'arrière-plan", ["Background Color"] = "Couleur de l'arrière-plan",
["Bags"] = "Sacs",
["Bags & Bank"] = "Sacs et Banque", ["Bags & Bank"] = "Sacs et Banque",
["Bags Border Size"] = "Taille de la bordure des Sacs", ["Bags Border Size"] = "Taille de la bordure des Sacs",
["Bagslots Per Row"] = "Emplacements des sacs par rangée", ["Bagslots Per Row"] = "Emplacements des sacs par rangée",
["Bagspace"] = "Place libre des sacs", ["Bagspace"] = "Place libre des sacs",
["Bank"] = "Banque",
["Banker"] = "Banquier", ["Banker"] = "Banquier",
["Bankslots Per Row"] = "Emplacements de la banque par rangée", ["Bankslots Per Row"] = "Emplacements de la banque par rangée",
["Bar Background"] = "Arrière plan de la barre", ["Bar Background"] = "Arrière plan de la barre",
@@ -292,6 +290,7 @@ pfUI_translation["frFR"] = {
["Enable Mana Ticks"] = "Activer les Ticks de mana", ["Enable Mana Ticks"] = "Activer les Ticks de mana",
["Enable Micro Bar"] = "Activer la barre des menus miniature", ["Enable Micro Bar"] = "Activer la barre des menus miniature",
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit", ["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
["Enable Movable Bags"] = "Activer les sacs mobiles", ["Enable Movable Bags"] = "Activer les sacs mobiles",
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran", ["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
["Enable Overlap"] = "Activer la superposition", ["Enable Overlap"] = "Activer la superposition",
@@ -312,7 +311,6 @@ pfUI_translation["frFR"] = {
["Encode"] = "Encoder", ["Encode"] = "Encoder",
["Ended"] = "Terminé", ["Ended"] = "Terminé",
["Energy Color"] = "Couleur de l'energie", ["Energy Color"] = "Couleur de l'energie",
["Equipped"] = "Équipé",
["Equipped Item Color"] = "Couleur de l'objet équipé", ["Equipped Item Color"] = "Couleur de l'objet équipé",
["Estimate Debuffs"] = "Estimer les Affaiblissements", ["Estimate Debuffs"] = "Estimer les Affaiblissements",
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis", ["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
@@ -670,6 +668,7 @@ pfUI_translation["frFR"] = {
["Scale"] = "Échelle", ["Scale"] = "Échelle",
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI", ["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
["Scaling"] = "Mise à l'échelle", ["Scaling"] = "Mise à l'échelle",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "Résolution d'écran", ["Screen Resolution"] = "Résolution d'écran",
["Screenshot"] = "Imprime écran", ["Screenshot"] = "Imprime écran",
@@ -820,7 +819,6 @@ pfUI_translation["frFR"] = {
["Top Actionbar"] = "Barre d'action supérieure", ["Top Actionbar"] = "Barre d'action supérieure",
["Top Left"] = "Haut Gauche", ["Top Left"] = "Haut Gauche",
["Top Right"] = "Haut Droit", ["Top Right"] = "Haut Droit",
["Total"] = "Total",
["Total Gold"] = "Or Total", ["Total Gold"] = "Or Total",
["Totem Direction"] = "Direction des totems", ["Totem Direction"] = "Direction des totems",
["Totem Icons"] = "Icones des totems", ["Totem Icons"] = "Icones des totems",
+2 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["koKR"] = {
["Auto Sell Grey Items"] = "회색아이템 자동 판매", ["Auto Sell Grey Items"] = "회색아이템 자동 판매",
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = "백그라운드 색상", ["Background Color"] = "백그라운드 색상",
["Bags"] = "가방",
["Bags & Bank"] = "가방&은행", ["Bags & Bank"] = "가방&은행",
["Bags Border Size"] = "가방 테두리 크기", ["Bags Border Size"] = "가방 테두리 크기",
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = "가방 공간", ["Bagspace"] = "가방 공간",
["Bank"] = "은행",
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -292,6 +290,7 @@ pfUI_translation["koKR"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)", ["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용", ["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화", ["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
["Enable Overlap"] = "겹쳐서 표시", ["Enable Overlap"] = "겹쳐서 표시",
@@ -312,7 +311,6 @@ pfUI_translation["koKR"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "착용 중",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -670,6 +668,7 @@ pfUI_translation["koKR"] = {
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "화면 해상도", ["Screen Resolution"] = "화면 해상도",
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -820,7 +819,6 @@ pfUI_translation["koKR"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = "총",
["Total Gold"] = "총 금", ["Total Gold"] = "총 금",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+2 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["ruRU"] = {
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов", ["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
["Average Per Hour"] = "Среднее за час", ["Average Per Hour"] = "Среднее за час",
["Background Color"] = "Цвет фона", ["Background Color"] = "Цвет фона",
["Bags"] = "Сумки",
["Bags & Bank"] = "Сумки & Банк", ["Bags & Bank"] = "Сумки & Банк",
["Bags Border Size"] = "Размер границы сумок", ["Bags Border Size"] = "Размер границы сумок",
["Bagslots Per Row"] = "Количество ячеек в сумке на строку", ["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
["Bagspace"] = "Место в сумках", ["Bagspace"] = "Место в сумках",
["Bank"] = "Банк",
["Banker"] = "Банкир", ["Banker"] = "Банкир",
["Bankslots Per Row"] = "Количество ячеек в банке на строку", ["Bankslots Per Row"] = "Количество ячеек в банке на строку",
["Bar Background"] = "Фон панели", ["Bar Background"] = "Фон панели",
@@ -292,6 +290,7 @@ pfUI_translation["ruRU"] = {
["Enable Mana Ticks"] = "Включить восполнение маны", ["Enable Mana Ticks"] = "Включить восполнение маны",
["Enable Micro Bar"] = "Включить панель микро меню", ["Enable Micro Bar"] = "Включить панель микро меню",
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья", ["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
["Enable Movable Bags"] = "Включить подвижные сумки", ["Enable Movable Bags"] = "Включить подвижные сумки",
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана", ["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
["Enable Overlap"] = "Включить перекрытие", ["Enable Overlap"] = "Включить перекрытие",
@@ -312,7 +311,6 @@ pfUI_translation["ruRU"] = {
["Encode"] = "Кодировать", ["Encode"] = "Кодировать",
["Ended"] = "Окончание", ["Ended"] = "Окончание",
["Energy Color"] = "Цвет энергии", ["Energy Color"] = "Цвет энергии",
["Equipped"] = "Экипировано",
["Equipped Item Color"] = "Цвет экипированных предметов", ["Equipped Item Color"] = "Цвет экипированных предметов",
["Estimate Debuffs"] = "Оценка дебафов", ["Estimate Debuffs"] = "Оценка дебафов",
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага", ["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
@@ -670,6 +668,7 @@ pfUI_translation["ruRU"] = {
["Scale"] = "Масштаб", ["Scale"] = "Масштаб",
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах", ["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
["Scaling"] = "Масштаб интерфейса", ["Scaling"] = "Масштаб интерфейса",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана", ["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
["Screen Resolution"] = "Разрешение экрана", ["Screen Resolution"] = "Разрешение экрана",
["Screenshot"] = "Снимок экрана", ["Screenshot"] = "Снимок экрана",
@@ -820,7 +819,6 @@ pfUI_translation["ruRU"] = {
["Top Actionbar"] = "Верхняя", ["Top Actionbar"] = "Верхняя",
["Top Left"] = "Сверху слева", ["Top Left"] = "Сверху слева",
["Top Right"] = "Сверху справа", ["Top Right"] = "Сверху справа",
["Total"] = "Всего",
["Total Gold"] = "Всего золота", ["Total Gold"] = "Всего золота",
["Totem Direction"] = "Направление тотемов", ["Totem Direction"] = "Направление тотемов",
["Totem Icons"] = "Иконки тотемов", ["Totem Icons"] = "Иконки тотемов",
+2 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["zhCN"] = {
["Auto Sell Grey Items"] = "自动贩卖灰色物品", ["Auto Sell Grey Items"] = "自动贩卖灰色物品",
["Average Per Hour"] = "平均每小时", ["Average Per Hour"] = "平均每小时",
["Background Color"] = "背景颜色", ["Background Color"] = "背景颜色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和银行", ["Bags & Bank"] = "背包和银行",
["Bags Border Size"] = "背包边框大小", ["Bags Border Size"] = "背包边框大小",
["Bagslots Per Row"] = "每行包裹槽数量", ["Bagslots Per Row"] = "每行包裹槽数量",
["Bagspace"] = "背包空间", ["Bagspace"] = "背包空间",
["Bank"] = "银行",
["Banker"] = "工会银行角色", ["Banker"] = "工会银行角色",
["Bankslots Per Row"] = "每行银行槽数量", ["Bankslots Per Row"] = "每行银行槽数量",
["Bar Background"] = "动作条背景", ["Bar Background"] = "动作条背景",
@@ -292,6 +290,7 @@ pfUI_translation["zhCN"] = {
["Enable Mana Ticks"] = "显示法力值刻度", ["Enable Mana Ticks"] = "显示法力值刻度",
["Enable Micro Bar"] = "显示菜单栏", ["Enable Micro Bar"] = "显示菜单栏",
["Enable Mouselook With Right Click"] = "启动右键移动镜头", ["Enable Mouselook With Right Click"] = "启动右键移动镜头",
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
["Enable Movable Bags"] = "启用可移动包裹", ["Enable Movable Bags"] = "启用可移动包裹",
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘", ["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
["Enable Overlap"] = "叠加显示", ["Enable Overlap"] = "叠加显示",
@@ -312,7 +311,6 @@ pfUI_translation["zhCN"] = {
["Encode"] = "编码", ["Encode"] = "编码",
["Ended"] = "结束", ["Ended"] = "结束",
["Energy Color"] = "能量值颜色", ["Energy Color"] = "能量值颜色",
["Equipped"] = "已装备",
["Equipped Item Color"] = "已装备物品颜色", ["Equipped Item Color"] = "已装备物品颜色",
["Estimate Debuffs"] = "预估Debuffs", ["Estimate Debuffs"] = "预估Debuffs",
["Estimate Enemy Health Points"] = "预估敌人的生命值", ["Estimate Enemy Health Points"] = "预估敌人的生命值",
@@ -670,6 +668,7 @@ pfUI_translation["zhCN"] = {
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框", ["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
["Scaling"] = "UI缩放", ["Scaling"] = "UI缩放",
["Scan Macros For Spells"] = "扫描宏命令中的法术",
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度", ["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
["Screen Resolution"] = "屏幕分辨率", ["Screen Resolution"] = "屏幕分辨率",
["Screenshot"] = "屏幕截图", ["Screenshot"] = "屏幕截图",
@@ -821,7 +820,6 @@ pfUI_translation["zhCN"] = {
["Top Actionbar"] = "上方动作条", ["Top Actionbar"] = "上方动作条",
["Top Left"] = "左上方", ["Top Left"] = "左上方",
["Top Right"] = "右上方", ["Top Right"] = "右上方",
["Total"] = "总计",
["Total Gold"] = "总黄金", ["Total Gold"] = "总黄金",
["Totem Direction"] = "图腾方向", ["Totem Direction"] = "图腾方向",
["Totem Icons"] = "图腾图标", ["Totem Icons"] = "图腾图标",
+2 -4
View File
@@ -51,12 +51,10 @@ pfUI_translation["zhTW"] = {
["Auto Sell Grey Items"] = "自動販賣灰色物品", ["Auto Sell Grey Items"] = "自動販賣灰色物品",
["Average Per Hour"] = "平均每小時", ["Average Per Hour"] = "平均每小時",
["Background Color"] = "背景顏色", ["Background Color"] = "背景顏色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和銀行", ["Bags & Bank"] = "背包和銀行",
["Bags Border Size"] = "背包邊框大小", ["Bags Border Size"] = "背包邊框大小",
["Bagslots Per Row"] = "每行包裹槽數量", ["Bagslots Per Row"] = "每行包裹槽數量",
["Bagspace"] = "背包空間", ["Bagspace"] = "背包空間",
["Bank"] = "銀行",
["Banker"] = "工會銀行角色", ["Banker"] = "工會銀行角色",
["Bankslots Per Row"] = "每行銀行槽數量", ["Bankslots Per Row"] = "每行銀行槽數量",
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -292,6 +290,7 @@ pfUI_translation["zhTW"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "顯示功能表列", ["Enable Micro Bar"] = "顯示功能表列",
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭", ["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
["Enable Movable Bags"] = "啟用可移動包裹", ["Enable Movable Bags"] = "啟用可移動包裹",
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定", ["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
["Enable Overlap"] = "疊加顯示", ["Enable Overlap"] = "疊加顯示",
@@ -312,7 +311,6 @@ pfUI_translation["zhTW"] = {
["Encode"] = "編碼", ["Encode"] = "編碼",
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "已裝備",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -670,6 +668,7 @@ pfUI_translation["zhTW"] = {
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "螢幕解析度", ["Screen Resolution"] = "螢幕解析度",
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -820,7 +819,6 @@ pfUI_translation["zhTW"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = "左上方", ["Top Left"] = "左上方",
["Top Right"] = "右上方", ["Top Right"] = "右上方",
["Total"] = "全部",
["Total Gold"] = "總金量", ["Total Gold"] = "總金量",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
+1 -1
View File
@@ -1,3 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\env\tables_stock.lua"/> <Include file="..\compat\vanilla.lua"/>
</Ui> </Ui>
+2 -1
View File
@@ -70,7 +70,9 @@
<Include file="..\modules\addoncompat.lua"/> <Include file="..\modules\addoncompat.lua"/>
<Include file="..\modules\energytick.lua"/> <Include file="..\modules\energytick.lua"/>
<Include file="..\modules\totems.lua"/> <Include file="..\modules\totems.lua"/>
<Include file="..\modules\macrotweak.lua"/>
<Include file="..\modules\macroicons.lua"/> <Include file="..\modules\macroicons.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
<Include file="..\modules\superwow.lua"/> <Include file="..\modules\superwow.lua"/>
<Include file="..\modules\innervatecall.lua"/> <Include file="..\modules\innervatecall.lua"/>
<Include file="..\modules\nampower.lua"/> <Include file="..\modules\nampower.lua"/>
@@ -79,5 +81,4 @@
<Include file="..\modules\equipmentmanager.lua"/> <Include file="..\modules\equipmentmanager.lua"/>
<Include file="..\modules\loothistory.lua"/> <Include file="..\modules\loothistory.lua"/>
<Include file="..\modules\newitem.lua"/> <Include file="..\modules\newitem.lua"/>
<Include file="..\modules\friendnotes.lua"/>
</Ui> </Ui>
+9 -1
View File
@@ -35,6 +35,14 @@
<Include file="..\skins\blizzard\tooltips.lua"/> <Include file="..\skins\blizzard\tooltips.lua"/>
<Include file="..\skins\blizzard\tabard.lua"/> <Include file="..\skins\blizzard\tabard.lua"/>
<Include file="..\skins\blizzard\itemtext.lua"/> <Include file="..\skins\blizzard\itemtext.lua"/>
<Include file="..\skins\blizzard\lft.lua"/>
<Include file="..\skins\blizzard\turtle_shop.lua"/>
<!-- Turtle WoW -->
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\custom_merchant.lua"/>
<Include file="..\skins\blizzard\arena_score.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
</Ui> </Ui>
-14
View File
@@ -1,14 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
when it detects a Turtle client. Everything in here targets frames that
only a Turtle client ever creates. -->
<Include file="..\env\tables_turtle.lua"/>
<Include file="..\skins\blizzard\lft.lua"/>
<Include file="..\skins\blizzard\turtle_shop.lua"/>
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
</Ui>
+14 -37
View File
@@ -18,7 +18,12 @@ local ItemQuality = Enum.ItemQuality
local function SortCategoryPrefix(itemId, classID, quality) local function SortCategoryPrefix(itemId, classID, quality)
if itemId == HEARTHSTONE_ITEM_ID then return "00" end if itemId == HEARTHSTONE_ITEM_ID then return "00" end
if quality == ItemQuality.Poor then return "13" end -- gray always last if quality == ItemQuality.Poor then return "13" end -- gray always last
if classID == ItemClass.Weapon or classID == ItemClass.Armor then return "01" end if classID == ItemClass.Weapon or classID == ItemClass.Armor then
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
if quality == ItemQuality.Rare then return "02" end -- Rare gear
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
return "04" -- Common/poor gear
end
if classID == ItemClass.Consumable then return "05" end if classID == ItemClass.Consumable then return "05" end
if classID == ItemClass.Reagent then return "06" end if classID == ItemClass.Reagent then return "06" end
if classID == ItemClass.Tradegoods then return "07" end if classID == ItemClass.Tradegoods then return "07" end
@@ -37,40 +42,12 @@ local function SortCountSuffix(count)
return string.sub(s, -6) return string.sub(s, -6)
end end
-- Gear's slot order, keyed by the equipLoc token (INVTYPE_*). Not the local function SortKey(itemId, name, classID, subClassID, quality, count)
-- token's alphabetical order, which puts chest before head, and not its -- Zero-pad the class/subclass so the secondary grouping sorts numerically
-- INVTYPE number, which parts robe (20) from chest (5). Same order as -- (as a string, "10" would otherwise precede "2").
-- ClassicAPI's C_Container.SortBags, taken from Baganator: weapons by hand, return SortCategoryPrefix(itemId, classID, quality)
-- ranged and ammo, then armor with shields and off-hands first, head to .. string.format("%02d|%02d|", classID or 99, subClassID or 99)
-- feet, then jewelry, shirt and tabard. .. (name or "zzz") .. "|" .. SortCountSuffix(count)
local SLOT_ORDER = {
"INVTYPE_2HWEAPON", "INVTYPE_WEAPON", "INVTYPE_WEAPONMAINHAND",
"INVTYPE_SHIELD", "INVTYPE_HOLDABLE", "INVTYPE_RANGEDRIGHT",
"INVTYPE_WEAPONOFFHAND", "INVTYPE_RANGED", "INVTYPE_THROWN",
"INVTYPE_AMMO", "INVTYPE_QUIVER", "INVTYPE_RELIC",
"INVTYPE_HEAD", "INVTYPE_SHOULDER", "INVTYPE_CLOAK", "INVTYPE_CHEST",
"INVTYPE_ROBE", "INVTYPE_WRIST", "INVTYPE_HAND", "INVTYPE_WAIST",
"INVTYPE_LEGS", "INVTYPE_FEET",
"INVTYPE_NECK", "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_BODY",
"INVTYPE_TABARD", "INVTYPE_BAG",
}
local SLOT_RANK = {}
for i, token in ipairs(SLOT_ORDER) do SLOT_RANK[token] = i end
local function SortKey(itemId, name, classID, subClassID, quality, count, equipLoc)
-- Zero-pad the numeric fields so they sort numerically as strings ("10"
-- would otherwise precede "2").
local key = SortCategoryPrefix(itemId, classID, quality)
.. string.format("%02d|", classID or 99)
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
-- Gear: slot, then subtype, then best quality first, so all helms sit
-- together, then all shoulders.
key = key .. string.format("%02d|%02d|%d|",
SLOT_RANK[equipLoc] or 99, subClassID or 99, 9 - (quality or 0))
else
key = key .. string.format("%02d|", subClassID or 99)
end
return key .. (name or "zzz") .. "|" .. SortCountSuffix(count)
end end
local function ClearSortData() local function ClearSortData()
@@ -191,10 +168,10 @@ local function BuildSortGrid()
-- sit at positions 12/13. We categorize on those numeric class IDs -- sit at positions 12/13. We categorize on those numeric class IDs
-- rather than the localized itemType/itemSubType strings. (pfUI's -- rather than the localized itemType/itemSubType strings. (pfUI's
-- shimmed global GetItemInfo is only 10 fields and lacks them.) -- shimmed global GetItemInfo is only 10 fields and lacks them.)
local name, _, quality, _, _, _, _, _, equipLoc, _, _, classID, subClassID = C_Item.GetItemInfo(itemId) local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
local _, count = GetContainerItemInfo(bag, slot) local _, count = GetContainerItemInfo(bag, slot)
local item = { local item = {
key = SortKey(itemId, name, classID, subClassID, quality, count, equipLoc), key = SortKey(itemId, name, classID, subClassID, quality, count),
-- vanilla items carry at most one family bit, so equality -- vanilla items carry at most one family bit, so equality
-- against a bag family suffices (no bit.band needed). -- against a bag family suffices (no bit.band needed).
family = C_Item.GetItemFamily(itemId) or 0, family = C_Item.GetItemFamily(itemId) or 0,
+64 -23
View File
@@ -376,9 +376,11 @@ local function GetDebuffSlotMap(guid)
local texture = libdebuff:GetSpellIcon(spellId) local texture = libdebuff:GetSpellIcon(spellId)
local stacks = (auraApps and auraApps[auraSlot] or 0) + 1 local stacks = (auraApps and auraApps[auraSlot] or 0) + 1
local dtype = nil local dtype = nil
local dispelId = C_Spell.GetSpellDispelType(spellId) if GetSpellRecField then
if dispelId and dispelId > 0 then local dispelId = GetSpellRecField(spellId, "dispel")
dtype = dispelTypeMap[dispelId] if dispelId and dispelId > 0 then
dtype = dispelTypeMap[dispelId]
end
end end
map[displaySlot] = { map[displaySlot] = {
auraSlot = auraSlot, auraSlot = auraSlot,
@@ -591,13 +593,37 @@ end
-- DURATION FUNCTIONS -- DURATION FUNCTIONS
-- ============================================================================ -- ============================================================================
-- Report the live, talent-accurate duration of a matching aura on the player.
-- ClassicAPI's C_UnitAuras carries the real (mod-folded) duration straight from
-- the engine, so there's no static duration table to maintain. Returns 0 when
-- the player has no such aura (e.g. a debuff that only ever lands on enemies).
function libdebuff:GetDuration(effect, rank) function libdebuff:GetDuration(effect, rank)
local aura = C_UnitAuras.GetAuraDataBySpellName("player", effect) if L["debuffs"][effect] then
return aura and aura.duration or 0 local rank = rank and tonumber((string.gsub(rank, RANK, ""))) or 0
local rank = L["debuffs"][effect][rank] and rank or libdebuff:GetMaxRank(effect)
local duration = L["debuffs"][effect][rank]
if effect == L["dyndebuffs"]["Demoralizing Shout"] then
local _,_,_,_,count = GetTalentInfo(2,1)
if count and count > 0 then duration = duration + ( duration / 100 * (count*10)) end
elseif effect == L["dyndebuffs"]["Shadow Word: Pain"] then
local _,_,_,_,count = GetTalentInfo(3,4)
if count and count > 0 then duration = duration + count * 3 end
elseif effect == L["dyndebuffs"]["Frostbolt"] then
local _,_,_,_,count = GetTalentInfo(3,7)
if count and count > 0 then duration = duration + count end
elseif effect == L["dyndebuffs"]["Gouge"] then
local _,_,_,_,count = GetTalentInfo(3,3)
if count and count > 0 then duration = duration + (count*.5) end
end
return duration
else
return 0
end
end
function libdebuff:GetMaxRank(effect)
local max = 0
for id in pairs(L["debuffs"][effect]) do
if id > max then max = id end
end
return max
end end
function libdebuff:UpdateDuration(unit, unitlevel, effect, duration) function libdebuff:UpdateDuration(unit, unitlevel, effect, duration)
@@ -623,6 +649,7 @@ libdebuff.objects = {}
function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank) function libdebuff:AddPending(unit, unitlevel, effect, duration, caster, rank)
if not unit or duration <= 0 then return end if not unit or duration <= 0 then return end
if not L["debuffs"][effect] then return end
if libdebuff.pending[3] then return end if libdebuff.pending[3] then return end
libdebuff.pending[1] = unit libdebuff.pending[1] = unit
@@ -701,25 +728,39 @@ end
-- API: GetBestAuraCast (for libpredict HoT tracking) -- API: GetBestAuraCast (for libpredict HoT tracking)
-- ============================================================================ -- ============================================================================
-- Report the active aura for spellName on `guid`, read straight from
-- C_UnitAuras. expirationTime is the true, caster-modified remaining time, so
-- no cast-event bookkeeping is needed -- and a unit only ever holds one instance
-- of a given spell, so this is inherently the "best" one.
-- Returns (startTime, duration, timeleft, rank, casterGuid) or nil.
function libdebuff:GetBestAuraCast(guid, spellName) function libdebuff:GetBestAuraCast(guid, spellName)
if not guid or not spellName then return nil end if not guid or not spellName then return nil end
local aura = C_UnitAuras.GetAuraDataBySpellName(guid, spellName) -- Check ownDebuffs first (for our casts)
if not aura or not aura.expirationTime or aura.expirationTime == 0 then return nil end if ownDebuffs[guid] and ownDebuffs[guid][spellName] then
local data = ownDebuffs[guid][spellName]
local timeleft = (data.startTime + data.duration) - GetTime()
if timeleft > 0 then
return data.startTime, data.duration, timeleft, data.rank, GetPlayerGuid()
end
end
local timeleft = aura.expirationTime - GetTime() -- Check allAuraCasts (for any caster)
if timeleft <= 0 then return nil end if allAuraCasts[guid] and allAuraCasts[guid][spellName] then
local bestData = nil
local bestCaster = nil
local bestTimeleft = 0
local duration = (aura.duration and aura.duration > 0) and aura.duration or timeleft for casterGuid, data in pairs(allAuraCasts[guid][spellName]) do
local startTime = aura.expirationTime - duration local timeleft = (data.startTime + data.duration) - GetTime()
local rank = aura.spellId and tonumber((string.gsub(C_Spell.GetSpellSubtext(aura.spellId) or "", RANK, ""))) or nil if timeleft > bestTimeleft then
bestTimeleft = timeleft
bestData = data
bestCaster = casterGuid
end
end
return startTime, duration, timeleft, rank, aura.sourceGUID if bestData and bestTimeleft > 0 then
return bestData.startTime, bestData.duration, bestTimeleft, bestData.rank, bestCaster
end
end
return nil
end end
-- ============================================================================ -- ============================================================================
@@ -937,7 +978,7 @@ if hasNampower then
local numMissed = arg7 or 0 local numMissed = arg7 or 0
-- Fire registered SPELL_GO_SELF hooks BEFORE miss guard -- Fire registered SPELL_GO_SELF hooks BEFORE miss guard
-- (Swingtimer needs to see ALL casts, even misses, to clear its queue color) -- (Swingtimer needs to see ALL casts, even misses, for swing reset)
if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then if event == "SPELL_GO_SELF" and pfUI.libdebuff_spell_go_hooks then
for _, fn in pairs(pfUI.libdebuff_spell_go_hooks) do for _, fn in pairs(pfUI.libdebuff_spell_go_hooks) do
fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7) fn(spellId, arg1, arg2, arg3, arg4, arg5, arg6, arg7)
+2 -2
View File
@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
libhealth.enabled = true libhealth.enabled = true
libhealth.reqhit = 4 libhealth.reqhit = 4
libhealth.reqdmg = 5 libhealth.reqdmg = 5
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target") libhealth:RegisterEvent("UNIT_HEALTH")
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target") libhealth:RegisterEvent("UNIT_COMBAT")
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED") libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD") libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
libhealth:SetScript("OnEvent", function() libhealth:SetScript("OnEvent", function()
+2 -5
View File
@@ -168,9 +168,6 @@ pfUI.libdebuff_spell_start_self_hooks["libpredict"] = function(spellId, casterGu
return return
end end
spell_queue[1] = spellName
spell_queue[2] = spellName .. (C_Spell.GetSpellSubtext(spellId) or "")
if spell_queue[1] == spellName and cache[spell_queue[2]] then if spell_queue[1] == spellName and cache[spell_queue[2]] then
local amount = cache[spell_queue[2]][1] local amount = cache[spell_queue[2]][1]
local casttime = castTime local casttime = castTime
@@ -1134,7 +1131,7 @@ libpredict.sender:RegisterEvent("SPELL_HEAL_BY_SELF")
libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers libpredict.sender:RegisterEvent("SPELL_HEAL_BY_OTHER") -- populates foreignCache for other healers
-- force cache updates -- force cache updates
libpredict.sender:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player") libpredict.sender:RegisterEvent("UNIT_INVENTORY_CHANGED")
libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED") libpredict.sender:RegisterEvent("SKILL_LINES_CHANGED")
-- Shared cleanup helper for failed/interrupted casts -- Shared cleanup helper for failed/interrupted casts
@@ -1225,7 +1222,7 @@ libpredict.sender:SetScript("OnEvent", function()
end) end)
function libpredict:GetHotDuration(unit, spell) function libpredict:GetHotDuration(unit, spell)
if unit == UNKNOWNOBJECT or unit == UKNOWNBEING then return end if unit == UNKNOWNOBJECT or unit == UNKOWNBEING then return end
-- NEW: Try libdebuff first (Nampower AURA_CAST events) -- NEW: Try libdebuff first (Nampower AURA_CAST events)
if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then if pfUI.api.libdebuff and pfUI.api.libdebuff.GetBestAuraCast then
+5 -6
View File
@@ -83,13 +83,12 @@ end
-- [number] Casting time of the spell in milliseconds -- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell -- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell -- [number] Maximum range from the target at which you can cast the spell
-- [number] Spell's index in the book
-- [number] The type of the spellbook that the spell is in
-- [number] The numeric spell-id of the spell -- [number] The numeric spell-id of the spell
-- [number] The type of the spellbook that the spell is in
local spellinfo = {} local spellinfo = {}
function libspell.GetSpellInfo(index, bookType) function libspell.GetSpellInfo(index, bookType)
local cache = spellinfo[index] local cache = spellinfo[index]
if cache then return unpack(cache) end if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
local slot local slot
if type(index) == "string" then if type(index) == "string" then
@@ -109,10 +108,10 @@ function libspell.GetSpellInfo(index, bookType)
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType, -- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional -- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8). -- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType) local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId) spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
end end
-- Reset all spell caches whenever new spells are learned/unlearned -- Reset all spell caches whenever new spells are learned/unlearned
+11 -10
View File
@@ -96,12 +96,13 @@ libunitscan:SetScript("OnEvent", function()
RememberByUnit("player", name, class) RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do for i = 1, GetNumFriends() do
local info = C_FriendList.GetFriendInfoByIndex(i) name, level, class = GetFriendInfo(i)
if info then class = L["class"][class] or nil
local level = info.level > 0 and info.level or nil -- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
AddData("players", info.name, info.classFilename, level) level = level > 0 and level or nil
end AddData("players", name, class, level)
end end
elseif event == "GUILD_ROSTER_UPDATE" then elseif event == "GUILD_ROSTER_UPDATE" then
@@ -136,11 +137,11 @@ libunitscan:SetScript("OnEvent", function()
end end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
for i = 1, C_FriendList.GetNumWhoResults() do local name, class, level, guild, _
local info = C_FriendList.GetWhoInfo(i) for i = 1, GetNumWhoResults() do
if info then name, guild, level, _, class, _ = GetWhoInfo(i)
AddData("players", info.fullName, info.filename, info.level, nil, info.fullGuildName) class = L["class"][class] or nil
end AddData("players", name, class, level, nil, guild)
end end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
+85 -34
View File
@@ -360,8 +360,73 @@ pfUI:RegisterModule("actionbar", function ()
end end
end end
local function ButtonMacroScan(self)
if self.bar > 10 then return end
if not self.scanmacro then return end
if pfUI.bars.skip_macro then return end
-- SuperCleveRoidMacros: for macros it manages, leave spellslot/booktype unset
-- so the button's icon, cooldown, and tooltip flow through the hooked
-- GetActionTexture / GetActionCooldown / GameTooltip:SetAction and follow the
-- active conditional dynamically, instead of being frozen to the first
-- statically-scanned spell.
if CleveRoids and CleveRoids.IsManagedAction and CleveRoids.IsManagedAction(self.id) then
self.spellslot, self.booktype = nil, nil
return
end
local kind, slot = GetActionInfo(self.id)
self.spellslot, self.booktype = nil, nil
if kind == 'macro' then
local name, _, body = GetMacroInfo(slot)
if name and body then
local match
for line in gfind(body, "[^%\n]+") do
_, _, match = string.find(line, '^#showtooltip (.+)')
-- allow the user to disable the scan
if match and strfind(match, "disable") then
return
end
if not match then
-- add support to specify custom tooltips via:
-- /run --showtooltip SPELLNAME
_, _, match = string.find(line, '%-%-showtooltip (.+)')
end
if not match then
_, _, match = string.find(line, '^/cast (.+)')
end
if not match then
_, _, match = string.find(line, '^/pfcast (.+)')
end
if not match then
_, _, match = string.find(line, '^/pfmouse (.+)')
end
if not match then
_, _, match = string.find(line, 'CastSpellByName%(%"(.+)%"%)')
end
if match then
local _, _, spell, rank = string.find(match, '(.+)%((.+)%)')
spell = spell or match
self.spellslot, self.booktype = libspell.GetSpellIndex(spell, rank)
if self.spellslot and self.spellslot > 0 then return end
end
end
end
end
end
local function ButtonEnter(self) local function ButtonEnter(self)
self = self or this local self = self or this
-- indicate that dragging could get enabled -- indicate that dragging could get enabled
drag_await = true drag_await = true
@@ -379,8 +444,6 @@ pfUI:RegisterModule("actionbar", function ()
else else
GameTooltip:SetPetAction(self.id) GameTooltip:SetPetAction(self.id)
end end
elseif self.spellID then
GameTooltip:SetSpellByID(self.spellID)
elseif self.spellslot and self.booktype then elseif self.spellslot and self.booktype then
GameTooltip:SetSpell(self.spellslot, self.booktype) GameTooltip:SetSpell(self.spellslot, self.booktype)
else else
@@ -391,7 +454,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function ButtonLeave(self) local function ButtonLeave(self)
self = self or this local self = self or this
-- no longer wait for a drag event -- no longer wait for a drag event
drag_await = nil drag_await = nil
@@ -404,7 +467,7 @@ pfUI:RegisterModule("actionbar", function ()
local grid, sid, id, bar, active, texture, _ local grid, sid, id, bar, active, texture, _
local function ButtonSlotUpdate(self) local function ButtonSlotUpdate(self)
if not self then return end if not self then return end
self = self or this local self = self or this
sid = self.id -- 1 to 120 sid = self.id -- 1 to 120
-- reset shared variables -- reset shared variables
@@ -523,7 +586,7 @@ pfUI:RegisterModule("actionbar", function ()
local sid, usable, oom, _ local sid, usable, oom, _
local function ButtonUsableUpdate(self) local function ButtonUsableUpdate(self)
self = self or this local self = self or this
sid = self.id -- 1 to 120 sid = self.id -- 1 to 120
if self.bar == 11 then if self.bar == 11 then
@@ -559,7 +622,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function ButtonRangeUpdate(self) local function ButtonRangeUpdate(self)
self = self or this local self = self or this
-- update range display -- update range display
if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then if C.bars.glowrange == "1" and self.bar ~= 11 and self.bar ~= 12 and HasAction(self.id) and ActionHasRange(self.id) and IsActionInRange(self.id) == 0 then
@@ -628,6 +691,7 @@ pfUI:RegisterModule("actionbar", function ()
local function ButtonFullUpdate(button) local function ButtonFullUpdate(button)
if not button then return end if not button then return end
ButtonMacroScan(button)
ButtonSlotUpdate(button) ButtonSlotUpdate(button)
ButtonRangeUpdate(button) ButtonRangeUpdate(button)
ButtonUsableUpdate(button) ButtonUsableUpdate(button)
@@ -636,7 +700,7 @@ pfUI:RegisterModule("actionbar", function ()
end end
local function BarsEvent(self) local function BarsEvent(self)
self = self or this local self = self or this
-- refresh only specific slots -- refresh only specific slots
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
@@ -744,28 +808,10 @@ pfUI:RegisterModule("actionbar", function ()
-- create the main event and update handler for pfUI actionbars -- create the main event and update handler for pfUI actionbars
local bars = CreateFrame("Frame", "pfActionBar", UIParent) local bars = CreateFrame("Frame", "pfActionBar", UIParent)
for event in pairs(special_events) do bars:RegisterEvent(event) end
-- The only unit events in the tables above; both concern the player alone. for event in pairs(global_events) do bars:RegisterEvent(event) end
-- A registration keeps its kind, so these have to go in unit-filtered from for event in pairs(aura_events) do bars:RegisterEvent(event) end
-- the start -- RegisterUnitEvent over a plain registration stays plain. for event in pairs(pet_events) do bars:RegisterEvent(event) end
local event_units = {
["UNIT_INVENTORY_CHANGED"] = "player",
["UNIT_PET"] = "player",
}
local function RegisterBarEvent(event)
local unit = event_units[event]
if unit then
bars:RegisterUnitEvent(event, unit)
else
bars:RegisterEvent(event)
end
end
for event in pairs(special_events) do RegisterBarEvent(event) end
for event in pairs(global_events) do RegisterBarEvent(event) end
for event in pairs(aura_events) do RegisterBarEvent(event) end
for event in pairs(pet_events) do RegisterBarEvent(event) end
-- refresh actionbar buttons on event -- refresh actionbar buttons on event
bars:SetScript("OnEvent", BarsEvent) bars:SetScript("OnEvent", BarsEvent)
@@ -971,7 +1017,7 @@ pfUI:RegisterModule("actionbar", function ()
local id = (bar-1)*12+button local id = (bar-1)*12+button
local exists = _G[button_name] and true or nil local exists = _G[button_name] and true or nil
local f = _G[button_name] or CreateFrame("Button", button_name, parent) local f = _G[button_name] or CreateFrame("Button", button_name, parent, ACTIONBAR_SECURE_TEMPLATE_BUTTON)
-- no button available, create a new one -- no button available, create a new one
if not exists then if not exists then
@@ -997,7 +1043,7 @@ pfUI:RegisterModule("actionbar", function ()
f.slot = id f.slot = id
-- cooldown -- cooldown
f.cd = CreateFrame("Model", f:GetName() .. "Cooldown", f, "CooldownFrameTemplate") f.cd = CreateFrame(COOLDOWN_FRAME_TYPE, f:GetName() .. "Cooldown", f, "CooldownFrameTemplate")
f.cd.pfCooldownStyleAnimation = 1 f.cd.pfCooldownStyleAnimation = 1
f.cd.pfCooldownType = "NOGCD" f.cd.pfCooldownType = "NOGCD"
f.cd.pfCooldownSize = cd_size f.cd.pfCooldownSize = cd_size
@@ -1103,7 +1149,12 @@ pfUI:RegisterModule("actionbar", function ()
f.count:SetJustifyH("RIGHT") f.count:SetJustifyH("RIGHT")
f.count:SetJustifyV("BOTTOM") f.count:SetJustifyV("BOTTOM")
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil -- macro spell scan (disabled when macro addons are loaded)
if C.bars.macroscan == "0" or pfUI:MacroAddonsLoaded() then
f.scanmacro, f.spellslot, f.booktype = nil, nil, nil
else
f.scanmacro = true
end
-- range glow color -- range glow color
f.rangeColor = GetStringColorObject(C.bars.rangecolor) f.rangeColor = GetStringColorObject(C.bars.rangecolor)
@@ -1183,7 +1234,7 @@ pfUI:RegisterModule("actionbar", function ()
-- create frame -- create frame
local init = not bars[i] local init = not bars[i]
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent) bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent, ACTIONBAR_SECURE_TEMPLATE_BAR)
bars[i]:SetID(i) bars[i]:SetID(i)
-- autohide -- autohide
-5
View File
@@ -2,11 +2,6 @@ pfUI:RegisterModule("autoshift", function ()
pfUI.autoshift = CreateFrame("Frame") pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE") pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
pfUI.autoshift.shapeshifts = {}
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)") pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED, pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
+18 -3
View File
@@ -396,7 +396,7 @@ pfUI:RegisterModule("bags", function ()
if tpl == "BankItemButtonGenericTemplate" then if tpl == "BankItemButtonGenericTemplate" then
local bankslot = pfUI.bags[bag].slots[slot].frame local bankslot = pfUI.bags[bag].slots[slot].frame
local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown" local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
bankslot.cd = CreateFrame("Model", name, bankslot, "CooldownFrameTemplate") bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
bankslot.cd:SetAllPoints(bankslot) bankslot.cd:SetAllPoints(bankslot)
bankslot.cd.pfCooldownStyleAnimation = 1 bankslot.cd.pfCooldownStyleAnimation = 1
bankslot.cd.pfCooldownType = "ALL" bankslot.cd.pfCooldownType = "ALL"
@@ -972,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1) frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sort Bags"]) GameTooltip:SetText("Sort Bags")
GameTooltip:Show() GameTooltip:Show()
end) end)
@@ -1085,6 +1085,21 @@ pfUI:RegisterModule("bags", function ()
frame.search.edit:ClearFocus() frame.search.edit:ClearFocus()
end) end)
frame.search:SetScript("OnHide", function()
frame.search.edit:SetText(T["Search"])
for bag = -2, 11 do
if pfUI.bags[bag] then
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot = 1, bagsize do
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end
end
end)
frame.search.edit:SetScript("OnMouseUp", function() frame.search.edit:SetScript("OnMouseUp", function()
if arg1 == "RightButton" then if arg1 == "RightButton" then
this:ClearFocus() this:ClearFocus()
@@ -1192,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1) frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sort Bank"]) GameTooltip:SetText("Sort Bank")
GameTooltip:Show() GameTooltip:Show()
end) end)
+1 -1
View File
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
-- Title label -- Title label
local title = mover:CreateFontString(nil, "OVERLAY") local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE") title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText(T["Battleground Frames"]) title:SetText("Battleground Frames")
title:SetPoint("TOP", mover, "TOP", 0, -2) title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text -- BG score preview text
+16 -25
View File
@@ -7,15 +7,6 @@ pfUI:RegisterModule("buff", function ()
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color) local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
-- and read per button by its aura index: one GetAuraSlots walk per range
-- instead of a by-index walk per button.
local helpfulSlots, harmfulSlots = {}, {}
local function ScanPlayerAuraSlots()
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
end
local function RefreshBuffButton(buff) local function RefreshBuffButton(buff)
if buff.btype == "HELPFUL" then if buff.btype == "HELPFUL" then
if C.buffs.separateweapons == "1" then if C.buffs.separateweapons == "1" then
@@ -32,8 +23,7 @@ pfUI:RegisterModule("buff", function ()
CreateBackdropShadow(buff) CreateBackdropShadow(buff)
end end
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
local name, icon, count, dispelType, _, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
--detect weapon buffs --detect weapon buffs
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
@@ -65,16 +55,16 @@ pfUI:RegisterModule("buff", function ()
buff.texture:SetTexture(GetInventoryItemTexture("player", 17)) buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1)) buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
end end
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
-- Set Buff Texture and Border -- Set Buff Texture and Border
buff.mode = buff.btype buff.mode = buff.btype
buff.expirationTime = expirationTime buff.expirationTime = aura.expirationTime
buff.stackCount = count buff.stackCount = aura.applications
buff.spellId = spellId buff.spellId = aura.spellId
buff.texture:SetTexture(icon) buff.texture:SetTexture(aura.icon)
if buff.btype == "HARMFUL" then if buff.btype == "HARMFUL" then
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType) local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA()) buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
else else
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba) buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
@@ -148,10 +138,16 @@ pfUI:RegisterModule("buff", function ()
end end
end) end)
buff:SetScript("OnLeave", GameTooltip_Hide) buff:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
buff:SetScript("OnClick", function() buff:SetScript("OnClick", function()
if this.spellId then if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
CancelItemTempEnchantment(1)
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
CancelItemTempEnchantment(2)
elseif this.spellId then
C_Spell.CancelSpellByID(this.spellId) C_Spell.CancelSpellByID(this.spellId)
end end
end) end)
@@ -164,7 +160,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent) pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player") pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
pfUI.buff:SetScript("OnEvent", function() pfUI.buff:SetScript("OnEvent", function()
@@ -176,8 +172,6 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff.wepbuffs.count = 0 pfUI.buff.wepbuffs.count = 0
end end
ScanPlayerAuraSlots()
for i=1,32 do for i=1,32 do
RefreshBuffButton(pfUI.buff.buffs.buttons[i]) RefreshBuffButton(pfUI.buff.buffs.buttons[i])
end end
@@ -258,9 +252,6 @@ pfUI:RegisterModule("buff", function ()
end end
end) end)
-- CreateBuffButton refreshes each new button from the slot buffers
ScanPlayerAuraSlots()
-- Weapon Buffs -- Weapon Buffs
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent) pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
pfUI.buff.wepbuffs.count = 0 pfUI.buff.wepbuffs.count = 0
+19 -38
View File
@@ -73,19 +73,12 @@ pfUI:RegisterModule("buffwatch", function ()
return anchor return anchor
end end
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame local function GetBuffData(unit, id, type, selfdebuff)
local auraSlots = {} local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
-- Separate buffer for the tooltip handler: OnEnter can fire while a refresh if not aura then return end
-- is showing/hiding bars under the cursor, so it must not share the above. local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
local tooltipSlots = {} return remaining, aura.icon, aura.name, aura.applications
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil).
local function GetBuffData(unit, slot)
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot)
if not name then return end
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
return remaining, icon, name, count, dispelType
end end
local function StatusBarOnClick() local function StatusBarOnClick()
@@ -97,14 +90,12 @@ pfUI:RegisterModule("buffwatch", function ()
if val == skill then return end if val == skill then return end
end end
config.whitelist = config.whitelist .. "#" .. skill config.whitelist = config.whitelist .. "#" .. skill
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."]) DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
elseif IsShiftKeyDown() then elseif IsShiftKeyDown() then
for _, val in pairs({strsplit("#", config.blacklist)}) do for _, val in pairs({strsplit("#", config.blacklist)}) do
if val == skill then return end if val == skill then return end
end end
config.blacklist = config.blacklist .. "#" .. skill config.blacklist = config.blacklist .. "#" .. skill
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."]) DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
end end
elseif this.parent.unit == "player" then elseif this.parent.unit == "player" then
@@ -120,22 +111,17 @@ pfUI:RegisterModule("buffwatch", function ()
GameTooltip:SetUnitAura("player", this.id, this.type) GameTooltip:SetUnitAura("player", this.id, this.type)
elseif this.type == "HARMFUL" then elseif this.type == "HARMFUL" then
-- selfdebuff filters the displayed list to player-cast harmful auras, but -- selfdebuff filters the displayed list to player-cast harmful auras, but
-- SetUnitAura's index has to be into the unfiltered HARMFUL list. Look up -- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
-- the displayed aura via the PLAYER filter, then find its position in the -- up the displayed aura via the PLAYER filter, then scan engine slots for
-- unfiltered list by name + sourceGUID. -- one whose name + sourceGUID match.
--
-- The unfiltered list is NOT capped at 16: once a unit's 16 debuff slots
-- are full the server parks further debuffs in buff slots, and
-- C_UnitAuras reports those as harmful too. So enumerate what it has.
local config = this.parent and this.parent.config local config = this.parent and this.parent.config
if config and config.selfdebuff == "1" then if config and config.selfdebuff == "1" then
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER") local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
if ownAura then if ownAura then
local n = ScanAuraSlots(this.unit, "HARMFUL", tooltipSlots) for gameSlot = 1, 16 do
for i = 1, n do local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
local check = C_UnitAuras.GetAuraDataBySlot(this.unit, tooltipSlots[i])
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
GameTooltip:SetUnitAura(this.unit, i, "HARMFUL") GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
break break
end end
end end
@@ -246,15 +232,9 @@ pfUI:RegisterModule("buffwatch", function ()
local function RefreshBuffBarFrame(frame) local function RefreshBuffBarFrame(frame)
-- reinitialize all active buffs -- reinitialize all active buffs
local selfdebuff = frame.config.selfdebuff == "1" local selfdebuff = frame.config.selfdebuff == "1"
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
-- the index the tooltip / cancel handlers pass to the by-index API
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
for i=1,32 do for i=1,32 do
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i]) local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
timeleft = timeleft or 0 timeleft = timeleft or 0
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
@@ -263,14 +243,12 @@ pfUI:RegisterModule("buffwatch", function ()
frame.buffs[i][3] = name frame.buffs[i][3] = name
frame.buffs[i][4] = texture frame.buffs[i][4] = texture
frame.buffs[i][5] = stacks frame.buffs[i][5] = stacks
frame.buffs[i][6] = dtype
else else
frame.buffs[i][1] = 0 frame.buffs[i][1] = 0
frame.buffs[i][2] = nil frame.buffs[i][2] = nil
frame.buffs[i][3] = nil frame.buffs[i][3] = nil
frame.buffs[i][4] = nil frame.buffs[i][4] = nil
frame.buffs[i][5] = 0 frame.buffs[i][5] = 0
frame.buffs[i][6] = nil
end end
end end
@@ -314,9 +292,12 @@ pfUI:RegisterModule("buffwatch", function ()
-- calculate dynamic auto color -- calculate dynamic auto color
local r, g, b local r, g, b
if frame.type == "HARMFUL" then if frame.type == "HARMFUL" then
-- official Blizzard dispel-type colors (matches unitframes/buff); r, g, b = 1, .2, .2
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA() local dtype = a and a.dispelName
if dtype and DebuffTypeColor[dtype] then
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
end
else else
r,g,b = str2rgb(data[3]) r,g,b = str2rgb(data[3])
end end
+15 -24
View File
@@ -45,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0) local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
if remaining > 1 then if remaining > 1 then
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining) cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
else else
cb.bar.left:SetText(cb.activeName) cb.bar.left:SetText(cb.activeName)
end end
@@ -86,7 +86,7 @@ pfUI:RegisterModule("castbar", function ()
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate -- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- then animates the fill from this state without touching C_Spell. -- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt) local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
cb.startTime = startMs cb.startTime = startMs
cb.endTime = endMs cb.endTime = endMs
cb.isChannel = isChannel cb.isChannel = isChannel
@@ -97,10 +97,7 @@ pfUI:RegisterModule("castbar", function ()
cb:SetAlpha(1) cb:SetAlpha(1)
cb.fadeout = nil cb.fadeout = nil
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
-- measured against the reader's own interrupts and silences, so on your own
-- cast it answers a question nobody asked.
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed -- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so -- through by RefreshBar). Only the retarget re-poll has no event in hand, so
@@ -155,10 +152,10 @@ pfUI:RegisterModule("castbar", function ()
ClearBar(cb) ClearBar(cb)
return return
end end
local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query) local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
local isChan local isChan
if not name then if not name then
name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query) name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
isChan = true isChan = true
end end
-- Synthetic fallback for abilities the engine treats as instant-cast but -- Synthetic fallback for abilities the engine treats as instant-cast but
@@ -172,7 +169,7 @@ pfUI:RegisterModule("castbar", function ()
end end
end end
if name and startMs and endMs then if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt) StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
else else
ClearBar(cb) ClearBar(cb)
end end
@@ -325,21 +322,15 @@ pfUI:RegisterModule("castbar", function ()
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the -- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit -- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
-- already mid-cast when it becomes the target/focus still shows. -- already mid-cast when it becomes the target/focus still shows.
-- Filter to this bar's unit, plus "player" for the target/focus bars: the cb:RegisterEvent("UNIT_SPELLCAST_START")
-- player's own casts only ever fire arg1=="player", so a self-targeted cast cb:RegisterEvent("UNIT_SPELLCAST_STOP")
-- has to reach them too (nil for the player bar itself, which the filter cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
-- still decides whether the bar acts on it. cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
local selfunit = unitstr ~= "player" and "player" or nil cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
if unitstr == "target" then if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED") cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then elseif unitstr == "focus" then
+28 -104
View File
@@ -63,23 +63,6 @@ pfUI:RegisterModule("chat", function ()
return pfUI_cache["chathistory"][realm][player][id] return pfUI_cache["chathistory"][realm][player][id]
end end
-- [ Chat Panel Colors ]
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
-- custom colors back off doesn't leave the previous override behind.
local function ApplyPanelColors(panel)
if not panel then return end
CreateBackdrop(panel, default_border, nil, .8)
if C.chat.global.custombg ~= "1" then return end
local r, g, b, a = GetStringColor(C.chat.global.background)
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat = CreateFrame("Frame",nil,UIParent) pfUI.chat = CreateFrame("Frame",nil,UIParent)
pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent) pfUI.chat.left = CreateFrame("Frame", "pfChatLeft", UIParent)
@@ -93,11 +76,19 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border) pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end) pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
UpdateMovable(pfUI.chat.left) UpdateMovable(pfUI.chat.left)
ApplyPanelColors(pfUI.chat.left) CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
if C.chat.global.frameshadow == "1" then if C.chat.global.frameshadow == "1" then
CreateBackdropShadow(pfUI.chat.left) CreateBackdropShadow(pfUI.chat.left)
end end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left) pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
pfUI.chat.left.panelTop:ClearAllPoints() pfUI.chat.left.panelTop:ClearAllPoints()
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2) pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
@@ -260,11 +251,19 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border) pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end) pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
UpdateMovable(pfUI.chat.right) UpdateMovable(pfUI.chat.right)
ApplyPanelColors(pfUI.chat.right) CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
if C.chat.global.frameshadow == "1" then if C.chat.global.frameshadow == "1" then
CreateBackdropShadow(pfUI.chat.right) CreateBackdropShadow(pfUI.chat.right)
end end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right) pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
pfUI.chat.right.panelTop:ClearAllPoints() pfUI.chat.right.panelTop:ClearAllPoints()
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2) pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
@@ -297,68 +296,6 @@ pfUI:RegisterModule("chat", function ()
end end
end end
-- [ Chat Background Alpha ]
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror
-- the window's stored alpha onto the visible pfUI backdrop so the native slider
-- controls it directly.
local function ApplyChatBackgroundAlpha(panel, frame)
if not (panel and panel.backdrop and frame) then return end
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
alpha = tonumber(alpha)
if not alpha then return end
local r, g, b = panel.backdrop:GetBackdropColor()
panel.backdrop:SetBackdropColor(r, g, b, alpha)
end
function pfUI.chat:RefreshBackgroundAlpha()
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
-- set by profiles and is shared with the meter skins, so the native slider must not
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
if C.chat.global.custombg == "1" then return end
-- left panel follows the currently selected docked tab
local selected = SELECTED_CHAT_FRAME
if not (selected and selected:GetParent() == pfUI.chat.left) then
selected = ChatFrame1
end
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
if C.chat.right.enable == "1" then
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
end
end
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
-- take effect on the spot instead of waiting for a /reload.
function pfUI.chat:UpdateConfig()
ApplyPanelColors(pfUI.chat.left)
ApplyPanelColors(pfUI.chat.right)
pfUI.chat:RefreshBackgroundAlpha()
end
function pfUI.chat:MigrateBackgroundAlpha()
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
if pfUI_init.chatbgalpha then return end
if not pfUI_init["chat_position"] then return end
pfUI_init.chatbgalpha = true
local frames = { ChatFrame1, ChatFrame2 }
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
for _, frame in ipairs(frames) do
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
alpha = tonumber(alpha)
if alpha and alpha <= 0 then
FCF_SetWindowAlpha(frame, 0.8)
end
end
end
function pfUI.chat:RefreshChat() function pfUI.chat:RefreshChat()
local panelheight = C.global.font_size*1.5 + default_border*2 + 2 local panelheight = C.global.font_size*1.5 + default_border*2 + 2
@@ -510,13 +447,9 @@ pfUI:RegisterModule("chat", function ()
for index, value in pairs(DOCKED_CHAT_FRAMES) do for index, value in pairs(DOCKED_CHAT_FRAMES) do
FCF_UpdateButtonSide(value) FCF_UpdateButtonSide(value)
end end
pfUI.chat:RefreshBackgroundAlpha()
end end
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat) hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
if C.chat.global.tabmouse == "1" then if C.chat.global.tabmouse == "1" then
pfUI.chat.mouseovertab = CreateFrame("Frame") pfUI.chat.mouseovertab = CreateFrame("Frame")
@@ -567,7 +500,7 @@ pfUI:RegisterModule("chat", function ()
FCF_SetLocked(ChatFrame1, 1) FCF_SetLocked(ChatFrame1, 1)
FCF_SetWindowName(ChatFrame1, GENERAL) FCF_SetWindowName(ChatFrame1, GENERAL)
FCF_SetWindowColor(ChatFrame1, 0, 0, 0) FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame1, 0.8) FCF_SetWindowAlpha(ChatFrame1, 0)
FCF_SetChatWindowFontSize(ChatFrame1, 12) FCF_SetChatWindowFontSize(ChatFrame1, 12)
ChatFrame1:SetUserPlaced(1) ChatFrame1:SetUserPlaced(1)
@@ -575,7 +508,7 @@ pfUI:RegisterModule("chat", function ()
FCF_SetLocked(ChatFrame2, 1) FCF_SetLocked(ChatFrame2, 1)
FCF_SetWindowName(ChatFrame2, COMBAT_LOG) FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
FCF_SetWindowColor(ChatFrame2, 0, 0, 0) FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame2, 0.8) FCF_SetWindowAlpha(ChatFrame2, 0)
FCF_SetChatWindowFontSize(ChatFrame2, 12) FCF_SetChatWindowFontSize(ChatFrame2, 12)
ChatFrame2:SetUserPlaced(1) ChatFrame2:SetUserPlaced(1)
@@ -585,7 +518,7 @@ pfUI:RegisterModule("chat", function ()
FCF_SetLocked(ChatFrame3, 1) FCF_SetLocked(ChatFrame3, 1)
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"]) FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
FCF_SetWindowColor(ChatFrame3, 0, 0, 0) FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame3, 0.8) FCF_SetWindowAlpha(ChatFrame3, 0)
FCF_SetChatWindowFontSize(ChatFrame3, 12) FCF_SetChatWindowFontSize(ChatFrame3, 12)
FCF_UnDockFrame(ChatFrame3) FCF_UnDockFrame(ChatFrame3)
FCF_SetTabPosition(ChatFrame3, 0) FCF_SetTabPosition(ChatFrame3, 0)
@@ -633,9 +566,6 @@ pfUI:RegisterModule("chat", function ()
end end
pfUI.chat:SetScript("OnEvent", function() pfUI.chat:SetScript("OnEvent", function()
-- restore legacy chat windows stuck at 0 alpha before anything reads it
pfUI.chat:MigrateBackgroundAlpha()
-- set the default chat -- set the default chat
FCF_SelectDockFrame(SELECTED_CHAT_FRAME) FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
@@ -827,7 +757,7 @@ pfUI:RegisterModule("chat", function ()
local real, _ = strsplit(":", name) local real, _ = strsplit(":", name)
local color = unknowncolorhex local color = unknowncolorhex
local match = false local match = false
local _, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real) local _, class = C_PlayerCache.GetPlayerInfoByName(real)
-- local guid = GetCurrentChatGUID() -- local guid = GetCurrentChatGUID()
-- if guid then -- if guid then
-- _, class = GetPlayerInfoByGUID(guid) -- _, class = GetPlayerInfoByGUID(guid)
@@ -845,12 +775,8 @@ pfUI:RegisterModule("chat", function ()
end end
if C.chat.text.tintunknown == "1" or match then if C.chat.text.tintunknown == "1" or match then
local icon = ""
if match and C.chat.text.playericons == "1" then
icon = GetFactionIcon(raceKey) .. GetRaceIcon(raceKey, sex)
end
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)", text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1") left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
end end
end end
end end
@@ -884,25 +810,23 @@ pfUI:RegisterModule("chat", function ()
end end
end end
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
-- pushes the whisper colour code off position 1 and the find below fails
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
-- show timestamp in chat -- show timestamp in chat
if C.chat.text.time == "1" then if C.chat.text.time == "1" then
text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
end end
-- save chat history -- save chat history
if isWhisper then if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb) SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
else else
SaveChatHistory(frame:GetID(), text, a1, a2, a3) SaveChatHistory(frame:GetID(), text, a1, a2, a3)
end end
if isWhisper then if C.chat.global.whispermod == "1" then
-- patch incoming whisper string to match the colors -- patch incoming whisper string to match the colors
text = string.gsub(text, "|r", "|r" .. wcol) if string.find(text, wcol, 1) == 1 then
text = string.gsub(text, "|r", "|r" .. wcol)
end
end end
frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
+1 -1
View File
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
-- combo -- combo
if class == "DRUID" or class == "ROGUE" then if class == "DRUID" or class == "ROGUE" then
local combo = CreateFrame("Frame") local combo = CreateFrame("Frame")
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player") combo:RegisterEvent("UNIT_COMBO_POINTS")
combo:RegisterEvent("PLAYER_COMBO_POINTS") combo:RegisterEvent("PLAYER_COMBO_POINTS")
combo:RegisterEvent("PLAYER_TARGET_CHANGED") combo:RegisterEvent("PLAYER_TARGET_CHANGED")
combo:RegisterEvent("PLAYER_ENTERING_WORLD") combo:RegisterEvent("PLAYER_ENTERING_WORLD")
+19 -29
View File
@@ -6,35 +6,30 @@ pfUI:RegisterModule("cooldown", function ()
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)} -- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)} -- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
local parent, parent_name
local function pfCooldownOnUpdate() local function pfCooldownOnUpdate()
-- Throttle FIRST. One of these runs per visible cooldown text, every frame, parent = this:GetParent()
-- so anything above this gate is multiplied by the frame rate and by how if not parent then this:Hide() end
-- many cooldowns are ticking. parent_name = parent:GetName()
local now = GetTime()
if (this.tick or 0) > now then return end
this.tick = now + .1
local parent = this:GetParent() -- avoid to set cooldowns on invalid frames
if not parent then this:Hide() return end if parent_name and _G[parent_name .. "Cooldown"] then
if not _G[parent_name .. "Cooldown"]:IsShown() then
-- avoid to set cooldowns on invalid frames. The cooldown frame is stashed this:Hide()
-- at creation: resolving it as _G[parent:GetName() .. "Cooldown"] built and end
-- interned that string twice per call, and this is the hottest path in the
-- UI. The stashed reference is also the frame itself rather than a guess
-- from its parent's name, so it holds for cooldowns named anything else.
if this.cooldown and not this.cooldown:IsShown() then
this:Hide()
return
end end
-- only run every 0.1 seconds from here on
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
-- fix own alpha value (should be inherited, but somehow isn't always) -- fix own alpha value (should be inherited, but somehow isn't always)
if this:GetAlpha() ~= parent:GetAlpha() then if this:GetAlpha() ~= parent:GetAlpha() then
this:SetAlpha(parent:GetAlpha()) this:SetAlpha(parent:GetAlpha())
end end
if this.start < now then if this.start < GetTime() then
-- calculating remaining time as it should be -- calculating remaining time as it should be
local remaining = this.duration - (now - this.start) local remaining = this.duration - (GetTime() - this.start)
if remaining >= 0 then if remaining >= 0 then
this.text:SetText(GetColoredTimeString(remaining)) this.text:SetText(GetColoredTimeString(remaining))
else else
@@ -43,13 +38,13 @@ pfUI:RegisterModule("cooldown", function ()
else else
-- I have absolutely no idea, but it works: -- I have absolutely no idea, but it works:
-- https://github.com/Stanzilla/WoWUIBugs/issues/47 -- https://github.com/Stanzilla/WoWUIBugs/issues/47
local currentTime = time() local time = time()
local startupTime = currentTime - now local startupTime = time - GetTime()
-- just a simplification of: ((2^32) - (start * 1000)) / 1000 -- just a simplification of: ((2^32) - (start * 1000)) / 1000
local cdTime = (2 ^ 32) / 1000 - this.start local cdTime = (2 ^ 32) / 1000 - this.start
local cdStartTime = startupTime - cdTime local cdStartTime = startupTime - cdTime
local cdEndTime = cdStartTime + this.duration local cdEndTime = cdStartTime + this.duration
local remaining = cdEndTime - currentTime local remaining = cdEndTime - time
if remaining >= 0 then if remaining >= 0 then
this.text:SetText(GetColoredTimeString(remaining)) this.text:SetText(GetColoredTimeString(remaining))
@@ -60,16 +55,11 @@ pfUI:RegisterModule("cooldown", function ()
end end
local height, size local height, size
local textcount = 0
local function pfCreateCoolDown(cooldown, start, duration) local function pfCreateCoolDown(cooldown, start, duration)
textcount = textcount + 1 cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
local name = cooldown.GetName and cooldown:GetName() or "pfCooldown" .. textcount
cooldown.pfCooldownText = CreateFrame("Frame", name .. "Text", cooldown:GetParent())
cooldown.pfCooldownText.cooldown = cooldown
cooldown.pfCooldownText:SetAllPoints(cooldown) cooldown.pfCooldownText:SetAllPoints(cooldown)
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2) cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString(name .. "TextString", "OVERLAY") cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
if not cooldown.pfCooldownType then if not cooldown.pfCooldownType then
size = tonumber(C.appearance.cd.font_size_foreign) size = tonumber(C.appearance.cd.font_size_foreign)
+62 -224
View File
@@ -1,82 +1,20 @@
-- One server clock drives every power: Player::RegenerateAll fires every
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
-- still come in. That share can't be computed here -- item sources are equip
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
-- so the spark shows it instead: dim through the window until a tick lands.
--
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
-- its own phase) is not the tick and never moves it.
local FIVE_SECOND_RULE = 5
-- gains farther than this from the predicted boundary are not the tick
local TICK_TOLERANCE = .25
-- arrival jitter; a tick inside this band confirms the sweep rather than
-- re-anchoring it, or the spark hitches at every wrap
local TICK_JITTER = .08
-- Player::RegenerateAll:
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
-- if mod > 0 then mod = mod * agility / 10 end
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
local REGEN_TIME_FULL = 2
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
-- a roll the client can't know, so it counts as nothing rather than a guess
local amountCache = {}
local function auraAmount(spellID)
local amount = amountCache[spellID]
if amount then return amount end
amount = 0
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
if effects then
for i = 1, 3 do
local fx = effects[i]
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
amount = fx.basePoints + fx.baseDice
break
end
end
end
amountCache[spellID] = amount
return amount
end
-- A passive is in effect exactly while known (current rank only, never in the
-- buff list); anything castable or cast on us counts only while it is up.
local function getEnergyRegenTimeMod()
local sum = 0
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
if C_Spell.IsSpellPassive(spellID) then
sum = sum + auraAmount(spellID)
end
end
for i = 1, 32 do
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
if not spellID then break end
sum = sum + auraAmount(spellID)
end
return sum
end
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
-- recomputed by the next tick that asks. Agility stays live: it's one call.
local energyRegenTimeMod
local function getAdjustedTickTimer() local function getAdjustedTickTimer()
if not energyRegenTimeMod then local adjustedEnergyTick = 2
energyRegenTimeMod = getEnergyRegenTimeMod()
end
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor -- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000 if UnitClassBase("player") == "ROGUE" then
return math.max(0.001, REGEN_TIME_FULL - reduction) local _, _, _, _, currRank = GetTalentInfo(2, 16)
local bladeRushRank = currRank or 0
if bladeRushRank > 0 then
local agility = UnitStat("player", 2) -- 2 is agility stat index
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
local totalReduction = agility * reductionPerAgi
adjustedEnergyTick = adjustedEnergyTick - totalReduction
end
end
return adjustedEnergyTick
end end
pfUI:RegisterModule("energytick", function() pfUI:RegisterModule("energytick", function()
@@ -84,60 +22,14 @@ pfUI:RegisterModule("energytick", function()
return return
end end
-- inside the module body on purpose: C is on pfUI.env, not _G
local function getBarWidth()
return C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width
end
local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- style is read once: switching it in the GUI needs a /reload, same as the
-- other structural (not cosmetic) toggles in this file
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
-- was this gain the regen tick? if so, re-anchor the sweep on it
local function lockTick(frame)
local now, period = GetTime(), getAdjustedTickTimer()
if frame.start then
-- signed distance to the nearest predicted boundary
local err = mod(now - frame.start, period)
if err > period / 2 then err = err - period end
if math.abs(err) <= TICK_TOLERANCE then
-- correct only what lies beyond normal jitter
if err > TICK_JITTER then
frame.start = frame.start + (err - TICK_JITTER)
elseif err < -TICK_JITTER then
frame.start = frame.start + (err + TICK_JITTER)
end
frame.max, frame.rejected = period, nil
return true
end
-- two rejected gains one period apart are the real clock: relock to it
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
if not periodic then
frame.rejected = now
return false
end
end
frame.start, frame.max, frame.rejected = now, period, nil
return true
end
local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar) local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar) energytick:SetAllPoints(pfUI.uf.player.power.bar)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD") energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player") energytick:RegisterEvent("UNIT_DISPLAYPOWER")
energytick:RegisterUnitEvent("UNIT_ENERGY", "player") energytick:RegisterEvent("UNIT_ENERGY")
energytick:RegisterUnitEvent("UNIT_MANA", "player") energytick:RegisterEvent("UNIT_MANA")
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player") energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player") energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
energytick:RegisterEvent("SPELLS_CHANGED")
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
energytick:SetScript("OnEvent", function() energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
@@ -150,52 +42,44 @@ pfUI:RegisterModule("energytick", function()
this:Hide() this:Hide()
end end
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then -- Filter nur eigene Energy-Gewinne von Talents/Buffs
energyRegenTimeMod = nil if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
this.ignoreNextGain = true
end
return return
end end
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
this.lastPower = UnitPower("player") this.lastMana = UnitPower("player")
end
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
-- not on a mana drop -- Mana Burn lowers mana without arming it
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
local cost = C_Spell.GetSpellPowerCost(arg3)
cost = cost and cost[1]
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
this.fsrGain = nil
end
return
end
-- Unit::Update won't expire the rule while the spending spell still channels
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
if this.fsrSpell and this.fsrSpell == arg3 then
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
end
return
end end
if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
local power = UnitPower("player") this.currentMana = UnitPower("player")
local diff = this.lastPower and (power - this.lastPower) or 0 local diff = 0
this.lastPower = power if this.lastMana then
diff = this.currentMana - this.lastMana
end
-- only a gain can be the tick; a spend never touches the phase if this.mode == "MANA" and diff < 0 then
if diff > 0 and lockTick(this) then this.target = 5
-- a tick inside the window proves regen continues through it elseif this.mode == "MANA" and diff > 0 then
if this.fsrEnd and this.fsrEnd > GetTime() then if UnitPower("player") >= UnitPowerMax("player") then
this.fsrGain = true this.start = nil
this.spark:SetAlpha(0)
this:Hide()
elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
this.target = 2
else
this.badtick = diff
end end
elseif this.mode == "ENERGY" and diff >= 0 then
if not this.ignoreNextGain then
this.target = getAdjustedTickTimer()
end
this.ignoreNextGain = false
end end
this.lastMana = this.currentMana
-- phase is kept while hidden; OnUpdate catches up by whole periods
if this.mode == "MANA" and power >= UnitPowerMax("player") then
this:Hide()
end
end end
end) end)
@@ -206,79 +90,37 @@ pfUI:RegisterModule("energytick", function()
end end
this.tick = GetTime() + 0.020 -- ~50 FPS this.tick = GetTime() + 0.020 -- ~50 FPS
-- five-second rule drains to nothing. The display is cosmetic and can be if this.target then
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running this.start, this.max = GetTime(), this.target
-- either way -- it still dims the sweep spark below. this.target = nil
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0 this.spark:SetAlpha(1)
if this.mode == "MANA" and remaining > 0 then this:Show()
if C.unitframes.player.showfsr == "1" then
if fsrOverlay then
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
else
this.fsrbar:SetValue(remaining)
end
this.fsrbar:Show()
else
this.fsrbar:Hide()
end
else
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
this.fsrbar:Hide()
end end
if not this.start then if not this.start then
this.spark:SetAlpha(0)
return
end
if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
this.spark:SetAlpha(0)
return return
end end
this.current = GetTime() - this.start this.current = GetTime() - this.start
-- roll over by whole periods, not from now: restarting bakes frame
-- overshoot into the phase as drift the lock then has to chase
if this.current > this.max then if this.current > this.max then
this.start = this.start + this.max * math.floor(this.current / this.max) -- Don't restart tick timer if mana is full
this.max = getAdjustedTickTimer() if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
this.current = GetTime() - this.start this.start = nil
this.spark:SetAlpha(0)
return
end
this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
end end
-- dim while the rule is up and nothing has ticked inside it yet local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1) * (this.current / this.max)
if not C.unitframes.player.pheight then if not C.unitframes.player.pheight then
return return
end end
local pos = getBarWidth() * (this.current / this.max)
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0) this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
end) end)
if fsrOverlay then
-- classic style: a translucent shade on top of the power bar's own fill
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
energytick.fsrbar:SetTexture(1, 1, 1, .15)
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
else
-- a real bar below the power bar, not an overlay on top of it -- the same
-- treatment nameplate castbars get relative to the health bar, so the
-- window can't be mistaken for missing mana
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
energytick.fsrbar:SetStatusBarTexture(cbtexture)
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
CreateBackdrop(energytick.fsrbar, default_border)
CreateBackdropShadow(energytick.fsrbar)
end
energytick.fsrbar:Hide()
energytick.spark = energytick:CreateTexture(nil, "OVERLAY") energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark") energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
@@ -289,10 +131,6 @@ pfUI:RegisterModule("energytick", function()
function pfUI.uf.player.UpdateConfig() function pfUI.uf.player.UpdateConfig()
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
if not fsrOverlay then
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
end
hookUpdateConfig(pfUI.uf.player) hookUpdateConfig(pfUI.uf.player)
end end
end) end)
+1 -20
View File
@@ -130,28 +130,9 @@ pfUI:RegisterModule("eqcompare", function ()
SetTradeTargetItem = GetTradeTargetItemLink SetTradeTargetItem = GetTradeTargetItemLink
} }
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
-- spot. Reading the rect inside the Set* call picks the side against the
-- position the tooltip is about to leave, so place the compare a frame later.
local deferred
if C_AddOns.DoesAddOnExist("Guda") then
EventUtil.ContinueOnAddOnLoaded("Guda", function()
deferred = true
end)
end
local function makeHook(getter) local function makeHook(getter)
return function(tooltip, arg1, arg2, arg3) return function(tooltip, arg1, arg2, arg3)
local link = getter(arg1, arg2, arg3) ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
if not deferred then
return ShowCompareItem(tooltip, link)
end
RunNextFrame(function()
if tooltip:IsShown() then
ShowCompareItem(tooltip, link)
end
end)
end end
end end
+249 -50
View File
@@ -13,7 +13,6 @@ pfUI:RegisterModule("equipmentmanager", function()
local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to local pendingAction = nil -- "new" | "save" | "rename" — what the popups apply to
local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot local slotOverlays = {} -- [invSlotID] = ignored-overlay texture on the character slot
local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame local popoutButtons = {} -- popout arrow buttons; toggled with the EM frame
local UpdatePopouts -- forward decl; assigned once popouts + flyout exist
-- Pending ignored-slot toggles per set: a slotID here means the -- Pending ignored-slot toggles per set: a slotID here means the
-- effective state is flipped from what's persisted. Committed on -- effective state is flipped from what's persisted. Committed on
@@ -77,7 +76,7 @@ pfUI:RegisterModule("equipmentmanager", function()
else else
frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0) frame:SetPoint("TOPLEFT", CharacterFrame, "TOPRIGHT", 0, 0)
end end
UpdatePopouts() for _, b in ipairs(popoutButtons) do b:Show() end
end) end)
CreateBackdrop(frame, nil, nil, .9) CreateBackdrop(frame, nil, nil, .9)
CreateBackdropShadow(frame) CreateBackdropShadow(frame)
@@ -301,16 +300,6 @@ pfUI:RegisterModule("equipmentmanager", function()
pfUI.equipmentmanager.Refresh() pfUI.equipmentmanager.Refresh()
end) end)
-- Drag a set onto an action bar. PickupEquipmentSet is newer than
-- the rest of C_EquipmentSet, so dragging stays inert on ClassicAPI
-- builds that don't ship it yet.
if C_EquipmentSet.PickupEquipmentSet then
row:RegisterForDrag("LeftButton")
row:SetScript("OnDragStart", function()
if row.setID then C_EquipmentSet.PickupEquipmentSet(row.setID) end
end)
end
-- Show the gear and tooltip while the cursor is over the row or its -- Show the gear and tooltip while the cursor is over the row or its
-- gear child. The gear sits inside the row's rectangle, so a single -- gear child. The gear sits inside the row's rectangle, so a single
-- MouseIsOver(row) check covers both. OnLeave on the row and the gear -- MouseIsOver(row) check covers both. OnLeave on the row and the gear
@@ -391,11 +380,207 @@ pfUI:RegisterModule("equipmentmanager", function()
namePopup:SetScript("OnDragStart", function() this:StartMoving() end) namePopup:SetScript("OnDragStart", function() this:StartMoving() end)
namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end) namePopup:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
-- Equipment seed leads the grid with gear-relevant item icons. The widget namePopup.nameLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-- owns the name field, preview, grid, filter, and search; this module keeps namePopup.nameLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -20)
-- the OK/Cancel buttons and the create/save/rename flow below. namePopup.nameLabel:SetText(GEARSETS_POPUP_TEXT)
local iconPicker = CreateIconPicker("pfEqMgrIcon", namePopup,
IconDataProviderExtraType.Equipment, GEARSETS_POPUP_TEXT) namePopup.editbox = CreateFrame("EditBox", "pfEqMgrNameEdit", namePopup, "InputBoxTemplate")
namePopup.editbox:SetSize(280, 20)
namePopup.editbox:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -38)
namePopup.editbox:SetAutoFocus(false)
namePopup.editbox:SetMaxLetters(16)
CreateBackdrop(namePopup.editbox)
namePopup.selectedLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.selectedLabel:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -14)
namePopup.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
namePopup.selectedLabel:SetTextColor(1, 0.82, 0)
namePopup.selectedPreview = CreateFrame("Frame", nil, namePopup)
namePopup.selectedPreview:SetSize(42, 42)
namePopup.selectedPreview:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", -14, -30)
CreateBackdrop(namePopup.selectedPreview)
namePopup.selectedPreview.tex = namePopup.selectedPreview:CreateTexture(nil, "ARTWORK")
namePopup.selectedPreview.tex:SetAllPoints(namePopup.selectedPreview)
namePopup.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
namePopup.iconLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.iconLabel:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -86)
namePopup.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon picker: 10×8 grid of buttons + scroll
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
local iconScroll = CreateFrame("ScrollFrame", "pfEqMgrIconScroll", namePopup, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", namePopup, "TOPLEFT", 14, -116)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
-- IconDataProviderMixin owns the icon DB, dedup, and lazy load.
-- Init on first picker open; release on hide so the cache GCs.
local provider = nil
-- Selection is tracked by PATH (not index) so it survives filter
-- changes: a spell icon you picked still saves correctly even after
-- you switch the filter to "Items" and it's no longer in the visible list.
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local selectedIconPath = QUESTION_MARK
local searchText = ""
local filtered = nil -- provider indices matching the search, or nil when empty
local RebuildFilter -- forward-declared; assigned below
local function EnsureProvider()
if not provider then
provider = CreateAndInitFromMixin(IconDataProviderMixin,
IconDataProviderExtraType.Equipment)
end
end
-- Anchor scrollbar to iconScroll's right edge so its position tracks
-- the icon grid rather than the popup. -16/+16 vertical insets are the
-- standard up/down arrow spacing for UIPanelScrollBarTemplate.
local scrollbar = _G["pfEqMgrIconScrollScrollBar"]
if scrollbar then
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
end
-- Filter dropdown: "All Icons" / "Spells" / "Items" (top right of icon area).
local filterDropdown = CreateFrame("Frame", "pfEqMgrIconFilter", namePopup, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", namePopup, "TOPRIGHT", 0, -80)
local currentFilter = "all"
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
-- Don't reset selection — selectedIconPath persists. If the
-- selected icon isn't in the new filter, no grid entry will be
-- highlighted but Save will still write the chosen icon.
RebuildFilter()
pfUI.equipmentmanager.RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, namePopup)
btn:SetWidth(ICON_BTN_SIZE)
btn:SetHeight(ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn.gridIndex = i
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
pfUI.equipmentmanager.RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(name)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
-- Normalize a texture path to an uppercase basename for search matching.
local function IconKey(path)
if type(path) ~= "string" then return path end
return string.gsub(string.upper(path), "^.*[\\/]", "")
end
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
EnsureProvider()
if searchText == "" then
filtered = nil
return
end
filtered = {}
for i = 1, provider:GetNumIcons() do
local path = provider:GetIconByIndex(i)
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
table.insert(filtered, i)
end
end
end
function pfUI.equipmentmanager.RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
-- Sync the "Currently Selected" preview from the path directly so it
-- still shows the chosen icon when filtered out of the grid.
namePopup.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() pfUI.equipmentmanager.RefreshIconGrid() end)
end)
namePopup:SetScript("OnHide", function()
if provider then provider:Release(); provider = nil end
end)
local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80) local btnPopupOK = MakeButton("pfEqMgrPopupOK", OKAY, namePopup, namePopup, 14, -340, 80)
@@ -412,7 +597,7 @@ pfUI:RegisterModule("equipmentmanager", function()
local name = namePopup.editbox:GetText() local name = namePopup.editbox:GetText()
if not name or name == "" then return end if not name or name == "" then return end
-- Strip the prefix to match ClassicAPI's persisted short-form basenames. -- Strip the prefix to match ClassicAPI's persisted short-form basenames.
local iconForSave = string.gsub(iconPicker.GetIcon(), "INTERFACE\\ICONS\\", "") local iconForSave = string.gsub(selectedIconPath, "INTERFACE\\ICONS\\", "")
if pendingAction == "new" then if pendingAction == "new" then
C_EquipmentSet.CreateEquipmentSet(name, iconForSave) C_EquipmentSet.CreateEquipmentSet(name, iconForSave)
C_EquipmentSet.ClearIgnoredSlotsForSave() C_EquipmentSet.ClearIgnoredSlotsForSave()
@@ -435,26 +620,61 @@ pfUI:RegisterModule("equipmentmanager", function()
pfUI.equipmentmanager.Refresh() pfUI.equipmentmanager.Refresh()
end) end)
-- Search box (bottom-left) filters the icon grid by name.
namePopup.searchLabel = namePopup:CreateFontString(nil, "OVERLAY", "GameFontNormal")
namePopup.searchLabel:SetPoint("BOTTOMLEFT", namePopup, "BOTTOMLEFT", 16, 18)
namePopup.searchLabel:SetText(SEARCH)
namePopup.search = CreateFrame("EditBox", "pfEqMgrIconSearch", namePopup, "InputBoxTemplate")
namePopup.search:SetSize(180, 20)
namePopup.search:SetPoint("LEFT", namePopup.searchLabel, "RIGHT", 10, 0)
namePopup.search:SetAutoFocus(false)
CreateBackdrop(namePopup.search)
namePopup.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
namePopup.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
if scrollbar then scrollbar:SetValue(0) end
pfUI.equipmentmanager.RefreshIconGrid()
end)
-- Assignment (not `local function`) so this fills in the forward -- Assignment (not `local function`) so this fills in the forward
-- declaration at the top of the module — closures created earlier -- declaration at the top of the module — closures created earlier
-- (row gear menu, "+ New Set" row, etc.) capture the same upvalue. -- (row gear menu, "+ New Set" row, etc.) capture the same upvalue.
function OpenNamePopup(action, prefillName, prefillIcon) function OpenNamePopup(action, prefillName, prefillIcon)
pendingAction = action pendingAction = action
namePopup.editbox:SetText(prefillName or "") namePopup.editbox:SetText(prefillName or "")
EnsureProvider()
if prefillIcon then if prefillIcon then
-- Stored icons come back either as a full path or a bare basename -- Stored icons come back either as a full path or a bare basename
-- (see the row rendering in Refresh). Only prepend the prefix when -- (see the row rendering in Refresh). Only prepend the prefix when
-- there's no path separator, so a full path isn't double-prefixed. -- there's no path separator, so a full path isn't double-prefixed.
iconPicker.SetIcon(string.find(prefillIcon, "\\") and prefillIcon selectedIconPath = string.find(prefillIcon, "\\") and prefillIcon
or ("INTERFACE\\ICONS\\" .. prefillIcon)) or ("INTERFACE\\ICONS\\" .. prefillIcon)
else else
iconPicker.SetIcon(nil) selectedIconPath = QUESTION_MARK
end end
namePopup.search:SetText("") namePopup.search:SetText("")
-- Rename only changes the name, so hide the whole icon-picking area. if action == "rename" then
iconPicker.SetIconAreaShown(action ~= "rename") iconScroll:Hide()
for _, b in ipairs(iconButtons) do b:Hide() end
namePopup.iconLabel:Hide()
namePopup.selectedLabel:Hide()
namePopup.selectedPreview:Hide()
filterDropdown:Hide()
namePopup.searchLabel:Hide()
namePopup.search:Hide()
else
iconScroll:Show()
namePopup.iconLabel:Show()
namePopup.selectedLabel:Show()
namePopup.selectedPreview:Show()
filterDropdown:Show()
namePopup.searchLabel:Show()
namePopup.search:Show()
end
namePopup:Show() namePopup:Show()
if action ~= "rename" then iconPicker.Refresh() end if action ~= "rename" then pfUI.equipmentmanager.RefreshIconGrid() end
namePopup.editbox:SetFocus() namePopup.editbox:SetFocus()
end end
@@ -463,13 +683,13 @@ pfUI:RegisterModule("equipmentmanager", function()
-- ============================================================ -- ============================================================
local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent) local flyout = CreateFrame("Frame", "pfEqMgrFlyout", UIParent)
-- The name/icon popup is sidecar-only, so it closes with the sidecar. -- Everything tied to the EM sidecar closes with it: the popout arrows,
-- Popout arrows and the flyout are reconciled by UpdatePopouts: by -- the per-slot flyout, and the name/icon popup. (OnShow re-shows the
-- default they follow the sidecar, but with the "Always Show Equipment -- popout arrows.)
-- Slot Flyouts" option they stay while the paperdoll is open.
frame:SetScript("OnHide", function() frame:SetScript("OnHide", function()
for _, b in ipairs(popoutButtons) do b:Hide() end
flyout:Hide()
namePopup:Hide() namePopup:Hide()
UpdatePopouts()
end) end)
flyout:SetFrameStrata("DIALOG") flyout:SetFrameStrata("DIALOG")
flyout:Hide() flyout:Hide()
@@ -761,27 +981,6 @@ pfUI:RegisterModule("equipmentmanager", function()
end end
end end
-- Popout arrows follow the EM sidecar by default. With the
-- "Always Show Equipment Slot Flyouts" option they follow the paperdoll
-- instead, so gear can be swapped without opening the equipment manager.
local function PopoutsActive()
if C.character.inventory.equipflyout == "1" then
return PaperDollFrame:IsShown()
end
return frame:IsShown()
end
function UpdatePopouts()
local show = PopoutsActive()
for _, b in ipairs(popoutButtons) do
if show then b:Show() else b:Hide() end
end
if not show then flyout:Hide() end
end
PaperDollFrame:HookScript("OnShow", UpdatePopouts)
PaperDollFrame:HookScript("OnHide", UpdatePopouts)
-- ============================================================ -- ============================================================
-- Refresh -- Refresh
-- ============================================================ -- ============================================================
+1 -1
View File
@@ -136,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite") pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0) pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"]) pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
end end
CreateBackdrop(pfUI.farmmap) CreateBackdrop(pfUI.farmmap)
+14 -9
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@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
-- welcome dialog -- welcome dialog
pfUI.firstrun:AddStep("init", function() pfUI.firstrun:AddStep("init", function()
local f = CreateFirstRunPage() local f = CreateFirstRunPage()
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")) f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
return f return f
end) end)
@@ -137,7 +137,8 @@ pfUI:RegisterModule("firstrun", function ()
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."]) f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Modern:SetSize(120, 20) f.Modern:SetWidth(120)
f.Modern:SetHeight(20)
f.Modern:SetPoint("BOTTOM", -65, 100) f.Modern:SetPoint("BOTTOM", -65, 100)
f.Modern:SetTextColor(1,1,1) f.Modern:SetTextColor(1,1,1)
f.Modern:SetText("Modern") f.Modern:SetText("Modern")
@@ -150,7 +151,8 @@ pfUI:RegisterModule("firstrun", function ()
SkinButton(f.Modern) SkinButton(f.Modern)
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Nostalgia:SetSize(120, 20) f.Nostalgia:SetWidth(120)
f.Nostalgia:SetHeight(20)
f.Nostalgia:SetPoint("BOTTOM", 65, 100) f.Nostalgia:SetPoint("BOTTOM", 65, 100)
f.Nostalgia:SetTextColor(1,1,1) f.Nostalgia:SetTextColor(1,1,1)
f.Nostalgia:SetText("Nostalgia") f.Nostalgia:SetText("Nostalgia")
@@ -163,7 +165,8 @@ pfUI:RegisterModule("firstrun", function ()
SkinButton(f.Nostalgia) SkinButton(f.Nostalgia)
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Legacy:SetSize(120, 20) f.Legacy:SetWidth(120)
f.Legacy:SetHeight(20)
f.Legacy:SetPoint("BOTTOM", 65, 75) f.Legacy:SetPoint("BOTTOM", 65, 75)
f.Legacy:SetTextColor(1,1,1) f.Legacy:SetTextColor(1,1,1)
f.Legacy:SetText("Legacy") f.Legacy:SetText("Legacy")
@@ -176,7 +179,8 @@ pfUI:RegisterModule("firstrun", function ()
SkinButton(f.Legacy) SkinButton(f.Legacy)
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Slim:SetSize(120, 20) f.Slim:SetWidth(120)
f.Slim:SetHeight(20)
f.Slim:SetPoint("BOTTOM", -65, 75) f.Slim:SetPoint("BOTTOM", -65, 75)
f.Slim:SetTextColor(1,1,1) f.Slim:SetTextColor(1,1,1)
f.Slim:SetText("Slim") f.Slim:SetText("Slim")
@@ -193,7 +197,8 @@ pfUI:RegisterModule("firstrun", function ()
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2) f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
f.Slider.text:SetText(T["Scale"]) f.Slider.text:SetText(T["Scale"])
f.Slider:SetSize(240, 20) f.Slider:SetWidth(240)
f.Slider:SetHeight(20)
f.Slider:SetPoint("BOTTOM", 0, 50) f.Slider:SetPoint("BOTTOM", 0, 50)
f.Slider:SetOrientation('HORIZONTAL') f.Slider:SetOrientation('HORIZONTAL')
f.Slider:SetMinMaxValues(0.5, 2.0) f.Slider:SetMinMaxValues(0.5, 2.0)
@@ -258,7 +263,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18) SkinCheckbox(f.checkbox, 18)
f.NextScript = function() f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
pfUI.chat.SetupRightChat(f.checkbox:GetChecked()) pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
end end
@@ -278,7 +283,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18) SkinCheckbox(f.checkbox, 18)
f.NextScript = function() f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then if f.checkbox:GetChecked() then
pfUI.chat.SetupPositions() pfUI.chat.SetupPositions()
end end
@@ -300,7 +305,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18) SkinCheckbox(f.checkbox, 18)
f.NextScript = function() f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then if f.checkbox:GetChecked() then
pfUI.chat.SetupChannels() pfUI.chat.SetupChannels()
end end
-93
View File
@@ -1,93 +0,0 @@
-- Friend notes
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
-- tooltip when you hover a friend in the list.
pfUI:RegisterModule("friendnotes", function ()
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
-- button (the dialog is this:GetParent()); the friend name arrives as the
-- data argument passed to StaticPopup_Show.
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
text = SET_FRIENDNOTE_LABEL,
button1 = SAVE,
button2 = CANCEL,
hasEditBox = 1,
maxLetters = 128,
OnAccept = function(name)
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
end,
EditBoxOnEnterPressed = function(name)
C_FriendList.SetFriendNotes(name, this:GetText())
this:GetParent():Hide()
end,
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
timeout = 0, whileDead = 1, hideOnEscape = 1,
}
local function OpenNoteEditor(name)
if not name or name == "" then return end
local info = C_FriendList.GetFriendInfo(name)
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
if not dialog then return end
local editbox = _G[dialog:GetName().."EditBox"]
editbox:SetText((info and info.notes) or "")
editbox:HighlightText()
editbox:SetFocus()
end
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
local friendMenu = UnitPopupMenus["FRIEND"]
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
local function OfflineNoteDropDown_Initialize()
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
end
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
_G.FriendsFrame_ShowDropdown = function(name, connected)
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
HideDropDownMenu(1)
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
FriendsDropDown.displayMode = "MENU"
FriendsDropDown.name = name
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
-- Route our entry to the editor and close the menu; delegate the rest. A
-- bare assignment lands on pfUI.env, so set the global explicitly.
local UnitPopup_OnClick_orig = UnitPopup_OnClick
_G.UnitPopup_OnClick = function()
if this and this.value == EDIT_TOKEN then
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
local name = dropdown and dropdown.name
CloseDropDownMenus()
OpenNoteEditor(name)
return
end
return UnitPopup_OnClick_orig()
end
-- Show the note in a tooltip while hovering a friend in the list. Friend
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
local function FriendButton_OnEnter()
local index = this:GetID()
if not index or index < 1 then return end
local info = C_FriendList.GetFriendInfoByIndex(index)
if not info or not info.notes or info.notes == "" then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(info.name or "")
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
GameTooltip:Show()
end
for i = 1, FRIENDS_TO_DISPLAY do
local button = _G["FriendsFrameFriendButton"..i]
if button then
button:HookScript("OnEnter", FriendButton_OnEnter)
button:HookScript("OnLeave", GameTooltip_Hide)
end
end
end)
+15 -33
View File
@@ -2072,6 +2072,8 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth") CreateConfig(nil, T["Combopoint Width"], C.unitframes, "combowidth")
CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight") CreateConfig(nil, T["Combopoint Height"], C.unitframes, "comboheight")
CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox") CreateConfig(nil, T["Show Resting"], C.unitframes.player, "showRest", "checkbox")
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes.player, "energy", "checkbox")
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes.player, "manatick", "checkbox")
CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil) CreateConfig(nil, T["Detect Enemy Buffs"], C.unitframes, "buffdetect", "checkbox", nil, nil, nil, nil)
CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end) CreateConfig(nil, T["Raid Mark Icon Style"], C.unitframes, "blizzard_raidicons", "dropdown", function() return {"1:Original Blizzard", "0:pfUI Design"} end)
@@ -2238,6 +2240,7 @@ pfUI:RegisterModule("gui", function ()
-- build config entries -- build config entries
CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox") CreateConfig(U[c], T["Display Frame"] .. ": " .. t, C.unitframes[c], "visible", "checkbox")
CreateConfig(U[c], T["Enable Mouseover Tooltip"], C.unitframes[c], "showtooltip", "checkbox")
CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Default Transparency"], C.unitframes[c], "alpha_visible", "dropdown", pfUI.gui.dropdowns.percent_small)
CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Out Of Range Transparency"], C.unitframes[c], "alpha_outrange", "dropdown", pfUI.gui.dropdowns.percent_small)
CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small) CreateConfig(U[c], T["Offline Transparency"], C.unitframes[c], "alpha_offline", "dropdown", pfUI.gui.dropdowns.percent_small)
@@ -2318,15 +2321,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy") CreateConfig(U[c], T["Right Text Y Offset"], C.unitframes[c], "txtpowerrightoffy")
CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position) CreateConfig(U[c], T["Power Bar Anchor"], C.unitframes[c], "panchor", "dropdown", pfUI.gui.dropdowns.uf_powerbar_position)
if c == "player" then
CreateConfig(nil, T["Energy/Mana Ticks"], nil, nil, "header")
CreateConfig(nil, T["Enable Energy Ticks"], C.unitframes[c], "energy", "checkbox")
CreateConfig(nil, T["Enable Mana Ticks"], C.unitframes[c], "manatick", "checkbox")
CreateConfig(nil, T["Show Five Second Rule"], C.unitframes[c], "showfsr", "checkbox")
CreateConfig(nil, T["Five Second Rule Style"], C.unitframes[c], "fsrstyle", "dropdown", function() return {"0:Separate Bar", "1:Overlay"} end)
CreateConfig(nil, T["Five Second Rule Height"], C.unitframes[c], "fsrheight")
end
CreateConfig(U[c], T["Combat Text"], nil, nil, "header") CreateConfig(U[c], T["Combat Text"], nil, nil, "header")
CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox") CreateConfig(U[c], T["Show Combat Text"], C.unitframes[c], "hitindicator", "checkbox")
CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(U[c], T["Combat Text Font"], C.unitframes[c], "hitindicatorfont", "dropdown", pfUI.gui.dropdowns.fonts)
@@ -2418,7 +2412,6 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Character"], T["Inventory"], function() CreateGUIEntry(T["Character"], T["Inventory"], function()
CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox") CreateConfig(nil, T["Show Durability"], C.character.inventory, "durability", "checkbox")
CreateConfig(nil, T["Always Show Equipment Slot Flyouts"], C.character.inventory, "equipflyout", "checkbox")
end) end)
CreateGUIEntry(T["Character"], T["Reputation"], function() CreateGUIEntry(T["Character"], T["Reputation"], function()
@@ -2563,6 +2556,9 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations) CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode) CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox") CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
if not pfUI:MacroAddonsLoaded() then
CreateConfig(U["bars"], T["Scan Macros For Spells"], C.bars, "macroscan", "checkbox", nil, nil, nil, nil)
end
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox") CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox") CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color") CreateConfig(U["bars"], T["Equipped Item Color"], C.bars, "eqcolor", "color")
@@ -2767,40 +2763,27 @@ pfUI:RegisterModule("gui", function ()
end) end)
CreateGUIEntry(T["Tooltip"], nil, function() CreateGUIEntry(T["Tooltip"], nil, function()
CreateConfig(nil, T["General"], nil, nil, "header")
CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position) CreateConfig(nil, T["Tooltip Position"], C.tooltip, "position", "dropdown", pfUI.gui.dropdowns.tooltip_position)
CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts) CreateConfig(nil, T["Tooltip Text Font"], C.tooltip, "font_tooltip", "dropdown", pfUI.gui.dropdowns.fonts)
CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size") CreateConfig(nil, T["Tooltip Text Font Size"], C.tooltip, "font_tooltip_size")
CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align) CreateConfig(nil, T["Cursor Tooltip Align"], C.tooltip, "cursoralign", "dropdown", pfUI.gui.dropdowns.tooltip_align)
CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset") CreateConfig(nil, T["Cursor Tooltip Offset"], C.tooltip, "cursoroffset")
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha") CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Items"], nil, nil, "header")
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox") CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox") CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox") CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox") CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
CreateConfig(nil, T["Show Item IDs"], C.tooltip, "itemid", "checkbox")
CreateConfig(nil, T["Spells"], nil, nil, "header")
CreateConfig(nil, T["Show Aura Caster"], C.tooltip, "aurasource", "checkbox")
CreateConfig(nil, T["Show Spell IDs"], C.tooltip, "spellid", "checkbox")
CreateConfig(nil, T["Units"], nil, nil, "header")
CreateConfig(nil, T["Enable Extended Guild Information"], C.tooltip, "extguild", "checkbox")
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
end) end)
CreateGUIEntry(T["Castbar"], T["General"], function() CreateGUIEntry(T["Castbar"], T["General"], function()
CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox") CreateConfig(nil, T["Use Unit Fonts"], C.castbar, "use_unitfonts", "checkbox")
CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color") CreateConfig(nil, T["Casting Color"], C.appearance.castbar, "castbarcolor", "color")
CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color") CreateConfig(nil, T["Channeling Color"], C.appearance.castbar, "channelcolor", "color")
CreateConfig(nil, T["Uninterruptible Color"], C.appearance.castbar, "shieldcolor", "color")
CreateConfig(nil, T["Five Second Rule Color"], C.appearance.castbar, "fsrcolor", "color")
CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture) CreateConfig(nil, T["Castbar Texture"], C.appearance.castbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox") CreateConfig(nil, T["Disable Blizzard Castbar"], C.castbar.player, "hide_blizz", "checkbox")
end) end)
@@ -2873,7 +2856,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox") CreateConfig(nil, T["Generate Playerlinks"], C.chat.text, "playerlinks", "checkbox")
CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox") CreateConfig(nil, T["Enable URL Detection"], C.chat.text, "detecturl", "checkbox")
CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox") CreateConfig(nil, T["Enable Class Colors"], C.chat.text, "classcolor", "checkbox")
CreateConfig(nil, T["Show Faction & Race Icons"] .. " " .. GetPlayerRaceIcons(), C.chat.text, "playericons", "checkbox")
CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox") CreateConfig(nil, T["Enable Player Levels"], C.chat.text, "playerlevel", "checkbox")
CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox") CreateConfig(nil, T["Who Search Unknown Classes (|cffffaaaaExperimental|r)"], C.chat.text, "whosearchunknown", "checkbox")
CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox") CreateConfig(nil, T["Colorize Unknown Classes"], C.chat.text, "tintunknown", "checkbox")
@@ -2887,9 +2869,9 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox") CreateConfig(nil, T["Only Show Chat Dock On Mouseover"], C.chat.global, "tabmouse", "checkbox")
CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox") CreateConfig(nil, T["Enable Chat Tab Flashing"], C.chat.global, "chatflash", "checkbox")
CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox") CreateConfig(nil, T["Enable Frame Shadow"], C.chat.global, "frameshadow", "checkbox")
CreateConfig(U["chat"], T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox") CreateConfig(nil, T["Enable Custom Colors"], C.chat.global, "custombg", "checkbox")
CreateConfig(U["chat"], T["Chat Background Color"], C.chat.global, "background", "color") CreateConfig(nil, T["Chat Background Color"], C.chat.global, "background", "color")
CreateConfig(U["chat"], T["Chat Border Color"], C.chat.global, "border", "color") CreateConfig(nil, T["Chat Border Color"], C.chat.global, "border", "color")
CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox") CreateConfig(nil, T["Enable Custom Incoming Whispers Layout"], C.chat.global, "whispermod", "checkbox")
CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color") CreateConfig(nil, T["Incoming Whispers Color"], C.chat.global, "whisper", "color")
CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox") CreateConfig(nil, T["Enable Sticky Chat"], C.chat.global, "sticky", "checkbox")
@@ -3006,7 +2988,6 @@ pfUI:RegisterModule("gui", function ()
CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox") CreateConfig(nil, T["Use Chat Colors for Meters"], C.thirdparty, "chatbg", "checkbox")
CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox") CreateConfig(nil, "ShaguDPS (" .. T["Skin"] .. ")", C.thirdparty.shagudps, "skin", "checkbox")
CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox") CreateConfig(nil, "ShaguDPS (" .. T["Dock"] .. ")", C.thirdparty.shagudps, "dock", "checkbox")
CreateConfig(nil, "GreedMeter (" .. T["Dock"] .. ")", C.thirdparty.greedmeter, "dock", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Skin"] .. ")", C.thirdparty.dpsmate, "skin", "checkbox")
CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox") CreateConfig(nil, "DPSMate (" .. T["Dock"] .. ")", C.thirdparty.dpsmate, "dock", "checkbox")
CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox") CreateConfig(nil, "SWStats (" .. T["Skin"] .. ")", C.thirdparty.swstats, "skin", "checkbox")
@@ -3035,7 +3016,8 @@ pfUI:RegisterModule("gui", function ()
CreateGUIEntry(T["Components"], T["Modules"], function() CreateGUIEntry(T["Components"], T["Modules"], function()
table.sort(pfUI.modules) table.sort(pfUI.modules)
for i,m in pairs(pfUI.modules) do for i,m in pairs(pfUI.modules) do
if m ~= "gui" then -- skip gui and macrotweak when macro addons are loaded
if m ~= "gui" and not (m == "macrotweak" and pfUI:MacroAddonsLoaded()) then
-- create disabled entry if not existing and display -- create disabled entry if not existing and display
pfUI:UpdateConfig("disabled", nil, m, "0") pfUI:UpdateConfig("disabled", nil, m, "0")
CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox") CreateConfig(nil, T["Disable Module"] .. " " .. m, C.disabled, m, "checkbox")
+9 -34
View File
@@ -1,8 +1,10 @@
pfUI:RegisterModule("hunterbar", function () pfUI:RegisterModule("hunterbar", function ()
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end local class = UnitClassBase("player")
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs. -- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed. -- IsSpellInRange(spellId) works with any spell ID via Nampower,
-- no actionbar slot needed.
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd) local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd) local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
@@ -10,37 +12,22 @@ pfUI:RegisterModule("hunterbar", function ()
-- Only swap BACK to melee bar when Wing Clip is actually in range. -- Only swap BACK to melee bar when Wing Clip is actually in range.
-- This prevents rapid bar-flipping in the transition zone. -- This prevents rapid bar-flipping in the transition zone.
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent) pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
-- track which page we last forced so we don't spam ChangeActionBarPage() -- track which page we last forced so we don't spam ChangeActionBarPage()
pfUI.hunterbar.lastPage = nil pfUI.hunterbar.lastPage = nil
pfUI.hunterbar.elapsed = 0
-- Idle until there's a live, attackable target. A hidden frame runs no
-- OnUpdate, so the range polling only ticks while it can matter.
pfUI.hunterbar:Hide()
pfUI.hunterbar:SetScript("OnUpdate", function() pfUI.hunterbar:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1 -- only act when there is a live, attackable target
if this.elapsed < THROTTLE then return end
this.elapsed = 0
-- Target died or turned unattackable without a target-change event
-- (it dropped to a corpse); stop ticking until the next target.
if not UnitExists("target") or not UnitCanAttack("player", "target") then if not UnitExists("target") or not UnitCanAttack("player", "target") then
this:Hide()
return return
end end
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
-- explicit == true / == false tests leave the bar unchanged on nil. local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range -- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
if wingclipInRange == false and arcaneshotInRange == true then if wingclipInRange == 0 and arcaneshotInRange == 1 then
if this.lastPage ~= 2 then if this.lastPage ~= 2 then
this.lastPage = 2 this.lastPage = 2
_G.CURRENT_ACTIONBAR_PAGE = 2 _G.CURRENT_ACTIONBAR_PAGE = 2
@@ -48,7 +35,7 @@ pfUI:RegisterModule("hunterbar", function ()
end end
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range -- swap to melee bar: in melee range AND arcane shot (8yd) out of range
elseif wingclipInRange == true and arcaneshotInRange == false then elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
if this.lastPage ~= 1 then if this.lastPage ~= 1 then
this.lastPage = 1 this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1 _G.CURRENT_ACTIONBAR_PAGE = 1
@@ -56,16 +43,4 @@ pfUI:RegisterModule("hunterbar", function ()
end end
end end
end) end)
-- Start ticking only when we gain an attackable target.
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.hunterbar:SetScript("OnEvent", function()
if UnitExists("target") and UnitCanAttack("player", "target") then
this.elapsed = THROTTLE -- run the first check on the next frame
this:Show()
else
this:Hide()
end
end)
end) end)
+7 -7
View File
@@ -75,14 +75,14 @@ pfUI:RegisterModule("innervatecall", function ()
SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel) SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
-- Schedule "ready" announcement when the cooldown expires. Read the -- Schedule "ready" announcement when cooldown expires
-- precise remaining time from C_Spell.GetSpellCooldown (startTime and -- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
-- duration are seconds from the GetTime epoch); fall back to 360s.
local cdRemaining = 360 local cdRemaining = 360
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID) if GetSpellIdCooldown then
if cd and cd.duration and cd.duration > 0 then local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
local remaining = cd.startTime + cd.duration - GetTime() if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
if remaining > 0 then cdRemaining = remaining end cdRemaining = cd.cooldownRemainingMs / 1000
end
end end
C_Timer.After(cdRemaining, function() C_Timer.After(cdRemaining, function()
+4 -8
View File
@@ -26,14 +26,10 @@ pfUI:RegisterModule("itemcount", function ()
if bank < 0 then bank = 0 end if bank < 0 then bank = 0 end
frame:AddLine(" ") frame:AddLine(" ")
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
if sources > 1 then
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
end
frame:Show() frame:Show()
end end
+16 -6
View File
@@ -77,7 +77,9 @@ pfUI:RegisterModule("loot", function ()
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
info = wipe(info) info = wipe(info)
info.text = T["Special Recipient"] info.text = T["Special Recipient"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB() info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.textHeight = 12 info.textHeight = 12
info.hasArrow = 1 info.hasArrow = 1
info.notCheckable = 1 info.notCheckable = 1
@@ -156,7 +158,9 @@ pfUI:RegisterModule("loot", function ()
if level == 1 then if level == 1 then
info = wipe(info) info = wipe(info)
info.text = T["Random"] info.text = T["Random"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB() info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFRANDOM" info.value = "PFRANDOM"
info.textHeight = 12 info.textHeight = 12
info.notCheckable = 1 info.notCheckable = 1
@@ -166,7 +170,9 @@ pfUI:RegisterModule("loot", function ()
info = wipe(info) info = wipe(info)
info.text = T["Request Rolls"] info.text = T["Request Rolls"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB() info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFROLLS" info.value = "PFROLLS"
info.textHeight = 12 info.textHeight = 12
info.hasArrow = 1 info.hasArrow = 1
@@ -177,7 +183,9 @@ pfUI:RegisterModule("loot", function ()
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
info = wipe(info) info = wipe(info)
info.text = T["Clear Rolls"] info.text = T["Clear Rolls"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB() info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFCLEARROLLS" info.value = "PFCLEARROLLS"
info.notCheckable = 1 info.notCheckable = 1
info.func = pfUI.loot.ClearRolls info.func = pfUI.loot.ClearRolls
@@ -185,7 +193,9 @@ pfUI:RegisterModule("loot", function ()
info = wipe(info) info = wipe(info)
info.text = T["Reroll Ties"] info.text = T["Reroll Ties"]
info.textR, info.textG, info.textB = NORMAL_FONT_COLOR:GetRGB() info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFTIEROLL" info.value = "PFTIEROLL"
info.notCheckable = 1 info.notCheckable = 1
info.arg1 = pfUI.loot.rollers_sorted info.arg1 = pfUI.loot.rollers_sorted
@@ -511,7 +521,7 @@ pfUI:RegisterModule("loot", function ()
end end
function pfUI.loot:CreateSlot(id) function pfUI.loot:CreateSlot(id)
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot) local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp') frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
frame:SetPoint("LEFT", border*2, 0) frame:SetPoint("LEFT", border*2, 0)
frame:SetPoint("RIGHT", -border*2, 0) frame:SetPoint("RIGHT", -border*2, 0)
+25 -8
View File
@@ -16,6 +16,12 @@ pfUI:RegisterModule("loothistory", function ()
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check" local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark" local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
local function ClassColor(class)
local c = class and RAID_CLASS_COLORS[class]
if c then return c.r, c.g, c.b end
return 1, 1, 1
end
-- Paint an item row's icon/name/quality from a loaded Item mixin. -- Paint an item row's icon/name/quality from a loaded Item mixin.
local function RenderItemVisual(f, item) local function RenderItemVisual(f, item)
local r, g, b = 1, 1, 1 local r, g, b = 1, 1, 1
@@ -104,6 +110,7 @@ pfUI:RegisterModule("loothistory", function ()
-- Frame pools -- Frame pools
-- ========================================================================== -- ==========================================================================
local itemFrames = {} local itemFrames = {}
local usedPlayers, freePlayers = {}, {}
local FullUpdate -- forward declaration (toggle handlers call it) local FullUpdate -- forward declaration (toggle handlers call it)
@@ -203,10 +210,20 @@ pfUI:RegisterModule("loothistory", function ()
return f return f
end end
local playerPool = CreateObjectPool(CreatePlayerFrame, function(_, pf) local function RecycleAllPlayers()
pf:Hide() for i = 1, table.getn(usedPlayers) do
pf:ClearAllPoints() local pf = usedPlayers[i]
end) pf:Hide()
table.insert(freePlayers, pf)
end
usedPlayers = {}
end
local function GetPlayerFrame()
local pf = table.remove(freePlayers) or CreatePlayerFrame()
table.insert(usedPlayers, pf)
return pf
end
local function SetToggleTexture(toggle, isExpanded) local function SetToggleTexture(toggle, isExpanded)
if isExpanded then if isExpanded then
@@ -260,7 +277,7 @@ pfUI:RegisterModule("loothistory", function ()
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
f.winroll:Show() f.winroll:Show()
f.winname:SetText(wname or UNKNOWN) f.winname:SetText(wname or UNKNOWN)
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB()) f.winname:SetTextColor(ClassColor(wclass))
f.winname:Show() f.winname:Show()
else else
-- nobody won: everyone passed -- nobody won: everyone passed
@@ -281,7 +298,7 @@ pfUI:RegisterModule("loothistory", function ()
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner) local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf.name:SetText(name or UNKNOWN) pf.name:SetText(name or UNKNOWN)
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB()) pf.name:SetTextColor(ClassColor(class))
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS]) pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
@@ -298,7 +315,7 @@ pfUI:RegisterModule("loothistory", function ()
function FullUpdate() function FullUpdate()
if not pfUI.loothistory:IsShown() then return end if not pfUI.loothistory:IsShown() then return end
playerPool:ReleaseAll() RecycleAllPlayers()
local num = C_LootHistory.GetNumItems() local num = C_LootHistory.GetNumItems()
local y = -2 local y = -2
@@ -316,7 +333,7 @@ pfUI:RegisterModule("loothistory", function ()
for p = 1, f.numPlayers do for p = 1, f.numPlayers do
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p) local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
if ShouldDisplayPlayer(f.isDone, roll, isMe) then if ShouldDisplayPlayer(f.isDone, roll, isMe) then
local pf = playerPool:Acquire() local pf = GetPlayerFrame()
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner) RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf:ClearAllPoints() pf:ClearAllPoints()
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y) pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
+221 -12
View File
@@ -7,15 +7,39 @@
-- string -- so arbitrary icons (including index-less INV_* item icons) persist -- string -- so arbitrary icons (including index-less INV_* item icons) persist
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding -- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere. -- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
if not C_Macro or not C_Macro.CreateMacro then return end
pfUI:RegisterModule("macroicons", function () pfUI:RegisterModule("macroicons", function ()
HookAddonOrVariable("Blizzard_MacroUI", function() HookAddonOrVariable("Blizzard_MacroUI", function()
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
-- Shared picker state (forward-declared so the grid/filter closures below
-- can capture them before RefreshIconGrid is assigned).
local provider = nil
local selectedIconPath = QUESTION_MARK
local currentFilter = "all"
local searchText = ""
local filtered = nil -- provider indices matching the search, or nil when empty
local RefreshIconGrid, RebuildFilter
local function EnsureProvider()
if not provider then
-- Spellbook extra type leads with class-relevant spell/talent icons.
provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
end
end
-- ============================================================ -- ============================================================
-- Popup frame -- Popup frame
-- ============================================================ -- ============================================================
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent) local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
picker:SetFrameStrata("DIALOG") picker:SetFrameStrata("DIALOG")
picker:SetSize(472, 484) picker:SetSize(472, 498)
-- Starts anchored to the right of the macro panel (re-anchored at open -- Starts anchored to the right of the macro panel (re-anchored at open
-- once the skin's backdrop exists); dragging pins it in place after. -- once the skin's backdrop exists); dragging pins it in place after.
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0) picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
@@ -31,9 +55,172 @@ pfUI:RegisterModule("macroicons", function ()
this.userMoved = true this.userMoved = true
end) end)
-- Spellbook seed leads the grid with class-relevant spell/talent icons. picker.title = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local iconPicker = CreateIconPicker("pfMacroIcon", picker, picker.title:SetPoint("TOP", picker, "TOP", 0, -10)
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
picker.nameLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.nameLabel:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -34)
picker.nameLabel:SetText(MACRO_POPUP_TEXT)
picker.editbox = CreateFrame("EditBox", "pfMacroIconPickerName", picker, "InputBoxTemplate")
picker.editbox:SetSize(280, 20)
picker.editbox:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -52)
picker.editbox:SetAutoFocus(false)
picker.editbox:SetMaxLetters(16)
CreateBackdrop(picker.editbox)
picker.selectedPreview = CreateFrame("Frame", nil, picker)
picker.selectedPreview:SetSize(42, 42)
picker.selectedPreview:SetPoint("TOPRIGHT", picker, "TOPRIGHT", -14, -44)
CreateBackdrop(picker.selectedPreview)
picker.selectedPreview.tex = picker.selectedPreview:CreateTexture(nil, "ARTWORK")
picker.selectedPreview.tex:SetAllPoints(picker.selectedPreview)
picker.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
picker.selectedLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.selectedLabel:SetPoint("TOPRIGHT", picker, "TOPRIGHT", -14, -28)
picker.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
picker.selectedLabel:SetTextColor(1, 0.82, 0)
picker.iconLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.iconLabel:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -100)
picker.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon grid + scroll
local iconScroll = CreateFrame("ScrollFrame", "pfMacroIconScroll", picker, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -130)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
local scrollbar = _G["pfMacroIconScrollScrollBar"]
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
-- Filter dropdown: All / Spells / Items
local filterDropdown = CreateFrame("Frame", "pfMacroIconFilter", picker, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", picker, "TOPRIGHT", 0, -94)
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
RebuildFilter()
RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, picker)
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(name)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
-- Normalize a texture to an uppercase basename so selection matching
-- works across sources: GetMacroInfo returns "Interface\Icons\<name>"
-- while provider paths are uppercase-prefixed for base icons and
-- mixed-case for spellbook extras.
local function IconKey(path)
if type(path) ~= "string" then return path end
return string.gsub(string.upper(path), "^.*[\\/]", "")
end
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
EnsureProvider()
if searchText == "" then
filtered = nil
return
end
filtered = {}
for i = 1, provider:GetNumIcons() do
local path = provider:GetIconByIndex(i)
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
table.insert(filtered, i)
end
end
end
function RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
picker.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
end)
-- ============================================================ -- ============================================================
-- Open / save -- Open / save
@@ -54,11 +241,13 @@ pfUI:RegisterModule("macroicons", function ()
picker.mode = "edit" picker.mode = "edit"
local name, texture = GetMacroInfo(MacroFrame.selectedMacro) local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
picker.editbox:SetText(name or "") picker.editbox:SetText(name or "")
iconPicker.SetIcon(texture) selectedIconPath = texture or QUESTION_MARK
picker.title:SetText(T["Edit Macro"] or "Edit Macro")
else else
picker.mode = "new" picker.mode = "new"
picker.editbox:SetText("") picker.editbox:SetText("")
iconPicker.SetIcon(nil) selectedIconPath = QUESTION_MARK
picker.title:SetText(T["New Macro"] or "New Macro")
end end
picker.search:SetText("") picker.search:SetText("")
if not picker.userMoved then if not picker.userMoved then
@@ -68,25 +257,27 @@ pfUI:RegisterModule("macroicons", function ()
SetMacroButtons(false) SetMacroButtons(false)
picker:Show() picker:Show()
picker.editbox:SetFocus() picker.editbox:SetFocus()
iconPicker.Refresh() RefreshIconGrid()
end end
local function SaveMacroPopup() local function SaveMacroPopup()
local text = picker.editbox:GetText() local text = strtrim(picker.editbox:GetText())
if text == "" then return end if text == "" then return end
local icon = iconPicker.GetIcon()
if picker.mode == "edit" and MacroFrame.selectedMacro then if picker.mode == "edit" and MacroFrame.selectedMacro then
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil) C_Macro.EditMacro(MacroFrame.selectedMacro, text, selectedIconPath, nil)
MacroFrame_SelectMacro(MacroFrame.selectedMacro) MacroFrame_SelectMacro(MacroFrame.selectedMacro)
else else
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0) local idx = C_Macro.CreateMacro(text, selectedIconPath, nil, (MacroFrame.macroBase or 0) > 0)
if idx then MacroFrame_SelectMacro(idx) end if idx then MacroFrame_SelectMacro(idx) end
end end
picker:Hide() picker:Hide()
end end
picker:SetScript("OnHide", function() MacroFrame_Update() end) picker:SetScript("OnHide", function()
if provider then provider:Release(); provider = nil end
MacroFrame_Update()
end)
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup) picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end) picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
@@ -108,6 +299,24 @@ pfUI:RegisterModule("macroicons", function ()
-- Okay | Cancel, both anchored to the bottom-right corner. -- Okay | Cancel, both anchored to the bottom-right corner.
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0) okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
-- Search box (bottom-left) filters the grid by icon name.
picker.searchLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.searchLabel:SetPoint("BOTTOMLEFT", picker, "BOTTOMLEFT", 16, 18)
picker.searchLabel:SetText(SEARCH)
picker.search = CreateFrame("EditBox", "pfMacroIconSearch", picker, "InputBoxTemplate")
picker.search:SetSize(180, 20)
picker.search:SetPoint("LEFT", picker.searchLabel, "RIGHT", 10, 0)
picker.search:SetAutoFocus(false)
CreateBackdrop(picker.search)
picker.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
picker.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
scrollbar:SetValue(0)
RefreshIconGrid()
end)
-- ============================================================ -- ============================================================
-- Take over the New / Change-Icon buttons; retire Blizzard's popup -- Take over the New / Change-Icon buttons; retire Blizzard's popup
-- ============================================================ -- ============================================================
+66
View File
@@ -0,0 +1,66 @@
pfUI:RegisterModule("macrotweak", function ()
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
local disabled = false
for _, addon in pairs(conflictAddons) do
local name = addon
EventUtil.ContinueOnAddOnLoaded(name, function()
if not disabled then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
end
disabled = true
end)
end
-- do not write macro calls into chat input history
if ChatFrameEditBox._AddHistoryLine then
local userinput
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
ChatFrameEditBox.AddHistoryLine = function(self, text)
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
if not userinput and text and string.find(text, "^/run(.+)") then return end
if not userinput and string.find(text, "^/script(.+)") then return end
if not userinput and string.find(text, "^/cast(.+)") then return end
ChatFrameEditBox._AddHistoryLine(self, text)
end
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
userinput = true
OnEnter(a1,a2,a3,a4)
userinput = nil
end)
end
-- make sure #showtooltip inside macros won't be sent
local hookSendChatMessage = SendChatMessage
function _G.SendChatMessage(msg, ...)
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
if msg and string.find(msg, "^#showtooltip ") then return end
hookSendChatMessage(msg, unpack(arg))
end
-- add /use and /equip to the macro api:
-- https://wowwiki.fandom.com/wiki/Making_a_macro
-- supported arguments:
-- /use <itemname>
-- /use <inventory slot>
-- /use <bag> <slot>
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
if not msg or msg == "" then return end
local bag, slot, _
if string.find(msg, "%d+%s+%d+") then
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
elseif string.find(msg, "%d+") then
_, _, slot = string.find(msg, "(%d+)")
else
bag, slot = FindItem(msg)
end
if bag and slot then
UseContainerItem(bag, slot)
elseif not bag and slot then
UseInventoryItem(slot)
end
end)
end)
+2 -8
View File
@@ -77,13 +77,7 @@ pfUI:RegisterModule("map", function ()
if point == "TOPLEFT" and relpoint == "TOPLEFT" then if point == "TOPLEFT" and relpoint == "TOPLEFT" then
offx = offx*oldscale/scale offx = offx*oldscale/scale
offy = offy*oldscale/scale offy = offy*oldscale/scale
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
-- GetPoint handed back. Re-anchoring to `rel` throws
-- "<unnamed> is dependent on this" as soon as anything else has anchored
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
-- parent-relative form is also what LoadMovable/SaveMovable already
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
WorldMapFrame:SetPoint(point, offx, offy)
end end
WorldMapFrame:SetScale(scale) WorldMapFrame:SetScale(scale)
@@ -181,7 +175,7 @@ pfUI:RegisterModule("map", function ()
end end
if mx and my and MouseIsOver(WorldMapButton) then if mx and my and MouseIsOver(WorldMapButton) then
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my) WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
else else
WorldMapButton.coords.text:SetText("") WorldMapButton.coords.text:SetText("")
end end
+47 -46
View File
@@ -30,14 +30,20 @@ pfUI:RegisterModule("mapreveal", function ()
pfUI.mapreveal:UpdateConfig() pfUI.mapreveal:UpdateConfig()
end) end)
local explores = {}
local explorecaches = {} local explorecaches = {}
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } } local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures -- Own texture pool - separate from Blizzard's WorldMapOverlay textures
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex) local pfOverlays = {}
tex:Hide() local pfOverlayMax = 0
tex:ClearAllPoints()
end) local function pfGetOverlay(idx)
if not pfOverlays[idx] then
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
end
return pfOverlays[idx]
end
local exploreEnter = function() local exploreEnter = function()
WorldMapTooltip:ClearLines() WorldMapTooltip:ClearLines()
@@ -46,55 +52,31 @@ pfUI:RegisterModule("mapreveal", function ()
WorldMapTooltip:AddLine(this.name, 1, 1, 1) WorldMapTooltip:AddLine(this.name, 1, 1, 1)
WorldMapTooltip:Show() WorldMapTooltip:Show()
if not explorecaches[this.area] then return end if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end if C.appearance.worldmap.mapreveal == "0" then return end
for texture in pairs(explorecaches[this.area]) do for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(1,1,1,1) texture:SetVertexColor(1,1,1,1)
end end
end end
local exploreLeave = function() local exploreLeave = function()
WorldMapTooltip:Hide() WorldMapTooltip:Hide()
if not explorecaches[this.area] then return end if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end if C.appearance.worldmap.mapreveal == "0" then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color) local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
for texture in pairs(explorecaches[this.area]) do for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(r,g,b,a) texture:SetVertexColor(r,g,b,a)
end end
end end
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
-- in the creator; the update only anchors and labels what it acquires -- and
-- it only acquires the ones it is going to show, where the old table grew an
-- icon for every overlay in the zone and hid most of them again.
local function CreateExplore()
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
explore:SetSize(16, 16)
explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.tex = explore:CreateTexture(nil, "OVERLAY")
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
return explore
end
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
explore:Hide()
explore:ClearAllPoints()
end)
local function pfWorldMapFrame_Update() local function pfWorldMapFrame_Update()
-- clear stale caches -- clear stale caches
for k in pairs(explorecaches) do explorecaches[k] = nil end for k in pairs(explorecaches) do explorecaches[k] = nil end
-- hide all our textures from last frame -- hide all our textures from last frame
overlayPool:ReleaseAll() for i = 1, pfOverlayMax do
pfOverlays[i]:Hide()
end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color) local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
local mapFileName = GetMapInfo() local mapFileName = GetMapInfo()
@@ -112,13 +94,14 @@ pfUI:RegisterModule("mapreveal", function ()
local zoneKnown = alreadyknown[mapFileName] local zoneKnown = alreadyknown[mapFileName]
-- hide explore icons -- hide explore icons
explorePool:ReleaseAll() for _, frame in pairs(explores) do frame:Hide() end
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored), -- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData. -- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
local zoneData = C_Map.GetMapOverlays() or {} local zoneData = C_Map.GetMapOverlays() or {}
local textureCount = 0
for _, overlay in ipairs(zoneData) do for i, overlay in ipairs(zoneData) do
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE" local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
local textureName = overlay.texturePath -- full engine path (for SetTexture) local textureName = overlay.texturePath -- full engine path (for SetTexture)
local textureWidth = overlay.textureWidth local textureWidth = overlay.textureWidth
@@ -126,15 +109,29 @@ pfUI:RegisterModule("mapreveal", function ()
local offsetX = overlay.offsetX local offsetX = overlay.offsetX
local offsetY = overlay.offsetY local offsetY = overlay.offsetY
-- explore magnifying glass icon. `alreadyknown` stores the FULL paths -- explore magnifying glass icon
-- GetMapOverlayInfo returns, so compare with the full path, not the bare explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
-- name. local explore = explores[i]
explore:SetWidth(16)
explore:SetHeight(16)
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.name = mapFileName .. " (" .. name .. ")"
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
-- so compare with the full path, not the bare name.
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
local explore = explorePool:Acquire() explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
explore.name = mapFileName .. " (" .. name .. ")"
explore.area = name -- cache key: explorecaches is keyed by the plain area name
explore:Show() explore:Show()
else
explore:Hide()
end end
-- render overlay texture tiles on BORDER draw layer -- render overlay texture tiles on BORDER draw layer
@@ -149,9 +146,11 @@ pfUI:RegisterModule("mapreveal", function ()
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun). -- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
if C.appearance.worldmap.mapreveal == "1" then if C.appearance.worldmap.mapreveal == "1" then
for _, tile in ipairs(overlay.tiles) do for _, tile in ipairs(overlay.tiles) do
local tex = overlayPool:Acquire() textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
tex:SetSize(tile.width, tile.height) tex:SetWidth(tile.width)
tex:SetHeight(tile.height)
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY) tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
tex:ClearAllPoints() tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY) tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
@@ -165,6 +164,8 @@ pfUI:RegisterModule("mapreveal", function ()
end end
end end
end end
pfOverlayMax = math.max(pfOverlayMax, textureCount)
end end
-- hook WorldMapFrame_Update -- hook WorldMapFrame_Update
+18 -38
View File
@@ -1,9 +1,12 @@
pfUI:RegisterModule("marktracking", function () pfUI:RegisterModule("marktracking", function ()
if not UnitExists("mark1") and not UnitExists("mark8") then
if not pcall(function() UnitExists("mark1") end) then return end
end
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
local markerTokens = {} -- [i] = "markN" local markerTokens = {}
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
local markerConfigKeys = { local markerConfigKeys = {
"raidmarkercolor_star", "raidmarkercolor_star",
@@ -19,7 +22,6 @@ pfUI:RegisterModule("marktracking", function ()
local markerColors = {} local markerColors = {}
for i, markKey in ipairs(markerConfigKeys) do for i, markKey in ipairs(markerConfigKeys) do
markerTokens[i] = "mark" .. i markerTokens[i] = "mark" .. i
markerIndex[markerTokens[i]] = i
local r, g, b, a = GetStringColor(C.unitframes[markKey]) local r, g, b, a = GetStringColor(C.unitframes[markKey])
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) } markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
end end
@@ -71,7 +73,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
else else
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0) pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
end end
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1) pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
pfUI.marktracking:Hide() pfUI.marktracking:Hide()
CreateBackdrop(pfUI.marktracking) CreateBackdrop(pfUI.marktracking)
@@ -281,50 +284,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Event-driven scanner frame -- Event-driven scanner frame
local scanner = CreateFrame("Frame") local scanner = CreateFrame("Frame")
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net). UpdateDisplay
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
-- are a group feature and there is nothing to discover alone. The group events
-- below start and cancel it, so outside a group there is no timer queued at
-- all rather than one waking every second to return early.
--
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
-- is out of range shows no row, and that is exactly what this poll catches.
local poll
local function UpdatePoll()
local grouped = IsInGroup()
if grouped and not poll then
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
elseif not grouped and poll then
poll:Cancel()
poll = nil
end
end
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh -- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh -- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows -- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
-- can change, and the fallback poll starts or stops with it -- tokens observed they arrive as arg1 == "markN", so we refresh just that
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is -- one row (UpdateRow) instead of rescanning all eight.
-- always "markN" and we refresh just that row (UpdateRow) instead of
-- rescanning all eight.
scanner:RegisterEvent("RAID_TARGET_UPDATE") scanner:RegisterEvent("RAID_TARGET_UPDATE")
scanner:RegisterEvent("PLAYER_ENTERING_WORLD") scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED") scanner:RegisterEvent("UNIT_HEALTH")
scanner:RegisterEvent("RAID_ROSTER_UPDATE") scanner:RegisterEvent("UNIT_MAXHEALTH")
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:SetScript("OnEvent", function() scanner:SetScript("OnEvent", function()
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
-- arg1 is one of the eight tokens we registered for, so this is a lookup -- arg1 is the token; "markN" -> N, nil for any non-mark token.
-- rather than a parse -- string.match would allocate a capture and local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
-- tonumber would parse it, on every health tick of every marked unit.
local i = arg1 and markerIndex[arg1]
if i then UpdateRow(i) end if i then UpdateRow(i) end
return return
end end
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
UpdateDisplay() UpdateDisplay()
end) end)
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net)
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
end) end)
+2 -2
View File
@@ -138,7 +138,7 @@ pfUI:RegisterModule("minimap", function ()
local coord = pfUI.minimapCoordinates local coord = pfUI.minimapCoordinates
coord.posX, coord.posY = GetPlayerMapPosition("player") coord.posX, coord.posY = GetPlayerMapPosition("player")
if coord.posX ~= 0 and coord.posY ~= 0 then if coord.posX ~= 0 and coord.posY ~= 0 then
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)) coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
else else
coord.text:SetText("|cffffaaaaN/A") coord.text:SetText("|cffffaaaaN/A")
end end
@@ -225,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap) pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimap.pvpicon:Hide() pfUI.minimap.pvpicon:Hide()
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION") pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player") pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
pfUI.minimap.pvpicon:SetFrameStrata("HIGH") pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
pfUI.minimap.pvpicon:SetSize(16, 16) pfUI.minimap.pvpicon:SetSize(16, 16)
pfUI.minimap.pvpicon:SetAlpha(.5) pfUI.minimap.pvpicon:SetAlpha(.5)
+160 -270
View File
@@ -5,7 +5,10 @@ pfUI:RegisterModule("nameplates", function ()
-- Local function references for performance -- Local function references for performance
local GetTime = GetTime local GetTime = GetTime
local UnitName = UnitName local UnitName = UnitName
local UnitClass = UnitClass
local UnitLevel = UnitLevel
local UnitIsPlayer = UnitIsPlayer local UnitIsPlayer = UnitIsPlayer
local UnitIsDead = UnitIsDead
local UnitAffectingCombat = UnitAffectingCombat local UnitAffectingCombat = UnitAffectingCombat
local UnitIsUnit = UnitIsUnit local UnitIsUnit = UnitIsUnit
local UnitCanAssist = UnitCanAssist local UnitCanAssist = UnitCanAssist
@@ -77,10 +80,10 @@ pfUI:RegisterModule("nameplates", function ()
-- vs channel itself. Never called per frame. -- vs channel itself. Never called per frame.
local function PollCastInfo(unit) local function PollCastInfo(unit)
if not unit then return nil end if not unit then return nil end
local name, _, texture, startMs, endMs, _, _, noInterrupt, spellID = C_Spell.UnitCastingInfo(unit) local name, _, texture, startMs, endMs, _, _, _, spellID = C_Spell.UnitCastingInfo(unit)
local isChannel local isChannel
if not name then if not name then
name, _, texture, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(unit) name, _, texture, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(unit)
isChannel = true isChannel = true
end end
if not name or not startMs or not endMs then return nil end if not name or not startMs or not endMs then return nil end
@@ -92,7 +95,6 @@ pfUI:RegisterModule("nameplates", function ()
endTime = endMs / 1000, endTime = endMs / 1000,
duration = (endMs - startMs) / 1000, duration = (endMs - startMs) / 1000,
isChannel = isChannel, isChannel = isChannel,
noInterrupt = noInterrupt,
} }
end end
@@ -114,7 +116,6 @@ pfUI:RegisterModule("nameplates", function ()
-- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation) -- Reusable per-plate debuff display buffer (avoid GC churn from per-call table creation)
local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft } local debuffDisplayBuf = {} -- [i] = { effect, texture, stacks, dtype, duration, timeleft }
for i = 1, 16 do debuffDisplayBuf[i] = {} end for i = 1, 16 do debuffDisplayBuf[i] = {} end
local auraSlots = {} -- reusable GetAuraSlots buffer for the per-plate aura scan
local threatMemory = {} -- guid -> true if mob had player targeted local threatMemory = {} -- guid -> true if mob had player targeted
-- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn) -- local debuffSeen = {} -- reusable table for debuff tracking (avoid GC churn)
@@ -160,24 +161,6 @@ pfUI:RegisterModule("nameplates", function ()
cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0 cfg.debuffanim = tonumber(C.nameplates.debuffanim) or 0
cfg.debufftext = tonumber(C.nameplates.debufftext) or 1 cfg.debufftext = tonumber(C.nameplates.debufftext) or 1
-- Throttle delays, resolved once instead of per plate per tick.
-- libthrottle:Get walks the saved-variable table, a defaults fallback and a
-- preset table, and can build a "<category>_custom" key -- the per-plate
-- OnUpdate was calling it one or two times for every visible plate, a
-- hundred times a second, just to decide it had nothing to do.
--
-- cfg.throttle_min is the floor across all four. No plate can ever be due
-- sooner than that, so the update can bail on it before working out which
-- category it actually belongs to.
cfg.throttle_target = pfUI.throttle:Get("nameplates_target")
cfg.throttle_mass = pfUI.throttle:Get("nameplates_mass")
cfg.throttle_normal = pfUI.throttle:Get("nameplates")
cfg.throttle_castbar = pfUI.throttle:Get("nameplates_castbar")
cfg.throttle_min = cfg.throttle_target
if cfg.throttle_mass < cfg.throttle_min then cfg.throttle_min = cfg.throttle_mass end
if cfg.throttle_normal < cfg.throttle_min then cfg.throttle_min = cfg.throttle_normal end
if cfg.throttle_castbar < cfg.throttle_min then cfg.throttle_min = cfg.throttle_castbar end
-- Rebuild offtanks lookup table -- Rebuild offtanks lookup table
offtanks = {} offtanks = {}
for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do for k, v in pairs({strsplit("#", C.nameplates.combatofftanks)}) do
@@ -300,40 +283,15 @@ pfUI:RegisterModule("nameplates", function ()
end end
end end
-- Numeric CreatureType.dbc id for the plate's unit (8 = Critter, 11 = Totem). local function TotemPlate(name)
-- It's fixed per unit, so cache it and reset on plate reuse. nil while the GUID if C.nameplates.totemicons == "1" then
-- can't resolve yet (incl. the no-SuperWoW case, where cachedGuid is empty). for totem, icon in pairs(L["totems"]) do
-- Locale-proof and covers custom units for free -- no name tables needed. if string.find(name, totem) then return icon end
local function CreatureType(plate) end
local guid = plate.cachedGuid
if not guid or guid == "" then return nil end
if not plate.creatureType then
plate.creatureType = UnitCreatureTypeID(guid) -- nil retries next call
end end
return plate.creatureType
end end
-- Totem icon: UnitCreatedBySpell returns the totem-drop spell, whose icon IS local function HidePlate(unittype, name, fullhp, target)
-- the totem's icon. It's a broadcast descriptor field the client has for every
-- summoned unit in range, so it resolves immediately for passive and active
-- totems alike -- no self-aura read or attack-cast capture needed.
--
-- Re-read the spell every call rather than caching the icon outright: a shaman
-- can swap the totem in place (same unit, new drop spell) with no plate re-add
-- to invalidate a cache, so key the cached texture on the spell id and refresh
-- it only when the spell changes.
local function TotemPlate(plate)
if C.nameplates.totemicons ~= "1" then return nil end
if CreatureType(plate) ~= 11 then return nil end
local spellId = UnitCreatedBySpell(plate.cachedGuid)
if spellId ~= plate.totemSpell then
plate.totemSpell = spellId
plate.totemIcon = spellId and C_Spell.GetSpellTexture(spellId) or nil
end
return plate.totemIcon
end
local function HidePlate(unittype, fullhp, target, plate)
-- keep some plates always visible according to config -- keep some plates always visible according to config
if C.nameplates.fullhealth == "1" and not fullhp then return nil end if C.nameplates.fullhealth == "1" and not fullhp then return nil end
if C.nameplates.target == "1" and target then return nil end if C.nameplates.target == "1" and target then return nil end
@@ -349,10 +307,14 @@ pfUI:RegisterModule("nameplates", function ()
return true return true
elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then elseif C.nameplates.friendlyplayer == "1" and unittype == "FRIENDLY_PLAYER" then
return true return true
elseif C.nameplates.critters == "1" and CreatureType(plate) == 8 then elseif C.nameplates.critters == "1" and unittype == "NEUTRAL_NPC" then
return true for i, critter in pairs(L["critters"]) do
elseif C.nameplates.totems == "1" and CreatureType(plate) == 11 then if string.lower(name) == string.lower(critter) then return true end
return true end
elseif C.nameplates.totems == "1" then
for totem in pairs(L["totems"]) do
if string.find(name, totem) then return true end
end
end end
-- nothing to hide -- nothing to hide
@@ -449,7 +411,7 @@ pfUI:RegisterModule("nameplates", function ()
plate.debuffs[index].cd.SetSequenceTime = DoNothing plate.debuffs[index].cd.SetSequenceTime = DoNothing
else else
-- Use CooldownFrameTemplate for animation -- Use CooldownFrameTemplate for animation
plate.debuffs[index].cd = CreateFrame("Model", plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate") plate.debuffs[index].cd = CreateFrame(COOLDOWN_FRAME_TYPE, plate.platename.."Debuff"..index.."Cooldown", plate.debuffs[index], "CooldownFrameTemplate")
plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index]) plate.debuffs[index].cd:SetAllPoints(plate.debuffs[index])
plate.debuffs[index].cd:SetFrameLevel(6) plate.debuffs[index].cd:SetFrameLevel(6)
end end
@@ -506,7 +468,7 @@ local nameplates = CreateFrame("Frame", "pfNameplates", UIParent)
nameplates:RegisterEvent("PLAYER_ENTERING_WORLD") nameplates:RegisterEvent("PLAYER_ENTERING_WORLD")
nameplates:RegisterEvent("PLAYER_TARGET_CHANGED") nameplates:RegisterEvent("PLAYER_TARGET_CHANGED")
nameplates:RegisterEvent("PLAYER_LOGOUT") nameplates:RegisterEvent("PLAYER_LOGOUT")
nameplates:RegisterUnitEvent("UNIT_COMBO_POINTS", "player") nameplates:RegisterEvent("UNIT_COMBO_POINTS")
nameplates:RegisterEvent("PLAYER_COMBO_POINTS") nameplates:RegisterEvent("PLAYER_COMBO_POINTS")
nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA") nameplates:RegisterEvent("ZONE_CHANGED_NEW_AREA")
nameplates:RegisterEvent("RAID_ROSTER_UPDATE") nameplates:RegisterEvent("RAID_ROSTER_UPDATE")
@@ -514,10 +476,13 @@ nameplates:RegisterEvent("PARTY_MEMBERS_CHANGED")
nameplates:RegisterEvent("NAME_PLATE_CREATED") nameplates:RegisterEvent("NAME_PLATE_CREATED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED") nameplates:RegisterEvent("NAME_PLATE_UNIT_ADDED")
nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED") nameplates:RegisterEvent("NAME_PLATE_UNIT_REMOVED")
nameplates:RegisterEvent("UNIT_AURA")
nameplates:RegisterEvent("UNIT_FLAGS")
nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT") nameplates:RegisterEvent("UPDATE_MOUSEOVER_UNIT")
-- UNIT_AURA / UNIT_FLAGS / UNIT_SPELLCAST_* are registered per plate, on the nameplates:RegisterEvent("UNIT_SPELLCAST_START")
-- plate's own frame, against its own token -- see OnCreate and nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
-- NAME_PLATE_UNIT_ADDED. nameplates:RegisterEvent("UNIT_SPELLCAST_STOP")
nameplates:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
nameplates:RegisterEvent("PLAYER_GUILD_UPDATE") nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplates:SetScript("OnEvent", function() nameplates:SetScript("OnEvent", function()
@@ -529,15 +494,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if nameplates.mouselook then if nameplates.mouselook then
nameplates.mouselook:SetScript("OnUpdate", nil) nameplates.mouselook:SetScript("OnUpdate", nil)
end end
-- The plates hold their own unit subscriptions now, so silencing this
-- frame alone would leave them dispatching through logout -- exactly what
-- this branch exists to prevent.
for plate in pairs(registry) do
if plate.nameplate then
plate.nameplate:UnregisterAllEvents()
plate.nameplate:SetScript("OnEvent", nil)
end
end
return return
elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then elseif event == "PLAYER_GUILD_UPDATE" and arg1 == 'player' then
@@ -613,19 +569,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local guid = UnitGUID(arg1) local guid = UnitGUID(arg1)
plate.nameplate.cachedGuid = guid plate.nameplate.cachedGuid = guid
plate.nameplate.unit = arg1 plate.nameplate.unit = arg1
-- Point this plate's own subscriptions at the token it just took. On a
-- recycled frame these replace the previous unit rather than stacking:
-- RegisterUnitEvent on an already-filtered registration swaps the units.
plate.nameplate:RegisterUnitEvent("UNIT_AURA", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_FLAGS", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_START", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_STOP", arg1)
plate.nameplate:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", arg1)
plate.nameplate.creatureType = nil -- recompute for the new unit
plate.nameplate.totemIcon = nil
plate.nameplate.totemSpell = nil
if guid then if guid then
plateByGuid[guid] = plate.nameplate plateByGuid[guid] = plate.nameplate
-- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START -- Seed: the unit may already be mid-cast (its UNIT_SPELLCAST_START
@@ -653,9 +596,14 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then if plate and plate.nameplate and plate.nameplate.cachedGuid == guid then
plate.nameplate.cachedGuid = nil plate.nameplate.cachedGuid = nil
plate.nameplate.unit = nil plate.nameplate.unit = nil
-- Drop the subscriptions with the token: this slot is now free and the end
-- next plate to take it would otherwise feed this frame its events. end
plate.nameplate:UnregisterAllEvents()
elseif event == "UNIT_FLAGS" then
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
plate.nameplate.eventcache = true
end end
end end
@@ -670,6 +618,48 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if pn then pn.eventcache = true end if pn then pn.eventcache = true end
end end
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- ClassicAPI fires UNIT_SPELLCAST_* per unit token, including the caster's
-- "nameplateN". The payload has no timing, so poll it (PollCastInfo picks
-- cast vs channel) and cache -- only for a unit we have a plate for, so
-- the table stays bounded to on-screen casters.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
local plate = guid and plateByGuid[guid]
if plate then
castState[guid] = PollCastInfo(arg1)
if castState[guid] then
plate.castUpdate = true -- bypass the throttle so the bar shows now
end
end
end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- Cast/channel ended (natural, interrupted, or cancelled -- the poll fires
-- STOP for all three). Clear the cached cast and refresh its plate.
if arg1 and strfind(arg1, "^nameplate") then
local guid = UnitGUID(arg1)
if guid and castState[guid] then
castState[guid] = nil
local plate = plateByGuid[guid]
if plate then plate.castUpdate = true end
end
end
elseif event == "UNIT_AURA" then
-- ClassicAPI: fires with arg1 == "nameplateN" when a unit's aura set
-- changes (add/remove/modify). Flag the matching plate so OnUpdate does a
-- fresh C_UnitAuras read next tick instead of waiting on the 0.5s
-- throttle -- covers expirations, dispels, refreshes, and stack changes
-- in one event. Guard on the token prefix (UNIT_AURA also fires for
-- target/party/raid).
if arg1 and strfind(arg1, "^nameplate") then
local plate = C_NamePlate.GetNamePlateForUnit(arg1)
if plate and plate.nameplate then
plate.nameplate.auraUpdate = true
end
end
elseif event == "PLAYER_TARGET_CHANGED" then elseif event == "PLAYER_TARGET_CHANGED" then
frameState.targetGuid = UnitGUID('target') frameState.targetGuid = UnitGUID('target')
-- Flag the target's plate for update -- Flag the target's plate for update
@@ -751,47 +741,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
nameplate.cache = {} nameplate.cache = {}
nameplate.original = {} nameplate.original = {}
-- Each plate watches its own unit. With RegisterUnitEvent the token IS the
-- subscription, so there is no central listener sifting every unit event in
-- the world for a "^nameplate" prefix and then resolving the plate back out
-- of arg1 -- the event arrives only at the plate it concerns, and `this` is
-- already that plate. NAME_PLATE_UNIT_ADDED points the registration at the
-- new token; _REMOVED drops it, which matters because freed slots are
-- reused and a stale token would feed this frame another unit's events.
nameplate:SetScript("OnEvent", function()
if event == "UNIT_AURA" then
-- a fresh C_UnitAuras read next tick rather than waiting out the 0.5s
-- throttle -- covers expiry, dispels, refreshes and stack changes
this.auraUpdate = true
elseif event == "UNIT_FLAGS" then
this.eventcache = true
elseif event == "UNIT_SPELLCAST_START" or event == "UNIT_SPELLCAST_CHANNEL_START" then
-- the payload carries no timing, so poll it (PollCastInfo picks cast
-- vs channel)
local guid = this.cachedGuid
if guid then
castState[guid] = PollCastInfo(this.unit)
if castState[guid] then
this.castUpdate = true -- bypass the throttle so the bar shows now
end
end
elseif event == "UNIT_SPELLCAST_STOP" or event == "UNIT_SPELLCAST_CHANNEL_STOP" then
-- ended: natural, interrupted or cancelled -- the poll fires STOP for all
local guid = this.cachedGuid
if guid and castState[guid] then
castState[guid] = nil
this.castUpdate = true
end
end
end)
-- create shortcuts for all known elements and disable them -- create shortcuts for all known elements and disable them
nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren() nameplate.original.healthbar, nameplate.original.castbar = parent:GetChildren()
DisableObject(nameplate.original.healthbar) DisableObject(nameplate.original.healthbar)
DisableObject(nameplate.original.castbar) DisableObject(nameplate.original.castbar)
local NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
for i, object in pairs({parent:GetRegions()}) do for i, object in pairs({parent:GetRegions()}) do
if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then if NAMEPLATE_OBJECTORDER[i] and NAMEPLATE_OBJECTORDER[i] == "raidicon" then
nameplate[NAMEPLATE_OBJECTORDER[i]] = object nameplate[NAMEPLATE_OBJECTORDER[i]] = object
@@ -1050,29 +1004,13 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil local mouseover = plate.cachedGuid and plate.cachedGuid == frameState.mouseoverGuid or nil
local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil local unitstr = target and "target" or mouseover and "mouseover" or plate.cachedGuid or nil
-- target event sometimes fires too quickly, where nameplate identifiers are not
-- yet updated. So while being inside this event, we cannot trust the unitstr.
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
-- remove unitstr when it doesn't resolve to this plate's unit (stale istarget,
-- stale mouseover guid or a despawned unit). Must run before the cache fills
-- below -- an unrelated unitstr would poison cache.player/minion with the
-- *other* unit's answer, and the nil-gate would then never recompute it.
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- resolve player vs npc from plate's own unit so libunitscan can't return -- resolve player vs npc from plate's own unit so libunitscan can't return
-- a player record for an NPC sharing the same name (e.g. Chromie). Stored -- a player record for an NPC sharing the same name (e.g. Chromie). Stored
-- as true/false/nil so it doubles as the GetUnitInfo hint. -- as true/false/nil so it doubles as the GetUnitInfo hint.
if plate.cache.player == nil and unitstr then if plate.cache.player == nil and unitstr then
plate.cache.player = UnitIsPlayer(unitstr) and true or false plate.cache.player = UnitIsPlayer(unitstr) and true or false
end end
if plate.cache.minion == nil and unitstr then local class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
plate.cache.minion = UnitIsMinion(unitstr) and true or false
end
local class, ulevel, elite, player, guild
if not plate.cache.minion then
class, ulevel, elite, player, guild = GetUnitInfo(name, true, plate.cache.player)
end
if plate.cache.player ~= nil then player = plate.cache.player or nil end if plate.cache.player ~= nil then player = plate.cache.player or nil end
-- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels) -- Use database level ONLY if current level is ?? (fixes ?? after reload, but doesn't override visible levels)
@@ -1092,11 +1030,18 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end if player and unittype == "ENEMY_NPC" then unittype = "ENEMY_PLAYER" end
if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end if player and unittype == "FRIENDLY_NPC" then unittype = "FRIENDLY_PLAYER" end
elite = plate.original.levelicon:IsShown() and not player and "boss" or elite elite = plate.original.levelicon:IsShown() and not player and "boss" or elite
if not class and not plate.cache.minion then plate.wait_for_scan = true end if not class then plate.wait_for_scan = true end
-- skip data updates on invisible frames -- skip data updates on invisible frames
if not visible then return end if not visible then return end
-- target event sometimes fires too quickly, where nameplate identifiers are not
-- yet updated. So while being inside this event, we cannot trust the unitstr.
if event == "PLAYER_TARGET_CHANGED" then unitstr = nil end
-- remove unitstr on unit name mismatch
if unitstr and UnitName(unitstr) ~= name then unitstr = nil end
-- always make sure to keep plate visible -- always make sure to keep plate visible
plate:Show() plate:Show()
@@ -1127,11 +1072,11 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end end
-- hide frames according to the configuration -- hide frames according to the configuration
local TotemIcon = TotemPlate(plate) local TotemIcon = TotemPlate(name)
if TotemIcon then if TotemIcon then
-- icon resolved from the totem-drop spell (already a full path) -- create totem icon
plate.totem.icon:SetTexture(TotemIcon) plate.totem.icon:SetTexture("Interface\\Icons\\" .. TotemIcon)
plate.glow:Hide() plate.glow:Hide()
plate.level:Hide() plate.level:Hide()
@@ -1139,7 +1084,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.health:Hide() plate.health:Hide()
plate.guild:Hide() plate.guild:Hide()
plate.totem:Show() plate.totem:Show()
elseif HidePlate(unittype, (hpmax-hp == hpmin), target, plate) then elseif HidePlate(unittype, name, (hpmax-hp == hpmin), target) then
plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0) plate.level:SetPoint("RIGHT", plate.name, "LEFT", -3, 0)
plate.name:SetParent(plate) plate.name:SetParent(plate)
plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2)) plate.guild:SetPoint("BOTTOM", plate.name, "BOTTOM", -2, -(font_size + 2))
@@ -1171,24 +1116,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
if plate.cache.level ~= level or plate.cache.elite ~= elite then if plate.cache.level ~= level or plate.cache.elite ~= elite then
plate.cache.level = level plate.cache.level = level
plate.cache.elite = elite plate.cache.elite = elite
plate.level:SetFormattedText("%s%s", level, (elitestrings[elite] or "")) plate.level:SetText(string.format("%s%s", level, (elitestrings[elite] or "")))
end end
-- Set level color from GetDifficultyColor when using DB level. -- Set level color from GetDifficultyColor when using DB level
-- No brightening here: adding a flat offset to all three channels
-- desaturates every tier toward white and collapses the boundaries
-- (orange reads as yellow, red reads as orange). Use Blizzard's values.
-- Clearing cache.levelcolor forces the sync block in OnUpdate to
-- re-colour once the ?? resolves and it takes ownership again.
if levelFromDB and type(level) == "number" then if levelFromDB and type(level) == "number" then
local color = GetDifficultyColor(level) local color = GetDifficultyColor(level)
plate.level:SetTextColor(color.r, color.g, color.b, 1) plate.level:SetTextColor(color.r + 0.3, color.g + 0.3, color.b + 0.3, 1)
plate.cache.levelcolor = nil
end end
-- remember who owns the level colour so the two writers cannot fight
plate.cache.levelfromdb = levelFromDB or nil
if guild and C.nameplates.showguildname == "1" then if guild and C.nameplates.showguildname == "1" then
plate.guild:SetText(guild) plate.guild:SetText(guild)
if guild == myGuild then if guild == myGuild then
@@ -1232,21 +1168,21 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp) local hasdata = ( rhp and rhpmax ) or estimated or hpmax > 100 or (round(hpmax/100*hp) ~= hp)
if setting == "curperc" and hasdata and rhp then if setting == "curperc" and hasdata and rhp then
plate.health.text:SetFormattedText("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)) plate.health.text:SetText(string.format("%s | %s%%", Abbreviate(rhp), ceil(hp/hpmax*100)))
elseif setting == "cur" and hasdata and rhp then elseif setting == "cur" and hasdata and rhp then
plate.health.text:SetFormattedText("%s", Abbreviate(rhp)) plate.health.text:SetText(string.format("%s", Abbreviate(rhp)))
elseif setting == "curmax" and hasdata and rhp then elseif setting == "curmax" and hasdata and rhp then
plate.health.text:SetFormattedText("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)) plate.health.text:SetText(string.format("%s - %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif setting == "curmaxs" and hasdata and rhp then elseif setting == "curmaxs" and hasdata and rhp then
plate.health.text:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)) plate.health.text:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif setting == "curmaxperc" and hasdata and rhp then elseif setting == "curmaxperc" and hasdata and rhp then
plate.health.text:SetFormattedText("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)) plate.health.text:SetText(string.format("%s - %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
elseif setting == "curmaxpercs" and hasdata and rhp then elseif setting == "curmaxpercs" and hasdata and rhp then
plate.health.text:SetFormattedText("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)) plate.health.text:SetText(string.format("%s / %s | %s%%", Abbreviate(rhp), Abbreviate(rhpmax), ceil(hp/hpmax*100)))
elseif setting == "deficit" and rhp then elseif setting == "deficit" and rhp then
plate.health.text:SetFormattedText("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)) plate.health.text:SetText(string.format("-%s" .. (hasdata and "" or "%%"), Abbreviate(rhpmax - rhp)))
else -- "percent" as fallback else -- "percent" as fallback
plate.health.text:SetFormattedText("%s%%", ceil(hp/hpmax*100)) plate.health.text:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
end end
else else
plate.health.text:SetText() plate.health.text:SetText()
@@ -1255,11 +1191,12 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
local r, g, b, a = unpack(unitcolors[unittype]) local r, g, b, a = unpack(unitcolors[unittype])
if class and ( if class then
(unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1") or if unittype == "ENEMY_PLAYER" and C.nameplates["enemyclassc"] == "1" then
(unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1") r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
) then elseif unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassc"] == "1" then
r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA() r, g, b, a = PFUI_CLASS_COLORS[class]:GetRGBA()
end
end end
if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then if unitstr and UnitIsTapped(unitstr) and not UnitIsTappedByPlayer(unitstr) then
@@ -1280,43 +1217,15 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
plate.cache.r, plate.cache.g, plate.cache.b = r, g, b plate.cache.r, plate.cache.g, plate.cache.b = r, g, b
end end
-- Friendly player names take this colour when friendclassnamec is on. if r + g + b ~= plate.cache.namecolor and unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1" and class and PFUI_CLASS_COLORS[class] then
-- Ownership is recorded so the OnUpdate sync below stands down rather than plate.name:SetTextColor(r, g, b, a)
-- racing us: both writers used to share cache.namecolor despite storing plate.cache.namecolor = r + g + b
-- unrelated quantities (this colour vs Blizzard's name FontString), so
-- either could suppress the other -- and since nameplate.cache survives
-- pool reuse, a recycled plate could keep the previous unit's name colour.
local ownname = unittype == "FRIENDLY_PLAYER" and C.nameplates["friendclassnamec"] == "1"
and class and true or nil
if plate.cache.ownname ~= ownname then
plate.cache.ownname = ownname
-- ownership flipped: whichever writer is now in charge must re-assert
plate.cache.namecolor = nil
plate.cache.ownnamecolor = nil
end
-- read the class colour directly rather than reusing the bar's r,g,b: the
-- bar only carries a class colour when friendclassc happens to be on, and
-- it also picks up the tapped-grey and barcombatstate overrides, neither of
-- which belongs on the name.
if ownname then
local cr, cg, cb, ca = PFUI_CLASS_COLORS[class]:GetRGBA()
if cr + cg + cb ~= plate.cache.ownnamecolor then
plate.cache.ownnamecolor = cr + cg + cb
plate.name:SetTextColor(cr, cg, cb, ca)
end
end end
-- update combopoints
for i=1, 5 do plate.combopoints[i]:Hide() end
if target and C.nameplates.cpdisplay == "1" then if target and C.nameplates.cpdisplay == "1" then
local cp = GetComboPoints("target") for i=1, GetComboPoints("target") do plate.combopoints[i]:Show() end
if plate.cpShown ~= cp then
for i=1, 5 do plate.combopoints[i]:SetShown(i <= cp) end
plate.cpShown = cp
end
elseif plate.cpShown then
for i=1, 5 do plate.combopoints[i]:Hide() end
plate.cpShown = nil
end end
-- update debuffs -- update debuffs
@@ -1333,22 +1242,19 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
for i = 1, 16 do debuffDisplayBuf[i].effect = nil end for i = 1, 16 do debuffDisplayBuf[i].effect = nil end
if unitstr then if unitstr then
local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL" local filter = cfg.owndebuffs and "HARMFUL|PLAYER" or "HARMFUL"
local auras = C_UnitAuras.GetUnitAuras(unitstr, filter)
local now = GetTime() local now = GetTime()
-- one GetAuraSlots enumeration, then positional by-slot reads straight for _, aura in ipairs(auras) do
-- into the reusable buffer: the per-plate scan allocates nothing (no if debuffCount >= 16 then break end
-- per-aura table, no result array) and walks the aura array once
local n = ScanAuraSlots(unitstr, filter, auraSlots, 16)
for i = 1, n do
local aname, icon, count, dispelType, duration, expirationTime = C_UnitAuras.UnitAuraBySlot(unitstr, auraSlots[i])
if not aname then break end
debuffCount = debuffCount + 1 debuffCount = debuffCount + 1
local timeleft = (aura.expirationTime and aura.expirationTime > 0) and (aura.expirationTime - now) or nil
local b = debuffDisplayBuf[debuffCount] local b = debuffDisplayBuf[debuffCount]
b.effect = aname b.effect = aura.name
b.texture = icon b.texture = aura.icon
b.stacks = count b.stacks = aura.applications
b.dtype = dispelType b.dtype = aura.dispelName
b.duration = duration b.duration = aura.duration
b.timeleft = (expirationTime and expirationTime > 0) and (expirationTime - now) or nil b.timeleft = timeleft
end end
end end
for i = 1, 16 do for i = 1, 16 do
@@ -1428,16 +1334,6 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events. -- cachedGuid is maintained by NAME_PLATE_UNIT_ADDED / _REMOVED events.
-- Cheap gate first. The central loop calls this for every visible plate ~100
-- times a second, and classifying the plate below costs two C calls, a cast
-- lookup and a throttle resolution -- all of it wasted on a plate that is
-- throttled to 10fps. cfg.throttle_min is the floor across every category,
-- so nothing that would have updated can be turned away here; the real
-- category-specific throttle is still applied after the classification.
-- Event flags bypass both gates, as before.
local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
if not hasEventUpdate and (nameplate.lasttick or 0) + cfg.throttle_min > now then return end
-- PERF: Intelligent throttling based on target/castbar status and plate count -- PERF: Intelligent throttling based on target/castbar status and plate count
-- Use GUID comparison as primary target detection: instant, immune to alpha transitions, -- Use GUID comparison as primary target detection: instant, immune to alpha transitions,
-- and immediately correct on de-target (unlike istarget which updates one tick later) -- and immediately correct on de-target (unlike istarget which updates one tick later)
@@ -1464,24 +1360,25 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
end end
end end
-- Resolved in CacheConfig, so these are table reads rather than a walk
-- through the saved variables and preset tables.
local throttle local throttle
if target then if target then
throttle = cfg.throttle_target throttle = pfUI.throttle:Get("nameplates_target")
elseif visiblePlateCount > 20 then elseif visiblePlateCount > 20 then
throttle = cfg.throttle_mass throttle = pfUI.throttle:Get("nameplates_mass")
else else
throttle = cfg.throttle_normal throttle = pfUI.throttle:Get("nameplates")
end end
-- Non-target plates with active castbar use the castbar throttle -- Non-target plates with active castbar use the castbar throttle
if isCastingNonTarget and cfg.throttle_castbar < throttle then if isCastingNonTarget then
throttle = cfg.throttle_castbar local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
if cbThrottle < throttle then throttle = cbThrottle end
end end
-- The category-specific gate. hasEventUpdate was read above, before the -- Check for pending event updates (these bypass throttle for immediate response)
-- classification, and still bypasses the throttle. local hasEventUpdate = nameplate.eventcache or nameplate.auraUpdate or nameplate.castUpdate or nameplate.targetUpdate or nameplate.comboUpdate
-- Event updates bypass throttle
if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end if not hasEventUpdate and (nameplate.lasttick or 0) + throttle > now then return end
nameplate.lasttick = now nameplate.lasttick = now
@@ -1580,46 +1477,38 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- otherwise an NPC sharing a name with a known player flips wait_for_scan -- otherwise an NPC sharing a name with a known player flips wait_for_scan
-- off here, then OnDataChanged re-sets it, every frame until the mob scan -- off here, then OnDataChanged re-sets it, every frame until the mob scan
-- lands. -- lands.
if nameplate.wait_for_scan and not nameplate.cache.minion and GetUnitInfo(name, true, nameplate.cache.player) then if nameplate.wait_for_scan and GetUnitInfo(name, true, nameplate.cache.player) then
nameplate.wait_for_scan = nil nameplate.wait_for_scan = nil
update = true update = true
end end
-- trigger update when name color changed (includes combat state check). -- trigger update when name color changed (includes combat state check)
-- Skipped once OnDataChanged owns the name colour (class-coloured friendly local r, g, b = original.name:GetTextColor()
-- players), so the two writers cannot overwrite each other. local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
if not nameplate.cache.ownname then
local r, g, b = original.name:GetTextColor()
local inCombatWithPlayer = cfg.namefightcolor and UnitAffectingCombat(nameplate.unit) and UnitAffectingCombat("player")
if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then if r + g + b ~= nameplate.cache.namecolor or (cfg.namefightcolor and nameplate.cache.inCombat ~= inCombatWithPlayer) then
nameplate.cache.namecolor = r + g + b nameplate.cache.namecolor = r + g + b
nameplate.cache.inCombat = inCombatWithPlayer nameplate.cache.inCombat = inCombatWithPlayer
if cfg.namefightcolor then if cfg.namefightcolor then
if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then if (r > .9 and g < .2 and b < .2) or inCombatWithPlayer then
nameplate.name:SetTextColor(1,0.4,0.2,1) nameplate.name:SetTextColor(1,0.4,0.2,1)
else
nameplate.name:SetTextColor(r,g,b,1)
end
else else
nameplate.name:SetTextColor(1,1,1,1) nameplate.name:SetTextColor(r,g,b,1)
end end
update = true else
nameplate.name:SetTextColor(1,1,1,1)
end end
update = true
end end
-- trigger update when level color changed. Skipped while the level came -- trigger update when level color changed
-- from the database (?? plates), where OnDataChanged owns the colour -- local r, g, b = original.level:GetTextColor()
-- otherwise both writers race and cache.levelcolor goes stale, which r, g, b = r + .3, g + .3, b + .3
-- leaves a recycled plate wearing the previous unit's colour. if r + g + b ~= nameplate.cache.levelcolor then
if not nameplate.cache.levelfromdb then nameplate.cache.levelcolor = r + g + b
local r, g, b = original.level:GetTextColor() nameplate.level:SetTextColor(r,g,b,1)
if r + g + b ~= nameplate.cache.levelcolor then update = true
nameplate.cache.levelcolor = r + g + b
nameplate.level:SetTextColor(r,g,b,1)
update = true
end
end end
-- use timer based updates -- use timer based updates
@@ -1683,9 +1572,10 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- engine framerate, decoupled from central loop). Only update non-target castbars here. -- engine framerate, decoupled from central loop). Only update non-target castbars here.
local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed) local isTargetPlate = target or nameplate.istarget or (nameplate.health and nameplate.health.zoomed)
if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then if cfg.showcastbar and not cfg.targetcastbar and not isTargetPlate then
local cbThrottle = cfg.throttle_castbar local cbThrottle = pfUI.throttle:Get("nameplates_castbar")
if visiblePlateCount > 20 and cfg.throttle_mass > cbThrottle then if visiblePlateCount > 20 then
cbThrottle = cfg.throttle_mass local massThrottle = pfUI.throttle:Get("nameplates_mass")
if massThrottle > cbThrottle then cbThrottle = massThrottle end
end end
if (nameplate.castbar_tick or 0) + cbThrottle <= now then if (nameplate.castbar_tick or 0) + cbThrottle <= now then
nameplate.castbar_tick = now nameplate.castbar_tick = now
@@ -1728,7 +1618,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
rounded = floor(remaining * 100) rounded = floor(remaining * 100)
if castbar.lastTextTick ~= rounded then if castbar.lastTextTick ~= rounded then
castbar.lastTextTick = rounded castbar.lastTextTick = rounded
castbar.text:SetFormattedText("%.2f", remaining) castbar.text:SetText(string.format("%.2f", remaining))
end end
end end
end end
@@ -1752,7 +1642,7 @@ nameplates:RegisterEvent("PLAYER_GUILD_UPDATE")
-- Relative 0..duration range to avoid float precision loss with large -- Relative 0..duration range to avoid float precision loss with large
-- absolute timestamps. -- absolute timestamps.
nameplate.castbar:SetMinMaxValues(0, duration) nameplate.castbar:SetMinMaxValues(0, duration)
SetCastbarShield(nameplate.castbar, nameplate.castbar.icon, castInfo.noInterrupt, isChannel) nameplate.castbar:SetStatusBarColor(GetStringColor(C.appearance.castbar[(isChannel and "channelcolor" or "castbarcolor")]))
if castInfo.icon then if castInfo.icon then
nameplate.castbar.icon.tex:SetTexture(castInfo.icon) nameplate.castbar.icon.tex:SetTexture(castInfo.icon)
nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9) nameplate.castbar.icon.tex:SetTexCoord(.1,.9,.1,.9)
+23 -25
View File
@@ -296,18 +296,18 @@ pfUI:RegisterModule("panel", function()
local playerzone = GetRealZoneText() local playerzone = GetRealZoneText()
for friendIndex=1, all do for friendIndex=1, all do
local info = C_FriendList.GetFriendInfoByIndex(friendIndex) local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if info and info.connected and info.classFilename and info.level then if friend_connected and friend_class and friend_level then
if not init then if not init then
GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:ClearLines() GameTooltip:ClearLines()
GameTooltip:AddLine("|cff555555" .. T["Friends Online"]) GameTooltip:AddLine("|cff555555" .. T["Friends Online"])
init = true init = true
end end
local ccolor = PFUI_CLASS_COLORS[info.classFilename] local ccolor = PFUI_CLASS_COLORS[L["class"][friend_class]] or { 1, 1, 1 }
local lcolor = GetDifficultyColor(tonumber(info.level)) or { 1, 1, 1 } local lcolor = GetDifficultyColor(tonumber(friend_level)) or { 1, 1, 1 }
local zcolor = info.area == playerzone and "|cff33ffcc" or "|cffcccccc" local zcolor = friend_area == playerzone and "|cff33ffcc" or "|cffcccccc"
GameTooltip:AddDoubleLine(ccolor:WrapTextInColorCode(info.name) .. rgbhex(lcolor) .. " [" .. info.level .. "]", zcolor .. info.area) GameTooltip:AddDoubleLine(rgbhex(ccolor) .. friend_name .. rgbhex(lcolor) .. " [" .. friend_level .. "]", zcolor .. friend_area)
end end
end end
@@ -315,7 +315,15 @@ pfUI:RegisterModule("panel", function()
end end
widget.Click = function() ToggleFriendsFrame(1) end widget.Click = function() ToggleFriendsFrame(1) end
widget:SetScript("OnEvent", function() widget:SetScript("OnEvent", function()
local online = C_FriendList.GetNumOnlineFriends() local online = 0
local all = GetNumFriends()
for friendIndex=1, all do
local friend_name, friend_level, friend_class, friend_area, friend_connected = GetFriendInfo(friendIndex)
if ( friend_connected ) then
online = online + 1
end
end
pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click) pfUI.panel:OutputPanel("friends", FRIENDS .. ": " .. online, widget.Tooltip, widget.Click)
end) end)
end end
@@ -418,13 +426,8 @@ pfUI:RegisterModule("panel", function()
local repPercent = floor(cur / max * 100) local repPercent = floor(cur / max * 100)
if repPercent < 100 then if repPercent < 100 then
local _, _, _, hex = GetColorGradient(repPercent/100) local _, _, _, hex = GetColorGradient(repPercent/100)
local link = GetInventoryItemLink("player", id)
local texture = GetInventoryItemTexture("player", id)
if texture then
link = CreateSimpleTextureMarkup(texture, 24) .. " " .. link
end
itemLines[table.getn(itemLines)+1] = { itemLines[table.getn(itemLines)+1] = {
link, GetInventoryItemLink("player", id),
string.format("%s%s%%|r", hex, repPercent) string.format("%s%s%%|r", hex, repPercent)
} }
end end
@@ -433,7 +436,8 @@ pfUI:RegisterModule("panel", function()
if totalRep > 0 then if totalRep > 0 then
GameTooltip:ClearLines() GameTooltip:ClearLines()
GameTooltip_SetDefaultAnchor(GameTooltip, this) GameTooltip_SetDefaultAnchor(GameTooltip, this)
GameTooltip:AddLine(REPAIR_COST.." " .. CreateGoldString(totalRep), 0.3333, 0.3333, 0.3333) GameTooltip:SetText("|cff555555"..(string.gsub(REPAIR_COST,":","")).."|r")
SetTooltipMoney(GameTooltip, totalRep)
for _,line in ipairs(itemLines) do for _,line in ipairs(itemLines) do
GameTooltip:AddDoubleLine(line[1],line[2]) GameTooltip:AddDoubleLine(line[1],line[2])
end end
@@ -457,7 +461,7 @@ pfUI:RegisterModule("panel", function()
do -- Zone do -- Zone
local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent) local widget = CreateFrame("Frame", "pfPanelWidgetZone", UIParent)
for _,event in pairs({"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}) do for _,event in pairs(EVENTS_MINIMAP_ZONE_UPDATE) do
widget:RegisterEvent(event) widget:RegisterEvent(event)
end end
widget.Tooltip = function() widget.Tooltip = function()
@@ -486,7 +490,7 @@ pfUI:RegisterModule("panel", function()
do -- Ammo do -- Ammo
local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent) local widget = CreateFrame("Frame", "pfPanelWidgetAmmo", UIParent)
widget:RegisterEvent("PLAYER_ENTERING_WORLD") widget:RegisterEvent("PLAYER_ENTERING_WORLD")
widget:RegisterUnitEvent("UNIT_INVENTORY_CHANGED", "player") widget:RegisterEvent("UNIT_INVENTORY_CHANGED")
widget:RegisterEvent("BAG_UPDATE_DELAYED") widget:RegisterEvent("BAG_UPDATE_DELAYED")
widget.Tooltip = function() widget.Tooltip = function()
if GetInventoryItemQuality("player", 0) then if GetInventoryItemQuality("player", 0) then
@@ -777,15 +781,9 @@ pfUI:RegisterModule("panel", function()
pfUI.panel.microbutton:SetSize(145, 23) pfUI.panel.microbutton:SetSize(145, 23)
pfUI.panel.microbutton:SetFrameStrata("MEDIUM") pfUI.panel.microbutton:SetFrameStrata("MEDIUM")
local microButtons = { for i=1,table.getn(MICRO_BUTTONS) do
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton', local anchor = _G[MICRO_BUTTONS[i-1]] or pfUI.panel.microbutton
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton', local button = _G[MICRO_BUTTONS[i]]
'MainMenuMicroButton', 'HelpMicroButton',
}
for i=1,table.getn(microButtons) do
local anchor = _G[microButtons[i-1]] or pfUI.panel.microbutton
local button = _G[microButtons[i]]
button:ClearAllPoints() button:ClearAllPoints()
button:SetParent(pfUI.panel.microbutton) button:SetParent(pfUI.panel.microbutton)
if i == 1 then if i == 1 then
+3 -27
View File
@@ -4,9 +4,7 @@ pfUI:RegisterModule("raid", function ()
-- tell RaidFrame.lua pfUI replaces party frames -- tell RaidFrame.lua pfUI replaces party frames
HookAddonOrVariable("Blizzard_RaidUI", function() HookAddonOrVariable("Blizzard_RaidUI", function()
-- must reach _G: RaidFrame.lua reads this global, and pfUI.env has GROUP_REPLACE_PARTY = "1"
-- __index but no __newindex, so a bare assignment stays in the sandbox
_G.GROUP_REPLACE_PARTY = "1"
end) end)
pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent) pfUI.uf.raid = CreateFrame("Frame", "pfRaidUpdater", UIParent)
@@ -125,7 +123,6 @@ pfUI:RegisterModule("raid", function ()
local grid = self.petgrid local grid = self.petgrid
local function place(pet, cell, id) local function place(pet, cell, id)
pet.label = "raidpet"
pet.id = id pet.id = id
local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y) local r, g = SlotToCoord(cell, grid.fill, grid.x, grid.y)
pet:ClearAllPoints() pet:ClearAllPoints()
@@ -141,22 +138,6 @@ pfUI:RegisterModule("raid", function ()
return return
end end
-- Party shown as a raid grid: mirror slots 1..5 (player + party members)
-- into fixed cells. UpdateVisibility maps each slot to pet / partypet<N>.
if not IsInRaid() and IsInGroup() and C.unitframes.raidforgroup == "1" then
for id = 1, maxraid do
if self.pets[id] then
if id <= 5 then
place(self.pets[id], id, id)
else
self.pets[id].id = 0
self.pets[id]:Hide()
end
end
end
return
end
if C.unitframes.raidpet.collapse == "1" then if C.unitframes.raidpet.collapse == "1" then
-- Pack the pets that exist into the leading cells, no gaps. -- Pack the pets that exist into the leading cells, no gaps.
local k = 0 local k = 0
@@ -230,13 +211,8 @@ pfUI:RegisterModule("raid", function ()
this.tick = GetTime() + 1.0 this.tick = GetTime() + 1.0
this.pendingUpdate = nil this.pendingUpdate = nil
-- Without a raid there is nothing to sort, but a party shown as a raid -- don't proceed without raid
-- grid still needs its pet frames placed and mapped to the party pets. if not IsInRaid() then return end
if not IsInRaid() then
this:LayoutPets()
this:Hide()
return
end
-- clear all existing frames -- clear all existing frames
for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end for i=1, maxraid do SetRaidIndex(pfUI.uf.raid[i], 0) end
+2 -7
View File
@@ -7,12 +7,8 @@ pfUI:RegisterModule("roll", function ()
local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s") local LOOT_ROLL_NEED = string.gsub(LOOT_ROLL_NEED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s") local LOOT_ROLL_PASSED = string.gsub(LOOT_ROLL_PASSED, "%%s|Hitem:%%d:%%d:%%d:%%d|h%[%%s%]|h%%s", "%%s")
-- detect the "everyone passed" subject exactly as the loot scanner will capture -- try to detect the everyone string
-- it: feed a dummy item into LOOT_ROLL_ALL_PASSED and run the same LOOT_ROLL_PASSED local _, _, everyone, _ = strfind(LOOT_ROLL_ALL_PASSED, LOOT_ROLL_PASSED)
-- match. (The old strfind had no captures, so `everyone` was always nil and
-- "Everyone has passed on: X" got counted as a fake roller.)
local everyoneSample = string.gsub(LOOT_ROLL_ALL_PASSED, "%%s", "x")
local everyone = cmatch(everyoneSample, LOOT_ROLL_PASSED)
pfUI.roll.blacklist = { YOU, everyone } pfUI.roll.blacklist = { YOU, everyone }
pfUI.roll.cache = {} pfUI.roll.cache = {}
@@ -47,7 +43,6 @@ pfUI:RegisterModule("roll", function ()
local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)") local _, _, itemLink = string.find(hyperlink, "(item:%d+:%d+:%d+:%d+)")
local itemName = C_Item.GetItemInfo(itemLink) local itemName = C_Item.GetItemInfo(itemLink)
if not itemName then return end -- uncached item: avoid cache[nil] "table index is nil"
-- delete obsolete tables -- delete obsolete tables
if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then if pfUI.roll.cache[itemName] and pfUI.roll.cache[itemName]["TIMESTAMP"] < GetTime() - 60 then
+4 -4
View File
@@ -119,7 +119,7 @@ pfUI:RegisterModule("screenshot", function ()
end end
function pfUI.screenshot:CHAT_MSG_SYSTEM() function pfUI.screenshot:CHAT_MSG_SYSTEM()
local standing, rep = string.match(arg1, FACTION_STANDING_CHANGEDregex) local _,_, standing, rep = string.find(arg1, FACTION_STANDING_CHANGEDregex)
if standing and rep then if standing and rep then
local dt = date("%a, %b %d, %Y %X") local dt = date("%a, %b %d, %Y %X")
local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText()) local loc = string.format("%s - %s",GetRealZoneText(),GetSubZoneText())
@@ -150,13 +150,13 @@ pfUI:RegisterModule("screenshot", function ()
end end
function pfUI.screenshot:CHAT_MSG_LOOT() function pfUI.screenshot:CHAT_MSG_LOOT()
local item, amount = string.match(arg1, LOOT_ITEM_SELF_MULTIPLEregex) local _,_, item, amount = string.find(arg1, LOOT_ITEM_SELF_MULTIPLEregex)
if amount then -- ignore stacks if amount then -- ignore stacks
return return
else else
item = string.match(arg1, LOOT_ITEM_SELFregex) _,_, item = string.find(arg1, LOOT_ITEM_SELFregex)
if item then if item then
local itemColor, itemString, itemName = string.match(item, "^(|c%x+)|H(.+)|h(%[.+%])") local _, _, itemColor, itemString, itemName = string.find(item, "^(|c%x+)|H(.+)|h(%[.+%])")
local quality = color2quality[itemColor] local quality = color2quality[itemColor]
if quality and quality >= tonumber(C.screenshot.loot) then if quality and quality >= tonumber(C.screenshot.loot) then
local dt = date("%a, %b %d, %Y %X") local dt = date("%a, %b %d, %Y %X")
+76 -74
View File
@@ -4,7 +4,7 @@ pfUI:RegisterModule("socialmod", function ()
pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM") pfUI.socialmod:RegisterEvent("CHAT_MSG_SYSTEM")
pfUI.socialmod:SetScript("OnEvent", function() pfUI.socialmod:SetScript("OnEvent", function()
local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS) local name = cmatch(arg1, _G.ERR_FRIEND_ONLINE_SS)
name = name or cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S) name = cmatch(arg1, _G.ERR_FRIEND_OFFLINE_S)
if name and playerdb[name] and playerdb[name].cname then if name and playerdb[name] and playerdb[name].cname then
playerdb[name].lastseen = date("%a %d-%b-%Y") playerdb[name].lastseen = date("%a %d-%b-%Y")
end end
@@ -77,19 +77,20 @@ pfUI:RegisterModule("socialmod", function ()
local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame) local off = FauxScrollFrame_GetOffset(FriendsFrameFriendsScrollFrame)
for i=1, FRIENDS_TO_DISPLAY do for i=1, FRIENDS_TO_DISPLAY do
local info = C_FriendList.GetFriendInfoByIndex(off + i) local name, level, class, zone, connected, status = GetFriendInfo(off + i)
if not info or not info.name or info.name == _G.UNKNOWN then break end if not name or name == _G.UNKNOWN then break end
local name = info.name
local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"] local friendName = _G["FriendsFrameFriendButton"..i.."ButtonTextName"]
local friendLoc = _G["FriendsFrameFriendButton"..i.."ButtonTextNameLocation"] local friendLoc = _G["FriendsFrameFriendButton"..i..FRIENDS_NAME_LOCATION]
local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"] local friendInfo = _G["FriendsFrameFriendButton"..i.."ButtonTextInfo"]
local caption = friendName or friendLoc local caption = friendName or friendLoc
if info.connected then if connected then
local ccolor = PFUI_CLASS_COLORS[info.classFilename] if not class or class == _G.UNKNOWN then break end
local status = info.afk and CHAT_FLAG_AFK or info.dnd and CHAT_FLAG_DND or "" local ccolor = PFUI_CLASS_COLORS[L["class"][class]] or { 1, 1, 1 }
local zone = ( info.area == playerzone and "|cffffffff" or "|cffcccccc" ) .. info.area .. "|r" local lcolor = GetDifficultyColor(tonumber(level)) or { 1, 1, 1 }
local cname = ccolor:WrapTextInColorCode(name)
zone = ( zone == playerzone and "|cffffffff" or "|cffcccccc" ) .. zone .. "|r"
local cname = rgbhex(ccolor) .. name .. "|r"
if playerdb[name] then if playerdb[name] then
playerdb[name].lastseen = date("%a %d-%b-%Y") playerdb[name].lastseen = date("%a %d-%b-%Y")
playerdb[name].cname = cname playerdb[name].cname = cname
@@ -97,20 +98,20 @@ pfUI:RegisterModule("socialmod", function ()
if friendName then if friendName then
friendName:SetText(cname) friendName:SetText(cname)
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), zone, status) friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), zone, status))
else else
friendLoc:SetFormattedText(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status) friendLoc:SetText(format(TEXT(FRIENDS_LIST_TEMPLATE), cname, zone, status))
end end
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), info.level, info.className) friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), level, class))
caption:SetVertexColor(1,1,1,.9) caption:SetVertexColor(1,1,1,.9)
friendInfo:SetVertexColor(1,1,1,.9) friendInfo:SetVertexColor(1,1,1,.9)
else else
if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then if playerdb[name] and playerdb[name].cname and playerdb[name].level and playerdb[name].lastseen then
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname) caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), playerdb[name].cname))
friendInfo:SetFormattedText(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen) friendInfo:SetText(format(TEXT(FRIENDS_LEVEL_TEMPLATE), playerdb[name].level, playerdb[name].lastseen))
else else
caption:SetFormattedText(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r") caption:SetText(format(TEXT(FRIENDS_LIST_OFFLINE_TEMPLATE), name.."|r"))
friendInfo:SetText(TEXT(UNKNOWN)) friendInfo:SetText(TEXT(UNKNOWN))
end end
@@ -123,73 +124,74 @@ pfUI:RegisterModule("socialmod", function ()
do -- add colors to who list do -- add colors to who list
hooksecurefunc("WhoList_Update", function() hooksecurefunc("WhoList_Update", function()
local num, max = C_FriendList.GetNumWhoResults() local num, max = GetNumWhoResults()
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame) local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
local playerzone = GetRealZoneText() local playerzone = GetRealZoneText()
local playerrace = UnitRace("player") local playerrace = UnitRace("player")
local playerguild = GetGuildInfo("player") local playerguild = GetGuildInfo("player")
if num + 1 >= MAX_WHOS_FROM_SERVER then
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, max, MAX_WHOS_FROM_SERVER)
else
WhoFrameTotals:SetFormattedText("|cffffffff" .. GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num) .. " |cffaaaaaa" .. WHO_FRAME_SHOWN_TEMPLATE, num, num)
end
for i=1, WHOS_TO_DISPLAY do for i=1, WHOS_TO_DISPLAY do
local info = C_FriendList.GetWhoInfo(off + i) local name, guild, level, race, class, zone = GetWhoInfo(off + i)
if info then local displayedText = ""
-- filename is the class token, so no L["class"] reversal is needed
local class = info.filename
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR:GetRGB()) if num + 1 >= MAX_WHOS_FROM_SERVER then
displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, MAX_WHOS_FROM_SERVER)
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), max).." |cffaaaaaa"..displayedText)
if (info.area == playerzone) then else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1) displayedText = format(WHO_FRAME_SHOWN_TEMPLATE, num)
else WhoFrameTotals:SetText("|cffffffff" .. format(GetText("WHO_FRAME_TOTAL_TEMPLATE", nil, num), num).." |cffaaaaaa"..displayedText)
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (info.fullGuildName == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (info.raceStr == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else
classicon:Hide()
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(info.level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
end end
class = L["class"][class]
_G["WhoFrameButton"..i.."Name"]:SetTextColor(NORMAL_FONT_COLOR.r, NORMAL_FONT_COLOR.g, NORMAL_FONT_COLOR.b)
if (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 1) then
if (zone == playerzone) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 2) then
if (guild == playerguild) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
elseif (UIDropDownMenu_GetSelectedID(WhoFrameDropDown) == 3) then
if (race == playerrace) then
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(.5, 1, 1)
else
_G["WhoFrameButton"..i.."Variable"]:SetTextColor(1, 1, 1)
end
end
if class then
local classicon = _G["WhoFrameButton"..i].classicon
local coords = CLASS_ICON_TCOORDS[class]
local color = PFUI_CLASS_COLORS[class]
-- do we have classicons? (skin enabled?)
if classicon then
_G["WhoFrameButton"..i.."Class"]:SetTextColor(0,0,0,0)
_G["WhoFrameButton"..i.."Name"]:SetTextColor(color.r,color.g,color.b,1)
if coords then
classicon:Show()
classicon:SetTexCoord(unpack(coords))
else
classicon:Hide()
end
else
_G["WhoFrameButton"..i.."Class"]:SetTextColor(color.r,color.g,color.b,1)
end
end
local color = GetDifficultyColor(level)
_G["WhoFrameButton"..i.."Level"]:SetTextColor(color.r, color.g, color.b)
end end
end) end)
end end
+1 -4
View File
@@ -75,10 +75,7 @@ pfUI:RegisterModule("superwow", function ()
DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/") DEFAULT_CHAT_FRAME:AddMessage("-> https://github.com/balakethelock/SuperWoW/releases/")
end end
-- compare numerically: an exact string match silently drops this on any if SUPERWOW_VERSION == "1.5" then
-- SuperWoW release past 1.5
local swVersion = tonumber(SUPERWOW_VERSION)
if swVersion and swVersion >= 1.5 then
QueueFunction(function() QueueFunction(function()
local pfCombatText_AddMessage = _G.CombatText_AddMessage local pfCombatText_AddMessage = _G.CombatText_AddMessage
_G.CombatText_AddMessage = function(message, a, b, c, d, e, f) _G.CombatText_AddMessage = function(message, a, b, c, d, e, f)
+197 -45
View File
@@ -1,10 +1,19 @@
pfUI:RegisterModule("swingtimer", function () pfUI:RegisterModule("swingtimer", function ()
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
-- HitInfo flags (EVENTS.md)
local HITINFO_LEFTSWING = 4 -- 4: Off-hand attack
local HITINFO_NOACTION = 65536 -- 65536: server did not advance the swing clock
-- SPELL_QUEUE_EVENT codes (EVENTS.md) -- SPELL_QUEUE_EVENT codes (EVENTS.md)
local ON_SWING_QUEUED = 0 local ON_SWING_QUEUED = 0
local ON_SWING_QUEUE_POPPED = 1 local ON_SWING_QUEUE_POPPED = 1
-- Spell.dbc bits used to mirror server-side swing-reset rules.
local FLAG_AUTOATTACK = tonumber("0x08", 16) -- SPELL_INTERRUPT_FLAG_AUTOATTACK
local ATTR_KEEP_SWINGS = tonumber("0x20000", 16) -- SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS
local ATTR_ON_NEXT_SWING = tonumber("0x04", 16) -- SPELL_ATTR_ON_NEXT_SWING
-- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max) -- Consolidate state into a table to avoid Lua 5.0 upvalue limit (32 max)
local S = { local S = {
mhTimer = 0, mhTimerMax = 1, mhTimer = 0, mhTimerMax = 1,
@@ -15,6 +24,8 @@ pfUI:RegisterModule("swingtimer", function ()
lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1, lastMhMarkerX = -1, lastOhMarkerX = -1, lastRaMarkerX = -1,
autoAttackActive = false, autoAttackActive = false,
inCombat = false, inCombat = false,
pendingCastSpellId = nil,
mhFrozenAt = nil,
hsQueued = false, cleaveQueued = false, maulQueued = false, hsQueued = false, cleaveQueued = false, maulQueued = false,
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false, hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
isWarrior = false, isWarrior = false,
@@ -25,11 +36,19 @@ pfUI:RegisterModule("swingtimer", function ()
onSwingCache = {}, onSwingCache = {},
} }
-- On-next-swing spells replace the next auto-attack swing. -- Wand "Shoot" runs on the ranged bar but is INDEPENDENT of the melee
-- swing clock — casters melee-weave between mainhand swings and wand
-- fires, both timers tick concurrently. Every other ranged-auto-attack
-- (Hunter Auto Shot, any future auto-repeat ranged spell) replaces MH.
local WAND_SHOOT_SPELLID = 5019
local THROW_SPELLID = 2764 -- one-shot ranged, not auto-repeat
-- ATTR_ON_NEXT_SWING: spell replaces next auto-attack swing.
-- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically. -- Covers Raptor Strike, Maul, Mongoose Bite, Holy Strike, etc. automatically.
local function IsOnSwingSpell(spellId) local function IsOnSwingSpell(spellId)
if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end if S.onSwingCache[spellId] ~= nil then return S.onSwingCache[spellId] end
local result = C_Spell.IsNextMeleeSpell(spellId) local attr = GetSpellRecField(spellId, "attributes") or 0
local result = bit.band(attr, ATTR_ON_NEXT_SWING) ~= 0
S.onSwingCache[spellId] = result S.onSwingCache[spellId] = result
return result return result
end end
@@ -271,9 +290,7 @@ pfUI:RegisterModule("swingtimer", function ()
UpdateMovable(pfUI.swingtimer.ranged) UpdateMovable(pfUI.swingtimer.ranged)
-- OH weapon detection -- OH weapon detection
-- OH weapon detection: slot 17 (off hand) accepts one-hand (13) and off-hand local OH_WEAPON_TYPES = { [13]=true, [21]=true }
-- weapons (22); main-hand-only (21) can never sit there.
local OH_WEAPON_TYPES = { [13]=true, [22]=true }
local function HasOffhandWeapon() local function HasOffhandWeapon()
local l = GetInventoryItemLink("player", 17) local l = GetInventoryItemLink("player", 17)
if not l then return false end if not l then return false end
@@ -291,37 +308,45 @@ pfUI:RegisterModule("swingtimer", function ()
S.raSpeed = (rs and rs > 0) and rs or 0 S.raSpeed = (rs and rs > 0) and rs or 0
end end
-- Start* restart a countdown from a PLAYER_SWING reset. `remaining` can be -- Reset MH countdown to full speed (server confirmed swing)
-- shorter than the weapon speed (parry haste, ranged wind-up), so the bar local function ResetMH()
-- length stays the full swing and the fill starts part-way along. if S.mhFrozenAt then
local function StartMH(remaining) S.mhFrozenAt = nil
end
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide pfUI.swingtimer.mhGraceAt = nil -- cancel any pending hide
S.mhTimerMax = math.max(S.mhSpeed, remaining) S.mhTimerMax = S.mhSpeed
S.mhTimer = remaining S.mhTimer = S.mhSpeed
S.mhActive = true S.mhActive = true
pfUI.swingtimer.mainhand:Show() pfUI.swingtimer.mainhand:Show()
pfUI.swingtimer:Show() pfUI.swingtimer:Show()
end end
local function StartOH(remaining) -- Reset OH countdown to full speed
local function ResetOH()
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
-- The off-hand attack time stays set with a shield equipped
if S.ohSpeed <= 0 then return end if S.ohSpeed <= 0 then return end
pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide pfUI.swingtimer.ohGraceAt = nil -- cancel any pending hide
S.ohTimerMax = math.max(S.ohSpeed, remaining) S.ohTimerMax = S.ohSpeed
S.ohTimer = remaining S.ohTimer = S.ohSpeed
S.ohActive = true S.ohActive = true
if sw_showoh then pfUI.swingtimer.offhand:Show() end if sw_showoh then pfUI.swingtimer.offhand:Show() end
pfUI.swingtimer:Show() pfUI.swingtimer:Show()
end end
local function StartRanged(remaining) -- Reset ranged countdown. replaceMH=true (Hunter Auto Shot, Throw) stops
-- the melee swing clock while ranged ticks; replaceMH=false (wand Shoot)
-- leaves it running for melee weaving.
local function ResetRanged(replaceMH)
if not sw_showranged then return end if not sw_showranged then return end
UpdateWeaponSpeeds() UpdateWeaponSpeeds()
if S.raSpeed <= 0 then return end if S.raSpeed <= 0 then return end
S.raTimerMax = math.max(S.raSpeed, remaining) if replaceMH then
S.raTimer = remaining S.mhActive = false
pfUI.swingtimer.mainhand:Hide()
end
S.raTimerMax = S.raSpeed
S.raTimer = S.raSpeed
S.raActive = true S.raActive = true
if isHunter then if isHunter then
@@ -465,17 +490,23 @@ pfUI:RegisterModule("swingtimer", function ()
local anyActive = false local anyActive = false
-- Tick timers down. When a timer expires we give a short grace period before -- Tick timers down. When a timer expires we give a short grace period before
-- hiding the bar, to bridge the 1-2 frame gap until PLAYER_SWING arrives. -- hiding the bar, to bridge the 1-2 frame gap until AUTO_ATTACK_SELF arrives.
-- If PLAYER_SWING arrives during the grace period it resets the timer -- If AUTO_ATTACK_SELF arrives during the grace period it resets the timer
-- normally and the grace timer is cleared. If not (e.g. auto-attack was -- normally and the grace timer is cleared. If not (e.g. auto-attack was
-- turned off), the bar hides after the grace period ends. -- turned off), the bar hides after the grace period ends.
local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding local GRACE = 0.15 -- seconds to wait after timer hits 0 before hiding
if S.mhActive then if S.mhActive then
S.mhTimer = S.mhTimer - delta -- Don't tick while frozen (swing-delay spell like Slam is being cast)
if not S.mhFrozenAt then
S.mhTimer = S.mhTimer - delta
end
if S.mhTimer <= 0 then if S.mhTimer <= 0 then
S.mhTimer = 0 S.mhTimer = 0
if not pfUI.swingtimer.mhGraceAt then if S.mhFrozenAt then
-- Swing-delay spell cast in progress: bar holds at 0, skip grace/hide.
-- SPELL_GO handler will unfreeze and add cast duration to timer.
elseif not pfUI.swingtimer.mhGraceAt then
pfUI.swingtimer.mhGraceAt = GetTime() + GRACE pfUI.swingtimer.mhGraceAt = GetTime() + GRACE
elseif GetTime() >= pfUI.swingtimer.mhGraceAt then elseif GetTime() >= pfUI.swingtimer.mhGraceAt then
pfUI.swingtimer.mhGraceAt = nil pfUI.swingtimer.mhGraceAt = nil
@@ -565,10 +596,10 @@ pfUI:RegisterModule("swingtimer", function ()
end end
pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA) pfUI.swingtimer.mainhand:SetStatusBarColor(curR, curG, curB, mhA)
if sw_showtext then if sw_showtext then
pfUI.swingtimer.mainhand.text:SetFormattedText("%.1f", math.floor(S.mhTimer * 10) / 10) pfUI.swingtimer.mainhand.text:SetText(string.format("%.1f", math.floor(S.mhTimer * 10) / 10))
end end
if sw_showspeed and S.mhSpeed > 0 then if sw_showspeed and S.mhSpeed > 0 then
pfUI.swingtimer.mainhand.speed:SetFormattedText("%.2f", S.mhSpeed) pfUI.swingtimer.mainhand.speed:SetText(string.format("%.2f", S.mhSpeed))
end end
anyActive = true anyActive = true
end end
@@ -599,10 +630,10 @@ pfUI:RegisterModule("swingtimer", function ()
end end
end end
if sw_showtext then if sw_showtext then
pfUI.swingtimer.offhand.text:SetFormattedText("%.1f", math.floor(S.ohTimer * 10) / 10) pfUI.swingtimer.offhand.text:SetText(string.format("%.1f", math.floor(S.ohTimer * 10) / 10))
end end
if sw_showspeed and S.ohSpeed > 0 then if sw_showspeed and S.ohSpeed > 0 then
pfUI.swingtimer.offhand.speed:SetFormattedText("%.2f", S.ohSpeed) pfUI.swingtimer.offhand.speed:SetText(string.format("%.2f", S.ohSpeed))
end end
anyActive = true anyActive = true
elseif not sw_showoh then elseif not sw_showoh then
@@ -641,9 +672,9 @@ pfUI:RegisterModule("swingtimer", function ()
end end
if sw_showtext then if sw_showtext then
if remaining <= 0.5 then if remaining <= 0.5 then
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10) pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
else else
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor((remaining - 0.5) * 10) / 10) pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor((remaining - 0.5) * 10) / 10))
end end
end end
else else
@@ -656,11 +687,11 @@ pfUI:RegisterModule("swingtimer", function ()
pfUI.swingtimer.ranged.right:Hide() pfUI.swingtimer.ranged.right:Hide()
pfUI.swingtimer.ranged.warn:Hide() pfUI.swingtimer.ranged.warn:Hide()
if sw_showtext then if sw_showtext then
pfUI.swingtimer.ranged.text:SetFormattedText("%.1f", math.floor(remaining * 10) / 10) pfUI.swingtimer.ranged.text:SetText(string.format("%.1f", math.floor(remaining * 10) / 10))
end end
end end
if sw_showspeed and S.raSpeed > 0 then if sw_showspeed and S.raSpeed > 0 then
pfUI.swingtimer.ranged.speed:SetFormattedText("%.2f", S.raSpeed) pfUI.swingtimer.ranged.speed:SetText(string.format("%.2f", S.raSpeed))
end end
local raProgress = 1 - (S.raTimer / S.raTimerMax) local raProgress = 1 - (S.raTimer / S.raTimerMax)
local raMarkerX = raProgress * sw_width local raMarkerX = raProgress * sw_width
@@ -695,13 +726,85 @@ pfUI:RegisterModule("swingtimer", function ()
end end
end) end)
-- SPELL_GO hook via libdebuff: an on-next-swing ability (HS / Cleave / -- SPELL_START_SELF: fires only for cast-time spells, never instants
-- Maul) resolving consumes the queue, so drop the queued color. local spellStartFrame = CreateFrame("Frame")
spellStartFrame:RegisterEvent("SPELL_START_SELF")
spellStartFrame:SetScript("OnEvent", function()
if not (arg1 and arg1 > 0) then return end
S.pendingCastSpellId = arg1
-- Freeze the swing timer for cast-time spells that DON'T reset auto-
-- attack on completion (Slam, Hammer of Wrath on Turtle, etc.) — those
-- let the swing resume from where it paused. Detect dynamically via the
-- absent AUTOATTACK interrupt flag (8); spells with that bit reset on
-- SPELL_GO_SELF so freezing isn't necessary. Subsumes the old hardcoded
-- swingDelaySpells list (no list maintenance for new Slam-style spells).
if S.mhActive then
local iflags = GetSpellRecField(arg1, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) == 0 then
S.mhFrozenAt = GetTime()
end
end
end)
-- Cast cancel/fail/interrupt: unfreeze swing timer if a delay spell was interrupted
local spellFailFrame = CreateFrame("Frame")
spellFailFrame:RegisterEvent("SPELLCAST_FAILED")
spellFailFrame:RegisterEvent("SPELLCAST_INTERRUPTED")
spellFailFrame:SetScript("OnEvent", function()
if S.mhFrozenAt then
S.mhFrozenAt = nil
end
S.pendingCastSpellId = nil
end)
-- SPELL_GO hook via libdebuff
pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {} pfUI.libdebuff_spell_go_hooks = pfUI.libdebuff_spell_go_hooks or {}
pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId) pfUI.libdebuff_spell_go_hooks["swingtimer"] = function(spellId)
if IsOnSwingSpell(spellId) then -- C_Spell.IsRangedAutoAttackSpell catches both Auto Shot (75) and
-- wand Shoot (5019) via Spell.dbc's AUTO_REPEAT attribute (covers
-- any future auto-repeat ranged spell automatically). Wand is the
-- one independent of the MH swing — everything else replaces it.
-- Throw isn't auto-repeat (single-shot) so it's handled explicitly.
if C_Spell.IsRangedAutoAttackSpell(spellId) then
ResetRanged(spellId ~= WAND_SHOOT_SPELLID)
return
elseif spellId == THROW_SPELLID then
ResetRanged(true)
return
elseif IsOnSwingSpell(spellId) then
-- On-next-swing ability (HS / Cleave / Maul / Raptor Strike / etc.)
-- — the swing fires as the spell consumes it. Drop the queued color.
S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false S.hsQueued = false; S.cleaveQueued = false; S.maulQueued = false
ResetMH()
else
-- Mirror the server rule for "does this spell reset the auto-attack
-- swing" (Spell::IsMeleeAttackResetSpell in Turtle's core):
-- InterruptFlags has SPELL_INTERRUPT_FLAG_AUTOATTACK (0x08)
-- AND AttributesEx2 lacks NOT_RESET_AUTO_ACTIONS (0x20000).
-- If neither path resets and we're holding a frozen-swing-during-cast
-- (mhFrozenAt set by SPELL_START_SELF for non-AUTOATTACK spells), this
-- is a Slam-style cast — push the timer forward by the cast duration
-- so the bar resumes from where it paused.
local iflags = GetSpellRecField(spellId, "interruptFlags") or 0
if bit.band(iflags, FLAG_AUTOATTACK) ~= 0
and bit.band(GetSpellRecField(spellId, "attributesEx2") or 0, ATTR_KEEP_SWINGS) == 0 then
if S.mhActive and S.mhSpeed > 0 then
UpdateWeaponSpeeds()
S.mhTimerMax = S.mhSpeed
S.mhTimer = S.mhSpeed
end
if S.ohActive and S.ohSpeed > 0 then
S.ohTimerMax = S.ohSpeed
S.ohTimer = S.ohSpeed
end
elseif S.mhFrozenAt then
local castDuration = GetTime() - S.mhFrozenAt
S.mhTimer = S.mhTimer + castDuration
S.mhTimerMax = S.mhTimerMax + castDuration
S.mhFrozenAt = nil
end
end end
S.pendingCastSpellId = nil
end end
-- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking -- SPELL_CAST_EVENT hook: HS/Cleave/Maul queue tracking
@@ -715,28 +818,77 @@ pfUI:RegisterModule("swingtimer", function ()
local events = CreateFrame("Frame") local events = CreateFrame("Frame")
events:RegisterEvent("PLAYER_SWING") events:RegisterEvent("AUTO_ATTACK_SELF")
events:RegisterEvent("AUTO_ATTACK_OTHER")
events:RegisterEvent("PLAYER_ENTERING_WORLD") events:RegisterEvent("PLAYER_ENTERING_WORLD")
events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only events:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- ClassicAPI: per-slot, equipment-only
events:RegisterEvent("PLAYER_REGEN_DISABLED") events:RegisterEvent("PLAYER_REGEN_DISABLED")
events:RegisterEvent("PLAYER_REGEN_ENABLED") events:RegisterEvent("PLAYER_REGEN_ENABLED")
events:RegisterEvent("ACTIONBAR_SLOT_CHANGED") events:RegisterEvent("ACTIONBAR_SLOT_CHANGED")
events:RegisterUnitEvent("UNIT_DIED", UnitGUID("player")) events:RegisterEvent("UNIT_DIED")
events:RegisterEvent("SPELL_QUEUE_EVENT") events:RegisterEvent("SPELL_QUEUE_EVENT")
events:RegisterEvent("START_AUTOATTACK") events:RegisterEvent("START_AUTOATTACK")
events:RegisterEvent("STOP_AUTOATTACK") events:RegisterEvent("STOP_AUTOATTACK")
events:SetScript("OnEvent", function() events:SetScript("OnEvent", function()
if event == "PLAYER_SWING" then if event == "AUTO_ATTACK_SELF" then
-- ClassicAPI tracks the server's swing clock (white hits, on-next-swing local hitInfo = arg4 or 0
-- abilities, swing-reset casts, parry haste, extra attacks, weapon local isOffhand = bit.band(hitInfo, HITINFO_LEFTSWING) ~= 0
-- swaps) and hands over the seconds left until the next swing. local noAction = bit.band(hitInfo, HITINFO_NOACTION) ~= 0
if arg2 == Enum.PlayerSwingType.MainHand then -- NOACTION means server did not advance swing clock (dodge/parry/miss).
StartMH(arg1) -- Only skip if the timer is already running - if it's not active yet
elseif arg2 == Enum.PlayerSwingType.OffHand then -- (first swing ever), we still want to start it so the bar appears.
StartOH(arg1) if noAction then
elseif arg2 == Enum.PlayerSwingType.Ranged then if isOffhand and S.ohActive then return end
StartRanged(arg1) if not isOffhand and S.mhActive then return end
end
-- Extra attack detection: if timer still has >20% remaining for that hand,
-- the server did NOT reset the swing clock -> this is an extra attack, skip.
-- Use 20% here (SP_SwingTimer's ShouldResetTimer threshold).
-- Exception: if timer is already at 0 (expired), always accept.
if isOffhand then
local pct = S.ohActive and (S.ohTimer / S.ohTimerMax) or 0
if S.ohActive and S.ohTimer > 0 and pct > 0.20 then
return
end
ResetOH()
else
local pct = S.mhActive and (S.mhTimer / S.mhTimerMax) or 0
if S.mhActive and S.mhTimer > 0 and pct > 0.20 then
return
end
ResetMH()
end
elseif event == "AUTO_ATTACK_OTHER" then
-- Parry haste: enemy attacked the player and player parried
local targetGuid = arg2
if not targetGuid or not IsPlayerGuid(targetGuid) then return end
local victimState = arg5 or 0
-- VICTIMSTATE_PARRY = 3
-- Vanilla: parry reduces the NEXT swing timer by 40% of weapon speed,
-- minimum 20% of weapon speed remaining (SP_SwingTimer approach)
if victimState == 3 then
-- Apply to whichever swing comes next (smallest % remaining = closest to firing)
if S.ohActive and S.ohSpeed > 0 and (S.ohTimer / S.ohTimerMax) < (S.mhTimer / S.mhTimerMax) then
local minimum = S.ohSpeed * 0.20
if S.ohTimer > minimum then
local reduct = S.ohSpeed * 0.40
local before = S.ohTimer
S.ohTimer = S.ohTimer - reduct
if S.ohTimer < minimum then S.ohTimer = minimum end
end
elseif S.mhActive and S.mhSpeed > 0 then
local minimum = S.mhSpeed * 0.20
if S.mhTimer > minimum then
local reduct = S.mhSpeed * 0.40
local before = S.mhTimer
S.mhTimer = S.mhTimer - reduct
if S.mhTimer < minimum then S.mhTimer = minimum end
end
else
end
end end
elseif event == "SPELL_QUEUE_EVENT" then elseif event == "SPELL_QUEUE_EVENT" then
-97
View File
@@ -277,103 +277,6 @@ pfUI:RegisterModule("thirdparty", function()
end end
end) end)
-- GreedMeter Damage Meter
-- Vanilla: https://github.com/iGreed/GreedMeter
-- GreedMeter builds its windows lazily and supports several of them, so the
-- frames are resolved at call time. The primary window takes the "damage"
-- dock slot; a second window (GreedMeter.UI.frames[2]) takes the "threat"
-- slot so the two tile the panel side-by-side. Docking triggers a
-- LayoutBars/RefreshFrame so the bars refit the new width.
HookAddonOrVariable("GreedMeter", function()
local UI = GreedMeter.UI
local function frameAt(i)
return UI and UI.frames and UI.frames[i]
end
local function primary()
return (UI and UI.mainFrame) or getglobal("GreedMeterFrame1")
end
local function relayout(frame)
if not UI then return end
if UI.LayoutBars then UI:LayoutBars(frame) end
if UI.RefreshFrame then UI:RefreshFrame(frame) end
end
-- Builds a docktable for a window resolved through getframe(). left picks
-- the left half in split mode; the primary window uses the right half.
local function BuildDock(name, getframe, left)
return { "greedmeter", "GreedMeter", name,
function() -- single: fill the panel
local frame = getframe()
if not frame then return end
frame:ClearAllPoints()
frame:SetAllPoints(pfUI.chat.right)
frame:SetWidth(pfUI.chat.right:GetWidth())
relayout(frame)
end,
function() -- dual: take one half
local frame = getframe()
if not frame then return end
frame:ClearAllPoints()
if left then
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOPLEFT", 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOM", 0, 0)
else
frame:SetPoint("TOPLEFT", pfUI.chat.right, "TOP", 0, 0)
frame:SetPoint("BOTTOMRIGHT", pfUI.chat.right, "BOTTOMRIGHT", 0, 0)
end
frame:SetWidth(pfUI.chat.right:GetWidth() / 2)
relayout(frame)
end,
function() -- show
local frame = getframe()
if frame then frame:Show() relayout(frame) end
end,
function() -- hide
local frame = getframe()
if frame then frame:Hide() end
end
}
end
local threatdock = BuildDock("GreedMeterFrame2", function() return frameAt(2) end, true)
pfUI.thirdparty.meters:RegisterMeter("damage", BuildDock("GreedMeterFrame1", primary, false))
-- pfUI's dock decides fill-vs-split by whether the threat slot is filled,
-- not by counting windows, so reconcile that slot whenever GreedMeter adds
-- or removes one. Only the first two windows fit; any beyond that float.
local function SyncSecond()
if not pfUI.thirdparty.meters.damage then return end -- dock disabled
local has2 = frameAt(2) ~= nil
if has2 and not pfUI.thirdparty.meters.threat then
pfUI.thirdparty.meters.threat = threatdock
elseif not has2 and pfUI.thirdparty.meters.threat == threatdock then
pfUI.thirdparty.meters.threat = nil
end
pfUI.thirdparty.meters:Resize()
-- match the second window's visibility to the panel (the primary tracks it)
local f1, f2 = primary(), frameAt(2)
if f2 then
if f1 and f1:IsShown() then f2:Show() relayout(f2) else f2:Hide() end
end
end
-- AddFrame and the login-time layout restore both go through
-- CreateMeterFrame; RemoveFrame handles closing a window.
local origCreate = UI.CreateMeterFrame
UI.CreateMeterFrame = function(self, isPrimary, copyFrom)
local frame = origCreate(self, isPrimary, copyFrom)
SyncSecond()
return frame
end
local origRemove = UI.RemoveFrame
UI.RemoveFrame = function(self, frame)
origRemove(self, frame)
SyncSecond()
end
end)
-- DPSMate Damage Meter -- DPSMate Damage Meter
-- Vanilla: https://github.com/Geigerkind/DPSMate -- Vanilla: https://github.com/Geigerkind/DPSMate
-- TBC: https://github.com/Geigerkind/DPSMateTBC -- TBC: https://github.com/Geigerkind/DPSMateTBC
+3 -131
View File
@@ -166,9 +166,9 @@ pfUI:RegisterModule("tooltip", function ()
end end
if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then if C.tooltip.alwaysperc == "0" and ( estimated or hpmax > 100 or round(hpmax/100*hp) ~= hp ) then
pfUI.tooltipStatusBar.HP:SetFormattedText("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)) pfUI.tooltipStatusBar.HP:SetText(string.format("%s / %s", Abbreviate(rhp), Abbreviate(rhpmax)))
elseif hpmax > 0 then elseif hpmax > 0 then
pfUI.tooltipStatusBar.HP:SetFormattedText("%s%%", ceil(hp/hpmax*100)) pfUI.tooltipStatusBar.HP:SetText(string.format("%s%%", ceil(hp/hpmax*100)))
else else
pfUI.tooltipStatusBar.HP:SetText("") pfUI.tooltipStatusBar.HP:SetText("")
end end
@@ -185,106 +185,14 @@ pfUI:RegisterModule("tooltip", function ()
GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor GameTooltipStatusBar.SetStatusBarColor_orig = GameTooltipStatusBar.SetStatusBarColor
GameTooltipStatusBar.SetStatusBarColor = function() return end GameTooltipStatusBar.SetStatusBarColor = function() return end
-- A row of buff icons anchored above the tooltip for mouseover units.
-- Icons come from a ClassicAPI object pool: ReleaseAll hides the whole
-- set each refresh, then we Acquire and re-anchor left-to-right.
local BUFF_SIZE, BUFF_SPACING, BUFF_MAX = 20, 2, 32
local auraSlots = {} -- reusable GetAuraSlots buffer for UpdateBuffs
pfUI.tooltip.buffs = CreateFrame("Frame", "pfTooltipBuffs", GameTooltip)
pfUI.tooltip.buffs:SetPoint("BOTTOMLEFT", GameTooltipStatusBar, "TOPLEFT", 0, default_border + 2)
pfUI.tooltip.buffs:SetHeight(BUFF_SIZE)
local function CreateBuffIcon()
local icon = CreateFrame("Frame", nil, pfUI.tooltip.buffs)
icon:SetSize(BUFF_SIZE, BUFF_SIZE)
icon.texture = icon:CreateTexture(nil, "BACKGROUND")
icon.texture:SetTexCoord(.07, .93, .07, .93)
icon.texture:SetAllPoints(icon)
CreateBackdrop(icon)
icon.stacks = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
icon.stacks:SetPoint("BOTTOMRIGHT", icon, "BOTTOMRIGHT", 1, 0)
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
icon.stacks:SetTextColor(1, 1, 1, 1)
icon.timer = icon:CreateFontString(nil, "OVERLAY", "GameFontNormal")
icon.timer:SetPoint("CENTER", icon, "CENTER", 0, 0)
icon.timer:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
icon.timer:SetTextColor(1, 1, 1, 1)
return icon
end
pfUI.tooltip.buffpool = CreateObjectPool(CreateBuffIcon, function(_, icon)
icon:Hide()
icon:ClearAllPoints()
end)
-- Tick the remaining-time text on the visible icons. OnUpdate only fires
-- while the row is shown, so it stops as soon as the tooltip hides.
pfUI.tooltip.buffs:SetScript("OnUpdate", function()
local now = GetTime()
if (this.tick or 0) > now then return end
this.tick = now + 0.1
for icon in pfUI.tooltip.buffpool:EnumerateActive() do
local timeleft = icon.expirationTime and icon.expirationTime > 0 and (icon.expirationTime - now) or 0
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
end
end)
function pfUI.tooltip:UpdateBuffs(unit)
pfUI.tooltip.buffpool:ReleaseAll()
if C.tooltip.showbuffs ~= "1" or not unit or unit == "none" then
pfUI.tooltip.buffs:Hide()
return
end
local prev, count = nil, 0
-- one GetAuraSlots enumeration + positional by-slot reads: no per-aura
-- table and no per-index re-walk of the aura array
local n = ScanAuraSlots(unit, "HELPFUL", auraSlots, BUFF_MAX)
for i = 1, n do
local name, texture, applications, _, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, auraSlots[i])
if not name then break end
count = count + 1
local icon = pfUI.tooltip.buffpool:Acquire()
icon.texture:SetTexture(texture)
icon.stacks:SetText(applications and applications > 1 and applications or "")
icon.expirationTime = expirationTime
local timeleft = expirationTime and expirationTime > 0 and (expirationTime - GetTime()) or 0
icon.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
if prev then
icon:SetPoint("LEFT", prev, "RIGHT", BUFF_SPACING, 0)
else
icon:SetPoint("BOTTOMLEFT", pfUI.tooltip.buffs, "BOTTOMLEFT", 0, 0)
end
icon:Show()
prev = icon
end
if count > 0 then
pfUI.tooltip.buffs:SetWidth(count * BUFF_SIZE + (count - 1) * BUFF_SPACING)
pfUI.tooltip.buffs:Show()
else
pfUI.tooltip.buffs:Hide()
end
end
function pfUI.tooltip:Update() function pfUI.tooltip:Update()
local unit = pfUI.tooltip:GetUnit() local unit = pfUI.tooltip:GetUnit()
pfUI.tooltip:UpdateBuffs(unit)
if unit == "none" then if unit == "none" then
-- process item tooltips
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
local _, _, itemID = GameTooltip:GetItem() local _, _, itemID = GameTooltip:GetItem()
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1) GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
GameTooltip:Show() GameTooltip:Show()
elseif C.tooltip.spellid == "1" and GameTooltip:HasSpell() then
local _, _, spellID = GameTooltip:GetSpell()
GameTooltip:AddLine(T["SpellID"] .. ": " .. spellID, .25,.5,1)
GameTooltip:Show()
end end
return return
@@ -351,13 +259,6 @@ pfUI:RegisterModule("tooltip", function ()
end end
end end
if C.tooltip.unitid == "1" and not UnitIsPlayer(unit) then
local npcID = C_CreatureInfo.GetCreatureID(UnitGUID(unit))
if npcID then
GameTooltip:AddLine(T["UnitID"] .. ": " .. npcID, .25,.5,1)
end
end
if hp and hpm then if hp and hpm then
if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end if hp >= 1000 then hp = round(hp / 1000, 1) .. "k" end
if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end if hpm >= 1000 then hpm = round(hpm / 1000, 1) .. "k" end
@@ -365,33 +266,4 @@ pfUI:RegisterModule("tooltip", function ()
end end
GameTooltip:Show() GameTooltip:Show()
end end
if C.tooltip.aurasource == "1" or C.tooltip.spellid == "1" then
hooksecurefunc(GameTooltip, "SetUnitAura", function(self, ...)
local aura = C_UnitAuras.GetAuraDataByIndex(unpack(arg))
if not aura then return end
if C.tooltip.aurasource == "1" then
local caster = aura.sourceUnit and UnitName(aura.sourceUnit)
if not caster and aura.sourceGUID then
caster = UnitNameFromGUID(aura.sourceGUID)
end
if caster and caster ~= "" then
local classToken
if aura.sourceUnit and UnitIsPlayer(aura.sourceUnit) then
classToken = UnitClassBase(aura.sourceUnit)
elseif aura.sourceGUID then
classToken = select(2, GetPlayerInfoByGUID(aura.sourceGUID))
end
if classToken then
caster = PFUI_CLASS_COLORS[classToken]:WrapTextInColorCode(caster)
end
self:AddLine(T["Cast by"] .. ": " .. caster, .25,.5,1)
end
end
if C.tooltip.spellid == "1" then
self:AddLine(T["SpellID"] .. ": " .. aura.spellId, .25,.5,1)
end
self:Show()
end)
end
end) end)
+1 -1
View File
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i]) self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3) self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0) self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
self.bar[i].cd = self.bar[i].cd or CreateFrame("Model", "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate") self.bar[i].cd = self.bar[i].cd or CreateFrame(COOLDOWN_FRAME_TYPE, "pfTotemsBar"..i.."Cooldown", self.bar[i].cdbg, "CooldownFrameTemplate")
self.bar[i].cd.pfCooldownStyleAnimation = 1 self.bar[i].cd.pfCooldownStyleAnimation = 1
self.bar[i].cd.pfCooldownType = "ALL" self.bar[i].cd.pfCooldownType = "ALL"
+92 -25
View File
@@ -1,17 +1,58 @@
pfUI:RegisterModule("tracking", function () pfUI:RegisterModule("tracking", function ()
_G.MiniMapTrackingFrame:UnregisterAllEvents() MINIMAP_TRACKING_FRAME:UnregisterAllEvents()
_G.MiniMapTrackingFrame:Hide() MINIMAP_TRACKING_FRAME:Hide()
local function HasEntries(tbl)
for _ in pairs(tbl) do
return true
end
return nil
end
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local size = tonumber(C.appearance.minimap.tracking_size) local size = tonumber(C.appearance.minimap.tracking_size)
local pulse = C.appearance.minimap.tracking_pulse == "1" local pulse = C.appearance.minimap.tracking_pulse == "1"
-- Tracking spells come from ClassicAPI's native GetNumTrackingTypes / -- Tracking spells identified by SpellID + expected icon path.
-- GetTrackingInfo (see the DLL's docs/API.md "Tracking"). The DLL -- SpellID is the primary identifier (stable, locale-independent).
-- enumerates them straight from the spellbook by tracking-aura effect, -- Icon path is used as secondary confirmation when scanning the spellbook.
-- so there is no spell table to maintain here and server-custom trackers local knownTrackingSpells = {
-- (e.g. Turtle's Find Trees) are picked up automatically. any = {
{ id = 2481, icon = "Racial_Dwarf_FindTreasure" }, -- Find Treasure
{ id = 2580, icon = "Spell_Nature_Earthquake" }, -- Find Minerals
{ id = 2383, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 1)
{ id = 8387, icon = "INV_Misc_Flower_02" }, -- Find Herbs (Rank 2)
{ id = 52917, icon = "INV_TradeSkillItem_03" }, -- Find Trees (TurtleWow)
},
HUNTER = {
{ id = 1494, icon = "Ability_Tracking" }, -- Track Beasts
{ id = 19883, icon = "Spell_Holy_PrayerOfHealing" }, -- Track Humanoids
{ id = 19884, icon = "Spell_Shadow_DarkSummoning" }, -- Track Undead
{ id = 19885, icon = "Ability_Stealth" }, -- Track Hidden
{ id = 19880, icon = "Spell_Frost_SummonWaterElemental" }, -- Track Elementals
{ id = 19878, icon = "Spell_Shadow_SummonFelHunter" }, -- Track Demons
{ id = 19882, icon = "Ability_Racial_Avatar" }, -- Track Giants
{ id = 19879, icon = "INV_Misc_Head_Dragon_01" }, -- Track Dragonkin
},
PALADIN = {
{ id = 5502, icon = "Spell_Holy_SenseUndead" }, -- Sense Undead
},
WARLOCK = {
{ id = 5500, icon = "Spell_Shadow_Metamorphosis" }, -- Sense Demons
},
DRUID = {
{ id = 5225, icon = "Ability_Tracking" }, -- Track Humanoids (Cat Form only)
},
}
-- Build a flat lookup: spellId -> entry, for fast spellbook matching
local spellIdLookup = {}
for _, entries in pairs(knownTrackingSpells) do
for _, entry in ipairs(entries) do
spellIdLookup[entry.id] = entry
end
end
local state = { local state = {
texture = nil, texture = nil,
@@ -87,24 +128,50 @@ pfUI:RegisterModule("tracking", function ()
end) end)
function pfUI.tracking:RefreshSpells() function pfUI.tracking:RefreshSpells()
state.spells = {} local playerClass = UnitClassBase("player")
if not GetNumTrackingTypes then return end local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(playerClass)
-- Druid Track Humanoids (5225) only casts in Cat Form. Hide it out of -- Build set of valid SpellIDs for this class
-- form so the menu never offers a tracker that would fail to cast. local validIds = {}
local isCatForm = pfUI.tracking:PlayerIsDruidInCatForm(UnitClassBase("player")) for _, entry in ipairs(knownTrackingSpells.any) do
validIds[entry.id] = true
end
if knownTrackingSpells[playerClass] then
for _, entry in ipairs(knownTrackingSpells[playerClass]) do
validIds[entry.id] = true
end
end
for i = 1, GetNumTrackingTypes() do -- Druids only get Track Humanoids in Cat Form
local name, texture, _, _, spellId = GetTrackingInfo(i) if playerClass == "DRUID" and not isCatForm then
local castable = not (spellId == 5225 and not isCatForm) validIds[5225] = nil
if name and texture and castable end
and not pfUI.tracking.invalidSpells[name] then
state.spells[i] = { -- Scan spellbook: match by icon path, confirm SpellID is valid for this class
index = i, -- tracking index, passed to SetTracking() for tabIndex = 1, GetNumSpellTabs() do
name = name, local _, _, offset, numSpells = GetSpellTabInfo(tabIndex)
texture = texture, for spellIndex = offset + 1, offset + numSpells do
spellId = spellId, local spellTexture = GetSpellTexture(spellIndex, BOOKTYPE_SPELL)
} local spellName = GetSpellName(spellIndex, BOOKTYPE_SPELL)
if pfUI.tracking.invalidSpells[spellName] then
spellTexture = nil
end
if spellTexture then
local lowerTexture = string.lower(spellTexture)
for spellId, entry in pairs(spellIdLookup) do
if validIds[spellId] and not state.spells[spellId]
and strfind(lowerTexture, string.lower(entry.icon)) then
state.spells[spellId] = {
index = spellIndex,
name = spellName,
texture = spellTexture,
spellId = spellId,
}
end
end
end
end end
end end
end end
@@ -120,7 +187,7 @@ pfUI:RegisterModule("tracking", function ()
elseif not texture then elseif not texture then
state.texture = nil state.texture = nil
if pulse and next(state.spells) ~= nil then if pulse and HasEntries(state.spells) then
pfUI.tracking.pulse = true pfUI.tracking.pulse = true
pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark") pfUI.tracking.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark")
pfUI.tracking.icon:SetVertexColor(1,1,1,1) pfUI.tracking.icon:SetVertexColor(1,1,1,1)
@@ -150,7 +217,7 @@ pfUI:RegisterModule("tracking", function ()
checked = spell.texture == state.texture, checked = spell.texture == state.texture,
arg1 = spell, arg1 = spell,
func = function (arg1) func = function (arg1)
SetTracking(arg1.index) CastSpell(arg1.index, BOOKTYPE_SPELL)
CloseDropDownMenus() CloseDropDownMenus()
end end
}) })
+2959 -2
View File
File diff suppressed because it is too large Load Diff
+5 -14
View File
@@ -28,7 +28,7 @@ pfUI:RegisterModule("unitxp", function ()
behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE") behindFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0) behindFrame.text:SetPoint("RIGHT", behindFrame, "RIGHT", -1, 0)
behindFrame.text:SetTextColor(0.3, 1, 0.3, 1) behindFrame.text:SetTextColor(0.3, 1, 0.3, 1)
behindFrame.text:SetText(T["BEHIND"]) behindFrame.text:SetText("BEHIND")
behindFrame.text:Hide() behindFrame.text:Hide()
local lastCheck = 0 local lastCheck = 0
@@ -62,7 +62,7 @@ pfUI:RegisterModule("unitxp", function ()
losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE") losFrame.text:SetFont(pfUI.font_default, fontSize, "OUTLINE")
losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot) losFrame.text:SetPoint("RIGHT", losFrame, "RIGHT", -1, -slot)
losFrame.text:SetTextColor(1, 0.3, 0.3, 1) losFrame.text:SetTextColor(1, 0.3, 0.3, 1)
losFrame.text:SetText(T["NO LOS"]) losFrame.text:SetText("NO LOS")
losFrame.text:Hide() losFrame.text:Hide()
local lastCheck = 0 local lastCheck = 0
@@ -134,7 +134,7 @@ pfUI:RegisterModule("unitxp", function ()
end end
this.text:SetTextColor(r, g, b, 1) this.text:SetTextColor(r, g, b, 1)
this.text:SetFormattedText("%.1f%s", distance, suffix) this.text:SetText(string.format("%.1f%s", distance, suffix))
this.text:Show() this.text:Show()
end) end)
@@ -169,9 +169,6 @@ pfUI:RegisterModule("unitxp", function ()
local throttle = 0 local throttle = 0
local scanner = CreateFrame("Frame") local scanner = CreateFrame("Frame")
-- expose the poller frame so PLAYER_LOGOUT can stop its UnitXP OnUpdate
-- (it lives on this separate frame, not on distanceIndicator) -> crash 132
pfUI.uf.target.distanceScanner = scanner
scanner:SetScript("OnUpdate", function() scanner:SetScript("OnUpdate", function()
throttle = throttle + arg1 throttle = throttle + arg1
if throttle < 0.05 then return end if throttle < 0.05 then return end
@@ -206,7 +203,7 @@ pfUI:RegisterModule("unitxp", function ()
end end
f.text:SetTextColor(r, g, b, 1) f.text:SetTextColor(r, g, b, 1)
f.text:SetFormattedText("%.1f%s", distance, suffix) f.text:SetText(string.format("%.1f%s", distance, suffix))
end) end)
end end
pfUI.uf.target.distanceIndicator = pfRangeDisplay pfUI.uf.target.distanceIndicator = pfRangeDisplay
@@ -239,10 +236,6 @@ pfUI:RegisterModule("unitxp", function ()
if pfUI.uf.target.distanceIndicator then if pfUI.uf.target.distanceIndicator then
pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil) pfUI.uf.target.distanceIndicator:SetScript("OnUpdate", nil)
end end
-- free-frame mode polls from its own scanner frame, not the indicator
if pfUI.uf.target.distanceScanner then
pfUI.uf.target.distanceScanner:SetScript("OnUpdate", nil)
end
end end
return return
end end
@@ -275,9 +268,7 @@ pfUI:RegisterModule("unitxp", function ()
-- Also notify on BG queue pop -- Also notify on BG queue pop
local origBattlefieldPortShow = BattlefieldFrame_Show local origBattlefieldPortShow = BattlefieldFrame_Show
if origBattlefieldPortShow then if origBattlefieldPortShow then
-- pfUI.env has __index but no __newindex, so a bare global assignment BattlefieldFrame_Show = function()
-- inside a RegisterModule closure never leaves the sandbox
_G.BattlefieldFrame_Show = function()
pcall(UnitXP, "notify", "taskbarIcon") pcall(UnitXP, "notify", "taskbarIcon")
pcall(UnitXP, "notify", "systemSound") pcall(UnitXP, "notify", "systemSound")
return origBattlefieldPortShow() return origBattlefieldPortShow()
+6 -6
View File
@@ -236,7 +236,7 @@ end
local xpperc = round(xp / xpmax * 100) local xpperc = round(xp / xpmax * 100)
local experc = ex and round(ex / xpmax * 100) or 0 local experc = ex and round(ex / xpmax * 100) or 0
if ex then text = "%s: %s%% (%s%% %s)" end if ex then text = "%s: %s%% (%s%% %s)" end
self.bar.text:SetFormattedText(text, T["Experience"], xpperc, experc, T["Rested"]) self.bar.text:SetText(string.format(text, T["Experience"], xpperc, experc, T["Rested"]))
self.tick = GetTime() + self.timeout self.tick = GetTime() + self.timeout
if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then if event == "UPDATE_EXHAUSTION" and GameTooltip:IsOwned(self) then
@@ -254,7 +254,7 @@ end
local text = "%s: %s%%" local text = "%s: %s%%"
local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0 local xpperc = nextXP and nextXP ~= 0 and round(currXP / nextXP * 100) or 0
self.bar.text:SetFormattedText(text, T["Pet Experience"], xpperc) self.bar.text:SetText(string.format(text, T["Pet Experience"], xpperc))
self.tick = GetTime() + self.timeout self.tick = GetTime() + self.timeout
return return
@@ -282,7 +282,7 @@ end
local text = "%s: %s%% (%s)" local text = "%s: %s%% (%s)"
local perc = round(barValue / barMax * 100) local perc = round(barValue / barMax * 100)
local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender) local standing = GetText("FACTION_STANDING_LABEL"..standingID, gender)
self.bar.text:SetFormattedText(text, name, perc, standing) self.bar.text:SetText(string.format(text, name, perc, standing))
self.tick = GetTime() + self.timeout self.tick = GetTime() + self.timeout
return return
@@ -363,9 +363,9 @@ end
b:EnableMouse(true) b:EnableMouse(true)
b:RegisterEvent("FACTION_STANDING_CHANGED") b:RegisterEvent("FACTION_STANDING_CHANGED")
b:RegisterUnitEvent("UNIT_PET", "player") b:RegisterEvent("UNIT_PET")
b:RegisterUnitEvent("UNIT_LEVEL", "player") b:RegisterEvent("UNIT_LEVEL")
b:RegisterUnitEvent("UNIT_PET_EXPERIENCE", "player", "pet") b:RegisterEvent("UNIT_PET_EXPERIENCE")
b:RegisterEvent("PLAYER_ENTERING_WORLD") b:RegisterEvent("PLAYER_ENTERING_WORLD")
b:RegisterEvent("UPDATE_EXHAUSTION") b:RegisterEvent("UPDATE_EXHAUSTION")
b:RegisterEvent("PLAYER_XP_UPDATE") b:RegisterEvent("PLAYER_XP_UPDATE")
+103 -61
View File
@@ -3,8 +3,6 @@ function SlashCmdList.RELOAD(msg, editbox)
ReloadUI() ReloadUI()
end end
local addonName = ...
SLASH_PFUI1 = '/pfui' SLASH_PFUI1 = '/pfui'
function SlashCmdList.PFUI(msg, editbox) function SlashCmdList.PFUI(msg, editbox)
pfUI.gui:SetShown(not pfUI.gui:IsShown()) pfUI.gui:SetShown(not pfUI.gui:IsShown())
@@ -15,19 +13,87 @@ function SlashCmdList.GM(msg, editbox)
ToggleHelpFrame(1) ToggleHelpFrame(1)
end end
local pfUI = CreateFrame("Frame", addonName, UIParent) pfUI = CreateFrame("Frame", nil, UIParent)
pfUI:RegisterEvent("ADDON_LOADED") pfUI:RegisterEvent("ADDON_LOADED")
-- setup bootvar -- setup bootvar
pfUI.bootup = true pfUI.bootup = true
pfUI_playerDB = pfUI_playerDB or {} do
pfUI_config = pfUI_config or {} -- ClassicAPI dependency check.
pfUI_init = pfUI_init or {} -- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
pfUI_profiles = pfUI_profiles or {} -- API surface that ClassicAPI polyfills, so presence is required.
pfUI_addon_profiles = pfUI_addon_profiles or {} local PFUI_CLASSIC_API_MIN = 10900 -- (X*10000 + Y*100 + Z)
pfUI_cache = pfUI_cache or {} local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
pfUI_throttle = pfUI_throttle or {} local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
local function FormatVersion(packed)
local x = math.floor(packed / 10000)
local y = math.floor(math.mod(packed, 10000) / 100)
local z = math.mod(packed, 100)
return string.format("v%d.%d.%d", x, y, z)
end
if not CLASSIC_API_VERSION or CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
local minVersion = FormatVersion(PFUI_CLASSIC_API_MIN)
pfUI.disabled = true
local detail
if not CLASSIC_API_VERSION then
detail = "The ClassicAPI DLL isn't loaded. The |cff33ffcc!!!ClassicAPI|r addon ships bundled with it -- delete your |cff33ffcc!!!ClassicAPI|r folder and install the latest release from:"
else
detail = "ClassicAPI " .. minVersion .. " or newer is required. Delete your |cff33ffcc!!!ClassicAPI|r folder and reinstall the latest release from:"
end
local function ShowRequiredPopup()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = "|cff33ffccpf|cffffffffUI|r has been disabled.\n\n" .. detail,
button1 = OKAY,
hasEditBox = 1,
editBoxWidth = 280,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3,
OnShow = function()
local editBox = getglobal(this:GetName().."EditBox")
if editBox then
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
editBox:HighlightText()
editBox:SetFocus()
end
end,
}
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|cffffffffUI|r disabled: " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.3, 0.3
)
end
local loginFrame = CreateFrame("Frame")
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
loginFrame:SetScript("OnEvent", function()
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
ShowRequiredPopup()
end)
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
EventUtil.ContinueOnPlayerLogin(function()
C_Timer.After(8, function()
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.85, 0.3
)
end)
end)
end
end
-- initialize saved variables
pfUI_playerDB = {}
pfUI_config = {}
pfUI_init = {}
pfUI_profiles = {}
pfUI_addon_profiles = {}
pfUI_cache = {}
pfUI_throttle = {}
-- localization -- localization
pfUI_locale = {} pfUI_locale = {}
@@ -44,32 +110,35 @@ pfUI.movables = {}
pfUI.version = {} pfUI.version = {}
pfUI.env = {} pfUI.env = {}
-- Capability flag: this fork's pfActionBar buttons correctly handle the modern if not pfUI.disabled then
-- HookScript widget method, so ClassicAPI's AddOnCompat shim must NOT shadow pfUI.events = Mixin({}, CallbackRegistryMixin)
-- HookScript during actionbar load (older forks branch on `if button.HookScript` pfUI.events:OnLoad()
-- and take a modern path they were never written for). This describes behavior, pfUI.events:SetUndefinedEventsAllowed(true)
-- not identity: a fork that keeps the HookScript-correct actionbar code keeps end
-- the flag; one that lacks it should drop the flag and get the safe fallback.
pfUI.handlesHookScript = true
pfUI.events = Mixin({}, CallbackRegistryMixin)
pfUI.events:OnLoad()
pfUI.events:SetUndefinedEventsAllowed(true)
-- check if macro addons are loaded (disables macrotweak/macroscan) -- check if macro addons are loaded (disables macrotweak/macroscan)
function pfUI:MacroAddonsLoaded() function pfUI:MacroAddonsLoaded()
return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros") return IsAddOnLoaded("Supermacro") or IsAddOnLoaded("SuperCleveRoidMacros") or IsAddOnLoaded("UltimaMacros")
end end
pfUI.name = addonName -- detect current addon path
pfUI.path = "Interface\\AddOns\\" .. addonName local tocs = { "", "-master", "-tbc", "-wotlk" }
for _, name in pairs(tocs) do
local current = string.format("pfUI%s", name)
local title = C_AddOns.GetAddOnName(current)
if title then
pfUI.name = current
pfUI.path = "Interface\\AddOns\\" .. current
break
end
end
-- handle/convert media dir paths -- handle/convert media dir paths
pfUI.media = setmetatable({}, { __index = function(tab,key) pfUI.media = setmetatable({}, { __index = function(tab,key)
local value = tostring(key) local value = tostring(key)
if value:find("img:") then if strfind(value, "img:") then
value = string.gsub(value, "img:", pfUI.path .. "\\img\\") value = string.gsub(value, "img:", pfUI.path .. "\\img\\")
elseif value:find("font:") then elseif strfind(value, "font:") then
value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\") value = string.gsub(value, "font:", pfUI.path .. "\\fonts\\")
else else
value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\") value = string.gsub(value, "Interface\\AddOns\\pfUI\\", pfUI.path .. "\\")
@@ -78,7 +147,9 @@ pfUI.media = setmetatable({}, { __index = function(tab,key)
return value return value
end}) end})
pfUI.client = INTERFACE_VERSION -- cache client version
local _, _, _, client = GetBuildInfo()
pfUI.client = client or 11200
-- setup pfUI namespace -- setup pfUI namespace
setmetatable(pfUI.env, {__index = getfenv(0)}) setmetatable(pfUI.env, {__index = getfenv(0)})
@@ -221,21 +292,6 @@ function pfUI:GetEnvironment()
pfUI.env.C = pfUI_config pfUI.env.C = pfUI_config
pfUI.env.pfUI_throttle = _G.pfUI_throttle pfUI.env.pfUI_throttle = _G.pfUI_throttle
pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"]) pfUI.env.L = (pfUI_locale[GetLocale()] or pfUI_locale["enUS"])
pfUI.env.L["class"] = pfUI.env.L["class"] or tInvert(LOCALIZED_CLASS_NAMES_MALE)
if not pfUI.env.L["race"] then
pfUI.env.L["race"] = {}
local i = 1
local raceInfo = C_CreatureInfo.GetRaceInfo(i)
while raceInfo ~= nil do
pfUI.env.L["race"][raceInfo.clientFileString] = {
raceName = raceInfo.raceName,
raceID = raceInfo.raceID,
faction = C_CreatureInfo.GetFactionInfo(i).groupTag,
}
i = i + 1
raceInfo = C_CreatureInfo.GetRaceInfo(i)
end
end
return pfUI.env return pfUI.env
end end
@@ -312,13 +368,14 @@ function pfUI:CheckNewModules()
end end
local function BackwardsCompatRegister(func, arg3) local function BackwardsCompatRegister(func, arg3)
if arg3 and type(func) == "string" and type(arg3) == "function" and func:find("vanilla") then if arg3 and type(func) == "string" and type(arg3) == "function" and string.find(func, "vanilla") then
return arg3 return arg3
end end
return func return func
end end
function pfUI:RegisterModule(name, func, arg3) function pfUI:RegisterModule(name, func, arg3)
if pfUI.disabled then return end
if pfUI.module[name] then return end if pfUI.module[name] then return end
func = BackwardsCompatRegister(func, arg3) func = BackwardsCompatRegister(func, arg3)
pfUI.module[name] = func pfUI.module[name] = func
@@ -329,6 +386,7 @@ function pfUI:RegisterModule(name, func, arg3)
end end
function pfUI:RegisterSkin(name, func, arg3) function pfUI:RegisterSkin(name, func, arg3)
if pfUI.disabled then return end
if pfUI.skin[name] then return end if pfUI.skin[name] then return end
func = BackwardsCompatRegister(func, arg3) func = BackwardsCompatRegister(func, arg3)
pfUI.skin[name] = func pfUI.skin[name] = func
@@ -349,6 +407,7 @@ function pfUI:LoadSkin(s)
end end
pfUI:SetScript("OnEvent", function() pfUI:SetScript("OnEvent", function()
if pfUI.disabled then return end
-- make sure to initialize and set our fonts -- make sure to initialize and set our fonts
-- each time an addon got loaded but only -- each time an addon got loaded but only
@@ -362,11 +421,11 @@ pfUI:SetScript("OnEvent", function()
-- "@project-version@" until release tooling substitutes it — mark those -- "@project-version@" until release tooling substitutes it — mark those
-- explicitly as "dev" instead of pretending they're a real numbered build. -- explicitly as "dev" instead of pretending they're a real numbered build.
local raw = tostring(GetAddOnMetadata(pfUI.name, "Version")) local raw = tostring(GetAddOnMetadata(pfUI.name, "Version"))
if raw:find("@") then if strfind(raw, "@") then
pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0 pfUI.version.major, pfUI.version.minor, pfUI.version.fix = 0, 0, 0
pfUI.version.string = "dev" pfUI.version.string = "dev"
else else
local major, minor, fix = pfUI.api.strsplit(".", string.gsub(raw, "^[vV]", "")) local major, minor, fix = pfUI.api.strsplit(".", raw)
pfUI.version.major = tonumber(major) or 0 pfUI.version.major = tonumber(major) or 0
pfUI.version.minor = tonumber(minor) or 0 pfUI.version.minor = tonumber(minor) or 0
pfUI.version.fix = tonumber(fix) or 0 pfUI.version.fix = tonumber(fix) or 0
@@ -496,20 +555,3 @@ function pfUI.SetupCVars()
end end
UIParentLoadAddOn("Blizzard_CombatText") UIParentLoadAddOn("Blizzard_CombatText")
end end
do -- RunMacroText
local obj = setmetatable({ ["GetText"] = function(self) return self.text end }, {
__index = function(tab,key)
local value = function() return end
rawset(tab,key,value)
return value
end
})
function RunMacroText(text)
obj.text = text
ChatEdit_ParseText(obj, 1)
end
end
_G.PLAYER_BUFF_START_ID = -1
+8 -5
View File
@@ -6,11 +6,14 @@
## Version: @project-version@ ## Version: @project-version@
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle ## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB ## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## Dependencies: !!!ClassicAPI
## X-Website: https://github.com/brues-code/pfUI ## X-Website: https://github.com/brues-code/pfUI
# ClassicAPI-less fallback. ClassicAPI redirects this read to pfUI_Turtle.toc pfUI.lua
# (Turtle clients) or pfUI_ClassicAPI.toc (everything else), so the client only
# ever reaches THIS file when the DLL is missing. Load the notice and nothing
# else.
API_Check.lua init\env.xml
init\compat.xml
init\api.xml
init\libs.xml
init\skins.xml
init\modules.xml
-23
View File
@@ -1,23 +0,0 @@
## Interface: 11200
## Title: |cff33ffccpf|cffffffffUI
## Author: Shagu - modified by me0wg4ming & brues
## Notes: A complete user interface replacement.
## Notes-ruRU: Полная замена пользовательского интерфейса.
## Version: @project-version@
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## X-Website: https://github.com/brues-code/pfUI
# Selected by ClassicAPI on every non-Turtle client. Turtle clients get
# pfUI_Turtle.toc instead, which trades init\stock.xml for init\turtle.xml.
API_Check.lua
pfUI.lua
init\env.xml
init\stock.xml
init\api.xml
init\libs.xml
init\skins.xml
init\modules.xml
-24
View File
@@ -1,24 +0,0 @@
## Interface: 11200
## Title: |cff33ffccpf|cffffffffUI
## Author: Shagu - modified by me0wg4ming & brues
## Notes: A complete user interface replacement.
## Notes-ruRU: Полная замена пользовательского интерфейса.
## Version: @project-version@
## SavedVariables: pfUI_profiles, pfUI_addon_profiles, pfUI_cache, pfUI_throttle
## SavedVariablesPerCharacter: pfUI_config, pfUI_init, pfUI_playerDB
## X-Website: https://github.com/brues-code/pfUI
# Selected by ClassicAPI on Turtle WoW, where it wins over pfUI_ClassicAPI.toc.
# Same list with init\stock.xml swapped for init\turtle.xml: the modules, skins
# and vendor prices that only mean anything on a Turtle client.
API_Check.lua
pfUI.lua
init\env.xml
init\api.xml
init\libs.xml
init\skins.xml
init\modules.xml
init\turtle.xml
+3 -2
View File
@@ -295,8 +295,9 @@ pfUI:RegisterSkin("Character", function ()
if faction and faction.reaction and faction.reaction < 8 then if faction and faction.reaction and faction.reaction < 8 then
local repLeft = faction.nextReactionThreshold - faction.currentStanding local repLeft = faction.nextReactionThreshold - faction.currentStanding
if repLeft > 1 then if repLeft > 1 then
standing:SetFormattedText("%s (%d)", standing:GetText(), repLeft) local text = standing:GetText() .. string.format(" (%d)", repLeft)
standing:GetParent().standingText = standing:GetText() standing:SetText(text)
standing:GetParent().standingText = text
end end
end end
end end
+1 -1
View File
@@ -125,7 +125,7 @@ pfUI:RegisterSkin("Inspect", function ()
local guild, title = GetGuildInfo(InspectFrame.unit) local guild, title = GetGuildInfo(InspectFrame.unit)
if guild then if guild then
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1) InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
InspectGuildText:SetFormattedText(TEXT(GUILD_TITLE_TEMPLATE), title, guild) InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
InspectGuildText:Show() InspectGuildText:Show()
else else
InspectGuildText:SetText("") InspectGuildText:SetText("")