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https://github.com/brues-code/pfUI.git
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+1
-1
@@ -13,7 +13,7 @@ do
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-- on. There pfUI does load, and will throw wherever it reaches for something
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-- the installed DLL doesn't have yet -- the popup names the cause so those
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-- errors aren't a mystery.
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local PFUI_CLASSIC_API_MIN = 11813 -- (X*10000 + Y*100 + Z)
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local PFUI_CLASSIC_API_MIN = 11900 -- (X*10000 + Y*100 + Z)
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local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
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local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
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local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
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@@ -23,7 +23,7 @@ Provides:
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- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
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- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
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- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
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- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
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- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo), filled and counted down engine-side (UnitCastingDuration, StatusBar:SetTimerDuration, duration text bindings) with no Lua OnUpdate
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- Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus)
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- C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
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- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
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+43
-18
@@ -992,28 +992,53 @@ function pfUI.api.GetBorderSize(pref)
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end
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end
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-- The scale UIParent ends up with: one UI unit per screen pixel when pixel
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-- perfect, else the game's own. The game applies its scale only after the
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-- add-ons and their saved variables are loaded (CGGameUI::Initialize ends in
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-- OnDisplaySizeChanged), so at load time it is worked out from the same
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-- options and rules: uiScale while useUiScale is on and it is at least 0.64,
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-- else 768 over the window height kept within 0.9 and 1. Windows narrower
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-- than 4:3 cap either at 3/4 of their aspect.
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local function GetUIScale()
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if pfUI_config.global.pixelperfect == "1" then return PixelUtil.GetPixelToUIUnitFactor() end
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local width, height = GetPhysicalScreenSize()
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local aspect = GetCVar("widescreen") == "1" and width / height or 4/3
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local function fit(scale)
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return aspect < 4/3 and math.min(scale, aspect * .75) or scale
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end
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if GetCVar("useUiScale") == "1" then
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local scale = fit(tonumber(GetCVar("uiScale")))
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if scale >= .64 then return scale end
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end
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return math.max(fit(height > 768 and 768 / height or 1), .9)
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end
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-- [ UpdateUIScale ]
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-- Gives UIParent the pixel perfect scale when enabled, else leaves the game's
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-- own. The engine puts its own scale back on every window resize and scale
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-- option change, so this runs again on each UI_SCALE_CHANGED. Borders keep
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-- the pixel size they were built with, so a change of it offers a reload once.
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function pfUI.api.UpdateUIScale()
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if pfUI_config.global.pixelperfect == "1" then
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UIParent:SetScale(PixelUtil.GetPixelToUIUnitFactor())
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end
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if not pfUI.pixel or pfUI.scaleprompt then return end
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if math.abs(PixelUtil.GetPixelToUIUnitFactor() / UIParent:GetScale() - pfUI.pixel) < .0001 then return end
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pfUI.scaleprompt = true
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CreateQuestionDialog(T["The UI-Scale has changed. Reload the UI to redraw the borders?"], ReloadUI)
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end
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-- [ GetPerfectPixel ]
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-- Returns a number that equals a real pixel on regular scaled frames.
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-- Respects the current UI-scale and calculates a real pixel based on
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-- the screen resolution and the 768px sized drawlayer.
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-- Returns the size of one physical pixel in UIParent units.
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function pfUI.api.GetPerfectPixel()
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if pfUI.pixel then return pfUI.pixel end
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if pfUI_config.appearance.border.pixelperfect == "1" then
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local scale = GetCVar("useUiScale") == "1" and GetCVar("uiScale") or "1"
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local resolution = GetCVar("gxResolution")
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local _, _, screenwidth, screenheight = strfind(resolution, "(.+)x(.+)")
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pfUI.pixel = 768 / screenheight / scale
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pfUI.pixel = pfUI.pixel > 1 and 1 or pfUI.pixel
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-- autodetect and zoom for HiDPI displays
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if pfUI_config.appearance.border.hidpi == "1" then
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pfUI.pixel = pfUI.pixel < .5 and pfUI.pixel * 2 or pfUI.pixel
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end
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else
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pfUI.pixel = .7
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end
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pfUI.pixel = PixelUtil.GetPixelToUIUnitFactor() / GetUIScale()
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pfUI.backdrop = {
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bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
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+111
-35
@@ -71,6 +71,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
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pfUI:UpdateConfig("buffs", nil, "textinside", "0")
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pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
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pfUI:UpdateConfig("buffs", nil, "timers", "both")
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pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
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pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
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@@ -128,9 +129,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1")
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pfUI:UpdateConfig("appearance", "border", "shadow", "0")
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pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35")
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pfUI:UpdateConfig("appearance", "border", "pixelperfect", "1")
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pfUI:UpdateConfig("appearance", "border", "force_blizz", "0")
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pfUI:UpdateConfig("appearance", "border", "hidpi", "1")
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pfUI:UpdateConfig("appearance", "border", "default", "3")
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pfUI:UpdateConfig("appearance", "border", "nameplates", "-1")
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pfUI:UpdateConfig("appearance", "border", "actionbars", "-1")
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@@ -149,38 +148,9 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1")
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pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1")
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pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1")
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pfUI:UpdateConfig("cooldown", "actionbar", "text", "1")
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pfUI:UpdateConfig("cooldown", "actionbar", "animation", "1")
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pfUI:UpdateConfig("cooldown", "actionbar", "reverse", "0")
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pfUI:UpdateConfig("cooldown", "bags", "text", "1")
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pfUI:UpdateConfig("cooldown", "bags", "animation", "1")
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pfUI:UpdateConfig("cooldown", "bags", "reverse", "0")
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pfUI:UpdateConfig("cooldown", "blizzard", "text", "1")
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pfUI:UpdateConfig("cooldown", "blizzard", "animation", "1")
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pfUI:UpdateConfig("cooldown", "blizzard", "reverse", "0")
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pfUI:UpdateConfig("cooldown", "unitframe", "text", "1")
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pfUI:UpdateConfig("cooldown", "unitframe", "animation", "0")
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pfUI:UpdateConfig("cooldown", "unitframe", "reverse", "1")
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pfUI:UpdateConfig("cooldown", "indicator", "text", "1")
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pfUI:UpdateConfig("cooldown", "indicator", "animation", "0")
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pfUI:UpdateConfig("cooldown", "indicator", "reverse", "0")
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pfUI:UpdateConfig("cooldown", "nameplate", "text", "1")
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pfUI:UpdateConfig("cooldown", "nameplate", "animation", "0")
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pfUI:UpdateConfig("cooldown", "nameplate", "reverse", "1")
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pfUI:UpdateConfig("cooldown", "buff", "text", "1")
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pfUI:UpdateConfig("cooldown", "buff", "animation", "1")
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pfUI:UpdateConfig("cooldown", "buff", "reverse", "1")
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pfUI:UpdateConfig("cooldown", "tooltip", "text", "1")
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pfUI:UpdateConfig("cooldown", "tooltip", "animation", "0")
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pfUI:UpdateConfig("cooldown", "tooltip", "reverse", "0")
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pfUI:UpdateConfig("cooldown", "totem", "text", "1")
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pfUI:UpdateConfig("cooldown", "totem", "animation", "1")
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pfUI:UpdateConfig("cooldown", "totem", "reverse", "1")
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pfUI:UpdateConfig("cooldown", "lossofcontrol", "text", "1")
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pfUI:UpdateConfig("cooldown", "lossofcontrol", "animation", "1")
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pfUI:UpdateConfig("cooldown", "lossofcontrol", "reverse", "0")
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pfUI:UpdateConfig("cooldown", "foreign", "text", "0")
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pfUI:UpdateConfig("cooldown", "foreign", "animation", "1")
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pfUI:UpdateConfig("cooldown", nil, "blizzard_timers", "both")
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pfUI:UpdateConfig("cooldown", nil, "lossofcontrol_timers", "both")
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pfUI:UpdateConfig("cooldown", nil, "foreign_timers", "sweep")
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pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
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pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
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@@ -207,6 +177,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
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pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
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pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
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pfUI:UpdateConfig("appearance", "bags", "timers", "both")
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pfUI:UpdateConfig("appearance", "minimap", "size", "140")
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pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
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pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
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@@ -460,6 +431,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
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pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
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pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
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pfUI:UpdateConfig("unitframes", "raid", "raidgrowleft", "0")
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pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
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pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
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pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
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@@ -550,6 +522,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
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pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
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pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
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pfUI:UpdateConfig("unitframes", unit, "buffoffx", "0")
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pfUI:UpdateConfig("unitframes", unit, "buffoffy", "0")
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pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
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pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
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pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
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@@ -557,8 +531,11 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
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pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
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pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
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pfUI:UpdateConfig("unitframes", unit, "debuffoffx", "0")
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pfUI:UpdateConfig("unitframes", unit, "debuffoffy", "0")
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pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
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pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
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pfUI:UpdateConfig("unitframes", unit, "aura_timers", "text")
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pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
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pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
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pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
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@@ -579,6 +556,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
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pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
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pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT")
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pfUI:UpdateConfig("unitframes", unit, "indicator_timers", "text")
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pfUI:UpdateConfig("unitframes", unit, "clickcast", "0")
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pfUI:UpdateConfig("unitframes", unit, "faderange", "0")
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@@ -709,6 +687,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
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pfUI:UpdateConfig("bars", nil, "bind_size", "8")
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pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
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pfUI:UpdateConfig("bars", nil, "timers", "both")
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pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
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pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
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@@ -722,6 +701,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("totems", nil, "iconsize", "26")
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pfUI:UpdateConfig("totems", nil, "spacing", "3")
|
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pfUI:UpdateConfig("totems", nil, "showbg", "0")
|
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pfUI:UpdateConfig("totems", nil, "timers", "both")
|
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|
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pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
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pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
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@@ -834,6 +814,7 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
|
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pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
|
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pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12")
|
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pfUI:UpdateConfig("tooltip", nil, "aura_timers", "text")
|
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|
||||
-- Throttle Settings
|
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|
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@@ -958,6 +939,7 @@ function pfUI:LoadConfig()
|
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pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1")
|
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pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
|
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pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40")
|
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pfUI:UpdateConfig("nameplates", nil, "debuff_timers", "text")
|
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pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75")
|
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pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar")
|
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pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE")
|
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@@ -1431,6 +1413,100 @@ function pfUI:MigrateConfig()
|
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pfUI_config.unitframes.always2dportrait = nil
|
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end
|
||||
|
||||
-- migrate the old cooldown settings into each feature's timers setting;
|
||||
-- keyed on the old settings rather than the version, like the portrait
|
||||
-- style. Reverse options are dropped: the direction follows what a
|
||||
-- cooldown times.
|
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local cooldown = pfUI_config.cooldown
|
||||
|
||||
-- 'mode' with its numbers and sweep replaced by 'text' and 'sweep' ("1" or
|
||||
-- "0"), each kept when nil
|
||||
local function timers(mode, text, sweep)
|
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local numbers = mode == "text" or mode == "both"
|
||||
local swipe = mode == "sweep" or mode == "both"
|
||||
if text then numbers = text == "1" end
|
||||
if sweep then swipe = sweep == "1" end
|
||||
|
||||
if numbers and swipe then return "both" end
|
||||
return numbers and "text" or swipe and "sweep" or "off"
|
||||
end
|
||||
|
||||
-- every unit frame's settings
|
||||
local function units(func)
|
||||
for _, unit in pairs(pfUI_config.unitframes) do
|
||||
if type(unit) == "table" and unit.aura_timers then func(unit) end
|
||||
end
|
||||
end
|
||||
|
||||
-- the shared look and the foreign and Blizzard toggles of appearance.cd
|
||||
local cd = pfUI_config.appearance.cd
|
||||
if cd then
|
||||
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
|
||||
"lowcolor", "normalcolor", "minutecolor", "hourcolor", "daycolor" }) do
|
||||
cooldown[entry] = cd[entry] or cooldown[entry]
|
||||
end
|
||||
|
||||
local sweep = cd.hideanim and (cd.hideanim == "1" and "0" or "1")
|
||||
cooldown.foreign_timers = timers(cooldown.foreign_timers, cd.foreign, sweep)
|
||||
|
||||
-- spellbook and character slots took the foreign sweep, and with the
|
||||
-- Blizzard toggle off the foreign numbers too
|
||||
cooldown.blizzard_timers = timers(cooldown.blizzard_timers, cd.blizzard == "0" and (cd.foreign or "0") or nil, sweep)
|
||||
|
||||
-- pfUI drew its own numbers before; the native countdown shows them
|
||||
-- only with this cvar on, which only the first-run setup sets
|
||||
SetCVar("countdownForCooldowns", "1")
|
||||
|
||||
pfUI_config.appearance.cd = nil
|
||||
end
|
||||
|
||||
-- the options of each module
|
||||
local buffs, nameplates = pfUI_config.buffs, pfUI_config.nameplates
|
||||
buffs.timers = timers(buffs.timers, nil, buffs.cooldown_anim)
|
||||
nameplates.debuff_timers = timers(nameplates.debuff_timers, nameplates.debufftext, nameplates.debuffanim)
|
||||
if nameplates.debufftimers == "0" then nameplates.debuff_timers = "off" end
|
||||
|
||||
units(function(unit)
|
||||
unit.aura_timers = timers(unit.aura_timers, unit.cooldown_text, unit.cooldown_anim)
|
||||
unit.indicator_timers = timers(unit.indicator_timers, unit.indicator_time)
|
||||
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
|
||||
end)
|
||||
|
||||
pfUI_config.bars.cooldown_reverse = nil
|
||||
pfUI_config.appearance.bags.cooldown_reverse = nil
|
||||
pfUI_config.totems.cooldown_reverse = nil
|
||||
buffs.cooldown_anim, buffs.cooldown_reverse = nil, nil
|
||||
nameplates.debufftext, nameplates.debuffanim, nameplates.debreverse, nameplates.debufftimers = nil, nil, nil, nil
|
||||
|
||||
-- the cooldown kinds of Settings -> Cooldown, each with its numbers and
|
||||
-- sweep, into the setting that replaced it
|
||||
local kinds = {
|
||||
actionbar = { pfUI_config.bars, "timers" },
|
||||
bags = { pfUI_config.appearance.bags, "timers" },
|
||||
blizzard = { cooldown, "blizzard_timers" },
|
||||
nameplate = { nameplates, "debuff_timers" },
|
||||
buff = { buffs, "timers" },
|
||||
tooltip = { pfUI_config.tooltip, "aura_timers" },
|
||||
totem = { pfUI_config.totems, "timers" },
|
||||
lossofcontrol = { cooldown, "lossofcontrol_timers" },
|
||||
foreign = { cooldown, "foreign_timers" },
|
||||
unitframe = "aura_timers",
|
||||
indicator = "indicator_timers",
|
||||
}
|
||||
|
||||
for kind, target in pairs(kinds) do
|
||||
local old = cooldown[kind]
|
||||
if type(old) == "table" then
|
||||
if type(target) == "string" then
|
||||
units(function(unit) unit[target] = timers(unit[target], old.text, old.animation) end)
|
||||
else
|
||||
target[1][target[2]] = timers(target[1][target[2]], old.text, old.animation)
|
||||
end
|
||||
cooldown[kind] = nil
|
||||
end
|
||||
end
|
||||
pfUI_config.bars.cd_size = nil
|
||||
|
||||
-- Remove "Show only own debuffs" from unitframes and nameplates
|
||||
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
|
||||
if pfUI_config.nameplates then
|
||||
@@ -1459,4 +1535,4 @@ function pfUI:MigrateConfig()
|
||||
else
|
||||
pfUI_config.version = pfUI.version.string
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
+58
-47
@@ -1,16 +1,20 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown, made for one
|
||||
-- kind of timer. Settings -> Cooldown (C.cooldown) sets for each kind its
|
||||
-- countdown numbers, its sweep and the sweep's direction, and shares one font
|
||||
-- and one formatter between them all. The numbers are the frame's own
|
||||
-- countdown (ClassicAPI): the engine ticks them, gated by the
|
||||
-- countdownForCooldowns cvar. Other addons' Cooldown frames take the
|
||||
-- "foreign" settings as their timers start.
|
||||
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown. The settings
|
||||
-- of the feature it belongs to pick its timers: none, numbers, sweep or both.
|
||||
-- Settings -> Cooldown (C.cooldown) sets one font and one formatter for them
|
||||
-- all. The numbers are the frame's own countdown (ClassicAPI): the engine
|
||||
-- ticks them, gated by the countdownForCooldowns cvar. Other addons' Cooldown
|
||||
-- frames take the "foreign" timers as their timers start.
|
||||
|
||||
-- kinds that time spells or items: no numbers for the global cooldown
|
||||
local spell = { actionbar = true, bags = true, blizzard = true, foreign = true }
|
||||
local function ShowNumbers(mode)
|
||||
return mode == "text" or mode == "both"
|
||||
end
|
||||
|
||||
local function ShowSweep(mode)
|
||||
return mode == "sweep" or mode == "both"
|
||||
end
|
||||
|
||||
-- every cooldown CreateCooldown made, for UpdateCooldowns
|
||||
local cooldowns = {}
|
||||
@@ -58,60 +62,60 @@ function pfUI.api.GetCooldownFontSize(height)
|
||||
return size
|
||||
end
|
||||
|
||||
-- sizes the numbers to the cooldown's parent; the size follows its height,
|
||||
-- so a timer start calls this again whenever that height changed
|
||||
local function UpdateFont(cooldown)
|
||||
local height = (cooldown:GetParent() or cooldown):GetHeight()
|
||||
cooldown.pfCountdownHeight = height
|
||||
-- sizes the numbers to the height of the frame the cooldown covers
|
||||
local function UpdateFont(cooldown, height)
|
||||
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
|
||||
end
|
||||
|
||||
-- applies the settings of its kind to one of pfUI's cooldowns
|
||||
local function SetupCooldown(cooldown)
|
||||
local kind = cooldown.pfCooldownKind
|
||||
local config = C.cooldown[kind]
|
||||
local sweep = config.animation == "1" and not cooldown.pfTimeLeftOnly
|
||||
|
||||
cooldown:SetHideCountdownNumbers(config.text ~= "1")
|
||||
cooldown:SetDrawSwipe(sweep)
|
||||
cooldown:SetDrawBling(sweep)
|
||||
cooldown:SetReverse(config.reverse == "1")
|
||||
cooldown:SetMinimumCountdownDuration(spell[kind] and tonumber(C.cooldown.threshold) * 1000 or 0)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown)
|
||||
-- a pfUI cooldown covers its parent, so it resizes with it; a hidden one is
|
||||
-- laid out, and this runs, as it shows
|
||||
local function OnSizeChanged(cooldown, width, height)
|
||||
UpdateFont(cooldown, height)
|
||||
end
|
||||
|
||||
-- applies the "foreign" settings to another addon's cooldown. They only take
|
||||
-- applies its timers setting to one of pfUI's cooldowns
|
||||
local function SetupCooldown(cooldown)
|
||||
local kind = cooldown.pfCooldownKind
|
||||
local mode = cooldown.pfCooldownConfig[cooldown.pfCooldownKey]
|
||||
local sweep = ShowSweep(mode) and not cooldown.pfTimeLeftOnly
|
||||
|
||||
cooldown:SetHideCountdownNumbers(not ShowNumbers(mode))
|
||||
cooldown:SetDrawSwipe(sweep)
|
||||
cooldown:SetDrawBling(sweep)
|
||||
cooldown:SetReverse(kind == "aura")
|
||||
cooldown:SetMinimumCountdownDuration(kind == "spell" and tonumber(C.cooldown.threshold) * 1000 or 0)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown, cooldown:GetParent():GetUnscaledHeight())
|
||||
end
|
||||
|
||||
-- applies the "foreign" timers to another addon's cooldown. They only take
|
||||
-- the numbers or the sweep away, which the addon may have set up itself, so
|
||||
-- turning one back on needs a reload.
|
||||
local function SetupForeign(cooldown)
|
||||
local config = C.cooldown.foreign
|
||||
local mode = C.cooldown.foreign_timers
|
||||
|
||||
if config.animation ~= "1" then
|
||||
if not ShowSweep(mode) then
|
||||
cooldown:SetDrawSwipe(false)
|
||||
cooldown:SetDrawBling(false)
|
||||
end
|
||||
|
||||
-- omnicc's flag for cooldowns that want no numbers
|
||||
if config.text ~= "1" or cooldown.noCooldownCount then
|
||||
if not ShowNumbers(mode) or cooldown.noCooldownCount then
|
||||
cooldown:SetHideCountdownNumbers(true)
|
||||
return
|
||||
end
|
||||
|
||||
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
|
||||
cooldown:SetCountdownFormatter(GetFormatter())
|
||||
UpdateFont(cooldown)
|
||||
UpdateFont(cooldown, (cooldown:GetParent() or cooldown):GetUnscaledHeight())
|
||||
end
|
||||
|
||||
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
|
||||
-- the sweep a time-left-only one took away, and the font follows a changed
|
||||
-- height
|
||||
-- the sweep a time-left-only one took away
|
||||
local function StartTimer(cooldown, timeleftOnly)
|
||||
if cooldown.pfTimeLeftOnly ~= timeleftOnly then
|
||||
cooldown.pfTimeLeftOnly = timeleftOnly
|
||||
SetupCooldown(cooldown)
|
||||
elseif cooldown:GetParent():GetHeight() ~= cooldown.pfCountdownHeight then
|
||||
UpdateFont(cooldown)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -129,17 +133,23 @@ hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
|
||||
end)
|
||||
|
||||
-- [ CreateCooldown ] --
|
||||
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'
|
||||
-- with the settings of its kind. Start it with CooldownFrame_SetTimer.
|
||||
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'.
|
||||
-- Start it with CooldownFrame_SetTimer.
|
||||
-- 'parent' [frame] the frame the cooldown covers
|
||||
-- 'kind' [string] what it times, a group of C.cooldown: actionbar,
|
||||
-- bags, blizzard, unitframe, indicator, nameplate,
|
||||
-- buff, tooltip, totem or lossofcontrol
|
||||
-- 'kind' [string] what it times: "spell" (spells and items: the sweep
|
||||
-- fills, no numbers for the global cooldown), "aura"
|
||||
-- (the sweep drains) or "timer" (the sweep fills)
|
||||
-- 'config' [table] the settings that hold its timers
|
||||
-- 'key' [string] the timers setting in 'config': "off", "text",
|
||||
-- "sweep" or "both"
|
||||
-- 'name' [string] optional frame name
|
||||
-- return [frame] the Cooldown frame
|
||||
function pfUI.api.CreateCooldown(parent, kind, name)
|
||||
function pfUI.api.CreateCooldown(parent, kind, config, key, name)
|
||||
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
|
||||
cooldown.pfCooldownKind = kind
|
||||
cooldown.pfCooldownConfig = config
|
||||
cooldown.pfCooldownKey = key
|
||||
cooldown:SetScript("OnSizeChanged", OnSizeChanged)
|
||||
table.insert(cooldowns, cooldown)
|
||||
SetupCooldown(cooldown)
|
||||
return cooldown
|
||||
@@ -186,9 +196,10 @@ function pfUI.api.GetAuraTimer(duration, expirationTime)
|
||||
return start, dur
|
||||
end
|
||||
|
||||
-- [ GetColoredTimeString ] --
|
||||
-- 'remaining' [number] the time in seconds that should be converted
|
||||
-- return [string] the time as cooldown numbers show it
|
||||
function pfUI.api.GetColoredTimeString(remaining)
|
||||
return GetFormatter():FormatNumber(remaining)
|
||||
-- [ GetTimeFormatter ] --
|
||||
-- The formatter cooldown numbers use, for other timers to show time the same
|
||||
-- way. Hold it rather than a copy: a settings change updates it in place.
|
||||
-- return [formatter] a NumericRuleFormatter
|
||||
function pfUI.api.GetTimeFormatter()
|
||||
return GetFormatter()
|
||||
end
|
||||
|
||||
+24
-10
@@ -86,6 +86,25 @@ do
|
||||
end
|
||||
end
|
||||
|
||||
-- [ CreateMenuDivider ]
|
||||
-- Adds a divider to a pfUIMenuStyleMixin menu: a 1px line in the border
|
||||
-- color in place of the stock divider art. The style itself cannot do this,
|
||||
-- as menu entries draw their own art.
|
||||
-- 'description' [table] the menu description to add the divider to
|
||||
-- returns: [table] the divider's element description
|
||||
do
|
||||
local function SkinDivider(frame)
|
||||
frame.divider:SetHeight(1)
|
||||
frame.divider:SetColorTexture(GetStringColor(pfUI_config.appearance.border.color))
|
||||
end
|
||||
|
||||
function pfUI.api.CreateMenuDivider(description)
|
||||
local divider = description:CreateDivider()
|
||||
divider:AddInitializer(SkinDivider)
|
||||
return divider
|
||||
end
|
||||
end
|
||||
|
||||
-- [ pfUIDropdownTemplate ]
|
||||
-- Mixin of the template in ui-widgets.xml: a dropdown that shows its selection
|
||||
-- as text, with pfUI's arrow box at the right.
|
||||
@@ -582,7 +601,7 @@ function pfUI.api.SkinDropDown(frame, cr, cg, cb, useSmall)
|
||||
|
||||
button:HookScript("OnClick", function()
|
||||
local DropDownListWidth = DropDownList1:GetWidth()
|
||||
local DropDownFrameWidth = frame.backdrop:GetWidth()
|
||||
local DropDownFrameWidth = frame.backdrop:GetUnscaledWidth()
|
||||
if DropDownListWidth < DropDownFrameWidth then
|
||||
local diff = DropDownFrameWidth - DropDownListWidth
|
||||
DropDownList1:SetWidth(DropDownList1:GetWidth() + diff)
|
||||
@@ -815,10 +834,7 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
end)
|
||||
|
||||
infobox:SetScript("OnUpdate", function()
|
||||
local time = infobox.lastshow + infobox.duration - GetTime()
|
||||
infobox.timeout:SetValue(time)
|
||||
|
||||
if GetTime() > infobox.lastshow + infobox.duration then
|
||||
if infobox.duration:HasExpired() then
|
||||
if not infobox.fade:IsPlaying() then infobox.fade:Play() end
|
||||
elseif MouseIsOverHitRect(this) then
|
||||
this:SetAlpha(max(0.4, this:GetAlpha() - .1))
|
||||
@@ -838,6 +854,8 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
infobox.timeout = CreateFrame("StatusBar", nil, infobox)
|
||||
infobox.timeout:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
infobox.timeout:SetStatusBarColor(.3,1,.8,1)
|
||||
infobox.duration = C_DurationUtil.CreateDuration()
|
||||
infobox.timeout:SetTimerDuration(infobox.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||
|
||||
infobox:ClearAllPoints()
|
||||
infobox.text:SetAllPoints(infobox)
|
||||
@@ -853,11 +871,7 @@ function pfUI.api.CreateInfoBox(text, time, parent, height)
|
||||
end
|
||||
|
||||
infobox.text:SetText(text)
|
||||
infobox.timeout:SetMinMaxValues(0, time)
|
||||
infobox.timeout:SetValue(time)
|
||||
|
||||
infobox.duration = time
|
||||
infobox.lastshow = GetTime()
|
||||
infobox.duration:SetTimeFromStart(GetTime(), time)
|
||||
|
||||
infobox:SetSize(infobox.text:GetStringWidth() + 50, height)
|
||||
infobox:SetParent(parent)
|
||||
|
||||
+89
-35
@@ -19,11 +19,11 @@ local auraCorners = {
|
||||
}
|
||||
|
||||
-- Flows the shown icons of an aura block outward from the frame edge, starting
|
||||
-- `offset` away from it (its own row gap when nil): `perrow` icons per row,
|
||||
-- each row as tall as its largest icon. The first `icons.own` icons are the
|
||||
-- player's (C_UnitAuras lists them first) and use `icons.ownsize`. Returns the
|
||||
-- offset just past the block's last row, where a block sharing the same corner
|
||||
-- continues.
|
||||
-- `offset` away from it (its own row gap when nil) and shifted on screen by
|
||||
-- `offx`/`offy`: `perrow` icons per row, each row as tall as its largest icon.
|
||||
-- The first `icons.own` icons are the player's (C_UnitAuras lists them first)
|
||||
-- and use `icons.ownsize`. Returns the offset just past the block's last
|
||||
-- shifted row, where a block sharing the same corner continues.
|
||||
local function LayoutAuraBlock(unit, icons, offset)
|
||||
local corner = auraCorners[icons.pos]
|
||||
local anchor = unit.config.portraitheight ~= "-1" and unit.hp or unit
|
||||
@@ -42,7 +42,7 @@ local function LayoutAuraBlock(unit, icons, offset)
|
||||
local size = i <= icons.own and icons.ownsize or icons.size
|
||||
icons[i]:SetSize(size, size)
|
||||
icons[i]:ClearAllPoints()
|
||||
icons[i]:SetPoint(corner[1], anchor, icons.pos, corner[2] * x, corner[3] * offset)
|
||||
icons[i]:SetPoint(corner[1], anchor, icons.pos, icons.offx + corner[2] * x, icons.offy + corner[3] * offset)
|
||||
|
||||
x = x + size + icons.gapx
|
||||
if size > rowsize then rowsize = size end
|
||||
@@ -50,7 +50,7 @@ local function LayoutAuraBlock(unit, icons, offset)
|
||||
i = i + 1
|
||||
end
|
||||
|
||||
if col > 0 then offset = offset + rowsize + icons.gapy end
|
||||
if col > 0 then offset = offset + rowsize + icons.gapy + corner[3] * icons.offy end
|
||||
return offset
|
||||
end
|
||||
|
||||
@@ -248,6 +248,48 @@ local VISIBILITY_EVENTS = {
|
||||
UNIT_TARGET = true, -- a link of a chained frame's unit retargeted
|
||||
}
|
||||
|
||||
-- The units of a chain that unit events name by token, whatever nampower does
|
||||
-- with its GUID events: the focus, and the focus's target, whose unit events
|
||||
-- ClassicAPI fires as "focustarget" from the unit's own fields.
|
||||
local CHAIN_TOKENS = { focus = true, focustarget = true }
|
||||
|
||||
-- The events a frame hears hidden or not: the visibility events that concern
|
||||
-- the unit it was created for (raid.lua remaps a raid frame's label, so this is
|
||||
-- decided once, at creation), and the logout guard. UNIT_TARGET belongs to
|
||||
-- RegisterChainEvents, and focus.lua drives the focus frames itself.
|
||||
local function GetIdleEvents(label, fname)
|
||||
local events = { PLAYER_ENTERING_WORLD = true, PLAYER_LOGOUT = true }
|
||||
if label:find("^party") or label:find("^raid")
|
||||
or fname == "Group0" or fname == "PartyPet0" or fname == "Party0Target" then
|
||||
events.PARTY_MEMBERS_CHANGED = true
|
||||
events.RAID_ROSTER_UPDATE = true
|
||||
end
|
||||
if label:find("^target") then events.PLAYER_TARGET_CHANGED = true end
|
||||
if label:find("pet") then events.UNIT_PET = true end
|
||||
return events
|
||||
end
|
||||
|
||||
-- The events that only redraw what a frame shows. A hidden frame drops them,
|
||||
-- and OnShow's full refresh catches up on whatever it missed.
|
||||
local SHOWN_EVENTS = {
|
||||
"PLAYER_AURAS_CHANGED", -- label=player && frame=buff
|
||||
"PLAYER_EQUIPMENT_CHANGED", -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
||||
"PARTY_MEMBERS_CHANGED", -- frame=leaderIcon
|
||||
"PARTY_LEADER_CHANGED", -- frame=leaderIcon
|
||||
"RAID_ROSTER_UPDATE", -- frame=raidIcon
|
||||
"PLAYER_UPDATE_RESTING", -- frame=restIcon
|
||||
"PARTY_LOOT_METHOD_CHANGED", -- frame=lootIcon
|
||||
"RAID_TARGET_UPDATE", -- frame=raidIcon
|
||||
}
|
||||
|
||||
local function RegisterShownEvents(frame)
|
||||
for i = 1, table.getn(SHOWN_EVENTS) do
|
||||
frame:RegisterEvent(SHOWN_EVENTS[i])
|
||||
end
|
||||
-- label=pet; the player's own pet only, not every pet in view
|
||||
frame:RegisterUnitEvent("UNIT_HAPPINESS", "pet")
|
||||
end
|
||||
|
||||
-- ============================================================================
|
||||
-- GetUnitStats - health + power for a unit token.
|
||||
-- Returns: hp, maxHp, power, maxPower, powerType
|
||||
@@ -445,7 +487,9 @@ function pfUI.uf:UpdateVisibility()
|
||||
--
|
||||
-- A chained unit -- another unit's target, "targettarget" or "party1target"
|
||||
-- -- has no token that unit events name, so the frame follows it by GUID,
|
||||
-- which every unit event also fires with. It follows the unit only while
|
||||
-- which nampower fires every unit event with too, unless its GUID events
|
||||
-- are off or filtered. The focus's target is named (CHAIN_TOKENS), so that
|
||||
-- frame follows its token instead. It follows the unit only while
|
||||
-- the client has it: a link's target can be out of sight, and its coming
|
||||
-- back is then a new unit too. The unit changes with no event of its own
|
||||
-- whenever a link of the chain retargets; UNIT_TARGET on every link reports
|
||||
@@ -454,8 +498,9 @@ function pfUI.uf:UpdateVisibility()
|
||||
self.chain = visibility ~= "hide" and unitstr:match("^(.+)target$") or nil
|
||||
if self.chain then
|
||||
local guid = UnitName(unitstr) and UnitGUID(unitstr)
|
||||
if guid ~= self.eventunit then self.update_full = true end
|
||||
self:RegisterUnitEvents(guid)
|
||||
if guid ~= self.unitguid then self.update_full = true end
|
||||
self.unitguid = guid
|
||||
self:RegisterUnitEvents(guid and CHAIN_TOKENS[unitstr] and unitstr or guid)
|
||||
else
|
||||
self:RegisterUnitEvents(visibility ~= "hide" and unitstr or nil)
|
||||
end
|
||||
@@ -877,6 +922,8 @@ function pfUI.uf:UpdateConfig()
|
||||
f.buffs.size = tonumber(f.config.buffsize)
|
||||
f.buffs.ownsize = f.config.ownbuffsize == "-1" and f.buffs.size or tonumber(f.config.ownbuffsize)
|
||||
f.buffs.perrow = tonumber(f.config.buffperrow)
|
||||
f.buffs.offx = tonumber(f.config.buffoffx)
|
||||
f.buffs.offy = tonumber(f.config.buffoffy)
|
||||
f.buffs.gapx = aura_border + tonumber(f.config.buffspacingx)
|
||||
f.buffs.gapy = aura_border + tonumber(f.config.buffspacingy)
|
||||
f.buffs.own = 0
|
||||
@@ -899,7 +946,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.buffs[i]:SetFrameLevel(12)
|
||||
f.buffs[i]:RegisterForClicks("RightButtonUp")
|
||||
|
||||
f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "unitframe", f.buffs[i]:GetName() .. "Cooldown")
|
||||
f.buffs[i].cd = f.buffs[i].cd or CreateCooldown(f.buffs[i], "aura", f.config, "aura_timers", f.buffs[i]:GetName() .. "Cooldown")
|
||||
f.buffs[i].cd:SetFrameLevel(14)
|
||||
|
||||
f.buffs[i].id = i
|
||||
@@ -927,6 +974,8 @@ function pfUI.uf:UpdateConfig()
|
||||
f.debuffs.size = tonumber(f.config.debuffsize)
|
||||
f.debuffs.ownsize = f.config.owndebuffsize == "-1" and f.debuffs.size or tonumber(f.config.owndebuffsize)
|
||||
f.debuffs.perrow = tonumber(f.config.debuffperrow)
|
||||
f.debuffs.offx = tonumber(f.config.debuffoffx)
|
||||
f.debuffs.offy = tonumber(f.config.debuffoffy)
|
||||
f.debuffs.gapx = aura_border + tonumber(f.config.debuffspacingx)
|
||||
f.debuffs.gapy = aura_border + tonumber(f.config.debuffspacingy)
|
||||
f.debuffs.own = 0
|
||||
@@ -950,7 +999,7 @@ function pfUI.uf:UpdateConfig()
|
||||
f.debuffs[i]:RegisterForClicks("RightButtonUp")
|
||||
f.debuffs[i]:SetNormalTexture(nil)
|
||||
|
||||
f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "unitframe", f.debuffs[i]:GetName() .. "Cooldown")
|
||||
f.debuffs[i].cd = f.debuffs[i].cd or CreateCooldown(f.debuffs[i], "aura", f.config, "aura_timers", f.debuffs[i]:GetName() .. "Cooldown")
|
||||
f.debuffs[i].cd:SetFrameLevel(14)
|
||||
|
||||
f.debuffs[i].id = i
|
||||
@@ -980,8 +1029,17 @@ function pfUI.uf:UpdateConfig()
|
||||
end
|
||||
|
||||
function pfUI.uf.OnShow()
|
||||
pfUI.uf:RefreshUnit(this, "portrait")
|
||||
pfUI.uf:RefreshUnit(this, "base")
|
||||
RegisterShownEvents(this)
|
||||
pfUI.uf:RefreshUnit(this, "all")
|
||||
end
|
||||
|
||||
function pfUI.uf.OnHide()
|
||||
for i = 1, table.getn(SHOWN_EVENTS) do
|
||||
if not this.idleevents[SHOWN_EVENTS[i]] then
|
||||
this:UnregisterEvent(SHOWN_EVENTS[i])
|
||||
end
|
||||
end
|
||||
this:UnregisterEvent("UNIT_HAPPINESS")
|
||||
end
|
||||
|
||||
function pfUI.uf.OnEvent()
|
||||
@@ -1309,8 +1367,8 @@ local UNIT_EVENTS = {
|
||||
|
||||
-- Auras and power. ClassicAPI's UNIT_AURA_DELTA also reports refreshes and new
|
||||
-- durations and says what changed; its generic power events name the power, so
|
||||
-- a frame skips the ones it does not draw. Both fire for tokens only, so a
|
||||
-- chained unit, followed by GUID, keeps 1.12's events instead. A group
|
||||
-- a frame skips the ones it does not draw. Both fire for tokens only, and not
|
||||
-- as "focustarget", so a chained unit keeps 1.12's events instead. A group
|
||||
-- member's connection and sight come with them, and a chained unit has
|
||||
-- neither event.
|
||||
local TOKEN_EVENTS = {
|
||||
@@ -1375,16 +1433,18 @@ end
|
||||
-- unit, whose `owner` is the unit it is the target of -- for
|
||||
-- "targettargettarget" the links are "targettarget" and "target" -- or drop it
|
||||
-- when `owner` is nil. By GUID, since the inner links are no token that events
|
||||
-- name. Cheap to call repeatedly: it re-registers only when a link changed.
|
||||
-- name, save the ones in CHAIN_TOKENS. Cheap to call repeatedly: it
|
||||
-- re-registers only when a link changed.
|
||||
local chainlinks = {}
|
||||
function pfUI.uf:RegisterChainEvents(owner)
|
||||
local n, key = 0, nil
|
||||
while owner do
|
||||
local guid = UnitGUID(owner)
|
||||
if guid then
|
||||
local link = CHAIN_TOKENS[owner] and owner or guid
|
||||
n = n + 1
|
||||
chainlinks[n] = guid
|
||||
key = key and key .. guid or guid
|
||||
chainlinks[n] = link
|
||||
key = key and key .. link or link
|
||||
end
|
||||
owner = owner:match("^(.+)target$")
|
||||
end
|
||||
@@ -1403,19 +1463,10 @@ end
|
||||
function pfUI.uf:EnableEvents()
|
||||
local f = self
|
||||
|
||||
f:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
f:RegisterEvent("PLAYER_LOGOUT")
|
||||
f:RegisterEvent("PLAYER_AURAS_CHANGED") -- label=player && frame=buff
|
||||
f:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") -- label=player && frame=buff (ClassicAPI: weapon-enchant buffs)
|
||||
f:RegisterEvent("PARTY_MEMBERS_CHANGED") -- label=party, frame=leaderIcon
|
||||
f:RegisterEvent("PARTY_LEADER_CHANGED") -- frame=leaderIcon
|
||||
f:RegisterEvent("RAID_ROSTER_UPDATE") -- label=raidIcon
|
||||
f:RegisterEvent("PLAYER_UPDATE_RESTING") -- label=restIcon
|
||||
f:RegisterEvent("PLAYER_TARGET_CHANGED") -- label=target
|
||||
f:RegisterEvent("PARTY_LOOT_METHOD_CHANGED") -- frame=lootIcon
|
||||
f:RegisterEvent("RAID_TARGET_UPDATE") -- frame=raidIcon
|
||||
f:RegisterEvent("UNIT_PET")
|
||||
f:RegisterEvent("UNIT_HAPPINESS")
|
||||
for event in pairs(f.idleevents) do
|
||||
f:RegisterEvent(event)
|
||||
end
|
||||
if f:IsShown() then RegisterShownEvents(f) end
|
||||
|
||||
f:RegisterForClicks('LeftButtonUp', 'RightButtonUp',
|
||||
'MiddleButtonUp', 'Button4Up', 'Button5Up')
|
||||
@@ -1481,6 +1532,7 @@ function pfUI.uf:EnableScripts()
|
||||
end
|
||||
|
||||
f:SetScript("OnShow", pfUI.uf.OnShow)
|
||||
f:SetScript("OnHide", pfUI.uf.OnHide)
|
||||
f:SetScript("OnEvent", pfUI.uf.OnEvent)
|
||||
f:SetScript("OnUpdate", pfUI.uf.OnUpdate)
|
||||
|
||||
@@ -1528,6 +1580,7 @@ function pfUI.uf:CreateUnitFrame(unit, id, config, tick)
|
||||
f.id = id
|
||||
f.config = config or pfUI_config.unitframes.fallback
|
||||
f.tick = tick
|
||||
f.idleevents = GetIdleEvents(f.label, fname)
|
||||
|
||||
CreateBackdropShadow(f)
|
||||
|
||||
@@ -1989,7 +2042,7 @@ function pfUI.uf:RefreshUnit(unit, component)
|
||||
local size
|
||||
|
||||
if disptype == "4" or disptype == "3" then
|
||||
size = unit.hp.bar:GetHeight() * tonumber(unit.config.debuff_ind_size)
|
||||
size = unit.hp.bar:GetUnscaledHeight() * tonumber(unit.config.debuff_ind_size)
|
||||
if size ~= indicator.size or disptype ~= indicator.disp or indipos ~= indicator.ipos then
|
||||
indicator:ClearAllPoints()
|
||||
indicator:SetPoint(indipos, 0, 0)
|
||||
@@ -2390,10 +2443,11 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
|
||||
local position = frame.config.indicator_pos or "TOPLEFT"
|
||||
local iconsize = tonumber(frame.config.indicator_size)
|
||||
local spacing = tonumber(frame.config.indicator_spacing)
|
||||
local config = frame.config
|
||||
|
||||
if not frame.hp then return end
|
||||
local frame = frame.hp.bar
|
||||
if pos > 6 or pos > ceil(frame:GetWidth() / iconsize) then return end
|
||||
if pos > 6 or pos > ceil(frame:GetUnscaledWidth() / iconsize) then return end
|
||||
|
||||
frame.icon = frame.icon or CreateFrame("Frame", nil, frame)
|
||||
|
||||
@@ -2408,7 +2462,7 @@ function pfUI.uf:AddIcon(frame, pos, icon, timeleft, stacks, start, duration)
|
||||
frame.icon[pos].stacks:SetJustifyH("RIGHT")
|
||||
frame.icon[pos].stacks:SetJustifyV("BOTTOM")
|
||||
|
||||
frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "indicator")
|
||||
frame.icon[pos].cd = CreateCooldown(frame.icon[pos], "aura", config, "indicator_timers")
|
||||
frame.icon[pos].cd:SetFrameLevel(48)
|
||||
end
|
||||
|
||||
|
||||
Vendored
+11
-13
@@ -8,7 +8,6 @@ pfUI_translation["deDE"] = {
|
||||
["Actionbar"] = nil,
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = nil,
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = nil,
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["deDE"] = {
|
||||
["Bottom"] = nil,
|
||||
["Bottom Left"] = nil,
|
||||
["Bottom Right"] = nil,
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = nil,
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = nil,
|
||||
["Buff Position"] = nil,
|
||||
["Buffs"] = nil,
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["deDE"] = {
|
||||
["Center Text"] = nil,
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["deDE"] = {
|
||||
["Group Options"] = nil,
|
||||
["Group-Pet"] = nil,
|
||||
["Group-Target"] = nil,
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = nil,
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["deDE"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = nil,
|
||||
["Nameplate Width"] = nil,
|
||||
["Name (Short)"] = nil,
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["deDE"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = nil,
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["deDE"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = "Zur aktuellen Zone wechseln",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -732,7 +738,6 @@ pfUI_translation["deDE"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = nil,
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -750,7 +755,6 @@ pfUI_translation["deDE"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
@@ -818,7 +822,6 @@ pfUI_translation["deDE"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = nil,
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = nil,
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -830,13 +833,11 @@ pfUI_translation["deDE"] = {
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = nil,
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = nil,
|
||||
["Unit Frame Layout"] = nil,
|
||||
["Unit Frames"] = nil,
|
||||
@@ -906,10 +907,7 @@ pfUI_translation["deDE"] = {
|
||||
["Chat Tab"] = "Chat Tab",
|
||||
["Libpredict"] = "Libpredict",
|
||||
["Panel Alignment"] = "Panel Ausrichtung",
|
||||
["Nameplate Update Rate"] = "Namensplaketten Aktualisierungsrate",
|
||||
["Target/Casting Plates"] = "Ziel/Cast Plaketten",
|
||||
["Normal Plates"] = "Normale Plaketten",
|
||||
["Mass Pulls (20+ Plates)"] = "Große Pulls (20+ Plaketten)",
|
||||
["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate",
|
||||
["Cursor Follow"] = "Cursor Folgen",
|
||||
["Health/Status Bar"] = "Leben/Status Leiste",
|
||||
|
||||
Vendored
+15
-13
@@ -8,7 +8,6 @@ pfUI_translation["enUS"] = {
|
||||
["Actionbar"] = nil,
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = nil,
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = nil,
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -80,16 +79,18 @@ pfUI_translation["enUS"] = {
|
||||
["Bottom"] = nil,
|
||||
["Bottom Left"] = nil,
|
||||
["Bottom Right"] = nil,
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = nil,
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = nil,
|
||||
["Buff Position"] = nil,
|
||||
["Buffs"] = nil,
|
||||
["Buff Size"] = nil,
|
||||
["Buff Spacing"] = nil,
|
||||
["Buff X-Offset"] = nil,
|
||||
["Buff Y-Offset"] = nil,
|
||||
["Buff X-Spacing"] = nil,
|
||||
["Buff Y-Spacing"] = nil,
|
||||
["Buffs Per Row"] = nil,
|
||||
@@ -111,6 +112,15 @@ pfUI_translation["enUS"] = {
|
||||
["Center Text"] = nil,
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
|
||||
@@ -196,6 +206,8 @@ pfUI_translation["enUS"] = {
|
||||
["Debuff Position"] = nil,
|
||||
["Debuffs"] = nil,
|
||||
["Debuff Size"] = nil,
|
||||
["Debuff X-Offset"] = nil,
|
||||
["Debuff Y-Offset"] = nil,
|
||||
["Debuff X-Spacing"] = nil,
|
||||
["Debuff Y-Spacing"] = nil,
|
||||
["Debuffs Per Row"] = nil,
|
||||
@@ -369,6 +381,7 @@ pfUI_translation["enUS"] = {
|
||||
["Group Options"] = nil,
|
||||
["Group-Pet"] = nil,
|
||||
["Group-Target"] = nil,
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = nil,
|
||||
@@ -528,7 +541,6 @@ pfUI_translation["enUS"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = nil,
|
||||
["Nameplate Width"] = nil,
|
||||
["Name (Short)"] = nil,
|
||||
@@ -601,7 +613,6 @@ pfUI_translation["enUS"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = nil,
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -669,7 +680,6 @@ pfUI_translation["enUS"] = {
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Retrieving item information..."] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -751,7 +761,6 @@ pfUI_translation["enUS"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = nil,
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -769,7 +778,6 @@ pfUI_translation["enUS"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
@@ -846,7 +854,6 @@ pfUI_translation["enUS"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = nil,
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = nil,
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -858,13 +865,11 @@ pfUI_translation["enUS"] = {
|
||||
["Total Gold"] = nil,
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = nil,
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = nil,
|
||||
["Unit Frame Layout"] = nil,
|
||||
["Unit Frames"] = nil,
|
||||
@@ -934,10 +939,7 @@ pfUI_translation["enUS"] = {
|
||||
["Chat Tab"] = nil,
|
||||
["Libpredict"] = nil,
|
||||
["Panel Alignment"] = nil,
|
||||
["Nameplate Update Rate"] = nil,
|
||||
["Target/Casting Plates"] = nil,
|
||||
["Normal Plates"] = nil,
|
||||
["Mass Pulls (20+ Plates)"] = nil,
|
||||
["Tooltip Update Rate"] = nil,
|
||||
["Cursor Follow"] = nil,
|
||||
["Health/Status Bar"] = nil,
|
||||
|
||||
Vendored
+11
-10
@@ -8,7 +8,6 @@ pfUI_translation["esES"] = {
|
||||
["Actionbar"] = "Barra de acción",
|
||||
["Action Bar"] = "Barra de acción",
|
||||
["Action Bar Border Size"] = "Tamaño del borde de la barra de acción",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Accesorios activos",
|
||||
["Add button to the frame"] = "Añadir botón al marco",
|
||||
["Added button"] = "Botón añadido",
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["esES"] = {
|
||||
["Bottom"] = "Inferior",
|
||||
["Bottom Left"] = "Inferior izquierda",
|
||||
["Bottom Right"] = "Inferior derecha",
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = "Altura de la barra de beneficios",
|
||||
["Buffbar Width"] = "Ancho de la barra de beneficios",
|
||||
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
|
||||
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Límite de beneficios",
|
||||
["Buff Position"] = "Posición de los beneficios",
|
||||
["Buffs"] = "Beneficios",
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["esES"] = {
|
||||
["Center Text"] = "Centrar texto",
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.",
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.",
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.",
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["esES"] = {
|
||||
["Group Options"] = "Opciones de grupo",
|
||||
["Group-Pet"] = "Mascota-Grupo",
|
||||
["Group-Target"] = "Objetivo-Grupo",
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = "Conectados en hermandad",
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["esES"] = {
|
||||
["Name | Health Missing"] = "Nombre | Falta de salud",
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = "Tamaño del borde de las placas de nombre",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Placas identificativas",
|
||||
["Nameplate Width"] = "Ancho de las placas identificativas",
|
||||
["Name (Short)"] = "Nombre (corto)",
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["esES"] = {
|
||||
["Pixel"] = "Píxel",
|
||||
["Player"] = "Jugador",
|
||||
["Player Buff Bar"] = "Barra de beneficios del jugador",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Barra de lanzamiento del jugador",
|
||||
["Player Debuff Bar"] = "Barra de perjuicios del jugador",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["esES"] = {
|
||||
["Resting"] = "Descansando",
|
||||
["Reveal Unexplored Areas"] = "Mostrar áreas no exploradas",
|
||||
["Switch to current zone"] = "Ir a la zona actual",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Derecho",
|
||||
["Right Actionbar"] = "Barra de acción derecha",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -732,7 +738,6 @@ pfUI_translation["esES"] = {
|
||||
["Show Loot Icon"] = "Mostrar icono de botín",
|
||||
["Show Macro Text"] = "Mostrar texto de macro",
|
||||
["Show Meters By Default"] = "Mostrar medidores por defecto",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Mostrar en unidades amistosas",
|
||||
["Show On Hostile Units"] = "Mostrar en unidades enemigas",
|
||||
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
|
||||
@@ -750,7 +755,6 @@ pfUI_translation["esES"] = {
|
||||
["Show Spell Icon"] = "Mostrar icono de hechizo",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Mostrar pilas",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
@@ -818,7 +822,6 @@ pfUI_translation["esES"] = {
|
||||
["Tiny (PixelPerfect)"] = "Minúsculo (píxel perfecta)",
|
||||
["Toggle as Tank"] = "Alternar si eres el tanque",
|
||||
["Tooltip"] = "Descripción emergente",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Posición de la descripción emergente",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -830,13 +833,11 @@ pfUI_translation["esES"] = {
|
||||
["Total Gold"] = "Oro Total",
|
||||
["Totem Direction"] = "Dirección del tótem",
|
||||
["Totem Icons"] = "Iconos de los tótems",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "Reputación rastreada",
|
||||
["Tracking Icon Size"] = "Tamaño del icono de rastreo",
|
||||
["Trigger Actions On Key Down"] = "Disparar acciones por presionar la tecla abajo",
|
||||
["UI-Scale"] = "Escala de IU",
|
||||
["Unbuffed"] = "Sin beneficios",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Tamaño del borde del marco de unidad",
|
||||
["Unit Frame Layout"] = "Disposición del Marco de unidad",
|
||||
["Unit Frames"] = "Marcos de unidad",
|
||||
|
||||
Vendored
+11
-10
@@ -8,7 +8,6 @@ pfUI_translation["frFR"] = {
|
||||
["Actionbar"] = "Barre d'action",
|
||||
["Action Bar"] = "Barre d'action",
|
||||
["Action Bar Border Size"] = "Taille de la bordure de la barre d'action",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Addons Actif",
|
||||
["Add button to the frame"] = "Ajoute un bouton au cadre",
|
||||
["Added button"] = "Bouton ajouté",
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["frFR"] = {
|
||||
["Bottom"] = "Bas",
|
||||
["Bottom Left"] = "Bas Gauche",
|
||||
["Bottom Right"] = "Bas Droit",
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = "Hauteur de la barre des Améliorations",
|
||||
["Buffbar Width"] = "Largeur de la barre des Améliorations",
|
||||
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Limite des améliorations",
|
||||
["Buff Position"] = "Position des améliorations",
|
||||
["Buffs"] = "Buffs",
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["frFR"] = {
|
||||
["Center Text"] = "Centrer le texte",
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.",
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.",
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.",
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["frFR"] = {
|
||||
["Group Options"] = "Options de groupe",
|
||||
["Group-Pet"] = "Groupe des familiers",
|
||||
["Group-Target"] = "Groupe des cibles",
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = "Membres de guilde connectés",
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["frFR"] = {
|
||||
["Name | Health Missing"] = "Nom | santé manquante",
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = "Taille de la bordure des barres de vie flottantes",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Barres de vie flottantes",
|
||||
["Nameplate Width"] = "Largeur des barres de vie flottantes",
|
||||
["Name (Short)"] = "Nom (Court)",
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["frFR"] = {
|
||||
["Pixel"] = "Pixel",
|
||||
["Player"] = "Joueur",
|
||||
["Player Buff Bar"] = "Barre des Améliorations du Joueur",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Barre d'incantation du Joueur",
|
||||
["Player Debuff Bar"] = "Barre des Affaiblissements du Joueur",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["frFR"] = {
|
||||
["Resting"] = "Au Repos",
|
||||
["Reveal Unexplored Areas"] = "Révèle les zones non explorées",
|
||||
["Switch to current zone"] = "Aller à la zone actuelle",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Droit",
|
||||
["Right Actionbar"] = "Barre d'action droite",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -732,7 +738,6 @@ pfUI_translation["frFR"] = {
|
||||
["Show Loot Icon"] = "Afficher l'icône du butin",
|
||||
["Show Macro Text"] = "Afficher le texte des macros",
|
||||
["Show Meters By Default"] = "Afficher les compteurs par défaut",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Afficher sur les unités amicales",
|
||||
["Show On Hostile Units"] = "Afficher sur les unités hostiles",
|
||||
["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
|
||||
@@ -750,7 +755,6 @@ pfUI_translation["frFR"] = {
|
||||
["Show Spell Icon"] = "Afficher l'icone des sorts",
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = "Afficher les empilements",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
@@ -818,7 +822,6 @@ pfUI_translation["frFR"] = {
|
||||
["Tiny (PixelPerfect)"] = "Minuscule (PixelParfait)",
|
||||
["Toggle as Tank"] = "Basculer en tant que tank",
|
||||
["Tooltip"] = "Infobulle",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Position de l'infobulle",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -830,13 +833,11 @@ pfUI_translation["frFR"] = {
|
||||
["Total Gold"] = "Or Total",
|
||||
["Totem Direction"] = "Direction des totems",
|
||||
["Totem Icons"] = "Icones des totems",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = "Taille de l'icône de suivi",
|
||||
["Trigger Actions On Key Down"] = "Déclencher des actions sur la touche enfoncée",
|
||||
["UI-Scale"] = "Echelle de l'interface",
|
||||
["Unbuffed"] = "Sans Améliorations",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Taille de la bordure des cadres d'unité",
|
||||
["Unit Frame Layout"] = "Position des cadres d'unité",
|
||||
["Unit Frames"] = "Cadres d'unités",
|
||||
|
||||
Vendored
+11
-10
@@ -8,7 +8,6 @@ pfUI_translation["koKR"] = {
|
||||
["Actionbar"] = "액션바",
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = "액션바 테두리 크기",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "애드온 활성화",
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["koKR"] = {
|
||||
["Bottom"] = "아래",
|
||||
["Bottom Left"] = nil,
|
||||
["Bottom Right"] = nil,
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = nil,
|
||||
["Buffbar Width"] = nil,
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "버프 한도",
|
||||
["Buff Position"] = "버프 위치",
|
||||
["Buffs"] = nil,
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["koKR"] = {
|
||||
["Center Text"] = "가운데 텍스트",
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.",
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.",
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.",
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["koKR"] = {
|
||||
["Group Options"] = nil,
|
||||
["Group-Pet"] = "파티-팻",
|
||||
["Group-Target"] = "파티-타켓",
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = "접속중인 길드원",
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["koKR"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "상바",
|
||||
["Nameplate Width"] = "상바 넓이",
|
||||
["Name (Short)"] = nil,
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["koKR"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = "플레이어",
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["koKR"] = {
|
||||
["Resting"] = "휴식",
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "오른쪽",
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -732,7 +738,6 @@ pfUI_translation["koKR"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = "매크로 텍스트 표시",
|
||||
["Show Meters By Default"] = nil,
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -750,7 +755,6 @@ pfUI_translation["koKR"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
@@ -818,7 +822,6 @@ pfUI_translation["koKR"] = {
|
||||
["Tiny (PixelPerfect)"] = nil,
|
||||
["Toggle as Tank"] = nil,
|
||||
["Tooltip"] = "툴팁",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "툴팁위치",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -830,13 +833,11 @@ pfUI_translation["koKR"] = {
|
||||
["Total Gold"] = "총 금",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = nil,
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = "UI-크기",
|
||||
["Unbuffed"] = nil,
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "유닛프레임 테두리 크기",
|
||||
["Unit Frame Layout"] = "유닛프레임 레이아웃",
|
||||
["Unit Frames"] = "유닛프레임",
|
||||
|
||||
Vendored
+11
-10
@@ -8,7 +8,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Actionbar"] = "Панель действий",
|
||||
["Action Bar"] = "Панель действий",
|
||||
["Action Bar Border Size"] = "Размер границы панели действий",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "Активные аддоны",
|
||||
["Add button to the frame"] = "Добавить кнопку в окно",
|
||||
["Added button"] = "Добавлена кнопка",
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["ruRU"] = {
|
||||
["Bottom"] = "Снизу",
|
||||
["Bottom Left"] = "Снизу слева",
|
||||
["Bottom Right"] = "Снизу справа",
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = "Высота панели баффов",
|
||||
["Buffbar Width"] = "Ширина панели баффов",
|
||||
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
|
||||
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Предел баффов",
|
||||
["Buff Position"] = "Расположение баффов",
|
||||
["Buffs"] = "Баффы",
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["ruRU"] = {
|
||||
["Center Text"] = "Текст по центру",
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.",
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.",
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.",
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["ruRU"] = {
|
||||
["Group Options"] = "Настройки группы",
|
||||
["Group-Pet"] = "Группа-питомец",
|
||||
["Group-Target"] = "Группа-цель",
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = "Члены гильдии в сети",
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Name | Health Missing"] = "Имя | Отсутствующее здоровье",
|
||||
["Name (Linebreak) -Health Missing"] = "Имя (разрыв линии) -Отсутствует здоровье",
|
||||
["Nameplate Border Size"] = "Размер границы индикатора здоровья",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "Индикаторы здоровья",
|
||||
["Nameplate Width"] = "Ширина индикатора здоровья",
|
||||
["Name (Short)"] = "Короткое имя",
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Pixel"] = "пиксель",
|
||||
["Player"] = "Игрок",
|
||||
["Player Buff Bar"] = "Панель баффов игрока",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "Панель применения игрока",
|
||||
["Player Debuff Bar"] = "Панель дебаффов игрока",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Resting"] = "Отдыхающий",
|
||||
["Reveal Unexplored Areas"] = "Показывать неисследованные области",
|
||||
["Switch to current zone"] = "Перейти к текущей зоне",
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "Справа",
|
||||
["Right Actionbar"] = "Правая",
|
||||
["Right Anchor"] = nil,
|
||||
@@ -732,7 +738,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Loot Icon"] = "Показать иконку добычи",
|
||||
["Show Macro Text"] = "Показать текст макросов",
|
||||
["Show Meters By Default"] = "Показать счетчики по умолчанию",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "Показать на дружественных юнитах",
|
||||
["Show On Hostile Units"] = "Показать на вражеских юнитах",
|
||||
["Show Procs Indicators"] = "Показать проки (Procs)",
|
||||
@@ -750,7 +755,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Show Spell Icon"] = "Показать иконку заклинания",
|
||||
["Show Spell Name"] = "Показать название заклинания",
|
||||
["Show Stacks"] = "Показать стаки",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = "Показать таймер",
|
||||
@@ -818,7 +822,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Tiny (PixelPerfect)"] = "Крошечный (идеальный пиксель)",
|
||||
["Toggle as Tank"] = "Переключить как танк",
|
||||
["Tooltip"] = "Подсказка",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "Расположение подсказки",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -830,13 +833,11 @@ pfUI_translation["ruRU"] = {
|
||||
["Total Gold"] = "Всего золота",
|
||||
["Totem Direction"] = "Направление тотемов",
|
||||
["Totem Icons"] = "Иконки тотемов",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "Отслеживаемая репутация",
|
||||
["Tracking Icon Size"] = "Размер иконки отслеживания",
|
||||
["Trigger Actions On Key Down"] = "Активация действий при нажатии клавиши (а не ее отпускании)",
|
||||
["UI-Scale"] = "Масштаб пользовательского интерфейса",
|
||||
["Unbuffed"] = "Без баффа",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "Размер границы окна юнита",
|
||||
["Unit Frame Layout"] = "Макет окна юнита",
|
||||
["Unit Frames"] = "Окна юнита",
|
||||
|
||||
Vendored
+11
-10
@@ -8,7 +8,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Actionbar"] = "动作条",
|
||||
["Action Bar"] = "动作条",
|
||||
["Action Bar Border Size"] = "动作条边框大小",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "激活的插件",
|
||||
["Add button to the frame"] = "添加按钮到框架",
|
||||
["Added button"] = "已添加按钮",
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["zhCN"] = {
|
||||
["Bottom"] = "底部",
|
||||
["Bottom Left"] = "左下方",
|
||||
["Bottom Right"] = "右下方",
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = "Buff条高度",
|
||||
["Buffbar Width"] = "Buff条宽度",
|
||||
["Buff/Debuff Icons"] = "Buff/Debuff图标",
|
||||
["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Buff总数量",
|
||||
["Buff Position"] = "Buff显示的位置",
|
||||
["Buffs"] = "Buff(增益)",
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["zhCN"] = {
|
||||
["Center Text"] = "中间文字",
|
||||
["Center Text X Offset"] = "中心文本水平偏移量",
|
||||
["Center Text Y Offset"] = "中心文本垂直偏移量",
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。",
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。",
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。",
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["zhCN"] = {
|
||||
["Group Options"] = "队伍选项",
|
||||
["Group-Pet"] = "小队宠物",
|
||||
["Group-Target"] = "小队目标",
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = "狮鹫",
|
||||
["Gryphons"] = "狮鹫(多个)",
|
||||
["Guild Online"] = "公会在线",
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Name | Health Missing"] = "名字 | 失去的生命值",
|
||||
["Name (Linebreak) -Health Missing"] = "名字 (换行符) -失去的生命值",
|
||||
["Nameplate Border Size"] = "姓名板边框尺寸",
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "姓名板",
|
||||
["Nameplate Width"] = "姓名板宽度",
|
||||
["Name (Short)"] = "名字 (短)",
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Pixel"] = "像素",
|
||||
["Player"] = "玩家",
|
||||
["Player Buff Bar"] = "玩家Buffs条",
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = "玩家施法条",
|
||||
["Player Debuff Bar"] = "玩家Debuffs条",
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Resting"] = "休息中",
|
||||
["Reveal Unexplored Areas"] = "展示未勘探的地区",
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "右边",
|
||||
["Right Actionbar"] = "右侧动作条",
|
||||
["Right Anchor"] = "右锚点",
|
||||
@@ -733,7 +739,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Loot Icon"] = "显示拾取权图标",
|
||||
["Show Macro Text"] = "显示宏的名字",
|
||||
["Show Meters By Default"] = "由默认显示其他接口表",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = "显示友好单位姓名板",
|
||||
["Show On Hostile Units"] = "显示敌对单位姓名板",
|
||||
["Show Procs Indicators"] = "显示触发效果计时器",
|
||||
@@ -751,7 +756,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Show Spell Icon"] = "显示技能图标",
|
||||
["Show Spell Name"] = "显示技能名称",
|
||||
["Show Stacks"] = "显示堆叠",
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = "显示文本",
|
||||
["Show Timer"] = "显示计时器",
|
||||
@@ -819,7 +823,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Tiny (PixelPerfect)"] = "极小(像素完美)",
|
||||
["Toggle as Tank"] = "切换成为坦克",
|
||||
["Tooltip"] = "信息提示框",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "信息提示框位置",
|
||||
["Tooltip Text Font"] = "鼠标提示框字体",
|
||||
["Tooltip Text Font Size"] ="鼠标提示框字体大小",
|
||||
@@ -831,13 +834,11 @@ pfUI_translation["zhCN"] = {
|
||||
["Total Gold"] = "总黄金",
|
||||
["Totem Direction"] = "图腾方向",
|
||||
["Totem Icons"] = "图腾图标",
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = "被追踪的声望",
|
||||
["Tracking Icon Size"] = "追踪图标大小",
|
||||
["Trigger Actions On Key Down"] = "按下即施法",
|
||||
["UI-Scale"] = "UI缩放比例",
|
||||
["Unbuffed"] = "该Buff缺失者",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "头像边框大小",
|
||||
["Unit Frame Layout"] = "头像框架样式",
|
||||
["Unit Frames"] = "头像框架",
|
||||
|
||||
Vendored
+11
-10
@@ -8,7 +8,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Actionbar"] = "動作條",
|
||||
["Action Bar"] = nil,
|
||||
["Action Bar Border Size"] = "動作條邊框大小",
|
||||
["Action Bars"] = nil,
|
||||
["Active Addons"] = "啟動的外掛程式",
|
||||
["Add button to the frame"] = nil,
|
||||
["Added button"] = nil,
|
||||
@@ -77,11 +76,11 @@ pfUI_translation["zhTW"] = {
|
||||
["Bottom"] = "底部",
|
||||
["Bottom Left"] = "左下方",
|
||||
["Bottom Right"] = "右下方",
|
||||
["Buff And Debuff Timers"] = nil,
|
||||
["Buffbar Height"] = "Buff高度",
|
||||
["Buffbar Width"] = "Buff寬度",
|
||||
["Buff/Debuff Icons"] = nil,
|
||||
["Buff/Debuff Indicators"] = nil,
|
||||
["Buff Indicators"] = nil,
|
||||
["Buff Limit"] = "Buff總數量",
|
||||
["Buff Position"] = "Buff顯示的位置",
|
||||
["Buffs"] = "Buff(增益)",
|
||||
@@ -106,6 +105,15 @@ pfUI_translation["zhTW"] = {
|
||||
["Center Text"] = "中間文字",
|
||||
["Center Text X Offset"] = nil,
|
||||
["Center Text Y Offset"] = nil,
|
||||
["Cooldown Timers"] = nil,
|
||||
["Debuff Timers"] = nil,
|
||||
["Duration Timers"] = nil,
|
||||
["Indicator Timers"] = nil,
|
||||
["Numbers"] = nil,
|
||||
["Numbers And Sweep"] = nil,
|
||||
["Sweep"] = nil,
|
||||
["Timers"] = nil,
|
||||
["Unit Buff Timers"] = nil,
|
||||
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。",
|
||||
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。",
|
||||
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。",
|
||||
@@ -359,6 +367,7 @@ pfUI_translation["zhTW"] = {
|
||||
["Group Options"] = nil,
|
||||
["Group-Pet"] = "小隊寵物",
|
||||
["Group-Target"] = "小隊目標",
|
||||
["Grow Right To Left"] = nil,
|
||||
["Gryphon"] = nil,
|
||||
["Gryphons"] = nil,
|
||||
["Guild Online"] = "公會線上",
|
||||
@@ -515,7 +524,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Name | Health Missing"] = nil,
|
||||
["Name (Linebreak) -Health Missing"] = nil,
|
||||
["Nameplate Border Size"] = nil,
|
||||
["Nameplate Debuffs"] = nil,
|
||||
["Nameplates"] = "姓名板",
|
||||
["Nameplate Width"] = "姓名板高度",
|
||||
["Name (Short)"] = "名字 (短)",
|
||||
@@ -583,7 +591,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Pixel"] = nil,
|
||||
["Player"] = "玩家",
|
||||
["Player Buff Bar"] = nil,
|
||||
["Player Buffs"] = nil,
|
||||
["Player Castbar"] = nil,
|
||||
["Player Debuff Bar"] = nil,
|
||||
["Player SP/Haste Display"] = nil,
|
||||
@@ -650,7 +657,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Resting"] = "休息中",
|
||||
["Reveal Unexplored Areas"] = "展示未勘探的地區",
|
||||
["Switch to current zone"] = nil,
|
||||
["Reverse Sweep On"] = nil,
|
||||
["Right"] = "右邊",
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
@@ -732,7 +738,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Loot Icon"] = nil,
|
||||
["Show Macro Text"] = "顯示巨集的名字",
|
||||
["Show Meters By Default"] = "由默認顯示其他介面表",
|
||||
["Show Numbers On"] = nil,
|
||||
["Show On Friendly Units"] = nil,
|
||||
["Show On Hostile Units"] = nil,
|
||||
["Show Procs Indicators"] = nil,
|
||||
@@ -750,7 +755,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Show Spell Icon"] = nil,
|
||||
["Show Spell Name"] = nil,
|
||||
["Show Stacks"] = nil,
|
||||
["Show Sweep On"] = nil,
|
||||
["Show Tenths Below 5 Seconds"] = nil,
|
||||
["Show Text"] = nil,
|
||||
["Show Timer"] = nil,
|
||||
@@ -818,7 +822,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Tiny (PixelPerfect)"] = "極小(像素完美)",
|
||||
["Toggle as Tank"] = "切換成為坦克",
|
||||
["Tooltip"] = "滑鼠提示框",
|
||||
["Tooltip Auras"] = nil,
|
||||
["Tooltip Position"] = "滑鼠提示框位置",
|
||||
["Tooltip Text Font"] = nil,
|
||||
["Tooltip Text Font Size"] = nil,
|
||||
@@ -830,13 +833,11 @@ pfUI_translation["zhTW"] = {
|
||||
["Total Gold"] = "總金量",
|
||||
["Totem Direction"] = nil,
|
||||
["Totem Icons"] = nil,
|
||||
["Totems"] = nil,
|
||||
["Tracked Reputation"] = nil,
|
||||
["Tracking Icon Size"] = "追蹤圖示大小",
|
||||
["Trigger Actions On Key Down"] = nil,
|
||||
["UI-Scale"] = "UI縮放比例",
|
||||
["Unbuffed"] = "該Buff缺失者",
|
||||
["Unit Frame Auras"] = nil,
|
||||
["Unit Frame Border Size"] = "頭像邊框大小",
|
||||
["Unit Frame Layout"] = "頭像框架樣式",
|
||||
["Unit Frames"] = "頭像框架",
|
||||
|
||||
@@ -54,7 +54,6 @@
|
||||
<Include file="..\modules\gm.lua"/>
|
||||
<Include file="..\modules\mirrortimers.lua"/>
|
||||
<Include file="..\modules\feigndeath.lua"/>
|
||||
<Include file="..\modules\pixelperfect.lua"/>
|
||||
<Include file="..\modules\hdgraphic.lua"/>
|
||||
<Include file="..\modules\share.lua"/>
|
||||
<Include file="..\modules\tracking.lua"/>
|
||||
|
||||
+54
-86
@@ -25,7 +25,7 @@ setfenv(1, pfUI:GetEnvironment())
|
||||
-- return instantly when another libpredict is already active
|
||||
if pfUI.api.libpredict then return end
|
||||
|
||||
local heals, events, hots = {}, {}, {}
|
||||
local heals, hots = {}, {}
|
||||
local spell_queue = { "DUMMY", "DUMMYRank 9", "TARGET" }
|
||||
local player = UnitName("player")
|
||||
local cache, gear_string = {}, ""
|
||||
@@ -134,19 +134,6 @@ local function OnOwnCastStart(spellId, castGUID)
|
||||
local amount = cache[spell_queue[2]][1]
|
||||
local casttime = castTime
|
||||
|
||||
if spellName == REGROWTH then
|
||||
local fullSpell = spell_queue[2]
|
||||
local _, _, rankStr = fullSpell and string.find(fullSpell, "Rank (%d+)")
|
||||
local rankNum = rankStr and tonumber(rankStr) or nil
|
||||
if libpredict.sender.regrowth_timer then
|
||||
libpredict.sender.regrowth_target_next = target
|
||||
libpredict.sender.regrowth_rank_next = rankNum
|
||||
else
|
||||
libpredict.sender.regrowth_target = target
|
||||
libpredict.sender.regrowth_rank = rankNum
|
||||
end
|
||||
end
|
||||
|
||||
if spellName == PRAYER_OF_HEALING then
|
||||
-- target is already correctly set from spell_queue[3]:
|
||||
-- selfcast (ALT) = player, otherwise = current target
|
||||
@@ -207,34 +194,35 @@ local function OnOwnCastSucceeded(spellId, castGUID)
|
||||
|
||||
libpredict:HealStop(player)
|
||||
local spellName = C_Spell.GetSpellName(spellId)
|
||||
if spellName == REGROWTH then
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
if libpredict.sender.regrowth_timer then
|
||||
libpredict.sender.regrowth_start_next = now
|
||||
else
|
||||
libpredict.sender.regrowth_start = now
|
||||
end
|
||||
libpredict.sender.regrowth_timer = now + 0.1
|
||||
end
|
||||
libpredict.sender.castGUID = nil
|
||||
libpredict.sender.current_cast = nil
|
||||
libpredict.sender.current_cast_target = nil
|
||||
|
||||
if not target then return end
|
||||
|
||||
-- Instant HoTs — classify by name (rank-independent) instead of a
|
||||
-- hardcoded per-rank ID table.
|
||||
-- HoTs — classify by name (rank-independent) instead of a hardcoded
|
||||
-- per-rank ID table.
|
||||
local hotType
|
||||
if spellName == REJUVENATION then hotType = "Reju"
|
||||
elseif spellName == RENEW then hotType = "Renew"
|
||||
elseif spellName == REGROWTH then hotType = "Regr"
|
||||
end
|
||||
if hotType then
|
||||
local duration = hotType == "Reju" and rejuvDuration or renewDuration
|
||||
local rank = 0
|
||||
local rankSub = C_Spell.GetSpellSubtext(spellId)
|
||||
if rankSub and rankSub ~= "" then
|
||||
rank = tonumber((string.gsub(rankSub, "Rank ", ""))) or 0
|
||||
end
|
||||
if hotType == "Regr" then
|
||||
-- Regrowth's HoT follows its direct heal a moment later
|
||||
local start = GetTime()
|
||||
C_Timer.After(0.1, function()
|
||||
libpredict:Hot(player, target, hotType, 20, start, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/20/" .. rank .. "/")
|
||||
end)
|
||||
return
|
||||
end
|
||||
local duration = hotType == "Reju" and rejuvDuration or renewDuration
|
||||
libpredict:Hot(player, target, hotType, duration, nil, "UNIT_SPELLCAST_SUCCEEDED", rank)
|
||||
libpredict.sender:SendHealCommMsg(hotType .. "/" .. target .. "/" .. duration .. "/" .. rank .. "/")
|
||||
end
|
||||
@@ -326,20 +314,11 @@ local function RefreshResFrames(guid)
|
||||
end
|
||||
end
|
||||
|
||||
libpredict:SetScript("OnUpdate", function()
|
||||
-- throttle cleanup - no need to check every frame
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
if (this.tick or 0) > now then return end
|
||||
this.tick = now + pfUI.throttle:Get("libpredict") -- Default: Normal (10 FPS)
|
||||
|
||||
-- update on timeout events
|
||||
for timestamp, targets in pairs(events) do
|
||||
if now >= timestamp then
|
||||
events[timestamp] = nil
|
||||
end
|
||||
end
|
||||
|
||||
-- drop resurrection offers the target accepted or let run out
|
||||
-- Drop resurrection offers the target accepted or let run out. Nothing reports
|
||||
-- either, so a ticker checks while any offer is open.
|
||||
local resTicker
|
||||
local function CheckResOffers()
|
||||
local now = GetTime()
|
||||
for guid, expiry in pairs(resOffers) do
|
||||
local unit = UnitTokenFromGUID(guid)
|
||||
if now >= expiry or not (unit and UnitIsDeadOrGhost(unit)) then
|
||||
@@ -347,7 +326,11 @@ libpredict:SetScript("OnUpdate", function()
|
||||
RefreshResFrames(guid)
|
||||
end
|
||||
end
|
||||
end)
|
||||
if not next(resOffers) then
|
||||
resTicker:Cancel()
|
||||
resTicker = nil
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:ParseComm(sender, msg)
|
||||
local msgtype, target, heal, time, rank
|
||||
@@ -496,11 +479,6 @@ function libpredict:ParseChatMessage(sender, msg)
|
||||
end
|
||||
end
|
||||
|
||||
function libpredict:AddEvent(time, target)
|
||||
events[time] = events[time] or {}
|
||||
table.insert(events[time], target)
|
||||
end
|
||||
|
||||
function libpredict:Heal(sender, target, amount, duration, senderGuid)
|
||||
if not sender or not target or not amount or not duration then
|
||||
return
|
||||
@@ -511,7 +489,6 @@ function libpredict:Heal(sender, target, amount, duration, senderGuid)
|
||||
heals[target] = heals[target] or {}
|
||||
heals[target][sender] = { amount, timeout }
|
||||
if senderGuid then healGuidToName[senderGuid] = sender end
|
||||
libpredict:AddEvent(timeout, target)
|
||||
end
|
||||
|
||||
-- Debug flag
|
||||
@@ -596,7 +573,6 @@ function libpredict:HealDelay(sender, delay)
|
||||
for tsender, amount in pairs(heals[target]) do
|
||||
if sender == tsender then
|
||||
amount[2] = amount[2] + delay
|
||||
libpredict:AddEvent(amount[2], target)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -932,39 +908,33 @@ libpredict.sender.SendResCommMsg = function(self, msg)
|
||||
-- BG groups are handled by RAID channel
|
||||
end
|
||||
|
||||
libpredict.sender:SetScript("OnUpdate", function()
|
||||
-- trigger delayed regrowth timers
|
||||
local now = pfUI.uf.now or GetTime()
|
||||
if this.regrowth_timer and now > this.regrowth_timer then
|
||||
local target = this.regrowth_target or player
|
||||
local duration = 20
|
||||
local startTime = this.regrowth_start
|
||||
local rank = this.regrowth_rank
|
||||
|
||||
libpredict:Hot(player, target, "Regr", duration, startTime, "OnUpdate", rank)
|
||||
local rankStr = rank and tostring(rank) or "0"
|
||||
libpredict.sender:SendHealCommMsg("Regr/"..target.."/"..duration.."/"..rankStr.."/")
|
||||
|
||||
-- Apply next queued Regrowth if available
|
||||
this.regrowth_target = this.regrowth_target_next
|
||||
this.regrowth_start = this.regrowth_start_next
|
||||
this.regrowth_rank = this.regrowth_rank_next
|
||||
this.regrowth_target_next = nil
|
||||
this.regrowth_start_next = nil
|
||||
this.regrowth_rank_next = nil
|
||||
this.regrowth_timer = nil
|
||||
-- Own casts arrive as "player". Other casters only matter as group members
|
||||
-- (the only names resolveNameFromGuid knows), so their events are filtered to
|
||||
-- the group's tokens, and solo nobody else's casts arrive at all. A member in
|
||||
-- a raid also fires as raidN for its own casts; the handler drops those by
|
||||
-- UnitIsUnit, and other repeats by castGUID.
|
||||
local GROUP_CAST_EVENTS = {
|
||||
"UNIT_SPELLCAST_START", "UNIT_SPELLCAST_SUCCEEDED", "UNIT_SPELLCAST_INTERRUPTED",
|
||||
}
|
||||
local castunits = {}
|
||||
local function RegisterCastEvents()
|
||||
local n, token = 0, IsInRaid() and "raid" or "party"
|
||||
castunits[1] = "player"
|
||||
for i = 1, IsInRaid() and GetNumRaidMembers() or GetNumPartyMembers() do
|
||||
castunits[i + 1] = token .. i
|
||||
n = i
|
||||
end
|
||||
end)
|
||||
|
||||
-- Own casts arrive as "player"; every other caster fires once per unit token
|
||||
-- it currently holds (raidN, target, nameplateN, ...), so other-unit handlers
|
||||
-- drop the repeats by castGUID.
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SENT")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_START")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_DELAYED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_FAILED")
|
||||
libpredict.sender:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
|
||||
for i = table.getn(castunits), n + 2, -1 do castunits[i] = nil end
|
||||
for i = 1, table.getn(GROUP_CAST_EVENTS) do
|
||||
libpredict.sender:RegisterUnitEvent(GROUP_CAST_EVENTS[i], unpack(castunits))
|
||||
end
|
||||
end
|
||||
RegisterCastEvents()
|
||||
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_SENT", "player")
|
||||
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", "player")
|
||||
libpredict.sender:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", "player")
|
||||
libpredict.sender:RegisterEvent("PARTY_MEMBERS_CHANGED")
|
||||
libpredict.sender:RegisterEvent("RAID_ROSTER_UPDATE")
|
||||
libpredict.sender:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
|
||||
|
||||
-- Shared cleanup helper for failed/interrupted casts
|
||||
@@ -980,12 +950,6 @@ local function onCastFailed()
|
||||
s:SendResCommMsg("RESNO " .. (target or ""))
|
||||
s.resurrecting = nil
|
||||
end
|
||||
if s.current_cast == REGROWTH then
|
||||
s.regrowth_timer = nil
|
||||
s.regrowth_start = nil
|
||||
s.regrowth_target_next = nil
|
||||
s.regrowth_start_next = nil
|
||||
end
|
||||
s.castGUID = nil
|
||||
s.current_cast = nil
|
||||
s.current_cast_target = nil
|
||||
@@ -1032,6 +996,7 @@ local function OnResurrect()
|
||||
-- arg8=destGUID
|
||||
resOffers[arg8] = GetTime() + RES_OFFER_TIMEOUT
|
||||
RefreshResFrames(arg8)
|
||||
resTicker = resTicker or C_Timer.NewTicker(.1, CheckResOffers)
|
||||
end
|
||||
|
||||
local lastOtherCast = {} -- [event] = castGUID of the last other-unit event handled
|
||||
@@ -1041,6 +1006,9 @@ libpredict.sender:SetScript("OnEvent", function()
|
||||
if arg2 == "SPELL_HEAL" then OnHeal()
|
||||
elseif arg2 == "SPELL_RESURRECT" then OnResurrect() end
|
||||
return
|
||||
elseif event == "PARTY_MEMBERS_CHANGED" or event == "RAID_ROSTER_UPDATE" then
|
||||
RegisterCastEvents()
|
||||
return
|
||||
end
|
||||
|
||||
-- UNIT_SPELLCAST_SENT: arg1=unit, arg2=target token, arg3=castGUID, arg4=spellID
|
||||
|
||||
@@ -31,10 +31,6 @@ libthrottle.presetNames = {
|
||||
|
||||
-- Default throttle categories
|
||||
libthrottle.defaults = {
|
||||
nameplates = "custom",
|
||||
nameplates_target = "custom",
|
||||
nameplates_castbar = "custom",
|
||||
nameplates_mass = "custom",
|
||||
tooltip_cursor = "fastest",
|
||||
chat_tab = "custom",
|
||||
swingtimer = "custom",
|
||||
@@ -158,10 +154,6 @@ libthrottle:SetScript("OnEvent", function()
|
||||
end
|
||||
|
||||
-- Set defaults for custom fields if missing
|
||||
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
|
||||
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
|
||||
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
|
||||
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
|
||||
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
|
||||
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
|
||||
if not _G.pfUI_throttle.swingtimer_custom then _G.pfUI_throttle.swingtimer_custom = "50" end
|
||||
|
||||
+244
-243
@@ -9,7 +9,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local rawborder, border = GetBorderSize("actionbars")
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
|
||||
local eventcache = { } -- contains a list of events that shall be processed later -> [event] = true
|
||||
local passcache = { } -- contains the passes over the visible buttons that shall run later -> [pass] = true
|
||||
local updatecache = { } -- contains a list of buttons slots that shall be refreshed later -> [slot] = true
|
||||
local buttoncache = { } -- contains a list of all buttons ever created -> [slot] = frame
|
||||
|
||||
@@ -54,18 +54,21 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if f.Hide then f:Hide() end
|
||||
end
|
||||
|
||||
-- also abbreviate mouse buttons
|
||||
local OrigGetBindingText = GetBindingText
|
||||
local function GetBindingText(msg, mod, abbrev)
|
||||
local txt = OrigGetBindingText(msg, mod, abbrev)
|
||||
if abbrev then
|
||||
txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON3")], "MB3")
|
||||
txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON4")], "MB4")
|
||||
txt = string.gsub(txt, _G[string.format("%s%s", mod, "BUTTON5")], "MB5")
|
||||
txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELDOWN")], "MWD")
|
||||
txt = string.gsub(txt, _G[string.format("%s%s", mod, "MOUSEWHEELUP")], "MWU")
|
||||
-- the abbreviated text of the key bound to a command, mouse buttons included
|
||||
local mouse_abbrevs = {
|
||||
[_G.KEY_BUTTON3] = "MB3",
|
||||
[_G.KEY_BUTTON4] = "MB4",
|
||||
[_G.KEY_BUTTON5] = "MB5",
|
||||
[_G.KEY_MOUSEWHEELDOWN] = "MWD",
|
||||
[_G.KEY_MOUSEWHEELUP] = "MWU",
|
||||
}
|
||||
|
||||
local function GetKeybindText(command)
|
||||
local text = GetBindingText(GetBindingKey(command), "KEY_", 1)
|
||||
for name, abbrev in pairs(mouse_abbrevs) do
|
||||
text = text:gsub(name, abbrev)
|
||||
end
|
||||
return txt
|
||||
return text
|
||||
end
|
||||
|
||||
kill(MainMenuBar)
|
||||
@@ -83,33 +86,32 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
_G.SHOW_MULTI_ACTIONBAR_3 = nil
|
||||
_G.SHOW_MULTI_ACTIONBAR_4 = nil
|
||||
|
||||
-- events that provide special updater functions
|
||||
local special_events = {
|
||||
["ACTIONBAR_UPDATE_COOLDOWN"] = true,
|
||||
["ACTIONBAR_UPDATE_USABLE"] = true,
|
||||
["ACTIONBAR_UPDATE_STATE"] = true,
|
||||
-- events that refresh one part of every visible button -> [event] = pass.
|
||||
-- Page changes only touch the main bar, whose pager handles them.
|
||||
local pass_events = {
|
||||
["ACTIONBAR_UPDATE_COOLDOWN"] = "cooldown",
|
||||
["ACTIONBAR_UPDATE_USABLE"] = "usable",
|
||||
["ACTIONBAR_UPDATE_STATE"] = "state",
|
||||
-- the active border of attack, auto repeat and tradeskill actions
|
||||
["PLAYER_ENTER_COMBAT"] = "state",
|
||||
["PLAYER_LEAVE_COMBAT"] = "state",
|
||||
["START_AUTOREPEAT_SPELL"] = "state",
|
||||
["STOP_AUTOREPEAT_SPELL"] = "state",
|
||||
["CRAFT_SHOW"] = "state",
|
||||
["CRAFT_CLOSE"] = "state",
|
||||
["TRADE_SKILL_SHOW"] = "state",
|
||||
["TRADE_SKILL_CLOSE"] = "state",
|
||||
-- fires on every ammo shot / consumable use, but only counts, equipped
|
||||
-- state, cooldowns and usability can change from it
|
||||
["UNIT_INVENTORY_CHANGED"] = true,
|
||||
["UNIT_INVENTORY_CHANGED"] = "inventory",
|
||||
-- the keybind text of every button, shown or not
|
||||
["UPDATE_BINDINGS"] = "bindings",
|
||||
}
|
||||
|
||||
-- events that are shared across all buttons
|
||||
-- events that refresh every button
|
||||
local global_events = {
|
||||
-- slot/button updates
|
||||
["PLAYER_ENTERING_WORLD"] = true,
|
||||
["ACTIONBAR_SLOT_CHANGED"] = true,
|
||||
["UPDATE_BINDINGS"] = true,
|
||||
["ACTIONBAR_PAGE_CHANGED"] = true,
|
||||
["UPDATE_BONUS_ACTIONBAR"] = true,
|
||||
["CRAFT_SHOW"] = true,
|
||||
["CRAFT_CLOSE"] = true,
|
||||
["TRADE_SKILL_SHOW"] = true,
|
||||
["TRADE_SKILL_CLOSE"] = true,
|
||||
["PLAYER_ENTER_COMBAT"] = true,
|
||||
["PLAYER_LEAVE_COMBAT"] = true,
|
||||
-- auto repeat action
|
||||
["START_AUTOREPEAT_SPELL"] = true,
|
||||
["STOP_AUTOREPEAT_SPELL"] = true,
|
||||
}
|
||||
|
||||
-- events that are used for the aura/shapeshift bar
|
||||
@@ -394,37 +396,55 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
self.equipped:SetShown(IsEquippedAction(sid) and C.bars.showequipped == "1")
|
||||
end
|
||||
|
||||
local start, duration, enable, castable, autocast, token
|
||||
local grid, sid, id, bar, active, texture, _
|
||||
-- the keybind text, which an empty hidden button hides as well. The binding
|
||||
-- itself is only read on UPDATE_BINDINGS (the "bindings" pass).
|
||||
local function ButtonKeybindUpdate(self)
|
||||
self.keybind:SetText(not self.hide and self.binding or "")
|
||||
end
|
||||
|
||||
-- the active border of current, attack and auto repeat actions, which the
|
||||
-- "statechange" animation follows. A full update applies it unconditionally.
|
||||
local function ButtonActiveUpdate(self, active, force)
|
||||
if active then
|
||||
if not self.isactive and C.bars.animmode == "statechange" then
|
||||
PlayButtonAnimation(self)
|
||||
end
|
||||
|
||||
if force or not self.isactive then
|
||||
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||||
self.active:Show()
|
||||
self.isactive = true
|
||||
end
|
||||
elseif force or self.isactive then
|
||||
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||||
self.active:Hide()
|
||||
self.isactive = nil
|
||||
end
|
||||
end
|
||||
|
||||
local castable, autocast, token
|
||||
local grid, sid, active, texture, _
|
||||
local function ButtonSlotUpdate(self)
|
||||
if not self then return end
|
||||
self = self or this
|
||||
sid = self.id -- 1 to 120
|
||||
|
||||
-- reset shared variables
|
||||
castable, autocast, token = nil, nil, nil
|
||||
|
||||
-- set the own ID for compatibility to some vanilla addons
|
||||
self:SetID(self.id)
|
||||
self:SetID(sid)
|
||||
|
||||
grid = self.bar == 12 and showgrid_pet or showgrid
|
||||
|
||||
if self.bar == 11 then
|
||||
-- stance button
|
||||
bar = self.bar
|
||||
id = sid
|
||||
texture, _, active = GetShapeshiftFormInfo(id)
|
||||
texture, _, active = GetShapeshiftFormInfo(sid)
|
||||
elseif self.bar == 12 then
|
||||
-- pet button
|
||||
bar = self.bar
|
||||
id = sid
|
||||
_, _, texture, token, active, castable, autocast = GetPetActionInfo(id)
|
||||
_, _, texture, token, active, castable, autocast = GetPetActionInfo(sid)
|
||||
texture = token and _G[texture] or texture
|
||||
else
|
||||
active = IsCurrentAction(sid) or IsAutoRepeatAction(sid)
|
||||
texture = GetActionTexture(sid)
|
||||
bar = GetActiveBar()
|
||||
id = self.bar == 1 and self.slot or sid-((self.bar)-1)*12
|
||||
end
|
||||
|
||||
if not self.showempty and self.backdrop and not texture and grid == 0 then
|
||||
@@ -435,19 +455,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
self.hide = nil
|
||||
end
|
||||
|
||||
-- active border
|
||||
if active then
|
||||
if C.bars.animmode == "statechange" and not self.active:IsShown() then
|
||||
PlayButtonAnimation(self)
|
||||
end
|
||||
|
||||
self.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||||
self.active:Show()
|
||||
else
|
||||
self.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||||
self.active:Hide()
|
||||
end
|
||||
|
||||
ButtonInventoryUpdate(self)
|
||||
|
||||
if self.bar ~= 11 and self.bar ~= 12 then
|
||||
@@ -481,14 +488,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
self.autocastable:SetShown(castable and C.bars.showcastable == "1")
|
||||
end
|
||||
|
||||
-- keybinds
|
||||
if not self.hide and self.bar == 1 and self.bar ~= 11 and self.bar ~= 12 then
|
||||
self.keybind:SetText(GetBindingText(GetBindingKey("ACTIONBUTTON"..id), "KEY_", 1))
|
||||
elseif not self.hide and buttontypes[self.bar] then
|
||||
self.keybind:SetText(GetBindingText(GetBindingKey(buttontypes[self.bar]..id), "KEY_", 1))
|
||||
else
|
||||
self.keybind:SetText("")
|
||||
end
|
||||
ButtonActiveUpdate(self, active, true)
|
||||
ButtonKeybindUpdate(self)
|
||||
end
|
||||
|
||||
local sid, usable, oom, _
|
||||
@@ -498,8 +499,9 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
if self.bar == 11 then
|
||||
_, _, _, usable = GetShapeshiftFormInfo(sid)
|
||||
oom = nil
|
||||
elseif self.bar == 12 then
|
||||
usable = true
|
||||
usable, oom = true, nil
|
||||
else
|
||||
usable, oom = IsUsableAction(sid)
|
||||
end
|
||||
@@ -545,8 +547,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
local start, duration, enable
|
||||
local function ButtonCooldownUpdate(button)
|
||||
if not button then return end
|
||||
|
||||
if button.bar == 11 then
|
||||
start, duration, enable = GetShapeshiftFormCooldown(button.id)
|
||||
elseif button.bar == 12 then
|
||||
@@ -556,42 +556,30 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
-- Nil-protect: GetActionCooldown can return nil during macro parsing/indexing
|
||||
if start and duration then
|
||||
CooldownFrame_SetTimer(button.cd, start, duration, enable or 1)
|
||||
end
|
||||
if not start or not duration then return end
|
||||
enable = enable or 1
|
||||
|
||||
-- most buttons keep their cooldown through a cooldown event
|
||||
if start == button.cdstart and duration == button.cdduration and enable == button.cdenable then return end
|
||||
button.cdstart, button.cdduration, button.cdenable = start, duration, enable
|
||||
|
||||
CooldownFrame_SetTimer(button.cd, start, duration, enable)
|
||||
end
|
||||
|
||||
local _, active
|
||||
local function ButtonIsActiveUpdate(button)
|
||||
if not button then return end
|
||||
|
||||
if button.bar == 11 then
|
||||
_, _, active, _ = GetShapeshiftFormInfo(button.id)
|
||||
_, _, active = GetShapeshiftFormInfo(button.id)
|
||||
elseif button.bar == 12 then
|
||||
_, _, _, _, active, _, _ = GetPetActionInfo(button.id)
|
||||
_, _, _, _, active = GetPetActionInfo(button.id)
|
||||
else
|
||||
active = IsCurrentAction(button.id) or IsAutoRepeatAction(button.id)
|
||||
end
|
||||
|
||||
-- active border
|
||||
if active then
|
||||
if not button.border_active then
|
||||
button.backdrop:SetBackdropBorderColor(cr,cg,cb,1)
|
||||
button.border_active = true
|
||||
end
|
||||
|
||||
button.active:Show()
|
||||
else
|
||||
if button.border_active then
|
||||
button.backdrop:SetBackdropBorderColor(er,eg,eb,ea)
|
||||
button.border_active = nil
|
||||
end
|
||||
|
||||
button.active:Hide()
|
||||
end
|
||||
ButtonActiveUpdate(button, active)
|
||||
end
|
||||
|
||||
|
||||
-- everything of a button; the slot update covers its active state
|
||||
local function ButtonFullUpdate(button)
|
||||
if not button then return end
|
||||
|
||||
@@ -599,140 +587,140 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
ButtonRangeUpdate(button)
|
||||
ButtonUsableUpdate(button)
|
||||
ButtonCooldownUpdate(button)
|
||||
ButtonIsActiveUpdate(button)
|
||||
end
|
||||
|
||||
local function BarsEvent(self)
|
||||
self = self or this
|
||||
-- the pfActionBar frame handles the events of every button; its array part
|
||||
-- holds the bar frames, bars[1] to bars[12]
|
||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||
|
||||
-- Updates wait for the next frame, so the events of one frame share one
|
||||
-- pass. Passes and full updates skip hidden bars, which catch up as they
|
||||
-- show (BarShow). The shown buttons of a bar are its first `count` ones.
|
||||
local scheduled
|
||||
local function Flush()
|
||||
scheduled = nil
|
||||
|
||||
local inventory, cooldown, usable, state = passcache.inventory, passcache.cooldown, passcache.usable, passcache.state
|
||||
local bindings = passcache.bindings
|
||||
table.wipe(passcache)
|
||||
|
||||
if inventory or cooldown or usable or state then
|
||||
for i = 1, 12 do
|
||||
local bar = bars[i]
|
||||
if bar:IsVisible() then
|
||||
for j = 1, bar.count do
|
||||
local button = bar[j]
|
||||
if inventory then ButtonInventoryUpdate(button) end
|
||||
if inventory or cooldown then ButtonCooldownUpdate(button) end
|
||||
if inventory or usable then ButtonUsableUpdate(button) end
|
||||
if state then ButtonIsActiveUpdate(button) end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- the keybinds of hidden buttons as well, as they don't catch up on them
|
||||
if bindings then
|
||||
for _, button in pairs(buttoncache) do
|
||||
button.binding = GetKeybindText(button.bindcommand)
|
||||
ButtonKeybindUpdate(button)
|
||||
end
|
||||
end
|
||||
|
||||
-- a slot refreshes its own button and the main bar button paged to it
|
||||
local page = bars[1][1].id - 1
|
||||
for slot in pairs(updatecache) do
|
||||
updatecache[slot] = nil
|
||||
|
||||
local button = buttoncache[slot]
|
||||
if button and button:IsVisible() then
|
||||
pfUI.bars.ButtonFullUpdate(button)
|
||||
end
|
||||
|
||||
local paged = slot > page and slot <= page + 12 and bars[1][slot - page]
|
||||
if paged and paged ~= button and paged:IsVisible() then
|
||||
pfUI.bars.ButtonFullUpdate(paged)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function Schedule()
|
||||
if scheduled then return end
|
||||
scheduled = true
|
||||
RunNextFrame(Flush)
|
||||
end
|
||||
|
||||
-- queues a full update of the button in a slot
|
||||
local function QueueSlot(slot)
|
||||
updatecache[slot] = true
|
||||
Schedule()
|
||||
end
|
||||
|
||||
-- queues a pass over the visible buttons
|
||||
local function QueuePass(pass)
|
||||
passcache[pass] = true
|
||||
Schedule()
|
||||
end
|
||||
|
||||
-- ClassicAPI has no range event for action slots yet, so the visible
|
||||
-- buttons are polled at the rate of the stock bars
|
||||
local function RangeUpdate()
|
||||
for i = 1, 10 do
|
||||
local bar = bars[i]
|
||||
if bar:IsVisible() then
|
||||
for j = 1, bar.count do
|
||||
ButtonRangeUpdate(bar[j])
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- passes skip hidden bars, so a bar refreshes its buttons as it shows
|
||||
local function BarShow()
|
||||
local offset = (this:GetID() - 1) * 12
|
||||
for j = 1, this.count do
|
||||
QueueSlot(offset + j)
|
||||
end
|
||||
end
|
||||
|
||||
local function BarsEvent()
|
||||
-- refresh only specific slots
|
||||
if event == "ACTIONBAR_SLOT_CHANGED" and arg1 and arg1 ~= 0 then
|
||||
updatecache[arg1] = true
|
||||
QueueSlot(arg1)
|
||||
return
|
||||
end
|
||||
|
||||
-- run special refresh functions on next update
|
||||
if special_events[event] then
|
||||
eventcache[event] = true
|
||||
-- refresh one part of every visible button
|
||||
if pass_events[event] then
|
||||
QueuePass(pass_events[event])
|
||||
return
|
||||
end
|
||||
|
||||
-- handle aura events
|
||||
-- auras and forms change the stance buttons
|
||||
if aura_events[event] then
|
||||
for j=1,12 do
|
||||
if self[11] and self[11][j] then
|
||||
updatecache[self[11][j].slot] = true
|
||||
end
|
||||
for j = 1, bars[11].count do
|
||||
QueueSlot(bars[11][j].slot)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- handle pet events
|
||||
if pet_events[event] then
|
||||
for j=1,12 do
|
||||
if self[12] and self[12][j] then
|
||||
updatecache[self[12][j].slot] = true
|
||||
end
|
||||
for j = 1, bars[12].count do
|
||||
QueueSlot(bars[12][j].slot)
|
||||
end
|
||||
return
|
||||
end
|
||||
|
||||
-- handle global events
|
||||
for id in pairs(buttoncache) do
|
||||
updatecache[id] = true
|
||||
end
|
||||
end
|
||||
|
||||
local self, button, unlock
|
||||
-- Main update loop with throttle for performance optimization
|
||||
local function BarsUpdate(self)
|
||||
self = self or this
|
||||
|
||||
-- Throttle for performance
|
||||
if (this.tick_main or 0) > GetTime() then return end
|
||||
this.tick_main = GetTime() + 0.025
|
||||
|
||||
if pfUI.unlock then
|
||||
-- update all bars when entering unlock
|
||||
if pfUI.unlock:IsShown() ~= unlock then
|
||||
pfUI.bars:UpdateConfig()
|
||||
unlock = pfUI.unlock:IsShown()
|
||||
end
|
||||
end
|
||||
|
||||
-- The cached passes below only touch visible buttons. Hidden ones (other
|
||||
-- pages, hidden bars) are flagged stale and get a full update once the
|
||||
-- range pass sees them visible again.
|
||||
|
||||
-- run cached inventory changes (ammo, reagents, consumables)
|
||||
if eventcache["UNIT_INVENTORY_CHANGED"] then
|
||||
eventcache["UNIT_INVENTORY_CHANGED"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button:IsVisible() then
|
||||
ButtonInventoryUpdate(button)
|
||||
ButtonCooldownUpdate(button)
|
||||
ButtonUsableUpdate(button)
|
||||
else
|
||||
button.stale = true
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- run cached usable usable actions
|
||||
if eventcache["ACTIONBAR_UPDATE_USABLE"] then
|
||||
eventcache["ACTIONBAR_UPDATE_USABLE"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button:IsVisible() then ButtonUsableUpdate(button) else button.stale = true end
|
||||
end
|
||||
end
|
||||
|
||||
-- run cached cooldown events
|
||||
if eventcache["ACTIONBAR_UPDATE_COOLDOWN"] then
|
||||
eventcache["ACTIONBAR_UPDATE_COOLDOWN"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button:IsVisible() then ButtonCooldownUpdate(button) else button.stale = true end
|
||||
end
|
||||
end
|
||||
|
||||
-- run cached action state events
|
||||
if eventcache["ACTIONBAR_UPDATE_STATE"] then
|
||||
eventcache["ACTIONBAR_UPDATE_STATE"] = nil
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button:IsVisible() then ButtonIsActiveUpdate(button) else button.stale = true end
|
||||
end
|
||||
end
|
||||
|
||||
for id in pairs(updatecache) do
|
||||
-- run updates based on slot
|
||||
pfUI.bars.ButtonFullUpdate(buttoncache[id])
|
||||
|
||||
-- run updates on paging actionbar if required
|
||||
for i=1,12 do
|
||||
if pfUI.bars[1][i].id == id then
|
||||
pfUI.bars.ButtonFullUpdate(pfUI.bars[1][i])
|
||||
end
|
||||
end
|
||||
|
||||
-- clear update cache
|
||||
updatecache[id] = nil
|
||||
end
|
||||
|
||||
if ( this.tick or .2) > GetTime() then return else this.tick = GetTime() + .2 end
|
||||
|
||||
for id, button in pairs(buttoncache) do
|
||||
if button.stale and button:IsVisible() then
|
||||
-- catch up on updates skipped while hidden
|
||||
button.stale = nil
|
||||
ButtonFullUpdate(button)
|
||||
elseif button:IsShown() then
|
||||
ButtonRangeUpdate(button)
|
||||
-- refresh every button and its keybind
|
||||
if global_events[event] then
|
||||
QueuePass("bindings")
|
||||
for slot in pairs(buttoncache) do
|
||||
QueueSlot(slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- create the main event and update handler for pfUI actionbars
|
||||
local bars = CreateFrame("Frame", "pfActionBar", UIParent)
|
||||
|
||||
-- The only unit events in the tables above; both concern the player alone.
|
||||
-- A registration keeps its kind, so these have to go in unit-filtered from
|
||||
-- the start -- RegisterUnitEvent over a plain registration stays plain.
|
||||
@@ -750,7 +738,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
for event in pairs(special_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(pass_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(global_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(aura_events) do RegisterBarEvent(event) end
|
||||
for event in pairs(pet_events) do RegisterBarEvent(event) end
|
||||
@@ -758,9 +746,6 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- refresh actionbar buttons on event
|
||||
bars:SetScript("OnEvent", BarsEvent)
|
||||
|
||||
-- update actionbar buttons
|
||||
bars:SetScript("OnUpdate", BarsUpdate)
|
||||
|
||||
-- enable bar paging via secure functions
|
||||
local function EnablePaging(bar)
|
||||
if not bar.pager then
|
||||
@@ -776,9 +761,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
local active = GetActiveBar()
|
||||
for i=1,12 do
|
||||
local id = i + (active-1)*12
|
||||
bar[i].id = id
|
||||
updatecache[i] = true
|
||||
bar[i].id = i + (active-1)*12
|
||||
QueueSlot(i)
|
||||
end
|
||||
end)
|
||||
end
|
||||
@@ -1006,8 +990,11 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- set a static slot
|
||||
f.slot = id
|
||||
|
||||
-- the binding command of the button, fixed on the paged main bar too
|
||||
f.bindcommand = (bar == 1 and "ACTIONBUTTON" or buttontypes[bar]) .. button
|
||||
|
||||
-- cooldown
|
||||
f.cd = CreateCooldown(f, "actionbar", f:GetName() .. "Cooldown")
|
||||
f.cd = CreateCooldown(f, "spell", C.bars, "timers", f:GetName() .. "Cooldown")
|
||||
|
||||
-- icon
|
||||
f.icon = f:CreateTexture(button_name .. "Icon", "BACKGROUND")
|
||||
@@ -1168,6 +1155,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- don't process empty bars
|
||||
if buttons == 0 then
|
||||
bars[i].count = 0
|
||||
bars[i]:Hide()
|
||||
return
|
||||
end
|
||||
@@ -1186,6 +1174,8 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
local init = not bars[i]
|
||||
bars[i] = bars[i] or CreateFrame("Frame", "pfActionBar" .. barnames[i], UIParent)
|
||||
bars[i]:SetID(i)
|
||||
bars[i].count = buttons
|
||||
if init then bars[i]:SetScript("OnShow", BarShow) end
|
||||
|
||||
-- autohide
|
||||
if autohide == "1" then
|
||||
@@ -1201,18 +1191,12 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
-- only show when pet actions exists
|
||||
bars[i]:SetShown(PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown())
|
||||
|
||||
-- show/hide petbar on petbar updates
|
||||
-- show/hide petbar on petbar updates; the pet events of the
|
||||
-- pfActionBar frame refresh its buttons
|
||||
if init then
|
||||
bars[i]:RegisterEvent("PET_BAR_UPDATE")
|
||||
bars[i]:SetScript("OnEvent", function()
|
||||
-- hide obsolete buttons
|
||||
for i=1, NUM_PET_ACTION_SLOTS do
|
||||
if not PetHasActionBar() and bars[12][i] then
|
||||
bars[12][i]:Hide()
|
||||
end
|
||||
end
|
||||
-- refresh layout
|
||||
CreateActionBar(12)
|
||||
this:SetShown(PetHasActionBar() or pfUI.unlock and pfUI.unlock:IsShown())
|
||||
end)
|
||||
end
|
||||
|
||||
@@ -1270,7 +1254,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
end
|
||||
|
||||
-- refresh button
|
||||
updatecache[bars[i][j].slot] = true
|
||||
QueueSlot(bars[i][j].slot)
|
||||
end
|
||||
|
||||
for j=buttons+1,12 do
|
||||
@@ -1303,25 +1287,27 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
elseif i == 12 then -- pet
|
||||
bars[i]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||||
|
||||
-- make stance bar dodge by default
|
||||
bars[i]:SetScript("OnShow", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||||
UpdateMovable(bars[11], true)
|
||||
end
|
||||
end)
|
||||
if init then
|
||||
-- make stance bar dodge by default
|
||||
bars[i]:HookScript("OnShow", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[12], "TOP", 0, 3*border)
|
||||
UpdateMovable(bars[11], true)
|
||||
end
|
||||
end)
|
||||
|
||||
-- restore old stance bar position
|
||||
bars[i]:SetScript("OnHide", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||||
UpdateMovable(bars[11], true)
|
||||
end
|
||||
end)
|
||||
-- restore old stance bar position
|
||||
bars[i]:SetScript("OnHide", function()
|
||||
if pfUI.unlock and pfUI.unlock:IsShown() then return end
|
||||
if bars[11] and bars[11]:IsShown() then
|
||||
bars[11]:ClearAllPoints()
|
||||
bars[11]:SetPoint("BOTTOM", bars[6], "TOP", 0, 3*border)
|
||||
UpdateMovable(bars[11], true)
|
||||
end
|
||||
end)
|
||||
end
|
||||
else -- others
|
||||
bars[i]:SetPoint("TOP", 0, -i*50)
|
||||
end
|
||||
@@ -1382,7 +1368,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
|
||||
-- create actionbars
|
||||
pfUI.bars = bars
|
||||
pfUI.bars.update = updatecache
|
||||
pfUI.bars.QueueSlot = QueueSlot
|
||||
pfUI.bars.buttons = buttoncache
|
||||
pfUI.bars.ButtonFullUpdate = ButtonFullUpdate
|
||||
pfUI.bars.ButtonEnter = ButtonEnter
|
||||
@@ -1392,25 +1378,40 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if not typ then
|
||||
showgrid = state
|
||||
|
||||
for id in pairs(buttoncache) do
|
||||
updatecache[id] = true
|
||||
for slot in pairs(buttoncache) do
|
||||
QueueSlot(slot)
|
||||
end
|
||||
elseif typ == "PET" then
|
||||
showgrid_pet = state
|
||||
for slot=133,142 do
|
||||
updatecache[slot] = true
|
||||
QueueSlot(slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local rangeticker
|
||||
pfUI.bars.UpdateConfig = function(self)
|
||||
for i=1,12 do
|
||||
CreateActionBar(i)
|
||||
end
|
||||
|
||||
-- poll range only while it is shown
|
||||
if C.bars.glowrange == "1" and not rangeticker then
|
||||
rangeticker = C_Timer.NewTicker(.2, RangeUpdate)
|
||||
elseif C.bars.glowrange ~= "1" and rangeticker then
|
||||
rangeticker:Cancel()
|
||||
rangeticker = nil
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.bars:UpdateConfig()
|
||||
|
||||
-- update all bars when entering or leaving unlock mode
|
||||
if pfUI.unlock then
|
||||
pfUI.unlock:HookScript("OnShow", function() pfUI.bars:UpdateConfig() end)
|
||||
pfUI.unlock:HookScript("OnHide", function() pfUI.bars:UpdateConfig() end)
|
||||
end
|
||||
|
||||
-- Localize custom keybinds for additional actionbars (see Bindings.xml)
|
||||
local names = {
|
||||
["PAGING"] = T["Paging Actionbar"],
|
||||
@@ -1492,7 +1493,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
if newID then
|
||||
reagent_counts[newID] = reagent_counts[newID] or C_Item.GetItemCount(newID)
|
||||
end
|
||||
updatecache[slot] = true
|
||||
QueueSlot(slot)
|
||||
end
|
||||
end
|
||||
|
||||
@@ -1502,7 +1503,7 @@ pfUI:RegisterModule("actionbar", function ()
|
||||
reagent_counts[itemID] = C_Item.GetItemCount(itemID)
|
||||
end
|
||||
for slot in pairs(reagent_slots) do
|
||||
updatecache[slot] = true
|
||||
QueueSlot(slot)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
+1
-1
@@ -415,7 +415,7 @@ pfUI:RegisterModule("bags", function ()
|
||||
-- reaches it after that
|
||||
local slotframe = pfUI.bags[bag].slots[slot].frame
|
||||
local cdname = slotframe:GetName() .. "Cooldown"
|
||||
slotframe.cd = CreateCooldown(slotframe, "bags", cdname)
|
||||
slotframe.cd = CreateCooldown(slotframe, "spell", C.appearance.bags, "timers", cdname)
|
||||
_G[cdname] = slotframe.cd
|
||||
|
||||
if not pfUI.bags[bag].slots[slot].frame.backdrop then
|
||||
|
||||
+1
-1
@@ -152,7 +152,7 @@ pfUI:RegisterModule("buff", function ()
|
||||
|
||||
-- the sweep and the duration numbers (the template covers the button and
|
||||
-- starts hidden); RefreshBuffButton starts its timer
|
||||
buff.cd = CreateCooldown(buff, "buff", buttonName .. "Cooldown")
|
||||
buff.cd = CreateCooldown(buff, "aura", C.buffs, "timers", buttonName .. "Cooldown")
|
||||
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
|
||||
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
|
||||
|
||||
|
||||
+24
-15
@@ -130,15 +130,14 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
GameTooltip:Hide()
|
||||
end
|
||||
|
||||
local function StatusBarOnUpdate()
|
||||
local remaining = this.endtime - GetTime()
|
||||
this.bar:SetValue(remaining > 0 and remaining or 0)
|
||||
|
||||
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
|
||||
this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
|
||||
-- an enabled text binding writes every frame, shown or not
|
||||
local function StatusBarOnShow()
|
||||
this.timer:Enable()
|
||||
this.parent:RefreshPosition()
|
||||
end
|
||||
|
||||
local function StatusBarRefreshParent()
|
||||
local function StatusBarOnHide()
|
||||
this.timer:Disable()
|
||||
this.parent:RefreshPosition()
|
||||
end
|
||||
|
||||
@@ -183,6 +182,16 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.time:SetTextColor(1,1,1,1)
|
||||
frame.time:SetJustifyH("RIGHT")
|
||||
|
||||
-- the bar drains and the time counts down from this, engine-side
|
||||
frame.duration = C_DurationUtil.CreateDuration()
|
||||
frame.bar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||
frame.timer = C_DurationUtil.CreateDurationTextBinding()
|
||||
frame.timer:SetFontString(frame.time)
|
||||
frame.timer:SetFormatter(GetTimeFormatter())
|
||||
frame.timer:SetDuration(frame.duration)
|
||||
frame.timer:SetExpiredText("")
|
||||
frame.timer:SetZeroDurationText("")
|
||||
|
||||
frame.icon = frame:CreateTexture(nil, "OVERLAY")
|
||||
frame.icon:SetSize(height, height)
|
||||
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
|
||||
@@ -195,9 +204,8 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.stacks:SetJustifyV("CENTER")
|
||||
|
||||
frame.parent = parent
|
||||
frame:SetScript("OnUpdate", StatusBarOnUpdate)
|
||||
frame:SetScript("OnShow", StatusBarRefreshParent)
|
||||
frame:SetScript("OnHide", StatusBarRefreshParent)
|
||||
frame:SetScript("OnShow", StatusBarOnShow)
|
||||
frame:SetScript("OnHide", StatusBarOnHide)
|
||||
|
||||
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
frame:SetScript("OnClick", StatusBarOnClick)
|
||||
@@ -261,7 +269,6 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.bars[bar].id = data[2]
|
||||
frame.bars[bar].unit = frame.unit
|
||||
frame.bars[bar].type = frame.type
|
||||
frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
|
||||
|
||||
-- update max duration the cached remaining values is less than
|
||||
-- the real one, indicates a buff renewal
|
||||
@@ -313,10 +320,12 @@ pfUI:RegisterModule("buffwatch", function ()
|
||||
frame.bars[bar].icon:SetTexture(data[4])
|
||||
end
|
||||
|
||||
-- cache maxduration
|
||||
if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then
|
||||
frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2]
|
||||
frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2])
|
||||
-- the bar spans the longest time left seen for this aura; one without
|
||||
-- a time left (threshold -1) shows an empty bar and no time
|
||||
if data[1] > 0 then
|
||||
frame.bars[bar].duration:SetTimeFromEnd(GetTime() + data[1], frame.durations[uuid][2])
|
||||
else
|
||||
frame.bars[bar].duration:Reset()
|
||||
end
|
||||
|
||||
-- set stacks
|
||||
|
||||
+120
-152
@@ -5,38 +5,70 @@ pfUI:RegisterModule("castbar", function ()
|
||||
local rawborder, default_border = GetBorderSize("unitframes")
|
||||
local cbtexture = pfUI.media[C.appearance.castbar.texture]
|
||||
|
||||
-- Helper function for castbar timer formatting
|
||||
local function FormatCastbarTime(value)
|
||||
if C.unitframes.castbardecimals == "1" then
|
||||
-- 1 decimal, round half up (matches Blizzard spellbook display)
|
||||
return string.format("%.1f", floor(value * 10 + 0.5) / 10)
|
||||
else
|
||||
-- 2 decimals (default)
|
||||
return string.format("%.2f", value)
|
||||
end
|
||||
-- Castbar timer text: 1 decimal rounded half up (matches Blizzard spellbook
|
||||
-- display), or 2 decimals (default)
|
||||
local formatter = C_StringUtil.CreateNumericRuleFormatter()
|
||||
if C.unitframes.castbardecimals == "1" then
|
||||
formatter:AddBreakpoint({ threshold = 0, step = .1, format = "%.1f" })
|
||||
else
|
||||
formatter:AddBreakpoint({ threshold = 0, format = "%.2f" })
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar and start the fade-out. On a normal end the bar
|
||||
-- is left at its current fill (a completed cast is already ~full; nothing
|
||||
-- snaps to full, which used to flash for a frame when the next cast stamped
|
||||
-- the bar). When `failed` is set for a cast that was actually in progress, the
|
||||
-- bar flashes full red before fading — the cancelled-cast indicator.
|
||||
-- "cur / max": a cast counts up, a channel counts down
|
||||
local castText = {
|
||||
{ property = Enum.DurationTextBindingProperty.ElapsedDuration, formatter = formatter },
|
||||
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
|
||||
}
|
||||
local channelText = {
|
||||
{ property = Enum.DurationTextBindingProperty.RemainingDuration, formatter = formatter },
|
||||
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
|
||||
}
|
||||
|
||||
-- The bar's fill and timer text both follow cb.duration on their own; only
|
||||
-- the pushback total in front of the text needs a refresh.
|
||||
local function UpdateTimerText(cb)
|
||||
if not cb.showtimer then return end
|
||||
local prefix = ""
|
||||
if cb.delay > 0 then
|
||||
prefix = "|cffffaaaa" .. (cb.isChannel and "-" or "+") .. formatter:FormatNumber(cb.delay) .. " |r "
|
||||
end
|
||||
cb.timer:SetTextFormat(prefix .. "{} / {}", cb.isChannel and channelText or castText)
|
||||
cb.timer:Enable()
|
||||
end
|
||||
|
||||
-- STOP doesn't arrive for every cast (a synthetic cast has none, a remote
|
||||
-- unit's can be missed out of range), so the bar also clears at its end time.
|
||||
local function ArmExpiry(cb)
|
||||
if cb.expiry then cb.expiry:Cancel() end
|
||||
cb.expiry = C_Timer.NewTimer(cb.duration:GetRemainingDuration(), cb.onExpire)
|
||||
end
|
||||
|
||||
-- Clear cast state on the bar and start the fade-out. The fill freezes where
|
||||
-- the cast stopped (SetMinMaxValues drops the timer). When `failed` is set for
|
||||
-- a cast that was actually in progress, the bar flashes full red before
|
||||
-- fading — the cancelled-cast indicator.
|
||||
local function ClearBar(cb, failed)
|
||||
local wasActive = cb.endTime ~= nil
|
||||
cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
|
||||
if cb.expiry then cb.expiry:Cancel() end
|
||||
cb.expiry = nil
|
||||
cb.timer:Disable()
|
||||
cb:SetScript("OnUpdate", nil)
|
||||
if cb.active then
|
||||
cb.bar:SetMinMaxValues(0, 1)
|
||||
if failed then
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||
cb.bar:SetValue(1)
|
||||
else
|
||||
cb.bar:SetValue(cb.isChannel and cb.duration:GetRemainingPercent() or cb.duration:GetElapsedPercent())
|
||||
end
|
||||
end
|
||||
cb.active, cb.isChannel = nil, nil
|
||||
cb.activeName, cb.spellID = nil, nil
|
||||
cb.isTradeskill = nil
|
||||
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
|
||||
cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
|
||||
cb.lastMax = nil
|
||||
cb.tradeskillSingle = nil
|
||||
cb.delay = 0
|
||||
if failed and wasActive then
|
||||
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
|
||||
cb.bar:SetMinMaxValues(0, 1)
|
||||
cb.bar:SetValue(1)
|
||||
end
|
||||
if cb.bar.spark then cb.bar.spark:Hide() end
|
||||
if cb:GetAlpha() > 0 and not cb.fade:IsPlaying() then cb.fade:Play() end
|
||||
if cb:IsShown() and not cb.fade:IsPlaying() then cb.fade:Play() end
|
||||
end
|
||||
|
||||
-- "Spellname (N)" label for an active tradeskill merge — N is the number
|
||||
@@ -51,51 +83,55 @@ pfUI:RegisterModule("castbar", function ()
|
||||
end
|
||||
end
|
||||
|
||||
-- Per-craft spark position: the current craft's share of the bar's width.
|
||||
-- Snaps back to the left edge each time StartTradeskillCraft restarts it.
|
||||
local function MoveSpark()
|
||||
local x = this.craft:GetElapsedPercent() * this.bar:GetUnscaledWidth() - 1
|
||||
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
|
||||
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
|
||||
end
|
||||
|
||||
-- Stretch the bar to span all queued crafts (Quartz-style merge): the bar
|
||||
-- fills continuously across the chain instead of resetting per craft.
|
||||
-- Also arms the per-craft spark — a thin marker that crosses the bar once
|
||||
-- per craft (so it moves N× faster than the main fill on an N-stack).
|
||||
local function EnterTradeskillMerge(cb, startMs, endMs, count)
|
||||
local function EnterTradeskillMerge(cb, count)
|
||||
local start, single = cb.duration:GetStartTime(), cb.duration:GetTotalDuration()
|
||||
cb.tradeskillTotal = count
|
||||
cb.tradeskillCompleted = 0
|
||||
cb.tradeskillSpellID = cb.spellID
|
||||
local single = endMs - startMs
|
||||
cb.tradeskillSingleMs = single
|
||||
cb.currentCraftStart = startMs
|
||||
local mergedEnd = startMs + single * count
|
||||
cb.endTime = mergedEnd
|
||||
local duration = (mergedEnd - startMs) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
if cb.bar.spark then cb.bar.spark:Show() end
|
||||
cb.tradeskillSingle = single
|
||||
cb.craft:SetTimeFromStart(start, single)
|
||||
cb.duration:SetTimeFromStart(start, single * count)
|
||||
ArmExpiry(cb)
|
||||
cb.bar.spark:Show()
|
||||
cb:SetScript("OnUpdate", MoveSpark)
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Mark the start of craft 2..N within an active merge (called from the
|
||||
-- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
|
||||
-- edge of the bar.
|
||||
-- UNIT_SPELLCAST_START handler) and re-fit the bar's end to the crafts left.
|
||||
local function StartTradeskillCraft(cb)
|
||||
cb.currentCraftStart = GetTime() * 1000
|
||||
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
|
||||
cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
|
||||
local duration = (cb.endTime - cb.startTime) / 1000
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
local now = GetTime()
|
||||
local remaining = cb.tradeskillTotal - cb.tradeskillCompleted
|
||||
cb.craft:SetTimeFromStart(now, cb.tradeskillSingle)
|
||||
cb.duration:SetTimeSpan(cb.duration:GetStartTime(), now + cb.tradeskillSingle * remaining)
|
||||
ArmExpiry(cb)
|
||||
UpdateTradeskillLabel(cb)
|
||||
end
|
||||
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
|
||||
-- then animates the fill from this state without touching C_Spell.
|
||||
-- Stamp the bar with cast data and render text/icon/lag once. From here the
|
||||
-- bar's timer and text binding follow cb.duration without any Lua.
|
||||
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt)
|
||||
cb.startTime = startMs
|
||||
cb.endTime = endMs
|
||||
cb.duration:SetTimeSpan(startMs / 1000, endMs / 1000)
|
||||
cb.active = true
|
||||
cb.isChannel = isChannel
|
||||
cb.spellID = spellID
|
||||
cb.activeName = name
|
||||
cb.isTradeskill = isTradeskill
|
||||
cb.delay = (delayMs or 0) / 1000
|
||||
cb.fade:Stop()
|
||||
cb:SetAlpha(1)
|
||||
cb:Show()
|
||||
|
||||
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is
|
||||
-- measured against the reader's own interrupts and silences, so on your own
|
||||
@@ -124,27 +160,18 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.icon:Hide()
|
||||
end
|
||||
|
||||
local duration = (endMs - startMs) / 1000
|
||||
if cb.showlag then
|
||||
local _, _, lag = GetNetStats()
|
||||
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
|
||||
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / cb.duration:GetTotalDuration() * (lag/1000)))
|
||||
cb.bar.lag:Show()
|
||||
else
|
||||
cb.bar.lag:Hide()
|
||||
end
|
||||
|
||||
cb.bar:SetMinMaxValues(0, duration)
|
||||
cb.lastMax = duration
|
||||
|
||||
-- Prime the fill on this frame. StampBar otherwise leaves the previous
|
||||
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
|
||||
-- so the bar would flash full for the frame between here and the next
|
||||
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
|
||||
local nowSec = GetTime()
|
||||
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
|
||||
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
|
||||
cb.bar:SetValue(cur)
|
||||
cb.tick = 0
|
||||
cb.bar:SetTimerDuration(cb.duration, Enum.StatusBarInterpolation.Immediate,
|
||||
isChannel and Enum.StatusBarTimerDirection.RemainingTime or Enum.StatusBarTimerDirection.ElapsedTime)
|
||||
UpdateTimerText(cb)
|
||||
ArmExpiry(cb)
|
||||
end
|
||||
|
||||
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
|
||||
@@ -186,6 +213,10 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb:SetFrameLevel(8)
|
||||
|
||||
cb.unitstr = unitstr
|
||||
cb.delay = 0
|
||||
cb.duration = C_DurationUtil.CreateDuration()
|
||||
cb.craft = C_DurationUtil.CreateDuration() -- the current craft of a tradeskill merge
|
||||
cb.onExpire = function() ClearBar(cb) end
|
||||
|
||||
-- icon
|
||||
cb.icon = CreateFrame("Frame", nil, cb)
|
||||
@@ -231,6 +262,10 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.right:SetFont(font, font_size, "OUTLINE")
|
||||
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
|
||||
|
||||
cb.timer = C_DurationUtil.CreateDurationTextBinding()
|
||||
cb.timer:SetFontString(cb.bar.right)
|
||||
cb.timer:SetDuration(cb.duration)
|
||||
|
||||
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
|
||||
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
|
||||
@@ -238,7 +273,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
|
||||
-- Per-craft progress spark for tradeskill merge — a thin vertical line
|
||||
-- that crosses the bar once per craft in the chain (so on a 5-stack it
|
||||
-- moves 5x faster than the main fill). Position is updated by OnUpdate
|
||||
-- moves 5x faster than the main fill). Position is updated by MoveSpark
|
||||
-- while a merge is active; hidden otherwise.
|
||||
cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
|
||||
cb.bar.spark:SetColorTexture(1, 1, 1, 0.8)
|
||||
@@ -247,76 +282,14 @@ pfUI:RegisterModule("castbar", function ()
|
||||
cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
|
||||
cb.bar.spark:Hide()
|
||||
|
||||
-- Fade-out after a cast ends. The bar stays at alpha 0 while idle.
|
||||
-- Fade-out after a cast ends. The bar is hidden while idle; unlock mode
|
||||
-- keeps it shown for dragging.
|
||||
cb.fade = cb:CreateAnimationGroup()
|
||||
local fade = cb.fade:CreateAnimation("Alpha")
|
||||
fade:SetChange(-1)
|
||||
fade:SetDuration(.4)
|
||||
cb.fade:SetScript("OnFinished", function() cb:SetAlpha(0) end)
|
||||
|
||||
-- OnUpdate animates the bar fill. All state transitions (cast start/stop/interrupt, channel start/stop,
|
||||
-- pushback) come from the event handler below — we never poll C_Spell
|
||||
-- here.
|
||||
cb:SetScript("OnUpdate", function()
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
if this.drag and this.drag:IsShown() then
|
||||
this.fade:Stop()
|
||||
this:SetAlpha(1)
|
||||
return
|
||||
end
|
||||
|
||||
if this.fade:IsPlaying() then return end
|
||||
|
||||
if not this.endTime then
|
||||
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
|
||||
return
|
||||
end
|
||||
|
||||
-- Non-player bars: if the unit disappears (target died / detarget),
|
||||
-- drop the bar immediately.
|
||||
if this.unitstr ~= "player" and not UnitExists(this.unitstr) then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
local now = GetTime()
|
||||
local endSec = this.endTime / 1000
|
||||
if now >= endSec then
|
||||
ClearBar(this)
|
||||
return
|
||||
end
|
||||
|
||||
local startSec = this.startTime / 1000
|
||||
local max = endSec - startSec
|
||||
local cur = this.isChannel and (endSec - now) or (now - startSec)
|
||||
if cur > max then cur = max end
|
||||
if cur < 0 then cur = 0 end
|
||||
|
||||
this.bar:SetValue(cur)
|
||||
|
||||
-- Per-craft spark for a tradeskill merge: position by (now - current
|
||||
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
|
||||
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
|
||||
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
|
||||
local craftElapsed = now * 1000 - this.currentCraftStart
|
||||
local p = craftElapsed / this.tradeskillSingleMs
|
||||
if p < 0 then p = 0 elseif p > 1 then p = 1 end
|
||||
local x = p * this.bar:GetWidth() - 1
|
||||
this.bar.spark:ClearAllPoints()
|
||||
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
|
||||
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
|
||||
end
|
||||
|
||||
if this.showtimer then
|
||||
if (this.delay or 0) > 0 then
|
||||
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
|
||||
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
else
|
||||
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
|
||||
end
|
||||
end
|
||||
cb.fade:SetScript("OnFinished", function()
|
||||
if not (cb.drag and cb.drag:IsShown()) then cb:Hide() end
|
||||
end)
|
||||
|
||||
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
|
||||
@@ -380,7 +353,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
RefreshBar(this, arg5)
|
||||
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
|
||||
and C.castbar.player.mergetradeskill == "1" then
|
||||
EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
|
||||
EnterTradeskillMerge(this, this.pendingTradeskillCount)
|
||||
end
|
||||
this.pendingTradeskillCount = nil
|
||||
end
|
||||
@@ -389,7 +362,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- count and clear when the chain is done. A no-op for normal casts,
|
||||
-- which are cleared by UNIT_SPELLCAST_STOP.
|
||||
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
|
||||
this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
|
||||
this.tradeskillCompleted = this.tradeskillCompleted + 1
|
||||
if this.tradeskillCompleted >= this.tradeskillTotal then
|
||||
ClearBar(this)
|
||||
else
|
||||
@@ -409,41 +382,36 @@ pfUI:RegisterModule("castbar", function ()
|
||||
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
|
||||
ClearBar(this, true)
|
||||
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
|
||||
if this.endTime then
|
||||
if this.active then
|
||||
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
|
||||
end
|
||||
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
|
||||
-- Pushback: a cast delayed later or a channel shortened. Following
|
||||
-- Quartz, re-poll just the times and accumulate the shift into a running
|
||||
-- Quartz, re-read just the times and accumulate the shift into a running
|
||||
-- this.delay for the +/- indicator, rather than a full restamp (which
|
||||
-- would reset that total and re-render icon/text). ClassicAPI moves
|
||||
-- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
|
||||
-- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
|
||||
-- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
|
||||
-- and "-" for channels. Skipped during a tradeskill merge.
|
||||
if this.endTime and not this.tradeskillTotal then
|
||||
local startMs, endMs
|
||||
-- would reset that total and re-render icon/text). Pushback moves the
|
||||
-- end time while the start stays put, so we diff the end. delay is a
|
||||
-- positive magnitude; UpdateTimerText signs it "+" for casts and "-"
|
||||
-- for channels. Skipped during a tradeskill merge.
|
||||
if this.active and not this.tradeskillTotal then
|
||||
local duration
|
||||
if this.isChannel then
|
||||
local _, _, _, s, e = C_Spell.UnitChannelInfo(unit)
|
||||
startMs, endMs = s, e
|
||||
duration = UnitChannelDuration(unit)
|
||||
else
|
||||
local _, _, _, s, e = C_Spell.UnitCastingInfo(unit)
|
||||
startMs, endMs = s, e
|
||||
duration = UnitCastingDuration(unit)
|
||||
end
|
||||
if startMs and endMs then
|
||||
local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
|
||||
this.delay = (this.delay or 0) + shift / 1000
|
||||
this.startTime = startMs
|
||||
this.endTime = endMs
|
||||
local newDuration = (endMs - startMs) / 1000
|
||||
this.bar:SetMinMaxValues(0, newDuration)
|
||||
this.lastMax = newDuration
|
||||
if duration then
|
||||
local shift = duration:GetEndTime() - this.duration:GetEndTime()
|
||||
this.delay = this.delay + (this.isChannel and -shift or shift)
|
||||
this.duration:Assign(duration)
|
||||
UpdateTimerText(this)
|
||||
ArmExpiry(this)
|
||||
end
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
cb:SetAlpha(0)
|
||||
cb:Hide()
|
||||
return cb
|
||||
end
|
||||
|
||||
|
||||
+150
-109
@@ -30,39 +30,6 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
local realm = GetRealmName()
|
||||
local player = UnitName("player")
|
||||
local history
|
||||
local function SaveChatHistory(id, msg, r, g, b)
|
||||
-- create cache tables if not existing
|
||||
pfUI_cache = pfUI_cache or {}
|
||||
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
|
||||
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
|
||||
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
|
||||
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
|
||||
|
||||
if r and g and b then
|
||||
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
|
||||
msg = string.gsub(msg, "^", color)
|
||||
msg = string.gsub(msg, "|r", "|r" .. color)
|
||||
end
|
||||
|
||||
history = pfUI_cache["chathistory"][realm][player][id]
|
||||
table.insert(history, 1, msg)
|
||||
if history[30] then table.remove(history, 30) end
|
||||
end
|
||||
|
||||
local function GetChatHistory(id)
|
||||
-- create cache tables if not existing
|
||||
pfUI_cache = pfUI_cache or {}
|
||||
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
|
||||
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
|
||||
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
|
||||
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
|
||||
|
||||
return pfUI_cache["chathistory"][realm][player][id]
|
||||
end
|
||||
|
||||
-- [ Chat Panel Colors ]
|
||||
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat
|
||||
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling
|
||||
@@ -456,15 +423,20 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
if pfUI.chat.hideLock then return end
|
||||
|
||||
-- the dock lays the tabs out again only when their bar comes back
|
||||
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then
|
||||
pfUI.chat.left.panelTop:Show()
|
||||
FCF_DockUpdate()
|
||||
if not pfUI.chat.left.panelTop:IsShown() then
|
||||
pfUI.chat.left.panelTop:Show()
|
||||
FCF_DockUpdate()
|
||||
end
|
||||
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
|
||||
-- disable while dock is active
|
||||
if pfUI.chat.right:GetAlpha() == 0 then return end
|
||||
|
||||
pfUI.chat.right.panelTop:Show()
|
||||
FCF_DockUpdate()
|
||||
if not pfUI.chat.right.panelTop:IsShown() then
|
||||
pfUI.chat.right.panelTop:Show()
|
||||
FCF_DockUpdate()
|
||||
end
|
||||
else
|
||||
pfUI.chat.left.panelTop:Hide()
|
||||
pfUI.chat.right.panelTop:Hide()
|
||||
@@ -587,6 +559,9 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
|
||||
for i=1, NUM_CHAT_WINDOWS do
|
||||
-- ChatFrame_OnUpdate only blinks the flash of the bottom button hidden
|
||||
-- below; the lines fade in the engine's own update
|
||||
_G["ChatFrame" .. i]:SetScript("OnUpdate", nil)
|
||||
_G["ChatFrame" .. i .. "UpButton"]:Hide()
|
||||
_G["ChatFrame" .. i .. "UpButton"].Show = function() return end
|
||||
_G["ChatFrame" .. i .. "DownButton"]:Hide()
|
||||
@@ -732,6 +707,62 @@ pfUI:RegisterModule("chat", function ()
|
||||
return pfUI_playerDB[name].level
|
||||
end
|
||||
|
||||
-- the sender of the line AddMessage is reading, from its chat event
|
||||
local lineSender, lineSenderClass, lineSenderRace, lineSenderSex
|
||||
|
||||
-- [ FormatPlayerLink ]
|
||||
-- The gsub callback for a player link: the name in its class colour, with
|
||||
-- the level and icons the settings ask for. Returns the link unchanged when
|
||||
-- there is nothing to add, as a Lua 5.0 callback that returns nil deletes
|
||||
-- the match.
|
||||
local function FormatPlayerLink(link, name, shown)
|
||||
local real = strsplit(":", name)
|
||||
if shown ~= real then return link end
|
||||
|
||||
local color, icon = "", ""
|
||||
if C.chat.text.classcolor == "1" then
|
||||
local _, class, raceKey, sex
|
||||
if lineSenderClass and real == lineSender then
|
||||
class, raceKey, sex = lineSenderClass, lineSenderRace, lineSenderSex
|
||||
else
|
||||
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
end
|
||||
if not class then
|
||||
class = GetUnitInfo(real)
|
||||
end
|
||||
if class and class ~= UNKNOWN then
|
||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
if C.chat.text.factionicons == "1" then
|
||||
icon = GetFactionIcon(raceKey)
|
||||
end
|
||||
if C.chat.text.raceicons == "1" then
|
||||
icon = icon .. GetRaceIcon(raceKey, sex)
|
||||
end
|
||||
elseif C.chat.text.tintunknown == "1" then
|
||||
color = unknowncolorhex
|
||||
end
|
||||
end
|
||||
|
||||
local suffix = ""
|
||||
local level = C.chat.text.playerlevel == "1" and GetPlayerLevel(real)
|
||||
if level and level > 0 then
|
||||
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
|
||||
elseif level then
|
||||
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
|
||||
suffix = " |cffff0000??|r"
|
||||
end
|
||||
|
||||
if color == "" and suffix == "" then return link end
|
||||
return left .. icon .. color .. "|Hplayer:" .. name .. "|h" .. color .. real .. "|h|r" .. suffix .. right
|
||||
end
|
||||
|
||||
-- the timestamp of the current second
|
||||
local stampTime, stamp
|
||||
|
||||
-- the last chat line read and what it became. A line shown in several
|
||||
-- frames is read once: nothing in the result depends on the frame.
|
||||
local lastLineID, lastText, lastResult
|
||||
|
||||
-- Passes every argument after the text on: GetMessageInfo returns them all,
|
||||
-- and a hook that drops some loses them for every frame after it.
|
||||
local function AddMessage(frame, text, ...)
|
||||
@@ -744,76 +775,40 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
-- payload of the CHAT_MSG event printing this line; nil for lines
|
||||
-- that don't come from one (system text, addon output, history)
|
||||
local event, _, sender, _, _, _, _, _, _, _, _, _, guid = GetCurrentChatEvent()
|
||||
local event, _, sender, _, _, _, _, _, _, _, _, lineID, guid = GetCurrentChatEvent()
|
||||
|
||||
-- Remove prat CLINKs
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
|
||||
-- text emotes all have line 0
|
||||
if lineID and lineID ~= 0 and lineID == lastLineID and text == lastText then
|
||||
return frame:HookAddMessage(lastResult, ...)
|
||||
end
|
||||
local input = text
|
||||
|
||||
-- Remove chatter CLINKs
|
||||
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
|
||||
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
|
||||
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
|
||||
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
|
||||
-- Remove prat and chatter CLINKs
|
||||
if text:find("{CLINK:", 1, true) then
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
|
||||
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
|
||||
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
|
||||
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
|
||||
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
|
||||
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
|
||||
end
|
||||
|
||||
-- detect urls
|
||||
if C.chat.text.detecturl == "1" then
|
||||
-- detect urls; every pattern needs a dot between name characters or a "://"
|
||||
if C.chat.text.detecturl == "1" and (text:find("[%w_-]%.[%w_-]") or text:find("://", 1, true)) then
|
||||
text = pfUI.chat:HandleLink(text)
|
||||
end
|
||||
|
||||
-- display class colors and player levels if already indexed
|
||||
local classcolor = C.chat.text.classcolor == "1"
|
||||
local playerlevel = C.chat.text.playerlevel == "1"
|
||||
if classcolor or playerlevel then
|
||||
if classcolor or C.chat.text.playerlevel == "1" then
|
||||
-- the engine name-queries a chat sender before the event fires,
|
||||
-- so the sender's GUID always resolves; other names in the text
|
||||
-- fall back to the name-keyed lookups
|
||||
local _, senderClass, senderRace, senderSex
|
||||
lineSender, lineSenderClass, lineSenderRace, lineSenderSex = sender, nil, nil, nil
|
||||
if classcolor and guid and guid ~= "" then
|
||||
_, senderClass, _, senderRace, senderSex = GetPlayerInfoByGUID(guid)
|
||||
end
|
||||
|
||||
for name in gfind(text, "|Hplayer:(.-)|h") do
|
||||
local real, _ = strsplit(":", name)
|
||||
local color, icon = "", ""
|
||||
|
||||
if classcolor then
|
||||
local class, raceKey, sex
|
||||
if senderClass and real == sender then
|
||||
class, raceKey, sex = senderClass, senderRace, senderSex
|
||||
else
|
||||
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
|
||||
end
|
||||
if not class then
|
||||
class = GetUnitInfo(real)
|
||||
end
|
||||
if class and class ~= UNKNOWN then
|
||||
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
if C.chat.text.factionicons == "1" then
|
||||
icon = GetFactionIcon(raceKey)
|
||||
end
|
||||
if C.chat.text.raceicons == "1" then
|
||||
icon = icon .. GetRaceIcon(raceKey, sex)
|
||||
end
|
||||
elseif C.chat.text.tintunknown == "1" then
|
||||
color = unknowncolorhex
|
||||
end
|
||||
end
|
||||
|
||||
local suffix = ""
|
||||
local level = playerlevel and GetPlayerLevel(real)
|
||||
if level and level > 0 then
|
||||
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
|
||||
elseif level then
|
||||
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
|
||||
suffix = " |cffff0000??|r"
|
||||
end
|
||||
|
||||
if color ~= "" or suffix ~= "" then
|
||||
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
|
||||
left..icon..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..suffix..right.."%1")
|
||||
end
|
||||
_, lineSenderClass, _, lineSenderRace, lineSenderSex = GetPlayerInfoByGUID(guid)
|
||||
end
|
||||
text = text:gsub("(|Hplayer:([^|]*)|h%[([^%]]*)%]|h)", FormatPlayerLink)
|
||||
end
|
||||
|
||||
-- reduce channel name to number
|
||||
@@ -823,9 +818,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp
|
||||
-- pushes the whisper colour code off position 1 and the find below fails
|
||||
local isWhisper = C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1
|
||||
|
||||
if isWhisper then
|
||||
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
|
||||
-- patch incoming whisper string to match the colors, before the
|
||||
-- timestamp so it keeps the form StripTimestamp looks for
|
||||
text = string.gsub(text, "|r", "|r" .. wcol)
|
||||
@@ -833,19 +826,66 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
-- show timestamp in chat
|
||||
if C.chat.text.time == "1" then
|
||||
text = timestampStart .. date(C.chat.text.timeformat) .. timestampEnd .. text
|
||||
end
|
||||
|
||||
-- save chat history
|
||||
if isWhisper then
|
||||
SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
|
||||
else
|
||||
SaveChatHistory(frame:GetID(), text, ...)
|
||||
local now = time()
|
||||
if now ~= stampTime then
|
||||
stampTime, stamp = now, timestampStart .. date(C.chat.text.timeformat) .. timestampEnd
|
||||
end
|
||||
text = stamp .. text
|
||||
end
|
||||
|
||||
lastLineID, lastText, lastResult = lineID, input, text
|
||||
frame:HookAddMessage(text, ...)
|
||||
end
|
||||
|
||||
-- [ Chat History ]
|
||||
-- The newest lines of each chat frame, kept per character and written back
|
||||
-- at login, newest first and dimmed. They are read from the frames when
|
||||
-- leaving the world, which logout and reload both do before the saved
|
||||
-- variables are written.
|
||||
local HISTORY_LINES = 30
|
||||
|
||||
local function GetChatHistory()
|
||||
local realm, player = GetRealmName(), UnitName("player")
|
||||
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
|
||||
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
|
||||
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
|
||||
return pfUI_cache["chathistory"][realm][player]
|
||||
end
|
||||
|
||||
-- a line dimmed in its colour, which also comes back after every |r in it
|
||||
local function DimHistoryLine(text, r, g, b)
|
||||
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
|
||||
return color .. text:gsub("|r", "|r" .. color)
|
||||
end
|
||||
|
||||
local function SaveChatHistory()
|
||||
local history = GetChatHistory()
|
||||
for i=1, NUM_CHAT_WINDOWS do
|
||||
local frame = _G["ChatFrame"..i]
|
||||
if not frame.pfCombatLog then
|
||||
local lines = {}
|
||||
local num = frame:GetNumMessages()
|
||||
for index = num, math.max(1, num - HISTORY_LINES + 1), -1 do
|
||||
local text, r, g, b, _, restored = frame:GetMessageInfo(index)
|
||||
-- lines written back from the history are dimmed already
|
||||
if not restored then
|
||||
-- an incoming whisper is in the whisper colour, not its own
|
||||
if C.chat.global.whispermod == "1" and pfUI.chat.StripTimestamp(text):sub(1, #wcol) == wcol then
|
||||
text, r, g, b = text:gsub(wcol, ""), cr, cg, cb
|
||||
end
|
||||
text = DimHistoryLine(text, r, g, b)
|
||||
end
|
||||
table.insert(lines, text)
|
||||
end
|
||||
history[i] = lines
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if C.chat.text.history == "1" then
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_LEAVING_WORLD", SaveChatHistory)
|
||||
end
|
||||
|
||||
for i=1,NUM_CHAT_WINDOWS do
|
||||
if C.chat.global.maxlines ~= "128" then
|
||||
_G["ChatFrame"..i]:SetMaxLines(tonumber(C.chat.global.maxlines) or 128)
|
||||
@@ -853,13 +893,14 @@ pfUI:RegisterModule("chat", function ()
|
||||
|
||||
if not _G["ChatFrame"..i].HookAddMessage then
|
||||
if C.chat.text.history == "1" then
|
||||
-- write history to chat, newest first, above the lines already there
|
||||
for _, msg in ipairs(GetChatHistory(i)) do
|
||||
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7)
|
||||
-- write history to chat, newest first, above the lines already there;
|
||||
-- after the colour come the id slot and the mark SaveChatHistory reads
|
||||
for _, msg in ipairs(GetChatHistory()[i] or {}) do
|
||||
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7, nil, true)
|
||||
end
|
||||
end
|
||||
|
||||
-- add chat parse and history hooks
|
||||
-- add chat parse hooks
|
||||
_G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage
|
||||
_G["ChatFrame"..i].AddMessage = AddMessage
|
||||
end
|
||||
|
||||
@@ -85,10 +85,16 @@ pfUI:RegisterModule("chatcopy", function ()
|
||||
|
||||
scroll:SetFont(frame:GetFont())
|
||||
scroll:SetText(text)
|
||||
|
||||
-- the cursor at the end scrolls the box to the newest line
|
||||
scroll:SetFocus()
|
||||
scroll:SetCursorPosition(#text)
|
||||
|
||||
-- the edit box lays the text out in this frame's update, so scroll to
|
||||
-- the newest line after it; the caret only scrolls the focused box
|
||||
RunNextFrame(function()
|
||||
local scrollBox = scroll:GetScrollBox()
|
||||
scrollBox:FullUpdate(ScrollBoxConstants.UpdateImmediately)
|
||||
scrollBox:ScrollToEnd(ScrollBoxConstants.NoScrollInterpolation)
|
||||
end)
|
||||
end)
|
||||
|
||||
frame.scroll = scroll
|
||||
|
||||
@@ -2509,13 +2509,7 @@ pfUI:RegisterModule("combatlog", function ()
|
||||
local buttonName, button, textWidth;
|
||||
local buttonIndex = 1;
|
||||
-- subtract the width of the dropdown button
|
||||
local clogleft, clogright = COMBATLOG:GetRight(), COMBATLOG:GetLeft();
|
||||
local maxWidth;
|
||||
if ( clogleft and clogright ) then
|
||||
maxWidth = (COMBATLOG:GetRight()-COMBATLOG:GetLeft())-31; --Hacky hacky because GetWidth goes crazy when it is docked
|
||||
else
|
||||
maxWidth = COMBATLOG:GetWidth() - 31;
|
||||
end
|
||||
local maxWidth = COMBATLOG:GetUnscaledWidth() - 31;
|
||||
|
||||
local additionalFilterButton = CombatLogQuickButtonFrame.AdditionalFilterButton;
|
||||
|
||||
|
||||
+28
-29
@@ -166,8 +166,8 @@ pfUI:RegisterModule("energytick", function()
|
||||
local cost = C_Spell.GetSpellPowerCost(arg3)
|
||||
cost = cost and cost[1]
|
||||
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
|
||||
this.fsrSpell, this.fsrEnd = arg3, GetTime() + FIVE_SECOND_RULE
|
||||
this.fsrGain = nil
|
||||
this.fsrSpell, this.fsrGain = arg3, nil
|
||||
this.fsr:SetTimeFromStart(GetTime(), FIVE_SECOND_RULE)
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -175,7 +175,8 @@ pfUI:RegisterModule("energytick", function()
|
||||
-- Unit::Update won't expire the rule while the spending spell still channels
|
||||
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then
|
||||
if this.fsrSpell and this.fsrSpell == arg3 then
|
||||
this.fsrEnd, this.fsrGain = GetTime() + FIVE_SECOND_RULE, nil
|
||||
this.fsrGain = nil
|
||||
this.fsr:SetTimeFromStart(GetTime(), FIVE_SECOND_RULE)
|
||||
end
|
||||
return
|
||||
end
|
||||
@@ -189,7 +190,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
-- only a gain can be the tick; a spend never touches the phase
|
||||
if diff > 0 and lockTick(this) then
|
||||
-- a tick inside the window proves regen continues through it
|
||||
if this.fsrEnd and this.fsrEnd > GetTime() then
|
||||
if this.fsr:IsActive() then
|
||||
this.fsrGain = true
|
||||
end
|
||||
end
|
||||
@@ -208,25 +209,15 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
this.tick = GetTime() + 0.020 -- ~50 FPS
|
||||
|
||||
-- five-second rule drains to nothing. The display is cosmetic and can be
|
||||
-- hidden on its own; the window itself (fsrEnd/fsrGain) keeps running
|
||||
-- either way -- it still dims the sweep spark below.
|
||||
local remaining = this.fsrEnd and (this.fsrEnd - GetTime()) or 0
|
||||
if this.mode == "MANA" and remaining > 0 then
|
||||
if C.unitframes.player.showfsr == "1" then
|
||||
if fsrOverlay then
|
||||
this.fsrbar:SetWidth(getBarWidth() * remaining / FIVE_SECOND_RULE)
|
||||
else
|
||||
this.fsrbar:SetValue(remaining)
|
||||
end
|
||||
this.fsrbar:Show()
|
||||
else
|
||||
this.fsrbar:Hide()
|
||||
end
|
||||
else
|
||||
this.fsrSpell, this.fsrEnd, this.fsrGain = nil, nil, nil
|
||||
this.fsrbar:Hide()
|
||||
-- five-second rule: fsrbar drains from this.fsr by itself. The display is
|
||||
-- cosmetic and can be hidden on its own; the window itself (fsr/fsrGain)
|
||||
-- keeps running either way -- it still dims the sweep spark below.
|
||||
local fsrUp = this.mode == "MANA" and this.fsr:IsActive()
|
||||
if not fsrUp and this.fsrSpell then
|
||||
this.fsrSpell, this.fsrGain = nil, nil
|
||||
this.fsr:Reset()
|
||||
end
|
||||
this.fsrbar:SetShown(fsrUp and C.unitframes.player.showfsr == "1")
|
||||
|
||||
if not this.start then
|
||||
this.spark:SetAlpha(0)
|
||||
@@ -249,7 +240,7 @@ pfUI:RegisterModule("energytick", function()
|
||||
end
|
||||
|
||||
-- dim while the rule is up and nothing has ticked inside it yet
|
||||
this.spark:SetAlpha((remaining > 0 and not this.fsrGain) and .4 or 1)
|
||||
this.spark:SetAlpha((fsrUp and not this.fsrGain) and .4 or 1)
|
||||
|
||||
if not C.unitframes.player.pheight then
|
||||
return
|
||||
@@ -259,19 +250,21 @@ pfUI:RegisterModule("energytick", function()
|
||||
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
|
||||
end)
|
||||
|
||||
energytick.fsr = C_DurationUtil.CreateDuration()
|
||||
|
||||
if fsrOverlay then
|
||||
-- classic style: a translucent shade on top of the power bar's own fill
|
||||
energytick.fsrbar = energytick:CreateTexture(nil, "ARTWORK")
|
||||
energytick.fsrbar:SetColorTexture(1, 1, 1, .15)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", 0, 0)
|
||||
energytick.fsrbar:SetPoint("BOTTOMLEFT", 0, 0)
|
||||
-- classic style: a translucent shade on top of the power bar's own fill,
|
||||
-- under the spark
|
||||
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar)
|
||||
energytick.fsrbar:SetAllPoints(energytick)
|
||||
energytick.fsrbar:SetColorFill(1, 1, 1, .15)
|
||||
energytick:SetFrameLevel(energytick.fsrbar:GetFrameLevel() + 1)
|
||||
else
|
||||
-- a real bar below the power bar, not an overlay on top of it -- the same
|
||||
-- treatment nameplate castbars get relative to the health bar, so the
|
||||
-- window can't be mistaken for missing mana
|
||||
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
|
||||
energytick.fsrbar:SetStatusBarTexture(cbtexture)
|
||||
energytick.fsrbar:SetMinMaxValues(0, FIVE_SECOND_RULE)
|
||||
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
|
||||
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
|
||||
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
|
||||
@@ -279,8 +272,14 @@ pfUI:RegisterModule("energytick", function()
|
||||
CreateBackdrop(energytick.fsrbar, default_border)
|
||||
CreateBackdropShadow(energytick.fsrbar)
|
||||
end
|
||||
energytick.fsrbar:SetTimerDuration(energytick.fsr, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||
energytick.fsrbar:Hide()
|
||||
|
||||
-- the bar isn't parented to energytick, and OnUpdate stops with it
|
||||
energytick:SetScript("OnHide", function()
|
||||
this.fsrbar:Hide()
|
||||
end)
|
||||
|
||||
energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
|
||||
energytick.spark:SetTexture("Interface\\CastingBar\\UI-CastingBar-Spark")
|
||||
energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
|
||||
|
||||
+13
-26
@@ -136,17 +136,19 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
local f = CreateFirstRunPage()
|
||||
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
|
||||
|
||||
local function LoadProfile(name)
|
||||
_G["pfUI_config"] = CopyTable(pfUI_profiles[name])
|
||||
pfUI_init.selected_profile = name
|
||||
pfUI:LoadConfig()
|
||||
ReloadUI()
|
||||
end
|
||||
|
||||
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
f.Modern:SetSize(120, 20)
|
||||
f.Modern:SetPoint("BOTTOM", -65, 100)
|
||||
f.Modern:SetTextColor(1,1,1)
|
||||
f.Modern:SetText("Modern")
|
||||
f.Modern:SetScript("OnClick", function()
|
||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Modern"])
|
||||
pfUI_init.selected_profile = "Modern"
|
||||
pfUI:LoadConfig()
|
||||
ReloadUI()
|
||||
end)
|
||||
f.Modern:SetScript("OnClick", function() LoadProfile("Modern") end)
|
||||
SkinButton(f.Modern)
|
||||
|
||||
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
@@ -154,12 +156,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.Nostalgia:SetPoint("BOTTOM", 65, 100)
|
||||
f.Nostalgia:SetTextColor(1,1,1)
|
||||
f.Nostalgia:SetText("Nostalgia")
|
||||
f.Nostalgia:SetScript("OnClick", function()
|
||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Nostalgia"])
|
||||
pfUI_init.selected_profile = "Nostalgia"
|
||||
pfUI:LoadConfig()
|
||||
ReloadUI()
|
||||
end)
|
||||
f.Nostalgia:SetScript("OnClick", function() LoadProfile("Nostalgia") end)
|
||||
SkinButton(f.Nostalgia)
|
||||
|
||||
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
@@ -167,12 +164,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.Legacy:SetPoint("BOTTOM", 65, 75)
|
||||
f.Legacy:SetTextColor(1,1,1)
|
||||
f.Legacy:SetText("Legacy")
|
||||
f.Legacy:SetScript("OnClick", function()
|
||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Legacy"])
|
||||
pfUI_init.selected_profile = "Legacy"
|
||||
pfUI:LoadConfig()
|
||||
ReloadUI()
|
||||
end)
|
||||
f.Legacy:SetScript("OnClick", function() LoadProfile("Legacy") end)
|
||||
SkinButton(f.Legacy)
|
||||
|
||||
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
|
||||
@@ -180,12 +172,7 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.Slim:SetPoint("BOTTOM", -65, 75)
|
||||
f.Slim:SetTextColor(1,1,1)
|
||||
f.Slim:SetText("Slim")
|
||||
f.Slim:SetScript("OnClick", function()
|
||||
_G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"])
|
||||
pfUI_init.selected_profile = "Slim"
|
||||
pfUI:LoadConfig()
|
||||
ReloadUI()
|
||||
end)
|
||||
f.Slim:SetScript("OnClick", function() LoadProfile("Slim") end)
|
||||
SkinButton(f.Slim)
|
||||
|
||||
f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate")
|
||||
@@ -196,14 +183,14 @@ pfUI:RegisterModule("firstrun", function ()
|
||||
f.Slider:SetSize(240, 20)
|
||||
f.Slider:SetPoint("BOTTOM", 0, 50)
|
||||
f.Slider:SetOrientation('HORIZONTAL')
|
||||
f.Slider:SetMinMaxValues(0.5, 2.0)
|
||||
-- the game drops a uiScale under 0.64 for its automatic scale at login
|
||||
f.Slider:SetMinMaxValues(0.64, 2.0)
|
||||
f.Slider:SetValue(UIParent:GetScale())
|
||||
|
||||
f.Slider:SetScript("OnMouseUp", function()
|
||||
local scale = round(this:GetValue(),2)
|
||||
SetCVar("uiScale", scale)
|
||||
SetCVar("useUiScale", 1)
|
||||
UIParent:SetScale(scale)
|
||||
this:SetValue(scale)
|
||||
end)
|
||||
|
||||
|
||||
+4
-3
@@ -17,9 +17,10 @@ pfUI:RegisterModule("focus", function ()
|
||||
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
|
||||
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
|
||||
-- arg1 == "focus", so the bars update event-driven like target.
|
||||
-- focustarget is a chained unit like targettarget: UNIT_TARGET follows the
|
||||
-- focus retargeting, and a new focus only needs its visibility re-checked,
|
||||
-- which queues the full refresh when its target is a different unit.
|
||||
-- focustarget is a chained unit like targettarget, but ClassicAPI fires its
|
||||
-- UNIT_* as "focustarget", and UNIT_TARGET on "focus" follows the focus
|
||||
-- retargeting. A new focus only needs its visibility re-checked, which
|
||||
-- queues the full refresh when its target is a different unit.
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function()
|
||||
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
|
||||
pfUI.uf.focustarget:UpdateVisibility()
|
||||
|
||||
+48
-262
@@ -78,7 +78,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
-- basic frame
|
||||
local frame = CreateFrame("Frame", nil, this)
|
||||
frame:SetWidth(this.parent:GetRight()-this.parent:GetLeft()-20)
|
||||
frame:SetWidth(this.parent:GetUnscaledWidth()-20)
|
||||
frame:SetHeight(22)
|
||||
frame:SetPoint("TOPLEFT", this, "TOPLEFT", 5, (this.objectCount*-23)-5)
|
||||
|
||||
@@ -130,7 +130,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
category = {}
|
||||
category[config] = tostring(GetCVar(config))
|
||||
ufunc = function()
|
||||
SetCVar(this:GetParent().config, this:GetParent().category[config])
|
||||
SetCVar(config, category[config])
|
||||
end
|
||||
end
|
||||
|
||||
@@ -881,14 +881,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
"35:35",
|
||||
"40:40",
|
||||
},
|
||||
["scaling"] = {
|
||||
"0:" .. T["Off"],
|
||||
"4:" .. T["Huge (PixelPerfect)"],
|
||||
"5:" .. T["Large"],
|
||||
"6:" .. T["Medium"],
|
||||
"7:" .. T["Small"],
|
||||
"8:" .. T["Tiny (PixelPerfect)"],
|
||||
},
|
||||
["abbrevnum"] = {
|
||||
"0:" .. T["Full Numbers (4250)"],
|
||||
"1:" .. T["Abbreviate 2 Decimals (4.25k)"],
|
||||
@@ -981,6 +973,12 @@ pfUI:RegisterModule("gui", function ()
|
||||
"BOTTOMRIGHT:" .. T["Bottom Right"],
|
||||
"off:" .. T["Disabled"]
|
||||
},
|
||||
["cooldown_timers"] = {
|
||||
"off:" .. T["None"],
|
||||
"text:" .. T["Numbers"],
|
||||
"sweep:" .. T["Sweep"],
|
||||
"both:" .. T["Numbers And Sweep"]
|
||||
},
|
||||
["uf_debuff_indicator"] = {
|
||||
"0:" .. T["Disabled"],
|
||||
"1:" .. T["Legacy"],
|
||||
@@ -1502,7 +1500,24 @@ pfUI:RegisterModule("gui", function ()
|
||||
|
||||
CreateConfig(nil, T["Settings"], nil, nil, "header")
|
||||
CreateConfig(nil, T["Language"], C.global, "language", "dropdown", pfUI.gui.dropdowns.languages)
|
||||
CreateConfig(U["pixelperfect"], T["Enable UI-Scale"], C.global, "pixelperfect", "dropdown", pfUI.gui.dropdowns.scaling)
|
||||
-- the game's own scale options, as in its Video Options; the list keeps
|
||||
-- a value set there that is none of these steps
|
||||
CreateConfig(nil, T["Use UI-Scale"], "CVAR", "useUiScale", "checkbox")
|
||||
CreateConfig(nil, T["UI-Scale"], "CVAR", "uiScale", "dropdown", function()
|
||||
local current = GetCVar("uiScale")
|
||||
local values, found = {}, nil
|
||||
for _, scale in ipairs({ .64, .65, .7, .75, .8, .85, .9, .95, 1, 1.1, 1.2, 1.3, 1.4, 1.5 }) do
|
||||
if math.abs(scale - tonumber(current)) < .001 then
|
||||
found = true
|
||||
table.insert(values, current .. ":" .. scale)
|
||||
else
|
||||
table.insert(values, tostring(scale))
|
||||
end
|
||||
end
|
||||
if not found then table.insert(values, 1, current .. ":" .. round(tonumber(current), 2)) end
|
||||
return values
|
||||
end)
|
||||
CreateConfig(nil, string.format(T["Pixel Perfect UI-Scale: %s (Overrides UI-Scale)"], round(PixelUtil.GetPixelToUIUnitFactor(), 2)), C.global, "pixelperfect", "checkbox")
|
||||
CreateConfig(nil, T["Use Original Game Fonts"], C.global, "font_blizzard", "checkbox")
|
||||
CreateConfig(nil, T["Enable Region Compatible Font"], C.global, "force_region", "checkbox")
|
||||
CreateConfig(nil, T["Standard Text Font"], C.global, "font_default", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
@@ -1579,8 +1594,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Frame Shadow Intensity"], C.appearance.border, "shadow_intensity", "dropdown", pfUI.gui.dropdowns.uf_debuff_indicator_size)
|
||||
CreateConfig(nil) -- spacer
|
||||
CreateConfig(nil, T["Force Blizzard Borders (|cffffaaaaExperimental|r)"], C.appearance.border, "force_blizz", "checkbox")
|
||||
CreateConfig(nil, T["Enable Pixel Perfect Borders"], C.appearance.border, "pixelperfect", "checkbox")
|
||||
CreateConfig(nil, T["Scale Border On HiDPI Displays"], C.appearance.border, "hidpi", "checkbox")
|
||||
CreateConfig(nil) -- spacer
|
||||
CreateConfig(nil, T["Global Border Size"], C.appearance.border, "default", "dropdown", pfUI.gui.dropdowns.border)
|
||||
CreateConfig(nil, T["Action Bar Border Size"], C.appearance.border, "actionbars", "dropdown", pfUI.gui.dropdowns.border)
|
||||
@@ -1597,23 +1610,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Settings"], T["Cooldown"], function()
|
||||
-- every kind of cooldown CreateCooldown makes, as C.cooldown groups.
|
||||
-- Other addons' cooldowns only lose numbers or sweep (see
|
||||
-- api/cooldown.lua), so giving them back takes a reload
|
||||
local kinds = {
|
||||
{ "actionbar", T["Action Bars"] },
|
||||
{ "bags", T["Bags"] },
|
||||
{ "blizzard", T["Spellbook And Character"] },
|
||||
{ "unitframe", T["Unit Frame Auras"] },
|
||||
{ "indicator", T["Buff Indicators"] },
|
||||
{ "nameplate", T["Nameplate Debuffs"] },
|
||||
{ "buff", T["Player Buffs"] },
|
||||
{ "tooltip", T["Tooltip Auras"] },
|
||||
{ "totem", T["Totems"] },
|
||||
{ "lossofcontrol", T["Loss Of Control"] },
|
||||
{ "foreign", T["Other Addons"] },
|
||||
}
|
||||
|
||||
CreateConfig(nil, COUNTDOWN_FOR_COOLDOWNS_TEXT, "CVAR", "countdownForCooldowns", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Font"], C.cooldown, "font", "dropdown", pfUI.gui.dropdowns.fonts)
|
||||
CreateConfig(nil, T["Font Size"], C.cooldown, "font_size")
|
||||
@@ -1626,22 +1622,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Hours)"], C.cooldown, "hourcolor", "color")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Color (Days)"], C.cooldown, "daycolor", "color")
|
||||
|
||||
CreateConfig(nil, T["Show Numbers On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "text", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(nil, T["Show Sweep On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
CreateConfig(kind[1] ~= "foreign" and UpdateCooldowns or nil, kind[2], C.cooldown[kind[1]], "animation", "checkbox")
|
||||
end
|
||||
|
||||
CreateConfig(nil, T["Reverse Sweep On"], nil, nil, "header")
|
||||
for _, kind in ipairs(kinds) do
|
||||
if kind[1] ~= "foreign" then
|
||||
CreateConfig(UpdateCooldowns, kind[2], C.cooldown[kind[1]], "reverse", "checkbox")
|
||||
end
|
||||
end
|
||||
-- the timers of cooldowns no other page covers. Other addons' cooldowns
|
||||
-- only lose numbers or sweep (see api/cooldown.lua), so giving them
|
||||
-- back takes a reload
|
||||
local timers = pfUI.gui.dropdowns.cooldown_timers
|
||||
CreateConfig(nil, T["Timers"], nil, nil, "header")
|
||||
CreateConfig(UpdateCooldowns, T["Spellbook And Character"], C.cooldown, "blizzard_timers", "dropdown", timers)
|
||||
CreateConfig(UpdateCooldowns, T["Loss Of Control"], C.cooldown, "lossofcontrol_timers", "dropdown", timers)
|
||||
CreateConfig(nil, T["Other Addons"], C.cooldown, "foreign_timers", "dropdown", timers)
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Settings"], T["Screenshot"], function()
|
||||
@@ -1665,221 +1653,6 @@ pfUI:RegisterModule("gui", function ()
|
||||
end)
|
||||
|
||||
-- Throttling Menu
|
||||
CreateGUIEntry(T["Throttling"], T["Nameplates"], function()
|
||||
local header = CreateConfig(nil, T["Nameplate Update Rate"], nil, nil, "header")
|
||||
header:GetParent().objectCount = header:GetParent().objectCount - 1
|
||||
header:SetHeight(20)
|
||||
|
||||
local targetCustom -- declare first so callback can use it
|
||||
|
||||
CreateConfig(function()
|
||||
-- Callback when dropdown changes - update custom field immediately
|
||||
if targetCustom and targetCustom.input then
|
||||
local isCustom = pfUI.throttle:IsCustom("nameplates_target")
|
||||
if not isCustom then
|
||||
-- Preset selected - show FPS from preset, make readonly
|
||||
targetCustom.input:EnableMouse(false)
|
||||
targetCustom.input:EnableKeyboard(false)
|
||||
targetCustom.input:ClearFocus()
|
||||
targetCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
targetCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_target")))
|
||||
else
|
||||
-- Custom selected - make editable
|
||||
targetCustom.input:EnableMouse(true)
|
||||
targetCustom.input:EnableKeyboard(true)
|
||||
targetCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_target_custom then
|
||||
targetCustom.input:SetText(_G.pfUI_throttle.nameplates_target_custom)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, T["Target Plates"], _G.pfUI_throttle, "nameplates_target", "dropdown", {
|
||||
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
|
||||
"slow:" .. T["Slow"] .. " (5 FPS)",
|
||||
"normal:" .. T["Normal"] .. " (10 FPS)",
|
||||
"fast:" .. T["Fast"] .. " (20 FPS)",
|
||||
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
|
||||
"fastest:" .. T["Fastest"] .. " (50 FPS)",
|
||||
"custom:" .. T["Custom"],
|
||||
})
|
||||
|
||||
-- Now create custom field AFTER dropdown
|
||||
targetCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_target_custom")
|
||||
|
||||
-- Set initial state
|
||||
local isCustom = pfUI.throttle:IsCustom("nameplates_target")
|
||||
if not isCustom then
|
||||
targetCustom.input:EnableMouse(false)
|
||||
targetCustom.input:EnableKeyboard(false)
|
||||
targetCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
targetCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_target")))
|
||||
else
|
||||
targetCustom.input:EnableMouse(true)
|
||||
targetCustom.input:EnableKeyboard(true)
|
||||
targetCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_target_custom then
|
||||
targetCustom.input:SetText(_G.pfUI_throttle.nameplates_target_custom)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spacer after custom field
|
||||
local spacer1 = CreateConfig(nil, " ", nil, nil, "header")
|
||||
spacer1:GetParent().objectCount = spacer1:GetParent().objectCount - 1
|
||||
spacer1:SetHeight(5)
|
||||
|
||||
local normalCustom
|
||||
|
||||
CreateConfig(function()
|
||||
if normalCustom and normalCustom.input then
|
||||
local isCustom = pfUI.throttle:IsCustom("nameplates")
|
||||
if not isCustom then
|
||||
normalCustom.input:EnableMouse(false)
|
||||
normalCustom.input:EnableKeyboard(false)
|
||||
normalCustom.input:ClearFocus()
|
||||
normalCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
normalCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates")))
|
||||
else
|
||||
normalCustom.input:EnableMouse(true)
|
||||
normalCustom.input:EnableKeyboard(true)
|
||||
normalCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_custom then
|
||||
normalCustom.input:SetText(_G.pfUI_throttle.nameplates_custom)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, T["Normal Plates"], _G.pfUI_throttle, "nameplates", "dropdown", {
|
||||
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
|
||||
"slow:" .. T["Slow"] .. " (5 FPS)",
|
||||
"normal:" .. T["Normal"] .. " (10 FPS)",
|
||||
"fast:" .. T["Fast"] .. " (20 FPS)",
|
||||
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
|
||||
"fastest:" .. T["Fastest"] .. " (50 FPS)",
|
||||
"custom:" .. T["Custom"],
|
||||
})
|
||||
|
||||
normalCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_custom")
|
||||
|
||||
local isCustom2 = pfUI.throttle:IsCustom("nameplates")
|
||||
if not isCustom2 then
|
||||
normalCustom.input:EnableMouse(false)
|
||||
normalCustom.input:EnableKeyboard(false)
|
||||
normalCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
normalCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates")))
|
||||
else
|
||||
normalCustom.input:EnableMouse(true)
|
||||
normalCustom.input:EnableKeyboard(true)
|
||||
normalCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_custom then
|
||||
normalCustom.input:SetText(_G.pfUI_throttle.nameplates_custom)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spacer after custom field
|
||||
local spacer2 = CreateConfig(nil, " ", nil, nil, "header")
|
||||
spacer2:GetParent().objectCount = spacer2:GetParent().objectCount - 1
|
||||
spacer2:SetHeight(5)
|
||||
|
||||
local castbarCustom
|
||||
|
||||
CreateConfig(function()
|
||||
if castbarCustom and castbarCustom.input then
|
||||
local isCustom = pfUI.throttle:IsCustom("nameplates_castbar")
|
||||
if not isCustom then
|
||||
castbarCustom.input:EnableMouse(false)
|
||||
castbarCustom.input:EnableKeyboard(false)
|
||||
castbarCustom.input:ClearFocus()
|
||||
castbarCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
castbarCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_castbar")))
|
||||
else
|
||||
castbarCustom.input:EnableMouse(true)
|
||||
castbarCustom.input:EnableKeyboard(true)
|
||||
castbarCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_castbar_custom then
|
||||
castbarCustom.input:SetText(_G.pfUI_throttle.nameplates_castbar_custom)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, T["Castbar Plates"], _G.pfUI_throttle, "nameplates_castbar", "dropdown", {
|
||||
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
|
||||
"slow:" .. T["Slow"] .. " (5 FPS)",
|
||||
"normal:" .. T["Normal"] .. " (10 FPS)",
|
||||
"fast:" .. T["Fast"] .. " (20 FPS)",
|
||||
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
|
||||
"fastest:" .. T["Fastest"] .. " (50 FPS)",
|
||||
"custom:" .. T["Custom"],
|
||||
})
|
||||
|
||||
castbarCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_castbar_custom")
|
||||
|
||||
local spacer3 = CreateConfig(nil, " ", nil, nil, "header")
|
||||
spacer3:GetParent().objectCount = spacer3:GetParent().objectCount - 1
|
||||
spacer3:SetHeight(5)
|
||||
|
||||
local massCustom
|
||||
|
||||
CreateConfig(function()
|
||||
if massCustom and massCustom.input then
|
||||
local isCustom = pfUI.throttle:IsCustom("nameplates_mass")
|
||||
if not isCustom then
|
||||
massCustom.input:EnableMouse(false)
|
||||
massCustom.input:EnableKeyboard(false)
|
||||
massCustom.input:ClearFocus()
|
||||
massCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
massCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_mass")))
|
||||
else
|
||||
massCustom.input:EnableMouse(true)
|
||||
massCustom.input:EnableKeyboard(true)
|
||||
massCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_mass_custom then
|
||||
massCustom.input:SetText(_G.pfUI_throttle.nameplates_mass_custom)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, T["Mass Pulls (20+ Plates)"], _G.pfUI_throttle, "nameplates_mass", "dropdown", {
|
||||
"very_slow:" .. T["Very Slow"] .. " (2 FPS)",
|
||||
"slow:" .. T["Slow"] .. " (5 FPS)",
|
||||
"normal:" .. T["Normal"] .. " (10 FPS)",
|
||||
"fast:" .. T["Fast"] .. " (20 FPS)",
|
||||
"very_fast:" .. T["Very Fast"] .. " (30 FPS)",
|
||||
"fastest:" .. T["Fastest"] .. " (50 FPS)",
|
||||
"custom:" .. T["Custom"],
|
||||
})
|
||||
|
||||
massCustom = CreateConfig(nil, T["Custom FPS"], _G.pfUI_throttle, "nameplates_mass_custom")
|
||||
|
||||
local isCustom3 = pfUI.throttle:IsCustom("nameplates_mass")
|
||||
if not isCustom3 then
|
||||
massCustom.input:EnableMouse(false)
|
||||
massCustom.input:EnableKeyboard(false)
|
||||
massCustom.input:SetTextColor(.5,.5,.5,1)
|
||||
massCustom.input:SetText(tostring(pfUI.throttle:GetFps("nameplates_mass")))
|
||||
else
|
||||
massCustom.input:EnableMouse(true)
|
||||
massCustom.input:EnableKeyboard(true)
|
||||
massCustom.input:SetTextColor(.2,1,.8,1)
|
||||
if _G.pfUI_throttle.nameplates_mass_custom then
|
||||
massCustom.input:SetText(_G.pfUI_throttle.nameplates_mass_custom)
|
||||
end
|
||||
end
|
||||
|
||||
-- Spacer before reset button
|
||||
local spacer = CreateConfig(nil, " ", nil, nil, "header")
|
||||
spacer:GetParent().objectCount = spacer:GetParent().objectCount - 1
|
||||
spacer:SetHeight(10)
|
||||
|
||||
-- Reset to defaults button
|
||||
CreateConfig(nil, T["Reset to Defaults"], nil, nil, "button", function()
|
||||
pfUI.throttle:ResetToDefault("nameplates_target")
|
||||
pfUI.throttle:ResetToDefault("nameplates")
|
||||
pfUI.throttle:ResetToDefault("nameplates_mass")
|
||||
-- Also reset custom fields to their default FPS values
|
||||
_G.pfUI_throttle.nameplates_target_custom = "50"
|
||||
_G.pfUI_throttle.nameplates_custom = "10"
|
||||
_G.pfUI_throttle.nameplates_mass_custom = "7"
|
||||
Reload()
|
||||
end, true)
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Throttling"], T["Tooltips"], function()
|
||||
local header = CreateConfig(nil, T["Tooltip Update Rate"], nil, nil, "header")
|
||||
header:GetParent().objectCount = header:GetParent().objectCount - 1
|
||||
@@ -2294,6 +2067,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["raid"], T["Raid Padding"], C.unitframes[c], "raidpadding")
|
||||
CreateConfig(U["raid"], T["Raid Layout"], C.unitframes[c], "raidlayout", "dropdown", pfUI.gui.dropdowns.uf_raidlayout)
|
||||
CreateConfig(U["raid"], T["Raid Fill Direction"], C.unitframes[c], "raidfill", "dropdown", pfUI.gui.dropdowns.orientation)
|
||||
CreateConfig(U["raid"], T["Grow Right To Left"], C.unitframes[c], "raidgrowleft", "checkbox")
|
||||
CreateConfig(U["raid"], T["Collapse Empty Slots"], C.unitframes[c], "collapse", "checkbox")
|
||||
elseif c == "raidpet" then
|
||||
CreateConfig(U[c], T["Layout"], nil, nil, "header")
|
||||
@@ -2355,11 +2129,14 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Automatic Class Text Color"], C.unitframes[c], "classcolor", "checkbox")
|
||||
|
||||
CreateConfig(U[c], T["Buffs"], nil, nil, "header")
|
||||
CreateConfig(UpdateCooldowns, T["Buff And Debuff Timers"], C.unitframes[c], "aura_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
CreateConfig(U[c], T["Buff Position"], C.unitframes[c], "buffs", "dropdown", pfUI.gui.dropdowns.uf_buff_position)
|
||||
CreateConfig(U[c], T["Buff Size"], C.unitframes[c], "buffsize")
|
||||
CreateConfig(U[c], T["Buff Limit"], C.unitframes[c], "bufflimit")
|
||||
CreateConfig(U[c], T["Buffs Per Row"], C.unitframes[c], "buffperrow")
|
||||
CreateConfig(U[c], T["Own Buff Size"], C.unitframes[c], "ownbuffsize")
|
||||
CreateConfig(U[c], T["Buff X-Offset"], C.unitframes[c], "buffoffx")
|
||||
CreateConfig(U[c], T["Buff Y-Offset"], C.unitframes[c], "buffoffy")
|
||||
CreateConfig(U[c], T["Buff X-Spacing"], C.unitframes[c], "buffspacingx")
|
||||
CreateConfig(U[c], T["Buff Y-Spacing"], C.unitframes[c], "buffspacingy")
|
||||
|
||||
@@ -2369,6 +2146,8 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Debuff Limit"], C.unitframes[c], "debufflimit")
|
||||
CreateConfig(U[c], T["Debuffs Per Row"], C.unitframes[c], "debuffperrow")
|
||||
CreateConfig(U[c], T["Own Debuff Size"], C.unitframes[c], "owndebuffsize")
|
||||
CreateConfig(U[c], T["Debuff X-Offset"], C.unitframes[c], "debuffoffx")
|
||||
CreateConfig(U[c], T["Debuff Y-Offset"], C.unitframes[c], "debuffoffy")
|
||||
CreateConfig(U[c], T["Debuff X-Spacing"], C.unitframes[c], "debuffspacingx")
|
||||
CreateConfig(U[c], T["Debuff Y-Spacing"], C.unitframes[c], "debuffspacingy")
|
||||
|
||||
@@ -2384,6 +2163,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U[c], T["Buff/Debuff Indicators"], nil, nil, "header")
|
||||
CreateConfig(U[c], T["Enable Indicators"], C.unitframes[c], "buff_indicator", "checkbox")
|
||||
CreateConfig(U[c], T["Show Stacks"], C.unitframes[c], "indicator_stacks", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Indicator Timers"], C.unitframes[c], "indicator_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
CreateConfig(U[c], T["Indicator Size"], C.unitframes[c], "indicator_size")
|
||||
CreateConfig(U[c], T["Indicator Spacing"], C.unitframes[c], "indicator_spacing", "dropdown", pfUI.gui.dropdowns.spacing)
|
||||
CreateConfig(U[c], T["Indicator Position"], C.unitframes[c], "indicator_pos", "dropdown", pfUI.gui.dropdowns.positions)
|
||||
@@ -2470,6 +2250,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Bagslots Per Row"], C.appearance.bags, "bagrowlength")
|
||||
CreateConfig(nil, T["Bankslots Per Row"], C.appearance.bags, "bankrowlength")
|
||||
CreateConfig(nil, T["Item Slot Size"], C.appearance.bags, "icon_size")
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Timers"], C.appearance.bags, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
CreateConfig(nil, T["Auto Sell Grey Items"], C.global, "autosell", "checkbox")
|
||||
CreateConfig(nil, T["Auto Repair Items"], C.global, "autorepair", "checkbox")
|
||||
CreateConfig(nil, T["Auto Sort When Opening Bags"], C.appearance.bags, "autoSortOnOpen", "checkbox")
|
||||
@@ -2518,6 +2299,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["buff"], T["Number Of Weapon Buffs Per Row"], C.buffs, "wepbuffrowsize")
|
||||
CreateConfig(U["buff"], T["Number Of Buffs Per Row"], C.buffs, "buffrowsize")
|
||||
CreateConfig(U["buff"], T["Number Of Debuffs Per Row"], C.buffs, "debuffrowsize")
|
||||
CreateConfig(UpdateCooldowns, T["Duration Timers"], C.buffs, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
CreateConfig(U["buff"], T["Show Duration Inside Buff"], C.buffs, "textinside", "checkbox")
|
||||
CreateConfig(U["buff"], T["Stack Count Font Size"], C.buffs, "fontsize")
|
||||
end)
|
||||
@@ -2527,6 +2309,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["totems"], T["Icon Size"], C.totems, "iconsize")
|
||||
CreateConfig(U["totems"], T["Spacing"], C.totems, "spacing", "dropdown", pfUI.gui.dropdowns.spacing)
|
||||
CreateConfig(U["totems"], T["Show Background"], C.totems, "showbg", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Duration Timers"], C.totems, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
end)
|
||||
|
||||
CreateGUIEntry(T["Buffs"], T["Player Buff Bar"], function()
|
||||
@@ -2593,6 +2376,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["bars"], T["Self Cast: Right Click"], C.bars, "rightself", "checkbox")
|
||||
CreateConfig(U["bars"], T["Button Animation"], C.bars, "animation", "dropdown", pfUI.gui.dropdowns.actionbuttonanimations)
|
||||
CreateConfig(U["bars"], T["Button Animation Trigger"], C.bars, "animmode", "dropdown", pfUI.gui.dropdowns.animationmode)
|
||||
CreateConfig(UpdateCooldowns, T["Cooldown Timers"], C.bars, "timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
CreateConfig(U["bars"], T["Show Animation On Hidden Bars"], C.bars, "animalways", "checkbox")
|
||||
CreateConfig(U["bars"], T["Show Reagent Count"], C.bars, "reagents", "checkbox")
|
||||
CreateConfig(U["bars"], T["Highlight Equipped Items"], C.bars, "showequipped", "checkbox")
|
||||
@@ -2822,6 +2606,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Always Show Health In Percent"], C.tooltip, "alwaysperc", "checkbox")
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Show Unit Buffs"], C.tooltip, "showbuffs", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Unit Buff Timers"], C.tooltip, "aura_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
CreateConfig(nil, T["Show Unit IDs"], C.tooltip, "unitid", "checkbox")
|
||||
end)
|
||||
|
||||
@@ -2985,6 +2770,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Offset"], C.nameplates, "debuffoffset")
|
||||
CreateConfig(U["nameplates"], T["Debuff Icon Size"], C.nameplates, "debuffsize")
|
||||
CreateConfig(U["nameplates"], T["Show Debuff Stacks"], C.nameplates.debuffs, "showstacks", "checkbox")
|
||||
CreateConfig(UpdateCooldowns, T["Debuff Timers"], C.nameplates, "debuff_timers", "dropdown", pfUI.gui.dropdowns.cooldown_timers)
|
||||
|
||||
CreateConfig(U["nameplates"], T["Filter Mode"], C.nameplates.debuffs, "filter", "dropdown", pfUI.gui.dropdowns.buffbarfilter)
|
||||
CreateConfig(U["nameplates"], T["Blacklist"], C.nameplates.debuffs, "blacklist", "list")
|
||||
@@ -3084,4 +2870,4 @@ pfUI:RegisterModule("gui", function ()
|
||||
end
|
||||
end)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -34,7 +34,7 @@ pfUI:RegisterModule("lossofcontrol", function ()
|
||||
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
|
||||
HandleIcon(frame.icon, frame.icon.tex)
|
||||
|
||||
frame.cd = CreateCooldown(frame.icon, "lossofcontrol")
|
||||
frame.cd = CreateCooldown(frame.icon, "timer", C.cooldown, "lossofcontrol_timers")
|
||||
frame.cd:SetAllPoints(frame.icon.tex)
|
||||
|
||||
frame.label = frame:CreateFontString(nil, "OVERLAY")
|
||||
|
||||
@@ -41,7 +41,7 @@ pfUI:RegisterModule("marktracking", function ()
|
||||
|
||||
local function ShortenName(name, row)
|
||||
if not name or name == "" then return "" end
|
||||
local barWidth = row.health:GetWidth()
|
||||
local barWidth = row.health:GetUnscaledWidth()
|
||||
if barWidth < 1 then barWidth = BAR_WIDTH end
|
||||
local available = barWidth - 4
|
||||
if rm_showpct then available = available - 32 end
|
||||
|
||||
+1214
-1456
File diff suppressed because it is too large
Load Diff
@@ -1,43 +0,0 @@
|
||||
pfUI:RegisterModule("pixelperfect", function ()
|
||||
-- pre-calculated min values
|
||||
local statics = {
|
||||
[4] = 1.4222222222222,
|
||||
[5] = 1.1377777777778,
|
||||
[6] = 0.94814814814815,
|
||||
[7] = 0.81269841269841,
|
||||
[8] = 0.71111111111111,
|
||||
}
|
||||
|
||||
-- pixel perfect
|
||||
local function pixelperfect()
|
||||
local conf = tonumber(C.global.pixelperfect)
|
||||
if conf < 4 then
|
||||
-- restore gamesettings
|
||||
local scale = GetCVar("uiScale")
|
||||
local use = GetCVar("useUiScale")
|
||||
|
||||
if use == 1 then
|
||||
UIParent:SetScale(tonumber(use))
|
||||
else
|
||||
UIParent:SetScale(.9)
|
||||
end
|
||||
else
|
||||
local scale = conf and statics[conf] or 1
|
||||
|
||||
SetCVar("uiScale", scale)
|
||||
SetCVar("useUiScale", 1)
|
||||
|
||||
UIParent:SetScale(scale)
|
||||
end
|
||||
end
|
||||
|
||||
-- pixelperfect: native UIScale listener
|
||||
if tonumber(C.global.pixelperfect) > 0 then
|
||||
pfUI.events:RegisterFrameEventAndCallback("PLAYER_ENTERING_WORLD", pixelperfect)
|
||||
pixelperfect()
|
||||
end
|
||||
|
||||
pfUI.pixelperfect = {
|
||||
UpdateConfig = pixelperfect
|
||||
}
|
||||
end)
|
||||
+1
-1
@@ -85,7 +85,7 @@ pfUI:RegisterModule("radar", function ()
|
||||
for _, yards in ipairs(RANGES) do
|
||||
rootDescription:CreateRadio(yards .. " yd", IsRange, SetRange, yards)
|
||||
end
|
||||
rootDescription:CreateDivider()
|
||||
CreateMenuDivider(rootDescription)
|
||||
rootDescription:CreateButton(HIDE, function() radar:Hide() end)
|
||||
end
|
||||
|
||||
|
||||
+16
-22
@@ -30,8 +30,8 @@ pfUI:RegisterModule("raid", function ()
|
||||
-- flat pool of pet frames, laid out by LayoutPets (mirror or collapsed)
|
||||
pfUI.uf.raid.pets = {}
|
||||
|
||||
-- 1-based grid slot -> (row, col) for the current fill direction, matching
|
||||
-- the raid grid's own fill loops.
|
||||
-- 1-based grid slot -> (col, row) for the current fill direction, shared by
|
||||
-- the raid and pet grids.
|
||||
local function SlotToCoord(slot, fill, x, y)
|
||||
slot = slot - 1
|
||||
if fill == "VERTICAL" then
|
||||
@@ -75,12 +75,12 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
local i = 1
|
||||
local width = pfUI.uf.raid[1]:GetWidth()+2*default_border
|
||||
local height = pfUI.uf.raid[1]:GetHeight()+2*default_border
|
||||
local layout = pfUI.uf.raid[1].config.raidlayout
|
||||
local padding = tonumber(pfUI.uf.raid[1].config.raidpadding)*GetPerfectPixel()
|
||||
local fill = pfUI.uf.raid[1].config.raidfill
|
||||
local growleft = pfUI.uf.raid[1].config.raidgrowleft == "1"
|
||||
local _, _, x, y = string.find(layout,"(.+)x(.+)")
|
||||
x, y = tonumber(x), tonumber(y)
|
||||
|
||||
@@ -95,24 +95,18 @@ pfUI:RegisterModule("raid", function ()
|
||||
}
|
||||
end
|
||||
|
||||
if fill == "VERTICAL" then
|
||||
for r=1, x do for g=1, y do
|
||||
if pfUI.uf.raid[i] then
|
||||
pfUI.uf.raid[i]:ClearAllPoints()
|
||||
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
|
||||
UpdateMovable(pfUI.uf.raid[i], true)
|
||||
end
|
||||
i = i + 1
|
||||
end end
|
||||
else
|
||||
for g=1, y do for r=1, x do
|
||||
if pfUI.uf.raid[i] then
|
||||
pfUI.uf.raid[i]:ClearAllPoints()
|
||||
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
|
||||
UpdateMovable(pfUI.uf.raid[i], true)
|
||||
end
|
||||
i = i + 1
|
||||
end end
|
||||
-- right to left mirrors across the columns maxraid can fill, so a smaller
|
||||
-- raid stays next to the anchor instead of the far edge of the layout
|
||||
local cols = min(x, fill == "VERTICAL" and ceil(maxraid / y) or maxraid)
|
||||
|
||||
for i=1, x*y do
|
||||
if pfUI.uf.raid[i] then
|
||||
local r, g = SlotToCoord(i, fill, x, y)
|
||||
if growleft then r = cols - r + 1 end
|
||||
pfUI.uf.raid[i]:ClearAllPoints()
|
||||
pfUI.uf.raid[i]:SetPoint("BOTTOMLEFT", (r-1)*(padding+width), (g-1)*(padding+height))
|
||||
UpdateMovable(pfUI.uf.raid[i], true)
|
||||
end
|
||||
end
|
||||
|
||||
self:LayoutPets()
|
||||
@@ -303,4 +297,4 @@ pfUI:RegisterModule("raid", function ()
|
||||
pfUI.uf.raid:QueueUpdate(0)
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end)
|
||||
|
||||
+6
-10
@@ -238,17 +238,11 @@ pfUI:RegisterModule("roll", function ()
|
||||
f.time.bar = CreateFrame("StatusBar", "pfLootRollFrame" .. id .. "TimeBar", f.time)
|
||||
f.time.bar:SetAllPoints(f.time)
|
||||
f.time.bar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
f.time.bar:SetMinMaxValues(0, 100)
|
||||
local r, g, b, a = GetStringColor(C.appearance.border.color)
|
||||
f.time.bar:SetStatusBarColor(r, g, b)
|
||||
f.time.bar:SetValue(20)
|
||||
f.time.bar:SetScript("OnUpdate", function()
|
||||
if not this:GetParent():GetParent().rollID then return end
|
||||
local left = GetLootRollTimeLeft(this:GetParent():GetParent().rollID)
|
||||
local min, max = this:GetMinMaxValues()
|
||||
if left < min or left > max then left = min end
|
||||
this:SetValue(left)
|
||||
end)
|
||||
-- drains by itself; UpdateLootRoll sets the roll's time span
|
||||
f.time.duration = C_DurationUtil.CreateDuration()
|
||||
f.time.bar:SetTimerDuration(f.time.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
|
||||
|
||||
return f
|
||||
end
|
||||
@@ -299,7 +293,9 @@ pfUI:RegisterModule("roll", function ()
|
||||
pfUI.roll.frames[id].name.text:SetTextColor(color.r, color.g, color.b, 1)
|
||||
pfUI.roll.frames[id].icon.tex:SetTexture(texture)
|
||||
pfUI.roll.frames[id].backdrop:SetBackdropBorderColor(color.r, color.g, color.b)
|
||||
pfUI.roll.frames[id].time.bar:SetMinMaxValues(0, pfUI.roll.frames[id].rollTime)
|
||||
-- both in milliseconds
|
||||
local left = GetLootRollTimeLeft(pfUI.roll.frames[id].rollID)
|
||||
pfUI.roll.frames[id].time.duration:SetTimeFromEnd(GetTime() + left / 1000, pfUI.roll.frames[id].rollTime / 1000)
|
||||
|
||||
if C.loot.raritytimer == "1" then
|
||||
pfUI.roll.frames[id].time.bar:SetStatusBarColor(color.r, color.g, color.b, .5)
|
||||
|
||||
@@ -899,7 +899,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
|
||||
-- trigger the event whenever SuperMacro got an update
|
||||
hooksecurefunc("SM_UpdateActionSpell", function()
|
||||
for slot=1,120 do pfUI.bars.update[slot] = true end
|
||||
for slot=1,120 do pfUI.bars.QueueSlot(slot) end
|
||||
end)
|
||||
end)
|
||||
|
||||
|
||||
+1
-1
@@ -216,7 +216,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
icon.stacks:SetFont(C.tooltip.font_tooltip, C.tooltip.font_tooltip_size, "OUTLINE")
|
||||
icon.stacks:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
icon.cd = CreateCooldown(icon, "tooltip")
|
||||
icon.cd = CreateCooldown(icon, "aura", C.tooltip, "aura_timers")
|
||||
return icon
|
||||
end
|
||||
|
||||
|
||||
+1
-1
@@ -113,7 +113,7 @@ pfUI:RegisterModule("totems", function ()
|
||||
self.bar[i].cdbg = self.bar[i].cdbg or CreateFrame("Frame", nil, self.bar[i])
|
||||
self.bar[i].cdbg:SetSize(self.iconsize - 3, self.iconsize - 3)
|
||||
self.bar[i].cdbg:SetPoint("CENTER", self.bar[i], "CENTER", 0, 0)
|
||||
self.bar[i].cd = self.bar[i].cd or CreateCooldown(self.bar[i].cdbg, "totem", "pfTotemsBar"..i.."Cooldown")
|
||||
self.bar[i].cd = self.bar[i].cd or CreateCooldown(self.bar[i].cdbg, "aura", C.totems, "timers", "pfTotemsBar"..i.."Cooldown")
|
||||
|
||||
self.bar[i]:RegisterForClicks("LeftButtonUp", "RightButtonUp")
|
||||
self.bar[i]:SetScript("OnClick", self.OnClick)
|
||||
|
||||
@@ -345,14 +345,16 @@ function pfUI:RegisterSkin(name, func, arg3)
|
||||
end
|
||||
end
|
||||
|
||||
-- an error in one module or skin goes to the error handler without
|
||||
-- stopping the ones that load after it
|
||||
function pfUI:LoadModule(m)
|
||||
setfenv(pfUI.module[m], pfUI:GetEnvironment())
|
||||
pfUI.module[m]()
|
||||
securecallfunction(pfUI.module[m])
|
||||
end
|
||||
|
||||
function pfUI:LoadSkin(s)
|
||||
setfenv(pfUI.skin[s], pfUI:GetEnvironment())
|
||||
pfUI.skin[s]()
|
||||
securecallfunction(pfUI.skin[s])
|
||||
end
|
||||
|
||||
pfUI:SetScript("OnEvent", function()
|
||||
@@ -390,6 +392,10 @@ pfUI:SetScript("OnEvent", function()
|
||||
SetupConfigEnvironment()
|
||||
pfUI:UpdateFonts()
|
||||
|
||||
-- scale UIParent before the modules size their borders from it
|
||||
pfUI.api.UpdateUIScale()
|
||||
pfUI.events:RegisterFrameEventAndCallback("UI_SCALE_CHANGED", pfUI.api.UpdateUIScale)
|
||||
|
||||
-- load modules
|
||||
for _, m in pairs(this.modules) do
|
||||
if not ( pfUI_config["disabled"] and pfUI_config["disabled"][m] == "1" ) then
|
||||
|
||||
@@ -199,7 +199,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
-- name only while that global is unset, so the global is rebound by
|
||||
-- hand; the Model starts hidden and nothing reaches it after that
|
||||
local cdname = "Character"..slotName.."Cooldown"
|
||||
_G[cdname] = CreateCooldown(frame, "blizzard", cdname)
|
||||
_G[cdname] = CreateCooldown(frame, "spell", C.cooldown, "blizzard_timers", cdname)
|
||||
|
||||
CreateFontString(frame, "scoreText", "OVERLAY", 12)
|
||||
frame.scoreText:SetPoint("TOPRIGHT", 0, 0)
|
||||
|
||||
@@ -39,7 +39,7 @@ pfUI:RegisterSkin("Spellbook", function ()
|
||||
-- the global is rebound by hand; the Model starts hidden and nothing
|
||||
-- reaches it after that
|
||||
local cdname = "SpellButton"..i.."Cooldown"
|
||||
_G[cdname] = CreateCooldown(button, "blizzard", cdname)
|
||||
_G[cdname] = CreateCooldown(button, "spell", C.cooldown, "blizzard_timers", cdname)
|
||||
|
||||
_G["SpellButton"..i.."SubSpellName"]:SetTextColor(1, 1, 1)
|
||||
_G["SpellButton"..i.."AutoCastable"]:SetTexture("Interface\\Buttons\\UI-AutoCastableOverlay")
|
||||
|
||||
Reference in New Issue
Block a user