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Author SHA1 Message Date
Brues d149b60b6c Handle missing C_Macro.CreateMacro API
Add guards to detect if C_Macro.CreateMacro is unavailable. The macroicons module now returns early if the API doesn't exist, and turtle-wow.lua uses the alternative Blizzard_MacroUI fallback path in such cases.
2026-08-05 21:58:33 -05:00
Brues be8a8c26b5 Replace the row hover poll with OnLeave handlers
The gear button sits inside the set row's rectangle, so MouseIsOver(row)
is true for both. Show the gear on row enter. Hide it from a shared
OnLeave on the row and the gear when the cursor leaves the row. This
removes the per-frame OnUpdate poll.
2026-08-05 21:43:51 -05:00
Brues 0778f9a7be Add search to the icon pickers and fix set editing
Equipment manager:
- Move the OK button next to Cancel at the bottom-right.
- Add an icon search box in the freed bottom-left space.
- Shift the popup contents up and shrink the window after the title
  was removed.
- Show the current icon when you edit a set. Keep a full icon path as
  is instead of adding a second prefix, and match grid icons by name.
- Close the name/icon popup when the manager frame closes. Remove the
  duplicate OnHide hook.

Both pickers now use Blizzard global strings for the labels and the
icon filters.
2026-08-05 21:43:51 -05:00
Brues 0cc9cf4165 Gate the macro icon hook behind a config flag
Run the Blizzard_MacroUI hook only when C.disabled["macroicons"] is
"1".
2026-08-05 21:43:51 -05:00
Brues 76927c2c18 Add pfUI-native macro icon picker
Replace Blizzard's MacroPopupFrame (the name + icon dialog) with a
custom pfUI picker driven by IconDataProviderMixin, so the full spell +
item + loose icon set is available instead of the stock spell-only list.
It has a searchable, filterable icon grid and saves through
C_Macro.CreateMacro / C_Macro.EditMacro, which take the icon as a texture
string -- so arbitrary icons (including index-less INV_* item icons)
persist. The macro-frame API is identical on the modern (Turtle/Octo)
and stock-vanilla macro UIs, so the picker works on both with no client
detection.

The new macroicons module takes over the New / Change-Icon buttons and
retires the stock popup; the blizzard macro skin now only skins
MacroPopupFrame when that module is disabled.
2026-08-05 21:43:51 -05:00
166 changed files with 22319 additions and 23021 deletions
+3 -3
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@@ -23,12 +23,12 @@ jobs:
IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST" IFS=. read -r MAJOR MINOR PATCH <<<"$LATEST"
PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH)) PACKED=$((MAJOR * 10000 + MINOR * 100 + PATCH))
echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)" echo "Pinning PFUI_CLASSIC_API_LATEST to $LATEST ($PACKED)"
sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" API_Check.lua sed -i "s/^\([[:space:]]*\)local PFUI_CLASSIC_API_LATEST = .*/\1local PFUI_CLASSIC_API_LATEST = $PACKED/" pfUI.lua
grep 'local PFUI_CLASSIC_API_' API_Check.lua grep 'local PFUI_CLASSIC_API_' pfUI.lua
env: env:
GH_TOKEN: ${{ secrets.GITHUB_TOKEN }} GH_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Package and release to GitHub - name: Package and release to GitHub
uses: brues-code/packager@vCAPI uses: BigWigsMods/packager@v2
env: env:
GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }} GITHUB_OAUTH: ${{ secrets.GITHUB_TOKEN }}
-22
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@@ -1,22 +0,0 @@
{
"runtime": {
"version": "Lua 5.1"
},
"diagnostics": {
"disable": ["deprecated"],
"globals": [
"this",
"event",
"arg",
"arg1",
"arg2",
"arg3",
"arg4",
"arg5",
"arg6",
"arg7",
"arg8",
"arg9"
]
}
}
-4
View File
@@ -1,4 +0,0 @@
package-as: pfUI
ignore:
- .luarc.json
-78
View File
@@ -1,78 +0,0 @@
do
-- ClassicAPI dependency gate.
--
-- Which TOC the client opened already answers "is ClassicAPI here?". Whenever
-- the DLL is loaded it redirects the read of `pfUI\pfUI.toc` to
-- `pfUI_Turtle.toc` (Turtle clients) or `pfUI_ClassicAPI.toc` (everything
-- else). Reaching this file from the plain `pfUI.toc` therefore means
-- ClassicAPI is absent -- and that TOC deliberately loads nothing but this
-- file, so there is nothing to disable, only a notice to show.
--
-- The flavor TOCs still need a version gate of their own: the redirect has
-- existed since ClassicAPI v1.11.0, well below the API surface pfUI relies
-- on. There pfUI does load, and will throw wherever it reaches for something
-- the installed DLL doesn't have yet -- the popup names the cause so those
-- errors aren't a mystery.
local PFUI_CLASSIC_API_MIN = 11901 -- (X*10000 + Y*100 + Z)
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
local function FormatVersion(packed)
local x = math.floor(packed / 10000)
local y = math.floor(math.mod(packed, 10000) / 100)
local z = math.mod(packed, 100)
return string.format("v%d.%d.%d", x, y, z)
end
local headline, detail
if not CLASSIC_API_VERSION then
headline = "|cff33ffccpf|cffffffffUI|r has been disabled."
detail = "The ClassicAPI DLL isn't loaded. Download the latest release from:"
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_MIN then
headline = "|cff33ffccpf|cffffffffUI|r will not work correctly on ClassicAPI " .. FormatVersion(CLASSIC_API_VERSION) .. "."
detail = FormatVersion(PFUI_CLASSIC_API_MIN) .. " or newer is required -- any errors alongside this one are the APIs it is missing. Download the latest release from:"
end
if detail then
local function ShowRequiredPopup()
StaticPopupDialogs["PFUI_CLASSICAPI_REQUIRED"] = {
text = headline .. "\n\n" .. detail,
button1 = OKAY,
hasEditBox = 1,
editBoxWidth = 280,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
preferredIndex = 3,
OnShow = function()
local editBox = getglobal(this:GetName().."EditBox")
if editBox then
editBox:SetText(PFUI_CLASSIC_API_LATEST_URL)
editBox:HighlightText()
editBox:SetFocus()
end
end,
}
StaticPopup_Show("PFUI_CLASSICAPI_REQUIRED")
DEFAULT_CHAT_FRAME:AddMessage(
headline .. " " .. detail .. " " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.3, 0.3
)
end
local loginFrame = CreateFrame("Frame")
loginFrame:RegisterEvent("PLAYER_ENTERING_WORLD")
loginFrame:SetScript("OnEvent", function()
loginFrame:UnregisterEvent("PLAYER_ENTERING_WORLD")
ShowRequiredPopup()
end)
elseif CLASSIC_API_VERSION < PFUI_CLASSIC_API_LATEST then
EventUtil.ContinueOnPlayerLogin(function()
C_Timer.After(8, function()
DEFAULT_CHAT_FRAME:AddMessage(
"|cff33ffccpf|rUI: ClassicAPI " .. FormatVersion(PFUI_CLASSIC_API_LATEST) .. " is available — " .. PFUI_CLASSIC_API_LATEST_URL,
1, 0.85, 0.3
)
end)
end)
end
end
+5 -4
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@@ -1,10 +1,13 @@
# pfUI - ClassicAPI Edition # pfUI - ClassicAPI Edition
[![Octo WoW](https://img.shields.io/badge/Octo%20WoW-1.18.1-brightgreen.svg)](https://octowow.st/)
[![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI) [![ClassicAPI](https://img.shields.io/badge/ClassicAPI-Required-purple.svg)](https://github.com/brues-code/ClassicAPI)
[![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower) [![Nampower](https://img.shields.io/badge/Nampower-Required-purple.svg)](https://github.com/brues-code/nampower)
[![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW) [![SuperWoW](https://img.shields.io/badge/SuperWoW-Optional-yellow.svg)](https://github.com/balakethelock/SuperWoW)
[![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3) [![UnitXP](https://img.shields.io/badge/UnitXP__SP3-Optional-yellow.svg)](https://github.com/brues-code/UnitXP_SP3)
**A pfUI fork specifically optimized for ClassicAPI on [Octo WoW](https://octowow.st/) which requires Nampower and SuperWoW with optional UnitXP_SP3 DLL integration.**
This version includes significant performance improvements and DLL-enhanced features. This version includes significant performance improvements and DLL-enhanced features.
## Installation ## Installation
@@ -15,7 +18,7 @@ This version includes significant performance improvements and DLL-enhanced feat
## DLL Enhancements ## DLL Enhancements
Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality: Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:
### [ClassicAPI](https://github.com/brues-code/ClassicAPI) ### [ClassicAPI](https://github.com/brues-code/ClassicAPI)
@@ -23,7 +26,7 @@ Provides:
- C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs - C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
- C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking - C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
- C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar - C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
- Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo), filled and counted down engine-side (UnitCastingDuration, StatusBar:SetTimerDuration, duration text bindings) with no Lua OnUpdate - Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
- Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus) - Focus - A genuine `focus` unit plus `/focus` and `/clearfocus` (FocusUnit / ClearFocus)
- C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items) - C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
- Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop - Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
@@ -37,8 +40,6 @@ Provides:
- Click-casting - Click-casting
- Loot Roll History (/loothistory) - Loot Roll History (/loothistory)
- New item highlighting - New item highlighting
- Loss of control alert - Stuns, fears, silences and school lockouts from C_LossOfControl
- Dressing room zoom, pan and per-slot undress (PlayerModel / DressUpModel methods)
- Plenty other functions - Plenty other functions
### [Nampower](https://github.com/brues-code/nampower) ### [Nampower](https://github.com/brues-code/nampower)
+379 -301
View File
@@ -1,3 +1,5 @@
pfUI.api = { }
-- load pfUI environment -- load pfUI environment
setfenv(1, pfUI:GetEnvironment()) setfenv(1, pfUI:GetEnvironment())
@@ -57,6 +59,20 @@ function pfUI.api.GetUnitDistance(unit1, unit2)
return nil return nil
end end
-- [ UnitInLineOfSight ]
-- Returns true if unit1 has line of sight to unit2
-- Requires UnitXP_SP3
function pfUI.api.UnitInLineOfSight(unit1, unit2)
if not pfUI.api.HasUnitXP() then return nil end
if not unit2 then
unit2 = unit1
unit1 = "player"
end
local success, inSight = pcall(UnitXP, "inSight", unit1, unit2)
if success then return inSight end
return nil
end
-- [ UnitIsBehind ] -- [ UnitIsBehind ]
-- Returns true if unit1 is behind unit2 -- Returns true if unit1 is behind unit2
-- Requires UnitXP_SP3 -- Requires UnitXP_SP3
@@ -76,11 +92,34 @@ gfind = string.gmatch or string.gfind
mod = math.mod or mod mod = math.mod or mod
-- [ strsplit ] -- [ strsplit ]
-- ClassicAPI's strsplit, taken from the ClassicAPI table, which no addon can -- Splits a string using a delimiter. Self-contained on purpose: it does NOT
-- overwrite. Third-party addons replace the global strsplit / string.split -- delegate to the global strsplit / string.split, because third-party addons
-- (e.g. BigWigs' SpellRequests makes string:split return a table), and bare -- clobber those (e.g. BigWigs' SpellRequests redefines string:split to return
-- strsplit calls inside the pfUI environment resolve to this copy. -- a table, which would make this return a single table instead of r,g,b,a and
pfUI.api.strsplit = ClassicAPI.strsplit -- break color/version parsing depending on load order). Delimiter chars are
-- treated as a set (any one char splits), and empty fields are preserved
-- ("a,,b" -> "a", "", "b"), matching real strsplit semantics.
-- 'delimiter' [string] characters that will be interpreted as delimiter
-- characters (bytes) in the string.
-- 'subject' [string] String to split.
-- return: [list] a list of strings.
local format, sgsub = string.format, string.gsub
function pfUI.api.strsplit(delimiter, subject)
if not subject then return nil end
local fields = {}
delimiter = delimiter or ":"
local pattern = format("([^%s]+)", delimiter)
sgsub(subject, pattern, function(c) fields[table.getn(fields)+1] = c end)
return unpack(fields)
end
-- [ isempty ]
-- Returns true if a table is empty or not existing, otherwise false.
-- 'tbl' [table] the table that shall be checked
-- return: [boolean] result of the check.
function pfUI.api.isempty(tbl)
return next(tbl or {}) == nil
end
-- [ checkversion ] -- [ checkversion ]
-- Compares a given version (major,minor,fix) and compares it to the current -- Compares a given version (major,minor,fix) and compares it to the current
@@ -104,7 +143,8 @@ function pfUI.api.checkversion(chkmajor, chkminor, chkfix)
end end
-- [ UnitInRange ] -- [ UnitInRange ]
-- Returns whether a party/raid member is nearby, by the configured range check. -- Returns whether a party/raid member is nearby.
-- It takes care of the rangecheck module if existing.
-- unit [string] A unit to query (string, unitID) -- unit [string] A unit to query (string, unitID)
-- return: [bool] "1" if in range otherwise "nil" -- return: [bool] "1" if in range otherwise "nil"
function pfUI.api.UnitInRange(unit) function pfUI.api.UnitInRange(unit)
@@ -119,21 +159,40 @@ function pfUI.api.UnitInRange(unit)
-- returned nil above, matching the pre-collapse behavior. -- returned nil above, matching the pre-collapse behavior.
if C.unitframes.rangecheck == "0" then return 1 end if C.unitframes.rangecheck == "0" then return 1 end
-- UnitXP precise mode: direct distance check against the configured range -- UnitXP precise mode: skip librange entirely, use direct distance check
if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then if C.unitframes.rangecheck_mode == "unitxp" and _G.UnitXP then
local threshold = tonumber(C.unitframes.rangecheck_distance) or 40 local threshold = tonumber(C.unitframes.rangecheck_distance) or 40
local success, distance = pcall(_G.UnitXP, "distanceBetween", "player", unit) local success, distance = pcall(_G.UnitXP, "distanceBetween", "player", unit)
if success and distance then if success and distance then
return distance <= threshold and 1 or nil return distance <= threshold and 1 or nil
end end
-- fallthrough to the 40y check if UnitXP fails -- fallthrough to librange if UnitXP fails
end end
-- ClassicAPI's 40y check, _G-qualified since the bare name is this function if pfUI.api.librange then
-- inside the pfUI environment. A unit it can't place (outside the client's return pfUI.api.librange:UnitInSpellRange(unit)
-- sync range) counts as in range. end
local inRange, checked = _G.UnitInRange(unit) return nil
return (inRange or not checked) and 1 or nil end
-- [ RunOOC ]
-- Runs a function once, as soon as the combat lockdown fades.
-- func [function] The function that shall run ooc.
-- return: [bool] true if the function was added,
-- nil if the function already exists in queue
local queue, frame = {}
function pfUI.api.RunOOC(func)
if not frame then
frame = CreateFrame("Frame")
frame:SetScript("OnUpdate", function()
for key, func in pairs(queue) do func(); queue[key] = nil end
end)
end
if not queue[tostring(func)] then
queue[tostring(func)] = func
return true
end
end end
-- [ UnitHasBuff ] -- [ UnitHasBuff ]
@@ -145,32 +204,6 @@ function pfUI.api.UnitHasBuff(unit, name)
return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil return C_UnitAuras.GetAuraDataBySpellName(unit, name, "HELPFUL") ~= nil or nil
end end
-- [ ScanAuraSlots ]
-- Fills `buf` with the slot ids of the auras on `unit` that match `filter` and
-- returns how many (buf[1..n]; entries past n are cleared), so a module can
-- keep one buffer and refill it every refresh. Read each aura with
-- C_UnitAuras.UnitAuraBySlot(unit, buf[i]) (positional, no table) or
-- GetAuraDataBySlot. One enumeration walks the aura array once, where a
-- by-index loop (UnitAura(unit, i)) re-walks it from the start for every i.
-- Uses GetAuraSlots' fill-a-table form (table as the 5th argument) instead of
-- its vararg return: Lua 5.0 builds an `arg` table for every vararg call, so
-- collecting the returns in a Lua helper would allocate once per scan.
-- unit [string] unit token
-- filter [string] aura filter ("HELPFUL", "HARMFUL|PLAYER", ...)
-- buf [table] reusable buffer, filled in place
-- max [number] optional cap on the slot count (nil = all)
-- return: [number] count of slot ids written to buf
function pfUI.api.ScanAuraSlots(unit, filter, buf, max)
local _, n = C_UnitAuras.GetAuraSlots(unit, filter, max, nil, buf)
return n
end
-- [ IsPlayerGuid ]
-- Returns whether a GUID or unit token refers to the local player.
-- guid [string] A unit GUID (or unitID) to test.
-- return: [bool] true if it is the player otherwise "false"
pfUI.api.IsPlayerGuid = _G.IsPlayerGuid
-- [ GetUnbuffedRoster ] -- [ GetUnbuffedRoster ]
-- Returns a comma-joined, colored list of group members missing the named aura. -- Returns a comma-joined, colored list of group members missing the named aura.
-- name [string] the localized aura name to check for -- name [string] the localized aura name to check for
@@ -203,37 +236,6 @@ function pfUI.api.GetUnitColor(unitstr)
return classColor:GenerateHexColorMarkup(), classColor:GetRGB() return classColor:GenerateHexColorMarkup(), classColor:GetRGB()
end end
-- [ GetRaceIcon ]
-- Builds an inline race icon texture from the shared races atlas.
-- 'raceKey' [string] englishRace key (e.g. "NightElf")
-- 'sex' [int] unit sex (3 = female)
-- return: [string] inline texture escape, or an empty string
function pfUI.api.GetRaceIcon(raceKey, sex)
if not raceKey then return "" end
local gender = sex == 3 and "FEMALE" or "MALE"
local coords = RACE_ICON_TCOORDS[strupper(raceKey) .. "_" .. gender]
if not coords then return "" end
return string.format(
"|TInterface\\Glues\\CharacterCreate\\UI-CharacterCreate-Races:0:0:0:0:512:512:%d:%d:%d:%d|t",
coords[1] * 512, coords[2] * 512, coords[3] * 512, coords[4] * 512)
end
-- inline faction emblems (cropped from the target-frame PvP banners)
local FACTION_ICON = {
Alliance = "|TInterface\\TargetingFrame\\UI-PVP-Alliance:0:0:0:0:64:64:5:37:3:35|t",
Horde = "|TInterface\\TargetingFrame\\UI-PVP-Horde:0:0:0:0:64:64:5:37:3:35|t",
}
-- [ GetFactionIcon ]
-- Resolves an inline faction emblem from the englishRace key stored in L["race"].
-- 'raceKey' [string] englishRace key (e.g. "Orc")
-- return: [string] inline texture escape, or an empty string
function pfUI.api.GetFactionIcon(raceKey)
local info = raceKey and L["race"][raceKey]
if not info then return "" end
return FACTION_ICON[info.faction] or ""
end
-- [ strvertical ] -- [ strvertical ]
-- Creates vertical text using linebreaks. Multibyte char friendly. -- Creates vertical text using linebreaks. Multibyte char friendly.
-- 'str' [string] String to columnize. -- 'str' [string] String to columnize.
@@ -261,6 +263,28 @@ function pfUI.api.round(input, places)
end end
end end
-- [ clamp ]
-- Clamps a number between given range.
-- 'x' [number] the number that should be clamped.
-- 'min' [number] minimum value.
-- 'max' [number] maximum value.
-- returns: [number] clamped value: 'x', 'min' or 'max' value itself.
function pfUI.api.clamp(x, min, max)
if type(x) == "number" and type(min) == "number" and type(max) == "number" then
return x < min and min or x > max and max or x
else
return x
end
end
-- [ modf ]
-- Returns integral and fractional part of a number.
-- 'f' [float] the number to breakdown.
-- returns: [int],[float] whole and fractional part.
function pfUI.api.modf(f)
return math.modf(f)
end
-- [ GetServerEpoch ] -- [ GetServerEpoch ]
-- Returns a Unix epoch (seconds) representing the current server wall -- Returns a Unix epoch (seconds) representing the current server wall
-- clock, packed in the player's local timezone so that date(fmt, epoch) -- clock, packed in the player's local timezone so that date(fmt, epoch)
@@ -373,33 +397,14 @@ end
-- Returns an itemLink for the given itemname -- Returns an itemLink for the given itemname
-- 'name' [string] name of the item -- 'name' [string] name of the item
-- returns: [string] entire itemLink for the given item -- returns: [string] entire itemLink for the given item
local itemLinkCache = {}
local itemLinkMisses = {}
local ITEMLINK_MAX_SCANS = 2
function pfUI.api.GetItemLinkByName(name) function pfUI.api.GetItemLinkByName(name)
-- GetInboxItem() hands us a nil name for attachment-less mail for itemID = 1, 25818 do
if not name then return end
-- cache successful resolutions so repeated lookups (e.g. per inbox click) are free
if itemLinkCache[name] then return itemLinkCache[name] end
-- Failures have to be counted, not just retried. An unresolvable name walks
-- the entire id range and finds nothing -- a visible hitch on every tooltip
-- hover. Allow a couple of attempts (rendering the tooltip caches the item,
-- so the next hover usually resolves), then stop scanning for that name.
local misses = itemLinkMisses[name] or 0
if misses >= ITEMLINK_MAX_SCANS then return end
-- Octo/Turtle custom items live well past the 25818 vanilla ceiling
for itemID = 1, 61000 do
local itemName = C_Item.GetItemNameByID(itemID) local itemName = C_Item.GetItemNameByID(itemID)
if itemName and itemName == name then if itemName and itemName == name then
local _, itemLink = C_Item.GetItemInfo(itemID) local _, itemLink = C_Item.GetItemInfo(itemID)
itemLinkCache[name] = itemLink
return itemLink return itemLink
end end
end end
itemLinkMisses[name] = misses + 1
end end
-- [ FindItem ] -- [ FindItem ]
@@ -448,32 +453,37 @@ function pfUI.api.GetBagFamily(bag)
end end
-- [ Abbreviate ] -- [ Abbreviate ]
-- Abbreviates a number from 1234 to 1.23k, as the unitframes.abbrevnum -- Abbreviates a number from 1234 to 1.23k
-- setting asks: "0" full numbers, "1" 2 decimals (4250 -> 4.25k),
-- "2" 1 decimal rounded down (4250 -> 4.2k)
-- 'number' [number] the number that should be abbreviated -- 'number' [number] the number that should be abbreviated
-- 'returns: [string] the abbreviated value -- 'returns: [string] the abbreviated value
local function CreateAbbreviateFormatter(step, rounding)
local Down = Enum.NumericRuleFormatRounding.Down
local formatter = C_StringUtil.CreateNumericRuleFormatter()
formatter:SetBreakpoints({
{ threshold = 0, format = "%d", components = { { step = 1, rounding = Down } } },
{ threshold = 1000, format = "%gk", components = { { div = 1000, step = step, rounding = rounding } } },
{ threshold = 1000000, format = "%gm", components = { { div = 1000000, step = step, rounding = rounding } } },
})
return formatter
end
local abbreviateFormatters = {
["1"] = CreateAbbreviateFormatter(0.01, Enum.NumericRuleFormatRounding.Nearest),
["2"] = CreateAbbreviateFormatter(0.1, Enum.NumericRuleFormatRounding.Down),
}
function pfUI.api.Abbreviate(number) function pfUI.api.Abbreviate(number)
local formatter = abbreviateFormatters[pfUI_config.unitframes.abbrevnum] local mode = pfUI_config.unitframes.abbrevnum
if not formatter then return math.floor(number) end -- mode "0" = disabled (full numbers)
if number < 0 then return "-" .. formatter:FormatNumber(-number) end -- mode "1" = 2 decimals (4250 -> 4.25k) [legacy/default]
return formatter:FormatNumber(number) -- mode "2" = 1 decimal (4250 -> 4.2k) - always rounds DOWN
if mode == "1" or mode == "2" then
local sign = number < 0 and -1 or 1
number = math.abs(number)
if number > 1000000 then
if mode == "2" then
-- 1 decimal, round DOWN: 4.18m -> 4.1m
return (floor(number/100000) / 10 * sign) .. "m"
else
return pfUI.api.round(number/1000000*sign, 2) .. "m"
end
elseif number > 1000 then
if mode == "2" then
-- 1 decimal, round DOWN: 4180 -> 4.1k (not 4.2k)
return (floor(number/100) / 10 * sign) .. "k"
else
return pfUI.api.round(number/1000*sign, 2) .. "k"
end
end
end
return math.floor(number)
end end
-- [ SendChatMessageWide ] -- [ SendChatMessageWide ]
@@ -493,14 +503,6 @@ function pfUI.api.SendChatMessageWide(msg)
SendChatMessage(msg,channel) SendChatMessage(msg,channel)
end end
-- [ CopyText ]
-- Copies text to the clipboard and says so in the colour of a UI_INFO_MESSAGE
-- 'text' [string] the text to copy
function pfUI.api.CopyText(text)
CopyToClipboard(text)
UIErrorsFrame:AddMessage(T["Copied to clipboard"], 1, 1, 0, 1)
end
-- [ GroupInfoByName ] -- [ GroupInfoByName ]
-- Gets the unit id by name -- Gets the unit id by name
-- 'name' [string] party or raid member -- 'name' [string] party or raid member
@@ -565,42 +567,76 @@ function hooksecurefunc(tbl, name, func)
return _G.hooksecurefunc(tbl, name, func) return _G.hooksecurefunc(tbl, name, func)
end end
-- [ HookAddon ]
-- Runs a function once an addon has loaded, but never before PLAYER_LOGIN.
-- Module and skin bodies run inside pfUI's own ADDON_LOADED, so an addon that
-- is already loaded there would otherwise run its hook before later pfUI
-- modules exist and before the addon's own VARIABLES_LOADED setup. A
-- load-on-demand addon runs its hook on its ADDON_LOADED. Hooks for addons
-- that are not installed are dropped. Hooks on the same addon run in no
-- particular order.
-- 'addon' [string] addon name
-- 'func' [function] function that should run
function pfUI.api.HookAddon(addon, func)
if not C_AddOns.DoesAddOnExist(addon) then return end
EventUtil.ContinueOnPlayerLogin(function()
EventUtil.ContinueOnAddOnLoaded(addon, func)
end)
end
-- [ HookAddonOrVariable ] -- [ HookAddonOrVariable ]
-- Compatibility shim for pfUI plugins (e.g. pfUI-addonskinner) that still -- Sets a function to be called automatically once an addon gets loaded
-- call the pre-rewrite API. Routes addon names through HookAddon, and keeps -- 'addon' [string] addon or variable name
-- the legacy "or variable" fallback for callers that pass a global name. -- 'func' [function] function that should run
function pfUI.api.HookAddonOrVariable(addon, func) do
if C_AddOns.DoesAddOnExist(addon) then local lurker
return pfUI.api.HookAddon(addon, func) local pending = {}
end
local lurker = CreateFrame("Frame") local function ProcessPending()
lurker:RegisterEvent("ADDON_LOADED") if not lurker.foundConfig then return end
lurker:RegisterEvent("PLAYER_LOGIN") for i = table.getn(pending), 1, -1 do
lurker:SetScript("OnEvent", function() local hook = pending[i]
if _G[addon] then if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
func() hook.func()
table.remove(pending, i)
end
end
if table.getn(pending) == 0 then
lurker:UnregisterAllEvents() lurker:UnregisterAllEvents()
end end
end) end
function pfUI.api.HookAddonOrVariable(addon, func)
if not lurker then
lurker = CreateFrame("Frame", nil)
lurker:SetScript("OnEvent", function()
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
this.foundConfig = true
end
ProcessPending()
end)
end
table.insert(pending, { addon = addon, func = func })
lurker:RegisterEvent("ADDON_LOADED")
lurker:RegisterEvent("VARIABLES_LOADED")
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
ProcessPending()
end
end
-- [ QueueFunction ]
-- Add functions to a FIFO queue for execution after a short delay.
-- '...' [vararg] function, [arguments]
local timer
function pfUI.api.QueueFunction(a1,a2,a3,a4,a5,a6,a7,a8,a9)
if not timer then
timer = CreateFrame("Frame")
timer.queue = {}
timer.interval = TOOLTIP_UPDATE_TIME
timer.DeQueue = function()
local item = table.remove(timer.queue,1)
if item then
item[1](item[2],item[3],item[4],item[5],item[6],item[7],item[8],item[9])
end
if table.getn(timer.queue) == 0 then
timer:Hide() -- no need to run the OnUpdate when the queue is empty
end
end
timer:SetScript("OnUpdate",function()
this.sinceLast = (this.sinceLast or 0) + arg1
while (this.sinceLast > this.interval) do
this.DeQueue()
this.sinceLast = this.sinceLast - this.interval
end
end)
end
table.insert(timer.queue,{a1,a2,a3,a4,a5,a6,a7,a8,a9})
timer:Show() -- start the OnUpdate
end end
_G.HookAddonOrVariable = pfUI.api.HookAddonOrVariable
-- [ Create Gold String ] -- [ Create Gold String ]
-- Transforms a amount of copper into a fully fledged gold string -- Transforms a amount of copper into a fully fledged gold string
@@ -610,29 +646,63 @@ _G.HookAddonOrVariable = pfUI.api.HookAddonOrVariable
function pfUI.api.CreateGoldString(money) function pfUI.api.CreateGoldString(money)
if type(money) ~= "number" then return "-" end if type(money) ~= "number" then return "-" end
return "|cffffffff" .. _G.GetCoinTextureString(money) .. "|r" local gold = floor(money/ 100 / 100)
local silver = floor(mod((money/100),100))
local copper = floor(mod(money,100))
local string = ""
if gold > 0 then string = string .. "|cffffffff" .. gold .. "|cffffd700g" end
if silver > 0 or gold > 0 then string = string .. "|cffffffff " .. silver .. "|cffc7c7cfs" end
string = string .. "|cffffffff " .. copper .. "|cffeda55fc"
return string
end end
-- [ Enable Movable ] -- [ Enable Movable ]
-- Set all necessary functions to make a already existing frame movable. -- Set all necessary functions to make a already existing frame movable.
-- 'name' [frame/string] Name of the Frame that should be movable -- 'name' [frame/string] Name of the Frame that should be movable
-- 'addon' [string] Addon that must be loaded before being able to access the frame
-- 'blacklist' [table] A list of frames that should be deactivated for mouse usage -- 'blacklist' [table] A list of frames that should be deactivated for mouse usage
local function OnDragStart() this:StartMoving() end local function OnDragStart() this:StartMoving() end
local function OnDragStop() this:StopMovingOrSizing() end local function OnDragStop() this:StopMovingOrSizing() end
function pfUI.api.EnableMovable(name, blacklist) function pfUI.api.EnableMovable(name, addon, blacklist)
if blacklist then if addon then
for _, disable in pairs(blacklist) do local scan = CreateFrame("Frame")
_G[disable]:EnableMouse(false) scan:RegisterEvent("ADDON_LOADED")
end scan:SetScript("OnEvent", function()
end if arg1 == addon then
local frame = _G[name]
local frame = name if blacklist then
if type(name) == "string" then frame = _G[name] end for _, disable in pairs(blacklist) do
frame:SetMovable(true) _G[disable]:EnableMouse(false)
frame:EnableMouse(true) end
frame:RegisterForDrag("LeftButton") end
frame:SetScript("OnDragStart", OnDragStart)
frame:SetScript("OnDragStop", OnDragStop) frame:SetMovable(true)
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", OnDragStart)
frame:SetScript("OnDragStop", OnDragStop)
this:UnregisterAllEvents()
end
end)
else
if blacklist then
for _, disable in pairs(blacklist) do
_G[disable]:EnableMouse(false)
end
end
local frame = name
if type(name) == "string" then frame = _G[name] end
frame:SetMovable(true)
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:SetScript("OnDragStart", OnDragStart)
frame:SetScript("OnDragStop", OnDragStop)
end
end end
-- [ Copy Table ] -- [ Copy Table ]
@@ -1012,53 +1082,28 @@ function pfUI.api.GetBorderSize(pref)
end end
end end
-- The scale UIParent ends up with: one UI unit per screen pixel when pixel
-- perfect, else the game's own. The game applies its scale only after the
-- add-ons and their saved variables are loaded (CGGameUI::Initialize ends in
-- OnDisplaySizeChanged), so at load time it is worked out from the same
-- options and rules: uiScale while useUiScale is on and it is at least 0.64,
-- else 768 over the window height kept within 0.9 and 1. Windows narrower
-- than 4:3 cap either at 3/4 of their aspect.
local function GetUIScale()
if pfUI_config.global.pixelperfect == "1" then return PixelUtil.GetPixelToUIUnitFactor() end
local width, height = GetPhysicalScreenSize()
local aspect = GetCVar("widescreen") == "1" and width / height or 4/3
local function fit(scale)
return aspect < 4/3 and math.min(scale, aspect * .75) or scale
end
if GetCVar("useUiScale") == "1" then
local scale = fit(tonumber(GetCVar("uiScale")))
if scale >= .64 then return scale end
end
return math.max(fit(height > 768 and 768 / height or 1), .9)
end
-- [ UpdateUIScale ]
-- Gives UIParent the pixel perfect scale when enabled, else leaves the game's
-- own. The engine puts its own scale back on every window resize and scale
-- option change, so this runs again on each UI_SCALE_CHANGED. Borders keep
-- the pixel size they were built with, so a change of it offers a reload once.
function pfUI.api.UpdateUIScale()
if pfUI_config.global.pixelperfect == "1" then
UIParent:SetScale(PixelUtil.GetPixelToUIUnitFactor())
end
if not pfUI.pixel or pfUI.scaleprompt then return end
if math.abs(PixelUtil.GetPixelToUIUnitFactor() / UIParent:GetScale() - pfUI.pixel) < .0001 then return end
pfUI.scaleprompt = true
CreateQuestionDialog(T["The UI-Scale has changed. Reload the UI to redraw the borders?"], ReloadUI)
end
-- [ GetPerfectPixel ] -- [ GetPerfectPixel ]
-- Returns the size of one physical pixel in UIParent units. -- Returns a number that equals a real pixel on regular scaled frames.
-- Respects the current UI-scale and calculates a real pixel based on
-- the screen resolution and the 768px sized drawlayer.
function pfUI.api.GetPerfectPixel() function pfUI.api.GetPerfectPixel()
if pfUI.pixel then return pfUI.pixel end if pfUI.pixel then return pfUI.pixel end
pfUI.pixel = PixelUtil.GetPixelToUIUnitFactor() / GetUIScale() if pfUI_config.appearance.border.pixelperfect == "1" then
local scale = GetCVar("useUiScale") == "1" and GetCVar("uiScale") or "1"
local resolution = GetCVar("gxResolution")
local _, _, screenwidth, screenheight = strfind(resolution, "(.+)x(.+)")
pfUI.pixel = 768 / screenheight / scale
pfUI.pixel = pfUI.pixel > 1 and 1 or pfUI.pixel
-- autodetect and zoom for HiDPI displays
if pfUI_config.appearance.border.hidpi == "1" then
pfUI.pixel = pfUI.pixel < .5 and pfUI.pixel * 2 or pfUI.pixel
end
else
pfUI.pixel = .7
end
pfUI.backdrop = { pfUI.backdrop = {
bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0, bgFile = "Interface\\BUTTONS\\WHITE8X8", tile = false, tileSize = 0,
@@ -1200,61 +1245,17 @@ function pfUI.api.CreateBackdropShadow(f)
f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity)) f.backdrop_shadow:SetBackdropBorderColor(0, 0, 0, tonumber(pfUI_config.appearance.border.shadow_intensity))
end end
-- [ Set Castbar Shield ]
-- Colors a castbar for a cast that none of the player's own interrupts or
-- silences can stop. The bar and the icon's border both take the shield color,
-- so the state still reads on a bar configured without an icon. The fill also
-- gets diagonal stripes, tiled at the image's own size so they keep their
-- spacing as the fill grows or shrinks. They sit on OVERLAY, under the bar's
-- text on the same layer. Not shielded restores the normal cast/channel color
-- and the configured border.
-- 'bar' [frame] the castbar statusbar
-- 'icon' [frame] the icon frame, or nil for a bar without one
-- 'shielded' [bool] whether the cast is uninterruptible
-- 'isChannel' [bool] selects the unshielded color
function pfUI.api.SetCastbarShield(bar, icon, shielded, isChannel)
if shielded then
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
bar:SetStatusBarColor(pfUI.api.GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
end
if shielded and not bar.shieldstripes then
bar.shieldstripes = bar:CreateTexture(nil, "OVERLAY")
bar.shieldstripes:SetTexture(pfUI.media["img:stripes"])
bar.shieldstripes:SetHorizTile(true)
bar.shieldstripes:SetVertTile(true)
bar.shieldstripes:SetVertexColor(1, 1, 1, .3)
bar.shieldstripes:SetAllPoints(bar:GetStatusBarTexture())
end
if bar.shieldstripes then
bar.shieldstripes:SetShown(shielded)
end
local iconborder = icon and icon.backdrop
if not iconborder then return end
if shielded then
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.castbar.shieldcolor))
else
iconborder:SetBackdropBorderColor(pfUI.api.GetStringColor(C.appearance.border.color))
end
end
-- [ Bar Layout Options ] -- -- [ Bar Layout Options ] --
-- 'barsize' size of bar in number of buttons -- 'barsize' size of bar in number of buttons
-- returns: array of options as strings for pfUI.gui.bar: every grid -- returns: array of options as strings for pfUI.gui.bar
-- that fits the bar exactly, plus common uneven ones
function pfUI.api.BarLayoutOptions(barsize) function pfUI.api.BarLayoutOptions(barsize)
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid") assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutOptions: barsize "..tostring(barsize).." is invalid")
local options, seen = {}, {} local options, seen = {}, {}
local function add(option) local function add(option)
if not seen[option] then table.insert(options, option); seen[option] = true end if not seen[option] then table.insert(options, option); seen[option] = true end
end end
for cols = 1, barsize do for i,layout in ipairs(pfGridmath[barsize]) do
if barsize % cols == 0 then add(string.format("%d x %d",layout[1],layout[2]))
add(string.format("%d x %d", cols, barsize / cols))
end
end end
for _, option in ipairs({ for _, option in ipairs({
"1 x 12", "1 x 10", "2 x 10", "2 x 5", "3 x 10", "3 x 5", "3 x 3", "1 x 12", "1 x 10", "2 x 10", "2 x 5", "3 x 10", "3 x 5", "3 x 3",
@@ -1274,23 +1275,49 @@ function pfUI.api.BarLayoutOptions(barsize)
return options return options
end end
-- 'formfactor' has to be a "cols x rows" string; the actionbar module resets -- [ Bar Layout Formfactor ] --
-- a stored layout that isn't one before it lays out a bar -- 'option' string option as used in pfUI_config.bars[bar].option
local function ResolveBarLayout(barsize, formfactor, uneven) -- returns: integer formfactor
local _, _, a, b = string.find(formfactor, "(%d+)%s*x%s*(%d+)") local formfactors = {}
local cols, rows = tonumber(a), tonumber(b) setmetatable(formfactors, {__mode = "v"}) -- weak table so values not referenced are collected on next gc
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols)) function pfUI.api.BarLayoutFormfactor(option)
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows)) if formfactors[option] then
local orientation = string.upper(uneven or "DOWN") return formfactors[option]
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
if mode == "rows" then
cols = math.max(1, math.min(cols, barsize))
rows = math.max(1, math.ceil(barsize / cols))
else else
rows = math.max(1, math.min(rows, barsize)) for barsize,_ in ipairs(pfGridmath) do
cols = math.max(1, math.ceil(barsize / rows)) local options = pfUI.api.BarLayoutOptions(barsize)
for i,opt in ipairs(options) do
if opt == option then
formfactors[option] = i
return formfactors[option]
end
end
end
end end
return cols, rows, mode, orientation end
local function ResolveBarLayout(barsize, formfactor, uneven)
local layout = tostring(formfactor or "")
local _, _, a, b = string.find(layout, "(%d+)%s*x%s*(%d+)")
if a and b then
local cols, rows = tonumber(a), tonumber(b)
cols = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, cols))
rows = math.min(NUM_ACTIONBAR_BUTTONS, math.max(1, rows))
local orientation = string.upper(uneven or "DOWN")
local mode = (orientation == "LEFT" or orientation == "RIGHT") and "cols" or "rows"
if mode == "rows" then
cols = math.max(1, math.min(cols, barsize))
rows = math.max(1, math.ceil(barsize / cols))
else
rows = math.max(1, math.min(rows, barsize))
cols = math.max(1, math.ceil(barsize / rows))
end
return cols, rows, mode, orientation
end
local index = pfUI.api.BarLayoutFormfactor(layout)
if not index then return nil end
local cols, rows = unpack(pfGridmath[barsize][index])
return cols, rows, "rows", "DOWN"
end end
-- [ Bar Layout Size ] -- -- [ Bar Layout Size ] --
@@ -1301,6 +1328,7 @@ end
function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode) function pfUI.api.BarLayoutSize(bar,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid") assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarLayoutSize: barsize "..tostring(barsize).." is invalid")
local cols, rows = ResolveBarLayout(barsize, formfactor, uneven) local cols, rows = ResolveBarLayout(barsize, formfactor, uneven)
if not cols or not rows then cols, rows = unpack(pfGridmath[barsize][1]) end
local width = (iconsize + bordersize*2+padding) * cols + padding local width = (iconsize + bordersize*2+padding) * cols + padding
local height = (iconsize + bordersize*2+padding) * rows + padding local height = (iconsize + bordersize*2+padding) * rows + padding
bar._size = {width,height} bar._size = {width,height}
@@ -1318,6 +1346,9 @@ end
function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode) function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor,iconsize,bordersize,padding,uneven,fillmode)
assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid") assert(barsize > 0 and barsize <= NUM_ACTIONBAR_BUTTONS,"BarButtonAnchor: barsize "..tostring(barsize).." is invalid")
local cols, rows, mode, orientation = ResolveBarLayout(barsize, formfactor, uneven) local cols, rows, mode, orientation = ResolveBarLayout(barsize, formfactor, uneven)
if not cols or not rows then
cols, rows, mode, orientation = unpack(pfGridmath[barsize][1]), "rows", "DOWN"
end
-- fillmode: remap buttonindex to slotindex (grid position in native fill order) -- fillmode: remap buttonindex to slotindex (grid position in native fill order)
-- only needed when fill direction differs from layout mode -- only needed when fill direction differs from layout mode
@@ -1398,18 +1429,6 @@ function pfUI.api.BarButtonAnchor(button,basename,buttonindex,barsize,formfactor
return button._anchor return button._anchor
end end
-- [ MouseIsOverHitRect ] --
-- Like frame:IsMouseOver(), but tests the frame's hit rect, the area the
-- engine uses for mouse focus and OnEnter/OnLeave. CreateBackdrop widens
-- that rect by the border, so plain IsMouseOver misses a band around it.
-- 'frame' the frame to test
-- return true when the cursor is inside the frame's hit rect
function pfUI.api.MouseIsOverHitRect(frame)
if not frame.GetHitRectInsets then return frame:IsMouseOver() end
local left, right, top, bottom = frame:GetHitRectInsets()
return frame:IsMouseOver(-top, bottom, left, -right)
end
-- [ Enable Autohide ] -- -- [ Enable Autohide ] --
-- 'frame' the frame that should be hidden -- 'frame' the frame that should be hidden
function pfUI.api.EnableAutohide(frame, timeout, combat) function pfUI.api.EnableAutohide(frame, timeout, combat)
@@ -1422,20 +1441,11 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
frame.hover.parent = frame frame.hover.parent = frame
frame.hover:Show() frame.hover:Show()
if not frame.hover.fade then
frame.hover.fade = frame:CreateAnimationGroup()
frame.hover.fade:SetToFinalAlpha(true)
local fade = frame.hover.fade:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(1)
end
if combat then if combat then
frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED") frame.hover:RegisterEvent("PLAYER_REGEN_ENABLED")
frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED") frame.hover:RegisterEvent("PLAYER_REGEN_DISABLED")
frame.hover:SetScript("OnEvent", function() frame.hover:SetScript("OnEvent", function()
if event == "PLAYER_REGEN_DISABLED" then if event == "PLAYER_REGEN_DISABLED" then
this.fade:Stop()
this.parent:SetAlpha(1) this.parent:SetAlpha(1)
this.activeTo = "keep" this.activeTo = "keep"
elseif event == "PLAYER_REGEN_ENABLED" then elseif event == "PLAYER_REGEN_ENABLED" then
@@ -1451,13 +1461,13 @@ function pfUI.api.EnableAutohide(frame, timeout, combat)
if this.activeTo == "keep" then return end if this.activeTo == "keep" then return end
if this:IsMouseOver(10, -10, -10, 10) then if MouseIsOver(this, 10, -10, -10, 10) then
this.activeTo = GetTime() + timeout this.activeTo = GetTime() + timeout
this.fade:Stop()
this.parent:SetAlpha(1) this.parent:SetAlpha(1)
elseif this.activeTo then elseif this.activeTo then
if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 and not this.fade:IsPlaying() then if this.activeTo < GetTime() and this.parent:GetAlpha() > 0 then
this.fade:Play() local fps = (60 / math.max(GetFramerate(), 1))
this.parent:SetAlpha(this.parent:GetAlpha() - 0.05*fps)
end end
else else
this.activeTo = GetTime() + timeout this.activeTo = GetTime() + timeout
@@ -1474,10 +1484,75 @@ function pfUI.api.DisableAutohide(frame)
frame.hover:SetScript("OnEvent", nil) frame.hover:SetScript("OnEvent", nil)
frame.hover:SetScript("OnUpdate", nil) frame.hover:SetScript("OnUpdate", nil)
frame.hover:Hide() frame.hover:Hide()
frame.hover.fade:Stop()
frame:SetAlpha(1) frame:SetAlpha(1)
end end
-- [ GetColoredTime ] --
-- 'remaining' the time in seconds that should be converted
-- return a colored string including a time unit (m/h/d)
local color_day, color_hour, color_minute, color_low, color_normal
function pfUI.api.GetColoredTimeString(remaining)
if not remaining then return "" end
-- Show days if remaining is > 99 Hours (99 * 60 * 60)
if remaining > 356400 then
if not color_day then
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.daycolor)
color_day = pfUI.api.rgbhex(r,g,b)
end
return color_day .. round(remaining / 86400) .. "|rd"
-- Show hours if remaining is > 99 Minutes (99 * 60)
elseif remaining > 5940 then
if not color_hour then
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.hourcolor)
color_hour = pfUI.api.rgbhex(r,g,b)
end
return color_hour .. round(remaining / 3600) .. "|rh"
-- Show minutes if remaining is > 99 Seconds (99)
elseif remaining > 99 then
if not color_minute then
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.minutecolor)
color_minute = pfUI.api.rgbhex(r,g,b)
end
return color_minute .. round(remaining / 60) .. "|rm"
-- Show milliseconds on low
elseif remaining <= 5 and pfUI_config.appearance.cd.milliseconds == "1" then
if not color_low then
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
color_low = pfUI.api.rgbhex(r,g,b)
end
return color_low .. string.format("%.1f", round(remaining,1))
-- Show seconds on low
elseif remaining <= 5 then
if not color_low then
local r,g,b,a = pfUI.api.GetStringColor(C.appearance.cd.lowcolor)
color_low = pfUI.api.rgbhex(r,g,b)
end
return color_low .. round(remaining)
-- Show seconds on normal
elseif remaining >= 0 then
if not color_normal then
local r, g, b, a = pfUI.api.GetStringColor(C.appearance.cd.normalcolor)
color_normal = pfUI.api.rgbhex(r,g,b)
end
return color_normal .. round(remaining)
-- Return empty
else
return ""
end
end
-- [ GetColorGradient ] -- -- [ GetColorGradient ] --
-- 'perc' percentage (0-1) -- 'perc' percentage (0-1)
-- return r,g,b and hexcolor -- return r,g,b and hexcolor
@@ -1529,10 +1604,13 @@ end
-- return object -- return object
function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2) function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren() -- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
-- below, where the message would name this line, shared by every caller; -- below, and the traceback stops here — useless, since all callers share this
-- level 2 names the offending skin instead. -- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing),
-- so fold the caller frame in via debugstack to name the offending skin, then
-- bail so we don't fall through and crash on frame:GetRegions() anyway.
if type(frame) ~= "table" or not frame.GetRegions then if type(frame) ~= "table" or not frame.GetRegions then
error("GetNoNameObject: invalid parent frame", 2) error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0))
return
end end
local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1") local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
+58 -165
View File
@@ -71,7 +71,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16") pfUI:UpdateConfig("buffs", nil, "debuffrowsize", "16")
pfUI:UpdateConfig("buffs", nil, "textinside", "0") pfUI:UpdateConfig("buffs", nil, "textinside", "0")
pfUI:UpdateConfig("buffs", nil, "fontsize", "-1") pfUI:UpdateConfig("buffs", nil, "fontsize", "-1")
pfUI:UpdateConfig("buffs", nil, "timers", "both")
pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0") pfUI:UpdateConfig("buffbar", "pbuff", "enable", "0")
pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0") pfUI:UpdateConfig("buffbar", "pbuff", "use_unitfonts", "0")
@@ -129,7 +128,9 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1") pfUI:UpdateConfig("appearance", "border", "color", "0.2,0.2,0.2,1")
pfUI:UpdateConfig("appearance", "border", "shadow", "0") pfUI:UpdateConfig("appearance", "border", "shadow", "0")
pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35") pfUI:UpdateConfig("appearance", "border", "shadow_intensity", ".35")
pfUI:UpdateConfig("appearance", "border", "pixelperfect", "1")
pfUI:UpdateConfig("appearance", "border", "force_blizz", "0") pfUI:UpdateConfig("appearance", "border", "force_blizz", "0")
pfUI:UpdateConfig("appearance", "border", "hidpi", "1")
pfUI:UpdateConfig("appearance", "border", "default", "3") pfUI:UpdateConfig("appearance", "border", "default", "3")
pfUI:UpdateConfig("appearance", "border", "nameplates", "-1") pfUI:UpdateConfig("appearance", "border", "nameplates", "-1")
pfUI:UpdateConfig("appearance", "border", "actionbars", "-1") pfUI:UpdateConfig("appearance", "border", "actionbars", "-1")
@@ -137,26 +138,24 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "border", "panels", "-1") pfUI:UpdateConfig("appearance", "border", "panels", "-1")
pfUI:UpdateConfig("appearance", "border", "chat", "-1") pfUI:UpdateConfig("appearance", "border", "chat", "-1")
pfUI:UpdateConfig("appearance", "border", "bags", "-1") pfUI:UpdateConfig("appearance", "border", "bags", "-1")
pfUI:UpdateConfig("appearance", "cd", "lowcolor", "1,.2,.2,1")
pfUI:UpdateConfig("cooldown", nil, "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf") pfUI:UpdateConfig("appearance", "cd", "normalcolor", "1,1,1,1")
pfUI:UpdateConfig("cooldown", nil, "font_size", "12") pfUI:UpdateConfig("appearance", "cd", "minutecolor", ".2,1,1,1")
pfUI:UpdateConfig("cooldown", nil, "dynamicsize", "1") pfUI:UpdateConfig("appearance", "cd", "hourcolor", ".2,.5,1,1")
pfUI:UpdateConfig("cooldown", nil, "threshold", "2") pfUI:UpdateConfig("appearance", "cd", "daycolor", ".2,.2,1,1")
pfUI:UpdateConfig("cooldown", nil, "milliseconds", "1") pfUI:UpdateConfig("appearance", "cd", "threshold", "2")
pfUI:UpdateConfig("cooldown", nil, "lowcolor", "1,.2,.2,1") pfUI:UpdateConfig("appearance", "cd", "font_size", "12")
pfUI:UpdateConfig("cooldown", nil, "normalcolor", "1,1,1,1") pfUI:UpdateConfig("appearance", "cd", "font_size_blizz", "12")
pfUI:UpdateConfig("cooldown", nil, "minutecolor", ".2,1,1,1") pfUI:UpdateConfig("appearance", "cd", "font_size_foreign","12")
pfUI:UpdateConfig("cooldown", nil, "hourcolor", ".2,.5,1,1") pfUI:UpdateConfig("appearance", "cd", "blizzard", "1")
pfUI:UpdateConfig("cooldown", nil, "daycolor", ".2,.2,1,1") pfUI:UpdateConfig("appearance", "cd", "foreign", "0")
pfUI:UpdateConfig("cooldown", nil, "blizzard_timers", "both") pfUI:UpdateConfig("appearance", "cd", "milliseconds", "1")
pfUI:UpdateConfig("cooldown", nil, "lossofcontrol_timers", "both") pfUI:UpdateConfig("appearance", "cd", "hideanim", "0")
pfUI:UpdateConfig("cooldown", nil, "foreign_timers", "sweep") pfUI:UpdateConfig("appearance", "cd", "font", "Interface\\AddOns\\pfUI\\fonts\\BigNoodleTitling.ttf")
pfUI:UpdateConfig("appearance", "cd", "dynamicsize", "1")
pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8") pfUI:UpdateConfig("appearance", "castbar", "castbarcolor", ".7,.7,.9,.8")
pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8") pfUI:UpdateConfig("appearance", "castbar", "channelcolor", ".9,.9,.7,.8")
pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8") pfUI:UpdateConfig("appearance", "castbar", "failcolor", "1,.2,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "shieldcolor", ".8,.45,.45,.8")
pfUI:UpdateConfig("appearance", "castbar", "fsrcolor", ".9,.6,.2,.8")
pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("appearance", "castbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("appearance", "infight", "screen", "0") pfUI:UpdateConfig("appearance", "infight", "screen", "0")
pfUI:UpdateConfig("appearance", "infight", "aggro", "0") pfUI:UpdateConfig("appearance", "infight", "aggro", "0")
@@ -168,6 +167,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1") pfUI:UpdateConfig("appearance", "bags", "newitem_color", "1,1,1,1")
pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1") pfUI:UpdateConfig("appearance", "bags", "borderlimit", "1")
pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0") pfUI:UpdateConfig("appearance", "bags", "borderonlygear", "0")
pfUI:UpdateConfig("appearance", "bags", "fulltext", "1")
pfUI:UpdateConfig("appearance", "bags", "movable", "0") pfUI:UpdateConfig("appearance", "bags", "movable", "0")
pfUI:UpdateConfig("appearance", "bags", "abovechat", "0") pfUI:UpdateConfig("appearance", "bags", "abovechat", "0")
pfUI:UpdateConfig("appearance", "bags", "hidechat", "0") pfUI:UpdateConfig("appearance", "bags", "hidechat", "0")
@@ -177,7 +177,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0") pfUI:UpdateConfig("appearance", "bags", "autoSortOnOpen", "0")
pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0") pfUI:UpdateConfig("appearance", "bags", "sortreverse", "0")
pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0") pfUI:UpdateConfig("appearance", "bags", "sortprioreverse", "0")
pfUI:UpdateConfig("appearance", "bags", "timers", "both")
pfUI:UpdateConfig("appearance", "minimap", "size", "140") pfUI:UpdateConfig("appearance", "minimap", "size", "140")
pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1") pfUI:UpdateConfig("appearance", "minimap", "arrowscale", "1")
pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off") pfUI:UpdateConfig("appearance", "minimap", "zonetext", "off")
@@ -219,14 +218,15 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", nil, "ragecolor", "1,.5,.5,1") pfUI:UpdateConfig("unitframes", nil, "ragecolor", "1,.5,.5,1")
pfUI:UpdateConfig("unitframes", nil, "focuscolor", "1,1,.75,1") pfUI:UpdateConfig("unitframes", nil, "focuscolor", "1,1,.75,1")
pfUI:UpdateConfig("unitframes", nil, "animatebars", "1") pfUI:UpdateConfig("unitframes", nil, "animation_speed", "5")
pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1") pfUI:UpdateConfig("unitframes", nil, "portraitalpha", "0.1")
pfUI:UpdateConfig("unitframes", nil, "portraitstyle", "3d") pfUI:UpdateConfig("unitframes", nil, "always2dportrait", "0")
pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1") pfUI:UpdateConfig("unitframes", nil, "portraittexture", "1")
pfUI:UpdateConfig("unitframes", nil, "layout", "default") pfUI:UpdateConfig("unitframes", nil, "layout", "default")
pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0") pfUI:UpdateConfig("unitframes", nil, "rangecheck", "0")
pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla") pfUI:UpdateConfig("unitframes", nil, "rangecheck_mode", "vanilla")
pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40") pfUI:UpdateConfig("unitframes", nil, "rangecheck_distance", "40")
pfUI:UpdateConfig("unitframes", nil, "buffdetect", "0")
pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1") pfUI:UpdateConfig("unitframes", nil, "druidmanabar", "1")
pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10") pfUI:UpdateConfig("unitframes", nil, "druidmanaheight", "10")
pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1") pfUI:UpdateConfig("unitframes", nil, "druidmanawidth", "-1")
@@ -250,7 +250,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerohcolor",".3,.8,.3,1")
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedcolor",".3,.6,1,1")
pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1") pfUI:UpdateConfig("unitframes", nil, "swingtimerrangedwarncolor",".9,0,0,1")
pfUI:UpdateConfig("unitframes", nil, "swingtimeroutrangecolor",".5,.5,.5,1")
pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1") pfUI:UpdateConfig("unitframes", nil, "swingtimerhsqueue","1")
pfUI:UpdateConfig("unitframes", nil, "swingtimerattackspeed","0") pfUI:UpdateConfig("unitframes", nil, "swingtimerattackspeed","0")
pfUI:UpdateConfig("unitframes", nil, "raidmarkerwidth", "80") pfUI:UpdateConfig("unitframes", nil, "raidmarkerwidth", "80")
@@ -283,11 +282,9 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28") pfUI:UpdateConfig("unitframes", nil, "reactive_size", "28")
pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0") pfUI:UpdateConfig("unitframes", nil, "damage_tracking", "0")
-- Target Indicators
pfUI:UpdateConfig("unitframes", nil, "indicator_font_size", "13")
pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0")
-- UnitXP Settings -- UnitXP Settings
pfUI:UpdateConfig("unitframes", nil, "unitxp_font_size", "13")
pfUI:UpdateConfig("unitframes", nil, "los_indicator", "0")
pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0") pfUI:UpdateConfig("unitframes", nil, "behind_indicator", "0")
pfUI:UpdateConfig("unitframes", nil, "hide_distance_yd", "0") pfUI:UpdateConfig("unitframes", nil, "hide_distance_yd", "0")
pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0") pfUI:UpdateConfig("unitframes", nil, "unitxp_notify", "0")
@@ -327,9 +324,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "player", "showRest", "0") pfUI:UpdateConfig("unitframes", "player", "showRest", "0")
pfUI:UpdateConfig("unitframes", "player", "energy", "1") pfUI:UpdateConfig("unitframes", "player", "energy", "1")
pfUI:UpdateConfig("unitframes", "player", "manatick", "0") pfUI:UpdateConfig("unitframes", "player", "manatick", "0")
pfUI:UpdateConfig("unitframes", "player", "showfsr", "1")
pfUI:UpdateConfig("unitframes", "player", "fsrheight", "4")
pfUI:UpdateConfig("unitframes", "player", "fsrstyle", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste", "0") pfUI:UpdateConfig("unitframes", "player", "display_haste", "0")
pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1") pfUI:UpdateConfig("unitframes", "player", "display_haste_color", "1,1,1,1")
pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1") pfUI:UpdateConfig("unitframes", "player", "display_spellpower", "1")
@@ -431,7 +425,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5") pfUI:UpdateConfig("unitframes", "raid", "raidlayout", "8x5")
pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3") pfUI:UpdateConfig("unitframes", "raid", "raidpadding", "3")
pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL") pfUI:UpdateConfig("unitframes", "raid", "raidfill", "VERTICAL")
pfUI:UpdateConfig("unitframes", "raid", "raidgrowleft", "0")
pfUI:UpdateConfig("unitframes", "raid", "collapse", "0") pfUI:UpdateConfig("unitframes", "raid", "collapse", "0")
pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0") pfUI:UpdateConfig("unitframes", "raid", "raidgrouplabel", "0")
pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0") pfUI:UpdateConfig("unitframes", "raid", "grouplabelxoff", "0")
@@ -517,25 +510,16 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "portraitwidth", "-1") pfUI:UpdateConfig("unitframes", unit, "portraitwidth", "-1")
pfUI:UpdateConfig("unitframes", unit, "panchor", "TOP") pfUI:UpdateConfig("unitframes", unit, "panchor", "TOP")
pfUI:UpdateConfig("unitframes", unit, "pspace", "-3") pfUI:UpdateConfig("unitframes", unit, "pspace", "-3")
pfUI:UpdateConfig("unitframes", unit, "cooldown_text", "1")
pfUI:UpdateConfig("unitframes", unit, "cooldown_anim", "0")
pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT") pfUI:UpdateConfig("unitframes", unit, "buffs", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "buffsize", "20") pfUI:UpdateConfig("unitframes", unit, "buffsize", "20")
pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32") pfUI:UpdateConfig("unitframes", unit, "bufflimit", "32")
pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8") pfUI:UpdateConfig("unitframes", unit, "buffperrow", "8")
pfUI:UpdateConfig("unitframes", unit, "ownbuffsize", "-1")
pfUI:UpdateConfig("unitframes", unit, "buffoffx", "0")
pfUI:UpdateConfig("unitframes", unit, "buffoffy", "0")
pfUI:UpdateConfig("unitframes", unit, "buffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "buffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT") pfUI:UpdateConfig("unitframes", unit, "debuffs", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "debuffsize", "20") pfUI:UpdateConfig("unitframes", unit, "debuffsize", "20")
pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32") pfUI:UpdateConfig("unitframes", unit, "debufflimit", "32")
pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8") pfUI:UpdateConfig("unitframes", unit, "debuffperrow", "8")
pfUI:UpdateConfig("unitframes", unit, "owndebuffsize", "-1")
pfUI:UpdateConfig("unitframes", unit, "debuffoffx", "0")
pfUI:UpdateConfig("unitframes", unit, "debuffoffy", "0")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingx", "1")
pfUI:UpdateConfig("unitframes", unit, "debuffspacingy", "1")
pfUI:UpdateConfig("unitframes", unit, "aura_timers", "text")
pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0") pfUI:UpdateConfig("unitframes", unit, "invert_healthbar", "0")
pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0") pfUI:UpdateConfig("unitframes", unit, "verticalbar", "0")
pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0") pfUI:UpdateConfig("unitframes", unit, "buff_indicator", "0")
@@ -552,11 +536,11 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "show_procs", "0") pfUI:UpdateConfig("unitframes", unit, "show_procs", "0")
pfUI:UpdateConfig("unitframes", unit, "show_totems", "0") pfUI:UpdateConfig("unitframes", unit, "show_totems", "0")
pfUI:UpdateConfig("unitframes", unit, "all_procs", "0") pfUI:UpdateConfig("unitframes", unit, "all_procs", "0")
pfUI:UpdateConfig("unitframes", unit, "indicator_time", "1")
pfUI:UpdateConfig("unitframes", unit, "indicator_stacks", "1") pfUI:UpdateConfig("unitframes", unit, "indicator_stacks", "1")
pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10") pfUI:UpdateConfig("unitframes", unit, "indicator_size", "10")
pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1") pfUI:UpdateConfig("unitframes", unit, "indicator_spacing","1")
pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT") pfUI:UpdateConfig("unitframes", unit, "indicator_pos", "TOPLEFT")
pfUI:UpdateConfig("unitframes", unit, "indicator_timers", "text")
pfUI:UpdateConfig("unitframes", unit, "clickcast", "0") pfUI:UpdateConfig("unitframes", unit, "clickcast", "0")
pfUI:UpdateConfig("unitframes", unit, "faderange", "0") pfUI:UpdateConfig("unitframes", unit, "faderange", "0")
@@ -570,6 +554,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1") pfUI:UpdateConfig("unitframes", unit, "glowaggro", "1")
pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1") pfUI:UpdateConfig("unitframes", unit, "glowcombat", "1")
pfUI:UpdateConfig("unitframes", unit, "showtooltip", "1")
pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1") pfUI:UpdateConfig("unitframes", unit, "healthcolor", "1")
pfUI:UpdateConfig("unitframes", unit, "powercolor", "1") pfUI:UpdateConfig("unitframes", unit, "powercolor", "1")
pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1") pfUI:UpdateConfig("unitframes", unit, "levelcolor", "1")
@@ -661,6 +646,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "animation", "zoomfade") pfUI:UpdateConfig("bars", nil, "animation", "zoomfade")
pfUI:UpdateConfig("bars", nil, "animmode", "keypress") pfUI:UpdateConfig("bars", nil, "animmode", "keypress")
pfUI:UpdateConfig("bars", nil, "animalways", "0") pfUI:UpdateConfig("bars", nil, "animalways", "0")
pfUI:UpdateConfig("bars", nil, "macroscan", "1")
pfUI:UpdateConfig("bars", nil, "reagents", "1") pfUI:UpdateConfig("bars", nil, "reagents", "1")
pfUI:UpdateConfig("bars", nil, "hunterbar", "0") pfUI:UpdateConfig("bars", nil, "hunterbar", "0")
pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0") pfUI:UpdateConfig("bars", nil, "pagemasteralt", "0")
@@ -675,7 +661,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "oomcolor", ".2,.2,1,1") pfUI:UpdateConfig("bars", nil, "oomcolor", ".2,.2,1,1")
pfUI:UpdateConfig("bars", nil, "showna", "1") pfUI:UpdateConfig("bars", nil, "showna", "1")
pfUI:UpdateConfig("bars", nil, "nacolor", ".3,.3,.3,1") pfUI:UpdateConfig("bars", nil, "nacolor", ".3,.3,.3,1")
pfUI:UpdateConfig("bars", nil, "procglow", "1")
pfUI:UpdateConfig("bars", nil, "showequipped", "1") pfUI:UpdateConfig("bars", nil, "showequipped", "1")
pfUI:UpdateConfig("bars", nil, "eqcolor", ".2,.8,.2,.2") pfUI:UpdateConfig("bars", nil, "eqcolor", ".2,.8,.2,.2")
pfUI:UpdateConfig("bars", nil, "shiftdrag", "1") pfUI:UpdateConfig("bars", nil, "shiftdrag", "1")
@@ -688,7 +673,7 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1") pfUI:UpdateConfig("bars", nil, "count_color", ".2,1,.8,1")
pfUI:UpdateConfig("bars", nil, "bind_size", "8") pfUI:UpdateConfig("bars", nil, "bind_size", "8")
pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1") pfUI:UpdateConfig("bars", nil, "bind_color", "1,1,0,1")
pfUI:UpdateConfig("bars", nil, "timers", "both") pfUI:UpdateConfig("bars", nil, "cd_size", "12")
pfUI:UpdateConfig("bars", "gryphons", "texture", "None") pfUI:UpdateConfig("bars", "gryphons", "texture", "None")
pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1") pfUI:UpdateConfig("bars", "gryphons", "color", ".6,.6,.6,1")
@@ -702,7 +687,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("totems", nil, "iconsize", "26") pfUI:UpdateConfig("totems", nil, "iconsize", "26")
pfUI:UpdateConfig("totems", nil, "spacing", "3") pfUI:UpdateConfig("totems", nil, "spacing", "3")
pfUI:UpdateConfig("totems", nil, "showbg", "0") pfUI:UpdateConfig("totems", nil, "showbg", "0")
pfUI:UpdateConfig("totems", nil, "timers", "both")
pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0") pfUI:UpdateConfig("panel", nil, "use_unitfonts", "0")
pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0") pfUI:UpdateConfig("panel", nil, "hide_leftchat", "0")
@@ -801,10 +785,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", nil, "extguild", "1") pfUI:UpdateConfig("tooltip", nil, "extguild", "1")
pfUI:UpdateConfig("tooltip", nil, "itemid", "0") pfUI:UpdateConfig("tooltip", nil, "itemid", "0")
pfUI:UpdateConfig("tooltip", nil, "movespeed", "0") pfUI:UpdateConfig("tooltip", nil, "movespeed", "0")
pfUI:UpdateConfig("tooltip", nil, "aurasource", "0")
pfUI:UpdateConfig("tooltip", nil, "spellid", "0")
pfUI:UpdateConfig("tooltip", nil, "unitid", "0")
pfUI:UpdateConfig("tooltip", nil, "showbuffs", "0")
pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8") pfUI:UpdateConfig("tooltip", nil, "alpha", "0.8")
pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0") pfUI:UpdateConfig("tooltip", nil, "alwaysperc", "0")
pfUI:UpdateConfig("tooltip", "compare", "basestats", "1") pfUI:UpdateConfig("tooltip", "compare", "basestats", "1")
@@ -815,7 +795,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("tooltip", "statusbar", "texture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf") pfUI:UpdateConfig("tooltip", nil, "font_tooltip", "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf")
pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12") pfUI:UpdateConfig("tooltip", nil, "font_tooltip_size", "12")
pfUI:UpdateConfig("tooltip", nil, "aura_timers", "text")
-- Throttle Settings -- Throttle Settings
@@ -829,15 +808,13 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S") pfUI:UpdateConfig("chat", "text", "timeformat", "%H:%M:%S")
pfUI:UpdateConfig("chat", "text", "timebracket", "[]") pfUI:UpdateConfig("chat", "text", "timebracket", "[]")
pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1") pfUI:UpdateConfig("chat", "text", "timecolor", ".8,.8,.8,1")
pfUI:UpdateConfig("chat", "text", "copytime", "1")
pfUI:UpdateConfig("chat", "text", "tintunknown", "1") pfUI:UpdateConfig("chat", "text", "tintunknown", "1")
pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1") pfUI:UpdateConfig("chat", "text", "unknowncolor", ".7,.7,.7,1")
pfUI:UpdateConfig("chat", "text", "channelnumonly", "1") pfUI:UpdateConfig("chat", "text", "channelnumonly", "1")
pfUI:UpdateConfig("chat", "text", "playerlinks", "1") pfUI:UpdateConfig("chat", "text", "playerlinks", "1")
pfUI:UpdateConfig("chat", "text", "detecturl", "1") pfUI:UpdateConfig("chat", "text", "detecturl", "1")
pfUI:UpdateConfig("chat", "text", "classcolor", "1") pfUI:UpdateConfig("chat", "text", "classcolor", "1")
pfUI:UpdateConfig("chat", "text", "factionicons", "0") pfUI:UpdateConfig("chat", "text", "whosearchunknown", "0")
pfUI:UpdateConfig("chat", "text", "raceicons", "0")
pfUI:UpdateConfig("chat", "text", "playerlevel", "0") pfUI:UpdateConfig("chat", "text", "playerlevel", "0")
pfUI:UpdateConfig("chat", "left", "width", "380") pfUI:UpdateConfig("chat", "left", "width", "380")
pfUI:UpdateConfig("chat", "left", "height", "180") pfUI:UpdateConfig("chat", "left", "height", "180")
@@ -940,7 +917,6 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1") pfUI:UpdateConfig("nameplates", nil, "glowcolor", "1,1,1,1")
pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0") pfUI:UpdateConfig("nameplates", nil, "targetzoom", "0")
pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40") pfUI:UpdateConfig("nameplates", nil, "targetzoomval", ".40")
pfUI:UpdateConfig("nameplates", nil, "debuff_timers", "text")
pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75") pfUI:UpdateConfig("nameplates", nil, "notargalpha", ".75")
pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar") pfUI:UpdateConfig("nameplates", nil, "healthtexture", "Interface\\AddOns\\pfUI\\img\\bar")
pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE") pfUI:UpdateConfig("nameplates", "name", "fontstyle", "OUTLINE")
@@ -950,6 +926,9 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "") pfUI:UpdateConfig("nameplates", "debuffs", "blacklist", "")
pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0") pfUI:UpdateConfig("nameplates", "debuffs", "showstacks", "0")
pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM") pfUI:UpdateConfig("nameplates", "debuffs", "position", "BOTTOM")
pfUI:UpdateConfig("nameplates", nil, "debufftimers", "1")
pfUI:UpdateConfig("nameplates", nil, "debufftext", "1")
pfUI:UpdateConfig("nameplates", nil, "debuffanim", "0")
pfUI:UpdateConfig("abuttons", nil, "enable", "1") pfUI:UpdateConfig("abuttons", nil, "enable", "1")
pfUI:UpdateConfig("abuttons", nil, "position", "bottom") pfUI:UpdateConfig("abuttons", nil, "position", "bottom")
@@ -976,20 +955,13 @@ function pfUI:LoadConfig()
pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0") pfUI:UpdateConfig("questlog", nil, "showQuestLevels", "0")
pfUI:UpdateConfig("character", "inventory", "durability", "1") pfUI:UpdateConfig("character", "inventory", "durability", "1")
pfUI:UpdateConfig("character", "inventory", "equipflyout", "0")
pfUI:UpdateConfig("equipmentmanager", nil, "autoswitch", "1")
pfUI:UpdateConfig("equipmentmanager", nil, "announce", "1")
pfUI:UpdateConfig("equipmentmanager", nil, "unusedquality", "1")
pfUI:UpdateConfig("equipmentmanager", nil, "unusedbank", "1")
pfUI:UpdateConfig("character", "reputation", "repRequired", "1") pfUI:UpdateConfig("character", "reputation", "repRequired", "1")
pfUI:UpdateConfig("radar", nil, "range", "10")
pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1") pfUI:UpdateConfig("thirdparty", nil, "chatbg", "1")
pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0") pfUI:UpdateConfig("thirdparty", nil, "showmeter", "0")
pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "0") pfUI:UpdateConfig("thirdparty", "dpsmate", "skin", "0")
pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0") pfUI:UpdateConfig("thirdparty", "dpsmate", "dock", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0") pfUI:UpdateConfig("thirdparty", "shagudps", "skin", "0")
pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0") pfUI:UpdateConfig("thirdparty", "shagudps", "dock", "0")
pfUI:UpdateConfig("thirdparty", "greedmeter", "dock", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0") pfUI:UpdateConfig("thirdparty", "swstats", "skin", "0")
pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0") pfUI:UpdateConfig("thirdparty", "swstats", "dock", "0")
pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0") pfUI:UpdateConfig("thirdparty", "ktm", "skin", "0")
@@ -1144,6 +1116,25 @@ function pfUI:MigrateConfig()
end end
end end
-- migrating animation_speed (> 3.1.2)
if checkversion(3, 1, 2) then
if tonumber(pfUI_config.unitframes.animation_speed) >= 13 then
pfUI_config.unitframes.animation_speed = "13"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 8 then
pfUI_config.unitframes.animation_speed = "8"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 5 then
pfUI_config.unitframes.animation_speed = "5"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 3 then
pfUI_config.unitframes.animation_speed = "3"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 2 then
pfUI_config.unitframes.animation_speed = "2"
elseif tonumber(pfUI_config.unitframes.animation_speed) >= 1 then
pfUI_config.unitframes.animation_speed = "1"
else
pfUI_config.unitframes.animation_speed = "5"
end
end
-- migrating legacy buff/debuff naming (> 3.5.0) -- migrating legacy buff/debuff naming (> 3.5.0)
if checkversion(3, 5, 0) then if checkversion(3, 5, 0) then
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" } local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback" }
@@ -1349,7 +1340,7 @@ function pfUI:MigrateConfig()
-- migrate buff indicators into seperate options (> 4.6.2) -- migrate buff indicators into seperate options (> 4.6.2)
if checkversion(4, 6, 2) and pfUI_config.unitframes.show_hots then if checkversion(4, 6, 2) and pfUI_config.unitframes.show_hots then
local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" } local unitframes = { "player", "target", "focus", "group", "grouptarget", "grouppet", "raid", "ttarget", "pet", "ptarget", "fallback", "tttarget" }
local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_stacks", "indicator_size" } local options = { "show_hots", "all_hots", "show_procs", "show_totems", "all_procs", "indicator_time", "indicator_stacks", "indicator_size" }
for _, unitframe in pairs(unitframes) do for _, unitframe in pairs(unitframes) do
for _, option in pairs(options) do for _, option in pairs(options) do
@@ -1396,6 +1387,11 @@ function pfUI:MigrateConfig()
end end
end end
-- migrate cooldown font from unit_font to separate setting
if checkversion(5, 4, 18) then
pfUI_config.appearance.cd.font = pfUI_config.global.font_unit
end
-- migrate combopoint size to separate settings -- migrate combopoint size to separate settings
if checkversion(5, 4, 18) then if checkversion(5, 4, 18) then
if pfUI_config.unitframes.combosize then if pfUI_config.unitframes.combosize then
@@ -1405,109 +1401,6 @@ function pfUI:MigrateConfig()
end end
end end
-- migrate "Always Use 2D Portraits" to the portrait style; keyed on the old
-- setting rather than the version, which dev installs stamp as 999.999.999
if pfUI_config.unitframes.always2dportrait then
if pfUI_config.unitframes.always2dportrait == "1" then
pfUI_config.unitframes.portraitstyle = "2d"
end
pfUI_config.unitframes.always2dportrait = nil
end
-- migrate the old cooldown settings into each feature's timers setting;
-- keyed on the old settings rather than the version, like the portrait
-- style. Reverse options are dropped: the direction follows what a
-- cooldown times.
local cooldown = pfUI_config.cooldown
-- 'mode' with its numbers and sweep replaced by 'text' and 'sweep' ("1" or
-- "0"), each kept when nil
local function timers(mode, text, sweep)
local numbers = mode == "text" or mode == "both"
local swipe = mode == "sweep" or mode == "both"
if text then numbers = text == "1" end
if sweep then swipe = sweep == "1" end
if numbers and swipe then return "both" end
return numbers and "text" or swipe and "sweep" or "off"
end
-- every unit frame's settings
local function units(func)
for _, unit in pairs(pfUI_config.unitframes) do
if type(unit) == "table" and unit.aura_timers then func(unit) end
end
end
-- the shared look and the foreign and Blizzard toggles of appearance.cd
local cd = pfUI_config.appearance.cd
if cd then
for _, entry in pairs({ "font", "font_size", "dynamicsize", "threshold", "milliseconds",
"lowcolor", "normalcolor", "minutecolor", "hourcolor", "daycolor" }) do
cooldown[entry] = cd[entry] or cooldown[entry]
end
local sweep = cd.hideanim and (cd.hideanim == "1" and "0" or "1")
cooldown.foreign_timers = timers(cooldown.foreign_timers, cd.foreign, sweep)
-- spellbook and character slots took the foreign sweep, and with the
-- Blizzard toggle off the foreign numbers too
cooldown.blizzard_timers = timers(cooldown.blizzard_timers, cd.blizzard == "0" and (cd.foreign or "0") or nil, sweep)
-- pfUI drew its own numbers before; the native countdown shows them
-- only with this cvar on, which only the first-run setup sets
SetCVar("countdownForCooldowns", "1")
pfUI_config.appearance.cd = nil
end
-- the options of each module
local buffs, nameplates = pfUI_config.buffs, pfUI_config.nameplates
buffs.timers = timers(buffs.timers, nil, buffs.cooldown_anim)
nameplates.debuff_timers = timers(nameplates.debuff_timers, nameplates.debufftext, nameplates.debuffanim)
if nameplates.debufftimers == "0" then nameplates.debuff_timers = "off" end
units(function(unit)
unit.aura_timers = timers(unit.aura_timers, unit.cooldown_text, unit.cooldown_anim)
unit.indicator_timers = timers(unit.indicator_timers, unit.indicator_time)
unit.cooldown_text, unit.cooldown_anim, unit.cooldown_reverse, unit.indicator_time = nil, nil, nil, nil
end)
pfUI_config.bars.cooldown_reverse = nil
pfUI_config.appearance.bags.cooldown_reverse = nil
pfUI_config.totems.cooldown_reverse = nil
buffs.cooldown_anim, buffs.cooldown_reverse = nil, nil
nameplates.debufftext, nameplates.debuffanim, nameplates.debreverse, nameplates.debufftimers = nil, nil, nil, nil
-- the cooldown kinds of Settings -> Cooldown, each with its numbers and
-- sweep, into the setting that replaced it
local kinds = {
actionbar = { pfUI_config.bars, "timers" },
bags = { pfUI_config.appearance.bags, "timers" },
blizzard = { cooldown, "blizzard_timers" },
nameplate = { nameplates, "debuff_timers" },
buff = { buffs, "timers" },
tooltip = { pfUI_config.tooltip, "aura_timers" },
totem = { pfUI_config.totems, "timers" },
lossofcontrol = { cooldown, "lossofcontrol_timers" },
foreign = { cooldown, "foreign_timers" },
unitframe = "aura_timers",
indicator = "indicator_timers",
}
for kind, target in pairs(kinds) do
local old = cooldown[kind]
if type(old) == "table" then
if type(target) == "string" then
units(function(unit) unit[target] = timers(unit[target], old.text, old.animation) end)
else
target[1][target[2]] = timers(target[1][target[2]], old.text, old.animation)
end
cooldown[kind] = nil
end
end
pfUI_config.bars.cd_size = nil
-- Remove "Show only own debuffs" from unitframes and nameplates -- Remove "Show only own debuffs" from unitframes and nameplates
-- (feature was removed; only Target Debuff Bar in buffwatch keeps it) -- (feature was removed; only Target Debuff Bar in buffwatch keeps it)
if pfUI_config.nameplates then if pfUI_config.nameplates then
-205
View File
@@ -1,205 +0,0 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
-- Every pfUI cooldown is a Cooldown frame from CreateCooldown. The settings
-- of the feature it belongs to pick its timers: none, numbers, sweep or both.
-- Settings -> Cooldown (C.cooldown) sets one font and one formatter for them
-- all. The numbers are the frame's own countdown (ClassicAPI): the engine
-- ticks them, gated by the countdownForCooldowns cvar. Other addons' Cooldown
-- frames take the "foreign" timers as their timers start.
local function ShowNumbers(mode)
return mode == "text" or mode == "both"
end
local function ShowSweep(mode)
return mode == "sweep" or mode == "both"
end
-- every cooldown CreateCooldown made, for UpdateCooldowns
local cooldowns = {}
local function ColorCode(color)
local r, g, b = pfUI.api.GetStringColor(color)
return pfUI.api.rgbhex(r, g, b)
end
-- The formatter behind every pfUI time: the number in its unit's color,
-- rounded up, with a unit (m/h/d) once the unit below passes 99. Cooldown
-- frames share it instead of copying it, so new breakpoints reach every
-- countdown on its next update.
local formatter
local function UpdateFormatter()
local up = Enum.NumericRuleFormatRounding.Up
local tenths = C.cooldown.milliseconds == "1"
formatter:SetBreakpoints({
{ threshold = 0, step = tenths and .1 or 1, rounding = up, format = ColorCode(C.cooldown.lowcolor) .. (tenths and "%.1f" or "%d") .. "|r" },
{ threshold = 5, step = 1, rounding = up, format = ColorCode(C.cooldown.normalcolor) .. "%d|r" },
{ threshold = 99, format = ColorCode(C.cooldown.minutecolor) .. "%d|rm", components = { { div = 60, step = 1, rounding = up } } },
{ threshold = 5940, format = ColorCode(C.cooldown.hourcolor) .. "%d|rh", components = { { div = 3600, step = 1, rounding = up } } },
{ threshold = 356400, format = ColorCode(C.cooldown.daycolor) .. "%d|rd", components = { { div = 86400, step = 1, rounding = up } } },
})
end
local function GetFormatter()
if not formatter then
formatter = C_StringUtil.CreateNumericRuleFormatter()
UpdateFormatter()
end
return formatter
end
-- [ GetCooldownFontSize ] --
-- 'height' [number] the height of the frame the numbers sit on
-- return [number] the font size of cooldown numbers on that frame
function pfUI.api.GetCooldownFontSize(height)
local size = tonumber(C.cooldown.font_size)
if C.cooldown.dynamicsize == "1" and height > 0 then
size = math.max(height * .64, size)
end
return size
end
-- sizes the numbers to the height of the frame the cooldown covers
local function UpdateFont(cooldown, height)
cooldown:GetCountdownFontString():SetFont(pfUI.media[C.cooldown.font], pfUI.api.GetCooldownFontSize(height), "OUTLINE")
end
-- a pfUI cooldown covers its parent, so it resizes with it; a hidden one is
-- laid out, and this runs, as it shows
local function OnSizeChanged(cooldown, width, height)
UpdateFont(cooldown, height)
end
-- applies its timers setting to one of pfUI's cooldowns
local function SetupCooldown(cooldown)
local kind = cooldown.pfCooldownKind
local mode = cooldown.pfCooldownConfig[cooldown.pfCooldownKey]
local sweep = ShowSweep(mode) and not cooldown.pfTimeLeftOnly
cooldown:SetHideCountdownNumbers(not ShowNumbers(mode))
cooldown:SetDrawSwipe(sweep)
cooldown:SetDrawBling(sweep)
cooldown:SetReverse(kind == "aura")
cooldown:SetMinimumCountdownDuration(kind == "spell" and tonumber(C.cooldown.threshold) * 1000 or 0)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown, cooldown:GetParent():GetUnscaledHeight())
end
-- applies the "foreign" timers to another addon's cooldown. They only take
-- the numbers or the sweep away, which the addon may have set up itself, so
-- turning one back on needs a reload.
local function SetupForeign(cooldown)
local mode = C.cooldown.foreign_timers
if not ShowSweep(mode) then
cooldown:SetDrawSwipe(false)
cooldown:SetDrawBling(false)
end
-- omnicc's flag for cooldowns that want no numbers
if not ShowNumbers(mode) or cooldown.noCooldownCount then
cooldown:SetHideCountdownNumbers(true)
return
end
cooldown:SetMinimumCountdownDuration(tonumber(C.cooldown.threshold) * 1000)
cooldown:SetCountdownFormatter(GetFormatter())
UpdateFont(cooldown, (cooldown:GetParent() or cooldown):GetUnscaledHeight())
end
-- runs as a pfUI cooldown's timer starts: a timer with a total brings back
-- the sweep a time-left-only one took away
local function StartTimer(cooldown, timeleftOnly)
if cooldown.pfTimeLeftOnly ~= timeleftOnly then
cooldown.pfTimeLeftOnly = timeleftOnly
SetupCooldown(cooldown)
end
end
-- every timer, pfUI's or another addon's, Cooldown frame or 1.12 indicator
-- Model, is started through CooldownFrame_SetTimer
hooksecurefunc("CooldownFrame_SetTimer", function(cooldown)
-- the Models have no numbers and keep the stock timer
if not cooldown:IsObjectType("Cooldown") then return end
if cooldown.pfCooldownKind then
StartTimer(cooldown, nil)
else
SetupForeign(cooldown)
end
end)
-- [ CreateCooldown ] --
-- Creates one of pfUI's cooldowns: a Cooldown frame over all of 'parent'.
-- Start it with CooldownFrame_SetTimer.
-- 'parent' [frame] the frame the cooldown covers
-- 'kind' [string] what it times: "spell" (spells and items: the sweep
-- fills, no numbers for the global cooldown), "aura"
-- (the sweep drains) or "timer" (the sweep fills)
-- 'config' [table] the settings that hold its timers
-- 'key' [string] the timers setting in 'config': "off", "text",
-- "sweep" or "both"
-- 'name' [string] optional frame name
-- return [frame] the Cooldown frame
function pfUI.api.CreateCooldown(parent, kind, config, key, name)
local cooldown = CreateFrame("Cooldown", name, parent, "CooldownFrameTemplate")
cooldown.pfCooldownKind = kind
cooldown.pfCooldownConfig = config
cooldown.pfCooldownKey = key
cooldown:SetScript("OnSizeChanged", OnSizeChanged)
table.insert(cooldowns, cooldown)
SetupCooldown(cooldown)
return cooldown
end
-- [ SetCooldownTimeLeft ] --
-- Starts a cooldown from its time left alone, for timers that report no
-- total (weapon enchants): the numbers show, the sweep stays off until a
-- timer with a total starts.
-- 'cooldown' [frame] a cooldown from CreateCooldown
-- 'timeleft' [number] the seconds left
function pfUI.api.SetCooldownTimeLeft(cooldown, timeleft)
StartTimer(cooldown, true)
cooldown:SetCooldown(GetTime(), timeleft)
end
-- [ UpdateCooldowns ] --
-- Applies changed cooldown settings to every pfUI cooldown.
function pfUI.api.UpdateCooldowns()
if formatter then UpdateFormatter() end
for _, cooldown in ipairs(cooldowns) do
SetupCooldown(cooldown)
end
end
-- [ GetAuraTimer ] --
-- The cooldown start and duration of an aura from C_UnitAuras, 0, 0 when it
-- has none. Talent-extended auras run past their Spell.dbc base duration, and
-- a start in the future would hold the timer until then, so the start is
-- capped to now.
-- 'duration' [number] the aura's duration
-- 'expirationTime' [number] the aura's expiration time
-- return [number] start, duration
function pfUI.api.GetAuraTimer(duration, expirationTime)
if expirationTime <= 0 then return 0, 0 end
local now = GetTime()
local start, dur = expirationTime - duration, duration
if start > now or dur <= 0 then
start, dur = now, expirationTime - now
end
if dur <= 0 then return 0, 0 end
return start, dur
end
-- [ GetTimeFormatter ] --
-- The formatter cooldown numbers use, for other timers to show time the same
-- way. Hold it rather than a copy: a settings change updates it in place.
-- return [formatter] a NumericRuleFormatter
function pfUI.api.GetTimeFormatter()
return GetFormatter()
end
+692 -583
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File diff suppressed because it is too large Load Diff
-153
View File
@@ -1,153 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<!--
pfUI's scroll bar for ClassicAPI's ScrollBox: a thin track with a flat
thumb. ScrollBarMixin needs Back and Forward steppers, so they exist but
stay hidden. Hook it up with ScrollUtil.InitScrollBoxListWithScrollBar.
-->
<EventFrame name="pfUIScrollBarTemplate" inherits="VerticalScrollBarTemplate" virtual="true">
<Size x="7"/>
<KeyValues>
<KeyValue key="hideIfUnscrollable" value="true" type="boolean"/>
</KeyValues>
<Frames>
<Frame parentKey="Track" setAllPoints="true" enableMouse="true">
<Frames>
<EventButton parentKey="Thumb">
<Size x="7"/>
<Layers>
<Layer level="ARTWORK">
<Texture setAllPoints="true">
<Color r=".3" g="1" b=".8" a=".5"/>
</Texture>
</Layer>
</Layers>
</EventButton>
</Frames>
</Frame>
<EventButton parentKey="Back" hidden="true"/>
<EventButton parentKey="Forward" hidden="true"/>
</Frames>
</EventFrame>
<!--
A ScrollFrame for free-form content, with pfUIScrollBarTemplate inside its
right edge. Put the content in frame.Content, which spans the frame: the
engine measures the scroll range from the shown frames inside it, so the
content needs no height. Changes inside it are not measured until
frame:UpdateScrollChildRect().
-->
<ScrollFrame name="pfUIScrollFrameTemplate" virtual="true">
<Frames>
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
<Anchors>
<Anchor point="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</EventFrame>
</Frames>
<ScrollChild>
<Frame parentKey="Content">
<Size x="1" y="1"/>
</Frame>
</ScrollChild>
<Scripts>
<OnLoad>
self.Content:SetAllPoints()
self:EnableMouseWheel(true)
ScrollUtil.InitScrollFrameWithScrollBar(self, self.ScrollBar)
</OnLoad>
</Scripts>
</ScrollFrame>
<!--
A WowScrollBoxList with pfUIScrollBarTemplate beside it, both 5px inside the
frame so CreateBackdrop(frame, nil, true) can frame them. Fill it with
ScrollUtil.InitScrollBoxListWithScrollBar(frame.ScrollBox, frame.ScrollBar, view).
-->
<Frame name="pfUIScrollBoxListTemplate" virtual="true">
<Frames>
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
<Anchors>
<Anchor point="TOPRIGHT" x="-5" y="-5"/>
<Anchor point="BOTTOMRIGHT" x="-5" y="5"/>
</Anchors>
</EventFrame>
<Frame parentKey="ScrollBox" inherits="WowScrollBoxList">
<Anchors>
<Anchor point="TOPLEFT" x="5" y="-5"/>
<Anchor point="BOTTOMRIGHT" relativeKey="$parent.ScrollBar" relativePoint="BOTTOMLEFT"/>
</Anchors>
</Frame>
</Frames>
</Frame>
<!--
ClassicAPI's ScrollingEditBoxTemplate with pfUIScrollBarTemplate beside the
text. The frame needs a name: SetFont(font, size, flags) names its font
object after it.
-->
<Frame name="pfUIScrollingEditBoxTemplate" inherits="ScrollingEditBoxTemplate" mixin="pfUIScrollingEditBoxMixin" virtual="true">
<KeyValues>
<KeyValue key="maxLetters" value="0" type="number"/>
</KeyValues>
<Frames>
<EventFrame parentKey="ScrollBar" inherits="pfUIScrollBarTemplate">
<Anchors>
<Anchor point="TOPRIGHT"/>
<Anchor point="BOTTOMRIGHT"/>
</Anchors>
</EventFrame>
</Frames>
<Scripts>
<OnLoad method="InitScrollBar" inherit="prepend"/>
</Scripts>
</Frame>
<!--
A ClassicAPI dropdown in pfUI's style: the selection as right-aligned text
and pfUI's arrow box at the right. Its menu takes pfUIMenuStyleMixin. Fill it
with dropdown:SetupMenu(function(dropdown, rootDescription) ... end), and call
dropdown:GenerateMenu() when the data behind the selection changes.
-->
<DropdownButton name="pfUIDropdownTemplate" mixin="pfUIDropdownMixin" virtual="true">
<Size y="20"/>
<KeyValues>
<KeyValue key="menuMixin" value="pfUIMenuStyleMixin" type="global"/>
<KeyValue key="menuPointY" value="-2" type="number"/>
</KeyValues>
<Frames>
<Frame parentKey="Arrow">
<Size x="16" y="16"/>
<Anchors>
<Anchor point="RIGHT" x="-2"/>
</Anchors>
<Layers>
<Layer level="ARTWORK">
<Texture parentKey="Icon">
<Anchors>
<Anchor point="TOPLEFT" x="3" y="-3"/>
<Anchor point="BOTTOMRIGHT" x="-3" y="3"/>
</Anchors>
</Texture>
</Layer>
</Layers>
</Frame>
</Frames>
<Layers>
<Layer level="OVERLAY">
<FontString parentKey="Text" inherits="GameFontWhite" wordwrap="false" justifyH="RIGHT">
<Anchors>
<Anchor point="LEFT" x="2"/>
<Anchor point="RIGHT" relativeKey="$parent.Arrow" relativePoint="LEFT" x="-4"/>
</Anchors>
</FontString>
</Layer>
</Layers>
<Scripts>
<OnLoad method="OnLoad"/>
<OnShow method="OnShow"/>
<OnEnter method="OnEnter"/>
<OnLeave method="OnLeave"/>
</Scripts>
</DropdownButton>
</Ui>
+820 -1026
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+43
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@@ -0,0 +1,43 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
-- [[ Constants ]]--
EVENTS_MINIMAP_ZONE_UPDATE = {"PLAYER_ENTERING_WORLD", "MINIMAP_ZONE_CHANGED"}
MICRO_BUTTONS = {
'CharacterMicroButton', 'SpellbookMicroButton', 'TalentMicroButton',
'QuestLogMicroButton', 'SocialsMicroButton', 'WorldMapMicroButton',
'MainMenuMicroButton', 'HelpMicroButton',
}
NAMEPLATE_OBJECTORDER = { "border", "glow", "name", "level", "levelicon", "raidicon" }
NAMEPLATE_FRAMETYPE = "Button"
MINIMAP_TRACKING_FRAME = _G.MiniMapTrackingFrame
FRIENDS_NAME_LOCATION = "ButtonTextNameLocation"
COOLDOWN_FRAME_TYPE = "Model"
LOOT_BUTTON_FRAME_TYPE = "LootButton"
PLAYER_BUFF_START_ID = -1
ACTIONBAR_SECURE_TEMPLATE_BAR = nil
ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
--[[ Vanilla API Extensions ]]--
do -- RunMacroText
local obj = { ["GetText"] = function(self) return self.text end }
obj = setmetatable(obj, {__index = function(tab,key)
local value = function() return end
rawset(tab,key,value)
return value
end})
function RunMacroText(text)
obj.text = text
ChatEdit_ParseText(obj, 1)
end
end
-677
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@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (DE) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["deDE"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "verletzt",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s von %1$s reflektiert %9$s %7$s auf %4$s.%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflektiert %9$s %7$s auf %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "verfehlt",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Geblockt)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Abgewehrt)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Ausgewichen)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Entkommen)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s an und verfehlt.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immun)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Verfehlt)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pariert)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s pariert %2$s von %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Widerstanden)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "teilt Schaden",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%2$s von %1$s wurde durch %6$s von %4$s absorbiert.",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s von %1$s verursacht bei %4$s %9$s.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s von %1$s fügt %6$s von %4$s %9$s Schaden zu.",
ACTION_ENCHANT_APPLIED = "verzaubert",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s wirkt %2$s auf %5$s von %4$s.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "Verzauberung schwindet",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s auf %5$s von %4$s schwindet.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "verletzt",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ertrinken",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s ertrinkt und verliert %9$s Gesundheit.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Sturz",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s stürzt und verliert %9$s Gesundheit.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Erschöpfung",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s ist erschöpft und verliert %9$s Gesundheit.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feuer",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s erleidet %9$s Feuerschaden.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s verliert durch Umgebungsschaden %9$s Gesundheit.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s verliert durch das Schwimmen in Lava %9$s Gesundheit. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Schleim",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s verliert durch das Schwimmen in Schleim %9$s Gesundheit. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "besiegt",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s besiegt %4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "umgehauen",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s hat %4$s umgehauen!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "Schuss",
ACTION_RANGE_DAMAGE = "trifft",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s schießt auf %4$s, verursacht %5$s.%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Distanzangriff trifft %4$s, verursacht %5$s.%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "verfehlt",
ACTION_RANGE_MISSED_ABSORB = "(Absorbiert)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Schuss von %1$s.%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(Geblockt)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Schuss von %1$s.%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(Abgewehrt)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Schuss von %1$s ab.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(Ausgewichen)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Schuss von %1$s aus.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(Entkommen)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Schuss von %1$s.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
ACTION_RANGE_MISSED_IMMUNE = "(Immun)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Der Schuss von %1$s schlägt fehl. %4$s ist immun.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(Verfehlt)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(Verfehlt)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s schießt auf %4$s und verfehlt.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(Pariert)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Schuss von %1$s.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(Widerstanden)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Schuss von %1$s vollständig.%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "wirkt",
ACTION_SPELL_AURA_APPLIED_BUFF = "wirkt",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gewinnt %1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gewinnt %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "beeinträchtigt",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "Stapel",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Stapel",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gewinnt %1$s %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s erhält %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "peinigt",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s wird durch %2$s von %1$s beeinträchtigt. (%9$s)",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s wird von %2$s beeinträchtigt (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "bricht",
ACTION_SPELL_AURA_BROKEN_BUFF = "bricht",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wird durch jemanden gebrochen.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "bricht",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%2$s von %4$s wird durch %1$s gebrochen.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s von %1$s wurde durch jemanden gebrochen.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "bricht",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "bricht",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s bricht %2$s von %4$s durch %5$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s bricht %2$s von %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "aufgefrischt",
ACTION_SPELL_AURA_REFRESH_BUFF = "aufgefrischt",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "aufgefrischt",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird aufgefrischt. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s wird aufgefrischt. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "entfernt",
ACTION_SPELL_AURA_REMOVED_BUFF = "schwindet",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s schwindet. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s schwindet. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "erlischt",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s erlischt. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s erlischt. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "verringert",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "verringert",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s von %1$s lässt nach. (%9$s)",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) lässt nach.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "lässt nach",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s von %1$s nimmt ab. (%9$s)",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) nimmt ab.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "Das auf %4$s wirkende %2$s von %1$s wird entfernt.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "trifft",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s für %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "repariert",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s von %1$s repariert %4$s für %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repariert %4$s für %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "schlägt fehl",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s kann %2$s nicht wirken.%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "initiiert",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s beginnt, %2$s auf %4$s zu wirken.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s beginnt, %2$s zu wirken.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Etwas beginnt, %2$s auf %4$s zu wirken.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "wirkt",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s wirkt %2$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Etwas wirkt %2$s auf %4$s.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "erschafft",
ACTION_SPELL_CREATE_FULL_TEXT = "%4$s wird von %1$s durch %2$s erschaffen.%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%4$s wird durch %2$s erschaffen.%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "trifft",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s trifft %4$s mit %2$s für %5$s.%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s trifft %4$s für %5$s.%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "bannt",
ACTION_SPELL_DISPEL_BUFF = "bannt",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s gebannt.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s gebannt.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "läutert",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s auf %4$s wird von %1$s durch %2$s geläutert.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s auf %4$s wird durch %2$s geläutert.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "Magiebannung schlägt fehl",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s von %1$s kann %5$s auf %4$s nicht bannen.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s kann %5$s auf %4$s nicht bannen.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "entzieht",
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s entzieht von %4$s durch %2$s %9$s %8$s.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s entzieht von %4$s %9$s %8$s.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "Haltbarkeitsverlust",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "kompletter Haltbarkeitsverlust",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s von %1$s trifft %4$s: Alle Gegenstände beschädigt.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s von %1$s trifft %4$s: %5$s beschädigt.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "aufgeladen",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gewonnen.",
ACTION_SPELL_EXTRA_ATTACKS = "gewährt zusätzliche Angriffe",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s werden durch %2$s %9$s zusätzliche Angriffe gewährt.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s gewährt %9$s zusätzliche Angriffe.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "heilt",
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s von %1$s heilt %4$s um %9$s.%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heilt %4$s um %9$s.%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "besiegt",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s besiegt %4$s durch %2$s sofort.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s besiegt %4$s sofort.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "umgehauen",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s haut %4$s um.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s haut %4$s um.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "unterbricht",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s unterbricht %4$s durch %2$s beim Wirken von %5$s.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s unterbricht %4$s beim Wirken von %5$s.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "entzieht",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s gewonnen",
ACTION_SPELL_MISSED = "verfehlt",
ACTION_SPELL_MISSED_ABSORB = "Absorbiert",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert %2$s von %1$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbiert %2$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Geblockt",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Abgewehrt",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt %2$s von %1$s ab.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s ab.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Ausgewichen",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s aus.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s aus.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Entkommen",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s entkommt %2$s von %1$s.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
ACTION_SPELL_MISSED_IMMUNE = "Immun",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s von %1$s schlägt fehl. %4$s ist immun.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s schlägt fehl. %4$s ist immun.",
ACTION_SPELL_MISSED_MISFIRE = "Verfehlt",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Verfehlt",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s wirkt %2$s auf %4$s und verfehlt.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Pariert",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "Reflektiert",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s von %1$s wird durch %4$s reflektiert.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s wird durch %4$s reflektiert.",
ACTION_SPELL_MISSED_RESIST = "Widerstanden",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s widersteht %2$s von %1$s vollständig.%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s widersteht %2$s vollständig.%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "verletzt",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s erleidet durch %2$s von %1$s %5$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s erleidet durch %2$s %5$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "entzieht",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s entzieht %4$s %9$s %8$s.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "aufgeladen",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s %8$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s %8$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gewonnen.",
ACTION_SPELL_PERIODIC_HEAL = "heilt",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gewinnt durch %2$s von %1$s %9$s Gesundheit.%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gewinnt durch %2$s %9$s Gesundheit.%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "entzieht",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s entzieht durch %2$s %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s entzieht %9$s %8$s von %4$s. %1$s gewinnt %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s gewonnen)",
ACTION_SPELL_PERIODIC_MISSED = "verfehlt",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbiert)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s von %1$s wurde durch %4$s absorbiert.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s wurde durch %4$s absorbiert.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick geblockt)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s blockt %2$s von %1$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s blockt %2$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick abgewehrt)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s wehrt %2$s von %1$s für einen Moment ab.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s wehrt %2$s für einen Moment ab.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick ausgewichen)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s weicht %2$s von %1$s für einen Moment aus.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s weicht %2$s für einen Moment aus.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick entkommen)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s entkommt %2$s von %1$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s entkommt %2$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immun)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s ist gegen %2$s von %1$s immun.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s ist gegen %2$s immun.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick verfehlt)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s von %1$s verfehlt %4$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s verfehlt %4$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick pariert)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s pariert %2$s von %1$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s pariert %2$s für einen Moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick widerstanden)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%4$s wird nicht vom Effekt %2$s von %1$s betroffen. %4$s hat widerstanden.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s wird nicht vom Effekt %2$s betroffen. %4$s hat widerstanden.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "wiederbelebt",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s von %1$s belebt %4$s wieder.%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s belebt %4$s wieder.%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "stiehlt",
ACTION_SPELL_STOLEN_BUFF = "stiehlt",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "stiehlt",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s überträgt durch %2$s den auf %4$s wirkenden Zauber $extraSpell zu %1$s.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s überträgt $extraSpell von %4$s.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s von %1$s stiehlt %5$s auf %4$s.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s stiehlt %5$s auf %4$s.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "beschwört",
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s ruft durch %2$s %4$s herbei.%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s ruft %4$s herbei.%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Schlag",
ACTION_SWING_DAMAGE = "trifft",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s schlägt %4$s im Nahkampf, verursacht %5$s.%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Ein Nahkampfschlag trifft %4$s, verursacht %5$s.%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "verfehlt",
ACTION_SWING_MISSED_ABSORB = "(Absorbiert)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbiert den Angriff von %1$s.%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(Geblockt)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s blockt den Angriff von %1$s.%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(Abgewehrt)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s wehrt den Angriff von %1$s ab.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(Ausgewichen)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s weicht dem Angriff von %1$s aus.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(Entkommen)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s entkommt dem Angriff von %1$s.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
ACTION_SWING_MISSED_IMMUNE = "(Immun)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "Der Angriff von %1$s schlägt fehl. %4$s ist immun.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(Verfehlt)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Der Angriff von %1$s verfehlt %4$s.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(Verfehlt)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s greift %4$s an und verfehlt.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(Pariert)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s pariert den Angriff von %1$s.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(Widerstanden)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s widersteht dem Angriff von %1$s vollständig.%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "bricht zusammen",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s bricht zusammen.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "zerstört",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s wird zerstört.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "stirbt",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s stirbt.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "schwindet",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s schwindet.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Hinzufügen",
ADDITIONAL_FILTERS = "Zusätzliche Filter",
ADD_FILTER = "Filter hinz.",
AURAS = "Auren",
AURAS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über vorteilhafte und schädliche Statuseffekte an.",
BENEFICIAL = "Vorteilhaft",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine vorteilhafte Aura erhaltet oder verliert.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Alles anzeigen, das %s betrifft?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Alles anzeigen",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Was ist mit %s geschehen?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Anzeigen, was %s tat?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Was hat %s mit mir getan?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Rücksetzen",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Als neuen Filter speichern",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Nachrichten wie diese ausblenden.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s zum Chat verlinken.",
BY_SOURCE = "Nach Quelle",
BY_SOURCE_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Zaubernden.",
BY_TARGET = "Nach Ziel",
BY_TARGET_COMBATLOG_TOOLTIP = "Zeilenfarbe basierend auf dem Ziel.",
COLORIZE = "Einfärben:",
COLORS = "Farben",
COLOR_BY_SCHOOL = "Farbe nach Art",
COMBATLOG_DEFAULTS = "Kampflog: Standard",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Benutzerdefinierte Einheit",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Freundliche Einheiten",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Gegnerische Spieler",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Feindliche Einheiten",
COMBATLOG_FILTER_STRING_ME = "Spieler",
COMBATLOG_FILTER_STRING_MY_PET = "Begleiter",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutrale Einheiten",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unbekannt",
COMBATLOG_HIGHLIGHT_ABILITY = "Fähigkeit",
COMBATLOG_HIGHLIGHT_DAMAGE = "Schaden",
COMBATLOG_HIGHLIGHT_KILL = "Sieg",
COMBATLOG_HIGHLIGHT_SCHOOL = "Magieart",
COMBATLOG_UNKNOWN_UNIT = "Etwas",
COMBAT_FACTION_CHANGE = "Ruf",
COMBAT_HONOR_GAIN = "Ehre",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "Versch. Infos",
COMBAT_XP_GAIN = "Erfahrung",
CONFIRM_COMBAT_FILTER_DEFAULTS = "Wollt Ihr Eure Filter wirklich auf die Standardeinstellungen zurücksetzen?",
CONFIRM_COMBAT_FILTER_DELETE = "Wollt Ihr diesen Filter wirklich löschen?",
COPY_FILTER = "Filter kop.",
DAMAGE_NUMBER = "Schadenszahl",
DAMAGE_SCHOOL_TEXT = "Schadensart",
DAMAGE_SHIELD = "Schadensschilde",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit als Reaktion auf einen Nahkampfangriff Schaden verursacht, z.B. Dornen.",
DEATHS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn etwas stirbt.",
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
DISPELS = "Bannungen",
DISPEL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn eine Aura entfernt, unterbrochen oder gestohlen wird.",
DONE_BY = "Aktion von:",
DONE_TO = "Aktion auf:",
DRAINS = "Entzüge",
ENTER_FILTER_NAME = "Filternamen eingeben:",
ENTIRE_LINE = "Gesamte Zeile",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Die gesamte Zeile basierend auf der unteren Auswahl einfärben.",
ENVIRONMENTAL_DAMAGE = "Umgebungsschaden",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn jemand Schaden durch Stürze, durch Ertrinken oder das Schwimmen in Lava erhält.",
EXAMPLE_SPELL_FIREBALL = "Feuerball",
EXAMPLE_SPELL_FROSTBOLT = "Frostblitz",
EXAMPLE_TARGET_MONSTER = "Monster",
EXAMPLE_TEXT = "Beispieltext:",
EXTRA_ATTACKS = "Zusatzangriffe",
FAILURES = "Fehlschläge",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Kreaturen und Begleitern durchgeführt werden.",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die von freundlichen Spielern, Begleitern und Kreaturen durchgeführt werden.",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die von feindlichen Spielern durchgeführt werden.",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Aktionen, die von Euch, Euren Fallen und Euren Zaubern durchgeführt werden.",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die von neutralen Kreaturen durchgeführt werden.",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Aktionen, die von Euren Begleitern, beschworenen Wächtern oder von Euch bezauberten Spielern durchgeführt werden.",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die von unbestimmten Quellen durchgeführt werden, so wie Sturz, Säure oder Lava.",
FILTER_NAME = "Filtername",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Aktionen, die auf freundliche Spieler, Begleiter und Kreaturen durchgeführt werden.",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Aktionen, die auf feindliche Begleiter und Kreaturen durchgeführt werden.",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Aktionen, die auf gegnerische Spieler durchgeführt werden.",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Aktionen, die auf Euch durchgeführt werden.",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Aktionen, die auf neutrale Kreaturen durchgeführt werden.",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Aktionen, die auf Eure Begleiter, beschworene Wächter oder von Euch bezauberte Spieler durchgeführt werden.",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Aktionen, die auf unsichtbare Ziele durchgeführt werden.",
FORMATTING = "Format",
FULL_TEXT_COMBATLOG_TOOLTIP = "Kampflogeinträge als vollständige Sätze anzeigen.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Anzeigen, wenn Ihr eine schädliche Aura erhaltet oder verliert.",
HEALS = "Heilungen",
HIGHLIGHTING = "Hervorhebung:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Namen von Fähigkeiten hervor.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Schadenszahlen hervor.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Hebt die gesamte Zeile hervor, wenn Ihr oder ein Mitglied Eurer Gruppe einen Feind besiegt.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Hebt in den Kampfnachrichten die Zauberarten hervor.",
HOSTILE = "Feindlich",
INTERRUPTS = "Unterbrechungen",
ITEM_NAMES = "Gegenstandsnamen",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Gegenständen anzeigen.",
KILLS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Mitglied Eurer Gruppe etwas tötet.",
MELEE = "Nahkampf",
MELEE_COMBATLOG_TOOLTIP = "Zeigt gewöhnliche Nahkampfangriffe an.",
MESSAGE_SOURCES = "Nachrichtenquellen",
MISSES = "Verfehlen",
MOVE_FILTER_DOWN = "Filter nach unten",
MOVE_FILTER_UP = "Filter nach oben",
OTHER = "Anderes",
PERIODIC = "Regelmäßig",
POWER_GAINS = "Machtgewinn",
POWER_GAINS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut, Fokus, Chi, heilige Kraft oder Schattenkugeln wiederherstellt.",
QUICKBUTTON_NAME_EVERYTHING = "Alles",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Alle Kampfnachrichten anzeigen.",
QUICKBUTTON_NAME_KILLS = "Todesstöße",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Alle Tode und Todesstöße anzeigen.",
QUICKBUTTON_NAME_ME = "Was ist mit mir geschehen?",
QUICKBUTTON_NAME_ME_TOOLTIP = "Alles mir Zugefügte anzeigen.",
QUICKBUTTON_NAME_SELF = "Selbst",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Zeigt Nachrichten für von Euch und an Euch ausgeführte Aktionen.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Platziert im Chatfenster eine Verknüpfung zu diesem Filter.",
RANGED = "Distanz",
RANGED_COMBATLOG_TOOLTIP = "Zeigt Angriffe mit Bögen, Schusswaffen, Wurfwaffen und Zauberstäben an.",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Distanzangriffe an, die den vollen oder teilweisen Schaden verursachen.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Distanzangriffe an, die keinen Schaden verursachen.",
RESURRECT = "Wiederbelebung",
SETTINGS = "Optionen",
SHOW_BRACES = "Klammern anzeigen",
SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Hyperlinks im Kampflog anzeigen.",
SHOW_QUICK_BUTTON = "Schnelltaste anzeigen",
SHOW_TIMESTAMP = "Zeitstempel anzeigen",
SOURCE = "Quelle",
SPECIAL = "Spezial",
SPELLS_COMBATLOG_TOOLTIP = "Zeigt Nachrichten über Zauber und Spezialfähigkeiten an.",
SPELL_CASTING = "Zauberwirken",
SPELL_CASTING_COMBATLOG_TOOLTIP = "Nachrichten über das Wirken von Zaubern anzeigen.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber nicht gewirkt werden kann oder nicht abgeschlossen wird.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn das Wirken eines Zaubers begonnen wird.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber erfolgreich abgeschlossen wird.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Zauber basierend auf der Art einfärben.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden verursacht.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Färbt die Schadenszahl von Schwüngen, die nicht im Nahkampf stattfinden.",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Den Namen der Schadensart einfärben. (z.B. Schatten)",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Mana, Energie, Wut oder Fokus verringert.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit zusätzliche Angriffe gewährt.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit Schaden heilt.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Nachrichten über spezielle Zauberarten anzeigen, die beispielsweise Haltbarkeitsverlust verursachen oder Schaden mit einem Begleiter teilen.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen anderen Zauber unterbricht.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit keinen Schaden verursachen kann. Das schließt Ausweichen, Parieren, Blocken, Abwehren, Immunität, Absorbieren und Entkommen ein.",
SPELL_NAMES = "Zaubernamen",
SPELL_NAMES_COMBATLOG_TOOLTIP = "Namen von Zaubern einfärben.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Zaubern anzeigen.",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Zauber anzeigen, die einen regelmäßigen Effekt ausführen.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßigen Schaden verursacht, z.B. Schattenwort: Schmerz oder Verderbnis.",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig Schaden heilt, z.B. Erneuerung oder Verjüngung.",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn der regelmäßige Schaden eines Zaubers oder einer Fähigkeit versagt. Das schließt Immunität, Absorbieren und Entkommen ein.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit regelmäßig einen Effekt ausführt, z.B. das Wiederherstellen oder Entziehen von Mana.",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Nachrichten anzeigen, wenn ein Zauber oder eine Fähigkeit einen Spieler oder eine Kreatur wiedererweckt.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Nachricht anzeigen, wenn ein Zauber oder eine Fähigkeit eine Kreatur beschwört oder ein Objekt erschafft.",
START = "Start",
STRING_SCHOOL_UNKNOWN = "Unbekannt",
SUCCESS = "Erfolg",
SUMMONS = "Herbeiruf.",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Zeigt Nahkampfangriffe an, die den vollen oder teilweise Schaden verursachen.",
SWING_MISSED_COMBATLOG_TOOLTIP = "Zeigt fehlgeschlagene Nahkampfangriffe an, die keinen Schaden verursachen.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s verbleiben)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbiert)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s geblockt)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Kritisch)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Kritisch)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Schmetternd)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Gestreift)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Mehrfachschlag)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Überaufladung)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Überheilung)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Schaden über Tod)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d pariert)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflektiert",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s widerstanden)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Verletzlichkeitsschaden)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "Den Zeitstempel für Nachrichten im Kampflog anzeigen.",
UNIT_COLORS = "Einheitenfarben:",
UNIT_NAMES = "Einheitennamen",
UNIT_NAMES_COMBATLOG_TOOLTIP = "Namen von Einheiten einfärben.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Klammern um Namen von Einheiten anzeigen.",
UNIT_YOU = "Ihr",
UNIT_YOU_DEST = "Euch",
UNIT_YOU_DEST_POSSESSIVE = "Euer",
UNIT_YOU_SOURCE = "Euer Charakter",
UNIT_YOU_SOURCE_POSSESSIVE = "Euer",
USE_FULL_TEXT_MODE = "Volltextmodus verwenden",
}
-677
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@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (GB) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["enUS"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "damages",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s %2$s reflects %9$s %7$s damage to %4$s.%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s reflects %9$s %7$s damage to %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "missed",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Blocked)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Deflected)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Dodged)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evaded)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Immune)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Missed)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parried)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resisted)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "shared damage",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s's %2$s damage was absorbed by %4$s %6$s.",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s %2$s causes %9$s damage to %4$s.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s's %2$s causes %9$s damage to %4$s %6$s.",
ACTION_ENCHANT_APPLIED = "enchanted",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s cast %2$s on %4$s %5$s.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "enchant faded",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s fades from %4$s %5$s.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "damaged",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Drowning",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s is drowning and loses %9$s health.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Falling",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s falls and loses %9$s health.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s is exhausted and loses %9$s health.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fire",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s suffers %9$s fire damage.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s loses %9$s health from environmental damage.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s loses %9$s health from swimming in lava. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Slime",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s loses %9$s health for swimming in slime. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "killed",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s has slain %4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "knocked out",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s has knocked out %4$s!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "Shot",
ACTION_RANGE_DAMAGE = "hit",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s ranged shot hit %4$s for %5$s.%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "A ranged shot hit %4$s for %5$s.%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "missed",
ACTION_RANGE_MISSED_ABSORB = "(Absorbed)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s shot was absorbed by %4$s.%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(Blocked)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s shot was blocked by %4$s.%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(Deflected)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s shot was deflected by %4$s.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(Dodged)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s shot was dodged by %4$s.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(Evaded)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s shot was evaded by %4$s.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s shot misses %4$s.",
ACTION_RANGE_MISSED_IMMUNE = "(Immune)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s shot failed. %4$s was immune.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(Misfired)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s shot misfired on %4$s.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(Missed)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s shot misses %4$s.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(Parried)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s shot was parried by %4$s.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(Resisted)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s shot was fully resisted by %4$s.%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "applied",
ACTION_SPELL_AURA_APPLIED_BUFF = "applied",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gains %1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflicted",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s is afflicted by %1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "stacked",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "stacked",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gains %1$s %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gains %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflicted",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s is afflicted by %1$s %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s is afflicted by %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "broke",
ACTION_SPELL_AURA_BROKEN_BUFF = "broke",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "broke",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s %2$s was broken by someone.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "broke",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "broke",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s broke %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "refreshed",
ACTION_SPELL_AURA_REFRESH_BUFF = "refreshed",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "refreshed",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s %2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s is refreshed on %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "removed",
ACTION_SPELL_AURA_REMOVED_BUFF = "faded",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s %2$s fades from %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s fades from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s fades from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "dissipated",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s %2$s dissipates from %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s dissipates from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s dissipates from %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "reduced",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "reduced",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s %2$s (%9$s) diminishes.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminishes.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminished",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s %2$s (%9$s) subsides.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) subsides.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s %2$s was removed from %4$s.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s %2$s was removed from %4$s.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "strikes",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s strikes %4$s for %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s strike %4$s for %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "repaired",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s for %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repairs %4$s for %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "failed",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s %2$s failed.%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "began to cast",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s begins casting %2$s at %4$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s begins casting %2$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Something begins casting %2$s at %4$s.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "cast",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s casts %2$s at %4$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s casts %2$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Something cast %2$s at %4$s.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "created",
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s %2$s creates a %4$s.%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s creates a %4$s.%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "hit",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s %2$s hits %4$s for %5$s.%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s hits %4$s for %5$s.%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "dispelled",
ACTION_SPELL_DISPEL_BUFF = "dispelled",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s %5$s is dispelled by %1$s %2$s.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s is dispelled by %2$s.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "cleansed",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s %5$s is cleansed by %1$s %2$s.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s %5$s cleansed by %2$s.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "dispel failed",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s %2$s fails to dispel %4$s %5$s.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s fails to dispel %4$s %5$s.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "drained",
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "durability loss",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "full durability loss",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s %2$s damages %4$s: all items damaged.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s %2$s damages %4$s: %5$s damaged.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "energized",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s Gained",
ACTION_SPELL_EXTRA_ATTACKS = "granted extra attacks",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gains %9$s extra attacks through %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s extra attacks granted by %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "healed",
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s %2$s heals %4$s for %9$s.%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s heals %4$s for %9$s.%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "killed",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s %2$s instantly kills %4$s.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s instantly kills %4$s.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "knocked out",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s knocks out %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s knocks out %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "interrupted",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s %2$s interrupts %4$s %5$s.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrupts %4$s %5$s.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "drained",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s Gained",
ACTION_SPELL_MISSED = "missed",
ACTION_SPELL_MISSED_ABSORB = "Absorbed",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Blocked",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Deflected",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s %2$s was deflected by %4$s.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Dodged",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Evaded",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s %2$s was evaded by %4$s.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s %2$s missed %4$s.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s.",
ACTION_SPELL_MISSED_IMMUNE = "Immune",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s %2$s failed. %4$s was immune.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s failed. %4$s was immune.",
ACTION_SPELL_MISSED_MISFIRE = "Misfired",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s %2$s misfired on %4$s.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s misfired on %4$s.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Missed",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s %2$s misses %4$s.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s misses %4$s.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Parried",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "reflected",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s %2$s was reflected by %4$s.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s was reflected by %4$s.",
ACTION_SPELL_MISSED_RESIST = "resisted",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s %2$s was fully resisted by %4$s.%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s was fully resisted by %4$s.%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "damaged",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s suffers %5$s damage from %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s suffers %5$s damage from %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "drained",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "energized",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gains %9$s %8$s from %1$s %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s %8$s from %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s Gained",
ACTION_SPELL_PERIODIC_HEAL = "healed",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gains %9$s Health from %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gains %9$s health from %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "drained",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drains %9$s %8$s from %4$s. %1$s gains %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s Gained)",
ACTION_SPELL_PERIODIC_MISSED = "missed",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbed)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s %2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s was absorbed by %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Tick Blocked)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s %2$s was blocked by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s was blocked by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Tick Deflected)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s %2$s was deflected by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s was deflected by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Tick Dodged)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s %2$s was dodged by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s was dodged by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Tick Evaded)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s %2$s was evaded by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s was evaded by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s %2$s does not affect %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Immune)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s was immune to %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s was immune to %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Tick Missed)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s %2$s missed %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s missed %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Tick Parried)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s %2$s was parried by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s was parried by %4$s for a moment.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Tick Resisted)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s %2$s does not affect %4$s. %4$s resisted.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s does not affect %4$s. %4$s resisted.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "resurrected",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resurrects %4$s.%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resurrects %4$s.%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "stole",
ACTION_SPELL_STOLEN_BUFF = "stole",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "stole",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s %2$s transfers %4$s $extraSpell to %1$s.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfers %4$s $extraSpell.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s %2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s steals %4$s %5$s.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "summoned",
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s %2$s summons %4$s.%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s summons %4$s.%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Melee",
ACTION_SWING_DAMAGE = "hit",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s melee swing hits %4$s for %5$s.%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "A melee swing hit %4$s for %5$s.%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "missed",
ACTION_SWING_MISSED_ABSORB = "(Absorbed)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s attack was absorbed by %4$s.%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(Blocked)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s attack was blocked by %4$s.%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(Deflected)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s attack was deflected by %4$s.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(Dodged)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s attack was dodged by %4$s.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(Evaded)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s attack was evaded by %4$s.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s attack misses %4$s.",
ACTION_SWING_MISSED_IMMUNE = "(Immune)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s attack failed. %4$s was immune.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(Misfired)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s attack misfired on %4$s.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(Missed)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s attack misses %4$s.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(Parried)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s attack was parried by %4$s.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(Resisted)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s attack was fully resisted by %4$s.%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "collapses",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s collapses.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "destroyed",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s was destroyed.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "died",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s died.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "dissipates",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s dissipates.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Add",
ADDITIONAL_FILTERS = "Additional Filters",
ADD_FILTER = "Add Filter",
AURAS = "Auras",
AURAS_COMBATLOG_TOOLTIP = "Shows message about beneficial and harmful state effects.",
BENEFICIAL = "Beneficial",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a beneficial aura.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Show everything involving %s?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Show everything",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "What happened to %s?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "What did %s do?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "What did %s do to you?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Reset",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Save as a new filter",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Hide messages like this one.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Link %s to chat.",
BY_SOURCE = "By Source",
BY_SOURCE_COMBATLOG_TOOLTIP = "Line color based on caster.",
BY_TARGET = "By Target",
BY_TARGET_COMBATLOG_TOOLTIP = "Line color based on target.",
COLORIZE = "Colorize:",
COLORS = "Colors",
COLOR_BY_SCHOOL = "Color-by-School",
COMBATLOG_DEFAULTS = "Combat Log Defaults",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Custom Unit",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Friends",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Enemy Players",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Enemy Units",
COMBATLOG_FILTER_STRING_ME = "Me",
COMBATLOG_FILTER_STRING_MY_PET = "Pet",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Unknown",
COMBATLOG_HIGHLIGHT_ABILITY = "Ability",
COMBATLOG_HIGHLIGHT_DAMAGE = "Damage",
COMBATLOG_HIGHLIGHT_KILL = "Kill",
COMBATLOG_HIGHLIGHT_SCHOOL = "School",
COMBATLOG_UNKNOWN_UNIT = "Something",
COMBAT_FACTION_CHANGE = "Reputation",
COMBAT_HONOR_GAIN = "Honor",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "Misc Info",
COMBAT_XP_GAIN = "Experience",
CONFIRM_COMBAT_FILTER_DEFAULTS = "Do you really want to reset your filters to their default values?",
CONFIRM_COMBAT_FILTER_DELETE = "Do you really want to delete this filter?",
COPY_FILTER = "Copy Filter",
DAMAGE_NUMBER = "Damage Number",
DAMAGE_SCHOOL_TEXT = "Damage School",
DAMAGE_SHIELD = "Damage Shields",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage in reaction to a melee swing, such as Thorns.",
DEATHS_COMBATLOG_TOOLTIP = "Show messages when something dies.",
DEFAULT_COMBATLOG_FILTER_NAME = "Filter %d",
DISPELS = "Dispels",
DISPEL_AURA_COMBATLOG_TOOLTIP = "Show when an aura is removed, broken, or stolen.",
DONE_BY = "Done By:",
DONE_TO = "Done To:",
DRAINS = "Drains",
ENTER_FILTER_NAME = "Enter filter name:",
ENTIRE_LINE = "Entire Line",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Color the entire line based on the selection below.",
ENVIRONMENTAL_DAMAGE = "Environmental Damage",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when someone takes damage from falling, drowning or swimming in lava.",
EXAMPLE_SPELL_FIREBALL = "Fireball",
EXAMPLE_SPELL_FROSTBOLT = "Frostbolt",
EXAMPLE_TARGET_MONSTER = "Monster",
EXAMPLE_TEXT = "Example Text:",
EXTRA_ATTACKS = "Extra Attacks",
FAILURES = "Failures",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Actions performed by hostile creatures and pets.",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed by friendly players, pets, and creatures.",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed by hostile players.",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Actions performed by you, your traps, and your spells.",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed by neutral creatures.",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Actions performed by your pets, summoned guardians, and charmed players.",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed by undefined sources such as falling, acid, or lava.",
FILTER_NAME = "Filter Name",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Actions performed on friendly players, pets, and creatures.",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Actions performed on hostile pets and creatures.",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Actions performed on hostile players.",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Actions performed on you.",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Actions performed on neutral creatures.",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Actions performed on your pets, summoned guardians, and charmed players.",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Actions performed on invisible targets.",
FORMATTING = "Formatting",
FULL_TEXT_COMBATLOG_TOOLTIP = "Show combat log entries as full sentences.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Show when you gain or lose a harmful aura.",
HEALS = "Heals",
HIGHLIGHTING = "Highlighting:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Highlight ability names in combat messages.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Highlight damage numbers in combat messages.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Highlights the entire line when you or a party member makes a kill.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Highlight the school of a spell in combat messages.",
HOSTILE = "Hostile",
INTERRUPTS = "Interrupts",
ITEM_NAMES = "Item Names",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around item names.",
KILLS_COMBATLOG_TOOLTIP = "Show messages when a member of your party kills something.",
MELEE = "Melee",
MELEE_COMBATLOG_TOOLTIP = "Shows natural melee swings.",
MESSAGE_SOURCES = "Message Sources",
MISSES = "Misses",
MOVE_FILTER_DOWN = "Move Filter Down",
MOVE_FILTER_UP = "Move Filter Up",
OTHER = "Other",
PERIODIC = "Periodic",
POWER_GAINS = "Power Gains",
POWER_GAINS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability restores mana, energy, rage, focus, chi, holy power, or shadow orbs.",
QUICKBUTTON_NAME_EVERYTHING = "Everything",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Show all combat messages.",
QUICKBUTTON_NAME_KILLS = "Kills",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Show all deaths and kills.",
QUICKBUTTON_NAME_ME = "What happened to me?",
QUICKBUTTON_NAME_ME_TOOLTIP = "Show everything done to me.",
QUICKBUTTON_NAME_SELF = "Self",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Show messages of actions done by you and done to you.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Places a shortcut to this filter on the chat window.",
RANGED = "Ranged",
RANGED_COMBATLOG_TOOLTIP = "Shows attacks from bows, guns, thrown weapons, and wands.",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Show ranged shots that deal full or partial damage.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "Show ranged shots that fail to deal damage.",
RESURRECT = "Resurrections",
SETTINGS = "Settings",
SHOW_BRACES = "Show Braces",
SHOW_BRACES_COMBATLOG_TOOLTIP = "Display braces around hyperlinks in combat log messages.",
SHOW_QUICK_BUTTON = "Show Quick Button",
SHOW_TIMESTAMP = "Show Timestamp",
SOURCE = "Source:",
SPECIAL = "Special",
SPELLS_COMBATLOG_TOOLTIP = "Shows messages about spells and special abilities.",
SPELL_CASTING = "Spell Casting",
SPELL_CASTING_COMBATLOG_TOOLTIP = "Show messages about spell casting.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Show messages when a spell cannot be cast or fails to cast.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Show messages when a spell begins casting.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Show messages when a spell successfully completes.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Color spell names by school.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability deals damage.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorizes the damage number on non-melee swings.",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Color the damage school name. (e.g. shadow)",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Show messages when a spell or ability reduces mana, energy, rage, or focus.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Show messages when a spell or ability grants additional attacks.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability heals damage.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Show messages about special spell types, such as those that inflict durability loss or share damage with a pet.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability interrupts another spell.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to deal damage. This includes dodges, parries, blocks, deflections, immunes, absorbs and evades.",
SPELL_NAMES = "Spell Names",
SPELL_NAMES_COMBATLOG_TOOLTIP = "Color spell names.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around spell names.",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Show spells that perform an effect incrementally.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically deals damage, such as Shadow Word: Pain or Corruption.",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically heals damage, such as Renew or Rejuvenation.",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Show messages when a spell or ability fails to periodically deal damage. This includes immunes, absorbs and evades.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Show messages when a spell or ability periodically performs any other effect, such as restoring or draining mana.",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Show messages when a spell or ability resurrects another player or creature.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Show messages when a spell or ability summons a creature or creates an object.",
START = "Start",
STRING_SCHOOL_UNKNOWN = "Unknown",
SUCCESS = "Success",
SUMMONS = "Summons",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Shows melee swings that deal full or partial damage.",
SWING_MISSED_COMBATLOG_TOOLTIP = "Show melee swings that do not deal damage.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s's",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s Remaining)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s Absorbed)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s Blocked)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critical)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critical)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Crushing)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Glancing)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multistrike)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s Overenergized)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s Overhealed)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s Overkill)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parried)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflected",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s Resisted)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s Vulnerability Damage)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "Display the timestamp for combat log messages.",
UNIT_COLORS = "Unit Colors:",
UNIT_NAMES = "Unit Names",
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Show braces around unit names.",
UNIT_YOU = "You",
UNIT_YOU_DEST = "You",
UNIT_YOU_DEST_POSSESSIVE = "Your",
UNIT_YOU_SOURCE = "You",
UNIT_YOU_SOURCE_POSSESSIVE = "Your",
USE_FULL_TEXT_MODE = "Use Verbose Mode",
}
-677
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@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (ES) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["esES"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "daña",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s de %1$s refleja %9$s daño %7$s a %4$s.%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s refleja %9$s daño %7$s a %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "fallado",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloqueado)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Desviado)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquivado)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Evadido)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Inmune)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Fallado)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Parado)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Resistido)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "daño transferido",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s absorbió el daño de %2$s de %1$s. %6$s.",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s de %1$s inflige %9$s de daño a %4$s. %6$s.",
ACTION_ENCHANT_APPLIED = "aplicado a",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lanza %2$s a %5$s de %4$s.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "eliminado de",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s se desvanece de %5$s de %4$s.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "dañó",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Ahogamiento",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se está ahogando y pierde %9$s salud.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Caída",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s cae y pierde %9$s salud.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatiga",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s sufre agotamiento y pierde %9$s salud.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Fuego",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s sufre %9$s daño de Fuego.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s pierde %9$s salud por daño recibido del entorno.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lava",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s pierde %9$s salud por nadar en lava. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Cieno",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s pierde %9$s salud por nadar en el cieno. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "mató",
ACTION_PARTY_KILL_FULL_TEXT = "¡%1$s mató a %4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "está fuera de combate",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "¡%1$s ha dejado fuera de combate a %4$s!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "disparo",
ACTION_RANGE_DAMAGE = "alcanzó",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe a distancia y le inflige %5$s.%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe a distancia alcanza a %4$s y le inflige %5$s.%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "falló",
ACTION_RANGE_MISSED_ABSORB = "(Absorbido)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el golpe de %1$s.%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(Bloqueado)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el golpe de %1$s.%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(Desviado)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el golpe de %1$s.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(Esquivado)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el golpe de %1$s.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(Evadido)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%4$s evadió el golpe de %1$s.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
ACTION_RANGE_MISSED_IMMUNE = "(Inmune)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "El golpe de %1$s falló. %4$s era inmune.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(Lanzamiento fallado)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "El golpe de %1$s ha fallado al lanzarse hacia %4$s.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(Fallado)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "El golpe de %1$s no alcanza a %4$s.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(Parado)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s paró el golpe de %1$s.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(Resistido)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el golpe de %1$s.%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "aplicó",
ACTION_SPELL_AURA_APPLIED_BUFF = "aplicó",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gana %1$s de %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afectó",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "A %4$s le afecta %1$s de %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "acumuló",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "acumuló",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gana %2$s de %1$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gana %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afectó",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "A %4$s le afecta %2$s de %1$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "A %4$s le afecta %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "rompió",
ACTION_SPELL_AURA_BROKEN_BUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Alguien ha roto %2$s de %1$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "rompió",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s %5$s rompió %4$s %2$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s rompió %2$s de %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "restableció",
ACTION_SPELL_AURA_REFRESH_BUFF = "restableció",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "restableció",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s de %1$s restablecido en %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s restablecido en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se restablece en %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "eliminó",
ACTION_SPELL_AURA_REMOVED_BUFF = "perdió",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s de %1$s se desvanece de %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se desvanece de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se desvanece de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disipó",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s de %1$s se disipa de %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s se disipa de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se disipa de %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "redujo",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "redujo",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s de %1$s (%9$s) disminuye.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) disminuye.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "disminuyó",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s de %1$s (%9$s) decrece.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) decrece.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s de %1$s se eliminó de %4$s.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s de %1$s se eliminó de %4$s.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "golpea",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s %2$s golpea a %4$s por %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s por %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "reparado",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s %2$s repairs %4$s durante %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s repara %4$s durante %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "falló",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s de %1$s falló.%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "comenzó a lanzar",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s comienza a lanzar %2$s a %4$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s comienza a lanzar %2$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Algo comienza a lanzar %2$s a %4$s.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "lanzó",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lanza %2$s a %4$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lanza %2$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Algo lanza %2$s a %4$s.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "creó",
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s de %1$s crea %4$s.%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crea %4$s.%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "alcanzó",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s de %1$s golpea a %4$s y le inflige %5$s.%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s golpea a %4$s y le inflige %5$s.%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "disipó",
ACTION_SPELL_DISPEL_BUFF = "disipó",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%2$s de %1$s disipa %4$s de %5$s.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%2$s disipa %4$s de %5$s.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "limpió",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%2$s de %1$s limpia %5$s de %4$s.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s limpia %5$s de %4$s.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "error al disipar",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s de %1$s no logra disipar %4$s de %5$s.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s no logró disipar %4$s %5$s.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "drenó",
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s p. de %8$s de %4$s.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "pérdida de durabilidad",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "pérdida total de durabilidad",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s de %1$s daña %4$s: todos los objetos dañados.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s de %1$s daña %4$s: %5$s dañado.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "energizó",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s ganado",
ACTION_SPELL_EXTRA_ATTACKS = "otorgó ataques extra",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gana %9$s ataques extra con %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s otorga %9$s ataques extra.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "sanó",
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s de %1$s sana %9$s a %4$s.%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s sana %9$s a %4$s.%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "mató",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s de %1$s mata al instante a %4$s.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s mata a %4$s al instante.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "está fuera de combate",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s deja fuera de combate a %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s deja fuera de combate a %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "interrumpió",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s de %1$s interrumpe %5$s de %4$s.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrumpe %5$s de %4$s.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "drenó",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s ganado",
ACTION_SPELL_MISSED = "fallado",
ACTION_SPELL_MISSED_ABSORB = "Absorbido",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Bloqueado",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó %2$s de %1$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó %2$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Desviado",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió %2$s de %1$s.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s desvió %2$s.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Esquivado",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s esquivó %2$s de %1$s.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó %2$s.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Evadido",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%4$s evadió %2$s de %1$s.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%4$s evadió %2$s.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s de %1$s no alcanzó a %4$s.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no alcanzó a %4$s.",
ACTION_SPELL_MISSED_IMMUNE = "Inmune",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s de %1$s falló. %4$s era inmune.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s falló. %4$s era inmune.",
ACTION_SPELL_MISSED_MISFIRE = "Lanzamiento fallado",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s de %1$s ha fallado al lanzarse hacia %4$s.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s ha fallado al lanzarse hacia %4$s.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Fallado",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s de %1$s no alcanza a %4$s.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s no alcanza a %4$s.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Parado",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s paró %2$s de %1$s.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró %2$s.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "reflejado",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s reflejó %2$s de %1$s.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s reflejó %2$s.",
ACTION_SPELL_MISSED_RESIST = "resistido",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo %2$s de %1$s.%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s resistió por completo %2$s.%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "dañó",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s sufre %5$s daño de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s sufre %5$s daño de %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "drenó",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s de %1$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "energizó",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gana %9$s de %8$s gracias a %2$s de %1$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s de %8$s gracias a %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s ganado",
ACTION_SPELL_PERIODIC_HEAL = "sanó",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gana %9$s salud gracias a %1$s %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gana %9$s salud gracias a %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "drenó",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s %2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s drena %9$s %8$s de %4$s. %1$s gana %10$s %8$s.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s ganado)",
ACTION_SPELL_PERIODIC_MISSED = "falla tic",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s Absorbido)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s absorbió %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Bloqueado)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s bloqueó el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Desviado)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s desvió el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s desvió el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Esquivado)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s esquivó el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Evadido)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%4$s evadió el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%4$s evadió el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s de %1$s no tiene efecto periódico sobre %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s no tiene efecto periódico sobre %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Inmune)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s era inmune a %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s era inmune a %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Fallado)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "El efecto periódico de %2$s de %1$s no alcanzó a %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "El efecto periódico de %2$s no alcanzó a %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Parado)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s paró el efecto periódico de %2$s de %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s paró el efecto periódico de %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Resistido)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s de %1$s no afecta a %4$s. %4$s resistió.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s no afecta a %4$s. %4$s resistió.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "resucitado",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s %2$s resucita a %4$s.%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s resucita a %4$s.%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "robó",
ACTION_SPELL_STOLEN_BUFF = "robó",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "robó",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s de %1$s transfiere $extraSpell de %4$s a %1$s.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfiere $extraSpell de %4$s.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s de %1$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s roba %5$s de %4$s.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "invocó",
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s de %1$s invoca a %4$s.%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoca a %4$s.%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Golpe",
ACTION_SWING_DAMAGE = "alcanzó",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s da a %4$s un golpe cuerpo a cuerpo y le inflige %5$s.%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un golpe cuerpo a cuerpo alcanza a %4$s y le inflige %5$s.%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "falló",
ACTION_SWING_MISSED_ABSORB = "(Absorbido)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s absorbió el ataque de %1$s.%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(Bloqueado)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s bloqueó el ataque de %1$s.%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(Desviado)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s desvió el ataque de %1$s.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(Esquivado)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s esquivó el ataque de %1$s.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(Evadido)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%4$s evadió el ataque de %1$s.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
ACTION_SWING_MISSED_IMMUNE = "(Inmune)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "El ataque de %1$s ha fallado. %4$s era inmune.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(Lanzamiento fallado)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "El ataque de %1$s ha fallado al lanzarse hacia %4$s.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(Fallado)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "El ataque de %1$s no alcanza a %4$s.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(Parado)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s paró el ataque de %1$s.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(Resistido)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s resistió por completo el ataque de %1$s.%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "se desmaya",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s se desmaya.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "destruyó",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s ha sido destruido.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "murió",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s ha muerto.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "se disipa",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se disipa.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Añadir",
ADDITIONAL_FILTERS = "Filtros adicionales",
ADD_FILTER = "Añadir",
AURAS = "Auras",
AURAS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre efectos de estados beneficiosos y dañinos.",
BENEFICIAL = "Beneficioso",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura beneficiosa.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "¿Mostrar todo lo referente a %s?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Mostrar todo",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "¿Qué le pasó a %s?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "¿Qué hizo %s?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "¿Qué te hizo %s?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Restablecer",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Guardar como nuevo filtro",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Ocultar los mensajes como este.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Vincular %s a chat.",
BY_SOURCE = "Por origen",
BY_SOURCE_COMBATLOG_TOOLTIP = "Color de línea según taumaturgo.",
BY_TARGET = "Por objetivo",
BY_TARGET_COMBATLOG_TOOLTIP = "Color de línea según objetivo.",
COLORIZE = "Colorear:",
COLORS = "Colores",
COLOR_BY_SCHOOL = "Colorear según escuela",
COMBATLOG_DEFAULTS = "Restablecer reg. combate",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unidad personalizada",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amigos",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Jugadores enemigos",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Unidades enemigas",
COMBATLOG_FILTER_STRING_ME = "Yo",
COMBATLOG_FILTER_STRING_MY_PET = "Mascota",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutral",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Desconocido",
COMBATLOG_HIGHLIGHT_ABILITY = "Facultad",
COMBATLOG_HIGHLIGHT_DAMAGE = "Daño",
COMBATLOG_HIGHLIGHT_KILL = "Muerte",
COMBATLOG_HIGHLIGHT_SCHOOL = "Escuela",
COMBATLOG_UNKNOWN_UNIT = "Algo",
COMBAT_FACTION_CHANGE = "Reputación",
COMBAT_HONOR_GAIN = "Honor",
COMBAT_LOG_UNIT_YOU_ENABLED = "0",
COMBAT_MISC_INFO = "Info. misc.",
COMBAT_XP_GAIN = "Experiencia",
CONFIRM_COMBAT_FILTER_DEFAULTS = "¿De verdad quieres restablecer la configuración inicial?",
CONFIRM_COMBAT_FILTER_DELETE = "¿Realmente quieres borrar este filtro?",
COPY_FILTER = "Copiar",
DAMAGE_NUMBER = "Cifra de daño",
DAMAGE_SCHOOL_TEXT = "Escuela de daño",
DAMAGE_SHIELD = "Escudos de daño",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad hace daño en reacción a un golpe cuerpo a cuerpo, como Espinas.",
DEATHS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando haya una muerte.",
DEFAULT_COMBATLOG_FILTER_NAME = "Filtro %d",
DISPELS = "Disipación",
DISPEL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando se elimina, rompe o roba un aura.",
DONE_BY = "Hecho por:",
DONE_TO = "Hecho a:",
DRAINS = "drena",
ENTER_FILTER_NAME = "Escribe el nombre del filtro:",
ENTIRE_LINE = "Toda la línea",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorear toda la línea según la siguiente opción.",
ENVIRONMENTAL_DAMAGE = "Daño del entorno",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando alguien sufra daño al caer, ahogarse o nadar en lava.",
EXAMPLE_SPELL_FIREBALL = "Bola de Fuego",
EXAMPLE_SPELL_FROSTBOLT = "Descarga de Escarcha",
EXAMPLE_TARGET_MONSTER = "Monstruo",
EXAMPLE_TEXT = "Texto de muestra:",
EXTRA_ATTACKS = "Ataques extra",
FAILURES = "Fallos",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas y mascotas hostiles.",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores, mascotas y criaturas aliados.",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por jugadores hostiles.",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por ti, tus trampas y tus hechizos.",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por criaturas neutrales.",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Acciones llevadas a cabo por tus mascotas, guardianes invocados y jugadores embelesados.",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones de origen sin especificar como caídas, ácido o lava.",
FILTER_NAME = "Nombre del filtro",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores, mascotas y criaturas aliados.",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Acciones realizadas a mascotas y criaturas hostiles.",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Acciones realizadas a jugadores hostiles.",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Acciones realizadas a ti.",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Acciones realizadas a criaturas neutrales.",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Acciones realizadas a tus mascotas, guardianes invocados y jugadores embelesados.",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Acciones realizadas a objetivos invisibles.",
FORMATTING = "Formato",
FULL_TEXT_COMBATLOG_TOOLTIP = "Mostrar las entradas del registro de combate como frases completas.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Mostrar cuando ganas o pierdes un aura dañina.",
HEALS = "Sanaciones",
HIGHLIGHTING = "Resaltar:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Resaltar nombres de facultades en mensajes de combate.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Resaltar cifras de daño en mensajes de combate.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Resaltar toda la línea cuando matas o lo hace un miembro de tu grupo.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Resaltar la escuela del hechizo en el mensaje de combate.",
HOSTILE = "Hostil",
INTERRUPTS = "interrumpe",
ITEM_NAMES = "Nombres de objetos",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de objetos entre corchetes.",
KILLS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un miembro de tu grupo mata.",
MELEE = "Cuerpo a cuerpo",
MELEE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo naturales.",
MESSAGE_SOURCES = "Origen mensaje",
MISSES = "Fallos",
MOVE_FILTER_DOWN = "Mover filtro abajo",
MOVE_FILTER_UP = "Mover filtro arriba",
OTHER = "Otros",
PERIODIC = "Periódico",
POWER_GAINS = "Ganancia de poder",
POWER_GAINS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad restaure maná, energía, ira, enfoque, chi, Poder Sagrado u orbes de las Sombras.",
QUICKBUTTON_NAME_EVERYTHING = "Todo",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Mostrar todos los mensajes de combate.",
QUICKBUTTON_NAME_KILLS = "Muertes",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Mostrar todas las muertes aliadas y enemigas.",
QUICKBUTTON_NAME_ME = "Me afecta",
QUICKBUTTON_NAME_ME_TOOLTIP = "Mostrar todo lo que me afecta.",
QUICKBUTTON_NAME_SELF = "Yo mismo",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Mostrar mensajes de tus acciones y de las que te afectan.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Coloca un acceso rápido a este filtro en la ventana de chat.",
RANGED = "A distancia",
RANGED_COMBATLOG_TOOLTIP = "Mostrar ataques con arcos, armas de fuego, armas arrojadizas y varitas.",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que infligen daño total o parcial.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "Mostrar los golpes a distancia que no logran infligir daño.",
RESURRECT = "Resurrecciones",
SETTINGS = "Configuración",
SHOW_BRACES = "Mostrar corchetes",
SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar los hipervínculos entre corchetes en los mensajes del registro de combate.",
SHOW_QUICK_BUTTON = "Mostrar botón de acceso rápido",
SHOW_TIMESTAMP = "Mostrar tiempo",
SOURCE = "Fuente:",
SPECIAL = "Especial",
SPELLS_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre hechizos y facultades especiales.",
SPELL_CASTING = "Hechizos lanzados",
SPELL_CASTING_COMBATLOG_TOOLTIP = "Mostrar mensajes de los hechizos lanzados.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando no se puede lanzar un hechizo o cuando no se logra lanzar.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando se comienza a lanzar un hechizo.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo se lance correctamente.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos según la escuela.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorear la cifra del daño de golpes otros que cuerpo a cuerpo.",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorear el nombre de escuela del daño (p. ej., Sombras).",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad reduzca el maná, la energía, la ira o el enfoque.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad otorgue ataques adicionales.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Mostrar mensajes sobre tipos de hechizos especiales, como los que infligen pérdida de durabilidad o comparten daño con una mascota.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad interrumpe otro hechizo.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño. Incluye cuando el objetivo es inmune o lo esquiva, para, bloquea, desvía, absorbe o evade.",
SPELL_NAMES = "Nombres de hechizos",
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorear los nombres de hechizos.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de hechizos entre corchetes.",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Mostrar los hechizos que tienen un efecto gradual.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige daño periódico, como Palabra de las Sombras: Dolor o Corrupción.",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad sana daño periódicamente, como Renovar o Rejuvenecimiento.",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad no logra infligir daño periódico. Incluye cuando el objetivo es inmune, lo absorbe o lo evade.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad inflige cualquier otro efecto periódicamente, como restaurar o drenar maná.",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo o facultad resucite a otro jugador o criatura.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Mostrar mensajes cuando un hechizo invoque a una criatura o cree un objeto.",
START = "Inicio",
STRING_SCHOOL_UNKNOWN = "Desconocido",
SUCCESS = "Éxito",
SUMMONS = "Invocación",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que infligen daño total o parcial.",
SWING_MISSED_COMBATLOG_TOOLTIP = "Mostrar golpes cuerpo a cuerpo que no infligen daño.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restante)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbido)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqueado)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Crítico)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Crítico)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Aplastamiento)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Refilón)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Multigolpe)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s sobreenergizado)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s de exceso de sanación)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s excedente)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d Parado)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Reflejado",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s resistido)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de daño de vulnerabilidad)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "Mostrar el tiempo en los mensajes del registro de combate.",
UNIT_COLORS = "Colores de unidades:",
UNIT_NAMES = "Nombres de unidades",
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorear el nombre de unidades.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mostrar nombres de unidades entre corchetes.",
UNIT_YOU = "Tú",
UNIT_YOU_DEST = "Tú",
UNIT_YOU_DEST_POSSESSIVE = "Tu",
UNIT_YOU_SOURCE = "Tú",
UNIT_YOU_SOURCE_POSSESSIVE = "Tu",
USE_FULL_TEXT_MODE = "Mostrar texto completo",
}
-677
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@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (FR) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["frFR"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "inflige des dégâts",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%2$s %1$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s renvoie %9$s de dégâts |2 %7$s à %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "rate",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(Bloque)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(Dévie)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(Esquive)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(Évite)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(Insensible)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(Rate)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(Pare)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(Résiste)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s résiste entièrement à %2$s %1$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s résiste entièrement à %2$s.%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "partage les dégâts",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "Les dégâts |2 %2$s |2 %1$s sont absorbés par %4$s %6$s.",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%2$s %1$s inflige %9$s points de dégâts à %4$s.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%2$s |2 %1$s inflige %9$s points de dégâts à %4$s %6$s.",
ACTION_ENCHANT_APPLIED = "enchante",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s lance %2$s sur %5$s %4$s.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "lève l'enchantement",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s s'efface |2 %5$s %4$s.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "inflige des dégâts",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Noyade",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s se noie et perd %9$s points de vie.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Chute",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s tombe et perd %9$s points de vie.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Fatigue",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s s'épuise et perd %9$s points de vie.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Feu",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s subit %9$s points de dégâts de Feu.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s perd %9$s points de vie par dégâts de l'environnement.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Lave",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la lave. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Gelée",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s perd %9$s points de vie en nageant dans la gelée. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "tue",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s a tué %4$s !",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "assommé",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s a assommé %4$s !",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "Tir",
ACTION_RANGE_DAMAGE = "touche",
ACTION_RANGE_DAMAGE_FULL_TEXT = "Le tir %1$s touche %4$s pour %5$s.%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Un tir touche %4$s pour %5$s.%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "rate",
ACTION_RANGE_MISSED_ABSORB = "(Absorbe)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "Le tir %1$s est absorbé par %4$s.%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(Bloque)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "Le tir %1$s est bloqué par %4$s.%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(Dévie)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "Le tir %1$s est dévié par %4$s.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(Esquive)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "Le tir %1$s est esquivé par %4$s.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(Évite)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Le tir %1$s est évité par %4$s.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "Le tir %1$s rate %4$s.",
ACTION_RANGE_MISSED_IMMUNE = "(Insensible)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "Le tir %1$s a échoué. %4$s est insensible.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(Tir accidentel)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Le tir %1$s a touché %4$s par accident.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(Raté)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "Le tir %1$s rate %4$s.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(Pare)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "Le tir %1$s est paré par %4$s.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(Résiste)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "Le tir %1$s a échoué, %4$s résiste entièrement.%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "applique",
ACTION_SPELL_AURA_APPLIED_BUFF = "applique",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s gagne %2$s %1$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "afflige",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s souffre |2 %2$s %1$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "cumule",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "cumule",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s gagne %2$s %1$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s gagne %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "afflige",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s souffre |2 %2$s %1$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s souffre |2 %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "brise",
ACTION_SPELL_AURA_BROKEN_BUFF = "brise",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "brise",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s %1$s a été brisé par quelqu'un.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "brise",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s a brisé %2$s %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "brise",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s brise %2$s %4$s avec %5$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s brise %2$s %4$s.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "rafraîchit",
ACTION_SPELL_AURA_REFRESH_BUFF = "rafraîchit",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "rafraîchit",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s est rafraîchi sur %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s est rafraîchi sur %4$s. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "enlève",
ACTION_SPELL_AURA_REMOVED_BUFF = "efface",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s s'efface |2 %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s s'efface |2 %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "disparaît",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%2$s %1$s disparaît |2 %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s se dissipe |2 %4$s. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "réduit",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "réduit",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%2$s %1$s (%9$s) se réduit.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) se réduit.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "diminue",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s %1$s (%9$s) diminue.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s (%9$s) diminue.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%2$s %1$s est enlevé |2 %4$s.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%2$s %1$s est enlevé |2 %4$s.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "frappe",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s %1$s frappe %4$s pour %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s frappe %4$s pour %5$s.%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "répare",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s %1$s répare %4$s pour %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s répare %4$s pour %9$s.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "échoue",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%2$s %1$s échoue.%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "commence à lancer",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s commence à lancer %2$s sur %4$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s commence à lancer %2$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Quelqu'un commence à lancer %2$s sur %4$s.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "lance",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s lance %2$s sur %4$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s lance %2$s.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "Quelque chose lance %2$s sur %4$s.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "Crée",
ACTION_SPELL_CREATE_FULL_TEXT = "%2$s %1$s crée %4$s.%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s crée %4$s.%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "touche",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%2$s %1$s touche %4$s pour %5$s.%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s touche %4$s pour %5$s.%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "dissipe",
ACTION_SPELL_DISPEL_BUFF = "dissipe",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s %4$s est dissipé par %2$s %1$s.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s est dissipé par %2$s.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "purifie",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%5$s %4$s est purifié par %2$s %1$s.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s %4$s purifié par %2$s.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "échec de dissipation",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%2$s %1$s n'arrive pas à dissiper %5$s %4$s.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s n'arrive pas à dissiper %5$s %4$s.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "draine",
ACTION_SPELL_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s %8$s |2 %4$s.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "perte de durabilité",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "perte de durabilité complète",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%2$s %1$s endommage %4$s : tous les objets sont abîmés.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%2$s %1$s endommage %4$s : %5$s abîmé(e).",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "dynamise",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s points |2 %8$s |2 %2$s %1$s.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s gagné",
ACTION_SPELL_EXTRA_ATTACKS = "confère des attaques supplémentaires",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s gagne %9$s attaques supplémentaires grâce à %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%9$s attaques supplémentaires conférées par %2$s.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "soigne",
ACTION_SPELL_HEAL_FULL_TEXT = "%2$s %1$s soigne %4$s pour %9$s points.%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s soigne %4$s pour %9$s points.%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "tue",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%2$s %1$s tue instantanément %4$s.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s tue instantanément %4$s.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "assommé",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%2$s %1$s assomme %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s assomme %4$s.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "interrompt",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%2$s %1$s interrompt %5$s %4$s.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s interrompt %5$s %4$s.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "draine",
ACTION_SPELL_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s points |2 %8$s gagnés",
ACTION_SPELL_MISSED = "rate",
ACTION_SPELL_MISSED_ABSORB = "Absorbé",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Bloqué",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s est bloqué par %4$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s est bloqué par %4$s.%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Dévie",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%2$s %1$s est dévié par %4$s.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s est dévié par %4$s.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Esquive",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%2$s %1$s est esquivé par %4$s.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s est esquivé par %4$s.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Évite",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%2$s %1$s est évité par %4$s.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s est évité par %4$s.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%2$s %1$s rate %4$s.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
ACTION_SPELL_MISSED_IMMUNE = "Insensible",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%2$s %1$s a échoué. %4$s est insensible.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s a échoué. %4$s est insensible.",
ACTION_SPELL_MISSED_MISFIRE = "Tir accidentel",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%2$s %1$s a touché %4$s par accident.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s a touché %4$s par accident.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Raté",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%2$s %1$s rate %4$s.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s rate %4$s.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Pare",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%2$s %1$s est paré par %4$s.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s est paré par %4$s.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "renvoyé",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%2$s %1$s est renvoyé par %4$s.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s est renvoyé par %4$s.",
ACTION_SPELL_MISSED_RESIST = "résiste",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%2$s %1$s a échoué, %4$s résiste entièrement.%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s a échoué, %4$s résiste entièrement.%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "inflige des dégâts",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s reçoit %5$s de dégâts |2 %2$s %1$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s reçoit %5$s de dégâts |2 %2$s.%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "draine",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%2$s %1$s draine %9$s %8$s |2 %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "dynamise",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s gagne %9$s %8$s |2 %2$s %1$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points |2 %8$s |2 %2$s.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s gagné",
ACTION_SPELL_PERIODIC_HEAL = "soigne",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s gagne %9$s points de vie |2 %2$s %1$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s gagne %9$s points de vie |2 %2$s.%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "draine",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%2$s %1$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s draine %9$s points |2 %8$s |2 %4$s. %1$s gagne %10$s points |2 %8$s.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s points |2 %8$s gagnés)",
ACTION_SPELL_PERIODIC_MISSED = "rate",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s absorbée)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%2$s %1$s est absorbé par %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s est absorbé par %4$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(Itération bloquée)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%2$s %1$s a été bloqué par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s a été bloqué par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(Itération déviée)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%2$s %1$s a été dévié par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s a été dévié par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(Itération esquivée)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%2$s %1$s a été esquivé par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s a été esquivé par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(Itération évitée)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%2$s %1$s a été évité par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s a été évité par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(Insensible)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s était insensible à %2$s %1$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s était insensible à %2$s.%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(Itération échouée)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%2$s %1$s a raté %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s a raté %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(Itération parée)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%2$s %1$s a été paré par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s a été paré par %4$s pour un temps.%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(Itération résistée)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%2$s %1$s n'affecte pas %4$s. %4$s résiste.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s n'affecte pas %4$s. %4$s résiste.%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "Ressuscite",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%2$s %1$s ressuscite %4$s.%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s ressuscite %4$s.%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "vole",
ACTION_SPELL_STOLEN_BUFF = "vole",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "vole",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%2$s %1$s transfère $extraSpell %4$s à %1$s.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s transfère $extraSpell %4$s.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%2$s %1$s vole %5$s %4$s.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s vole %5$s %4$s.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "invoque",
ACTION_SPELL_SUMMON_FULL_TEXT = "%2$s %1$s invoque %4$s.%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s invoque %4$s.%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Coup",
ACTION_SWING_DAMAGE = "touche",
ACTION_SWING_DAMAGE_FULL_TEXT = "Le coup %1$s touche %4$s pour %5$s.%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Un coup touche %4$s pour %5$s.%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "rate",
ACTION_SWING_MISSED_ABSORB = "(Absorbe)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "L'attaque %1$s est absorbée par %4$s.%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(Bloque)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "L'attaque %1$s est bloquée par %4$s.%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(Dévie)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "L'attaque %1$s est déviée par %4$s.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(Esquive)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "L'attaque %1$s est esquivée par %4$s.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(Évite)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "L'attaque %1$s est évitée par %4$s.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "L'attaque %1$s rate %4$s.",
ACTION_SWING_MISSED_IMMUNE = "(Insensible)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "L'attaque %1$s a échoué, %4$s est insensible.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(Tir accidentel)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "L'attaque %1$s a touché %4$s par accident.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(Raté)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "L'attaque %1$s rate %4$s.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(Parade)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "L'attaque %1$s est parée par %4$s.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(Résistance)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "L'attaque %1$s a échoué, %4$s résiste entièrement.%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "s'évanouit",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s s'évanouit.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "détruit",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s a été détruit.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "meurt",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s meurt.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "se dissipe",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s se dissipe.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Ajouter",
ADDITIONAL_FILTERS = "Filtres supplémentaires",
ADD_FILTER = "Aj. filtre",
AURAS = "Auras",
AURAS_COMBATLOG_TOOLTIP = "Montre les messages liés aux états bénéfiques ou néfastes.",
BENEFICIAL = "Bénéfique",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura bénéfique.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Afficher tout ce qui concerne %s.",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Afficher tout",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Qu'est-il arrivé à %s ?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Qu'a fait %s ?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Qu'est-ce que %s vous a fait ?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Réinitialiser",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Enregistrer comme nouveau filtre",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Cacher les messages comme celui-ci.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Lier %s dans la discussion.",
BY_SOURCE = "Par source",
BY_SOURCE_COMBATLOG_TOOLTIP = "Colorer en fonction du lanceur.",
BY_TARGET = "Par cible",
BY_TARGET_COMBATLOG_TOOLTIP = "Colorer en fonction de la cible.",
COLORIZE = "Coloriser :",
COLORS = "Couleurs",
COLOR_BY_SCHOOL = "Couleur par type",
COMBATLOG_DEFAULTS = "Journal par défaut",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "Unité personnalisée",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Amis",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Joueurs ennemis",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Ennemis",
COMBATLOG_FILTER_STRING_ME = "Moi",
COMBATLOG_FILTER_STRING_MY_PET = "Familier",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Neutre",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Inconnu",
COMBATLOG_HIGHLIGHT_ABILITY = "Technique",
COMBATLOG_HIGHLIGHT_DAMAGE = "Dégâts",
COMBATLOG_HIGHLIGHT_KILL = "Mort",
COMBATLOG_HIGHLIGHT_SCHOOL = "Type",
COMBATLOG_UNKNOWN_UNIT = "Quelque chose",
COMBAT_FACTION_CHANGE = "Réputation",
COMBAT_HONOR_GAIN = "Honneur",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "Infos div.",
COMBAT_XP_GAIN = "Expérience",
CONFIRM_COMBAT_FILTER_DEFAULTS = "Voulez-vous revenir aux valeurs par défaut des filtres ?",
CONFIRM_COMBAT_FILTER_DELETE = "Voulez-vous vraiment effacer ce filtre ?",
COPY_FILTER = "Copier filtre",
DAMAGE_NUMBER = "Valeurs de dégâts",
DAMAGE_SCHOOL_TEXT = "Type de dégâts",
DAMAGE_SHIELD = "Boucliers de dégâts",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts en réaction à une attaque de mêlée, comme Epines.",
DEATHS_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un meurt.",
DEFAULT_COMBATLOG_FILTER_NAME = "Filtre %d",
DISPELS = "Dissipations",
DISPEL_AURA_COMBATLOG_TOOLTIP = "Montre quand une aura est retirée, détruite ou volée.",
DONE_BY = "Fait par :",
DONE_TO = "Fait à :",
DRAINS = "Drains",
ENTER_FILTER_NAME = "Indiquez le nom du filtre :",
ENTIRE_LINE = "Ligne entière",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Colorer toute la ligne selon la sélection ci-dessous.",
ENVIRONMENTAL_DAMAGE = "Dégâts de l'environnement",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand quelqu'un subit des dégâts dus à une chute, une noyade ou le fait de nager dans la lave.",
EXAMPLE_SPELL_FIREBALL = "Boule de feu",
EXAMPLE_SPELL_FROSTBOLT = "Eclair de givre",
EXAMPLE_TARGET_MONSTER = "Monstre",
EXAMPLE_TEXT = "Texte d'exemple",
EXTRA_ATTACKS = "Attaques suppl.",
FAILURES = "Échecs",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures et familiers hostiles.",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées par les personnages, familiers et créatures amicaux.",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées par des joueurs hostiles.",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Les actions effectuées par vous-même, vos pièges et vos sorts.",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées par les créatures neutres.",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Les actions effectuées par vos familiers, gardiens invoqués ou personnages charmés.",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées par des sources indéfinies, telles que les chutes, l'acide ou la lave.",
FILTER_NAME = "Nom du filtre :",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Les actions effectuées sur les personnages, familiers et créatures amicaux.",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Les actions effectuées sur les familiers et créatures hostiles.",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Les actions effectuées contre des joueurs hostiles.",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Les actions effectuées sur vous.",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Les actions effectuées sur les créatures neutres.",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Les actions effectuées sur vos familiers, gardiens invoqués ou personnages charmés.",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Les actions effectuées sur des cibles invisibles.",
FORMATTING = "Mise en forme",
FULL_TEXT_COMBATLOG_TOOLTIP = "Montre les évènements du journal de combat sous forme de phrases.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Montre quand vous gagnez ou perdez une aura néfaste.",
HEALS = "Soins",
HIGHLIGHTING = "Surlignage :",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Surligne les noms des techniques dans les messages de combat.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Surligne les montants de dégâts dans les messages de combat.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Surligne toute la ligne lorsque vous-même ou un membre de votre groupe tuez un adversaire.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Surligne les types de sort dans les messages de combat.",
HOSTILE = "Hostile",
INTERRUPTS = "Interruptions",
ITEM_NAMES = "Noms des objets",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'objets.",
KILLS_COMBATLOG_TOOLTIP = "Montre un message quand un membre de votre groupe tue quelqu'un.",
MELEE = "Mêlée",
MELEE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée naturelles.",
MESSAGE_SOURCES = "Sources",
MISSES = "Ratés",
MOVE_FILTER_DOWN = "Descendre le filtre",
MOVE_FILTER_UP = "Remonter le filtre",
OTHER = "Autre",
PERIODIC = "Périodique",
POWER_GAINS = "Gains de puissance",
POWER_GAINS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique rend des points de mana, d’énergie, de rage, de focalisation, de chi ou de puissance sacrée ou des orbes d’ombre.",
QUICKBUTTON_NAME_EVERYTHING = "Tout",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Montrer tous les messages de combat.",
QUICKBUTTON_NAME_KILLS = "Tués",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Montrer tous les tués.",
QUICKBUTTON_NAME_ME = "Qu'est-ce qui m'est arrivé ?",
QUICKBUTTON_NAME_ME_TOOLTIP = "Montrer tout ce qu'on m'a fait.",
QUICKBUTTON_NAME_SELF = "Soi-même",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Montre des messages pour les actions effectuées par vous et sur vous.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Pose un raccourci vers ce filtre dans la fenêtre de discussion.",
RANGED = "Distance",
RANGED_COMBATLOG_TOOLTIP = "Montre les attaques des arcs, arbalètes, fusils, armes de jet et baguettes.",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui infligent des dégâts complets ou partiels.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques à distance qui n'infligent pas de dégâts.",
RESURRECT = "Résurrections",
SETTINGS = "Réglages",
SHOW_BRACES = "Afficher les crochets",
SHOW_BRACES_COMBATLOG_TOOLTIP = "Afficher des crochets autour des liens dans les messages du journal de combat.",
SHOW_QUICK_BUTTON = "Montrer accès rapide",
SHOW_TIMESTAMP = "Afficher l'heure",
SOURCE = "Source :",
SPECIAL = "Spécial",
SPELLS_COMBATLOG_TOOLTIP = "Montre les messages liés aux sorts et aux techniques spéciales.",
SPELL_CASTING = "Incantations",
SPELL_CASTING_COMBATLOG_TOOLTIP = "Montre les messages concernant l'incantation des sorts.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Montre les messages indiquant qu'un sort ne peut être lancé ou que l'incantation a échoué.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Montre les messages indiquant le début de l'incantation d'un sort.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Montre les messages indiquant la réussite de l'incantation d'un sort.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des sorts par type.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Montre quand un sort ou une technique inflige des dégâts.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Colorer les valeurs de dégâts pour les attaques hors-mêlée.",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Colorer les noms des types de dégâts (par ex. Ombre).",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique enlève des points de mana, d’énergie, de rage ou de focalisation.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Affiche un message quand un sort ou une technique octroie des attaques supplémentaires.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne des dégâts.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Montre les messages des sorts d'une catégorie spéciale, comme ceux qui infligent une perte de durabilité ou qui partagent les dégâts avec un familier.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique interrompt un autre sort.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts. Que ce soit dû à une esquive, une parade, un blocage, une déviation, une immunité, une absorption ou un évitement.",
SPELL_NAMES = "Noms des sorts",
SPELL_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms de sorts.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms de sorts.",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Montre les sorts qui ont un effet incrémentiel.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique inflige des dégâts de façon périodique, comme Mot de l'ombre : Douleur ou Corruption.",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique soigne de façon périodique, comme Rénovation ou Récupération.",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ne parvient pas à infliger des dégâts périodiques. Cela peut être dû à une immunité, une absorption ou un évitement.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique déclenche un autre type d'effet de façon périodique, comme de rendre ou de prendre des points de mana.",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique ressuscite une créature ou un autre personnage.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Montre un message quand un sort ou une technique invoque une créature ou crée un objet.",
START = "Démarrage",
STRING_SCHOOL_UNKNOWN = "(Inconnu)",
SUCCESS = "Réussites",
SUMMONS = "Invocations",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui infligent des dégâts complets ou partiels.",
SWING_MISSED_COMBATLOG_TOOLTIP = "Montre les attaques de mêlée qui n'infligent pas de dégâts.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s %2$s %4$s %5$s. %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "|2 %s",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s restant)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s absorbé)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s bloqué)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(Critique)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(Critique)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(Écrasement)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultType : $resultAmount",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(Éraflure)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(Frappe multiple)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(Excès d'énergie %s)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(Excès de soins %s)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(Excès de dégâts %s)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d paré)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Renvoyé",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s résisté)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s de dégâts de vulnérabilité)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "Afficher l'heure des messages du journal de combat.",
UNIT_COLORS = "Couleurs d'unités :",
UNIT_NAMES = "Noms des unités",
UNIT_NAMES_COMBATLOG_TOOLTIP = "Colorer les noms des unités.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Mettre des liens autour des noms d'unités.",
UNIT_YOU = "Vous",
UNIT_YOU_DEST = "Vous",
UNIT_YOU_DEST_POSSESSIVE = "votre personnage",
UNIT_YOU_SOURCE = "Vous",
UNIT_YOU_SOURCE_POSSESSIVE = "votre",
USE_FULL_TEXT_MODE = "Mode prolixe",
}
-677
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@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (KR) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["koKR"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "피해",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 공격했지만 %4$s|1이;가; %9$s의 %7$s 피해를 반사했습니다. %6$s",
ACTION_DAMAGE_SHIELD_MISSED = "적중하지 않음",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "방어함",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(튕김)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "피함",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 교묘히 피했습니다.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(벗어남)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "면역",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(빗나감)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "막음",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "저항함",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "피해 분배",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%1$s의 %2$s|1으로;로; 인한 피해가 %4$s에게 흡수되었습니다. %6$s",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %9$s의 피해를 입혔습니다.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 %9$s의 피해를 입혔습니다. %6$s",
ACTION_ENCHANT_APPLIED = "마법부여 사용",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s|1이;가; %4$s의 %5$s에 %2$s|1을;를; 사용합니다.",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "마법부여 사라짐",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%4$s의 %5$s에서 %2$s 효과가 사라집니다.",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "피해",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "호흡 불가",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s|1이;가; 숨을 쉴 수 없어 %9$s의 피해를 입었습니다.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "낙하 충격",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s|1이;가; 낙하할 때의 충격으로 %9$s의 피해를 입었습니다.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "피로",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s|1이;가; 피로로 %9$s의 피해를 입었습니다.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "화염",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s|1이;가; %9$s의 화염 피해를 입었습니다.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s|1이;가; 환경에 의해 %9$s의 피해를 입었습니다.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "용암",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s|1이;가; 용암의 열기로 인해 %9$s의 피해를 입었습니다. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "독성",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s|1이;가; 독성으로 인해 %9$s의 피해를 입었습니다. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "죽임",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 죽였습니다.",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "기절",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 기절시켰습니다!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "원거리 공격",
ACTION_RANGE_DAMAGE = "피해",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s|1이;가; 원거리 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "원거리 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "적중하지 않음",
ACTION_RANGE_MISSED_ABSORB = "흡수됨",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 피해가 흡수되었습니다. %6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "방어함",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 방어했습니다. %6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(튕김)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 튕겨냈습니다.",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "피함",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 교묘히 피했습니다.",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(벗어남)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 빗나갔습니다.",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
ACTION_RANGE_MISSED_IMMUNE = "면역",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s의 원거리 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(공격 실패)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격하려 했지만 실패했습니다.",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(빗나감)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 원거리로 공격했지만 적중하지 않았습니다.",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "막음",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; 원거리로 공격했지만 %4$s|1이;가; 막았습니다.",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "저항함",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 원거리 공격을 모두 저항했습니다. %6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "효과 적용",
ACTION_SPELL_AURA_APPLIED_BUFF = "사용",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다.",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "걸림",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다.",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "겹쳐짐",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "겹쳐짐",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s 효과를 얻었습니다. (%9$s)",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s 효과를 얻었습니다. (%9$s)",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "걸림",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 걸렸습니다. (%9$s)",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 걸렸습니다. (%9$s)",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "파괴",
ACTION_SPELL_AURA_BROKEN_BUFF = "파괴",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "파괴",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s|1을;를; 해제했습니다.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; 해제되었습니다.",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "파괴",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "파괴",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s|1이;가; %5$s|1으로;로; %4$s의 %2$s|1을;를; 해제했습니다.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s|1으로;로; %4$s의 %2$s|1이;가; 해제되었습니다.",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "지속시간 초기화",
ACTION_SPELL_AURA_REFRESH_BUFF = "지속시간 초기화",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "지속시간 초기화",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다.",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s|1이;가; %4$s의 %2$s 효과를 초기화합니다. %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s의 %2$s 주문 지속시간이 초기화됩니다. %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "제거",
ACTION_SPELL_AURA_REMOVED_BUFF = "효과 사라짐",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s에게서 %1$s의 %2$s 효과가 사라졌습니다. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s에게서 %2$s 효과가 사라졌습니다. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "사라짐",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게서 사라졌습니다. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "감소",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "감소",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s의 %2$s(%9$s) 효과가 감소했습니다.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s) 효과가 감소했습니다.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "감소",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%2$s(%9$s)|1이;가; %1$s에게서 사라졌습니다.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)|1이;가; 사라졌습니다.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s의 %2$s|1이;가; %4$s에게서 제거되었습니다.",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "손상",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하여 %5$s의 피해를 입혔습니다. %6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "수리",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 체력이 %9$s만큼 복구되었습니다. %6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "사용 실패",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s 시전에 실패했습니다. %6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "시전 시작",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s 시전을 시작합니다.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s 시전을 시작합니다.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "시전",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s|1이;가; %4$s에게 %2$s|1을;를; 시전합니다.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s|1이;가; %2$s|1을;를; 시전합니다.",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "무엇인가가 %4$s에게 %2$s 시전을 시작합니다.",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "만듦",
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 만들었습니다. %6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "피해",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "무효화",
ACTION_SPELL_DISPEL_BUFF = "무효화",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 무효화되었습니다.",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 무효화되었습니다.",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "해제",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s의 %5$s|1이;가; %1$s의 %2$s|1으로;로; 해제되었습니다.",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s의 %5$s|1이;가; %2$s|1으로;로; 해제되었습니다.",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "무효화 실패",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s에게 걸려 있는 %5$s|1을;를; 무효화하지 못했습니다.",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "소진",
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "내구도 감소",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "전체 내구도 감소",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: 모든 아이템의 내구도가 감소했습니다.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s에게 피해를 입혔습니다: %5$s|1이;가; 손상되었습니다.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "얻음",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "%9$s %8$s 얻음",
ACTION_SPELL_EXTRA_ATTACKS = "추가 공격",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %9$s회의 추가 공격 기회를 얻었습니다.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "생명력 회복",
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "죽임",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; 즉시 %4$s|1을;를; 죽였습니다.",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "기절",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s|1을;를; 기절시킵니다.",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "차단",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 차단했습니다.",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "소진",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "%10$s %8$s 얻음",
ACTION_SPELL_MISSED = "적중하지 않음",
ACTION_SPELL_MISSED_ABSORB = "흡수됨",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "방어함",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 방어했습니다. %6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 방어했습니다. %6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "튕김",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "피함",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 교묘히 피했습니다.",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 교묘히 피했습니다.",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "벗어남",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 빗나갔습니다.",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 벗어났습니다.",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
ACTION_SPELL_MISSED_IMMUNE = "면역",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s의 %2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 실패했습니다. %4$s|1은;는; 면역입니다.",
ACTION_SPELL_MISSED_MISFIRE = "공격 실패",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격하는 데 실패했습니다.",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "빗나감",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 적중하지 않았습니다.",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "막음",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 공격했지만 막았습니다.",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "반사함",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 반사했습니다.",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 반사했습니다.",
ACTION_SPELL_MISSED_RESIST = "저항함",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1을;를; 모두 저항했습니다. %6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1을;를; 모두 저항했습니다. %6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "피해",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %5$s의 피해를 입었습니다. %6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "소진",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %8$s|1을;를; %9$s만큼 소진시켰습니다.",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다.",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "얻음",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s|1으로;로; %9$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "$extraAmount %8$s 얻음",
ACTION_SPELL_PERIODIC_HEAL = "생명력 회복",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 생명력이 %9$s만큼 회복되었습니다. %6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "소진",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %8$s|1이;가; %9$s만큼 소진되었습니다. %1$s|1이;가; %10$s의 %8$s|1을;를; 얻었습니다.",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(%10$s %8$s 얻음)",
ACTION_SPELL_PERIODIC_MISSED = "적중하지 않음",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 흡수됨)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s의 %2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 흡수되어 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "일시적으로 방어함",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 방어되어 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(일시적으로 튕김)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 튕겨 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "일시적으로 피함",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 회피되어 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(일시적으로 벗어남)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 벗어나 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "면역",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s|1이;가; %1$s의 %2$s에 면역입니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s|1이;가; %2$s에 면역입니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "일시적으로 적중하지 않음",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 적중하지 않아 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "일시적으로 막음",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s의 %2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; 일시적으로 막혀 %4$s에게 피해를 주지 못했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "일시적으로 저항함",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s의 %2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s|1이;가; %4$s에게 피해를 주지 못했습니다. %4$s|1이;가; 저항했습니다. %6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "부활함",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 부활시켰습니다. %6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "훔침",
ACTION_SPELL_STOLEN_BUFF = "훔침",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "훔침",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s의 %2$s|1으로;로; %4$s의 $extraSpell|1이;가; %1$s에게 이전되었습니다.",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 $extraSpell|1이;가; 이전되었습니다.",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s의 %5$s|1을;를; 훔쳤습니다.",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "소환",
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s|1이;가; %2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s|1으로;로; %4$s|1을;를; 소환했습니다. %6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "근접 공격",
ACTION_SWING_DAMAGE = "피해",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s|1이;가; 근접 공격으로 %4$s에게 %5$s의 피해를 입혔습니다. %6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "근접 공격으로 %4$s|1이;가; %5$s의 피해를 입었습니다. %6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "적중하지 않음",
ACTION_SWING_MISSED_ABSORB = "흡수됨",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 피해가 흡수되었습니다. %6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "방어함",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s|1이;가; %4$s의 공격을 방어했습니다. %6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(튕김)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 튕겨냈습니다.",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "피함",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 교묘히 피했습니다.",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(벗어남)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 벗어났습니다.",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_SWING_MISSED_IMMUNE = "면역",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s의 공격이 실패했습니다. %4$s|1은;는; 면역입니다.",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(공격 실패)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격하려 했지만 실패했습니다.",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(빗나감)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s|1이;가; %4$s|1을;를; 공격했지만 적중하지 않았습니다.",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "막음",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 막았습니다.",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "저항함",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s|1이;가; %1$s의 공격을 모두 저항했습니다. %6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "쓰러짐",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s|1이;가; 쓰러집니다.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "파괴됨",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s|1이;가; 파괴되었습니다.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "죽음",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s|1이;가; 죽었습니다.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "사라짐",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s|1이;가; 사라집니다.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "추가",
ADDITIONAL_FILTERS = "추가 필터",
ADD_FILTER = "필터 추가",
AURAS = "오라",
AURAS_COMBATLOG_TOOLTIP = "이로운 효과나 해로운 효과에 대한 메시지를 표시합니다.",
BENEFICIAL = "이로운 효과",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "강화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "%s|1과;와; 관련된 기록을 모두 보여주십시오.",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "모두",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s에게 무슨 일이 일어났습니까?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s|1이;가; 무엇을 했습니까?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s|1이;가; 당신에게 무엇을 했습니까?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "원래대로",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "새 필터로 저장",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "같은 종류의 메시지 숨기기",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "%s|1을;를; 대화창으로 링크",
BY_SOURCE = "행위자",
BY_SOURCE_COMBATLOG_TOOLTIP = "행위자를 기준으로 문장에 색을 입힙니다.",
BY_TARGET = "대상",
BY_TARGET_COMBATLOG_TOOLTIP = "대상을 기준으로 문장에 색을 입힙니다.",
COLORIZE = "색 지정",
COLORS = "색상",
COLOR_BY_SCHOOL = "마법 계열별 색 설정",
COMBATLOG_DEFAULTS = "원래대로",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "사용자 개체",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "친구",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "적대적인 플레이어",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "적대적 대상",
COMBATLOG_FILTER_STRING_ME = "자신",
COMBATLOG_FILTER_STRING_MY_PET = "소환수",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "중립적 대상",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "알 수 없음",
COMBATLOG_HIGHLIGHT_ABILITY = "주문 및 기술",
COMBATLOG_HIGHLIGHT_DAMAGE = "피해",
COMBATLOG_HIGHLIGHT_KILL = "처치",
COMBATLOG_HIGHLIGHT_SCHOOL = "마법 계열",
COMBATLOG_UNKNOWN_UNIT = "무엇인가",
COMBAT_FACTION_CHANGE = "평판",
COMBAT_HONOR_GAIN = "명예",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "기타 정보",
COMBAT_XP_GAIN = "경험치",
CONFIRM_COMBAT_FILTER_DEFAULTS = "정말 필터를 초기화하시겠습니까?",
CONFIRM_COMBAT_FILTER_DELETE = "정말 이 필터를 삭제하시겠습니까?",
COPY_FILTER = "필터 복사",
DAMAGE_NUMBER = "피해 수치",
DAMAGE_SCHOOL_TEXT = "마법 계열",
DAMAGE_SHIELD = "피해 보호막",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "근접 공격자에게 피해를 입히는 주문이나 능력으로 인한 피해 메시지를 표시합니다. 예: 가시 등",
DEATHS_COMBATLOG_TOOLTIP = "무엇인가가 죽었을 때 메시지를 표시합니다.",
DEFAULT_COMBATLOG_FILTER_NAME = "필터: %d",
DISPELS = "무효화",
DISPEL_AURA_COMBATLOG_TOOLTIP = "효과가 제거되거나, 파괴되거나, 훔쳐졌을 때 메시지를 표시합니다.",
DONE_BY = "행위자",
DONE_TO = "대상",
DRAINS = "소진",
ENTER_FILTER_NAME = "필터 이름을 입력하십시오.",
ENTIRE_LINE = "전체 문장",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "아래 선택에 따라 전체 문장에 색을 입힙니다.",
ENVIRONMENTAL_DAMAGE = "환경 피해",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "낙하, 익사, 용암에 의한 피해를 입었을 때 메시지를 표시합니다.",
EXAMPLE_SPELL_FIREBALL = "화염구",
EXAMPLE_SPELL_FROSTBOLT = "얼음 화살",
EXAMPLE_TARGET_MONSTER = "몬스터",
EXAMPLE_TEXT = "예시 문구",
EXTRA_ATTACKS = "추가 공격",
FAILURES = "실패",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "적대적인 NPC, 소환수의 동작",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC의 동작",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어의 동작",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "자신, 자신의 덫, 자신의 주문에 의한 동작",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC의 동작",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어의 동작",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "낙하 피해, 독, 용암 등에 의한 동작",
FILTER_NAME = "필터 이름",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "아군 플레이어, 소환수, NPC에게 행해진 동작",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "적대적인 소환수, NPC에게 행해진 동작",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "적대적인 플레이어에게 행해진 동작",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "자신에게 행해진 동작",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "중립적 NPC에게 행해진 동작",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "자신의 소환수, 소환된 수호물, 자신이 현혹한 플레이어에게 행해진 동작",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "보이지 않는 대상에게 행해진 동작",
FORMATTING = "형식",
FULL_TEXT_COMBATLOG_TOOLTIP = "전투 메시지를 전체 문장으로 표시합니다.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "약화 효과를 얻거나 잃었을 때 메시지를 표시합니다.",
HEALS = "치유",
HIGHLIGHTING = "강조",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "전투 메시지 상에서 능력의 이름을 강조합니다.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "전투 메시지 상에서 피해의 수치를 강조합니다.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "자신이나 파티원이 대상을 처치했을 때 메시지를 강조합니다.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "전투 메시지 상에서 주문의 마법 계열을 강조합니다.",
HOSTILE = "해로운 효과",
INTERRUPTS = "차단",
ITEM_NAMES = "아이템 이름",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "아이템에 괄호 표시",
KILLS_COMBATLOG_TOOLTIP = "파티원이 어떤 대상을 처치했을 때 메시지를 표시합니다.",
MELEE = "근접 공격",
MELEE_COMBATLOG_TOOLTIP = "근접 공격에 관련된 메시지를 표시합니다.",
MESSAGE_SOURCES = "메시지 출처",
MISSES = "적중하지 않음",
MOVE_FILTER_DOWN = "필터를 아래로 이동",
MOVE_FILTER_UP = "필터를 위로 이동",
OTHER = "기타",
PERIODIC = "주기적인 효과",
POWER_GAINS = "얻은 자원",
POWER_GAINS_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중, 기, 신성한 힘, 암흑 구슬이 회복될 때 메시지를 표시합니다.",
QUICKBUTTON_NAME_EVERYTHING = "모두",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "모든 전투 메시지를 표시합니다.",
QUICKBUTTON_NAME_KILLS = "처치",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "처치 및 죽음에 대한 메시지를 표시합니다.",
QUICKBUTTON_NAME_ME = "자신(대상)",
QUICKBUTTON_NAME_ME_TOOLTIP = "자신에게 행해진 모든 내용을 표시합니다.",
QUICKBUTTON_NAME_SELF = "자신",
QUICKBUTTON_NAME_SELF_TOOLTIP = "자신의 행위와 자신에게 행해진 행위에 대한 메시지를 표시합니다.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "대화창에 필터를 추가합니다.",
RANGED = "원거리 공격",
RANGED_COMBATLOG_TOOLTIP = "활, 총, 투척 무기, 마법봉 공격 메시지를 표시합니다.",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "원거리 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 원거리 공격에 대한 메시지를 표시합니다.",
RESURRECT = "부활",
SETTINGS = "설정",
SHOW_BRACES = "괄호 표시",
SHOW_BRACES_COMBATLOG_TOOLTIP = "전투 메시지에서 링크 정보가 있는 단어를 괄호로 묶습니다.",
SHOW_QUICK_BUTTON = "빠른 버튼 표시하기",
SHOW_TIMESTAMP = "시간 표시",
SOURCE = "획득 방법:",
SPECIAL = "특수 주문",
SPELLS_COMBATLOG_TOOLTIP = "주문과 특수 능력에 관한 메시지를 표시합니다.",
SPELL_CASTING = "주문 시전",
SPELL_CASTING_COMBATLOG_TOOLTIP = "주문 시전에 관련된 메시지를 표시합니다.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "주문을 시전하지 못하거나 시전에 실패했을 때 메시지를 표시합니다.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "주문 시전을 시작할 때 메시지를 표시합니다.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "성공적으로 주문을 시전했을 때 메시지를 표시합니다.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "주문의 마법 계열에 색을 입힙니다.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입혔을 때 메시지를 표시합니다.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "근접 공격을 제외한 공격 피해에 색을 입힙니다.",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "공격 마법 계열에 색을 입힙니다. (예: 암흑)",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "주문이나 능력으로 마나, 기력, 분노, 집중이 감소할 때 메시지를 표시합니다.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "주문이나 능력으로 추가 공격 기회를 얻었을 때 메시지를 표시합니다.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해가 치유될 때 메시지를 표시합니다.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "내구도 감소나 소환수에게 분배되는 피해 등 특별한 형태의 메시지를 표시합니다.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "주문이나 능력으로 다른 주문이 취소될 때 메시지를 표시합니다.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 피해를 입히지 못했을 때 메시지를 표시합니다. 피함, 막음, 방어함, 튕김, 면역, 흡수, 벗어남이 포함됩니다.",
SPELL_NAMES = "주문 이름",
SPELL_NAMES_COMBATLOG_TOOLTIP = "주문의 이름에 색을 입힙니다.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "주문이나 기술에 괄호 표시",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "효과가 증가하는 주문을 표시합니다.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 피해를 입힐 때 메시지를 표시합니다. 예: 어둠의 권능: 고통, 부패 등",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 치유가 이루어질 때 메시지를 표시합니다. 예: 소생, 회복 등",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "주문이나 능력으로 인한 주기적인 피해가 실패했을 때 메시지를 표시합니다. 면역, 흡수, 벗어남 등이 포함됩니다.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "주문이나 능력으로 주기적인 효과가 발생할 때 메시지를 표시합니다. 예: 마나 회복, 마나 흡수 등",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "다른 플레이어나 NPC를 부활시키는 주문에 대한 메시지를 표시합니다.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "몬스터나 NPC를 소환하거나 물건을 창조할 때 메시지를 표시합니다.",
START = "시작",
STRING_SCHOOL_UNKNOWN = "알 수 없음",
SUCCESS = "성공",
SUMMONS = "소환",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "근접 공격으로 입힌 전체 피해나 부분적인 피해를 표시합니다.",
SWING_MISSED_COMBATLOG_TOOLTIP = "피해를 입히지 못한 근접 공격에 대한 메시지를 표시합니다.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%1$s %2$s %4$s %5$s %3$s %6$s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %2$s %4$s %5$s %3$s %6$s",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(%s 남음)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 흡수됨)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 피해 방어)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(치명상)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(극대화)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(강타당함)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(비껴맞음)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(연속타격)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 과충전)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 초과 치유)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 초과 피해)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d 막음)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "반사함",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 저항함)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 약점 피해)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "(%s %s)",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "전투 메시지에 시간을 표시합니다.",
UNIT_COLORS = "대상 색:",
UNIT_NAMES = "플레이어, NPC, 몬스터 이름",
UNIT_NAMES_COMBATLOG_TOOLTIP = "플레이어, NPC, 몬스터 이름에 색을 입힙니다.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "이름에 괄호 표시",
UNIT_YOU = "당신",
UNIT_YOU_DEST = "당신",
UNIT_YOU_DEST_POSSESSIVE = "당신",
UNIT_YOU_SOURCE = "당신",
UNIT_YOU_SOURCE_POSSESSIVE = "당신",
USE_FULL_TEXT_MODE = "전체 문장으로 보기",
}
-677
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@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (RU) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["ruRU"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "Урон",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "\"%2$s\" отражает %9$s |4единицу:единицы:единиц; %7$s на |3-3(%4$s)%6$s.",
ACTION_DAMAGE_SHIELD_MISSED = "Промах",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = ": выстрел блокирован",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = ": выстрел отклонен",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = ": уклонение",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = ": атака не достигла цели",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = ": цель невосприимчива",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = ": промах",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = ": выстрел парирован",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = ": сопротивление",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "Разделение урона",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s поглощает урон от заклинания \"%2$s\" |3-1(%1$s) %6$s",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %9$s |4единицу:единицы:единиц; урона.",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит %9$s ед. урона |3-2(%4$s) %6$s",
ACTION_ENCHANT_APPLIED = "зачаровано",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s накладывает чары \"%2$s\" на предмет \"%5$s\" |3-1(%4$s).",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "чары развеялись",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "Эффект \"%2$s\" перестает действовать на предмете |3-1(%4$s) \"%5$s\".",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "Урон",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "Утопление",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s тонет и теряет %9$s |4единицу:единицы:единиц; здоровья.",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "Падение",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s падает и теряет %9$s |4единицу:единицы:единиц; здоровья.",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "Усталость",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s от усталости теряет %9$s |4единицу:единицы:единиц; здоровья.",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "Огонь",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; урона от огня.",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s теряет %9$s |4единицу:единицы:единиц; здоровья из-за опасностей окружающего мира.",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "Лава",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s погружается в лаву и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "Слизь",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s погружается в слизь и теряет %9$s |4единицу:единицы:единиц; здоровья. %6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "Убийство",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s убивает |3-3(%4$s)!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "нейтрализован",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "Игрок %1$s нейтрализовал |3-3(%4$s)!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "Дальний бой",
ACTION_RANGE_DAMAGE = "Попадание",
ACTION_RANGE_DAMAGE_FULL_TEXT = "Атака дальнего боя |3-1(%1$s) бьет по |3-2(%4$s) на %5$s%6$s.",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака дальнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "Промах",
ACTION_RANGE_MISSED_ABSORB = ": поглощение",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает выстрел |3-1(%1$s)%6$s.",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = ": выстрел блокирован",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s блокирует выстрел |3-1(%4$s)%6$s.",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = ": выстрел отклонен",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет выстрел |3-1(%1$s).",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = ": уклонение",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от выстрела |3-1(%1$s).",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = ": атака не достигла цели",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "Выстрел |3-1(%1$s) не достигает |3-1(%4$s).",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
ACTION_RANGE_MISSED_IMMUNE = ": цель невосприимчива",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к выстрелу |3-1(%1$s).",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "Промах.",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "Выстрел 3-1(%1$s) не попадает по |3-2(%4$s).",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = ": промах",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = ": выстрел парирован",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%4$s парирует выстрел |3-1(%1$s).",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = ": сопротивление",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется выстрелу |3-1(%1$s)%6$s.",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "накладывается",
ACTION_SPELL_AURA_APPLIED_BUFF = "накладывается",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s обретает %2$s.",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s). %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\". %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "Негативный эффект",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\".",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s). %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием эффекта \"%2$s\". %11$s",
ACTION_SPELL_AURA_APPLIED_DOSE = "Суммирование",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "Суммирование",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "На |3-3(%4$s) накладывается эффект \"%2$s\" |3-1(%1$s) (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s получает %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "Негативный эффект",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s находится под воздействием эффекта \"%2$s\" |3-1(%1$s) (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s находится под воздействием %2$s (%9$s).",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "прервано",
ACTION_SPELL_AURA_BROKEN_BUFF = "прервано",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "прервано",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "\"%4$s\" |3-1(%2$s) снято |3-4(%1$s).",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "Кто-то прервал действие заклинания \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "прервано",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "прервано",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%5$s |3-1(%1$s) прекращает действие эффекта \"%2$s\" на |3-3(%4$s).",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s прерывает действие \"%2$s\" |3-1(%4$s).",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "обновлено",
ACTION_SPELL_AURA_REFRESH_BUFF = "обновлено",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "обновлено",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s).",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s).",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s) обновлен на |3-5(%4$s). %11$s",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\" обновлен на |3-5(%4$s). %11$s",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "Снятие",
ACTION_SPELL_AURA_REMOVED_BUFF = "Окончание действия",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается.",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" на |3-2(%4$s) заканчивается.",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "Действие эффекта \"%2$s\", наложенного |3-4(%1$s) на |3-3(%4$s), заканчивается. %11$s",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\", наложенного на |3-3(%4$s), заканчивается. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "Прекращение действия",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s рассеивается на %4$s.",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "Эффект \"%2$s\" |3-1(%1$s), наложенный на |3-3(%4$s), рассеивается. %11$s",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "Эффект \"%2$s\", наложенный на |3-3(%4$s), рассеивается. %11$s",
ACTION_SPELL_AURA_REMOVED_DOSE = "Сокращение",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "Сокращение",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "Действие эффекта |3-1(%1$s) \"%2$s\" (%9$s) проходит.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "Действие эффекта \"%2$s\" (%9$s) ослабляется.",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "Уменьшение",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "Действие эффекта \"%2$s\" |3-1(%1$s) (%9$s) заканчивается.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" (%9$s) прекращает свое действие.",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "С |3-1(%4$s) снято заклинание \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "бьет",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%2$s |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s наносит |3-2(%4$s) %5$s%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "отремонтировано",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%2$s |3-1(%1$s) ремонтирует %4$s на %9$s ед.%6$s.",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s ремонтирует |3-3(%4$s) на %9$s ед.%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "Неудача.",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не сработало. %6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "Начало применения",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s начинает применять способность %2$s к |3-2(%4$s).",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s начинает применять способность %2$s.",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "Что-то начинает применять способность %2$s к |3-2(%4$s).",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "Применение",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s применяет заклинание \"%2$s\" на |3-3(%4$s).",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s применяет заклинание \"%2$s\".",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) накладывается эффект \"%2$s\".",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "создает",
ACTION_SPELL_CREATE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) создает предмет \"%4$s\"%6$s.",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "\"%2$s\" создает \"%4$s\"%6$s.",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "Попадание",
ACTION_SPELL_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "\"%2$s\" наносит |3-2(%4$s) урон: %5$s. %6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "Развеивание",
ACTION_SPELL_DISPEL_BUFF = "Развеивание",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%5$s |3-1(%4$s) рассеивается заклинанием \"%2$s\" |3-1(%1$s).\"",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" рассеивает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "Очищение",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) очищает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" очищает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "Не удалось развеять.",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "Заклинанию |3-1(%1$s) \"%2$s\" не удалось развеять заклинание |3-1(%4$s) \"%5$s\".",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "Заклинанию \"%2$s\" не удается развеять заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "Похищение",
ACTION_SPELL_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = " %2$s отнимает у |3-1(%4$s) %9$s |4единицу:единицы:единиц; |3-1(%8$s ).",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "Повреждение предмета",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "Повреждение всех предметов",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s): повреждаются все предметы.",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит урон |3-2(%4$s). Поврежден предмет: %5$s.",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "Энергия",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "Получено %9$s |4единица:единицы:единиц; %8$s",
ACTION_SPELL_EXTRA_ATTACKS = "Дополнительные атаки",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "\"%2$s\" дает |3-2(\"%1$s) %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "\"%2$s\" дает %9$s |4дополнительную атаку:дополнительных атаки:дополнительных атак;.",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "Лечение",
ACTION_SPELL_HEAL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; здоровья%6$s.",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "\"%2$s\" исцеляет |3-3(%4$s) на %9$s |4единицу:единицы:единиц; %6$s.",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "Убийство",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "\"%2$s\" |3-1(%1$s) мгновенно убивает |3-3(%4$s).",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "\"%2$s\" мгновенно убивает |3-3(%4$s).",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "нейтрализован",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s нейтрализует |3-3(%4$s).",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s нейтрализует |3-3(%4$s).",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "прерывание",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "\"%2$s\" |3-1(%1$s) прерывает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "\"%2$s\" прерывает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "Похищение",
ACTION_SPELL_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "Получено %10$s |4единица:единицы:единиц; |3-1(%8$s)",
ACTION_SPELL_MISSED = "Промах",
ACTION_SPELL_MISSED_ABSORB = "Поглощение",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "Блок",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%4$s блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s блокирует заклинание \"%2$s\"%6$s.",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "Отклонение",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет заклинание \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%4$s отклоняет заклинание \"%2$s\".",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "Уклонение",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от заклинания \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s уклоняется от заклинания \"%2$s\".",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "Атака не достигла цели",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) не достигает |3-1(%4$s).",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" не достигает |3-1(%4$s).",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
ACTION_SPELL_MISSED_IMMUNE = "Невосприимчивость",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s обладает невосприимчивостью к заклинанию \"%2$s\".",
ACTION_SPELL_MISSED_MISFIRE = "Промах",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "\"%1$s\" |3-1(%2$s) не попадает по |3-2(%4$s).",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "Промах",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не попадает по |3-2(%4$s).",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" не попадает по |3-2(%4$s).",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "Парирование",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%4$s парирует способность \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s парирует способность \"%2$s\".",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "отражение",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%4$s отражает заклинание \"%2$s\" |3-1(%1$s).",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%4$s отражает заклинание \"%2$s\".",
ACTION_SPELL_MISSED_RESIST = "сопротивление",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется заклинанию \"%2$s\" |3-1(%1$s)%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%4$s полностью сопротивляется заклинанию \"%2$s\"%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "Урон",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "\"%2$s\" |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s получает %5$s от заклинания \"%2$s\"%6$s.",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "Похищение",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "\"%1$s\" |3-1(%2$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s).",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "Энергия",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) от заклинания \"%2$s\" |3-1(%1$s).\"",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; |3-1(%8$s) благодаря заклинанию \"%2$s\".",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "%8$s: +$extraAmount",
ACTION_SPELL_PERIODIC_HEAL = "Лечение",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s получает %9$s |4единицу:единицы:единиц; здоровья от заклинания \"%2$s\". %6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "Похищение",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "\"%2$s\" |3-1(%1$s) отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) из |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "\"%2$s\" отнимает %9$s |4единицу:единицы:единиц; |3-1(%8$s) у |3-1(%4$s). %1$s получает %10$s |4единицу:единицы:единиц; |3-1(%8$s).",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = " (Получено %10$s |4единица:единицы:единиц; |3-1(%8$s))",
ACTION_SPELL_PERIODIC_MISSED = "Промах",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = " (поглощение: %1$s)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "\"%2$s\" |3-1(%1$s) поглощается |3-4(%4$s)%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%4$s поглощает заклинание \"%2$s\"%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = ": заклинание однократно блокировано",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%4$s временно блокирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%4$s на мгновение блокирует заклинание \"%2$s\"%6$s.",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = ": однократное отклонение",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%4$s на мгновение отклоняет заклинание \"%2$s\" |3-1(%1$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%4$s на мгновение отклоняет заклинание \"%2$s\"%6$s.",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = ": однократное уклонение",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%4$s на мгновение уклоняется от заклинания \"%2$s\" |3-1(%1$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%4$s на мгновение уклоняется от заклинания \"%2$s\"%6$s.",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = ": временно не достигает цели",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "Заклинание \"%2$s\" |3-1(%1$s) на мгновение не достигает |3-1(%4$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "Заклинание \"%2$s\" на мгновение не достигает |3-1(%4$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "\"%2$s\" |3-1(%1$s) временно не действует на |3-3(%4$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "\"%2$s\" временно не действует на |3-3(%4$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = ": цель невосприимчива",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "На |3-3(%4$s) не подействовало заклинание |3-1(%1$s) \"%2$s\". %6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "На |3-3(%4$s) не подействовало заклинание \"%2$s\". %6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = ": однократный промах",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "\"%2$s\" |3-1(%1$s) на мгновение перестает действовать на |3-1(%4$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "\"%2$s\" на мгновение перестает действовать на |3-1(%4$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = ": однократное парирование",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%4$s на мгновение парирует заклинание \"%2$s\" |3-1(%1$s)%6$s.",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%4$s на мгновение парирует заклинание \"%2$s\"%6$s.",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = ": однократное сопротивление",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "\"%2$s\" |3-1(%1$s) не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "\"%2$s\" не действует на |3-3(%4$s). %4$s сопротивляется заклинанию. %6$s.",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "воскрешено",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s воскрешает |3-3(%4$s)%6$s с помощью заклинания \"%2$s\".",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s воскрешает %4$s%6$s.",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "Похищение",
ACTION_SPELL_STOLEN_BUFF = "Похищение",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "Похищение",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "\"%2$s\" |3-1(%1$s) передает заклинание |3-1(%4$s) \"$extraSpell\" |3-2(%1$s).",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "\"%2$s\" передает |3-2(%4$s) заклинание \"$extraSpell\".",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "\"%2$s\" |3-1(%1$s) похищает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "\"%2$s\" похищает заклинание \"%5$s\" |3-1(%4$s).",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "призывает",
ACTION_SPELL_SUMMON_FULL_TEXT = "\"%2$s\" |3-1(%1$s) призывает |3-3(%4$s)%6$s.",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s призывает |3-3(%4$s)%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "Ближний бой",
ACTION_SWING_DAMAGE = "Попадание",
ACTION_SWING_DAMAGE_FULL_TEXT = "Атака ближнего боя |3-1(%1$s) наносит |3-2(%4$s) %5$s%6$s.",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "Атака ближнего боя бьет по |3-2(%4$s) на %5$s%6$s.",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "Промах",
ACTION_SWING_MISSED_ABSORB = ": поглощение",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%4$s поглощает атаку |3-1(%1$s)%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = ": выстрел блокирован",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%4$s%6$s блокирует атаку |3-1(%1$s).",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = ": выстрел отклонен",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%4$s отклоняет атаку |3-1(%1$s).",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = ": уклонение",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%4$s уклоняется от атаки |3-1(%1$s).",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = ": атака не достигла цели",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "Атака |3-1(%1$s) не достигает |3-1(%4$s).",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
ACTION_SWING_MISSED_IMMUNE = ": цель невосприимчива",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%4$s обладает невосприимчивостью к атаке |3-1(%1$s).",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "Промах.",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "Атака |3-1(%1$s) не попадает по |3-2(%4$s).",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = ": промах",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s не попадает по |3-2(%4$s).",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = ": выстрел парирован",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%4$s парирует атаку |3-1(%1$s).",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = ": сопротивление",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%4$s полностью сопротивляется атаке |3-1(%1$s)%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "падает",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s падает.",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "Уничтожение",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s умирает.",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "умерли",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s погибает.",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "рассеивается",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s рассеивается.",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "Добавить",
ADDITIONAL_FILTERS = "Дополнительные фильтры",
ADD_FILTER = "Добавить",
AURAS = "Ауры",
AURAS_COMBATLOG_TOOLTIP = "Отображение сообщений о благотворных и вредоносных состояниях.",
BENEFICIAL = "Защитные",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере благотворной ауры вашим персонажем.",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "Все действия, касающиеся |3-1(%s)",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "Показывать все",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "Действия по отношению к |3-2(%s)?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "Действия |3-1(%s)",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "Действия |3-1(%s) по отношению к вам",
BLIZZARD_COMBAT_LOG_MENU_RESET = "Сброс",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "Сохранить как новый фильтр",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "Скрывать подобные сообщения.",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "Отправить ссылку на \"%s\" в чат.",
BY_SOURCE = "Источник",
BY_SOURCE_COMBATLOG_TOOLTIP = "Цвет строки зависит от источника.",
BY_TARGET = "Цель",
BY_TARGET_COMBATLOG_TOOLTIP = "Цвет строки зависит от цели.",
COLORIZE = "Цвета:",
COLORS = "Цвета",
COLOR_BY_SCHOOL = "Цвета школ",
COMBATLOG_DEFAULTS = "По умолчанию",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "По выбору",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "Друзья",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "Враждебные игроки",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "Индикаторы противников",
COMBATLOG_FILTER_STRING_ME = "Я",
COMBATLOG_FILTER_STRING_MY_PET = "Питомец",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "Нейтральный",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "Неизвестно",
COMBATLOG_HIGHLIGHT_ABILITY = "Способность",
COMBATLOG_HIGHLIGHT_DAMAGE = "Урон",
COMBATLOG_HIGHLIGHT_KILL = "Убийства",
COMBATLOG_HIGHLIGHT_SCHOOL = "Школы магии",
COMBATLOG_UNKNOWN_UNIT = "Что-то",
COMBAT_FACTION_CHANGE = "Репутация",
COMBAT_HONOR_GAIN = "Честь",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "Разное",
COMBAT_XP_GAIN = "Опыт",
CONFIRM_COMBAT_FILTER_DEFAULTS = "Вы действительно хотите сбросить настройки фильтров?",
CONFIRM_COMBAT_FILTER_DELETE = "Удалить этот фильтр?",
COPY_FILTER = "Копировать",
DAMAGE_NUMBER = "Величина урона",
DAMAGE_SCHOOL_TEXT = "Школа магии",
DAMAGE_SHIELD = "Ответные повреждения",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "Отображение сообщений об уроне, наносимом заклинаниями или способностями в ответ на атаки в ближнем бою (\"Шипы\" и т. п.).",
DEATHS_COMBATLOG_TOOLTIP = "Отображение сообщений о смерти различных существ.",
DEFAULT_COMBATLOG_FILTER_NAME = "Фильтр %d",
DISPELS = "Развеивание",
DISPEL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений об исчезновении, разрушении или похищении аур.",
DONE_BY = "Источник:",
DONE_TO = "Цель:",
DRAINS = "Похищение",
ENTER_FILTER_NAME = "Введите название фильтра:",
ENTIRE_LINE = "Вся строка",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "Цветовое выделение всей строки в соответствии с параметрами, указанными ниже.",
ENVIRONMENTAL_DAMAGE = "Урон от окружающего мира",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о получении разными персонажами урона от падения, утопления или погружения в лаву.",
EXAMPLE_SPELL_FIREBALL = "Огненный шар",
EXAMPLE_SPELL_FROSTBOLT = "Ледяная стрела",
EXAMPLE_TARGET_MONSTER = "Монстр",
EXAMPLE_TEXT = "Пример текста:",
EXTRA_ATTACKS = "Дополнит. атаки",
FAILURES = "Неудачное",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "Действия враждебных игроков, питомцев и существ.",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "Действия дружественных игроков, питомцев и существ.",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия враждебных игроков.",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "Действия вашего персонажа, а также его ловушек и заклинаний.",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "Действия нейтральных существ.",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "Действия ваших питомцев, вызванных существ и подчиненных персонажей.",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "Действия окружающего мира: падение, кислота, лава и т.п.",
FILTER_NAME = "Название фильтра",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "Действия в отношении дружественных игроков, питомцев и существ.",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "Действия в отношении враждебных питомцев и существ.",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "Действия в отношении враждебных игроков.",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "Действия в отношении вашего персонажа.",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "Действия в отношении нейтральных существ.",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "Действия в отношении ваших питомцев, вызванных существ и подчиненных персонажей.",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "Действия в отношении невидимых целей.",
FORMATTING = "Формат",
FULL_TEXT_COMBATLOG_TOOLTIP = "Показывать записи журнала боя в полном виде.",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "Отображение сообщений о приобретении или потере губительной ауры вашим персонажем.",
HEALS = "Лечение",
HIGHLIGHTING = "Подсветка:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "Подсветка названий способностей в боевых сообщениях.",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "Подсветка величины урона в боевых сообщениях.",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "Подсветка всей строки при убийстве противника вами или другим членом вашей группы.",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "Подсветка названий школ магии в боевых сообщениях.",
HOSTILE = "Губительные",
INTERRUPTS = "Прерывание",
ITEM_NAMES = "Названия предметов",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий предметов.",
KILLS_COMBATLOG_TOOLTIP = "Отображение сообщений об убийстве противников членами вашей группы.",
MELEE = "Ближний бой",
MELEE_COMBATLOG_TOOLTIP = "Отображение информации об ударах ближнего боя.",
MESSAGE_SOURCES = "Источники сообщений",
MISSES = "Промах",
MOVE_FILTER_DOWN = "Переместить ниже",
MOVE_FILTER_UP = "Переместить выше",
OTHER = "Другое",
PERIODIC = "Периодические эффекты",
POWER_GAINS = "Получение энергии",
POWER_GAINS_COMBATLOG_TOOLTIP = "Отображение сообщений о восполнении маны, энергии, ярости, концентрации, энергии ци, энергии Света или сфер Тьмы с помощью заклинаний или способностей.",
QUICKBUTTON_NAME_EVERYTHING = "Все",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "Отображение всех сообщений о бое.",
QUICKBUTTON_NAME_KILLS = "Убийства",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "Показ всех смертей и убийств.",
QUICKBUTTON_NAME_ME = "Что случилось с персонажем?",
QUICKBUTTON_NAME_ME_TOOLTIP = "Отображение всех действий в отношении вашего персонажа.",
QUICKBUTTON_NAME_SELF = "Персонаж",
QUICKBUTTON_NAME_SELF_TOOLTIP = "Отображение сообщений о действиях вашего персонажа и в отношении него.",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "Помещение ссылки на фильтр в окно чата.",
RANGED = "Дальний бой",
RANGED_COMBATLOG_TOOLTIP = "Природа",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, наносящих полный или частичный урон.",
RANGE_MISSED_COMBATLOG_TOOLTIP = "Отображение информации об атаках дальнего боя, не наносящих урона.",
RESURRECT = "Воскрешений",
SETTINGS = "Параметры",
SHOW_BRACES = "Выделять скобками",
SHOW_BRACES_COMBATLOG_TOOLTIP = "Выделение ссылок в сообщениях журнала боя.",
SHOW_QUICK_BUTTON = "Быстрый вызов",
SHOW_TIMESTAMP = "Отображать время",
SOURCE = "Источник:",
SPECIAL = "Особые",
SPELLS_COMBATLOG_TOOLTIP = "Отображение сообщений о заклинаниях и особых способностях.",
SPELL_CASTING = "Применение заклинаний",
SPELL_CASTING_COMBATLOG_TOOLTIP = "Отображение сообщений о применении заклинаний.",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "Отображение сообщений о невозможности применения заклинаний.",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "Отображение сообщений о начале применения заклинаний.",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "Отображение сообщений об успешном завершении заклинаний.",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний в соответствии с школами магии.",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о нанесении урона заклинаниями или способностями.",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "Цветовое выделение величины урона (кроме ближнего боя).",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "Цветовое выделение школ урона (\"Темной магии\" и т.п.)",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "Отображение сообщений о снижении объема маны, энергии, ярости и концентрации под влиянием заклинаний или способностей.",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "Отображение сообщений о дополнительных атаках, вызванных заклинаниями или способностями.",
SPELL_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений об исцеляющих заклинаниях и способностях.",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "Отображение сообщений об особых заклинаниях: например, повреждающих экипировку или наносящих урон питомцам.",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "Отображение сообщений о прерывании заклинаниями или способностями действия других заклинаний.",
SPELL_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о неудачном применении боевых заклинаний и способностей, в т.ч., связанном с уклонением, парированием, блоком, отражением, невосприимчивостью, поглощением и уверткой.",
SPELL_NAMES = "Названия заклинаний",
SPELL_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий заклинаний.",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий заклинаний.",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "Отображение информации о заклинаниях постепенного действия.",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом уроне от заклинаний или способностей (\"Слово Тьмы: Боль\", \"Порча\" и т. п.).",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "Отображение сообщений о периодическом исцелении от заклинаний или способностей (\"Обновление\", \"Омоложение\" и т. п.).",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "Отображение сообщений о частично неудачном применении боевых заклинаний и способностей, в т.ч., связанных с невосприимчивостью, поглощением и уверткой.",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "Отображение сообщений о других видах периодических эффектов заклинаний и способностей, например, восполнении или похищении маны.",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "Показывать сообщения о воскрешении игрока или существа с помощью заклинания или способности.",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "Показывать сообщения, когда с помощью заклинания призывается существо.",
START = "Начало",
STRING_SCHOOL_UNKNOWN = "Неизвестно",
SUCCESS = "Успешное",
SUMMONS = "Призывов",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "Отображение информации об ударах в ближнем бою, наносящих полный или частичный урон.",
SWING_MISSED_COMBATLOG_TOOLTIP = "Отображение атак в ближнем бою, не наносящих урона.",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%2$s |3-1(%1$s) - %3$s - %4$s - %5$s%6$s.",
TEXT_MODE_A_STRING_3 = "%1$s %5$s %3$s %4$s %2$s. %6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s",
TEXT_MODE_A_STRING_REMAINING_POINTS = "Осталось: %s",
TEXT_MODE_A_STRING_RESULT_ABSORB = "Поглощено: %s ед. урона.",
TEXT_MODE_A_STRING_RESULT_BLOCK = "Заблокировано: %s ед. урона.",
TEXT_MODE_A_STRING_RESULT_CRITICAL = ": критический эффект",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = ": критический эффект",
TEXT_MODE_A_STRING_RESULT_CRUSHING = ": сокрушительный удар",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount $resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = ": удар пришелся вскользь",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "Многократная атака.",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s: перенасыщение энергией)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "Избыточное лечение: %s.",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = " (избыточный урон: %s)",
TEXT_MODE_A_STRING_RESULT_PARRY = "Парировано: %d.",
TEXT_MODE_A_STRING_RESULT_REFLECT = "Атака отражена",
TEXT_MODE_A_STRING_RESULT_RESIST = " (сопротивление %s |4единице:единицам:единицам; урона)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = " (%s |4единица:единицы:единиц; урона за счет уязвимости)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s (%s)",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s (%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "Отображение даты и времени в сообщениях журнала боя.",
UNIT_COLORS = "Цвета объектов:",
UNIT_NAMES = "Объект действия",
UNIT_NAMES_COMBATLOG_TOOLTIP = "Цветовое выделение названий объектов.",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "Заключение в скобки названий объектов.",
UNIT_YOU = "Вы",
UNIT_YOU_DEST = "Вы",
UNIT_YOU_DEST_POSSESSIVE = "Ваш",
UNIT_YOU_SOURCE = "Вы",
UNIT_YOU_SOURCE_POSSESSIVE = "Ваше",
USE_FULL_TEXT_MODE = "Использовать полный режим",
}
-677
View File
@@ -1,677 +0,0 @@
-- Classic Era GlobalStrings (CN) that the combat log reads
-- and the 1.12 client lacks. Generated; do not edit by hand.
pfUI_locale["zhCN"]["combatlog"] = {
ACTION_DAMAGE_SHIELD = "伤害",
ACTION_DAMAGE_SHIELD_FULL_TEXT = "%1$s%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
ACTION_DAMAGE_SHIELD_FULL_TEXT_NO_SOURCE = "%2$s将%9$s点%7$s伤害反射给%4$s。%6$s",
ACTION_DAMAGE_SHIELD_MISSED = "未命中",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK = "(格挡)",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT = "(偏转)",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
ACTION_DAMAGE_SHIELD_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_DODGE = "(躲闪)",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
ACTION_DAMAGE_SHIELD_MISSED_DODGE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_EVADED = "(闪避)",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
ACTION_DAMAGE_SHIELD_MISSED_EVADED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE = "(免疫)",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
ACTION_DAMAGE_SHIELD_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_MISS = "(未命中)",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_DAMAGE_SHIELD_MISSED_MISS_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_PARRY = "(招架)",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
ACTION_DAMAGE_SHIELD_MISSED_PARRY_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_MISSED_RESIST = "(抵抗)",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
ACTION_DAMAGE_SHIELD_MISSED_RESIST_POSSESSIVE = "1",
ACTION_DAMAGE_SHIELD_POSSESSIVE = "1",
ACTION_DAMAGE_SPLIT = "分担伤害",
ACTION_DAMAGE_SPLIT_ABSORBED_FULL_TEXT = "%4$s %6$s吸收了%1$s的%2$s点伤害。",
ACTION_DAMAGE_SPLIT_FULL_TEXT = "%1$s%2$s对%4$s$s造成%9$s点伤害。",
ACTION_DAMAGE_SPLIT_POSSESSIVE = "0",
ACTION_DAMAGE_SPLIT_RESULT_FULL_TEXT = "%1$s的%2$s对%4$s %6$s造成%9$s点伤害。",
ACTION_ENCHANT_APPLIED = "附魔",
ACTION_ENCHANT_APPLIED_FULL_TEXT = "%1$s在%4$s%5$s上施放了%2$s。",
ACTION_ENCHANT_APPLIED_POSSESSIVE = "0",
ACTION_ENCHANT_REMOVED = "附魔消失",
ACTION_ENCHANT_REMOVED_FULL_TEXT = "%2$s从%4$s%5$s上消失了。",
ACTION_ENCHANT_REMOVED_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE = "伤害",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING = "溺水",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_FULL_TEXT = "%4$s溺水,损失了%9$s点生命值。",
ACTION_ENVIRONMENTAL_DAMAGE_DROWNING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING = "掉落",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_FULL_TEXT = "%4$s受到%9$s点掉落伤害。",
ACTION_ENVIRONMENTAL_DAMAGE_FALLING_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE = "疲倦",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_FULL_TEXT = "%4$s筋疲力尽,损失了%9$s点生命值。",
ACTION_ENVIRONMENTAL_DAMAGE_FATIGUE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE = "火焰",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_FULL_TEXT = "%4$s受到了%9$s点火焰伤害。",
ACTION_ENVIRONMENTAL_DAMAGE_FIRE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_FULL_TEXT = "%4$s因环境伤害而损失了%9$s点生命值。",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA = "岩浆",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_FULL_TEXT = "%4$s在岩浆中,损失了%9$s点生命值。%6$s",
ACTION_ENVIRONMENTAL_DAMAGE_LAVA_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_POSSESSIVE = "0",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME = "淤泥",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_FULL_TEXT = "%4$s在淤泥中,损失了%9$s点生命值。%6$s",
ACTION_ENVIRONMENTAL_DAMAGE_SLIME_POSSESSIVE = "0",
ACTION_PARTY_KILL = "杀死了",
ACTION_PARTY_KILL_FULL_TEXT = "%1$s杀死了%4$s!",
ACTION_PARTY_KILL_POSSESSIVE = "0",
ACTION_PARTY_KILL_UNCONSCIOUS = "被击昏",
ACTION_PARTY_KILL_UNCONSCIOUS_FULL_TEXT = "%1$s击昏了%4$s!",
ACTION_PARTY_KILL_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_RANGED = "射击",
ACTION_RANGE_DAMAGE = "命中",
ACTION_RANGE_DAMAGE_FULL_TEXT = "%1$s远程射击命中%4$s造成了%5$s伤害。%6$s",
ACTION_RANGE_DAMAGE_FULL_TEXT_NO_SOURCE = "一次远程射击命中%4$s造成了%5$s伤害。%6$s",
ACTION_RANGE_DAMAGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED = "未命中",
ACTION_RANGE_MISSED_ABSORB = "(吸收)",
ACTION_RANGE_MISSED_ABSORB_FULL_TEXT = "%1$s射击被%4$s吸收了。%6$s",
ACTION_RANGE_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_RANGE_MISSED_BLOCK = "(格挡)",
ACTION_RANGE_MISSED_BLOCK_FULL_TEXT = "%1$s射击被%4$s格挡了。%6$s",
ACTION_RANGE_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DEFLECT = "(偏转)",
ACTION_RANGE_MISSED_DEFLECT_FULL_TEXT = "%1$s射击被%4$s偏转了。",
ACTION_RANGE_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_RANGE_MISSED_DODGE = "(躲闪)",
ACTION_RANGE_MISSED_DODGE_FULL_TEXT = "%1$s射击被%4$s躲闪了。",
ACTION_RANGE_MISSED_DODGE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_EVADE = "(闪避)",
ACTION_RANGE_MISSED_EVADE_FULL_TEXT = "%1$s射击被%4$s闪避了。",
ACTION_RANGE_MISSED_EVADE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_FULL_TEXT = "%1$s射击未命中%4$s。",
ACTION_RANGE_MISSED_IMMUNE = "(免疫)",
ACTION_RANGE_MISSED_IMMUNE_FULL_TEXT = "%1$s射击失败。%4$s对此免疫。",
ACTION_RANGE_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISFIRE = "(未命中)",
ACTION_RANGE_MISSED_MISFIRE_FULL_TEXT = "%1$s射击未命中%4$s。",
ACTION_RANGE_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_RANGE_MISSED_MISS = "(未命中)",
ACTION_RANGE_MISSED_MISS_FULL_TEXT = "%1$s射击未命中%4$s。",
ACTION_RANGE_MISSED_MISS_POSSESSIVE = "1",
ACTION_RANGE_MISSED_PARRY = "(招架)",
ACTION_RANGE_MISSED_PARRY_FULL_TEXT = "%1$s射击被%4$s招架了。",
ACTION_RANGE_MISSED_PARRY_POSSESSIVE = "1",
ACTION_RANGE_MISSED_POSSESSIVE = "1",
ACTION_RANGE_MISSED_RESIST = "(抵抗)",
ACTION_RANGE_MISSED_RESIST_FULL_TEXT = "%1$s射击被%4$s完全抵抗了。%6$s",
ACTION_RANGE_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED = "附加",
ACTION_SPELL_AURA_APPLIED_BUFF = "获得",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s。",
ACTION_SPELL_AURA_APPLIED_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s。",
ACTION_SPELL_AURA_APPLIED_BUFF_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT = "%4$s获得了%1$s %2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s. %11$s",
ACTION_SPELL_AURA_APPLIED_DEBUFF = "影响",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响。",
ACTION_SPELL_AURA_APPLIED_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响。",
ACTION_SPELL_AURA_APPLIED_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT = "%4$s受到了%1$s %2$s. %11$s的影响",
ACTION_SPELL_AURA_APPLIED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s. %11$s的影响",
ACTION_SPELL_AURA_APPLIED_DOSE = "堆叠",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF = "堆叠",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT = "%4$s获得了%1$s%2$s(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%4$s获得了%2$s(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF = "影响",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT = "%4$s受到了%1$s%2$s的影响(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s受到了%2$s的影响(%9$s)。",
ACTION_SPELL_AURA_APPLIED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_APPLIED_MASTER = "2",
ACTION_SPELL_AURA_APPLIED_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN = "打破",
ACTION_SPELL_AURA_BROKEN_BUFF = "打破",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_BUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
ACTION_SPELL_AURA_BROKEN_BUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_DEBUFF = "打破",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT = "%1$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%1$s%2$s被某目标打破了。",
ACTION_SPELL_AURA_BROKEN_DEBUFF_POSSESSIVE = "0",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF = "打破",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF = "打破",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT = "%1$s的%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_FULL_TEXT_NO_SOURCE = "%5$s打破了%4$s%2$s。",
ACTION_SPELL_AURA_BROKEN_SPELL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH = "被刷新",
ACTION_SPELL_AURA_REFRESH_BUFF = "被刷新",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_BUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_BUFF_MASTER = "2",
ACTION_SPELL_AURA_REFRESH_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
ACTION_SPELL_AURA_REFRESH_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
ACTION_SPELL_AURA_REFRESH_DEBUFF = "被刷新",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT = "%1$s%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s在%4$s身上刷新了。",
ACTION_SPELL_AURA_REFRESH_DEBUFF_MASTER = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s在%4$s. %11$s身上刷新了",
ACTION_SPELL_AURA_REFRESH_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s在%4$s. %11$s的身上刷新了",
ACTION_SPELL_AURA_REFRESH_MASTER = "2",
ACTION_SPELL_AURA_REMOVED = "移除",
ACTION_SPELL_AURA_REMOVED_BUFF = "消失",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消失了。",
ACTION_SPELL_AURA_REMOVED_BUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消失了。",
ACTION_SPELL_AURA_REMOVED_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消失了",
ACTION_SPELL_AURA_REMOVED_BUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消失了",
ACTION_SPELL_AURA_REMOVED_DEBUFF = "消散",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT = "%1$s%2$s从%4$s身上消散了。",
ACTION_SPELL_AURA_REMOVED_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上消散了。",
ACTION_SPELL_AURA_REMOVED_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT = "%1$s %2$s从%4$s. %11$s身上消散了",
ACTION_SPELL_AURA_REMOVED_DEBUFF_WITH_POINTS_FULL_TEXT_NO_SOURCE = "%2$s从%4$s. %11$s的身上消散了",
ACTION_SPELL_AURA_REMOVED_DOSE = "降低",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF = "降低",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT = "%1$s%2$s(%9$s)衰减了。",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)衰减了。",
ACTION_SPELL_AURA_REMOVED_DOSE_BUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF = "衰减",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT = "%1$s%2$s(%9$s)消退了。",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s(%9$s)消退了。",
ACTION_SPELL_AURA_REMOVED_DOSE_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT = "%1$s%2$s被从%4$s身上移除了。",
ACTION_SPELL_AURA_REMOVED_FULL_TEXT_NO_SOURCE = "%1$s%2$s被从%4$s身上移除了。",
ACTION_SPELL_AURA_REMOVED_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_DAMAGE = "打击",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT = "%1$s%2$s打击%4$s造成了%5$s伤害。%6$s",
ACTION_SPELL_BUILDING_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s打击%4$s造成了%5$s伤害。%6$s",
ACTION_SPELL_BUILDING_DAMAGE_MASTER = "1",
ACTION_SPELL_BUILDING_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_BUILDING_HEAL = "修理",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT = "%1$s%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
ACTION_SPELL_BUILDING_HEAL_FULL_TEXT_NO_SOURCE = "%2$s修理%4$s,恢复了%9$s点生命值。%6$s",
ACTION_SPELL_BUILDING_HEAL_POSSESSIVE = "1",
ACTION_SPELL_CAST_FAILED = "失败",
ACTION_SPELL_CAST_FAILED_FULL_TEXT = "%1$s%2$s未能施放。%6$s",
ACTION_SPELL_CAST_FAILED_MASTER = "1",
ACTION_SPELL_CAST_FAILED_POSSESSIVE = "1",
ACTION_SPELL_CAST_START = "开始施放",
ACTION_SPELL_CAST_START_FULL_TEXT = "%1$s开始向%4$s施放%2$s。",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_DEST = "%1$s开始施放%2$s。",
ACTION_SPELL_CAST_START_FULL_TEXT_NO_SOURCE = "某物体开始对%4$s施放%2$s。",
ACTION_SPELL_CAST_START_MASTER = "2",
ACTION_SPELL_CAST_START_POSSESSIVE = "0",
ACTION_SPELL_CAST_SUCCESS = "施放",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT = "%1$s向%4$s施放了%2$s。",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_DEST = "%1$s施放了%2$s。",
ACTION_SPELL_CAST_SUCCESS_FULL_TEXT_NO_SOURCE = "某目标对%4$s施放了%2$s。",
ACTION_SPELL_CAST_SUCCESS_MASTER = "2",
ACTION_SPELL_CAST_SUCCESS_POSSESSIVE = "0",
ACTION_SPELL_CREATE = "制造",
ACTION_SPELL_CREATE_FULL_TEXT = "%1$s%2$s制造了一个%4$s。%6$s",
ACTION_SPELL_CREATE_FULL_TEXT_NO_SOURCE = "%2$s制造了一个%4$s。%6$s",
ACTION_SPELL_CREATE_POSSESSIVE = "1",
ACTION_SPELL_DAMAGE = "命中",
ACTION_SPELL_DAMAGE_FULL_TEXT = "%1$s%2$s命中%4$s造成%5$s伤害。%6$s",
ACTION_SPELL_DAMAGE_FULL_TEXT_NO_SOURCE = "%2$s命中%4$s,造成%5$s点伤害。%6$s",
ACTION_SPELL_DAMAGE_MASTER = "1",
ACTION_SPELL_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_DISPEL = "驱散",
ACTION_SPELL_DISPEL_BUFF = "驱散",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s驱散了。",
ACTION_SPELL_DISPEL_BUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s驱散了。",
ACTION_SPELL_DISPEL_BUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_DEBUFF = "净化",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT = "%4$s%5$s被%1$s%2$s净化了。",
ACTION_SPELL_DISPEL_DEBUFF_FULL_TEXT_NO_SOURCE = "%4$s%5$s被%2$s净化了。",
ACTION_SPELL_DISPEL_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_FAILED = "驱散失败",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT = "%1$s%2$s未能驱散%4$s%5$s。",
ACTION_SPELL_DISPEL_FAILED_FULL_TEXT_NO_SOURCE = "%2$s未能驱散%4$s%5$s。",
ACTION_SPELL_DISPEL_FAILED_POSSESSIVE = "1",
ACTION_SPELL_DISPEL_POSSESSIVE = "1",
ACTION_SPELL_DRAIN = "吸取",
ACTION_SPELL_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE = "耐久度下降",
ACTION_SPELL_DURABILITY_DAMAGE_ALL = "完全耐久度下降",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:所有装备受损。",
ACTION_SPELL_DURABILITY_DAMAGE_ALL_POSSESSIVE = "1",
ACTION_SPELL_DURABILITY_DAMAGE_FULL_TEXT = "%1$s%2$s对%4$s造成伤害:%5$s受损。",
ACTION_SPELL_DURABILITY_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE = "补充",
ACTION_SPELL_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
ACTION_SPELL_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
ACTION_SPELL_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_ENERGIZE_RESULT = "获得%9$s点%8$s",
ACTION_SPELL_EXTRA_ATTACKS = "获得额外攻击",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT = "%1$s通过%2$s获得了%9$s次额外攻击。",
ACTION_SPELL_EXTRA_ATTACKS_FULL_TEXT_NO_SOURCE = "通过%2$s获得%9$s次额外攻击。",
ACTION_SPELL_EXTRA_ATTACKS_POSSESSIVE = "1",
ACTION_SPELL_HEAL = "治疗",
ACTION_SPELL_HEAL_FULL_TEXT = "%1$s%2$s为%4$s恢复了%9$s点生命值。%6$s",
ACTION_SPELL_HEAL_FULL_TEXT_NO_SOURCE = "%2$s为%4$s恢复了%9$s点生命值。%6$s",
ACTION_SPELL_HEAL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL = "杀死了",
ACTION_SPELL_INSTAKILL_FULL_TEXT = "%1$s%2$s杀死了%4$s。",
ACTION_SPELL_INSTAKILL_FULL_TEXT_NO_SOURCE = "%2$s杀死了%4$s。",
ACTION_SPELL_INSTAKILL_POSSESSIVE = "1",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS = "被击昏",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT = "%1$s %2$s击昏了%4$s。",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_FULL_TEXT_NO_SOURCE = "%2$s击昏了%4$s。",
ACTION_SPELL_INSTAKILL_UNCONSCIOUS_POSSESSIVE = "1",
ACTION_SPELL_INTERRUPT = "打断",
ACTION_SPELL_INTERRUPT_FULL_TEXT = "%1$s%2$s打断了%4$s%5$s。",
ACTION_SPELL_INTERRUPT_FULL_TEXT_NO_SOURCE = "%2$s打断了%4$s%5$s。",
ACTION_SPELL_INTERRUPT_POSSESSIVE = "1",
ACTION_SPELL_LEECH = "吸取",
ACTION_SPELL_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
ACTION_SPELL_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_LEECH_POSSESSIVE = "1",
ACTION_SPELL_LEECH_RESULT = "获得%10$s点%8$s",
ACTION_SPELL_MISSED = "未命中",
ACTION_SPELL_MISSED_ABSORB = "被吸收",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
ACTION_SPELL_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s被%4$s吸收了。%6$s",
ACTION_SPELL_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_MISSED_BLOCK = "被格挡",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s被%4$s格挡了。%6$s",
ACTION_SPELL_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s被%4$s格挡了。%6$s",
ACTION_SPELL_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DEFLECT = "偏转",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT = "%1$s%2$s被%4$s偏转了。",
ACTION_SPELL_MISSED_DEFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s偏转了。",
ACTION_SPELL_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SPELL_MISSED_DODGE = "被躲闪",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT = "%1$s%2$s被%4$s躲闪了。",
ACTION_SPELL_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s躲闪了。",
ACTION_SPELL_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_EVADE = "被闪避",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT = "%1$s%2$s被%4$s闪避了。",
ACTION_SPELL_MISSED_EVADE_FULL_TEXT_NO_SOURCE = "%2$s被%4$s闪避了。",
ACTION_SPELL_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_SPELL_MISSED_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_SPELL_MISSED_IMMUNE = "免疫",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT = "%1$s%2$s失败。%4$s对此免疫。",
ACTION_SPELL_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%2$s失败。%4$s对此免疫。",
ACTION_SPELL_MISSED_MISFIRE = "未命中",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISFIRE_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SPELL_MISSED_MISS = "未命中",
ACTION_SPELL_MISSED_MISS_FULL_TEXT = "%1$s%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s未命中%4$s。",
ACTION_SPELL_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_MISSED_PARRY = "被招架",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT = "%1$s%2$s被%4$s招架了。",
ACTION_SPELL_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s被%4$s招架了。",
ACTION_SPELL_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_MISSED_POSSESSIVE = "1",
ACTION_SPELL_MISSED_REFLECT = "被反射",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT = "%1$s%2$s被%4$s反射了。",
ACTION_SPELL_MISSED_REFLECT_FULL_TEXT_NO_SOURCE = "%2$s被%4$s反射了。",
ACTION_SPELL_MISSED_RESIST = "被抵抗",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT = "%1$s%2$s被%4$s完全抵抗了。%6$s",
ACTION_SPELL_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s被%4$s完全抵抗了。%6$s",
ACTION_SPELL_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DAMAGE = "伤害",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT = "%4$s因%1$s%2$s受到了%5$s伤害。%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s受到了%5$s伤害。%6$s",
ACTION_SPELL_PERIODIC_DAMAGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_DRAIN = "吸取",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_DRAIN_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_DRAIN_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE = "补充",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_ENERGIZE_FULL_TEXT_NO_SOURCE = "%4$s因%2$s获得了%9$s点%8$s。",
ACTION_SPELL_PERIODIC_ENERGIZE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_ENERGIZE_RESULT = "获得$extraAmount点%8$s",
ACTION_SPELL_PERIODIC_HEAL = "治疗",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT = "%4$s因%1$s%2$s获得了%9$s点生命值。%6$s",
ACTION_SPELL_PERIODIC_HEAL_FULL_TEXT_NO_SOURCE = "%4$s因%2$s恢复了%9$s点生命值。%6$s",
ACTION_SPELL_PERIODIC_HEAL_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH = "吸取",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT = "%1$s%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
ACTION_SPELL_PERIODIC_LEECH_FULL_TEXT_NO_SOURCE = "%2$s从%4$s身上吸取了%9$s点%8$s。%1$s获得了%10$s点%8$s。",
ACTION_SPELL_PERIODIC_LEECH_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_LEECH_RESULT = "(获得%10$s点%8$s)",
ACTION_SPELL_PERIODIC_MISSED = "未命中",
ACTION_SPELL_PERIODIC_MISSED_ABSORB = "(%1$s 吸收)",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT = "%1$s%2$s被%4$s吸收了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s吸收了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_BLOCK = "(周期伤害被格挡)",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT = "%1$s%2$s暂时被%4$s格挡了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s格挡了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED = "(周期伤害被偏转)",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT = "%1$s%2$s暂时被%4$s偏转了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s偏转了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DEFLECTED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_DODGE = "(周期伤害被躲闪)",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT = "%1$s%2$s暂时被%4$s躲闪了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s躲闪了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_EVADED = "(周期伤害被闪避)",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT = "%1$s%2$s暂时被%4$s闪避了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s闪避了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_EVADED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT = "%1$s%2$s暂时未能对%4$s产生影响。%6$s",
ACTION_SPELL_PERIODIC_MISSED_FULL_TEXT_NO_SOURCE = "%2$s暂时未能影响%4$s。%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE = "(免疫)",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT = "%4$s对%1$s %2$s免疫。%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_FULL_TEXT_NO_SOURCE = "%4$s对%2$s免疫。%6$s",
ACTION_SPELL_PERIODIC_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_MISS = "(周期伤害未命中)",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT = "%1$s%2$s暂时未命中%4$s。%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_FULL_TEXT_NO_SOURCE = "%2$s暂时未命中%4$s。%6$s",
ACTION_SPELL_PERIODIC_MISSED_MISS_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_PARRY = "(周期伤害被招架)",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT = "%1$s%2$s暂时被%4$s招架了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_FULL_TEXT_NO_SOURCE = "%2$s暂时被%4$s招架了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_POSSESSIVE = "1",
ACTION_SPELL_PERIODIC_MISSED_RESIST = "(周期伤害被抵抗)",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT = "%1$s%2$s未能对%4$s产生影响。%4$s抵抗了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_FULL_TEXT_NO_SOURCE = "%2$s未能影响%4$s。%4$s抵抗了。%6$s",
ACTION_SPELL_PERIODIC_MISSED_RESIST_POSSESSIVE = "1",
ACTION_SPELL_RESURRECT = "复活",
ACTION_SPELL_RESURRECT_FULL_TEXT = "%1$s%2$s复活了%4$s。%6$s",
ACTION_SPELL_RESURRECT_FULL_TEXT_NO_SOURCE = "%2$s复活了%4$s。%6$s",
ACTION_SPELL_RESURRECT_POSSESSIVE = "1",
ACTION_SPELL_STOLEN = "偷取",
ACTION_SPELL_STOLEN_BUFF = "偷取",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_BUFF_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_BUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_BUFF__POSSESSIVE = "1",
ACTION_SPELL_STOLEN_DEBUFF = "偷取",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT = "%1$s%2$s将%4$s$extraSpell转移给了%1$s。",
ACTION_SPELL_STOLEN_DEBUFF_FULL_TEXT_NO_SOURCE = "%2$s转移了%4$s$extraSpell。",
ACTION_SPELL_STOLEN_DEBUFF_POSSESSIVE = "1",
ACTION_SPELL_STOLEN_FULL_TEXT = "%1$s%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_FULL_TEXT_NO_SOURCE = "%2$s偷取了%4$s%5$s。",
ACTION_SPELL_STOLEN_POSSESSIVE = "1",
ACTION_SPELL_SUMMON = "召唤",
ACTION_SPELL_SUMMON_FULL_TEXT = "%1$s%2$s召唤了%4$s。%6$s",
ACTION_SPELL_SUMMON_FULL_TEXT_NO_SOURCE = "%2$s召唤了%4$s。%6$s",
ACTION_SPELL_SUMMON_POSSESSIVE = "1",
ACTION_SWING = "近战攻击",
ACTION_SWING_DAMAGE = "命中",
ACTION_SWING_DAMAGE_FULL_TEXT = "%1$s近战攻击命中%4$s造成了%5$s伤害。%6$s",
ACTION_SWING_DAMAGE_FULL_TEXT_NO_SOURCE = "一次近战攻击命中%4$s造成了%5$s伤害。%6$s",
ACTION_SWING_DAMAGE_POSSESSIVE = "1",
ACTION_SWING_MISSED = "未命中",
ACTION_SWING_MISSED_ABSORB = "(吸收)",
ACTION_SWING_MISSED_ABSORB_FULL_TEXT = "%1$s攻击被%4$s吸收了。%6$s",
ACTION_SWING_MISSED_ABSORB_POSSESSIVE = "1",
ACTION_SWING_MISSED_BLOCK = "(格挡)",
ACTION_SWING_MISSED_BLOCK_FULL_TEXT = "%1$s攻击被%4$s格挡了。%6$s",
ACTION_SWING_MISSED_BLOCK_POSSESSIVE = "1",
ACTION_SWING_MISSED_DEFLECT = "(偏转)",
ACTION_SWING_MISSED_DEFLECT_FULL_TEXT = "%1$s攻击被%4$s偏转了。",
ACTION_SWING_MISSED_DEFLECT_POSSESSIVE = "1",
ACTION_SWING_MISSED_DODGE = "(躲闪)",
ACTION_SWING_MISSED_DODGE_FULL_TEXT = "%1$s攻击被%4$s躲闪了。",
ACTION_SWING_MISSED_DODGE_POSSESSIVE = "1",
ACTION_SWING_MISSED_EVADE = "(闪避)",
ACTION_SWING_MISSED_EVADE_FULL_TEXT = "%1$s攻击被%4$s闪避了。",
ACTION_SWING_MISSED_EVADE_POSSESSIVE = "1",
ACTION_SWING_MISSED_FULL_TEXT = "%1$s攻击未命中%4$s。",
ACTION_SWING_MISSED_IMMUNE = "(免疫)",
ACTION_SWING_MISSED_IMMUNE_FULL_TEXT = "%1$s攻击失败。%4$s对此免疫。",
ACTION_SWING_MISSED_IMMUNE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISFIRE = "(未命中)",
ACTION_SWING_MISSED_MISFIRE_FULL_TEXT = "%1$s攻击未命中%4$s。",
ACTION_SWING_MISSED_MISFIRE_POSSESSIVE = "1",
ACTION_SWING_MISSED_MISS = "(未命中)",
ACTION_SWING_MISSED_MISS_FULL_TEXT = "%1$s攻击未命中%4$s。",
ACTION_SWING_MISSED_MISS_POSSESSIVE = "1",
ACTION_SWING_MISSED_PARRY = "(招架)",
ACTION_SWING_MISSED_PARRY_FULL_TEXT = "%1$s攻击被%4$s招架了。",
ACTION_SWING_MISSED_PARRY_POSSESSIVE = "1",
ACTION_SWING_MISSED_POSSESSIVE = "1",
ACTION_SWING_MISSED_RESIST = "(抵抗)",
ACTION_SWING_MISSED_RESIST_FULL_TEXT = "%1$s攻击被%4$s完全抵抗了。%6$s",
ACTION_SWING_MISSED_RESIST_POSSESSIVE = "1",
ACTION_UNIT_BECCOMES_UNCONSCIOUS = "倒下",
ACTION_UNIT_BECOMES_UNCONSCIOUS_FULL_TEXT = "%4$s倒下了。",
ACTION_UNIT_BECOMES_UNCONSCIOUS_POSSESSIVE = "0",
ACTION_UNIT_DESTROYED = "摧毁",
ACTION_UNIT_DESTROYED_FULL_TEXT = "%4$s被摧毁了。",
ACTION_UNIT_DESTROYED_POSSESSIVE = "0",
ACTION_UNIT_DIED = "死亡",
ACTION_UNIT_DIED_FULL_TEXT = "%4$s死亡了。",
ACTION_UNIT_DIED_POSSESSIVE = "0",
ACTION_UNIT_DISSIPATES = "消散",
ACTION_UNIT_DISSIPATES_FULL_TEXT = "%4$s消散了。",
ACTION_UNIT_DISSIPATES_POSSESSIVE = "0",
ADD = "添加",
ADDITIONAL_FILTERS = "更多过滤条件",
ADD_FILTER = "添加过滤",
AURAS = "光环",
AURAS_COMBATLOG_TOOLTIP = "显示有关增益和负面状态效果的信息。",
BENEFICIAL = "增益",
BENEFICIAL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有益光环时显示信息。",
BLIZZARD_COMBAT_LOG_MENU_BOTH = "显示所有与%s有关的信息?",
BLIZZARD_COMBAT_LOG_MENU_EVERYTHING = "全部显示",
BLIZZARD_COMBAT_LOG_MENU_INCOMING = "%s发生了什么事情?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING = "%s做了些什么?",
BLIZZARD_COMBAT_LOG_MENU_OUTGOING_ME = "%s对你做了什么?",
BLIZZARD_COMBAT_LOG_MENU_RESET = "重置",
BLIZZARD_COMBAT_LOG_MENU_SAVE = "保存为新的过滤条件",
BLIZZARD_COMBAT_LOG_MENU_SPELL_HIDE = "隐藏与这一条类似的信息。",
BLIZZARD_COMBAT_LOG_MENU_SPELL_LINK = "将%s链接到聊天频道中。",
BY_SOURCE = "按来源",
BY_SOURCE_COMBATLOG_TOOLTIP = "按照施法者以颜色区分。",
BY_TARGET = "按目标",
BY_TARGET_COMBATLOG_TOOLTIP = "按照目标以颜色区分。",
COLORIZE = "彩色标记:",
COLORS = "颜色",
COLOR_BY_SCHOOL = "按类型区分颜色",
COMBATLOG_DEFAULTS = "战斗记录默认",
COMBATLOG_FILTER_STRING_CUSTOM_UNIT = "自定义单位",
COMBATLOG_FILTER_STRING_FRIENDLY_UNITS = "友方",
COMBATLOG_FILTER_STRING_HOSTILE_PLAYERS = "敌方玩家",
COMBATLOG_FILTER_STRING_HOSTILE_UNITS = "敌方单位",
COMBATLOG_FILTER_STRING_ME = "我",
COMBATLOG_FILTER_STRING_MY_PET = "宠物",
COMBATLOG_FILTER_STRING_NEUTRAL_UNITS = "中立",
COMBATLOG_FILTER_STRING_UNKNOWN_UNITS = "未知",
COMBATLOG_HIGHLIGHT_ABILITY = "技能",
COMBATLOG_HIGHLIGHT_DAMAGE = "伤害",
COMBATLOG_HIGHLIGHT_KILL = "杀死",
COMBATLOG_HIGHLIGHT_SCHOOL = "类型",
COMBATLOG_UNKNOWN_UNIT = "某目标",
COMBAT_FACTION_CHANGE = "声望",
COMBAT_HONOR_GAIN = "荣誉",
COMBAT_LOG_UNIT_YOU_ENABLED = "1",
COMBAT_MISC_INFO = "其它信息",
COMBAT_XP_GAIN = "经验",
CONFIRM_COMBAT_FILTER_DEFAULTS = "你确定要将过滤条件设定为初始状态吗?",
CONFIRM_COMBAT_FILTER_DELETE = "你确认要删除这个过滤条件?",
COPY_FILTER = "复制过滤",
DAMAGE_NUMBER = "伤害数值",
DAMAGE_SCHOOL_TEXT = "伤害类型",
DAMAGE_SHIELD = "伤害护盾",
DAMAGE_SHIELD_COMBATLOG_TOOLTIP = "当法术或技能(如荆棘术)对近战攻击造成反弹伤害时显示信息。",
DEATHS_COMBATLOG_TOOLTIP = "当某生物死亡时显示信息。",
DEFAULT_COMBATLOG_FILTER_NAME = "过滤条件%d",
DISPELS = "驱散",
DISPEL_AURA_COMBATLOG_TOOLTIP = "当光环被移除、破坏或偷取时显示信息。",
DONE_BY = "来源为:",
DONE_TO = "目标为:",
DRAINS = "吸取",
ENTER_FILTER_NAME = "输入过滤名称:",
ENTIRE_LINE = "整条信息",
ENTIRE_LINE_COMBATLOG_TOOLTIP = "按照下面的方式用彩色标记整条信息。",
ENVIRONMENTAL_DAMAGE = "环境伤害",
ENVIRONMENTAL_DAMAGE_COMBATLOG_TOOLTIP = "当某人因摔落、溺水或泡在岩浆中而损失生命值时显示信息。",
EXAMPLE_SPELL_FIREBALL = "火球术",
EXAMPLE_SPELL_FROSTBOLT = "寒冰箭",
EXAMPLE_TARGET_MONSTER = "怪物",
EXAMPLE_TEXT = "范例文字:",
EXTRA_ATTACKS = "额外攻击",
FAILURES = "失败",
FILTER_BY_ENEMIES_COMBATLOG_TOOLTIP = "敌方怪物和宠物进行的动作。",
FILTER_BY_FRIENDS_COMBATLOG_TOOLTIP = "由友方玩家、宠物和怪物进行的动作。",
FILTER_BY_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "敌方玩家进行的动作。",
FILTER_BY_ME_COMBATLOG_TOOLTIP = "由你、你的陷阱和你的法术进行的动作。",
FILTER_BY_NEUTRAL_COMBATLOG_TOOLTIP = "由中立生物进行的动作。",
FILTER_BY_PET_COMBATLOG_TOOLTIP = "由你的宠物、召唤生物和被魅惑玩家进行的动作。",
FILTER_BY_UNKNOWN_COMBATLOG_TOOLTIP = "由掉落、酸液或岩浆之类的源头产生的动作。",
FILTER_NAME = "过滤名称",
FILTER_TO_FRIENDS_COMBATLOG_TOOLTIP = "对友方玩家、宠物和怪物进行的动作。",
FILTER_TO_HOSTILE_COMBATLOG_TOOLTIP = "对敌方宠物和怪物进行的动作。",
FILTER_TO_HOSTILE_PLAYERS_COMBATLOG_TOOLTIP = "对敌方玩家进行的动作。",
FILTER_TO_ME_COMBATLOG_TOOLTIP = "对你进行的动作。",
FILTER_TO_NEUTRAL_COMBATLOG_TOOLTIP = "对中立生物进行的动作。",
FILTER_TO_PET_COMBATLOG_TOOLTIP = "对你的宠物、召唤生物和被魅惑玩家进行的动作。",
FILTER_TO_UNKNOWN_COMBATLOG_TOOLTIP = "对隐形目标进行的动作。",
FORMATTING = "格式",
FULL_TEXT_COMBATLOG_TOOLTIP = "整句显示战斗记录信息。",
HARMFUL_AURA_COMBATLOG_TOOLTIP = "当你获得或失去有害光环时显示信息。",
HEALS = "治疗",
HIGHLIGHTING = "高亮显示:",
HIGHLIGHT_ABILITY_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示技能名。",
HIGHLIGHT_DAMAGE_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示伤害数值。",
HIGHLIGHT_KILL_COMBATLOG_TOOLTIP = "高亮显示你或你的队友杀死敌人时所显示的信息。",
HIGHLIGHT_SCHOOL_COMBATLOG_TOOLTIP = "在战斗信息中高亮显示法术的类型。",
HOSTILE = "敌对",
INTERRUPTS = "打断",
ITEM_NAMES = "物品名",
ITEM_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在物品名称外显示括号。",
KILLS_COMBATLOG_TOOLTIP = "当你的队友杀死某目标时显示信息。",
MELEE = "近战",
MELEE_COMBATLOG_TOOLTIP = "显示普通的近战攻击。",
MESSAGE_SOURCES = "信息来源",
MISSES = "未命中",
MOVE_FILTER_DOWN = "过滤条件下移",
MOVE_FILTER_UP = "过滤条件上移",
OTHER = "其它",
PERIODIC = "周期",
POWER_GAINS = "获得能量",
POWER_GAINS_COMBATLOG_TOOLTIP = "当法术或技能恢复法力、能量、怒气、集中值、真气、神圣能量或暗影宝珠时显示信息。",
QUICKBUTTON_NAME_EVERYTHING = "所有",
QUICKBUTTON_NAME_EVERYTHING_TOOLTIP = "显示所有战斗信息。",
QUICKBUTTON_NAME_KILLS = "杀敌",
QUICKBUTTON_NAME_KILLS_TOOLTIP = "显示所有死亡和杀敌信息。",
QUICKBUTTON_NAME_ME = "我发生了什么?",
QUICKBUTTON_NAME_ME_TOOLTIP = "显示我所接收的所有行为信息。",
QUICKBUTTON_NAME_SELF = "自己",
QUICKBUTTON_NAME_SELF_TOOLTIP = "显示你所进行的和你所接收的动作的信息。",
QUICK_BUTTON_COMBATLOG_TOOLTIP = "在聊天窗口中放置一个该过滤条件的快捷方式。",
RANGED = "远程",
RANGED_COMBATLOG_TOOLTIP = "显示弓箭、枪械、投掷武器和魔杖的攻击。",
RANGE_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的远程射击。",
RANGE_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的远程射击。",
RESURRECT = "复活",
SETTINGS = "设置",
SHOW_BRACES = "显示括号",
SHOW_BRACES_COMBATLOG_TOOLTIP = "在战斗记录信息中的超链接外显示括号。",
SHOW_QUICK_BUTTON = "显示快捷按钮",
SHOW_TIMESTAMP = "显示时间戳",
SOURCE = "来源:",
SPECIAL = "特殊",
SPELLS_COMBATLOG_TOOLTIP = "显示有关法术和特殊技能的信息。",
SPELL_CASTING = "法术施放",
SPELL_CASTING_COMBATLOG_TOOLTIP = "显示有关法术施放的信息。",
SPELL_CAST_FAILED_COMBATLOG_TOOLTIP = "当法术无法施放或施放失败时显示信息。",
SPELL_CAST_START_COMBATLOG_TOOLTIP = "当法术开始施放时显示信息。",
SPELL_CAST_SUCCESS_COMBATLOG_TOOLTIP = "当法术成功施放时显示信息。",
SPELL_COLOR_BY_SCHOOL_COMBATLOG_TOOLTIP = "按类型用彩色标记法术名。",
SPELL_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能造成伤害时显示信息。",
SPELL_DAMAGE_NUMBER_COMBATLOG_TOOLTIP = "以彩色标记非普通攻击的伤害数值。",
SPELL_DAMAGE_SCHOOL_COMBATLOG_TOOLTIP = "彩色标记伤害类型。(例如:暗影)",
SPELL_DRAIN_COMBATLOG_TOOLTIP = "当法术或技能降低法力、能量、怒气、或集中值时显示信息。",
SPELL_EXTRA_ATTACKS_COMBATLOG_TOOLTIP = "当法术或技能提供额外攻击时显示信息。",
SPELL_HEAL_COMBATLOG_TOOLTIP = "当法术或技能恢复生命值时显示信息。",
SPELL_INSTAKILL_COMBATLOG_TOOLTIP = "显示有关特殊法术类型的信息,比如造成耐久度损失或者与宠物分担伤害的法术。",
SPELL_INTERRUPT_COMBATLOG_TOOLTIP = "当法术或技能打断另一个法术时显示信息。",
SPELL_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成伤害时显示信息。这包括躲闪、招架、格挡、偏转、免疫、吸收和闪避。",
SPELL_NAMES = "法术名",
SPELL_NAMES_COMBATLOG_TOOLTIP = "彩色标记法术名。",
SPELL_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在法术名称外显示括号。",
SPELL_PERIODIC_COMBATLOG_TOOLTIP = "显示法术效果增量的信息。",
SPELL_PERIODIC_DAMAGE_COMBATLOG_TOOLTIP = "当法术或技能周期性地造成伤害时(如暗言术:痛或腐蚀术)显示信息。",
SPELL_PERIODIC_HEAL_COMBATLOG_TOOLTIP = "当法术或技能周期性地恢复生命值时(如恢复或回春术)显示信息。",
SPELL_PERIODIC_MISSED_COMBATLOG_TOOLTIP = "当法术或技能未能造成周期性的伤害时显示信息。这包括免疫、吸收和闪避。",
SPELL_PERIODIC_OTHER_COMBATLOG_TOOLTIP = "当法术或技能周期性地产生其它效果时(如恢复或吸取法力值)显示信息。",
SPELL_RESURRECT_COMBATLOG_TOOLTIP = "当法术或技能复活另一个玩家或怪物时显示信息。",
SPELL_SUMMON_COMBATLOG_TOOLTIP = "当法术召唤出怪物或创造一个物体时显示信息。",
START = "开始",
STRING_SCHOOL_UNKNOWN = "未知",
SUCCESS = "成功",
SUMMONS = "召唤",
SWING_DAMAGE_COMBATLOG_TOOLTIP = "显示造成了全额或部分伤害的近战攻击。",
SWING_MISSED_COMBATLOG_TOOLTIP = "显示未能造成伤害的近战攻击。",
TEXT_MODE_A = "A",
TEXT_MODE_A_STRING_1 = "%s %s %s %s %s. %s %11$s",
TEXT_MODE_A_STRING_2 = "%1$s %3$s%2$s%4$s%5$s。%6$s",
TEXT_MODE_A_STRING_3 = "%1$s%5$s%3$s%4$s%2$s。%6$s",
TEXT_MODE_A_STRING_ACTION = "|Haction:%s|h%s|h",
TEXT_MODE_A_STRING_BRACE_ITEM = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_SPELL = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_BRACE_UNIT = "|c%s[|r%s|c%s]|r",
TEXT_MODE_A_STRING_DEST_ICON = "|Hicon:%d:dest|h%s|h",
TEXT_MODE_A_STRING_DEST_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_ITEM = "|Hitem:%s|h%s|h",
TEXT_MODE_A_STRING_POSSESSIVE = "%s的",
TEXT_MODE_A_STRING_REMAINING_POINTS = "(剩余%s)",
TEXT_MODE_A_STRING_RESULT_ABSORB = "(%s 吸收)",
TEXT_MODE_A_STRING_RESULT_BLOCK = "(%s 格挡)",
TEXT_MODE_A_STRING_RESULT_CRITICAL = "(爆击)",
TEXT_MODE_A_STRING_RESULT_CRITICAL_SPELL = "(爆击)",
TEXT_MODE_A_STRING_RESULT_CRUSHING = "(碾压)",
TEXT_MODE_A_STRING_RESULT_FORMAT = "$resultAmount点$resultType",
TEXT_MODE_A_STRING_RESULT_GLANCING = "(偏斜)",
TEXT_MODE_A_STRING_RESULT_MULTISTRIKE = "(溅射)",
TEXT_MODE_A_STRING_RESULT_OVERENERGIZE = "(%s 过量充能)",
TEXT_MODE_A_STRING_RESULT_OVERHEALING = "(%s 过量治疗)",
TEXT_MODE_A_STRING_RESULT_OVERKILLING = "(%s 过量伤害)",
TEXT_MODE_A_STRING_RESULT_PARRY = "(%d招架)",
TEXT_MODE_A_STRING_RESULT_REFLECT = "被反射",
TEXT_MODE_A_STRING_RESULT_RESIST = "(%s 抵抗)",
TEXT_MODE_A_STRING_RESULT_VULNERABILITY = "(%s 易伤伤害)",
TEXT_MODE_A_STRING_SOURCE_ICON = "|Hicon:%s:source|h%s|h",
TEXT_MODE_A_STRING_SOURCE_UNIT = "%s|Hunit:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_SPELL_EXTRA = "|Hspell:%s:%s:%s|h%s|h",
TEXT_MODE_A_STRING_TIMESTAMP = "%s> %s",
TEXT_MODE_A_STRING_VALUE_SCHOOL = "%s %s",
TEXT_MODE_A_STRING_VALUE_TYPE = "%s(%s)",
TEXT_MODE_A_TIMESTAMP = "%H:%M:%S",
TIMESTAMP_COMBATLOG_TOOLTIP = "显示战斗记录信息的时间戳。",
UNIT_COLORS = "单位颜色:",
UNIT_NAMES = "单位名称",
UNIT_NAMES_COMBATLOG_TOOLTIP = "彩色标记单位名。",
UNIT_NAMES_SHOW_BRACES_COMBATLOG_TOOLTIP = "在单位名称外显示括号。",
UNIT_YOU = "你",
UNIT_YOU_DEST = "你",
UNIT_YOU_DEST_POSSESSIVE = "你的",
UNIT_YOU_SOURCE = "你",
UNIT_YOU_SOURCE_POSSESSIVE = "你的",
USE_FULL_TEXT_MODE = "使用详细模式",
}
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@@ -724,10 +724,10 @@ local light = {
["showicon"] = "1", ["showicon"] = "1",
}, },
}, },
["cooldown"] = {
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
},
["appearance"] = { ["appearance"] = {
["cd"] = {
["font"] = "Interface\\AddOns\\pfUI\\fonts\\Myriad-Pro.ttf",
},
["castbar"] = { ["castbar"] = {
["texture"] = "Interface\\AddOns\\pfUI\\img\\bar_gradient", ["texture"] = "Interface\\AddOns\\pfUI\\img\\bar_gradient",
}, },
@@ -935,11 +935,14 @@ pfUI_profiles["Adapta"].new_module_positions = pfUI_profiles["Modern"].new_modul
-- overwrite core profiles in userdata -- overwrite core profiles in userdata
EventUtil.RegisterOnceFrameEventAndCallback("VARIABLES_LOADED", function() local profile_loader = CreateFrame("Frame")
profile_loader:RegisterEvent("VARIABLES_LOADED")
profile_loader:SetScript("OnEvent", function()
pfUI_profiles["Modern"] = modern pfUI_profiles["Modern"] = modern
pfUI_profiles["Nostalgia"] = nostalgia pfUI_profiles["Nostalgia"] = nostalgia
pfUI_profiles["Legacy"] = legacy pfUI_profiles["Legacy"] = legacy
pfUI_profiles["Adapta"] = adapta pfUI_profiles["Adapta"] = adapta
pfUI_profiles["Light"] = light pfUI_profiles["Light"] = light
pfUI_profiles["Slim"] = slim pfUI_profiles["Slim"] = slim
this:UnregisterAllEvents()
end) end)
+62 -37
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@@ -1,46 +1,71 @@
RACE_ICON_TCOORDS = RACE_ICON_TCOORDS or {
["HUMAN_MALE"] = {0, 0.25, 0, 0.25},
["DWARF_MALE"] = {0.25, 0.5, 0, 0.25},
["GNOME_MALE"] = {0.5, 0.75, 0, 0.25},
["NIGHTELF_MALE"] = {0.75, 1.0, 0, 0.25},
["TAUREN_MALE"] = {0, 0.25, 0.25, 0.5},
["SCOURGE_MALE"] = {0.25, 0.5, 0.25, 0.5},
["TROLL_MALE"] = {0.5, 0.75, 0.25, 0.5},
["ORC_MALE"] = {0.75, 1.0, 0.25, 0.5},
["HUMAN_FEMALE"] = {0, 0.25, 0.5, 0.75},
["DWARF_FEMALE"] = {0.25, 0.5, 0.5, 0.75},
["GNOME_FEMALE"] = {0.5, 0.75, 0.5, 0.75},
["NIGHTELF_FEMALE"] = {0.75, 1.0, 0.5, 0.75},
["TAUREN_FEMALE"] = {0, 0.25, 0.75, 1.0},
["SCOURGE_FEMALE"] = {0.25, 0.5, 0.75, 1.0},
["TROLL_FEMALE"] = {0.5, 0.75, 0.75, 1.0},
["ORC_FEMALE"] = {0.75, 1.0, 0.75, 1.0},
};
CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or { CLASS_ICON_TCOORDS = CLASS_ICON_TCOORDS or {
["WARRIOR"] = {0, 0.25, 0, 0.25}, ["WARRIOR"] = {0, 0.25, 0, 0.25},
["MAGE"] = {0.25, 0.49609375, 0, 0.25}, ["MAGE"] = {0.25, 0.49609375, 0, 0.25},
["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25}, ["ROGUE"] = {0.49609375, 0.7421875, 0, 0.25},
["DRUID"] = {0.7421875, 0.98828125, 0, 0.25}, ["DRUID"] = {0.7421875, 0.98828125, 0, 0.25},
["HUNTER"] = {0, 0.25, 0.25, 0.5}, ["HUNTER"] = {0, 0.25, 0.25, 0.5},
["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5}, ["SHAMAN"] = {0.25, 0.49609375, 0.25, 0.5},
["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5}, ["PRIEST"] = {0.49609375, 0.7421875, 0.25, 0.5},
["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5}, ["WARLOCK"] = {0.7421875, 0.98828125, 0.25, 0.5},
["PALADIN"] = {0, 0.25, 0.5, 0.75} ["PALADIN"] = {0, 0.25, 0.5, 0.75},
}; ["DEATHKNIGHT"] = {0.25, .5, 0.5, .75},
["GM"] = {0.5, 0.73828125, 0.5, .75},
}
-- Vendor-buy prices for the stock 1.12 item set. Pulled in by init\stock.xml, -- barlength = {[formfactor]={cols, rows}}
-- so pfUI_ClassicAPI.toc only: Turtle has its own list in pfGridmath = {
-- env\tables_turtle.lua, loaded from init\turtle.xml instead. [1] = {{1,1}},
[2] = {{2,1},{1,2}},
[3] = {{3,1},{1,3}},
[4] = {{4,1},{2,2},{1,4}},
[5] = {{5,1},{1,5}},
[6] = {{6,1},{3,2},{2,3},{1,6}},
[7] = {{7,1},{1,7}},
[8] = {{8,1},{4,2},{2,4},{1,8}},
[9] = {{9,1},{3,3},{1,9}},
[10] = {{10,1},{5,2},{2,5},{1,10}},
[11] = {{11,1},{1,11}},
[12] = {{12,1},{6,2},{4,3},{3,4},{2,6},{1,12}}
}
-- list of valid unitstrings
pfValidUnits = {}
pfValidUnits["pet"] = true
pfValidUnits["player"] = true
pfValidUnits["target"] = true
pfValidUnits["mouseover"] = true
pfValidUnits["focus"] = true
pfValidUnits["focustarget"] = true
pfValidUnits["focustargettarget"] = true
pfValidUnits["pettarget"] = true
pfValidUnits["playertarget"] = true
pfValidUnits["targettarget"] = true
pfValidUnits["mouseovertarget"] = true
pfValidUnits["targettargettarget"] = true
for i=1,4 do
pfValidUnits["party" .. i] = true
pfValidUnits["party" .. i .. "target"] = true
pfValidUnits["partypet" .. i] = true
pfValidUnits["partypet" .. i .. "target"] = true
end
for i=1,40 do
pfValidUnits["raid" .. i] = true
pfValidUnits["raid" .. i .. "target"] = true
pfValidUnits["raidpet" .. i] = true
pfValidUnits["raidpet" .. i .. "target"] = true
pfValidUnits["nameplate" .. i] = true
pfValidUnits["nameplate" .. i .. "target"] = true
end
-- This table makes me sick.
-- itemid = buyPrice (copper). Sell price comes from C_Item.GetItemSellPriceByID; -- itemid = buyPrice (copper). Sell price comes from C_Item.GetItemSellPriceByID;
-- this table only carries the curated vendor-buy price (which isn't a static -- this table only carries the curated vendor-buy price (which isn't a static
-- engine field — it's collected from real vendor encounters). -- engine field — it's collected from real vendor encounters).
pfSellData = { pfSellData = {
[25]=35, [35]=47, [36]=38, [37]=38, [38]=1, [39]=5, [25]=35, [35]=47, [36]=38, [37]=38, [38]=1, [39]=5,
[40]=4, [41]=2, [42]=2, [43]=4, [44]=4, [45]=1, [40]=4, [41]=2, [42]=2, [43]=4, [44]=4, [45]=1,
-2991
View File
File diff suppressed because it is too large Load Diff
+27 -33
View File
@@ -1,6 +1,4 @@
pfUI_translation["deDE"] = { pfUI_translation["deDE"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = nil, ["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
["Abbreviate Unit Names"] = nil, ["Abbreviate Unit Names"] = nil,
@@ -29,11 +27,11 @@ pfUI_translation["deDE"] = {
["Always Show Item Comparison"] = nil, ["Always Show Item Comparison"] = nil,
["Always Show On Target Units"] = nil, ["Always Show On Target Units"] = nil,
["Always Show On Units With Missing HP"] = nil, ["Always Show On Units With Missing HP"] = nil,
["Always Use 2D Portraits"] = nil,
["Ammo Counter"] = nil, ["Ammo Counter"] = nil,
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil, ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
["A new version is available"] = nil, ["A new version is available"] = nil,
["Animate Health And Power Bars"] = nil,
["Appearance"] = nil, ["Appearance"] = nil,
["Ascending"] = nil, ["Ascending"] = nil,
["Author"] = nil, ["Author"] = nil,
@@ -53,12 +51,10 @@ pfUI_translation["deDE"] = {
["Auto Sell Grey Items"] = nil, ["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = nil, ["Background Color"] = nil,
["Bags"] = "Taschen",
["Bags & Bank"] = nil, ["Bags & Bank"] = nil,
["Bags Border Size"] = nil, ["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = nil, ["Bagspace"] = nil,
["Bank"] = "Bank",
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -76,11 +72,11 @@ pfUI_translation["deDE"] = {
["Bottom"] = nil, ["Bottom"] = nil,
["Bottom Left"] = nil, ["Bottom Left"] = nil,
["Bottom Right"] = nil, ["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil, ["Buffbar Height"] = nil,
["Buffbar Width"] = nil, ["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Font Size"] = nil,
["Buff Limit"] = nil, ["Buff Limit"] = nil,
["Buff Position"] = nil, ["Buff Position"] = nil,
["Buffs"] = nil, ["Buffs"] = nil,
@@ -105,15 +101,6 @@ pfUI_translation["deDE"] = {
["Center Text"] = nil, ["Center Text"] = nil,
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil, ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil, ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil, ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
@@ -131,13 +118,9 @@ pfUI_translation["deDE"] = {
["Chat Bubble Transparency"] = nil, ["Chat Bubble Transparency"] = nil,
["Chat Default Brackets"] = nil, ["Chat Default Brackets"] = nil,
["Class"] = nil, ["Class"] = nil,
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = nil, ["Clear Rolls"] = nil,
["Click Action"] = nil, ["Click Action"] = nil,
["Click Casting"] = nil, ["Click Casting"] = nil,
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = nil, ["Clock"] = nil,
["Close"] = nil, ["Close"] = nil,
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["deDE"] = {
["Configuration"] = nil, ["Configuration"] = nil,
["Configure"] = nil, ["Configure"] = nil,
["Cooldown"] = nil, ["Cooldown"] = nil,
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = nil, ["Cooldown Color (Days)"] = nil,
["Cooldown Color (Hours)"] = nil, ["Cooldown Color (Hours)"] = nil,
["Cooldown Color (Less than 3 Sec)"] = nil,
["Cooldown Color (Minutes)"] = nil, ["Cooldown Color (Minutes)"] = nil,
["Cooldown Color (Seconds)"] = nil, ["Cooldown Color (Seconds)"] = nil,
["Cooldown / Durations"] = nil, ["Cooldown / Durations"] = nil,
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = nil,
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
["Cooldown Text Font Size (Foreign Frames)"] = nil,
["Cooldown Text Size"] = nil,
["Cooldown Text Threshold"] = nil, ["Cooldown Text Threshold"] = nil,
["Cooldown Text Time Threshold"] = nil,
["Coordinates Location"] = nil, ["Coordinates Location"] = nil,
["Coordinates On Minimap"] = nil, ["Coordinates On Minimap"] = nil,
["Copied to clipboard"] = nil,
["Count"] = nil, ["Count"] = nil,
["Create Profile"] = nil, ["Create Profile"] = nil,
["Ctrl-Click"] = nil, ["Ctrl-Click"] = nil,
@@ -210,6 +198,7 @@ pfUI_translation["deDE"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = nil, ["Detailed Random Roll Announcement"] = nil,
["Detect Enemy Buffs"] = nil,
["Disable"] = nil, ["Disable"] = nil,
["Disable Blizzard Castbar"] = nil, ["Disable Blizzard Castbar"] = nil,
["Disabled"] = nil, ["Disabled"] = nil,
@@ -286,9 +275,12 @@ pfUI_translation["deDE"] = {
["Enable Custom Incoming Whispers Layout"] = nil, ["Enable Custom Incoming Whispers Layout"] = nil,
["Enable Debuff Display"] = nil, ["Enable Debuff Display"] = nil,
["Enable Debuffs"] = nil, ["Enable Debuffs"] = nil,
["Enable Durations On Blizzard Frames"] = nil,
["Enable Durations On Foreign Frames"] = nil,
["Enable Energy Ticks"] = nil, ["Enable Energy Ticks"] = nil,
["Enable Extended Guild Information"] = nil, ["Enable Extended Guild Information"] = nil,
["Enable Frame Shadow"] = nil, ["Enable Frame Shadow"] = nil,
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = nil, ["Enable Indicators"] = nil,
["Enable Item Quality Color For Equipment Only"] = nil, ["Enable Item Quality Color For Equipment Only"] = nil,
["Enable \"Loot & Spam\" Chat Window"] = nil, ["Enable \"Loot & Spam\" Chat Window"] = nil,
@@ -298,6 +290,7 @@ pfUI_translation["deDE"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil, ["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil, ["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil, ["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil, ["Enable Overlap"] = nil,
@@ -318,7 +311,6 @@ pfUI_translation["deDE"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "Angelegt",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -343,7 +335,6 @@ pfUI_translation["deDE"] = {
["Font"] = nil, ["Font"] = nil,
["Font Options"] = nil, ["Font Options"] = nil,
["Font Padding"] = nil, ["Font Padding"] = nil,
["Font Size"] = nil,
["Font Style"] = nil, ["Font Style"] = nil,
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil, ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
["fps"] = nil, ["fps"] = nil,
@@ -367,7 +358,6 @@ pfUI_translation["deDE"] = {
["Group Options"] = nil, ["Group Options"] = nil,
["Group-Pet"] = nil, ["Group-Pet"] = nil,
["Group-Target"] = nil, ["Group-Target"] = nil,
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = nil, ["Guild Online"] = nil,
@@ -379,6 +369,7 @@ pfUI_translation["deDE"] = {
["Health"] = nil, ["Health"] = nil,
["Health - Auto"] = nil, ["Health - Auto"] = nil,
["Healthbar"] = nil, ["Healthbar"] = nil,
["Healthbar Animation Speed"] = nil,
["Health Bar Color"] = nil, ["Health Bar Color"] = nil,
["Healthbar Embedded"] = nil, ["Healthbar Embedded"] = nil,
["Healthbar Height"] = nil, ["Healthbar Height"] = nil,
@@ -403,6 +394,7 @@ pfUI_translation["deDE"] = {
["Hide Channel Names"] = nil, ["Hide Channel Names"] = nil,
["Hide Chat When Bags Are Opened"] = nil, ["Hide Chat When Bags Are Opened"] = nil,
["Hide Combat Log"] = nil, ["Hide Combat Log"] = nil,
["Hide Foreign Cooldown Animations"] = nil,
["Hide Group Frames While In Raid"] = nil, ["Hide Group Frames While In Raid"] = nil,
["Hide Healthbar On Critters"] = nil, ["Hide Healthbar On Critters"] = nil,
["Hide Healthbar On Enemy NPCs"] = nil, ["Hide Healthbar On Enemy NPCs"] = nil,
@@ -411,7 +403,6 @@ pfUI_translation["deDE"] = {
["Hide Healthbar On Friendly Players"] = nil, ["Hide Healthbar On Friendly Players"] = nil,
["Hide Healthbar On Neutral NPCs"] = nil, ["Hide Healthbar On Neutral NPCs"] = nil,
["Hide Healthbar On Totems"] = nil, ["Hide Healthbar On Totems"] = nil,
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = nil, ["Hide Timeout"] = nil,
["Hide When Entering Combat"] = nil, ["Hide When Entering Combat"] = nil,
["Highlight Equipped Items"] = nil, ["Highlight Equipped Items"] = nil,
@@ -440,6 +431,7 @@ pfUI_translation["deDE"] = {
["Inherit Default Colors"] = nil, ["Inherit Default Colors"] = nil,
["Inputbox Height"] = nil, ["Inputbox Height"] = nil,
["Inputbox Width"] = nil, ["Inputbox Width"] = nil,
["Instant"] = nil,
["Integrations"] = nil, ["Integrations"] = nil,
["Invert Health Bar"] = nil, ["Invert Health Bar"] = nil,
["is not allowed in profile name"] = nil, ["is not allowed in profile name"] = nil,
@@ -484,7 +476,6 @@ pfUI_translation["deDE"] = {
["Look & Feel"] = nil, ["Look & Feel"] = nil,
["Loot"] = nil, ["Loot"] = nil,
["Loot & Spam"] = nil, ["Loot & Spam"] = nil,
["Loss Of Control"] = nil,
["Macro Text Color"] = nil, ["Macro Text Color"] = nil,
["Macro Text Size"] = nil, ["Macro Text Size"] = nil,
["Main Actionbar"] = nil, ["Main Actionbar"] = nil,
@@ -562,7 +553,6 @@ pfUI_translation["deDE"] = {
["On State Change"] = nil, ["On State Change"] = nil,
["Options"] = nil, ["Options"] = nil,
["Orientation"] = nil, ["Orientation"] = nil,
["Other Addons"] = nil,
["Other Panel: Minimap"] = nil, ["Other Panel: Minimap"] = nil,
["Outline"] = nil, ["Outline"] = nil,
["Outlines"] = nil, ["Outlines"] = nil,
@@ -601,7 +591,6 @@ pfUI_translation["deDE"] = {
["Portrait Alpha"] = nil, ["Portrait Alpha"] = nil,
["Portrait Height"] = nil, ["Portrait Height"] = nil,
["Portrait Position"] = nil, ["Portrait Position"] = nil,
["Portrait Style"] = nil,
["Portrait Width"] = nil, ["Portrait Width"] = nil,
["Powerbar"] = nil, ["Powerbar"] = nil,
["Power Bar Anchor"] = nil, ["Power Bar Anchor"] = nil,
@@ -678,8 +667,8 @@ pfUI_translation["deDE"] = {
["Save & Reload"] = nil, ["Save & Reload"] = nil,
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scale Font Size With Icon"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -738,6 +727,7 @@ pfUI_translation["deDE"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = nil, ["Show Macro Text"] = nil,
["Show Meters By Default"] = nil, ["Show Meters By Default"] = nil,
["Show Milliseconds When Timer Runs Out"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -755,9 +745,10 @@ pfUI_translation["deDE"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
["Show Timer Animation"] = nil,
["Show Timer Text"] = nil, ["Show Timer Text"] = nil,
["Show Totems Indicators"] = nil, ["Show Totems Indicators"] = nil,
["Shrink & Return"] = nil, ["Shrink & Return"] = nil,
@@ -774,10 +765,8 @@ pfUI_translation["deDE"] = {
["Soulshards"] = nil, ["Soulshards"] = nil,
["Spacing"] = nil, ["Spacing"] = nil,
["Special Recipient"] = nil, ["Special Recipient"] = nil,
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = nil, ["Square"] = nil,
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = nil, ["Stance Bar 1"] = nil,
["Stance Bar 2"] = nil, ["Stance Bar 2"] = nil,
["Stance Bar 3"] = nil, ["Stance Bar 3"] = nil,
@@ -812,6 +801,7 @@ pfUI_translation["deDE"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = nil, ["Threshold To Trust Health Estimation"] = nil,
["Time"] = nil, ["Time"] = nil,
["Timer"] = nil,
["Time Remaining"] = nil, ["Time Remaining"] = nil,
["Timer In Minutes"] = nil, ["Timer In Minutes"] = nil,
["Timestamp Brackets"] = nil, ["Timestamp Brackets"] = nil,
@@ -829,7 +819,6 @@ pfUI_translation["deDE"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = "Gesamt",
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
@@ -864,6 +853,7 @@ pfUI_translation["deDE"] = {
["Use Custom Color Power Bar Background"] = nil, ["Use Custom Color Power Bar Background"] = nil,
["Use Custom Font Settings"] = nil, ["Use Custom Font Settings"] = nil,
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = nil,
["Use Item Rarity Color For Loot-Roll Timer"] = nil, ["Use Item Rarity Color For Loot-Roll Timer"] = nil,
["Use Original Game Fonts"] = nil, ["Use Original Game Fonts"] = nil,
["Use Raid Frames To Display Group Members"] = nil, ["Use Raid Frames To Display Group Members"] = nil,
@@ -881,6 +871,7 @@ pfUI_translation["deDE"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil, ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
["Whitelist"] = nil, ["Whitelist"] = nil,
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
@@ -907,7 +898,10 @@ pfUI_translation["deDE"] = {
["Chat Tab"] = "Chat Tab", ["Chat Tab"] = "Chat Tab",
["Libpredict"] = "Libpredict", ["Libpredict"] = "Libpredict",
["Panel Alignment"] = "Panel Ausrichtung", ["Panel Alignment"] = "Panel Ausrichtung",
["Nameplate Update Rate"] = "Namensplaketten Aktualisierungsrate",
["Target/Casting Plates"] = "Ziel/Cast Plaketten", ["Target/Casting Plates"] = "Ziel/Cast Plaketten",
["Normal Plates"] = "Normale Plaketten",
["Mass Pulls (20+ Plates)"] = "Große Pulls (20+ Plaketten)",
["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate", ["Tooltip Update Rate"] = "Tooltip Aktualisierungsrate",
["Cursor Follow"] = "Cursor Folgen", ["Cursor Follow"] = "Cursor Folgen",
["Health/Status Bar"] = "Leben/Status Leiste", ["Health/Status Bar"] = "Leben/Status Leiste",
+27 -50
View File
@@ -1,6 +1,4 @@
pfUI_translation["enUS"] = { pfUI_translation["enUS"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = nil, ["Abbreviate Numbers (4200 -> 4.2k)"] = nil,
["Abbreviate Unit Names"] = nil, ["Abbreviate Unit Names"] = nil,
@@ -30,11 +28,11 @@ pfUI_translation["enUS"] = {
["Always Show Item Comparison"] = nil, ["Always Show Item Comparison"] = nil,
["Always Show On Target Units"] = nil, ["Always Show On Target Units"] = nil,
["Always Show On Units With Missing HP"] = nil, ["Always Show On Units With Missing HP"] = nil,
["Always Use 2D Portraits"] = nil,
["Ammo Counter"] = nil, ["Ammo Counter"] = nil,
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil, ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
["A new version is available"] = nil, ["A new version is available"] = nil,
["Animate Health And Power Bars"] = nil,
["Appearance"] = nil, ["Appearance"] = nil,
["Ascending"] = nil, ["Ascending"] = nil,
["Author"] = nil, ["Author"] = nil,
@@ -54,19 +52,15 @@ pfUI_translation["enUS"] = {
["Auto Sell Grey Items"] = nil, ["Auto Sell Grey Items"] = nil,
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = nil, ["Background Color"] = nil,
["Bags"] = nil,
["Bags & Bank"] = nil, ["Bags & Bank"] = nil,
["Bags Border Size"] = nil, ["Bags Border Size"] = nil,
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = nil, ["Bagspace"] = nil,
["Bank"] = nil,
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
["Bar Texture"] = nil, ["Bar Texture"] = nil,
["Battleground Frames"] = nil,
["Battleground Statistics"] = nil, ["Battleground Statistics"] = nil,
["BEHIND"] = nil,
["Blacklist"] = nil, ["Blacklist"] = nil,
["Blinding Powder"] = nil, ["Blinding Powder"] = nil,
["Blue Border On Friendly Players"] = nil, ["Blue Border On Friendly Players"] = nil,
@@ -79,20 +73,16 @@ pfUI_translation["enUS"] = {
["Bottom"] = nil, ["Bottom"] = nil,
["Bottom Left"] = nil, ["Bottom Left"] = nil,
["Bottom Right"] = nil, ["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil, ["Buffbar Height"] = nil,
["Buffbar Width"] = nil, ["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Font Size"] = nil,
["Buff Limit"] = nil, ["Buff Limit"] = nil,
["Buff Position"] = nil, ["Buff Position"] = nil,
["Buffs"] = nil, ["Buffs"] = nil,
["Buff Size"] = nil, ["Buff Size"] = nil,
["Buff Spacing"] = nil, ["Buff Spacing"] = nil,
["Buff X-Offset"] = nil,
["Buff Y-Offset"] = nil,
["Buff X-Spacing"] = nil,
["Buff Y-Spacing"] = nil,
["Buffs Per Row"] = nil, ["Buffs Per Row"] = nil,
["Button"] = nil, ["Button"] = nil,
["Button already exists in pfMinimapButtons frame"] = nil, ["Button already exists in pfMinimapButtons frame"] = nil,
@@ -112,15 +102,6 @@ pfUI_translation["enUS"] = {
["Center Text"] = nil, ["Center Text"] = nil,
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil, ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = nil,
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil, ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = nil,
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil, ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = nil,
@@ -138,14 +119,10 @@ pfUI_translation["enUS"] = {
["Chat Bubble Transparency"] = nil, ["Chat Bubble Transparency"] = nil,
["Chat Default Brackets"] = nil, ["Chat Default Brackets"] = nil,
["Class"] = nil, ["Class"] = nil,
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear"] = nil, ["Clear"] = nil,
["Clear Rolls"] = nil, ["Clear Rolls"] = nil,
["Click Action"] = nil, ["Click Action"] = nil,
["Click Casting"] = nil, ["Click Casting"] = nil,
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = nil, ["Clock"] = nil,
["Close"] = nil, ["Close"] = nil,
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -168,16 +145,21 @@ pfUI_translation["enUS"] = {
["Configuration"] = nil, ["Configuration"] = nil,
["Configure"] = nil, ["Configure"] = nil,
["Cooldown"] = nil, ["Cooldown"] = nil,
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = nil, ["Cooldown Color (Days)"] = nil,
["Cooldown Color (Hours)"] = nil, ["Cooldown Color (Hours)"] = nil,
["Cooldown Color (Less than 3 Sec)"] = nil,
["Cooldown Color (Minutes)"] = nil, ["Cooldown Color (Minutes)"] = nil,
["Cooldown Color (Seconds)"] = nil, ["Cooldown Color (Seconds)"] = nil,
["Cooldown / Durations"] = nil, ["Cooldown / Durations"] = nil,
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = nil,
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
["Cooldown Text Font Size (Foreign Frames)"] = nil,
["Cooldown Text Size"] = nil,
["Cooldown Text Threshold"] = nil, ["Cooldown Text Threshold"] = nil,
["Cooldown Text Time Threshold"] = nil,
["Coordinates Location"] = nil, ["Coordinates Location"] = nil,
["Coordinates On Minimap"] = nil, ["Coordinates On Minimap"] = nil,
["Copied to clipboard"] = nil,
["Count"] = nil, ["Count"] = nil,
["Create Profile"] = nil, ["Create Profile"] = nil,
["Ctrl-Click"] = nil, ["Ctrl-Click"] = nil,
@@ -206,10 +188,6 @@ pfUI_translation["enUS"] = {
["Debuff Position"] = nil, ["Debuff Position"] = nil,
["Debuffs"] = nil, ["Debuffs"] = nil,
["Debuff Size"] = nil, ["Debuff Size"] = nil,
["Debuff X-Offset"] = nil,
["Debuff Y-Offset"] = nil,
["Debuff X-Spacing"] = nil,
["Debuff Y-Spacing"] = nil,
["Debuffs Per Row"] = nil, ["Debuffs Per Row"] = nil,
["Decode"] = nil, ["Decode"] = nil,
["Default"] = nil, ["Default"] = nil,
@@ -223,6 +201,7 @@ pfUI_translation["enUS"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = nil, ["Detailed Random Roll Announcement"] = nil,
["Detect Enemy Buffs"] = nil,
["Disable"] = nil, ["Disable"] = nil,
["Disable Blizzard Castbar"] = nil, ["Disable Blizzard Castbar"] = nil,
["Disabled"] = nil, ["Disabled"] = nil,
@@ -299,9 +278,12 @@ pfUI_translation["enUS"] = {
["Enable Custom Incoming Whispers Layout"] = nil, ["Enable Custom Incoming Whispers Layout"] = nil,
["Enable Debuff Display"] = nil, ["Enable Debuff Display"] = nil,
["Enable Debuffs"] = nil, ["Enable Debuffs"] = nil,
["Enable Durations On Blizzard Frames"] = nil,
["Enable Durations On Foreign Frames"] = nil,
["Enable Energy Ticks"] = nil, ["Enable Energy Ticks"] = nil,
["Enable Extended Guild Information"] = nil, ["Enable Extended Guild Information"] = nil,
["Enable Frame Shadow"] = nil, ["Enable Frame Shadow"] = nil,
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = nil, ["Enable Indicators"] = nil,
["Enable Item Quality Color For Equipment Only"] = nil, ["Enable Item Quality Color For Equipment Only"] = nil,
["Enable \"Loot & Spam\" Chat Window"] = nil, ["Enable \"Loot & Spam\" Chat Window"] = nil,
@@ -311,6 +293,7 @@ pfUI_translation["enUS"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = nil, ["Enable Micro Bar"] = nil,
["Enable Mouselook With Right Click"] = nil, ["Enable Mouselook With Right Click"] = nil,
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = nil, ["Enable Offscreen Frame Positions"] = nil,
["Enable Overlap"] = nil, ["Enable Overlap"] = nil,
@@ -331,7 +314,6 @@ pfUI_translation["enUS"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = nil,
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -344,7 +326,6 @@ pfUI_translation["enUS"] = {
["Export"] = nil, ["Export"] = nil,
["Face"] = nil, ["Face"] = nil,
["Fade To Custom Color"] = nil, ["Fade To Custom Color"] = nil,
["FARM MODE"] = nil,
["Fast"] = nil, ["Fast"] = nil,
["Filter Mode"] = nil, ["Filter Mode"] = nil,
["Finish"] = nil, ["Finish"] = nil,
@@ -357,7 +338,6 @@ pfUI_translation["enUS"] = {
["Font"] = nil, ["Font"] = nil,
["Font Options"] = nil, ["Font Options"] = nil,
["Font Padding"] = nil, ["Font Padding"] = nil,
["Font Size"] = nil,
["Font Style"] = nil, ["Font Style"] = nil,
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil, ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
["fps"] = nil, ["fps"] = nil,
@@ -381,7 +361,6 @@ pfUI_translation["enUS"] = {
["Group Options"] = nil, ["Group Options"] = nil,
["Group-Pet"] = nil, ["Group-Pet"] = nil,
["Group-Target"] = nil, ["Group-Target"] = nil,
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = nil, ["Guild Online"] = nil,
@@ -393,6 +372,7 @@ pfUI_translation["enUS"] = {
["Health"] = nil, ["Health"] = nil,
["Health - Auto"] = nil, ["Health - Auto"] = nil,
["Healthbar"] = nil, ["Healthbar"] = nil,
["Healthbar Animation Speed"] = nil,
["Health Bar Color"] = nil, ["Health Bar Color"] = nil,
["Healthbar Embedded"] = nil, ["Healthbar Embedded"] = nil,
["Healthbar Height"] = nil, ["Healthbar Height"] = nil,
@@ -417,6 +397,7 @@ pfUI_translation["enUS"] = {
["Hide Channel Names"] = nil, ["Hide Channel Names"] = nil,
["Hide Chat When Bags Are Opened"] = nil, ["Hide Chat When Bags Are Opened"] = nil,
["Hide Combat Log"] = nil, ["Hide Combat Log"] = nil,
["Hide Foreign Cooldown Animations"] = nil,
["Hide Group Frames While In Raid"] = nil, ["Hide Group Frames While In Raid"] = nil,
["Hide Healthbar On Critters"] = nil, ["Hide Healthbar On Critters"] = nil,
["Hide Healthbar On Enemy NPCs"] = nil, ["Hide Healthbar On Enemy NPCs"] = nil,
@@ -425,7 +406,6 @@ pfUI_translation["enUS"] = {
["Hide Healthbar On Friendly Players"] = nil, ["Hide Healthbar On Friendly Players"] = nil,
["Hide Healthbar On Neutral NPCs"] = nil, ["Hide Healthbar On Neutral NPCs"] = nil,
["Hide Healthbar On Totems"] = nil, ["Hide Healthbar On Totems"] = nil,
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = nil, ["Hide Timeout"] = nil,
["Hide When Entering Combat"] = nil, ["Hide When Entering Combat"] = nil,
["Highlight Equipped Items"] = nil, ["Highlight Equipped Items"] = nil,
@@ -433,7 +413,6 @@ pfUI_translation["enUS"] = {
["Highlight Out Of Mana Spells"] = nil, ["Highlight Out Of Mana Spells"] = nil,
["Highlight New Items"] = nil, ["Highlight New Items"] = nil,
["Highlight Out Of Range Spells"] = nil, ["Highlight Out Of Range Spells"] = nil,
["Highlight Proc And Reactive Spells"] = nil,
["Highlight Settings That Require Reload"] = nil, ["Highlight Settings That Require Reload"] = nil,
["Highlight Unusable Items"] = nil, ["Highlight Unusable Items"] = nil,
["Hold [Shift] to use item."] = nil, ["Hold [Shift] to use item."] = nil,
@@ -456,6 +435,7 @@ pfUI_translation["enUS"] = {
["Inherit Default Colors"] = nil, ["Inherit Default Colors"] = nil,
["Inputbox Height"] = nil, ["Inputbox Height"] = nil,
["Inputbox Width"] = nil, ["Inputbox Width"] = nil,
["Instant"] = nil,
["Integrations"] = nil, ["Integrations"] = nil,
["Invert Health Bar"] = nil, ["Invert Health Bar"] = nil,
["is not allowed in profile name"] = nil, ["is not allowed in profile name"] = nil,
@@ -501,7 +481,6 @@ pfUI_translation["enUS"] = {
["Loot"] = nil, ["Loot"] = nil,
["Loot & Spam"] = nil, ["Loot & Spam"] = nil,
["Loot History"] = nil, ["Loot History"] = nil,
["Loss Of Control"] = nil,
["Macro Text Color"] = nil, ["Macro Text Color"] = nil,
["Macro Text Size"] = nil, ["Macro Text Size"] = nil,
["Main Actionbar"] = nil, ["Main Actionbar"] = nil,
@@ -557,7 +536,6 @@ pfUI_translation["enUS"] = {
["Next Memory Cleanup"] = nil, ["Next Memory Cleanup"] = nil,
["No"] = nil, ["No"] = nil,
["No Anchor"] = nil, ["No Anchor"] = nil,
["NO LOS"] = nil,
["None"] = nil, ["None"] = nil,
["Not a valid button!"] = nil, ["Not a valid button!"] = nil,
["No tracking spell active"] = nil, ["No tracking spell active"] = nil,
@@ -583,7 +561,6 @@ pfUI_translation["enUS"] = {
["Optional Dependencies"] = nil, ["Optional Dependencies"] = nil,
["Options"] = nil, ["Options"] = nil,
["Orientation"] = nil, ["Orientation"] = nil,
["Other Addons"] = nil,
["Other Panel: Minimap"] = nil, ["Other Panel: Minimap"] = nil,
["Outline"] = nil, ["Outline"] = nil,
["Outlines"] = nil, ["Outlines"] = nil,
@@ -599,8 +576,6 @@ pfUI_translation["enUS"] = {
["Overwrite If Unit Is Attacking Others"] = nil, ["Overwrite If Unit Is Attacking Others"] = nil,
["Overwrite If Unit Is Attacking You"] = nil, ["Overwrite If Unit Is Attacking You"] = nil,
["Overwrite If Unit Is Casting"] = nil, ["Overwrite If Unit Is Casting"] = nil,
["Own Buff Size"] = nil,
["Own Debuff Size"] = nil,
["Owner Name"] = nil, ["Owner Name"] = nil,
["Pageable"] = nil, ["Pageable"] = nil,
["Paging Actionbar"] = nil, ["Paging Actionbar"] = nil,
@@ -624,7 +599,6 @@ pfUI_translation["enUS"] = {
["Portrait Alpha"] = nil, ["Portrait Alpha"] = nil,
["Portrait Height"] = nil, ["Portrait Height"] = nil,
["Portrait Position"] = nil, ["Portrait Position"] = nil,
["Portrait Style"] = nil,
["Portrait Width"] = nil, ["Portrait Width"] = nil,
["Powerbar"] = nil, ["Powerbar"] = nil,
["Power Bar Anchor"] = nil, ["Power Bar Anchor"] = nil,
@@ -702,8 +676,8 @@ pfUI_translation["enUS"] = {
["Save & Reload"] = nil, ["Save & Reload"] = nil,
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scale Font Size With Icon"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = nil, ["Screen Resolution"] = nil,
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -762,6 +736,7 @@ pfUI_translation["enUS"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = nil, ["Show Macro Text"] = nil,
["Show Meters By Default"] = nil, ["Show Meters By Default"] = nil,
["Show Milliseconds When Timer Runs Out"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -779,9 +754,10 @@ pfUI_translation["enUS"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
["Show Timer Animation"] = nil,
["Show Timer Text"] = nil, ["Show Timer Text"] = nil,
["Show Totems Indicators"] = nil, ["Show Totems Indicators"] = nil,
["Shrink & Return"] = nil, ["Shrink & Return"] = nil,
@@ -795,18 +771,14 @@ pfUI_translation["enUS"] = {
["Small"] = nil, ["Small"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil, ["Some settings need to reload the UI to take effect.\nDo you want to reload now?"] = nil,
["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil, ["Some settings need to reload the UI to take effect.\nDo you want to reloadUI now?"] = nil,
["Sort Bags"] = nil,
["Sort Bank"] = nil,
["Sort Order"] = nil, ["Sort Order"] = nil,
["Soul Shard"] = nil, ["Soul Shard"] = nil,
["Soulshard Counter"] = nil, ["Soulshard Counter"] = nil,
["Soulshards"] = nil, ["Soulshards"] = nil,
["Spacing"] = nil, ["Spacing"] = nil,
["Special Recipient"] = nil, ["Special Recipient"] = nil,
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = nil, ["Square"] = nil,
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = nil, ["Stance Bar 1"] = nil,
["Stance Bar 2"] = nil, ["Stance Bar 2"] = nil,
["Stance Bar 3"] = nil, ["Stance Bar 3"] = nil,
@@ -842,6 +814,7 @@ pfUI_translation["enUS"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = nil, ["Threshold To Trust Health Estimation"] = nil,
["Time"] = nil, ["Time"] = nil,
["Timer"] = nil,
["Timer Alignment"] = nil, ["Timer Alignment"] = nil,
["Timer X Offset"] = nil, ["Timer X Offset"] = nil,
["Timer Y Offset"] = nil, ["Timer Y Offset"] = nil,
@@ -862,7 +835,6 @@ pfUI_translation["enUS"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = nil,
["Total Gold"] = nil, ["Total Gold"] = nil,
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
@@ -897,6 +869,7 @@ pfUI_translation["enUS"] = {
["Use Custom Color Power Bar Background"] = nil, ["Use Custom Color Power Bar Background"] = nil,
["Use Custom Font Settings"] = nil, ["Use Custom Font Settings"] = nil,
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = nil,
["Use Item Rarity Color For Loot-Roll Timer"] = nil, ["Use Item Rarity Color For Loot-Roll Timer"] = nil,
["Use Original Game Fonts"] = nil, ["Use Original Game Fonts"] = nil,
["Use Raid Frames To Display Group Members"] = nil, ["Use Raid Frames To Display Group Members"] = nil,
@@ -914,6 +887,7 @@ pfUI_translation["enUS"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil, ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = nil,
["Whitelist"] = nil, ["Whitelist"] = nil,
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
@@ -940,7 +914,10 @@ pfUI_translation["enUS"] = {
["Chat Tab"] = nil, ["Chat Tab"] = nil,
["Libpredict"] = nil, ["Libpredict"] = nil,
["Panel Alignment"] = nil, ["Panel Alignment"] = nil,
["Nameplate Update Rate"] = nil,
["Target/Casting Plates"] = nil, ["Target/Casting Plates"] = nil,
["Normal Plates"] = nil,
["Mass Pulls (20+ Plates)"] = nil,
["Tooltip Update Rate"] = nil, ["Tooltip Update Rate"] = nil,
["Cursor Follow"] = nil, ["Cursor Follow"] = nil,
["Health/Status Bar"] = nil, ["Health/Status Bar"] = nil,
+24 -33
View File
@@ -1,6 +1,4 @@
pfUI_translation["esES"] = { pfUI_translation["esES"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = "Abreviar números (4200 -> 4.2k)", ["Abbreviate Numbers (4200 -> 4.2k)"] = "Abreviar números (4200 -> 4.2k)",
["Abbreviate Unit Names"] = nil, ["Abbreviate Unit Names"] = nil,
@@ -29,11 +27,11 @@ pfUI_translation["esES"] = {
["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos", ["Always Show Item Comparison"] = "Mostrar siempre la comparativa entre objetos",
["Always Show On Target Units"] = "Mostrar siempre en el objectivo", ["Always Show On Target Units"] = "Mostrar siempre en el objectivo",
["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud", ["Always Show On Units With Missing HP"] = "Mostrar siempre en unidades con falta de salud",
["Always Use 2D Portraits"] = "Usar siempre retratos 2D",
["Ammo Counter"] = "Contador de munición", ["Ammo Counter"] = "Contador de munición",
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Una nueva instalación de |cff33ffccpf|rUI viene con 4 perfiles de diseño preconfigurados. Haga clic debajo si deseas cargar uno de estos perfiles.", ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Una nueva instalación de |cff33ffccpf|rUI viene con 4 perfiles de diseño preconfigurados. Haga clic debajo si deseas cargar uno de estos perfiles.",
["A new version is available"] = "Una nueva versión está disponible", ["A new version is available"] = "Una nueva versión está disponible",
["Animate Health And Power Bars"] = nil,
["Appearance"] = "Apariencia", ["Appearance"] = "Apariencia",
["Ascending"] = "Ascendiendo", ["Ascending"] = "Ascendiendo",
["Author"] = "Autor", ["Author"] = "Autor",
@@ -53,12 +51,10 @@ pfUI_translation["esES"] = {
["Auto Sell Grey Items"] = "Vender objetos grises automáticamente", ["Auto Sell Grey Items"] = "Vender objetos grises automáticamente",
["Average Per Hour"] = "Promedio por hora", ["Average Per Hour"] = "Promedio por hora",
["Background Color"] = "Color del fondo", ["Background Color"] = "Color del fondo",
["Bags"] = "Bolsas",
["Bags & Bank"] = "Bolsas y banco", ["Bags & Bank"] = "Bolsas y banco",
["Bags Border Size"] = "Tamaño del borde de las bolsas", ["Bags Border Size"] = "Tamaño del borde de las bolsas",
["Bagslots Per Row"] = "Casillas de la bolsa por fila", ["Bagslots Per Row"] = "Casillas de la bolsa por fila",
["Bagspace"] = "Huecos en las bolsas", ["Bagspace"] = "Huecos en las bolsas",
["Bank"] = "Banco",
["Banker"] = "Banquero", ["Banker"] = "Banquero",
["Bankslots Per Row"] = "Casillas del banco por fila", ["Bankslots Per Row"] = "Casillas del banco por fila",
["Bar Background"] = "Fondo de la barra", ["Bar Background"] = "Fondo de la barra",
@@ -76,11 +72,11 @@ pfUI_translation["esES"] = {
["Bottom"] = "Inferior", ["Bottom"] = "Inferior",
["Bottom Left"] = "Inferior izquierda", ["Bottom Left"] = "Inferior izquierda",
["Bottom Right"] = "Inferior derecha", ["Bottom Right"] = "Inferior derecha",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Altura de la barra de beneficios", ["Buffbar Height"] = "Altura de la barra de beneficios",
["Buffbar Width"] = "Ancho de la barra de beneficios", ["Buffbar Width"] = "Ancho de la barra de beneficios",
["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios", ["Buff/Debuff Icons"] = "Iconos de los beneficios/perjuicios",
["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios", ["Buff/Debuff Indicators"] = "Indicadores de beneficios/perjuicios",
["Buff Font Size"] = "Tamaño de la fuente de beneficios",
["Buff Limit"] = "Límite de beneficios", ["Buff Limit"] = "Límite de beneficios",
["Buff Position"] = "Posición de los beneficios", ["Buff Position"] = "Posición de los beneficios",
["Buffs"] = "Beneficios", ["Buffs"] = "Beneficios",
@@ -105,15 +101,6 @@ pfUI_translation["esES"] = {
["Center Text"] = "Centrar texto", ["Center Text"] = "Centrar texto",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Opciones de la interfaz\"|r\n\n¿Prefieres usar la configuración IU recomendada de Blizzard? Se activarán algunas de las opciones que se encuentran en la sección Interfaz de tu cliente. Opciones como duración de buffs, texto de misión instantáneo, autolanzarse hechizos y otros serán activadas.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canales\"|r\n\n¿Quieres que configure los canales de chat para tu marco de chat? Los mensajes importantes o personales aparecerán en la ventana de chat izquierda y los canales del mundo e información del botín en la ventana de chat derecha.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Disposición\"|r\n\n¿Quieres que ajuste la disposición de los marcos de chat? De esta manera cada ventana estará en su posición correcta.",
@@ -131,13 +118,9 @@ pfUI_translation["esES"] = {
["Chat Bubble Transparency"] = "Transparencia de los bocadillos de chat", ["Chat Bubble Transparency"] = "Transparencia de los bocadillos de chat",
["Chat Default Brackets"] = "Corchetes de chat predeterminados", ["Chat Default Brackets"] = "Corchetes de chat predeterminados",
["Class"] = "Clase", ["Class"] = "Clase",
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = "Borrar los dados", ["Clear Rolls"] = "Borrar los dados",
["Click Action"] = "Acción al hacer clic", ["Click Action"] = "Acción al hacer clic",
["Click Casting"] = "Lanzamiento al hacer click", ["Click Casting"] = "Lanzamiento al hacer click",
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = "Reloj", ["Clock"] = "Reloj",
["Close"] = "Cerrar", ["Close"] = "Cerrar",
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["esES"] = {
["Configuration"] = "Configuración", ["Configuration"] = "Configuración",
["Configure"] = "Configurar", ["Configure"] = "Configurar",
["Cooldown"] = "Reutilización", ["Cooldown"] = "Reutilización",
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = "Color de reutilización (días)", ["Cooldown Color (Days)"] = "Color de reutilización (días)",
["Cooldown Color (Hours)"] = "Color de reutilización (horas)", ["Cooldown Color (Hours)"] = "Color de reutilización (horas)",
["Cooldown Color (Less than 3 Sec)"] = "Color de reutilización (menos de 3 segundos)",
["Cooldown Color (Minutes)"] = "Color de reutilización (minutos)", ["Cooldown Color (Minutes)"] = "Color de reutilización (minutos)",
["Cooldown Color (Seconds)"] = "Color de reutilización (segundos)", ["Cooldown Color (Seconds)"] = "Color de reutilización (segundos)",
["Cooldown / Durations"] = nil, ["Cooldown / Durations"] = nil,
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = "Tamaño de la fuente de texto de reutilización",
["Cooldown Text Font Size (Blizzard Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos de Blizzard)",
["Cooldown Text Font Size (Foreign Frames)"] = "Tamaño de la fuente del tiempo de reutilización (Marcos ajenos)",
["Cooldown Text Size"] = "Tamaño del texto del tiempo de reutilización",
["Cooldown Text Threshold"] = nil, ["Cooldown Text Threshold"] = nil,
["Cooldown Text Time Threshold"] = "Umbral del texto del tiempo de reutilización",
["Coordinates Location"] = "Coordenadas de localización", ["Coordinates Location"] = "Coordenadas de localización",
["Coordinates On Minimap"] = "Coordenadas en el minimapa", ["Coordinates On Minimap"] = "Coordenadas en el minimapa",
["Copied to clipboard"] = nil,
["Count"] = "Recuento", ["Count"] = "Recuento",
["Create Profile"] = "Crear perfil", ["Create Profile"] = "Crear perfil",
["Ctrl-Click"] = "Ctrl-Clic", ["Ctrl-Click"] = "Ctrl-Clic",
@@ -210,6 +198,7 @@ pfUI_translation["esES"] = {
["Description Font"] = "Fuente de descripción", ["Description Font"] = "Fuente de descripción",
["Description Font Size"] = "Tamaño de la fuente de descripción", ["Description Font Size"] = "Tamaño de la fuente de descripción",
["Detailed Random Roll Announcement"] = "Anuncio detallado para tirar los dados aleatoriamente", ["Detailed Random Roll Announcement"] = "Anuncio detallado para tirar los dados aleatoriamente",
["Detect Enemy Buffs"] = nil,
["Disable"] = "Desactivar", ["Disable"] = "Desactivar",
["Disable Blizzard Castbar"] = "Desactivar la barra de lanzamiento de Blizzard", ["Disable Blizzard Castbar"] = "Desactivar la barra de lanzamiento de Blizzard",
["Disabled"] = "Desactivado", ["Disabled"] = "Desactivado",
@@ -286,9 +275,12 @@ pfUI_translation["esES"] = {
["Enable Custom Incoming Whispers Layout"] = "Activar disposición de susurros entrantes personalizado", ["Enable Custom Incoming Whispers Layout"] = "Activar disposición de susurros entrantes personalizado",
["Enable Debuff Display"] = "Mostrar los perjuicios", ["Enable Debuff Display"] = "Mostrar los perjuicios",
["Enable Debuffs"] = "Activar los perjuicios", ["Enable Debuffs"] = "Activar los perjuicios",
["Enable Durations On Blizzard Frames"] = "Activar duración en los marcos de Blizzard",
["Enable Durations On Foreign Frames"] = "Activar duración en los marcos extranjeros",
["Enable Energy Ticks"] = "Activar tics de energía", ["Enable Energy Ticks"] = "Activar tics de energía",
["Enable Extended Guild Information"] = "Activar información de hermandad extendida", ["Enable Extended Guild Information"] = "Activar información de hermandad extendida",
["Enable Frame Shadow"] = "Activar sombra del marco", ["Enable Frame Shadow"] = "Activar sombra del marco",
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = "Activar indicadores", ["Enable Indicators"] = "Activar indicadores",
["Enable Item Quality Color For Equipment Only"] = "Mostrar el color de calidad de objetos solo para equipo", ["Enable Item Quality Color For Equipment Only"] = "Mostrar el color de calidad de objetos solo para equipo",
["Enable \"Loot & Spam\" Chat Window"] = "Activar ventana de chat \"Botín y spam\"", ["Enable \"Loot & Spam\" Chat Window"] = "Activar ventana de chat \"Botín y spam\"",
@@ -298,6 +290,7 @@ pfUI_translation["esES"] = {
["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná", ["Enable Mana Ticks"] = "Activar el indicador de pulsos del maná",
["Enable Micro Bar"] = "Activar microbarra", ["Enable Micro Bar"] = "Activar microbarra",
["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho", ["Enable Mouselook With Right Click"] = "Mirar usando el puntero con clic derecho",
["Enable Mouseover Tooltip"] = "Activar la descripción emergente al pasar el puntero",
["Enable Movable Bags"] = "Permitir mover las bolsas", ["Enable Movable Bags"] = "Permitir mover las bolsas",
["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla", ["Enable Offscreen Frame Positions"] = "Permitir mover los marcos fuera de la pantalla",
["Enable Overlap"] = "Permitir superposición", ["Enable Overlap"] = "Permitir superposición",
@@ -318,7 +311,6 @@ pfUI_translation["esES"] = {
["Encode"] = "Codificar", ["Encode"] = "Codificar",
["Ended"] = "Terminado", ["Ended"] = "Terminado",
["Energy Color"] = "Color de energía", ["Energy Color"] = "Color de energía",
["Equipped"] = "Equipado",
["Equipped Item Color"] = "Color del objeto equipado", ["Equipped Item Color"] = "Color del objeto equipado",
["Estimate Debuffs"] = "Estimar los perjuicios", ["Estimate Debuffs"] = "Estimar los perjuicios",
["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo", ["Estimate Enemy Health Points"] = "Estimar los puntos de salud del enemigo",
@@ -343,7 +335,6 @@ pfUI_translation["esES"] = {
["Font"] = "Fuente", ["Font"] = "Fuente",
["Font Options"] = "Opciones de fuente", ["Font Options"] = "Opciones de fuente",
["Font Padding"] = "Relleno de fuente", ["Font Padding"] = "Relleno de fuente",
["Font Size"] = nil,
["Font Style"] = "Estilo de la fuente", ["Font Style"] = "Estilo de la fuente",
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil, ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
["fps"] = "ips", ["fps"] = "ips",
@@ -367,7 +358,6 @@ pfUI_translation["esES"] = {
["Group Options"] = "Opciones de grupo", ["Group Options"] = "Opciones de grupo",
["Group-Pet"] = "Mascota-Grupo", ["Group-Pet"] = "Mascota-Grupo",
["Group-Target"] = "Objetivo-Grupo", ["Group-Target"] = "Objetivo-Grupo",
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = "Conectados en hermandad", ["Guild Online"] = "Conectados en hermandad",
@@ -379,6 +369,7 @@ pfUI_translation["esES"] = {
["Health"] = "Salud", ["Health"] = "Salud",
["Health - Auto"] = "Salud - Auto", ["Health - Auto"] = "Salud - Auto",
["Healthbar"] = "Barra de salud", ["Healthbar"] = "Barra de salud",
["Healthbar Animation Speed"] = "Velocidad de animación de la barra de salud",
["Health Bar Color"] = "Color de la barra de salud", ["Health Bar Color"] = "Color de la barra de salud",
["Healthbar Embedded"] = "Barra de salud embebida", ["Healthbar Embedded"] = "Barra de salud embebida",
["Healthbar Height"] = "Altura de la barra de salud", ["Healthbar Height"] = "Altura de la barra de salud",
@@ -403,6 +394,7 @@ pfUI_translation["esES"] = {
["Hide Channel Names"] = "Ocultar nombres de canales", ["Hide Channel Names"] = "Ocultar nombres de canales",
["Hide Chat When Bags Are Opened"] = "Ocultar el chat al abrir las bolsas", ["Hide Chat When Bags Are Opened"] = "Ocultar el chat al abrir las bolsas",
["Hide Combat Log"] = "Ocultar el registro del combate", ["Hide Combat Log"] = "Ocultar el registro del combate",
["Hide Foreign Cooldown Animations"] = "Esconde animaciones de reutilización externas",
["Hide Group Frames While In Raid"] = "Ocultar los marcos de grupo mientras estés en banda", ["Hide Group Frames While In Raid"] = "Ocultar los marcos de grupo mientras estés en banda",
["Hide Healthbar On Critters"] = "Esconder la barra de salud con las alimañas", ["Hide Healthbar On Critters"] = "Esconder la barra de salud con las alimañas",
["Hide Healthbar On Enemy NPCs"] = "Esconder la barra de salud con los PNJs enemigos", ["Hide Healthbar On Enemy NPCs"] = "Esconder la barra de salud con los PNJs enemigos",
@@ -411,7 +403,6 @@ pfUI_translation["esES"] = {
["Hide Healthbar On Friendly Players"] = "Esconder la barra de salud con los jugadores amistosos", ["Hide Healthbar On Friendly Players"] = "Esconder la barra de salud con los jugadores amistosos",
["Hide Healthbar On Neutral NPCs"] = "Esconder la barra de salud con los PNJs neutrales", ["Hide Healthbar On Neutral NPCs"] = "Esconder la barra de salud con los PNJs neutrales",
["Hide Healthbar On Totems"] = "Esconder la barra de salud con los tótems", ["Hide Healthbar On Totems"] = "Esconder la barra de salud con los tótems",
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = "Ocultar temporizador", ["Hide Timeout"] = "Ocultar temporizador",
["Hide When Entering Combat"] = "Ocultar si entras combate", ["Hide When Entering Combat"] = "Ocultar si entras combate",
["Highlight Equipped Items"] = "Resaltar objetos equipados", ["Highlight Equipped Items"] = "Resaltar objetos equipados",
@@ -440,6 +431,7 @@ pfUI_translation["esES"] = {
["Inherit Default Colors"] = "Color predeterminado", ["Inherit Default Colors"] = "Color predeterminado",
["Inputbox Height"] = "Altura de la barra de entrada", ["Inputbox Height"] = "Altura de la barra de entrada",
["Inputbox Width"] = "Ancho de la barra de entrada", ["Inputbox Width"] = "Ancho de la barra de entrada",
["Instant"] = "Instantáneo",
["Integrations"] = "Integraciones", ["Integrations"] = "Integraciones",
["Invert Health Bar"] = "Invertir la barra de salud", ["Invert Health Bar"] = "Invertir la barra de salud",
["is not allowed in profile name"] = "no se permite en el nombre de perfil", ["is not allowed in profile name"] = "no se permite en el nombre de perfil",
@@ -484,7 +476,6 @@ pfUI_translation["esES"] = {
["Look & Feel"] = nil, ["Look & Feel"] = nil,
["Loot"] = "Botín", ["Loot"] = "Botín",
["Loot & Spam"] = "Botín y spam", ["Loot & Spam"] = "Botín y spam",
["Loss Of Control"] = nil,
["Macro Text Color"] = "Color de texto de macros", ["Macro Text Color"] = "Color de texto de macros",
["Macro Text Size"] = "Tamaño de texto de macros", ["Macro Text Size"] = "Tamaño de texto de macros",
["Main Actionbar"] = "Barra de acción principal", ["Main Actionbar"] = "Barra de acción principal",
@@ -562,7 +553,6 @@ pfUI_translation["esES"] = {
["On State Change"] = "En un cambio de estado", ["On State Change"] = "En un cambio de estado",
["Options"] = "Opciones", ["Options"] = "Opciones",
["Orientation"] = "Orientación", ["Orientation"] = "Orientación",
["Other Addons"] = nil,
["Other Panel: Minimap"] = "Otro panel: minimapa", ["Other Panel: Minimap"] = "Otro panel: minimapa",
["Outline"] = "Contorno", ["Outline"] = "Contorno",
["Outlines"] = "Contornos", ["Outlines"] = "Contornos",
@@ -601,7 +591,6 @@ pfUI_translation["esES"] = {
["Portrait Alpha"] = "Transparencia del retrato", ["Portrait Alpha"] = "Transparencia del retrato",
["Portrait Height"] = "Altura Retrato", ["Portrait Height"] = "Altura Retrato",
["Portrait Position"] = "Posición del retrato", ["Portrait Position"] = "Posición del retrato",
["Portrait Style"] = nil,
["Portrait Width"] = "Ancho Retrato", ["Portrait Width"] = "Ancho Retrato",
["Powerbar"] = "Barra de poder", ["Powerbar"] = "Barra de poder",
["Power Bar Anchor"] = "Ancla de la barra de poder", ["Power Bar Anchor"] = "Ancla de la barra de poder",
@@ -678,8 +667,8 @@ pfUI_translation["esES"] = {
["Save & Reload"] = nil, ["Save & Reload"] = nil,
["Scale"] = "Escala", ["Scale"] = "Escala",
["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto", ["Scale Border On HiDPI Displays"] = "Escalar los bordes en las pantallas con DPI alto",
["Scale Font Size With Icon"] = nil,
["Scaling"] = "Escalada", ["Scaling"] = "Escalada",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla", ["Screen Edge Glow Intensity"] = "Intensidad de brillo en los bordes de la pantalla",
["Screen Resolution"] = "Resolución de pantalla", ["Screen Resolution"] = "Resolución de pantalla",
["Screenshot"] = "Captura de pantalla", ["Screenshot"] = "Captura de pantalla",
@@ -738,6 +727,7 @@ pfUI_translation["esES"] = {
["Show Loot Icon"] = "Mostrar icono de botín", ["Show Loot Icon"] = "Mostrar icono de botín",
["Show Macro Text"] = "Mostrar texto de macro", ["Show Macro Text"] = "Mostrar texto de macro",
["Show Meters By Default"] = "Mostrar medidores por defecto", ["Show Meters By Default"] = "Mostrar medidores por defecto",
["Show Milliseconds When Timer Runs Out"] = "Mostrar milisegundos cuando el temporizador se acaba",
["Show On Friendly Units"] = "Mostrar en unidades amistosas", ["Show On Friendly Units"] = "Mostrar en unidades amistosas",
["Show On Hostile Units"] = "Mostrar en unidades enemigas", ["Show On Hostile Units"] = "Mostrar en unidades enemigas",
["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados", ["Show Procs Indicators"] = "Mostrar indicadores de beneficios temporales activados",
@@ -755,9 +745,10 @@ pfUI_translation["esES"] = {
["Show Spell Icon"] = "Mostrar icono de hechizo", ["Show Spell Icon"] = "Mostrar icono de hechizo",
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = "Mostrar pilas", ["Show Stacks"] = "Mostrar pilas",
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = "Mostrar el tiempo restante",
["Show Timer"] = nil, ["Show Timer"] = nil,
["Show Timer Animation"] = "Mostrar la animación del temporizador",
["Show Timer Text"] = "Mostrar el texto del temporizador", ["Show Timer Text"] = "Mostrar el texto del temporizador",
["Show Totems Indicators"] = "Mostrar los indicadores de tótems", ["Show Totems Indicators"] = "Mostrar los indicadores de tótems",
["Shrink & Return"] = "Encogerse y volver", ["Shrink & Return"] = "Encogerse y volver",
@@ -774,10 +765,8 @@ pfUI_translation["esES"] = {
["Soulshards"] = "Fragmentos de alma", ["Soulshards"] = "Fragmentos de alma",
["Spacing"] = "Espaciado", ["Spacing"] = "Espaciado",
["Special Recipient"] = "Destinatario especial", ["Special Recipient"] = "Destinatario especial",
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = "Cuadrado", ["Square"] = "Cuadrado",
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = "Barra de actitud 1", ["Stance Bar 1"] = "Barra de actitud 1",
["Stance Bar 2"] = "Barra de actitud 2", ["Stance Bar 2"] = "Barra de actitud 2",
["Stance Bar 3"] = "Barra de actitud 3", ["Stance Bar 3"] = "Barra de actitud 3",
@@ -812,6 +801,7 @@ pfUI_translation["esES"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = "Umbral para confiar en la estimación de salud", ["Threshold To Trust Health Estimation"] = "Umbral para confiar en la estimación de salud",
["Time"] = "Tiempo", ["Time"] = "Tiempo",
["Timer"] = "Temporizador",
["Time Remaining"] = "Tiempo restante", ["Time Remaining"] = "Tiempo restante",
["Timer In Minutes"] = "Temporizador en minutos", ["Timer In Minutes"] = "Temporizador en minutos",
["Timestamp Brackets"] = "Corchetes de marca de tiempo", ["Timestamp Brackets"] = "Corchetes de marca de tiempo",
@@ -829,7 +819,6 @@ pfUI_translation["esES"] = {
["Top Actionbar"] = "Barra de acción superior", ["Top Actionbar"] = "Barra de acción superior",
["Top Left"] = "Superior derecha", ["Top Left"] = "Superior derecha",
["Top Right"] = "Superior izquierda", ["Top Right"] = "Superior izquierda",
["Total"] = "Total",
["Total Gold"] = "Oro Total", ["Total Gold"] = "Oro Total",
["Totem Direction"] = "Dirección del tótem", ["Totem Direction"] = "Dirección del tótem",
["Totem Icons"] = "Iconos de los tótems", ["Totem Icons"] = "Iconos de los tótems",
@@ -864,6 +853,7 @@ pfUI_translation["esES"] = {
["Use Custom Color Power Bar Background"] = "Usar un color personalizado para el fondo de la barra de poder", ["Use Custom Color Power Bar Background"] = "Usar un color personalizado para el fondo de la barra de poder",
["Use Custom Font Settings"] = "Usar las opciones de fuente personalizada", ["Use Custom Font Settings"] = "Usar las opciones de fuente personalizada",
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = "Usar un tamaño de fuente dinámico",
["Use Item Rarity Color For Loot-Roll Timer"] = "Usar el color de la rareza del objeto para el temporizador de tirar los dados", ["Use Item Rarity Color For Loot-Roll Timer"] = "Usar el color de la rareza del objeto para el temporizador de tirar los dados",
["Use Original Game Fonts"] = nil, ["Use Original Game Fonts"] = nil,
["Use Raid Frames To Display Group Members"] = "Usar marcos de la banda para mostrar miembros del grupo", ["Use Raid Frames To Display Group Members"] = "Usar marcos de la banda para mostrar miembros del grupo",
@@ -881,6 +871,7 @@ pfUI_translation["esES"] = {
["Website"] = "Sitio de web", ["Website"] = "Sitio de web",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "¡Bienvenido a |cff33ffccpf|cffffffffUI|r!\n\nSoy el asistente de instalación que te guiará con la configuración básica. Si prefieres, puedes hacer clic el botón \"Predeterminado\" para cargar la configuración por defecto. Si quieres abrir este diálogo de nuevo, ve a la configuración y haz clic en el botón \"Reiniciar Primera vez\".\n\nVisita |cff33ffcc%s|r para descargar la última versión.", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "¡Bienvenido a |cff33ffccpf|cffffffffUI|r!\n\nSoy el asistente de instalación que te guiará con la configuración básica. Si prefieres, puedes hacer clic el botón \"Predeterminado\" para cargar la configuración por defecto. Si quieres abrir este diálogo de nuevo, ve a la configuración y haz clic en el botón \"Reiniciar Primera vez\".\n\nVisita |cff33ffcc%s|r para descargar la última versión.",
["Whitelist"] = "Lista blanca", ["Whitelist"] = "Lista blanca",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "Ancho", ["Width"] = "Ancho",
["Wobble Zoom"] = "Acerca tambalea", ["Wobble Zoom"] = "Acerca tambalea",
["Won"] = "Ganado", ["Won"] = "Ganado",
+24 -103
View File
@@ -1,6 +1,4 @@
pfUI_translation["frFR"] = { pfUI_translation["frFR"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = "Nombre abrégés (4200 -> 4.2k)", ["Abbreviate Numbers (4200 -> 4.2k)"] = "Nombre abrégés (4200 -> 4.2k)",
["Abbreviate Unit Names"] = nil, ["Abbreviate Unit Names"] = nil,
@@ -29,11 +27,11 @@ pfUI_translation["frFR"] = {
["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet", ["Always Show Item Comparison"] = "Toujours afficher la comparaison d'objet",
["Always Show On Target Units"] = "Toujours montrer sur la cible", ["Always Show On Target Units"] = "Toujours montrer sur la cible",
["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante", ["Always Show On Units With Missing HP"] = "Toujours montrer sur les cibles avec de la vie manquante",
["Always Use 2D Portraits"] = "Toujours utiliser les portraits 2D",
["Ammo Counter"] = "Compteur de munitions", ["Ammo Counter"] = "Compteur de munitions",
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Une nouvelle installation de |cff33ffccpf|rUI est livrée avec 4 profils de conception prédéfinis, Cliquez ci-dessous si vous souhaitez charger l'un de ces profils", ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Une nouvelle installation de |cff33ffccpf|rUI est livrée avec 4 profils de conception prédéfinis, Cliquez ci-dessous si vous souhaitez charger l'un de ces profils",
["A new version is available"] = "Une nouvelle version est disponible", ["A new version is available"] = "Une nouvelle version est disponible",
["Animate Health And Power Bars"] = nil,
["Appearance"] = "Apparence", ["Appearance"] = "Apparence",
["Ascending"] = "Ascendante", ["Ascending"] = "Ascendante",
["Author"] = "Auteur", ["Author"] = "Auteur",
@@ -53,12 +51,10 @@ pfUI_translation["frFR"] = {
["Auto Sell Grey Items"] = "Vente automatique des objets gris", ["Auto Sell Grey Items"] = "Vente automatique des objets gris",
["Average Per Hour"] = "Moyenne par heure", ["Average Per Hour"] = "Moyenne par heure",
["Background Color"] = "Couleur de l'arrière-plan", ["Background Color"] = "Couleur de l'arrière-plan",
["Bags"] = "Sacs",
["Bags & Bank"] = "Sacs et Banque", ["Bags & Bank"] = "Sacs et Banque",
["Bags Border Size"] = "Taille de la bordure des Sacs", ["Bags Border Size"] = "Taille de la bordure des Sacs",
["Bagslots Per Row"] = "Emplacements des sacs par rangée", ["Bagslots Per Row"] = "Emplacements des sacs par rangée",
["Bagspace"] = "Place libre des sacs", ["Bagspace"] = "Place libre des sacs",
["Bank"] = "Banque",
["Banker"] = "Banquier", ["Banker"] = "Banquier",
["Bankslots Per Row"] = "Emplacements de la banque par rangée", ["Bankslots Per Row"] = "Emplacements de la banque par rangée",
["Bar Background"] = "Arrière plan de la barre", ["Bar Background"] = "Arrière plan de la barre",
@@ -76,11 +72,11 @@ pfUI_translation["frFR"] = {
["Bottom"] = "Bas", ["Bottom"] = "Bas",
["Bottom Left"] = "Bas Gauche", ["Bottom Left"] = "Bas Gauche",
["Bottom Right"] = "Bas Droit", ["Bottom Right"] = "Bas Droit",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Hauteur de la barre des Améliorations", ["Buffbar Height"] = "Hauteur de la barre des Améliorations",
["Buffbar Width"] = "Largeur de la barre des Améliorations", ["Buffbar Width"] = "Largeur de la barre des Améliorations",
["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements", ["Buff/Debuff Icons"] = "Icones de Améliorations/Affaiblissements",
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Font Size"] = "Taille de la police des Améliorations",
["Buff Limit"] = "Limite des améliorations", ["Buff Limit"] = "Limite des améliorations",
["Buff Position"] = "Position des améliorations", ["Buff Position"] = "Position des améliorations",
["Buffs"] = "Buffs", ["Buffs"] = "Buffs",
@@ -105,15 +101,6 @@ pfUI_translation["frFR"] = {
["Center Text"] = "Centrer le texte", ["Center Text"] = "Centrer le texte",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Options d'Interface\"|r\n\nVoulez-vous que le logiciel vous paramètre les options d'interface recommandées ? Si oui, cela va choisir les options d'interface par défaut de votre client. Les options comme la durée des améliorations, le texte instantané des quêtes, lancer sur soi par défaut et d'autres vont être activées.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccChat: \"Canaux\"|r\n\nVoulez-vous que le logiciel vous paramètre les canaux de discussion dans votre fenêtre de chat ? En faisant ceci, les messages importants et personnels seront sur le chat de gauche, alors que les textes de butin ou autre informations diverses seront affichés sur le chat de droite.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccChat: \"Position\"|r\n\nVoulez-vous que le logiciel vous paramètre la position de la fenêtre de discussion ? Ceci permet d'optimiser et de placer correctement les fenêtres.",
@@ -131,13 +118,9 @@ pfUI_translation["frFR"] = {
["Chat Bubble Transparency"] = "Transparence de la bulle de chat", ["Chat Bubble Transparency"] = "Transparence de la bulle de chat",
["Chat Default Brackets"] = "Supports par défaut du chat", ["Chat Default Brackets"] = "Supports par défaut du chat",
["Class"] = "Classe", ["Class"] = "Classe",
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = "Clear les roulements", ["Clear Rolls"] = "Clear les roulements",
["Click Action"] = "Action au clic", ["Click Action"] = "Action au clic",
["Click Casting"] = "Clique sur le lancement de sort", ["Click Casting"] = "Clique sur le lancement de sort",
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = "Horloge", ["Clock"] = "Horloge",
["Close"] = "Fermer", ["Close"] = "Fermer",
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["frFR"] = {
["Configuration"] = "Configuration", ["Configuration"] = "Configuration",
["Configure"] = "Configurer", ["Configure"] = "Configurer",
["Cooldown"] = "Temps de recharge", ["Cooldown"] = "Temps de recharge",
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = "Couleur des temps de recharge (Jours)", ["Cooldown Color (Days)"] = "Couleur des temps de recharge (Jours)",
["Cooldown Color (Hours)"] = "Couleur des temps de recharge (Heures)", ["Cooldown Color (Hours)"] = "Couleur des temps de recharge (Heures)",
["Cooldown Color (Less than 3 Sec)"] = "Couleur des temps de recharge (Moins de 3 secondes)",
["Cooldown Color (Minutes)"] = "Couleur des temps de recharge (Minutes)", ["Cooldown Color (Minutes)"] = "Couleur des temps de recharge (Minutes)",
["Cooldown Color (Seconds)"] = "Couleur des temps de recharge (Secondes)", ["Cooldown Color (Seconds)"] = "Couleur des temps de recharge (Secondes)",
["Cooldown / Durations"] = nil, ["Cooldown / Durations"] = nil,
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = "Taille de la police du texte des temps de recharge",
["Cooldown Text Font Size (Blizzard Frames)"] = "Taille de la police du texte des temps de recharge (Blizzard Frames)",
["Cooldown Text Font Size (Foreign Frames)"] = "Taille de la police du texte des temps de recharge (Foreign Frames)",
["Cooldown Text Size"] = nil,
["Cooldown Text Threshold"] = nil, ["Cooldown Text Threshold"] = nil,
["Cooldown Text Time Threshold"] = "Seuil du texte des temps de recharge",
["Coordinates Location"] = "Coordonnées Emplacement", ["Coordinates Location"] = "Coordonnées Emplacement",
["Coordinates On Minimap"] = "Coordonnées sur la mini-carte", ["Coordinates On Minimap"] = "Coordonnées sur la mini-carte",
["Copied to clipboard"] = nil,
["Count"] = "Compter", ["Count"] = "Compter",
["Create Profile"] = "Créer un profil", ["Create Profile"] = "Créer un profil",
["Ctrl-Click"] = "Ctrl-Clique", ["Ctrl-Click"] = "Ctrl-Clique",
@@ -210,6 +198,7 @@ pfUI_translation["frFR"] = {
["Description Font"] = "Description de la Police", ["Description Font"] = "Description de la Police",
["Description Font Size"] = "Description de la taille de la Police", ["Description Font Size"] = "Description de la taille de la Police",
["Detailed Random Roll Announcement"] = "Annonce détaillée des Rolls aléatoires", ["Detailed Random Roll Announcement"] = "Annonce détaillée des Rolls aléatoires",
["Detect Enemy Buffs"] = nil,
["Disable"] = "Désactiver", ["Disable"] = "Désactiver",
["Disable Blizzard Castbar"] = "Désactiver la barre d'incantation d'origine", ["Disable Blizzard Castbar"] = "Désactiver la barre d'incantation d'origine",
["Disabled"] = "Désactivé", ["Disabled"] = "Désactivé",
@@ -286,9 +275,12 @@ pfUI_translation["frFR"] = {
["Enable Custom Incoming Whispers Layout"] = "Activer la personnalisation de la fenêtre des Chuchotements entrants", ["Enable Custom Incoming Whispers Layout"] = "Activer la personnalisation de la fenêtre des Chuchotements entrants",
["Enable Debuff Display"] = "Activer l'affichage des Affaiblissements", ["Enable Debuff Display"] = "Activer l'affichage des Affaiblissements",
["Enable Debuffs"] = "Activer les affaiblissements", ["Enable Debuffs"] = "Activer les affaiblissements",
["Enable Durations On Blizzard Frames"] = "Activer les durées sur les cadres Blizzard",
["Enable Durations On Foreign Frames"] = "Activer les durées sur les cadres extérieur",
["Enable Energy Ticks"] = "Activer la barre de rechargement d'énergie", ["Enable Energy Ticks"] = "Activer la barre de rechargement d'énergie",
["Enable Extended Guild Information"] = "Activer les informations de guilde étendues", ["Enable Extended Guild Information"] = "Activer les informations de guilde étendues",
["Enable Frame Shadow"] = "Activer l'ombre des cadres", ["Enable Frame Shadow"] = "Activer l'ombre des cadres",
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = "Activer les indicateurs", ["Enable Indicators"] = "Activer les indicateurs",
["Enable Item Quality Color For Equipment Only"] = "Activer la couleur de la qualité des objets seulement sur les pièces d'équipement", ["Enable Item Quality Color For Equipment Only"] = "Activer la couleur de la qualité des objets seulement sur les pièces d'équipement",
["Enable \"Loot & Spam\" Chat Window"] = "Activer la fenêtre de chat \"Butins & Spam\"", ["Enable \"Loot & Spam\" Chat Window"] = "Activer la fenêtre de chat \"Butins & Spam\"",
@@ -298,6 +290,7 @@ pfUI_translation["frFR"] = {
["Enable Mana Ticks"] = "Activer les Ticks de mana", ["Enable Mana Ticks"] = "Activer les Ticks de mana",
["Enable Micro Bar"] = "Activer la barre des menus miniature", ["Enable Micro Bar"] = "Activer la barre des menus miniature",
["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit", ["Enable Mouselook With Right Click"] = "Activer le déplacement de la caméra avec le clic droit",
["Enable Mouseover Tooltip"] = "Activer l'infobulle au passage de la souris",
["Enable Movable Bags"] = "Activer les sacs mobiles", ["Enable Movable Bags"] = "Activer les sacs mobiles",
["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran", ["Enable Offscreen Frame Positions"] = "Activer le positionnement des cadres en dehors de l'écran",
["Enable Overlap"] = "Activer la superposition", ["Enable Overlap"] = "Activer la superposition",
@@ -318,7 +311,6 @@ pfUI_translation["frFR"] = {
["Encode"] = "Encoder", ["Encode"] = "Encoder",
["Ended"] = "Terminé", ["Ended"] = "Terminé",
["Energy Color"] = "Couleur de l'energie", ["Energy Color"] = "Couleur de l'energie",
["Equipped"] = "Équipé",
["Equipped Item Color"] = "Couleur de l'objet équipé", ["Equipped Item Color"] = "Couleur de l'objet équipé",
["Estimate Debuffs"] = "Estimer les Affaiblissements", ["Estimate Debuffs"] = "Estimer les Affaiblissements",
["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis", ["Estimate Enemy Health Points"] = "Estimer les points de vie ennemis",
@@ -343,7 +335,6 @@ pfUI_translation["frFR"] = {
["Font"] = "Police de caractère", ["Font"] = "Police de caractère",
["Font Options"] = "Options de la Police", ["Font Options"] = "Options de la Police",
["Font Padding"] = "Remplissage de la police", ["Font Padding"] = "Remplissage de la police",
["Font Size"] = nil,
["Font Style"] = "Style de la police", ["Font Style"] = "Style de la police",
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil, ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
["fps"] = "fps", ["fps"] = "fps",
@@ -367,7 +358,6 @@ pfUI_translation["frFR"] = {
["Group Options"] = "Options de groupe", ["Group Options"] = "Options de groupe",
["Group-Pet"] = "Groupe des familiers", ["Group-Pet"] = "Groupe des familiers",
["Group-Target"] = "Groupe des cibles", ["Group-Target"] = "Groupe des cibles",
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = "Membres de guilde connectés", ["Guild Online"] = "Membres de guilde connectés",
@@ -379,6 +369,7 @@ pfUI_translation["frFR"] = {
["Health"] = "Point de vie", ["Health"] = "Point de vie",
["Health - Auto"] = "Points de vie - Automatique", ["Health - Auto"] = "Points de vie - Automatique",
["Healthbar"] = "Barre des points de vie", ["Healthbar"] = "Barre des points de vie",
["Healthbar Animation Speed"] = "Vitesse de l'animation des barres de vie",
["Health Bar Color"] = "Couleur de la barre des points de vie", ["Health Bar Color"] = "Couleur de la barre des points de vie",
["Healthbar Embedded"] = "Barres de vies intégrées", ["Healthbar Embedded"] = "Barres de vies intégrées",
["Healthbar Height"] = "Hauteur des barres de vies", ["Healthbar Height"] = "Hauteur des barres de vies",
@@ -403,6 +394,7 @@ pfUI_translation["frFR"] = {
["Hide Channel Names"] = "Masquer le nom des canaux", ["Hide Channel Names"] = "Masquer le nom des canaux",
["Hide Chat When Bags Are Opened"] = "Masquer le chat quand les sacs sont ouverts", ["Hide Chat When Bags Are Opened"] = "Masquer le chat quand les sacs sont ouverts",
["Hide Combat Log"] = "Masquer le journal de combat", ["Hide Combat Log"] = "Masquer le journal de combat",
["Hide Foreign Cooldown Animations"] = "Masquer les animations de temps de recharge étrangères",
["Hide Group Frames While In Raid"] = "Masquer l'UI Groupe en Raid", ["Hide Group Frames While In Raid"] = "Masquer l'UI Groupe en Raid",
["Hide Healthbar On Critters"] = "Masquer la barre de vie des bêtes", ["Hide Healthbar On Critters"] = "Masquer la barre de vie des bêtes",
["Hide Healthbar On Enemy NPCs"] = "Masquer la barre de vie des PNJs ennemis", ["Hide Healthbar On Enemy NPCs"] = "Masquer la barre de vie des PNJs ennemis",
@@ -411,7 +403,6 @@ pfUI_translation["frFR"] = {
["Hide Healthbar On Friendly Players"] = "Masquer la barre de vie des joueurs amicaux", ["Hide Healthbar On Friendly Players"] = "Masquer la barre de vie des joueurs amicaux",
["Hide Healthbar On Neutral NPCs"] = "Masquer la barre de vie des PNJs neutre", ["Hide Healthbar On Neutral NPCs"] = "Masquer la barre de vie des PNJs neutre",
["Hide Healthbar On Totems"] = "Masquer la barre de vie des totems", ["Hide Healthbar On Totems"] = "Masquer la barre de vie des totems",
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = "Masquer le délai d'expiration", ["Hide Timeout"] = "Masquer le délai d'expiration",
["Hide When Entering Combat"] = "Masquer lors de l'entrée en combat", ["Hide When Entering Combat"] = "Masquer lors de l'entrée en combat",
["Highlight Equipped Items"] = "Mettre en surbrillance les objets équipés", ["Highlight Equipped Items"] = "Mettre en surbrillance les objets équipés",
@@ -440,6 +431,7 @@ pfUI_translation["frFR"] = {
["Inherit Default Colors"] = "Hériter des couleurs par défaut", ["Inherit Default Colors"] = "Hériter des couleurs par défaut",
["Inputbox Height"] = "Hauteur du champ de saisie du texte", ["Inputbox Height"] = "Hauteur du champ de saisie du texte",
["Inputbox Width"] = "Largeur du champ de saisie du texte", ["Inputbox Width"] = "Largeur du champ de saisie du texte",
["Instant"] = "Instantané",
["Integrations"] = nil, ["Integrations"] = nil,
["Invert Health Bar"] = "Inverser les barres de vie", ["Invert Health Bar"] = "Inverser les barres de vie",
["is not allowed in profile name"] = "n'est pas autorisé comme nom de profil", ["is not allowed in profile name"] = "n'est pas autorisé comme nom de profil",
@@ -484,7 +476,6 @@ pfUI_translation["frFR"] = {
["Look & Feel"] = nil, ["Look & Feel"] = nil,
["Loot"] = "Butin", ["Loot"] = "Butin",
["Loot & Spam"] = "Butin & Spam", ["Loot & Spam"] = "Butin & Spam",
["Loss Of Control"] = nil,
["Macro Text Color"] = "Couleur du texte de la macro", ["Macro Text Color"] = "Couleur du texte de la macro",
["Macro Text Size"] = "Taille du texte de la macro", ["Macro Text Size"] = "Taille du texte de la macro",
["Main Actionbar"] = "Barre d'action principale", ["Main Actionbar"] = "Barre d'action principale",
@@ -562,7 +553,6 @@ pfUI_translation["frFR"] = {
["On State Change"] = "Sur changement d'état", ["On State Change"] = "Sur changement d'état",
["Options"] = "Options", ["Options"] = "Options",
["Orientation"] = "Orientation", ["Orientation"] = "Orientation",
["Other Addons"] = nil,
["Other Panel: Minimap"] = "Autre panneau : Minicarte", ["Other Panel: Minimap"] = "Autre panneau : Minicarte",
["Outline"] = "Contour", ["Outline"] = "Contour",
["Outlines"] = "Grandes lignes", ["Outlines"] = "Grandes lignes",
@@ -601,7 +591,6 @@ pfUI_translation["frFR"] = {
["Portrait Alpha"] = "Transparence du portrait", ["Portrait Alpha"] = "Transparence du portrait",
["Portrait Height"] = "Hauteur du portrait", ["Portrait Height"] = "Hauteur du portrait",
["Portrait Position"] = "Position du portrait", ["Portrait Position"] = "Position du portrait",
["Portrait Style"] = nil,
["Portrait Width"] = "Largeur du portrait", ["Portrait Width"] = "Largeur du portrait",
["Powerbar"] = "Barre des ressources", ["Powerbar"] = "Barre des ressources",
["Power Bar Anchor"] = "Ancrage de la Barre des ressources", ["Power Bar Anchor"] = "Ancrage de la Barre des ressources",
@@ -678,8 +667,8 @@ pfUI_translation["frFR"] = {
["Save & Reload"] = nil, ["Save & Reload"] = nil,
["Scale"] = "Échelle", ["Scale"] = "Échelle",
["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI", ["Scale Border On HiDPI Displays"] = "Échelle de bordure sur les écrans HiDPI",
["Scale Font Size With Icon"] = nil,
["Scaling"] = "Mise à l'échelle", ["Scaling"] = "Mise à l'échelle",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "Résolution d'écran", ["Screen Resolution"] = "Résolution d'écran",
["Screenshot"] = "Imprime écran", ["Screenshot"] = "Imprime écran",
@@ -738,6 +727,7 @@ pfUI_translation["frFR"] = {
["Show Loot Icon"] = "Afficher l'icône du butin", ["Show Loot Icon"] = "Afficher l'icône du butin",
["Show Macro Text"] = "Afficher le texte des macros", ["Show Macro Text"] = "Afficher le texte des macros",
["Show Meters By Default"] = "Afficher les compteurs par défaut", ["Show Meters By Default"] = "Afficher les compteurs par défaut",
["Show Milliseconds When Timer Runs Out"] = "Afficher les Millisecondes quand le temps est épuisée",
["Show On Friendly Units"] = "Afficher sur les unités amicales", ["Show On Friendly Units"] = "Afficher sur les unités amicales",
["Show On Hostile Units"] = "Afficher sur les unités hostiles", ["Show On Hostile Units"] = "Afficher sur les unités hostiles",
["Show Procs Indicators"] = "Afficher les indicateurs de Procs", ["Show Procs Indicators"] = "Afficher les indicateurs de Procs",
@@ -755,9 +745,10 @@ pfUI_translation["frFR"] = {
["Show Spell Icon"] = "Afficher l'icone des sorts", ["Show Spell Icon"] = "Afficher l'icone des sorts",
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = "Afficher les empilements", ["Show Stacks"] = "Afficher les empilements",
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = "Afficher le temps restant",
["Show Timer"] = nil, ["Show Timer"] = nil,
["Show Timer Animation"] = nil,
["Show Timer Text"] = nil, ["Show Timer Text"] = nil,
["Show Totems Indicators"] = "Afficher les indicateurs des totems", ["Show Totems Indicators"] = "Afficher les indicateurs des totems",
["Shrink & Return"] = "Rétrécir et retourner", ["Shrink & Return"] = "Rétrécir et retourner",
@@ -774,10 +765,8 @@ pfUI_translation["frFR"] = {
["Soulshards"] = "Pierre d'âme", ["Soulshards"] = "Pierre d'âme",
["Spacing"] = "Espacement", ["Spacing"] = "Espacement",
["Special Recipient"] = "Recipient spécial", ["Special Recipient"] = "Recipient spécial",
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = "Carré", ["Square"] = "Carré",
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = "Barre de posture 1", ["Stance Bar 1"] = "Barre de posture 1",
["Stance Bar 2"] = "Barre de posture 2", ["Stance Bar 2"] = "Barre de posture 2",
["Stance Bar 3"] = "Barre de posture 3", ["Stance Bar 3"] = "Barre de posture 3",
@@ -812,6 +801,7 @@ pfUI_translation["frFR"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = "Seuil de confiance pour l'estimation de la santé", ["Threshold To Trust Health Estimation"] = "Seuil de confiance pour l'estimation de la santé",
["Time"] = "Heure", ["Time"] = "Heure",
["Timer"] = nil,
["Time Remaining"] = "Temps restant", ["Time Remaining"] = "Temps restant",
["Timer In Minutes"] = "Temps en minutes", ["Timer In Minutes"] = "Temps en minutes",
["Timestamp Brackets"] = "Supports des horaires des messages", ["Timestamp Brackets"] = "Supports des horaires des messages",
@@ -829,7 +819,6 @@ pfUI_translation["frFR"] = {
["Top Actionbar"] = "Barre d'action supérieure", ["Top Actionbar"] = "Barre d'action supérieure",
["Top Left"] = "Haut Gauche", ["Top Left"] = "Haut Gauche",
["Top Right"] = "Haut Droit", ["Top Right"] = "Haut Droit",
["Total"] = "Total",
["Total Gold"] = "Or Total", ["Total Gold"] = "Or Total",
["Totem Direction"] = "Direction des totems", ["Totem Direction"] = "Direction des totems",
["Totem Icons"] = "Icones des totems", ["Totem Icons"] = "Icones des totems",
@@ -864,6 +853,7 @@ pfUI_translation["frFR"] = {
["Use Custom Color Power Bar Background"] = "Utiliser l'arrière-plan de la barre d'alimentation de couleur personnalisée", ["Use Custom Color Power Bar Background"] = "Utiliser l'arrière-plan de la barre d'alimentation de couleur personnalisée",
["Use Custom Font Settings"] = nil, ["Use Custom Font Settings"] = nil,
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = "Utiliser la taille de police dynamique",
["Use Item Rarity Color For Loot-Roll Timer"] = "Utiliser la couleur de la rareté de l'objet pour la minuterie du lancer de dés", ["Use Item Rarity Color For Loot-Roll Timer"] = "Utiliser la couleur de la rareté de l'objet pour la minuterie du lancer de dés",
["Use Original Game Fonts"] = nil, ["Use Original Game Fonts"] = nil,
["Use Raid Frames To Display Group Members"] = "Utiliser l'UI Raid pour afficher les Membres du Groupe", ["Use Raid Frames To Display Group Members"] = "Utiliser l'UI Raid pour afficher les Membres du Groupe",
@@ -881,6 +871,7 @@ pfUI_translation["frFR"] = {
["Website"] = "Site web", ["Website"] = "Site web",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Bienvenue sur l'assistant d'installation de l'interface |cff33ffccpf|cffffffffUI|r!\n\nNous allons effectuer quelques configurations de base. Si vous n'avez pas la patience, cliquer sur le bouton \"Paramètres par défaut\". Si vous souhaitez relancer cette fenêtre de dialogue, allez dans les options et cliquez sur le bouton\"Réinitialiser l'assistant d'installation\" .\n\nAllez sur |cff33ffcc%s|r pour télécharger la dernière version.", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Bienvenue sur l'assistant d'installation de l'interface |cff33ffccpf|cffffffffUI|r!\n\nNous allons effectuer quelques configurations de base. Si vous n'avez pas la patience, cliquer sur le bouton \"Paramètres par défaut\". Si vous souhaitez relancer cette fenêtre de dialogue, allez dans les options et cliquez sur le bouton\"Réinitialiser l'assistant d'installation\" .\n\nAllez sur |cff33ffcc%s|r pour télécharger la dernière version.",
["Whitelist"] = "List blanche", ["Whitelist"] = "List blanche",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "Largeur", ["Width"] = "Largeur",
["Wobble Zoom"] = "Zoom oscillant", ["Wobble Zoom"] = "Zoom oscillant",
["Won"] = "A gagné", ["Won"] = "A gagné",
@@ -899,74 +890,4 @@ pfUI_translation["frFR"] = {
["Zonetime"] = nil, ["Zonetime"] = nil,
["Zoom & Fade"] = "Zoom et fondu", ["Zoom & Fade"] = "Zoom et fondu",
["Zoom Target Nameplate"] = "Zoom la cible des barres de vie flottantes", ["Zoom Target Nameplate"] = "Zoom la cible des barres de vie flottantes",
["%d items, %d ignored"] = "%d objets, %d ignorés",
["Add the current zone"] = "Ajouter la zone actuelle",
["Announce Automatic Set Switches In Chat"] = "Annoncer les changements automatiques d'ensemble dans le chat",
["Any Form"] = "N'importe quelle forme",
["Aquatic Form"] = "Forme aquatique",
["Automatic Set Switching"] = "Changement automatique d'ensemble",
["Battle Stance"] = "Posture de combat",
["Battleground"] = "Champ de bataille",
["Bear Form"] = "Forme d'ours",
["Berserker Stance"] = "Posture berserker",
["Cat Form"] = "Forme de félin",
["Condition met, but a trigger higher in the list wins"] = "Condition remplie, mais un déclencheur plus haut dans la liste est prioritaire",
["Create an equipment set first."] = "Créez d'abord un ensemble d'équipement.",
["Currently active"] = "Actuellement actif",
["Defensive Stance"] = "Posture défensive",
["Do Nothing"] = "Ne rien faire",
["Dungeon"] = "Donjon",
["Eating / Drinking"] = "Manger / Boire",
["Enable Automatic Set Switching"] = "Activer le changement automatique d'ensemble",
["Equip"] = "Équiper",
["Equip sets automatically when mounted, swimming, eating, in a zone, at a given time and more."] = "Équipe automatiquement des ensembles en monture, en nageant, en mangeant, dans une zone, à une heure donnée, etc.",
["Equipment Manager"] = "Gestionnaire d'équipement",
["Equippable items in your bags, bank and paperdoll that no equipment set uses."] = "Objets équipables dans vos sacs, votre banque et sur votre personnage qu'aucun ensemble n'utilise.",
["Equipping %s"] = "Équipement de %s",
["Equipping %s (%s)"] = "Équipement de %s (%s)",
["Every equippable item is part of a set."] = "Tous les objets équipables font partie d'un ensemble.",
["Ghost Wolf"] = "Loup fantôme",
["Here"] = "Ici",
["Ignored (Right-Click to unignore)"] = "Ignoré (clic droit pour ne plus ignorer)",
["In Bags"] = "Dans les sacs",
["In Bank"] = "En banque",
["Include Bank Items"] = "Inclure les objets en banque",
["Instance Type"] = "Type d'instance",
["Items Not In Any Set"] = "Objets hors de tout ensemble",
["Local time window, e.g. 20:00-23:00"] = "Plage horaire locale, ex. 20:00-23:00",
["Minimum Item Quality"] = "Qualité minimale des objets",
["Moonkin Form"] = "Forme de sélénien",
["Mounted"] = "En monture",
["New Trigger"] = "Nouveau déclencheur",
["No Form (Caster)"] = "Sans forme (lanceur de sorts)",
["No set selected"] = "Aucun ensemble choisi",
["No triggers yet. Click \"New Trigger\" to add one."] = "Aucun déclencheur. Cliquez sur \"Nouveau déclencheur\" pour en ajouter un.",
["Not part of any equipment set"] = "Ne fait partie d'aucun ensemble",
["Open World"] = "Monde extérieur",
["Resting (Inn / City)"] = "Repos (auberge / ville)",
["Restore Previous Gear"] = "Remettre l'équipement précédent",
["Restoring previous gear"] = "Remise de l'équipement précédent",
["Select a trigger to edit it."] = "Sélectionnez un déclencheur pour le modifier.",
["Selected Trigger"] = "Déclencheur sélectionné",
["Separate several zones with ;"] = "Séparez plusieurs zones par ;",
["Shadowform"] = "Forme d'Ombre",
["Shapeshift Form / Stance"] = "Forme / Posture",
["Shift-Click: Link Ctrl-Click: Preview\nRight-Click: Ignore / Unignore"] = "Maj-clic : lien Ctrl-clic : aperçu\nClic droit : ignorer / ne plus ignorer",
["Show Ignored"] = "Afficher les ignorés",
["Stealth"] = "Camouflage",
["Stealthed"] = "Camouflé",
["Swimming"] = "À la nage",
["Targeting A Boss"] = "Cible un boss",
["Time Of Day"] = "Heure de la journée",
["Travel Form"] = "Forme de voyage",
["Tree of Life Form"] = "Forme d'arbre de vie",
["Triggers"] = "Déclencheurs",
["Triggers higher in the list take priority. Gear is never swapped in combat, while dead or while casting: the switch waits until it can happen."] = "Les déclencheurs en haut de la liste sont prioritaires. L'équipement n'est jamais changé en combat, mort ou pendant une incantation : le changement attend que ce soit possible.",
["Unused"] = "Inutilisés",
["Value"] = "Valeur",
["When"] = "Quand",
["When It Ends"] = "À la fin",
["Windows may wrap past midnight (22:00-02:00)."] = "Une plage peut passer minuit (22:00-02:00).",
["Zone"] = "Zone",
["Zone or subzone name"] = "Nom de zone ou de sous-zone",
} }
+24 -33
View File
@@ -1,6 +1,4 @@
pfUI_translation["koKR"] = { pfUI_translation["koKR"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = "체력수치 약어 (4200 -> 4.2k)", ["Abbreviate Numbers (4200 -> 4.2k)"] = "체력수치 약어 (4200 -> 4.2k)",
["Abbreviate Unit Names"] = nil, ["Abbreviate Unit Names"] = nil,
@@ -29,11 +27,11 @@ pfUI_translation["koKR"] = {
["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시", ["Always Show Item Comparison"] = "항상 착용 장비와 비교 표시",
["Always Show On Target Units"] = nil, ["Always Show On Target Units"] = nil,
["Always Show On Units With Missing HP"] = nil, ["Always Show On Units With Missing HP"] = nil,
["Always Use 2D Portraits"] = "항상 2D초상화 사용",
["Ammo Counter"] = "탄약 갯수", ["Ammo Counter"] = "탄약 갯수",
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil, ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = nil,
["A new version is available"] = nil, ["A new version is available"] = nil,
["Animate Health And Power Bars"] = nil,
["Appearance"] = "외관 설정", ["Appearance"] = "외관 설정",
["Ascending"] = nil, ["Ascending"] = nil,
["Author"] = nil, ["Author"] = nil,
@@ -53,12 +51,10 @@ pfUI_translation["koKR"] = {
["Auto Sell Grey Items"] = "회색아이템 자동 판매", ["Auto Sell Grey Items"] = "회색아이템 자동 판매",
["Average Per Hour"] = nil, ["Average Per Hour"] = nil,
["Background Color"] = "백그라운드 색상", ["Background Color"] = "백그라운드 색상",
["Bags"] = "가방",
["Bags & Bank"] = "가방&은행", ["Bags & Bank"] = "가방&은행",
["Bags Border Size"] = "가방 테두리 크기", ["Bags Border Size"] = "가방 테두리 크기",
["Bagslots Per Row"] = nil, ["Bagslots Per Row"] = nil,
["Bagspace"] = "가방 공간", ["Bagspace"] = "가방 공간",
["Bank"] = "은행",
["Banker"] = nil, ["Banker"] = nil,
["Bankslots Per Row"] = nil, ["Bankslots Per Row"] = nil,
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -76,11 +72,11 @@ pfUI_translation["koKR"] = {
["Bottom"] = "아래", ["Bottom"] = "아래",
["Bottom Left"] = nil, ["Bottom Left"] = nil,
["Bottom Right"] = nil, ["Bottom Right"] = nil,
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = nil, ["Buffbar Height"] = nil,
["Buffbar Width"] = nil, ["Buffbar Width"] = nil,
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Font Size"] = nil,
["Buff Limit"] = "버프 한도", ["Buff Limit"] = "버프 한도",
["Buff Position"] = "버프 위치", ["Buff Position"] = "버프 위치",
["Buffs"] = nil, ["Buffs"] = nil,
@@ -105,15 +101,6 @@ pfUI_translation["koKR"] = {
["Center Text"] = "가운데 텍스트", ["Center Text"] = "가운데 텍스트",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc블리자드: \"인터페이스 옵션\"|r\n\n내가 권장하는 블리자드 UI 설정을 설치하길 원하십니까? 이렇게하면 클라이언트의 인터페이스 섹션에서 찾을 수 있는 설정이 활성화됩니다. 버프 기간, 인스턴트 퀘스트 텍스트, 자동 셀프 캐스트 및 기타 옵션이 설정됩니다.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc채팅: \"채널\"|r\n\n채팅 프레임의 채팅 채널을 설정하길 원하십니까? 그렇다면 왼쪽하단 채팅창에 중요하거나 개인적인 메시지가 표시됩니다. 그리고 오른쪽하단 채팅창에는 월드채널,룻팅정보가 표시됩니다.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc채팅: \"레이아웃\"|r\n\n채팅 프레임의 레이아웃을 조정하길 원하십니까? 이렇게하면 모든 창을 전용 위치에 배치 할 수 있습니다.",
@@ -131,13 +118,9 @@ pfUI_translation["koKR"] = {
["Chat Bubble Transparency"] = nil, ["Chat Bubble Transparency"] = nil,
["Chat Default Brackets"] = nil, ["Chat Default Brackets"] = nil,
["Class"] = "클래스(직업)", ["Class"] = "클래스(직업)",
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = nil, ["Clear Rolls"] = nil,
["Click Action"] = "클릭 액션", ["Click Action"] = "클릭 액션",
["Click Casting"] = nil, ["Click Casting"] = nil,
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = "시계", ["Clock"] = "시계",
["Close"] = "닫기", ["Close"] = "닫기",
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["koKR"] = {
["Configuration"] = "구성", ["Configuration"] = "구성",
["Configure"] = nil, ["Configure"] = nil,
["Cooldown"] = "쿨다운", ["Cooldown"] = "쿨다운",
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = "재사용 대기시간 컬러(일)", ["Cooldown Color (Days)"] = "재사용 대기시간 컬러(일)",
["Cooldown Color (Hours)"] = "재사용 대기시간 컬러(시간)", ["Cooldown Color (Hours)"] = "재사용 대기시간 컬러(시간)",
["Cooldown Color (Less than 3 Sec)"] = "재사용 대기시간 컬러(3초전)",
["Cooldown Color (Minutes)"] = "재사용 대기시간 컬러(분)", ["Cooldown Color (Minutes)"] = "재사용 대기시간 컬러(분)",
["Cooldown Color (Seconds)"] = "재사용 대기시간 컬러(초)", ["Cooldown Color (Seconds)"] = "재사용 대기시간 컬러(초)",
["Cooldown / Durations"] = nil, ["Cooldown / Durations"] = nil,
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = "재사용 대기시간 텍스트 폰트 크기",
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
["Cooldown Text Font Size (Foreign Frames)"] = nil,
["Cooldown Text Size"] = nil,
["Cooldown Text Threshold"] = nil, ["Cooldown Text Threshold"] = nil,
["Cooldown Text Time Threshold"] = "재사용 대기시간 텍스트 임계 값",
["Coordinates Location"] = nil, ["Coordinates Location"] = nil,
["Coordinates On Minimap"] = "미니맵의 좌표", ["Coordinates On Minimap"] = "미니맵의 좌표",
["Copied to clipboard"] = nil,
["Count"] = "카운트", ["Count"] = "카운트",
["Create Profile"] = "프로파일 생성", ["Create Profile"] = "프로파일 생성",
["Ctrl-Click"] = nil, ["Ctrl-Click"] = nil,
@@ -210,6 +198,7 @@ pfUI_translation["koKR"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = nil, ["Detailed Random Roll Announcement"] = nil,
["Detect Enemy Buffs"] = nil,
["Disable"] = "가리기", ["Disable"] = "가리기",
["Disable Blizzard Castbar"] = "블리자드 캐스트바 사용 중지", ["Disable Blizzard Castbar"] = "블리자드 캐스트바 사용 중지",
["Disabled"] = "가리기", ["Disabled"] = "가리기",
@@ -286,9 +275,12 @@ pfUI_translation["koKR"] = {
["Enable Custom Incoming Whispers Layout"] = "사용자 지정 귓속말 레이아웃 활성화", ["Enable Custom Incoming Whispers Layout"] = "사용자 지정 귓속말 레이아웃 활성화",
["Enable Debuff Display"] = nil, ["Enable Debuff Display"] = nil,
["Enable Debuffs"] = "디버프 활성화", ["Enable Debuffs"] = "디버프 활성화",
["Enable Durations On Blizzard Frames"] = nil,
["Enable Durations On Foreign Frames"] = nil,
["Enable Energy Ticks"] = "Energy Ticks 활성화", ["Enable Energy Ticks"] = "Energy Ticks 활성화",
["Enable Extended Guild Information"] = "길드 정보 확장 사용", ["Enable Extended Guild Information"] = "길드 정보 확장 사용",
["Enable Frame Shadow"] = nil, ["Enable Frame Shadow"] = nil,
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = nil, ["Enable Indicators"] = nil,
["Enable Item Quality Color For Equipment Only"] = "착용장비 전용 아이템품질 색상 활성화", ["Enable Item Quality Color For Equipment Only"] = "착용장비 전용 아이템품질 색상 활성화",
["Enable \"Loot & Spam\" Chat Window"] = "\"루팅 & 스팜\"채팅 창 사용", ["Enable \"Loot & Spam\" Chat Window"] = "\"루팅 & 스팜\"채팅 창 사용",
@@ -298,6 +290,7 @@ pfUI_translation["koKR"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)", ["Enable Micro Bar"] = "미니바 보기(블리자드 마이크로바)",
["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용", ["Enable Mouselook With Right Click"] = "오른쪽 클릭 Mouselook 사용",
["Enable Mouseover Tooltip"] = nil,
["Enable Movable Bags"] = nil, ["Enable Movable Bags"] = nil,
["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화", ["Enable Offscreen Frame Positions"] = "오프스크린 프레임 위치 활성화",
["Enable Overlap"] = "겹쳐서 표시", ["Enable Overlap"] = "겹쳐서 표시",
@@ -318,7 +311,6 @@ pfUI_translation["koKR"] = {
["Encode"] = nil, ["Encode"] = nil,
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "착용 중",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -343,7 +335,6 @@ pfUI_translation["koKR"] = {
["Font"] = nil, ["Font"] = nil,
["Font Options"] = nil, ["Font Options"] = nil,
["Font Padding"] = nil, ["Font Padding"] = nil,
["Font Size"] = nil,
["Font Style"] = nil, ["Font Style"] = nil,
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil, ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
["fps"] = "프레임", ["fps"] = "프레임",
@@ -367,7 +358,6 @@ pfUI_translation["koKR"] = {
["Group Options"] = nil, ["Group Options"] = nil,
["Group-Pet"] = "파티-팻", ["Group-Pet"] = "파티-팻",
["Group-Target"] = "파티-타켓", ["Group-Target"] = "파티-타켓",
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = "접속중인 길드원", ["Guild Online"] = "접속중인 길드원",
@@ -379,6 +369,7 @@ pfUI_translation["koKR"] = {
["Health"] = nil, ["Health"] = nil,
["Health - Auto"] = "체력-자동", ["Health - Auto"] = "체력-자동",
["Healthbar"] = nil, ["Healthbar"] = nil,
["Healthbar Animation Speed"] = "체력바 애니메이션 속도",
["Health Bar Color"] = nil, ["Health Bar Color"] = nil,
["Healthbar Embedded"] = "체력바에 겹쳐보기", ["Healthbar Embedded"] = "체력바에 겹쳐보기",
["Healthbar Height"] = "체력바 높이", ["Healthbar Height"] = "체력바 높이",
@@ -403,6 +394,7 @@ pfUI_translation["koKR"] = {
["Hide Channel Names"] = "채널 이름 숨기기", ["Hide Channel Names"] = "채널 이름 숨기기",
["Hide Chat When Bags Are Opened"] = nil, ["Hide Chat When Bags Are Opened"] = nil,
["Hide Combat Log"] = "전투 기록 숨기기", ["Hide Combat Log"] = "전투 기록 숨기기",
["Hide Foreign Cooldown Animations"] = nil,
["Hide Group Frames While In Raid"] = nil, ["Hide Group Frames While In Raid"] = nil,
["Hide Healthbar On Critters"] = nil, ["Hide Healthbar On Critters"] = nil,
["Hide Healthbar On Enemy NPCs"] = nil, ["Hide Healthbar On Enemy NPCs"] = nil,
@@ -411,7 +403,6 @@ pfUI_translation["koKR"] = {
["Hide Healthbar On Friendly Players"] = nil, ["Hide Healthbar On Friendly Players"] = nil,
["Hide Healthbar On Neutral NPCs"] = nil, ["Hide Healthbar On Neutral NPCs"] = nil,
["Hide Healthbar On Totems"] = nil, ["Hide Healthbar On Totems"] = nil,
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = nil, ["Hide Timeout"] = nil,
["Hide When Entering Combat"] = nil, ["Hide When Entering Combat"] = nil,
["Highlight Equipped Items"] = nil, ["Highlight Equipped Items"] = nil,
@@ -440,6 +431,7 @@ pfUI_translation["koKR"] = {
["Inherit Default Colors"] = nil, ["Inherit Default Colors"] = nil,
["Inputbox Height"] = "챗팅 입력창 높이", ["Inputbox Height"] = "챗팅 입력창 높이",
["Inputbox Width"] = "챗팅 입력창 넓이", ["Inputbox Width"] = "챗팅 입력창 넓이",
["Instant"] = "즉시",
["Integrations"] = nil, ["Integrations"] = nil,
["Invert Health Bar"] = "체력바 반전", ["Invert Health Bar"] = "체력바 반전",
["is not allowed in profile name"] = "프로필 이름에 허용되지 않습니다.", ["is not allowed in profile name"] = "프로필 이름에 허용되지 않습니다.",
@@ -484,7 +476,6 @@ pfUI_translation["koKR"] = {
["Look & Feel"] = nil, ["Look & Feel"] = nil,
["Loot"] = "룻팅", ["Loot"] = "룻팅",
["Loot & Spam"] = "룻팅 & 기타", ["Loot & Spam"] = "룻팅 & 기타",
["Loss Of Control"] = nil,
["Macro Text Color"] = nil, ["Macro Text Color"] = nil,
["Macro Text Size"] = nil, ["Macro Text Size"] = nil,
["Main Actionbar"] = nil, ["Main Actionbar"] = nil,
@@ -562,7 +553,6 @@ pfUI_translation["koKR"] = {
["On State Change"] = nil, ["On State Change"] = nil,
["Options"] = nil, ["Options"] = nil,
["Orientation"] = nil, ["Orientation"] = nil,
["Other Addons"] = nil,
["Other Panel: Minimap"] = "나머지 패널:미니맵", ["Other Panel: Minimap"] = "나머지 패널:미니맵",
["Outline"] = nil, ["Outline"] = nil,
["Outlines"] = nil, ["Outlines"] = nil,
@@ -601,7 +591,6 @@ pfUI_translation["koKR"] = {
["Portrait Alpha"] = "초상화 투명도", ["Portrait Alpha"] = "초상화 투명도",
["Portrait Height"] = "세로 높이", ["Portrait Height"] = "세로 높이",
["Portrait Position"] = "초상화 위치", ["Portrait Position"] = "초상화 위치",
["Portrait Style"] = nil,
["Portrait Width"] = "세로 너비", ["Portrait Width"] = "세로 너비",
["Powerbar"] = nil, ["Powerbar"] = nil,
["Power Bar Anchor"] = nil, ["Power Bar Anchor"] = nil,
@@ -678,8 +667,8 @@ pfUI_translation["koKR"] = {
["Save & Reload"] = nil, ["Save & Reload"] = nil,
["Scale"] = nil, ["Scale"] = nil,
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scale Font Size With Icon"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "화면 해상도", ["Screen Resolution"] = "화면 해상도",
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -738,6 +727,7 @@ pfUI_translation["koKR"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = "매크로 텍스트 표시", ["Show Macro Text"] = "매크로 텍스트 표시",
["Show Meters By Default"] = nil, ["Show Meters By Default"] = nil,
["Show Milliseconds When Timer Runs Out"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -755,9 +745,10 @@ pfUI_translation["koKR"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
["Show Timer Animation"] = nil,
["Show Timer Text"] = nil, ["Show Timer Text"] = nil,
["Show Totems Indicators"] = nil, ["Show Totems Indicators"] = nil,
["Shrink & Return"] = nil, ["Shrink & Return"] = nil,
@@ -774,10 +765,8 @@ pfUI_translation["koKR"] = {
["Soulshards"] = "영혼의 조각", ["Soulshards"] = "영혼의 조각",
["Spacing"] = nil, ["Spacing"] = nil,
["Special Recipient"] = nil, ["Special Recipient"] = nil,
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = nil, ["Square"] = nil,
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = nil, ["Stance Bar 1"] = nil,
["Stance Bar 2"] = nil, ["Stance Bar 2"] = nil,
["Stance Bar 3"] = nil, ["Stance Bar 3"] = nil,
@@ -812,6 +801,7 @@ pfUI_translation["koKR"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = nil, ["Threshold To Trust Health Estimation"] = nil,
["Time"] = "시간", ["Time"] = "시간",
["Timer"] = nil,
["Time Remaining"] = nil, ["Time Remaining"] = nil,
["Timer In Minutes"] = nil, ["Timer In Minutes"] = nil,
["Timestamp Brackets"] = nil, ["Timestamp Brackets"] = nil,
@@ -829,7 +819,6 @@ pfUI_translation["koKR"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = nil, ["Top Left"] = nil,
["Top Right"] = nil, ["Top Right"] = nil,
["Total"] = "총",
["Total Gold"] = "총 금", ["Total Gold"] = "총 금",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
@@ -864,6 +853,7 @@ pfUI_translation["koKR"] = {
["Use Custom Color Power Bar Background"] = nil, ["Use Custom Color Power Bar Background"] = nil,
["Use Custom Font Settings"] = nil, ["Use Custom Font Settings"] = nil,
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = nil,
["Use Item Rarity Color For Loot-Roll Timer"] = nil, ["Use Item Rarity Color For Loot-Roll Timer"] = nil,
["Use Original Game Fonts"] = nil, ["Use Original Game Fonts"] = nil,
["Use Raid Frames To Display Group Members"] = nil, ["Use Raid Frames To Display Group Members"] = nil,
@@ -881,6 +871,7 @@ pfUI_translation["koKR"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "|cff33ffccpf|cffffffffUI|r에 |cff33ffcc오신걸 환영합니다.|r \n\n저는 몇 가지 기본 구성을 안내 할 첫 번째 실행 위자드입니다. 모든 단계를 건너 뛰고 싶으시면 \"기본값 사용\" 버튼을 누르십시오. 이 대화 상자를 다시 실행하려면 추후 설정으로 이동하여 \"첫단계로 재설정\" 버튼을 누르십시오.\n\n최신버전 다운로드 사이트: |cff33ffcc%s|r", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "|cff33ffccpf|cffffffffUI|r에 |cff33ffcc오신걸 환영합니다.|r \n\n저는 몇 가지 기본 구성을 안내 할 첫 번째 실행 위자드입니다. 모든 단계를 건너 뛰고 싶으시면 \"기본값 사용\" 버튼을 누르십시오. 이 대화 상자를 다시 실행하려면 추후 설정으로 이동하여 \"첫단계로 재설정\" 버튼을 누르십시오.\n\n최신버전 다운로드 사이트: |cff33ffcc%s|r",
["Whitelist"] = nil, ["Whitelist"] = nil,
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
+24 -33
View File
@@ -1,6 +1,4 @@
pfUI_translation["ruRU"] = { pfUI_translation["ruRU"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = "Сокращать числа (4200 -> 4.2k)", ["Abbreviate Numbers (4200 -> 4.2k)"] = "Сокращать числа (4200 -> 4.2k)",
["Abbreviate Unit Names"] = "Сокращать имена юнитов", ["Abbreviate Unit Names"] = "Сокращать имена юнитов",
@@ -29,11 +27,11 @@ pfUI_translation["ruRU"] = {
["Always Show Item Comparison"] = "Всегда показывать сравнение предметов", ["Always Show Item Comparison"] = "Всегда показывать сравнение предметов",
["Always Show On Target Units"] = "Всегда показывать над выбранной целью", ["Always Show On Target Units"] = "Всегда показывать над выбранной целью",
["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем", ["Always Show On Units With Missing HP"] = "Всегда показывать над целями с неполным здоровьем",
["Always Use 2D Portraits"] = "Всегда использовать 2D-портреты",
["Ammo Counter"] = "Счетчик боеприпасов", ["Ammo Counter"] = "Счетчик боеприпасов",
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Новая установка |cff33ffccpf|rUI предлагает 4 предварительно созданных профиля дизайна. Нажмите ниже, если вы хотите загрузить один из этих профилей.", ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "Новая установка |cff33ffccpf|rUI предлагает 4 предварительно созданных профиля дизайна. Нажмите ниже, если вы хотите загрузить один из этих профилей.",
["A new version is available"] = "Доступна новая версия", ["A new version is available"] = "Доступна новая версия",
["Animate Health And Power Bars"] = nil,
["Appearance"] = "Внешний вид", ["Appearance"] = "Внешний вид",
["Ascending"] = "По возрастанию", ["Ascending"] = "По возрастанию",
["Author"] = "Автор", ["Author"] = "Автор",
@@ -53,12 +51,10 @@ pfUI_translation["ruRU"] = {
["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов", ["Auto Sell Grey Items"] = "Автоматическая продажа серых предметов",
["Average Per Hour"] = "Среднее за час", ["Average Per Hour"] = "Среднее за час",
["Background Color"] = "Цвет фона", ["Background Color"] = "Цвет фона",
["Bags"] = "Сумки",
["Bags & Bank"] = "Сумки & Банк", ["Bags & Bank"] = "Сумки & Банк",
["Bags Border Size"] = "Размер границы сумок", ["Bags Border Size"] = "Размер границы сумок",
["Bagslots Per Row"] = "Количество ячеек в сумке на строку", ["Bagslots Per Row"] = "Количество ячеек в сумке на строку",
["Bagspace"] = "Место в сумках", ["Bagspace"] = "Место в сумках",
["Bank"] = "Банк",
["Banker"] = "Банкир", ["Banker"] = "Банкир",
["Bankslots Per Row"] = "Количество ячеек в банке на строку", ["Bankslots Per Row"] = "Количество ячеек в банке на строку",
["Bar Background"] = "Фон панели", ["Bar Background"] = "Фон панели",
@@ -76,11 +72,11 @@ pfUI_translation["ruRU"] = {
["Bottom"] = "Снизу", ["Bottom"] = "Снизу",
["Bottom Left"] = "Снизу слева", ["Bottom Left"] = "Снизу слева",
["Bottom Right"] = "Снизу справа", ["Bottom Right"] = "Снизу справа",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Высота панели баффов", ["Buffbar Height"] = "Высота панели баффов",
["Buffbar Width"] = "Ширина панели баффов", ["Buffbar Width"] = "Ширина панели баффов",
["Buff/Debuff Icons"] = "Иконки баффов/дебаффов", ["Buff/Debuff Icons"] = "Иконки баффов/дебаффов",
["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов", ["Buff/Debuff Indicators"] = "Индикаторы баффов/дебаффов",
["Buff Font Size"] = "Размер шрифта баффов",
["Buff Limit"] = "Предел баффов", ["Buff Limit"] = "Предел баффов",
["Buff Position"] = "Расположение баффов", ["Buff Position"] = "Расположение баффов",
["Buffs"] = "Баффы", ["Buffs"] = "Баффы",
@@ -105,15 +101,6 @@ pfUI_translation["ruRU"] = {
["Center Text"] = "Текст по центру", ["Center Text"] = "Текст по центру",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffccBlizzard: \"Настройки интерфейса\"|r\n\nВы хотите, чтобы я установил рекомендуемые настройки пользовательского интерфейса Blizzard? Это позволит настроить параметры, которые можно найти в разделе \"Интерфейс\" вашего клиента. Будут установлены такие параметры, как Срок действия эффектов, Мгновенное отображение текста, Автовыбор себя и другие.",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffccЧат: \"Каналы\"|r\n\nВы хотите, чтобы я настраивал каналы для вашего чата? Это установило бы важные или личные сообщения в левый чат, а мировые каналы и информацию о добыче в правый чат.",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffccЧат: \"Макет\"|r\n\nВы хотите, чтобы я скорректировал макет вашего чата? Это обеспечило бы уверенность, что каждое окно будет помещено в его выделенное положение.",
@@ -131,13 +118,9 @@ pfUI_translation["ruRU"] = {
["Chat Bubble Transparency"] = "Прозрачность пузыря чата", ["Chat Bubble Transparency"] = "Прозрачность пузыря чата",
["Chat Default Brackets"] = "Скобки чата", ["Chat Default Brackets"] = "Скобки чата",
["Class"] = "Класс", ["Class"] = "Класс",
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = "Очистить броски", ["Clear Rolls"] = "Очистить броски",
["Click Action"] = "Действие при нажатии", ["Click Action"] = "Действие при нажатии",
["Click Casting"] = "Каст по нажатию", ["Click Casting"] = "Каст по нажатию",
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = "Часы", ["Clock"] = "Часы",
["Close"] = "Закрыть", ["Close"] = "Закрыть",
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["ruRU"] = {
["Configuration"] = "Конфигурация", ["Configuration"] = "Конфигурация",
["Configure"] = "Применить", ["Configure"] = "Применить",
["Cooldown"] = "Восстановление", ["Cooldown"] = "Восстановление",
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = "Цвет восстановления (дни)", ["Cooldown Color (Days)"] = "Цвет восстановления (дни)",
["Cooldown Color (Hours)"] = "Цвет восстановления (часы)", ["Cooldown Color (Hours)"] = "Цвет восстановления (часы)",
["Cooldown Color (Less than 3 Sec)"] = "Цвет восстановления (менее 3 секунд)",
["Cooldown Color (Minutes)"] = "Цвет восстановления (минуты)", ["Cooldown Color (Minutes)"] = "Цвет восстановления (минуты)",
["Cooldown Color (Seconds)"] = "Цвет восстановления (секунды)", ["Cooldown Color (Seconds)"] = "Цвет восстановления (секунды)",
["Cooldown / Durations"] = "Восстановление / Длительность", ["Cooldown / Durations"] = "Восстановление / Длительность",
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = "Текст времени восстановления(CD)",
["Cooldown Text Font Size (Blizzard Frames)"] = "Текст времени восстановления (окна Blizzard)",
["Cooldown Text Font Size (Foreign Frames)"] = "Текст времени восстановления (Сторонние окна)",
["Cooldown Text Size"] = "Размер текста восстановления",
["Cooldown Text Threshold"] = "Текст порога восстановления", ["Cooldown Text Threshold"] = "Текст порога восстановления",
["Cooldown Text Time Threshold"] = "Порог текста восстановления",
["Coordinates Location"] = "Расположение координат", ["Coordinates Location"] = "Расположение координат",
["Coordinates On Minimap"] = "Координаты на миникарте", ["Coordinates On Minimap"] = "Координаты на миникарте",
["Copied to clipboard"] = nil,
["Count"] = "Счет", ["Count"] = "Счет",
["Create Profile"] = "Создать профиль", ["Create Profile"] = "Создать профиль",
["Ctrl-Click"] = "Ctrl+нажатие", ["Ctrl-Click"] = "Ctrl+нажатие",
@@ -210,6 +198,7 @@ pfUI_translation["ruRU"] = {
["Description Font"] = "Шрифт описания", ["Description Font"] = "Шрифт описания",
["Description Font Size"] = "Размер шрифта описания", ["Description Font Size"] = "Размер шрифта описания",
["Detailed Random Roll Announcement"] = "Подробное объявление о случайном броске", ["Detailed Random Roll Announcement"] = "Подробное объявление о случайном броске",
["Detect Enemy Buffs"] = nil,
["Disable"] = "Отключить", ["Disable"] = "Отключить",
["Disable Blizzard Castbar"] = "Отключить панель применения Blizzard", ["Disable Blizzard Castbar"] = "Отключить панель применения Blizzard",
["Disabled"] = "Отключено", ["Disabled"] = "Отключено",
@@ -286,9 +275,12 @@ pfUI_translation["ruRU"] = {
["Enable Custom Incoming Whispers Layout"] = "Включить пользовательский макет входящего шепота", ["Enable Custom Incoming Whispers Layout"] = "Включить пользовательский макет входящего шепота",
["Enable Debuff Display"] = "Включить отображение дебаффов", ["Enable Debuff Display"] = "Включить отображение дебаффов",
["Enable Debuffs"] = "Включить дебаффы", ["Enable Debuffs"] = "Включить дебаффы",
["Enable Durations On Blizzard Frames"] = "Включить длительность на окнах Blizzard",
["Enable Durations On Foreign Frames"] = "Включить длительность на сторонних окнах",
["Enable Energy Ticks"] = "Включить восполнение энергии", ["Enable Energy Ticks"] = "Включить восполнение энергии",
["Enable Extended Guild Information"] = "Включить расширенную информацию о гильдии", ["Enable Extended Guild Information"] = "Включить расширенную информацию о гильдии",
["Enable Frame Shadow"] = "Включить тень окон", ["Enable Frame Shadow"] = "Включить тень окон",
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = "Включить индикаторы", ["Enable Indicators"] = "Включить индикаторы",
["Enable Item Quality Color For Equipment Only"] = "Включить цвет качества предметов только для экипировки", ["Enable Item Quality Color For Equipment Only"] = "Включить цвет качества предметов только для экипировки",
["Enable \"Loot & Spam\" Chat Window"] = "Включить окно чата \"Добыча & Спам\"", ["Enable \"Loot & Spam\" Chat Window"] = "Включить окно чата \"Добыча & Спам\"",
@@ -298,6 +290,7 @@ pfUI_translation["ruRU"] = {
["Enable Mana Ticks"] = "Включить восполнение маны", ["Enable Mana Ticks"] = "Включить восполнение маны",
["Enable Micro Bar"] = "Включить панель микро меню", ["Enable Micro Bar"] = "Включить панель микро меню",
["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья", ["Enable Mouselook With Right Click"] = "Включить нажатие правой кнопки мыши на индикаторе здоровья",
["Enable Mouseover Tooltip"] = "Включить подсказку при наведении мыши",
["Enable Movable Bags"] = "Включить подвижные сумки", ["Enable Movable Bags"] = "Включить подвижные сумки",
["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана", ["Enable Offscreen Frame Positions"] = "Включить расположение окон за пределами экрана",
["Enable Overlap"] = "Включить перекрытие", ["Enable Overlap"] = "Включить перекрытие",
@@ -318,7 +311,6 @@ pfUI_translation["ruRU"] = {
["Encode"] = "Кодировать", ["Encode"] = "Кодировать",
["Ended"] = "Окончание", ["Ended"] = "Окончание",
["Energy Color"] = "Цвет энергии", ["Energy Color"] = "Цвет энергии",
["Equipped"] = "Экипировано",
["Equipped Item Color"] = "Цвет экипированных предметов", ["Equipped Item Color"] = "Цвет экипированных предметов",
["Estimate Debuffs"] = "Оценка дебафов", ["Estimate Debuffs"] = "Оценка дебафов",
["Estimate Enemy Health Points"] = "Оценка очков здоровья врага", ["Estimate Enemy Health Points"] = "Оценка очков здоровья врага",
@@ -343,7 +335,6 @@ pfUI_translation["ruRU"] = {
["Font"] = "Шрифт", ["Font"] = "Шрифт",
["Font Options"] = "Шрифт", ["Font Options"] = "Шрифт",
["Font Padding"] = "Отступ шрифта", ["Font Padding"] = "Отступ шрифта",
["Font Size"] = nil,
["Font Style"] = "Стиль шрифта", ["Font Style"] = "Стиль шрифта",
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "Границы Blizzard принудительно (|cffffaaaaЭкспериментально|r)", ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "Границы Blizzard принудительно (|cffffaaaaЭкспериментально|r)",
["fps"] = "кад./сек.", ["fps"] = "кад./сек.",
@@ -367,7 +358,6 @@ pfUI_translation["ruRU"] = {
["Group Options"] = "Настройки группы", ["Group Options"] = "Настройки группы",
["Group-Pet"] = "Группа-питомец", ["Group-Pet"] = "Группа-питомец",
["Group-Target"] = "Группа-цель", ["Group-Target"] = "Группа-цель",
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = "Члены гильдии в сети", ["Guild Online"] = "Члены гильдии в сети",
@@ -379,6 +369,7 @@ pfUI_translation["ruRU"] = {
["Health"] = "Здоровье", ["Health"] = "Здоровье",
["Health - Auto"] = "Здоровье - автоматически", ["Health - Auto"] = "Здоровье - автоматически",
["Healthbar"] = "Панель здоровья", ["Healthbar"] = "Панель здоровья",
["Healthbar Animation Speed"] = "Скорость анимации панели здоровья",
["Health Bar Color"] = "Цвет панели здоровья", ["Health Bar Color"] = "Цвет панели здоровья",
["Healthbar Embedded"] = "На панели здоровья", ["Healthbar Embedded"] = "На панели здоровья",
["Healthbar Height"] = "Высота панели здоровья", ["Healthbar Height"] = "Высота панели здоровья",
@@ -403,6 +394,7 @@ pfUI_translation["ruRU"] = {
["Hide Channel Names"] = "Скрыть названия каналов", ["Hide Channel Names"] = "Скрыть названия каналов",
["Hide Chat When Bags Are Opened"] = "Скрыть чат, когда сумки открыты", ["Hide Chat When Bags Are Opened"] = "Скрыть чат, когда сумки открыты",
["Hide Combat Log"] = "Скрыть журнал боя", ["Hide Combat Log"] = "Скрыть журнал боя",
["Hide Foreign Cooldown Animations"] = "Скрыть сторонние анимации перезарядки",
["Hide Group Frames While In Raid"] = "Скрыть окно группы, когда в рейде", ["Hide Group Frames While In Raid"] = "Скрыть окно группы, когда в рейде",
["Hide Healthbar On Critters"] = "Скрыть панель здоровья существ", ["Hide Healthbar On Critters"] = "Скрыть панель здоровья существ",
["Hide Healthbar On Enemy NPCs"] = "Скрыть панель здоровья вражеских NPC", ["Hide Healthbar On Enemy NPCs"] = "Скрыть панель здоровья вражеских NPC",
@@ -411,7 +403,6 @@ pfUI_translation["ruRU"] = {
["Hide Healthbar On Friendly Players"] = "Скрыть панель здоровья дружеских игроков", ["Hide Healthbar On Friendly Players"] = "Скрыть панель здоровья дружеских игроков",
["Hide Healthbar On Neutral NPCs"] = "Скрыть панель здоровья нейтральных NPC", ["Hide Healthbar On Neutral NPCs"] = "Скрыть панель здоровья нейтральных NPC",
["Hide Healthbar On Totems"] = "Скрыть панель здоровья тотемов", ["Hide Healthbar On Totems"] = "Скрыть панель здоровья тотемов",
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = "Время до скрытия", ["Hide Timeout"] = "Время до скрытия",
["Hide When Entering Combat"] = "Скрыть при вхождении в режим боя", ["Hide When Entering Combat"] = "Скрыть при вхождении в режим боя",
["Highlight Equipped Items"] = "Выделять экипированные предметы", ["Highlight Equipped Items"] = "Выделять экипированные предметы",
@@ -440,6 +431,7 @@ pfUI_translation["ruRU"] = {
["Inherit Default Colors"] = "Наследовать цвета по умолчанию", ["Inherit Default Colors"] = "Наследовать цвета по умолчанию",
["Inputbox Height"] = "Высота поля ввода", ["Inputbox Height"] = "Высота поля ввода",
["Inputbox Width"] = "Ширина поля ввода", ["Inputbox Width"] = "Ширина поля ввода",
["Instant"] = "Мгновенно",
["Integrations"] = "Встраиваемые", ["Integrations"] = "Встраиваемые",
["Invert Health Bar"] = "Инвертировать панель здоровья", ["Invert Health Bar"] = "Инвертировать панель здоровья",
["is not allowed in profile name"] = "не разрешено в имени профиля", ["is not allowed in profile name"] = "не разрешено в имени профиля",
@@ -484,7 +476,6 @@ pfUI_translation["ruRU"] = {
["Look & Feel"] = "Смотреть и чувствовать", ["Look & Feel"] = "Смотреть и чувствовать",
["Loot"] = "Добыча", ["Loot"] = "Добыча",
["Loot & Spam"] = "Добыча & Спам", ["Loot & Spam"] = "Добыча & Спам",
["Loss Of Control"] = nil,
["Macro Text Color"] = "Цвет текста макросов", ["Macro Text Color"] = "Цвет текста макросов",
["Macro Text Size"] = "Размер текста макросов", ["Macro Text Size"] = "Размер текста макросов",
["Main Actionbar"] = "Основная", ["Main Actionbar"] = "Основная",
@@ -562,7 +553,6 @@ pfUI_translation["ruRU"] = {
["On State Change"] = "Изменение статуса", ["On State Change"] = "Изменение статуса",
["Options"] = "Опции", ["Options"] = "Опции",
["Orientation"] = "Ориентация", ["Orientation"] = "Ориентация",
["Other Addons"] = nil,
["Other Panel: Minimap"] = "Другая панель: миникарта", ["Other Panel: Minimap"] = "Другая панель: миникарта",
["Outline"] = "Контурный", -- font style ["Outline"] = "Контурный", -- font style
["Outlines"] = "Контуры", ["Outlines"] = "Контуры",
@@ -601,7 +591,6 @@ pfUI_translation["ruRU"] = {
["Portrait Alpha"] = "Прозрачность портрета", ["Portrait Alpha"] = "Прозрачность портрета",
["Portrait Height"] = "Рост портрета", ["Portrait Height"] = "Рост портрета",
["Portrait Position"] = "Расположение портрета", ["Portrait Position"] = "Расположение портрета",
["Portrait Style"] = nil,
["Portrait Width"] = "Ширина портрета", ["Portrait Width"] = "Ширина портрета",
["Powerbar"] = "Панель силы (мана, ярость, энергия, фокус)", ["Powerbar"] = "Панель силы (мана, ярость, энергия, фокус)",
["Power Bar Anchor"] = "Привязка панели силы", ["Power Bar Anchor"] = "Привязка панели силы",
@@ -678,8 +667,8 @@ pfUI_translation["ruRU"] = {
["Save & Reload"] = "Сохранить и перезагрузить", ["Save & Reload"] = "Сохранить и перезагрузить",
["Scale"] = "Масштаб", ["Scale"] = "Масштаб",
["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах", ["Scale Border On HiDPI Displays"] = "Масштабировать границы на HiDPI мониторах",
["Scale Font Size With Icon"] = nil,
["Scaling"] = "Масштаб интерфейса", ["Scaling"] = "Масштаб интерфейса",
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана", ["Screen Edge Glow Intensity"] = "Интенсивность свечения на краях экрана",
["Screen Resolution"] = "Разрешение экрана", ["Screen Resolution"] = "Разрешение экрана",
["Screenshot"] = "Снимок экрана", ["Screenshot"] = "Снимок экрана",
@@ -738,6 +727,7 @@ pfUI_translation["ruRU"] = {
["Show Loot Icon"] = "Показать иконку добычи", ["Show Loot Icon"] = "Показать иконку добычи",
["Show Macro Text"] = "Показать текст макросов", ["Show Macro Text"] = "Показать текст макросов",
["Show Meters By Default"] = "Показать счетчики по умолчанию", ["Show Meters By Default"] = "Показать счетчики по умолчанию",
["Show Milliseconds When Timer Runs Out"] = "Показать миллисекунды, когда таймер заканчивается",
["Show On Friendly Units"] = "Показать на дружественных юнитах", ["Show On Friendly Units"] = "Показать на дружественных юнитах",
["Show On Hostile Units"] = "Показать на вражеских юнитах", ["Show On Hostile Units"] = "Показать на вражеских юнитах",
["Show Procs Indicators"] = "Показать проки (Procs)", ["Show Procs Indicators"] = "Показать проки (Procs)",
@@ -755,9 +745,10 @@ pfUI_translation["ruRU"] = {
["Show Spell Icon"] = "Показать иконку заклинания", ["Show Spell Icon"] = "Показать иконку заклинания",
["Show Spell Name"] = "Показать название заклинания", ["Show Spell Name"] = "Показать название заклинания",
["Show Stacks"] = "Показать стаки", ["Show Stacks"] = "Показать стаки",
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = "Показать оставшееся время",
["Show Timer"] = "Показать таймер", ["Show Timer"] = "Показать таймер",
["Show Timer Animation"] = "Показать анимацию таймера",
["Show Timer Text"] = "Показать текст таймера", ["Show Timer Text"] = "Показать текст таймера",
["Show Totems Indicators"] = "Показать индикаторы тотемов", ["Show Totems Indicators"] = "Показать индикаторы тотемов",
["Shrink & Return"] = "Сжатие и возврат", ["Shrink & Return"] = "Сжатие и возврат",
@@ -774,10 +765,8 @@ pfUI_translation["ruRU"] = {
["Soulshards"] = "Камни душ", ["Soulshards"] = "Камни душ",
["Spacing"] = "Расстояние", ["Spacing"] = "Расстояние",
["Special Recipient"] = "Конкретный получатель", ["Special Recipient"] = "Конкретный получатель",
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = "Квадрат", ["Square"] = "Квадрат",
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = "Панель 1-ой стойки", ["Stance Bar 1"] = "Панель 1-ой стойки",
["Stance Bar 2"] = "Панель 2-ой стойки", ["Stance Bar 2"] = "Панель 2-ой стойки",
["Stance Bar 3"] = "Панель 3-ей стойки", ["Stance Bar 3"] = "Панель 3-ей стойки",
@@ -812,6 +801,7 @@ pfUI_translation["ruRU"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = "Точность подсчетов здоровья", ["Threshold To Trust Health Estimation"] = "Точность подсчетов здоровья",
["Time"] = "Время", ["Time"] = "Время",
["Timer"] = "Таймер",
["Time Remaining"] = "Время до нового уровня", ["Time Remaining"] = "Время до нового уровня",
["Timer In Minutes"] = "Таймер в минутах", ["Timer In Minutes"] = "Таймер в минутах",
["Timestamp Brackets"] = "Скобки отметок времени", ["Timestamp Brackets"] = "Скобки отметок времени",
@@ -829,7 +819,6 @@ pfUI_translation["ruRU"] = {
["Top Actionbar"] = "Верхняя", ["Top Actionbar"] = "Верхняя",
["Top Left"] = "Сверху слева", ["Top Left"] = "Сверху слева",
["Top Right"] = "Сверху справа", ["Top Right"] = "Сверху справа",
["Total"] = "Всего",
["Total Gold"] = "Всего золота", ["Total Gold"] = "Всего золота",
["Totem Direction"] = "Направление тотемов", ["Totem Direction"] = "Направление тотемов",
["Totem Icons"] = "Иконки тотемов", ["Totem Icons"] = "Иконки тотемов",
@@ -864,6 +853,7 @@ pfUI_translation["ruRU"] = {
["Use Custom Color Power Bar Background"] = "Использовать пользовательский цвет фона панели силы", ["Use Custom Color Power Bar Background"] = "Использовать пользовательский цвет фона панели силы",
["Use Custom Font Settings"] = "Использовать пользовательские настройки шрифта", ["Use Custom Font Settings"] = "Использовать пользовательские настройки шрифта",
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = "Использовать динамический размер шрифта",
["Use Item Rarity Color For Loot-Roll Timer"] = "Использовать цвет качества предмета для таймера распределения добычи", ["Use Item Rarity Color For Loot-Roll Timer"] = "Использовать цвет качества предмета для таймера распределения добычи",
["Use Original Game Fonts"] = "Использовать оригинальные игровые шрифты", ["Use Original Game Fonts"] = "Использовать оригинальные игровые шрифты",
["Use Raid Frames To Display Group Members"] = "Использовать окна рейда для отображения членов группы", ["Use Raid Frames To Display Group Members"] = "Использовать окна рейда для отображения членов группы",
@@ -881,6 +871,7 @@ pfUI_translation["ruRU"] = {
["Website"] = "Веб-сайт", ["Website"] = "Веб-сайт",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Добро пожаловать в |cff33ffccpf|cffffffffUI|r!\n\nЯ мастер первого запуска, который проведет вас через некоторую базовую конфигурацию. Если вы ленитесь, не стесняйтесь нажать кнопку \"По умолчанию\". Если вы хотите снова запустить этот диалог, перейдите к настройкам и нажмите кнопку \"Первый запуск\".\n\nПосетите |cff33ffcc%s|r, чтобы проверить последнюю версию.", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "Добро пожаловать в |cff33ffccpf|cffffffffUI|r!\n\nЯ мастер первого запуска, который проведет вас через некоторую базовую конфигурацию. Если вы ленитесь, не стесняйтесь нажать кнопку \"По умолчанию\". Если вы хотите снова запустить этот диалог, перейдите к настройкам и нажмите кнопку \"Первый запуск\".\n\nПосетите |cff33ffcc%s|r, чтобы проверить последнюю версию.",
["Whitelist"] = "\"Белый\" список", ["Whitelist"] = "\"Белый\" список",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "Ширина", ["Width"] = "Ширина",
["Wobble Zoom"] = "Подпрыгивание", ["Wobble Zoom"] = "Подпрыгивание",
["Won"] = "Победа", ["Won"] = "Победа",
+24 -33
View File
@@ -1,6 +1,4 @@
pfUI_translation["zhCN"] = { pfUI_translation["zhCN"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = "3D世界单位字体", ["3D World Unit Font"] = "3D世界单位字体",
["Abbreviate Numbers (4200 -> 4.2k)"] = "缩写数字格式[4200为4.2K]", ["Abbreviate Numbers (4200 -> 4.2k)"] = "缩写数字格式[4200为4.2K]",
["Abbreviate Unit Names"] = "缩写单位名称", ["Abbreviate Unit Names"] = "缩写单位名称",
@@ -29,11 +27,11 @@ pfUI_translation["zhCN"] = {
["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)", ["Always Show Item Comparison"] = "始终显示装备比较(或按SHIFT键)",
["Always Show On Target Units"] = "始终在目标单位上显示", ["Always Show On Target Units"] = "始终在目标单位上显示",
["Always Show On Units With Missing HP"] = "始终在未满血单位上显示", ["Always Show On Units With Missing HP"] = "始终在未满血单位上显示",
["Always Use 2D Portraits"] = "始终使用2D头像",
["Ammo Counter"] = "弹药数量", ["Ammo Counter"] = "弹药数量",
["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方", ["Anchor Bags Above Chat"] = "将背包锚定在聊天框上方",
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的新安装自带4以下四种预设风格.点击下方可选择其一", ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的新安装自带4以下四种预设风格.点击下方可选择其一",
["A new version is available"] = "发现新版本!", ["A new version is available"] = "发现新版本!",
["Animate Health And Power Bars"] = nil,
["Appearance"] = "外观设置", ["Appearance"] = "外观设置",
["Ascending"] = "上移", ["Ascending"] = "上移",
["Author"] = "作者", ["Author"] = "作者",
@@ -53,12 +51,10 @@ pfUI_translation["zhCN"] = {
["Auto Sell Grey Items"] = "自动贩卖灰色物品", ["Auto Sell Grey Items"] = "自动贩卖灰色物品",
["Average Per Hour"] = "平均每小时", ["Average Per Hour"] = "平均每小时",
["Background Color"] = "背景颜色", ["Background Color"] = "背景颜色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和银行", ["Bags & Bank"] = "背包和银行",
["Bags Border Size"] = "背包边框大小", ["Bags Border Size"] = "背包边框大小",
["Bagslots Per Row"] = "每行包裹槽数量", ["Bagslots Per Row"] = "每行包裹槽数量",
["Bagspace"] = "背包空间", ["Bagspace"] = "背包空间",
["Bank"] = "银行",
["Banker"] = "工会银行角色", ["Banker"] = "工会银行角色",
["Bankslots Per Row"] = "每行银行槽数量", ["Bankslots Per Row"] = "每行银行槽数量",
["Bar Background"] = "动作条背景", ["Bar Background"] = "动作条背景",
@@ -76,11 +72,11 @@ pfUI_translation["zhCN"] = {
["Bottom"] = "底部", ["Bottom"] = "底部",
["Bottom Left"] = "左下方", ["Bottom Left"] = "左下方",
["Bottom Right"] = "右下方", ["Bottom Right"] = "右下方",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Buff条高度", ["Buffbar Height"] = "Buff条高度",
["Buffbar Width"] = "Buff条宽度", ["Buffbar Width"] = "Buff条宽度",
["Buff/Debuff Icons"] = "Buff/Debuff图标", ["Buff/Debuff Icons"] = "Buff/Debuff图标",
["Buff/Debuff Indicators"] = "Buff/Debuff指示器", ["Buff/Debuff Indicators"] = "Buff/Debuff指示器",
["Buff Font Size"] = "Buff字体大小",
["Buff Limit"] = "Buff总数量", ["Buff Limit"] = "Buff总数量",
["Buff Position"] = "Buff显示的位置", ["Buff Position"] = "Buff显示的位置",
["Buffs"] = "Buff(增益)", ["Buffs"] = "Buff(增益)",
@@ -105,15 +101,6 @@ pfUI_translation["zhCN"] = {
["Center Text"] = "中间文字", ["Center Text"] = "中间文字",
["Center Text X Offset"] = "中心文本水平偏移量", ["Center Text X Offset"] = "中心文本水平偏移量",
["Center Text Y Offset"] = "中心文本垂直偏移量", ["Center Text Y Offset"] = "中心文本垂直偏移量",
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"界面选项\"|r\n\n你要我安装暴雪UI设置建议? 启用此设置可以在客户端的接口部分找到。 像buff持续时间选项,即时任务文本,自动施法和其他功能将被设置。",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天频道\"|r\n\n你想建立聊天框架中新的聊天频道? 这将设置重要或个人信息到左侧聊天。 和世界频道和信息到正确的聊天窗口。",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天窗口布局\"|r\n\n你要我调整聊天框架的布局吗? 这将确保每个窗口都放在其专用位置上。",
@@ -131,13 +118,9 @@ pfUI_translation["zhCN"] = {
["Chat Bubble Transparency"] = "聊天框气泡效果透明度", ["Chat Bubble Transparency"] = "聊天框气泡效果透明度",
["Chat Default Brackets"] = "聊天框默认括号", ["Chat Default Brackets"] = "聊天框默认括号",
["Class"] = "职业", ["Class"] = "职业",
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = "清除Roll点", ["Clear Rolls"] = "清除Roll点",
["Click Action"] = "点击操作", ["Click Action"] = "点击操作",
["Click Casting"] = "点击施法", ["Click Casting"] = "点击施法",
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = "时间", ["Clock"] = "时间",
["Close"] = "关闭", ["Close"] = "关闭",
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["zhCN"] = {
["Configuration"] = "配置", ["Configuration"] = "配置",
["Configure"] = "配置", ["Configure"] = "配置",
["Cooldown"] = "冷却时间", ["Cooldown"] = "冷却时间",
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = "技能冷却时间颜色[天]", ["Cooldown Color (Days)"] = "技能冷却时间颜色[天]",
["Cooldown Color (Hours)"] = "技能冷却时间颜色[时]", ["Cooldown Color (Hours)"] = "技能冷却时间颜色[时]",
["Cooldown Color (Less than 3 Sec)"] = "技能冷却时间颜色[少于3秒]",
["Cooldown Color (Minutes)"] = "技能冷却时间颜色[分]", ["Cooldown Color (Minutes)"] = "技能冷却时间颜色[分]",
["Cooldown Color (Seconds)"] = "技能冷却时间颜色[秒]", ["Cooldown Color (Seconds)"] = "技能冷却时间颜色[秒]",
["Cooldown / Durations"] = "冷却 / 时长", ["Cooldown / Durations"] = "冷却 / 时长",
["Cooldown Text Font"] = "Debuff计时字体",
["Cooldown Text Font Size"] = "Debuff计时文字大小",
["Cooldown Text Font Size (Blizzard Frames)"] = "Debuff计时文字大小(暴雪姓名板)",
["Cooldown Text Font Size (Foreign Frames)"] = "Debuff计时文字大小(插件姓名板)",
["Cooldown Text Size"] = "技能冷却文字大小",
["Cooldown Text Threshold"] = "冷却监控阈值(只监控大于该数值的技能)", ["Cooldown Text Threshold"] = "冷却监控阈值(只监控大于该数值的技能)",
["Cooldown Text Time Threshold"] = "技能冷却时间文字临界值",
["Coordinates Location"] = "坐标位置", ["Coordinates Location"] = "坐标位置",
["Coordinates On Minimap"] = "小地图上的坐标", ["Coordinates On Minimap"] = "小地图上的坐标",
["Copied to clipboard"] = nil,
["Count"] = "计数器", ["Count"] = "计数器",
["Create Profile"] = "新建配置", ["Create Profile"] = "新建配置",
["Ctrl-Click"] = "CTRL点击", ["Ctrl-Click"] = "CTRL点击",
@@ -210,6 +198,7 @@ pfUI_translation["zhCN"] = {
["Description Font"] = "描述字体", ["Description Font"] = "描述字体",
["Description Font Size"] = "描述字体大小", ["Description Font Size"] = "描述字体大小",
["Detailed Random Roll Announcement"] = "通告详细随机Roll点", ["Detailed Random Roll Announcement"] = "通告详细随机Roll点",
["Detect Enemy Buffs"] = "探测敌方Buffs",
["Disable"] = "禁用", ["Disable"] = "禁用",
["Disable Blizzard Castbar"] = "隐藏暴雪施法条", ["Disable Blizzard Castbar"] = "隐藏暴雪施法条",
["Disabled"] = "不显示", ["Disabled"] = "不显示",
@@ -286,9 +275,12 @@ pfUI_translation["zhCN"] = {
["Enable Custom Incoming Whispers Layout"] = "启用私聊样式", ["Enable Custom Incoming Whispers Layout"] = "启用私聊样式",
["Enable Debuff Display"] = "启用Debuff显示", ["Enable Debuff Display"] = "启用Debuff显示",
["Enable Debuffs"] = "显示Debuff", ["Enable Debuffs"] = "显示Debuff",
["Enable Durations On Blizzard Frames"] = "在暴雪栏显示冷却倒计时",
["Enable Durations On Foreign Frames"] = "在技能栏显示冷却倒计时",
["Enable Energy Ticks"] = "显示能量刻度", ["Enable Energy Ticks"] = "显示能量刻度",
["Enable Extended Guild Information"] = "公会信息扩展显示", ["Enable Extended Guild Information"] = "公会信息扩展显示",
["Enable Frame Shadow"] = "启用框架阴影", ["Enable Frame Shadow"] = "启用框架阴影",
["Enable Full-Text Search"] = "启用全文搜索",
["Enable Indicators"] = "启用指示器", ["Enable Indicators"] = "启用指示器",
["Enable Item Quality Color For Equipment Only"] = "仅在装备上显示品质颜色", ["Enable Item Quality Color For Equipment Only"] = "仅在装备上显示品质颜色",
["Enable \"Loot & Spam\" Chat Window"] = "启用[拾取、综合]聊天窗口", ["Enable \"Loot & Spam\" Chat Window"] = "启用[拾取、综合]聊天窗口",
@@ -298,6 +290,7 @@ pfUI_translation["zhCN"] = {
["Enable Mana Ticks"] = "显示法力值刻度", ["Enable Mana Ticks"] = "显示法力值刻度",
["Enable Micro Bar"] = "显示菜单栏", ["Enable Micro Bar"] = "显示菜单栏",
["Enable Mouselook With Right Click"] = "启动右键移动镜头", ["Enable Mouselook With Right Click"] = "启动右键移动镜头",
["Enable Mouseover Tooltip"] = "启用鼠标悬停工具提示",
["Enable Movable Bags"] = "启用可移动包裹", ["Enable Movable Bags"] = "启用可移动包裹",
["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘", ["Enable Offscreen Frame Positions"] = "允许本插件所有框体移出屏幕边缘",
["Enable Overlap"] = "叠加显示", ["Enable Overlap"] = "叠加显示",
@@ -318,7 +311,6 @@ pfUI_translation["zhCN"] = {
["Encode"] = "编码", ["Encode"] = "编码",
["Ended"] = "结束", ["Ended"] = "结束",
["Energy Color"] = "能量值颜色", ["Energy Color"] = "能量值颜色",
["Equipped"] = "已装备",
["Equipped Item Color"] = "已装备物品颜色", ["Equipped Item Color"] = "已装备物品颜色",
["Estimate Debuffs"] = "预估Debuffs", ["Estimate Debuffs"] = "预估Debuffs",
["Estimate Enemy Health Points"] = "预估敌人的生命值", ["Estimate Enemy Health Points"] = "预估敌人的生命值",
@@ -343,7 +335,6 @@ pfUI_translation["zhCN"] = {
["Font"] = "字体", ["Font"] = "字体",
["Font Options"] = "字体设置", ["Font Options"] = "字体设置",
["Font Padding"] = "字体偏移", ["Font Padding"] = "字体偏移",
["Font Size"] = nil,
["Font Style"] = "字体风格", ["Font Style"] = "字体风格",
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "强制显示暴雪边框(|cffffaaaa测试功能|r)", ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = "强制显示暴雪边框(|cffffaaaa测试功能|r)",
["fps"] = "帧", ["fps"] = "帧",
@@ -367,7 +358,6 @@ pfUI_translation["zhCN"] = {
["Group Options"] = "队伍选项", ["Group Options"] = "队伍选项",
["Group-Pet"] = "小队宠物", ["Group-Pet"] = "小队宠物",
["Group-Target"] = "小队目标", ["Group-Target"] = "小队目标",
["Grow Right To Left"] = nil,
["Gryphon"] = "狮鹫", ["Gryphon"] = "狮鹫",
["Gryphons"] = "狮鹫(多个)", ["Gryphons"] = "狮鹫(多个)",
["Guild Online"] = "公会在线", ["Guild Online"] = "公会在线",
@@ -379,6 +369,7 @@ pfUI_translation["zhCN"] = {
["Health"] = "生命值", ["Health"] = "生命值",
["Health - Auto"] = "动态生命值和百分比", ["Health - Auto"] = "动态生命值和百分比",
["Healthbar"] = "血条", ["Healthbar"] = "血条",
["Healthbar Animation Speed"] = "掉血动画速度",
["Health Bar Color"] = "血条颜色", ["Health Bar Color"] = "血条颜色",
["Healthbar Embedded"] = "血条上显示动态头像", ["Healthbar Embedded"] = "血条上显示动态头像",
["Healthbar Height"] = "血条高度", ["Healthbar Height"] = "血条高度",
@@ -403,6 +394,7 @@ pfUI_translation["zhCN"] = {
["Hide Channel Names"] = "隐藏频道名称", ["Hide Channel Names"] = "隐藏频道名称",
["Hide Chat When Bags Are Opened"] = "打开背包后隐藏聊天框", ["Hide Chat When Bags Are Opened"] = "打开背包后隐藏聊天框",
["Hide Combat Log"] = "隐藏战斗日志", ["Hide Combat Log"] = "隐藏战斗日志",
["Hide Foreign Cooldown Animations"] = "隐藏技能冷却动画",
["Hide Group Frames While In Raid"] = "在团队框架下隐藏小队框架", ["Hide Group Frames While In Raid"] = "在团队框架下隐藏小队框架",
["Hide Healthbar On Critters"] = "隐藏小动物血条", ["Hide Healthbar On Critters"] = "隐藏小动物血条",
["Hide Healthbar On Enemy NPCs"] = "隐藏敌方NPCs血条", ["Hide Healthbar On Enemy NPCs"] = "隐藏敌方NPCs血条",
@@ -411,7 +403,6 @@ pfUI_translation["zhCN"] = {
["Hide Healthbar On Friendly Players"] = "隐藏友好玩家血条", ["Hide Healthbar On Friendly Players"] = "隐藏友好玩家血条",
["Hide Healthbar On Neutral NPCs"] = "隐藏中立单位血条", ["Hide Healthbar On Neutral NPCs"] = "隐藏中立单位血条",
["Hide Healthbar On Totems"] = "隐藏图腾血条", ["Hide Healthbar On Totems"] = "隐藏图腾血条",
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = "超时隐藏", ["Hide Timeout"] = "超时隐藏",
["Hide When Entering Combat"] = "进入战斗时隐藏", ["Hide When Entering Combat"] = "进入战斗时隐藏",
["Highlight Equipped Items"] = "高亮已装备的物品", ["Highlight Equipped Items"] = "高亮已装备的物品",
@@ -440,6 +431,7 @@ pfUI_translation["zhCN"] = {
["Inherit Default Colors"] = "继承默认颜色", ["Inherit Default Colors"] = "继承默认颜色",
["Inputbox Height"] = "输入框高度", ["Inputbox Height"] = "输入框高度",
["Inputbox Width"] = "输入框宽度", ["Inputbox Width"] = "输入框宽度",
["Instant"] = "极快",
["Integrations"] = "整合", ["Integrations"] = "整合",
["Invert Health Bar"] = "血量反色显示", ["Invert Health Bar"] = "血量反色显示",
["is not allowed in profile name"] = "在配置文件名中不允许", ["is not allowed in profile name"] = "在配置文件名中不允许",
@@ -484,7 +476,6 @@ pfUI_translation["zhCN"] = {
["Look & Feel"] = "外观和风格", ["Look & Feel"] = "外观和风格",
["Loot"] = "拾取", ["Loot"] = "拾取",
["Loot & Spam"] = "拾取 & 聊天", ["Loot & Spam"] = "拾取 & 聊天",
["Loss Of Control"] = nil,
["Macro Text Color"] = "宏文本颜色", ["Macro Text Color"] = "宏文本颜色",
["Macro Text Size"] = "宏文本大小", ["Macro Text Size"] = "宏文本大小",
["Main Actionbar"] = "主动作条", ["Main Actionbar"] = "主动作条",
@@ -562,7 +553,6 @@ pfUI_translation["zhCN"] = {
["On State Change"] = "状态改变时", ["On State Change"] = "状态改变时",
["Options"] = "设置", ["Options"] = "设置",
["Orientation"] = "方向", ["Orientation"] = "方向",
["Other Addons"] = nil,
["Other Panel: Minimap"] = "小地图面板", ["Other Panel: Minimap"] = "小地图面板",
["Outline"] = "轮廓", ["Outline"] = "轮廓",
["Outlines"] = "轮廓线", ["Outlines"] = "轮廓线",
@@ -601,7 +591,6 @@ pfUI_translation["zhCN"] = {
["Portrait Alpha"] = "人偶透明度", ["Portrait Alpha"] = "人偶透明度",
["Portrait Height"] = "纵向高度", ["Portrait Height"] = "纵向高度",
["Portrait Position"] = "人偶头像位置", ["Portrait Position"] = "人偶头像位置",
["Portrait Style"] = nil,
["Portrait Width"] = "纵向宽度", ["Portrait Width"] = "纵向宽度",
["Powerbar"] = "能量(蓝)条", ["Powerbar"] = "能量(蓝)条",
["Power Bar Anchor"] = "能量条对齐方式(以血条为锚点)", ["Power Bar Anchor"] = "能量条对齐方式(以血条为锚点)",
@@ -678,8 +667,8 @@ pfUI_translation["zhCN"] = {
["Save & Reload"] = "保存并重载", ["Save & Reload"] = "保存并重载",
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框", ["Scale Border On HiDPI Displays"] = "缩放高DPI显示器上的边框",
["Scale Font Size With Icon"] = nil,
["Scaling"] = "UI缩放", ["Scaling"] = "UI缩放",
["Scan Macros For Spells"] = "扫描宏命令中的法术",
["Screen Edge Glow Intensity"] = "屏幕边缘发光强度", ["Screen Edge Glow Intensity"] = "屏幕边缘发光强度",
["Screen Resolution"] = "屏幕分辨率", ["Screen Resolution"] = "屏幕分辨率",
["Screenshot"] = "屏幕截图", ["Screenshot"] = "屏幕截图",
@@ -739,6 +728,7 @@ pfUI_translation["zhCN"] = {
["Show Loot Icon"] = "显示拾取权图标", ["Show Loot Icon"] = "显示拾取权图标",
["Show Macro Text"] = "显示宏的名字", ["Show Macro Text"] = "显示宏的名字",
["Show Meters By Default"] = "由默认显示其他接口表", ["Show Meters By Default"] = "由默认显示其他接口表",
["Show Milliseconds When Timer Runs Out"] = "当冷却即将结束时显示毫秒",
["Show On Friendly Units"] = "显示友好单位姓名板", ["Show On Friendly Units"] = "显示友好单位姓名板",
["Show On Hostile Units"] = "显示敌对单位姓名板", ["Show On Hostile Units"] = "显示敌对单位姓名板",
["Show Procs Indicators"] = "显示触发效果计时器", ["Show Procs Indicators"] = "显示触发效果计时器",
@@ -756,9 +746,10 @@ pfUI_translation["zhCN"] = {
["Show Spell Icon"] = "显示技能图标", ["Show Spell Icon"] = "显示技能图标",
["Show Spell Name"] = "显示技能名称", ["Show Spell Name"] = "显示技能名称",
["Show Stacks"] = "显示堆叠", ["Show Stacks"] = "显示堆叠",
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = "显示文本", ["Show Text"] = "显示文本",
["Show Time Left"] = "显示剩余时间",
["Show Timer"] = "显示计时器", ["Show Timer"] = "显示计时器",
["Show Timer Animation"] = "显示计时器动画",
["Show Timer Text"] = "显示计时器文本", ["Show Timer Text"] = "显示计时器文本",
["Show Totems Indicators"] = "显示图腾指示器", ["Show Totems Indicators"] = "显示图腾指示器",
["Shrink & Return"] = "收缩 & 返回", ["Shrink & Return"] = "收缩 & 返回",
@@ -775,10 +766,8 @@ pfUI_translation["zhCN"] = {
["Soulshards"] = "灵魂碎片", ["Soulshards"] = "灵魂碎片",
["Spacing"] = "间距", ["Spacing"] = "间距",
["Special Recipient"] = "特殊指定角色", ["Special Recipient"] = "特殊指定角色",
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = "方块", ["Square"] = "方块",
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = "姿态动作条 1", ["Stance Bar 1"] = "姿态动作条 1",
["Stance Bar 2"] = "姿态动作条 2", ["Stance Bar 2"] = "姿态动作条 2",
["Stance Bar 3"] = "姿态动作条 3", ["Stance Bar 3"] = "姿态动作条 3",
@@ -813,6 +802,7 @@ pfUI_translation["zhCN"] = {
["Thistle Tea"] = "菊花茶", ["Thistle Tea"] = "菊花茶",
["Threshold To Trust Health Estimation"] = "信任生命值预估的阈值", ["Threshold To Trust Health Estimation"] = "信任生命值预估的阈值",
["Time"] = "时间", ["Time"] = "时间",
["Timer"] = "计时器",
["Time Remaining"] = "剩余时间", ["Time Remaining"] = "剩余时间",
["Timer In Minutes"] = "计时器(分钟)", ["Timer In Minutes"] = "计时器(分钟)",
["Timestamp Brackets"] = "时间戳括弧", ["Timestamp Brackets"] = "时间戳括弧",
@@ -830,7 +820,6 @@ pfUI_translation["zhCN"] = {
["Top Actionbar"] = "上方动作条", ["Top Actionbar"] = "上方动作条",
["Top Left"] = "左上方", ["Top Left"] = "左上方",
["Top Right"] = "右上方", ["Top Right"] = "右上方",
["Total"] = "总计",
["Total Gold"] = "总黄金", ["Total Gold"] = "总黄金",
["Totem Direction"] = "图腾方向", ["Totem Direction"] = "图腾方向",
["Totem Icons"] = "图腾图标", ["Totem Icons"] = "图腾图标",
@@ -865,6 +854,7 @@ pfUI_translation["zhCN"] = {
["Use Custom Color Power Bar Background"] = "使用自定义颜色显示能量值背景", ["Use Custom Color Power Bar Background"] = "使用自定义颜色显示能量值背景",
["Use Custom Font Settings"] = "使用自定义字体设置", ["Use Custom Font Settings"] = "使用自定义字体设置",
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = "使用动态字体大小",
["Use Item Rarity Color For Loot-Roll Timer"] = "为战利品Roll点计时框启用物品稀有颜色", ["Use Item Rarity Color For Loot-Roll Timer"] = "为战利品Roll点计时框启用物品稀有颜色",
["Use Original Game Fonts"] = "使用游戏原始字体", ["Use Original Game Fonts"] = "使用游戏原始字体",
["Use Raid Frames To Display Group Members"] = '使用团队框架显示小组成员', ["Use Raid Frames To Display Group Members"] = '使用团队框架显示小组成员',
@@ -882,6 +872,7 @@ pfUI_translation["zhCN"] = {
["Website"] = "网站", ["Website"] = "网站",
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "欢迎使用 |cff33ffccpf|cffffffffUI|r! \n\n这是第一次运行向导,将引导您完成一些基本配置。 如果你想跳过所有步骤\"使用默认\"按钮。 如果您再次运行此对话框,请转到设置并点击 \"Reset Firstrun\" 按钮。\n\n访问 |cff33ffcc%s|r 检查最新版本。", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "欢迎使用 |cff33ffccpf|cffffffffUI|r! \n\n这是第一次运行向导,将引导您完成一些基本配置。 如果你想跳过所有步骤\"使用默认\"按钮。 如果您再次运行此对话框,请转到设置并点击 \"Reset Firstrun\" 按钮。\n\n访问 |cff33ffcc%s|r 检查最新版本。",
["Whitelist"] = "白名单", ["Whitelist"] = "白名单",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = "宽度", ["Width"] = "宽度",
["Wobble Zoom"] = "摆动变焦", ["Wobble Zoom"] = "摆动变焦",
["Won"] = "获胜", ["Won"] = "获胜",
+24 -33
View File
@@ -1,6 +1,4 @@
pfUI_translation["zhTW"] = { pfUI_translation["zhTW"] = {
["2D"] = nil,
["3D"] = nil,
["3D World Unit Font"] = nil, ["3D World Unit Font"] = nil,
["Abbreviate Numbers (4200 -> 4.2k)"] = "縮寫數位格式[4200為4.2K]", ["Abbreviate Numbers (4200 -> 4.2k)"] = "縮寫數位格式[4200為4.2K]",
["Abbreviate Unit Names"] = nil, ["Abbreviate Unit Names"] = nil,
@@ -29,11 +27,11 @@ pfUI_translation["zhTW"] = {
["Always Show Item Comparison"] = "始終顯示裝備比較", ["Always Show Item Comparison"] = "始終顯示裝備比較",
["Always Show On Target Units"] = nil, ["Always Show On Target Units"] = nil,
["Always Show On Units With Missing HP"] = nil, ["Always Show On Units With Missing HP"] = nil,
["Always Use 2D Portraits"] = "始終使用2D頭像",
["Ammo Counter"] = "彈藥數量", ["Ammo Counter"] = "彈藥數量",
["Anchor Bags Above Chat"] = nil, ["Anchor Bags Above Chat"] = nil,
["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的安裝內建有四種風格.點選以下讀取其一", ["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."] = "pfUI的安裝內建有四種風格.點選以下讀取其一",
["A new version is available"] = nil, ["A new version is available"] = nil,
["Animate Health And Power Bars"] = nil,
["Appearance"] = "外觀設置", ["Appearance"] = "外觀設置",
["Ascending"] = "下移", ["Ascending"] = "下移",
["Author"] = nil, ["Author"] = nil,
@@ -53,12 +51,10 @@ pfUI_translation["zhTW"] = {
["Auto Sell Grey Items"] = "自動販賣灰色物品", ["Auto Sell Grey Items"] = "自動販賣灰色物品",
["Average Per Hour"] = "平均每小時", ["Average Per Hour"] = "平均每小時",
["Background Color"] = "背景顏色", ["Background Color"] = "背景顏色",
["Bags"] = "背包",
["Bags & Bank"] = "背包和銀行", ["Bags & Bank"] = "背包和銀行",
["Bags Border Size"] = "背包邊框大小", ["Bags Border Size"] = "背包邊框大小",
["Bagslots Per Row"] = "每行包裹槽數量", ["Bagslots Per Row"] = "每行包裹槽數量",
["Bagspace"] = "背包空間", ["Bagspace"] = "背包空間",
["Bank"] = "銀行",
["Banker"] = "工會銀行角色", ["Banker"] = "工會銀行角色",
["Bankslots Per Row"] = "每行銀行槽數量", ["Bankslots Per Row"] = "每行銀行槽數量",
["Bar Background"] = nil, ["Bar Background"] = nil,
@@ -76,11 +72,11 @@ pfUI_translation["zhTW"] = {
["Bottom"] = "底部", ["Bottom"] = "底部",
["Bottom Left"] = "左下方", ["Bottom Left"] = "左下方",
["Bottom Right"] = "右下方", ["Bottom Right"] = "右下方",
["Buff And Debuff Timers"] = nil,
["Buffbar Height"] = "Buff高度", ["Buffbar Height"] = "Buff高度",
["Buffbar Width"] = "Buff寬度", ["Buffbar Width"] = "Buff寬度",
["Buff/Debuff Icons"] = nil, ["Buff/Debuff Icons"] = nil,
["Buff/Debuff Indicators"] = nil, ["Buff/Debuff Indicators"] = nil,
["Buff Font Size"] = "Buff字體大小",
["Buff Limit"] = "Buff總數量", ["Buff Limit"] = "Buff總數量",
["Buff Position"] = "Buff顯示的位置", ["Buff Position"] = "Buff顯示的位置",
["Buffs"] = "Buff(增益)", ["Buffs"] = "Buff(增益)",
@@ -105,15 +101,6 @@ pfUI_translation["zhTW"] = {
["Center Text"] = "中間文字", ["Center Text"] = "中間文字",
["Center Text X Offset"] = nil, ["Center Text X Offset"] = nil,
["Center Text Y Offset"] = nil, ["Center Text Y Offset"] = nil,
["Cooldown Timers"] = nil,
["Debuff Timers"] = nil,
["Duration Timers"] = nil,
["Indicator Timers"] = nil,
["Numbers"] = nil,
["Numbers And Sweep"] = nil,
["Sweep"] = nil,
["Timers"] = nil,
["Unit Buff Timers"] = nil,
["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。", ["|cff33ffccBlizzard: \"Interface Options\"|r\n\nDo you want me to set up the recommended Blizzard UI settings? This will enable settings that can be found in the Interface section of your client. Options like Buff Durations, Instant Quest Text, Auto Selfcast and others will be set."] = "|cff33ffcc暴雪: \"介面選項\"|r\n\n你要我安裝暴雪UI設置建議? 啟用此設置可以在用戶端的介面部分找到。 像buff持續時間選項,即時任務文本,自動施法和其他功能將被設置。",
["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。", ["|cff33ffccChat: \"Channels\"|r\n\nDo you want me to setup the chat channels of your chatframes? This would set important or personal messages to the left chat and world channels and lootinformation to the right chat."] = "|cff33ffcc聊天框架: \"聊天頻道\"|r\n\n你想建立聊天框架中新的聊天頻道? 這將設置重要或個人資訊到左側聊天。 和世界頻道和資訊到正確的聊天視窗。",
["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。", ["|cff33ffccChat: \"Layout\"|r\n\nDo you want me to adjust the layout of your chatframes? This would make sure, that every window is placed on its dedicated position."] = "|cff33ffcc聊天框架: \"聊天視窗佈局\"|r\n\n你要我調整聊天框架的佈局嗎? 這將確保每個視窗都放在其專用位置上。",
@@ -131,13 +118,9 @@ pfUI_translation["zhTW"] = {
["Chat Bubble Transparency"] = "聊天框氣泡效果透明度", ["Chat Bubble Transparency"] = "聊天框氣泡效果透明度",
["Chat Default Brackets"] = "聊天框默認括弧", ["Chat Default Brackets"] = "聊天框默認括弧",
["Class"] = "職業", ["Class"] = "職業",
["Class Icon (Round)"] = nil,
["Class Icon (Square)"] = nil,
["Clear Rolls"] = "清除Roll點", ["Clear Rolls"] = "清除Roll點",
["Click Action"] = "點擊操作", ["Click Action"] = "點擊操作",
["Click Casting"] = nil, ["Click Casting"] = nil,
["Click to undress"] = nil,
["Undress"] = nil,
["Clock"] = "時間", ["Clock"] = "時間",
["Close"] = "關閉", ["Close"] = "關閉",
["Collapse Empty Slots"] = nil, ["Collapse Empty Slots"] = nil,
@@ -160,16 +143,21 @@ pfUI_translation["zhTW"] = {
["Configuration"] = "配置", ["Configuration"] = "配置",
["Configure"] = "設置", ["Configure"] = "設置",
["Cooldown"] = "冷卻時間", ["Cooldown"] = "冷卻時間",
["Cooldown Color (5 Seconds Or Less)"] = nil,
["Cooldown Color (Days)"] = "技能冷卻時間顏色[天]", ["Cooldown Color (Days)"] = "技能冷卻時間顏色[天]",
["Cooldown Color (Hours)"] = "技能冷卻時間顏色[時]", ["Cooldown Color (Hours)"] = "技能冷卻時間顏色[時]",
["Cooldown Color (Less than 3 Sec)"] = "技能冷卻時間顏色[少於3秒]",
["Cooldown Color (Minutes)"] = "技能冷卻時間顏色[分]", ["Cooldown Color (Minutes)"] = "技能冷卻時間顏色[分]",
["Cooldown Color (Seconds)"] = "技能冷卻時間顏色[秒]", ["Cooldown Color (Seconds)"] = "技能冷卻時間顏色[秒]",
["Cooldown / Durations"] = nil, ["Cooldown / Durations"] = nil,
["Cooldown Text Font"] = nil,
["Cooldown Text Font Size"] = "技能冷卻時間文字大小",
["Cooldown Text Font Size (Blizzard Frames)"] = nil,
["Cooldown Text Font Size (Foreign Frames)"] = nil,
["Cooldown Text Size"] = nil,
["Cooldown Text Threshold"] = nil, ["Cooldown Text Threshold"] = nil,
["Cooldown Text Time Threshold"] = "技能冷卻時間文字臨界值",
["Coordinates Location"] = "座標位置", ["Coordinates Location"] = "座標位置",
["Coordinates On Minimap"] = "小地圖上的座標", ["Coordinates On Minimap"] = "小地圖上的座標",
["Copied to clipboard"] = nil,
["Count"] = "計數器", ["Count"] = "計數器",
["Create Profile"] = "新建配置", ["Create Profile"] = "新建配置",
["Ctrl-Click"] = "CTRL點擊", ["Ctrl-Click"] = "CTRL點擊",
@@ -210,6 +198,7 @@ pfUI_translation["zhTW"] = {
["Description Font"] = nil, ["Description Font"] = nil,
["Description Font Size"] = nil, ["Description Font Size"] = nil,
["Detailed Random Roll Announcement"] = "通告詳細隨機Roll點", ["Detailed Random Roll Announcement"] = "通告詳細隨機Roll點",
["Detect Enemy Buffs"] = nil,
["Disable"] = "禁用", ["Disable"] = "禁用",
["Disable Blizzard Castbar"] = "隱藏暴雪施法條", ["Disable Blizzard Castbar"] = "隱藏暴雪施法條",
["Disabled"] = "不顯示", ["Disabled"] = "不顯示",
@@ -286,9 +275,12 @@ pfUI_translation["zhTW"] = {
["Enable Custom Incoming Whispers Layout"] = "啟用私聊樣式", ["Enable Custom Incoming Whispers Layout"] = "啟用私聊樣式",
["Enable Debuff Display"] = "啟用Debuff顯示", ["Enable Debuff Display"] = "啟用Debuff顯示",
["Enable Debuffs"] = "顯示Debuff", ["Enable Debuffs"] = "顯示Debuff",
["Enable Durations On Blizzard Frames"] = "啟用持續時間在暴雪框架上",
["Enable Durations On Foreign Frames"] = "啟用持續時間在外來框架上",
["Enable Energy Ticks"] = "顯示能量刻度", ["Enable Energy Ticks"] = "顯示能量刻度",
["Enable Extended Guild Information"] = "公會資訊擴展顯示", ["Enable Extended Guild Information"] = "公會資訊擴展顯示",
["Enable Frame Shadow"] = "啟用框架陰影", ["Enable Frame Shadow"] = "啟用框架陰影",
["Enable Full-Text Search"] = nil,
["Enable Indicators"] = nil, ["Enable Indicators"] = nil,
["Enable Item Quality Color For Equipment Only"] = "僅在裝備上顯示品質顏色", ["Enable Item Quality Color For Equipment Only"] = "僅在裝備上顯示品質顏色",
["Enable \"Loot & Spam\" Chat Window"] = "啟用[拾取、綜合]聊天視窗", ["Enable \"Loot & Spam\" Chat Window"] = "啟用[拾取、綜合]聊天視窗",
@@ -298,6 +290,7 @@ pfUI_translation["zhTW"] = {
["Enable Mana Ticks"] = nil, ["Enable Mana Ticks"] = nil,
["Enable Micro Bar"] = "顯示功能表列", ["Enable Micro Bar"] = "顯示功能表列",
["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭", ["Enable Mouselook With Right Click"] = "啟動右鍵移動鏡頭",
["Enable Mouseover Tooltip"] = "啟用滑鼠懸停工具提示",
["Enable Movable Bags"] = "啟用可移動包裹", ["Enable Movable Bags"] = "啟用可移動包裹",
["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定", ["Enable Offscreen Frame Positions"] = "啟用螢幕框架固定",
["Enable Overlap"] = "疊加顯示", ["Enable Overlap"] = "疊加顯示",
@@ -318,7 +311,6 @@ pfUI_translation["zhTW"] = {
["Encode"] = "編碼", ["Encode"] = "編碼",
["Ended"] = nil, ["Ended"] = nil,
["Energy Color"] = nil, ["Energy Color"] = nil,
["Equipped"] = "已裝備",
["Equipped Item Color"] = nil, ["Equipped Item Color"] = nil,
["Estimate Debuffs"] = nil, ["Estimate Debuffs"] = nil,
["Estimate Enemy Health Points"] = nil, ["Estimate Enemy Health Points"] = nil,
@@ -343,7 +335,6 @@ pfUI_translation["zhTW"] = {
["Font"] = nil, ["Font"] = nil,
["Font Options"] = nil, ["Font Options"] = nil,
["Font Padding"] = nil, ["Font Padding"] = nil,
["Font Size"] = nil,
["Font Style"] = nil, ["Font Style"] = nil,
["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil, ["Force Blizzard Borders (|cffffaaaaExperimental|r)"] = nil,
["fps"] = "幀", ["fps"] = "幀",
@@ -367,7 +358,6 @@ pfUI_translation["zhTW"] = {
["Group Options"] = nil, ["Group Options"] = nil,
["Group-Pet"] = "小隊寵物", ["Group-Pet"] = "小隊寵物",
["Group-Target"] = "小隊目標", ["Group-Target"] = "小隊目標",
["Grow Right To Left"] = nil,
["Gryphon"] = nil, ["Gryphon"] = nil,
["Gryphons"] = nil, ["Gryphons"] = nil,
["Guild Online"] = "公會線上", ["Guild Online"] = "公會線上",
@@ -379,6 +369,7 @@ pfUI_translation["zhTW"] = {
["Health"] = nil, ["Health"] = nil,
["Health - Auto"] = "動態生命值和百分比", ["Health - Auto"] = "動態生命值和百分比",
["Healthbar"] = "生命條", ["Healthbar"] = "生命條",
["Healthbar Animation Speed"] = "掉血動畫速度",
["Health Bar Color"] = nil, ["Health Bar Color"] = nil,
["Healthbar Embedded"] = "血條上顯示動態頭像", ["Healthbar Embedded"] = "血條上顯示動態頭像",
["Healthbar Height"] = "生命條高度", ["Healthbar Height"] = "生命條高度",
@@ -403,6 +394,7 @@ pfUI_translation["zhTW"] = {
["Hide Channel Names"] = "隱藏頻道名稱", ["Hide Channel Names"] = "隱藏頻道名稱",
["Hide Chat When Bags Are Opened"] = "打開背包後隱藏聊天框", ["Hide Chat When Bags Are Opened"] = "打開背包後隱藏聊天框",
["Hide Combat Log"] = "隱藏戰鬥日誌", ["Hide Combat Log"] = "隱藏戰鬥日誌",
["Hide Foreign Cooldown Animations"] = nil,
["Hide Group Frames While In Raid"] = "在團隊框架下隱藏小隊框架", ["Hide Group Frames While In Raid"] = "在團隊框架下隱藏小隊框架",
["Hide Healthbar On Critters"] = nil, ["Hide Healthbar On Critters"] = nil,
["Hide Healthbar On Enemy NPCs"] = nil, ["Hide Healthbar On Enemy NPCs"] = nil,
@@ -411,7 +403,6 @@ pfUI_translation["zhTW"] = {
["Hide Healthbar On Friendly Players"] = nil, ["Hide Healthbar On Friendly Players"] = nil,
["Hide Healthbar On Neutral NPCs"] = nil, ["Hide Healthbar On Neutral NPCs"] = nil,
["Hide Healthbar On Totems"] = nil, ["Hide Healthbar On Totems"] = nil,
["Hide Numbers On Spell Cooldowns Up To (Seconds)"] = nil,
["Hide Timeout"] = nil, ["Hide Timeout"] = nil,
["Hide When Entering Combat"] = nil, ["Hide When Entering Combat"] = nil,
["Highlight Equipped Items"] = nil, ["Highlight Equipped Items"] = nil,
@@ -440,6 +431,7 @@ pfUI_translation["zhTW"] = {
["Inherit Default Colors"] = nil, ["Inherit Default Colors"] = nil,
["Inputbox Height"] = "輸入框高度", ["Inputbox Height"] = "輸入框高度",
["Inputbox Width"] = "輸入框寬度", ["Inputbox Width"] = "輸入框寬度",
["Instant"] = "極快",
["Integrations"] = nil, ["Integrations"] = nil,
["Invert Health Bar"] = "血量反色顯示", ["Invert Health Bar"] = "血量反色顯示",
["is not allowed in profile name"] = "在設定檔名中不允許", ["is not allowed in profile name"] = "在設定檔名中不允許",
@@ -484,7 +476,6 @@ pfUI_translation["zhTW"] = {
["Look & Feel"] = nil, ["Look & Feel"] = nil,
["Loot"] = "拾取", ["Loot"] = "拾取",
["Loot & Spam"] = "拾取 & 聊天", ["Loot & Spam"] = "拾取 & 聊天",
["Loss Of Control"] = nil,
["Macro Text Color"] = nil, ["Macro Text Color"] = nil,
["Macro Text Size"] = nil, ["Macro Text Size"] = nil,
["Main Actionbar"] = nil, ["Main Actionbar"] = nil,
@@ -562,7 +553,6 @@ pfUI_translation["zhTW"] = {
["On State Change"] = nil, ["On State Change"] = nil,
["Options"] = nil, ["Options"] = nil,
["Orientation"] = nil, ["Orientation"] = nil,
["Other Addons"] = nil,
["Other Panel: Minimap"] = "小地圖面板", ["Other Panel: Minimap"] = "小地圖面板",
["Outline"] = nil, ["Outline"] = nil,
["Outlines"] = nil, ["Outlines"] = nil,
@@ -601,7 +591,6 @@ pfUI_translation["zhTW"] = {
["Portrait Alpha"] = "人偶透明度", ["Portrait Alpha"] = "人偶透明度",
["Portrait Height"] = "纵向高度", ["Portrait Height"] = "纵向高度",
["Portrait Position"] = "人偶頭像位置", ["Portrait Position"] = "人偶頭像位置",
["Portrait Style"] = nil,
["Portrait Width"] = "纵向宽度", ["Portrait Width"] = "纵向宽度",
["Powerbar"] = "能量(藍)條", ["Powerbar"] = "能量(藍)條",
["Power Bar Anchor"] = "能量條對齊方式(以血條為錨點)", ["Power Bar Anchor"] = "能量條對齊方式(以血條為錨點)",
@@ -678,8 +667,8 @@ pfUI_translation["zhTW"] = {
["Save & Reload"] = nil, ["Save & Reload"] = nil,
["Scale"] = "比例", ["Scale"] = "比例",
["Scale Border On HiDPI Displays"] = nil, ["Scale Border On HiDPI Displays"] = nil,
["Scale Font Size With Icon"] = nil,
["Scaling"] = nil, ["Scaling"] = nil,
["Scan Macros For Spells"] = nil,
["Screen Edge Glow Intensity"] = nil, ["Screen Edge Glow Intensity"] = nil,
["Screen Resolution"] = "螢幕解析度", ["Screen Resolution"] = "螢幕解析度",
["Screenshot"] = nil, ["Screenshot"] = nil,
@@ -738,6 +727,7 @@ pfUI_translation["zhTW"] = {
["Show Loot Icon"] = nil, ["Show Loot Icon"] = nil,
["Show Macro Text"] = "顯示巨集的名字", ["Show Macro Text"] = "顯示巨集的名字",
["Show Meters By Default"] = "由默認顯示其他介面表", ["Show Meters By Default"] = "由默認顯示其他介面表",
["Show Milliseconds When Timer Runs Out"] = nil,
["Show On Friendly Units"] = nil, ["Show On Friendly Units"] = nil,
["Show On Hostile Units"] = nil, ["Show On Hostile Units"] = nil,
["Show Procs Indicators"] = nil, ["Show Procs Indicators"] = nil,
@@ -755,9 +745,10 @@ pfUI_translation["zhTW"] = {
["Show Spell Icon"] = nil, ["Show Spell Icon"] = nil,
["Show Spell Name"] = nil, ["Show Spell Name"] = nil,
["Show Stacks"] = nil, ["Show Stacks"] = nil,
["Show Tenths Below 5 Seconds"] = nil,
["Show Text"] = nil, ["Show Text"] = nil,
["Show Time Left"] = nil,
["Show Timer"] = nil, ["Show Timer"] = nil,
["Show Timer Animation"] = nil,
["Show Timer Text"] = nil, ["Show Timer Text"] = nil,
["Show Totems Indicators"] = nil, ["Show Totems Indicators"] = nil,
["Shrink & Return"] = nil, ["Shrink & Return"] = nil,
@@ -774,10 +765,8 @@ pfUI_translation["zhTW"] = {
["Soulshards"] = "靈魂碎片", ["Soulshards"] = "靈魂碎片",
["Spacing"] = nil, ["Spacing"] = nil,
["Special Recipient"] = "特殊指定角色", ["Special Recipient"] = "特殊指定角色",
["Spellbook And Character"] = nil,
["Spell Power Color"] = nil, ["Spell Power Color"] = nil,
["Square"] = "方形", ["Square"] = "方形",
["Stack Count Font Size"] = nil,
["Stance Bar 1"] = nil, ["Stance Bar 1"] = nil,
["Stance Bar 2"] = nil, ["Stance Bar 2"] = nil,
["Stance Bar 3"] = nil, ["Stance Bar 3"] = nil,
@@ -812,6 +801,7 @@ pfUI_translation["zhTW"] = {
["Thistle Tea"] = nil, ["Thistle Tea"] = nil,
["Threshold To Trust Health Estimation"] = nil, ["Threshold To Trust Health Estimation"] = nil,
["Time"] = "計時器", ["Time"] = "計時器",
["Timer"] = nil,
["Time Remaining"] = "剩餘時間", ["Time Remaining"] = "剩餘時間",
["Timer In Minutes"] = nil, ["Timer In Minutes"] = nil,
["Timestamp Brackets"] = "時間戳括弧", ["Timestamp Brackets"] = "時間戳括弧",
@@ -829,7 +819,6 @@ pfUI_translation["zhTW"] = {
["Top Actionbar"] = nil, ["Top Actionbar"] = nil,
["Top Left"] = "左上方", ["Top Left"] = "左上方",
["Top Right"] = "右上方", ["Top Right"] = "右上方",
["Total"] = "全部",
["Total Gold"] = "總金量", ["Total Gold"] = "總金量",
["Totem Direction"] = nil, ["Totem Direction"] = nil,
["Totem Icons"] = nil, ["Totem Icons"] = nil,
@@ -864,6 +853,7 @@ pfUI_translation["zhTW"] = {
["Use Custom Color Power Bar Background"] = nil, ["Use Custom Color Power Bar Background"] = nil,
["Use Custom Font Settings"] = nil, ["Use Custom Font Settings"] = nil,
["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil, ["Use Custom Spell Power Color (unchecked = biggest school color)"] = nil,
["Use Dynamic Font Size"] = nil,
["Use Item Rarity Color For Loot-Roll Timer"] = "為戰利品Roll點計時框啟用物品稀有顏色", ["Use Item Rarity Color For Loot-Roll Timer"] = "為戰利品Roll點計時框啟用物品稀有顏色",
["Use Original Game Fonts"] = nil, ["Use Original Game Fonts"] = nil,
["Use Raid Frames To Display Group Members"] = '使用團隊框架顯示小組成員', ["Use Raid Frames To Display Group Members"] = '使用團隊框架顯示小組成員',
@@ -881,6 +871,7 @@ pfUI_translation["zhTW"] = {
["Website"] = nil, ["Website"] = nil,
["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "歡迎使用 |cff33ffccpf|cffffffffUI|r! \n\n這是第一次運行嚮導,將引導您完成一些基本配置。 如果你想跳過所有步驟\"使用預設\"按鈕。 如果您再次運行此對話方塊,請轉到設置並點擊 \"Reset Firstrun\" 按鈕。\n\n訪問 |cff33ffcc%s|r 檢查最新版本。", ["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."] = "歡迎使用 |cff33ffccpf|cffffffffUI|r! \n\n這是第一次運行嚮導,將引導您完成一些基本配置。 如果你想跳過所有步驟\"使用預設\"按鈕。 如果您再次運行此對話方塊,請轉到設置並點擊 \"Reset Firstrun\" 按鈕。\n\n訪問 |cff33ffcc%s|r 檢查最新版本。",
["Whitelist"] = "白名單", ["Whitelist"] = "白名單",
["Who Search Unknown Classes (|cffffaaaaExperimental|r)"] = nil,
["Width"] = nil, ["Width"] = nil,
["Wobble Zoom"] = nil, ["Wobble Zoom"] = nil,
["Won"] = nil, ["Won"] = nil,
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-2
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@@ -1,8 +1,6 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\api\api.lua"/> <Include file="..\api\api.lua"/>
<Include file="..\api\cooldown.lua"/>
<Include file="..\api\config.lua"/> <Include file="..\api\config.lua"/>
<Include file="..\api\ui-widgets.lua"/> <Include file="..\api\ui-widgets.lua"/>
<Include file="..\api\ui-widgets.xml"/>
<Include file="..\api\unitframes.lua"/> <Include file="..\api\unitframes.lua"/>
</Ui> </Ui>
+1 -1
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@@ -1,3 +1,3 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\env\tables_stock.lua"/> <Include file="..\compat\vanilla.lua"/>
</Ui> </Ui>
+9
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@@ -1,4 +1,13 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\env\locales_enUS.lua"/>
<Include file="..\env\locales_koKR.lua"/>
<Include file="..\env\locales_frFR.lua"/>
<Include file="..\env\locales_deDE.lua"/>
<Include file="..\env\locales_zhCN.lua"/>
<Include file="..\env\locales_esES.lua"/>
<Include file="..\env\locales_ruRU.lua"/>
<Include file="..\env\tables.lua"/>
<Include file="..\env\profiles.lua"/> <Include file="..\env\profiles.lua"/>
<Include file="..\env\translations_enUS.lua"/> <Include file="..\env\translations_enUS.lua"/>
+2
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@@ -1,6 +1,8 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/"> <Ui xmlns="http://www.blizzard.com/wow/ui/">
<Include file="..\libs\libtipscan.lua"/>
<Include file="..\libs\libspell.lua"/> <Include file="..\libs\libspell.lua"/>
<Include file="..\libs\libdebuff.lua"/> <Include file="..\libs\libdebuff.lua"/>
<Include file="..\libs\librange.lua"/>
<Include file="..\libs\libunitscan.lua"/> <Include file="..\libs\libunitscan.lua"/>
<Include file="..\libs\libhealth.lua"/> <Include file="..\libs\libhealth.lua"/>
<Include file="..\libs\libthrottle.lua"/> <Include file="..\libs\libthrottle.lua"/>
+4 -5
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@@ -7,8 +7,6 @@
<Include file="..\modules\gryphons.lua"/> <Include file="..\modules\gryphons.lua"/>
<Include file="..\modules\hunterbar.lua"/> <Include file="..\modules\hunterbar.lua"/>
<Include file="..\modules\chat.lua"/> <Include file="..\modules\chat.lua"/>
<Include file="..\modules\combatlog.lua"/>
<Include file="..\modules\combatlog_config.lua"/>
<Include file="..\modules\whisperproxy.lua"/> <Include file="..\modules\whisperproxy.lua"/>
<Include file="..\modules\chatcopy.lua"/> <Include file="..\modules\chatcopy.lua"/>
<Include file="..\modules\bubbles.lua"/> <Include file="..\modules\bubbles.lua"/>
@@ -34,6 +32,7 @@
<Include file="..\modules\autovendor.lua"/> <Include file="..\modules\autovendor.lua"/>
<Include file="..\modules\bags.lua"/> <Include file="..\modules\bags.lua"/>
<Include file="..\modules\itemclick.lua"/> <Include file="..\modules\itemclick.lua"/>
<Include file="..\modules\cooldown.lua"/>
<Include file="..\modules\tooltip.lua"/> <Include file="..\modules\tooltip.lua"/>
<Include file="..\modules\questitem.lua"/> <Include file="..\modules\questitem.lua"/>
<Include file="..\modules\thirdparty.lua"/> <Include file="..\modules\thirdparty.lua"/>
@@ -54,6 +53,7 @@
<Include file="..\modules\gm.lua"/> <Include file="..\modules\gm.lua"/>
<Include file="..\modules\mirrortimers.lua"/> <Include file="..\modules\mirrortimers.lua"/>
<Include file="..\modules\feigndeath.lua"/> <Include file="..\modules\feigndeath.lua"/>
<Include file="..\modules\pixelperfect.lua"/>
<Include file="..\modules\hdgraphic.lua"/> <Include file="..\modules\hdgraphic.lua"/>
<Include file="..\modules\share.lua"/> <Include file="..\modules\share.lua"/>
<Include file="..\modules\tracking.lua"/> <Include file="..\modules\tracking.lua"/>
@@ -70,7 +70,9 @@
<Include file="..\modules\addoncompat.lua"/> <Include file="..\modules\addoncompat.lua"/>
<Include file="..\modules\energytick.lua"/> <Include file="..\modules\energytick.lua"/>
<Include file="..\modules\totems.lua"/> <Include file="..\modules\totems.lua"/>
<Include file="..\modules\macrotweak.lua"/>
<Include file="..\modules\macroicons.lua"/> <Include file="..\modules\macroicons.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
<Include file="..\modules\superwow.lua"/> <Include file="..\modules\superwow.lua"/>
<Include file="..\modules\innervatecall.lua"/> <Include file="..\modules\innervatecall.lua"/>
<Include file="..\modules\nampower.lua"/> <Include file="..\modules\nampower.lua"/>
@@ -79,7 +81,4 @@
<Include file="..\modules\equipmentmanager.lua"/> <Include file="..\modules\equipmentmanager.lua"/>
<Include file="..\modules\loothistory.lua"/> <Include file="..\modules\loothistory.lua"/>
<Include file="..\modules\newitem.lua"/> <Include file="..\modules\newitem.lua"/>
<Include file="..\modules\friendnotes.lua"/>
<Include file="..\modules\lossofcontrol.lua"/>
<Include file="..\modules\radar.lua"/>
</Ui> </Ui>
+9 -2
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@@ -30,12 +30,19 @@
<Include file="..\skins\blizzard\options-sound.lua"/> <Include file="..\skins\blizzard\options-sound.lua"/>
<Include file="..\skins\blizzard\options-video.lua"/> <Include file="..\skins\blizzard\options-video.lua"/>
<Include file="..\skins\blizzard\options-new.lua"/> <Include file="..\skins\blizzard\options-new.lua"/>
<Include file="..\skins\blizzard\options-interface.lua"/>
<Include file="..\skins\blizzard\petition.lua"/> <Include file="..\skins\blizzard\petition.lua"/>
<Include file="..\skins\blizzard\taxi.lua"/> <Include file="..\skins\blizzard\taxi.lua"/>
<Include file="..\skins\blizzard\tooltips.lua"/> <Include file="..\skins\blizzard\tooltips.lua"/>
<Include file="..\skins\blizzard\tabard.lua"/> <Include file="..\skins\blizzard\tabard.lua"/>
<Include file="..\skins\blizzard\itemtext.lua"/> <Include file="..\skins\blizzard\itemtext.lua"/>
<Include file="..\skins\blizzard\lft.lua"/>
<Include file="..\skins\blizzard\turtle_shop.lua"/>
<!-- Turtle WoW -->
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\custom_merchant.lua"/>
<Include file="..\skins\blizzard\arena_score.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
<!-- Turtle WoW skins live in init\turtle.xml (pfUI_Turtle.toc only). -->
</Ui> </Ui>
-14
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@@ -1,14 +0,0 @@
<Ui xmlns="http://www.blizzard.com/wow/ui/">
<!-- Turtle WoW only: pulled in by pfUI_Turtle.toc, which ClassicAPI selects
when it detects a Turtle client. Everything in here targets frames that
only a Turtle client ever creates. -->
<Include file="..\env\tables_turtle.lua"/>
<Include file="..\skins\blizzard\lft.lua"/>
<Include file="..\skins\blizzard\turtle_shop.lua"/>
<Include file="..\skins\blizzard\barbershop.lua"/>
<Include file="..\skins\blizzard\transmog.lua"/>
<Include file="..\skins\blizzard\ebc.lua"/>
<Include file="..\modules\turtle-wow.lua"/>
</Ui>
+14 -37
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@@ -18,7 +18,12 @@ local ItemQuality = Enum.ItemQuality
local function SortCategoryPrefix(itemId, classID, quality) local function SortCategoryPrefix(itemId, classID, quality)
if itemId == HEARTHSTONE_ITEM_ID then return "00" end if itemId == HEARTHSTONE_ITEM_ID then return "00" end
if quality == ItemQuality.Poor then return "13" end -- gray always last if quality == ItemQuality.Poor then return "13" end -- gray always last
if classID == ItemClass.Weapon or classID == ItemClass.Armor then return "01" end if classID == ItemClass.Weapon or classID == ItemClass.Armor then
if quality and quality >= ItemQuality.Epic then return "01" end -- Epic+ gear
if quality == ItemQuality.Rare then return "02" end -- Rare gear
if quality == ItemQuality.Uncommon then return "03" end -- Uncommon gear
return "04" -- Common/poor gear
end
if classID == ItemClass.Consumable then return "05" end if classID == ItemClass.Consumable then return "05" end
if classID == ItemClass.Reagent then return "06" end if classID == ItemClass.Reagent then return "06" end
if classID == ItemClass.Tradegoods then return "07" end if classID == ItemClass.Tradegoods then return "07" end
@@ -37,40 +42,12 @@ local function SortCountSuffix(count)
return string.sub(s, -6) return string.sub(s, -6)
end end
-- Gear's slot order, keyed by the equipLoc token (INVTYPE_*). Not the local function SortKey(itemId, name, classID, subClassID, quality, count)
-- token's alphabetical order, which puts chest before head, and not its -- Zero-pad the class/subclass so the secondary grouping sorts numerically
-- INVTYPE number, which parts robe (20) from chest (5). Same order as -- (as a string, "10" would otherwise precede "2").
-- ClassicAPI's C_Container.SortBags, taken from Baganator: weapons by hand, return SortCategoryPrefix(itemId, classID, quality)
-- ranged and ammo, then armor with shields and off-hands first, head to .. string.format("%02d|%02d|", classID or 99, subClassID or 99)
-- feet, then jewelry, shirt and tabard. .. (name or "zzz") .. "|" .. SortCountSuffix(count)
local SLOT_ORDER = {
"INVTYPE_2HWEAPON", "INVTYPE_WEAPON", "INVTYPE_WEAPONMAINHAND",
"INVTYPE_SHIELD", "INVTYPE_HOLDABLE", "INVTYPE_RANGEDRIGHT",
"INVTYPE_WEAPONOFFHAND", "INVTYPE_RANGED", "INVTYPE_THROWN",
"INVTYPE_AMMO", "INVTYPE_QUIVER", "INVTYPE_RELIC",
"INVTYPE_HEAD", "INVTYPE_SHOULDER", "INVTYPE_CLOAK", "INVTYPE_CHEST",
"INVTYPE_ROBE", "INVTYPE_WRIST", "INVTYPE_HAND", "INVTYPE_WAIST",
"INVTYPE_LEGS", "INVTYPE_FEET",
"INVTYPE_NECK", "INVTYPE_FINGER", "INVTYPE_TRINKET", "INVTYPE_BODY",
"INVTYPE_TABARD", "INVTYPE_BAG",
}
local SLOT_RANK = {}
for i, token in ipairs(SLOT_ORDER) do SLOT_RANK[token] = i end
local function SortKey(itemId, name, classID, subClassID, quality, count, equipLoc)
-- Zero-pad the numeric fields so they sort numerically as strings ("10"
-- would otherwise precede "2").
local key = SortCategoryPrefix(itemId, classID, quality)
.. string.format("%02d|", classID or 99)
if classID == ItemClass.Weapon or classID == ItemClass.Armor then
-- Gear: slot, then subtype, then best quality first, so all helms sit
-- together, then all shoulders.
key = key .. string.format("%02d|%02d|%d|",
SLOT_RANK[equipLoc] or 99, subClassID or 99, 9 - (quality or 0))
else
key = key .. string.format("%02d|", subClassID or 99)
end
return key .. (name or "zzz") .. "|" .. SortCountSuffix(count)
end end
local function ClearSortData() local function ClearSortData()
@@ -191,10 +168,10 @@ local function BuildSortGrid()
-- sit at positions 12/13. We categorize on those numeric class IDs -- sit at positions 12/13. We categorize on those numeric class IDs
-- rather than the localized itemType/itemSubType strings. (pfUI's -- rather than the localized itemType/itemSubType strings. (pfUI's
-- shimmed global GetItemInfo is only 10 fields and lacks them.) -- shimmed global GetItemInfo is only 10 fields and lacks them.)
local name, _, quality, _, _, _, _, _, equipLoc, _, _, classID, subClassID = C_Item.GetItemInfo(itemId) local name, _, quality, _, _, _, _, _, _, _, _, classID, subClassID = C_Item.GetItemInfo(itemId)
local _, count = GetContainerItemInfo(bag, slot) local _, count = GetContainerItemInfo(bag, slot)
local item = { local item = {
key = SortKey(itemId, name, classID, subClassID, quality, count, equipLoc), key = SortKey(itemId, name, classID, subClassID, quality, count),
-- vanilla items carry at most one family bit, so equality -- vanilla items carry at most one family bit, so equality
-- against a bag family suffices (no bit.band needed). -- against a bag family suffices (no bit.band needed).
family = C_Item.GetItemFamily(itemId) or 0, family = C_Item.GetItemFamily(itemId) or 0,
+1670 -21
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+2 -2
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@@ -10,8 +10,8 @@ local libhealth = CreateFrame("Frame")
libhealth.enabled = true libhealth.enabled = true
libhealth.reqhit = 4 libhealth.reqhit = 4
libhealth.reqdmg = 5 libhealth.reqdmg = 5
libhealth:RegisterUnitEvent("UNIT_HEALTH", "target") libhealth:RegisterEvent("UNIT_HEALTH")
libhealth:RegisterUnitEvent("UNIT_COMBAT", "target") libhealth:RegisterEvent("UNIT_COMBAT")
libhealth:RegisterEvent("PLAYER_TARGET_CHANGED") libhealth:RegisterEvent("PLAYER_TARGET_CHANGED")
libhealth:RegisterEvent("PLAYER_ENTERING_WORLD") libhealth:RegisterEvent("PLAYER_ENTERING_WORLD")
libhealth:SetScript("OnEvent", function() libhealth:SetScript("OnEvent", function()
+450 -287
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+30
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@@ -0,0 +1,30 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ librange ]]--
-- A thin wrapper over ClassicAPI's UnitInRange: a fixed 40y healing-range
-- check computed C-side from unit positions, valid for any unit. There is
-- no cache or scan loop -- the check is cheap enough to run per query,
-- which also sidesteps the staleness a cached scan hit on zone changes and
-- roster re-indexing.
--
-- librange:UnitInSpellRange(unit)
-- Returns `1` if the unit is within range, `nil` otherwise.
if pfUI.api.librange then return end
local librange = {}
function librange:UnitInSpellRange(unit)
-- _G-qualified: bare `UnitInRange` resolves to pfUI.api.UnitInRange inside
-- the pfUI environment (which calls us), so this must reach ClassicAPI's
-- global directly or it recurses.
local inRange, checked = _G.UnitInRange(unit)
-- position miss (e.g. a unit outside the client's sync range): we can't
-- tell, so default to in-range -- matches the old cache's nil behavior.
if not checked then return 1 end
return inRange and 1 or nil
end
-- add librange to pfUI API
pfUI.api.librange = librange
+8 -7
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@@ -83,13 +83,12 @@ end
-- [number] Casting time of the spell in milliseconds -- [number] Casting time of the spell in milliseconds
-- [number] Minimum range from the target required to cast the spell -- [number] Minimum range from the target required to cast the spell
-- [number] Maximum range from the target at which you can cast the spell -- [number] Maximum range from the target at which you can cast the spell
-- [number] Spell's index in the book
-- [number] The type of the spellbook that the spell is in
-- [number] The numeric spell-id of the spell -- [number] The numeric spell-id of the spell
-- [number] The type of the spellbook that the spell is in
local spellinfo = {} local spellinfo = {}
function libspell.GetSpellInfo(index, bookType) function libspell.GetSpellInfo(index, bookType)
local cache = spellinfo[index] local cache = spellinfo[index]
if cache then return unpack(cache) end if cache then return cache[1], cache[2], cache[3], cache[4], cache[5], cache[6], cache[7], cache[8] end
local slot local slot
if type(index) == "string" then if type(index) == "string" then
@@ -109,14 +108,16 @@ function libspell.GetSpellInfo(index, bookType)
-- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType, -- ClassicAPI's GetSpellInfo returns: name, rank, icon, cost, isFunnel, powerType,
-- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional -- castTime(ms), minRange, maxRange, spellID. Keep libspell's historical positional
-- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8). -- shape (castingTime at 4, ranges at 5/6, slot+bookType at 7/8).
local name, rank, icon, _, _, _, castingTime, minRange, maxRange, spellId = GetSpellInfo(slot, bookType) local name, rank, icon, _, _, _, castingTime, minRange, maxRange = GetSpellInfo(slot, bookType)
spellinfo[index] = SafePack(name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId) spellinfo[index] = { name, rank, icon, castingTime, minRange, maxRange, slot, bookType }
return name, rank, icon, castingTime, minRange, maxRange, slot, bookType, spellId return name, rank, icon, castingTime, minRange, maxRange, slot, bookType
end end
-- Reset all spell caches whenever new spells are learned/unlearned -- Reset all spell caches whenever new spells are learned/unlearned
pfUI.events:RegisterFrameEventAndCallback("LEARNED_SPELL_IN_TAB", function() local resetcache = CreateFrame("Frame")
resetcache:RegisterEvent("LEARNED_SPELL_IN_TAB")
resetcache:SetScript("OnEvent", function()
table.wipe(spellmaxrank) table.wipe(spellmaxrank)
table.wipe(spellindex) table.wipe(spellindex)
table.wipe(spellinfo) table.wipe(spellinfo)
+17 -1
View File
@@ -31,8 +31,13 @@ libthrottle.presetNames = {
-- Default throttle categories -- Default throttle categories
libthrottle.defaults = { libthrottle.defaults = {
nameplates = "custom",
nameplates_target = "custom",
nameplates_castbar = "custom",
nameplates_mass = "custom",
tooltip_cursor = "fastest", tooltip_cursor = "fastest",
chat_tab = "custom", chat_tab = "custom",
swingtimer = "custom",
} }
-- Convert FPS to throttle delay in seconds -- Convert FPS to throttle delay in seconds
@@ -139,7 +144,8 @@ function libthrottle:ResetAllToDefaults()
end end
-- Initialize - set defaults if config doesn't exist -- Initialize - set defaults if config doesn't exist
EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function() libthrottle:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then
if not _G.pfUI_throttle then if not _G.pfUI_throttle then
_G.pfUI_throttle = {} _G.pfUI_throttle = {}
end end
@@ -152,9 +158,19 @@ EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function()
end end
-- Set defaults for custom fields if missing -- Set defaults for custom fields if missing
if not _G.pfUI_throttle.nameplates_target_custom then _G.pfUI_throttle.nameplates_target_custom = "50" end
if not _G.pfUI_throttle.nameplates_custom then _G.pfUI_throttle.nameplates_custom = "10" end
if not _G.pfUI_throttle.nameplates_castbar_custom then _G.pfUI_throttle.nameplates_castbar_custom = "100" end
if not _G.pfUI_throttle.nameplates_mass_custom then _G.pfUI_throttle.nameplates_mass_custom = "7" end
if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end if not _G.pfUI_throttle.tooltip_cursor_custom then _G.pfUI_throttle.tooltip_cursor_custom = "10" end
if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end if not _G.pfUI_throttle.chat_tab_custom then _G.pfUI_throttle.chat_tab_custom = "10" end
if not _G.pfUI_throttle.swingtimer_custom then _G.pfUI_throttle.swingtimer_custom = "50" end
this:UnregisterEvent("PLAYER_ENTERING_WORLD")
end
end) end)
libthrottle:RegisterEvent("PLAYER_ENTERING_WORLD")
-- Export to pfUI namespace for easier access -- Export to pfUI namespace for easier access
pfUI.throttle = libthrottle pfUI.throttle = libthrottle
+200
View File
@@ -0,0 +1,200 @@
-- load pfUI environment
setfenv(1, pfUI:GetEnvironment())
--[[ libtipscan ]]--
-- A pfUI library that provides tooltip scanner.
--
-- libtipscan:GetScanner(name)
-- returns or resets a scanner for use with tooltip methods
--
-- libtipscan:List()
-- prints a list of all active scanners
--
-- The scanner tooltip returned by :GetScanner has all the Set____ GameTooltip methods with a built-in full clear
-- In addition the scanner has the following custom methods
-- <scanner>:Text()
-- return a table with all the left, right texts in {[line] = {left, right}} format
-- <scanner>:Find(text, [exact])
-- returns true (linenumber) and [the text found or the captures made if text is a pattern]
-- exact is optional flag making it look only for exact matches
-- <scanner>:Color(r,g,b)
-- returns true (linenumber) if the r,g,b color tuple is found as text color on the scanner
-- accepts color table as argument as well (eg. <scanner>:Color(RED_FONT_COLOR) )
-- <scanner>:Line(line_number)
-- returns left, right text from that tooltip line
-- <scanner>:List()
-- prints a list of all available scanner methods
-- return instantly when another libtipscan is already active
if pfUI.api.libtipscan then return end
local libtipscan = {}
local baseName = "pfUIScan"
local methods = {
"SetBagItem", "SetAction", "SetAuctionItem", "SetAuctionSellItem", "SetBuybackItem",
"SetCraftItem", "SetCraftSpell", "SetHyperlink", "SetInboxItem", "SetInventoryItem",
"SetLootItem", "SetLootRollItem", "SetMerchantItem", "SetPetAction", "SetPlayerBuff",
"SetQuestItem", "SetQuestLogItem", "SetQuestRewardSpell", "SetSendMailItem", "SetShapeshift",
"SetSpell", "SetTalent", "SetTrackingSpell", "SetTradePlayerItem", "SetTradeSkillItem", "SetTradeTargetItem",
"SetTrainerService", "SetUnit", "SetUnitBuff", "SetUnitDebuff",
}
local extra_methods = {
"Find", "Line", "Text", "List",
}
local getFontString = function(obj)
local name = obj:GetName()
local r, g, b, color, a
local text, segment
for i=1, obj:NumLines() do
local left = _G[string.format("%sTextLeft%d",name,i)]
segment = left and left:IsVisible() and left:GetText()
segment = segment and segment ~= "" and segment or nil
if segment then
r, g, b, a = left:GetTextColor()
segment = rgbhex(r,g,b) .. segment .. "|r"
text = text and text .. "\n" .. segment or segment
end
end
return text
end
local getText = function(obj)
local name = obj:GetName()
local text = {}
for i=1, obj:NumLines() do
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
left = left and left:IsVisible() and left:GetText()
right = right and right:IsVisible() and right:GetText()
left = left and left ~= "" and left or nil
right = right and right ~= "" and right or nil
if left or right then
text[i] = {left, right}
end
end
return text
end
local findText = function(obj, text, exact)
local name = obj:GetName()
for i=1, obj:NumLines() do
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
left = left and left:IsVisible() and left:GetText()
right = right and right:IsVisible() and right:GetText()
if exact then
if (left and left == text) or (right and right == text) then
return i, text
end
else
if left then
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(left, text)
if found then
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
end
end
if right then
local found,_,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10 = string.find(right, text)
if found then
return i, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10
end
end
end
end
end
local lineText = function(obj, line)
local name = obj:GetName()
if line <= obj:NumLines() then
local left, right = _G[string.format("%sTextLeft%d",name,line)], _G[string.format("%sTextRight%d",name,line)]
left = left and left:IsVisible() and left:GetText()
right = right and right:IsVisible() and right:GetText()
if left or right then
return left, right
end
end
end
local findColor = function(obj, r,g,b)
local name = obj:GetName()
if type(r) == "table" then
r,g,b = r.r or r[1], r.g or r[2], r.b or r[3]
end
for i=1, obj:NumLines() do
local tr, tg, tb
local left, right = _G[string.format("%sTextLeft%d",name,i)], _G[string.format("%sTextRight%d",name,i)]
if left and left:IsVisible() then
tr, tg, tb = left:GetTextColor()
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
end
if tr and (tr == r and tg == g and tb == b) then
return i
end
if right and right:IsVisible() then
tr, tg, tb = right:GetTextColor()
tr, tg, tb = round(tr,1), round(tg,1), round(tb,1)
end
if tr and (tr == r and tg == g and tb == b) then
return i
end
end
end
libtipscan._registry = setmetatable({},{__index = function(t,k)
local v = CreateFrame("GameTooltip", string.format("%s%s",baseName,k), nil, "GameTooltipTemplate")
v:SetOwner(WorldFrame,"ANCHOR_NONE")
v:SetScript("OnHide", function ()
this:SetOwner(WorldFrame,"ANCHOR_NONE")
end)
function v:Text()
return getText(self)
end
function v:FontString()
return getFontString(self)
end
function v:Find(text, exact)
return findText(self, text, exact)
end
function v:Color(r,g,b)
return findColor(self,r,g,b)
end
function v:Line(line)
return lineText(self, line)
end
for _,method in ipairs(methods) do
local method = method
local old = v[method]
v[method] = function(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
v:ClearLines()
v:SetOwner(WorldFrame, "ANCHOR_NONE")
return old(v, a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
end
end
function v:List()
table.sort(methods)
for _,method in ipairs(methods) do
print(method)
end
for _,method in ipairs(extra_methods) do
print(method)
end
end
rawset(t,k,v)
return v
end})
function libtipscan:GetScanner(type)
local scanner = self._registry[type]
scanner:ClearLines()
return scanner
end
function libtipscan:List()
for name, scanner in pairs(self._registry) do
print(name)
end
end
-- add libtipscan to pfUI API
pfUI.api.libtipscan = libtipscan
+136 -55
View File
@@ -2,51 +2,74 @@
setfenv(1, pfUI:GetEnvironment()) setfenv(1, pfUI:GetEnvironment())
--[[ libunitscan ]]-- --[[ libunitscan ]]--
-- A pfUI library that remembers the level of every player it sees: in the -- A pfUI library that detects and saves all kind of unit related informations.
-- friends, guild, raid and party rosters, in /who results, and as target, -- Such as level, class, elite-state and playertype. Each query causes the library
-- mouseover or nameplate. The levels are persisted within pfUI_playerDB, for -- to automatically scan for the target if not already existing. Player-data is
-- the places that only have a player's name, such as chat links and offline -- persisted within the pfUI_playerDB where the mob data is a throw-away table.
-- friends. Anything with a unit reads the unit itself instead. A player's -- The automatic target scanner is only working for vanilla due to client limitations
-- class comes from C_PlayerCache.GetPlayerInfoByName, not from here. -- on further expansions.
-- --
-- External functions: -- External functions:
-- GetPlayerLevel(name) -- GetUnitInfo(name, active, isPlayer)
-- Returns the last seen level of the given player name, or nil if it was -- Returns information of the given unitname. Returns nil if no match is found.
-- never seen. -- When nothing is found and the active flag is set, the autoscanner will
-- automatically pick it up and try to fill the missing entry by targetting the unit.
-- Pass isPlayer=true/false to restrict the lookup to the players or mobs table
-- (avoids name-collision false positives, e.g. a player and an NPC named Chromie).
--
-- class[String] - The class of the unit
-- level[Number] - The level of the unit
-- elite[String] - The elite state of the unit (See UnitClassification())
-- player[Boolean] - Returns true if unit is a player
-- guild[String] - Returns guild name of unit is a player
--
-- Internal functions:
-- libunitscan:AddData(db, name, class, level, elite)
-- Adds unit data to a given db. Where db should be either "players" or "mobs"
-- --
-- return instantly when another libunitscan is already active -- return instantly when another libunitscan is already active
if pfUI.api.libunitscan then return end if pfUI.api.libunitscan then return end
local players = {} local units = { players = {}, mobs = {} }
local queue = { }
-- Feed a unit into ClassicAPI's persistent name cache. Roster-style packets -- Feed (guid, name, classToken) into ClassicAPI's persistent name
-- (party / raid / inspect on glance) carry class inline, so the engine often -- cache when the unit's GUID is resolvable. Roster-style packets
-- doesn't issue a separate name query and the DLL's NameCache hook never -- (party / raid / inspect on glance) carry class inline, so the
-- fires for them — this is where we close that gap. -- engine often doesn't issue a separate name query and the DLL's
local function RememberByUnit(unit) -- NameCache hook never fires for them — this is where we close that gap.
local function RememberByUnit(unit, name, class)
if not (name and class) then return end
local guid = UnitGUID(unit) local guid = UnitGUID(unit)
if not guid then return end if not guid then return end
local _, race = UnitRace(unit) C_PlayerCache.RememberPlayer(guid, name, class, UnitRace(unit), UnitSex(unit))
C_PlayerCache.RememberPlayer(guid, UnitName(unit), UnitClassBase(unit), race, UnitSex(unit) - 2)
end end
function GetPlayerLevel(name) function GetUnitInfo(name, active, isPlayer)
local entry = players[name] if isPlayer ~= false and units["players"][name] then
return entry and entry.level local ret = units["players"][name]
end return ret.class, ret.level, ret.elite, true, ret.guild
elseif isPlayer ~= true and units["mobs"][name] then
-- UnitLevel returns -1 for unknown levels, don't overwrite known values local ret = units["mobs"][name]
local function AddLevel(name, level) return ret.class, ret.level, ret.elite, nil, ret.guild
if not name or not level or level <= 0 then return end elseif active then
local entry = players[name] queue[name] = true
if entry then libunitscan:Show()
entry.level = level
else
players[name] = { level = level }
end end
end end
local function AddData(db, name, class, level, elite, guild)
if not name or not db then return end
units[db] = units[db] or {}
units[db][name] = units[db][name] or {}
units[db][name].class = class or units[db][name].class
units[db][name].level = level or units[db][name].level
units[db][name].elite = elite or units[db][name].elite
units[db][name].guild = guild or units[db][name].guild
queue[name] = nil
end
local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent) local libunitscan = CreateFrame("Frame", "pfUnitScan", UIParent)
libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD") libunitscan:RegisterEvent("PLAYER_ENTERING_WORLD")
libunitscan:RegisterEvent("FRIENDLIST_UPDATE") libunitscan:RegisterEvent("FRIENDLIST_UPDATE")
@@ -62,60 +85,118 @@ libunitscan:SetScript("OnEvent", function()
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
-- load pfUI_playerDB -- load pfUI_playerDB
players = pfUI_playerDB units.players = pfUI_playerDB
-- update own character details -- update own character details
AddLevel(UnitName("player"), UnitLevel("player")) local name = UnitName("player")
RememberByUnit("player") local class = UnitClassBase("player")
local level = UnitLevel("player")
local guild = GetGuildInfo("player")
AddData("players", name, class, level, nil, guild)
RememberByUnit("player", name, class)
elseif event == "FRIENDLIST_UPDATE" then elseif event == "FRIENDLIST_UPDATE" then
local name, class, level
for i = 1, GetNumFriends() do for i = 1, GetNumFriends() do
local info = C_FriendList.GetFriendInfoByIndex(i) name, level, class = GetFriendInfo(i)
if info then class = L["class"][class] or nil
AddLevel(info.name, info.level) -- friendlist updates due to friend going off-line return level 0, let's not overwrite good older values
end level = level > 0 and level or nil
AddData("players", name, class, level)
end end
elseif event == "GUILD_ROSTER_UPDATE" then elseif event == "GUILD_ROSTER_UPDATE" then
local name, level, _ local name, class, level, _, guild
for i = 1, GetNumGuildMembers() do for i = 1, GetNumGuildMembers() do
name, _, _, level = GetGuildRosterInfo(i) name, _, _, level, class = GetGuildRosterInfo(i)
AddLevel(name, level) guild = GetGuildInfo("player")
class = L["class"][class] or nil
AddData("players", name, class, level, nil, guild)
end end
elseif event == "RAID_ROSTER_UPDATE" then elseif event == "RAID_ROSTER_UPDATE" then
local name, level, _ local name, class, SubGroup, level, unit, _
for i = 1, GetNumRaidMembers() do for i = 1, GetNumRaidMembers() do
name, _, _, level = GetRaidRosterInfo(i) unit = "raid" .. i
AddLevel(name, level) name, _, SubGroup, level, class = GetRaidRosterInfo(i)
RememberByUnit("raid" .. i) class = L["class"][class] or nil
AddData("players", name, class, level)
RememberByUnit(unit, name, class)
end end
elseif event == "PARTY_MEMBERS_CHANGED" then elseif event == "PARTY_MEMBERS_CHANGED" then
local unit local name, class, level, unit, _, guild
for i = 1, GetNumPartyMembers() do for i = 1, GetNumPartyMembers() do
unit = "party" .. i unit = "party" .. i
AddLevel(UnitName(unit), UnitLevel(unit)) class = UnitClassBase(unit)
RememberByUnit(unit) name = UnitName(unit)
level = UnitLevel(unit)
guild = GetGuildInfo(unit)
AddData("players", name, class, level, nil, guild)
RememberByUnit(unit, name, class)
end end
elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then elseif event == "WHO_LIST_UPDATE" or event == "CHAT_MSG_SYSTEM" then
for i = 1, C_FriendList.GetNumWhoResults() do local name, class, level, guild, _
local info = C_FriendList.GetWhoInfo(i) for i = 1, GetNumWhoResults() do
if info then name, guild, level, _, class, _ = GetWhoInfo(i)
AddLevel(info.fullName, info.level) class = L["class"][class] or nil
end AddData("players", name, class, level, nil, guild)
end end
elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then elseif event == "UPDATE_MOUSEOVER_UNIT" or event == "PLAYER_TARGET_CHANGED" or event == "NAME_PLATE_UNIT_ADDED" then
local scan = event == "PLAYER_TARGET_CHANGED" and "target" local scan = event == "PLAYER_TARGET_CHANGED" and "target"
or event == "NAME_PLATE_UNIT_ADDED" and arg1 or event == "NAME_PLATE_UNIT_ADDED" and arg1
or "mouseover" or "mouseover"
if UnitIsPlayer(scan) then local name, class, level, elite, guild, _
AddLevel(UnitName(scan), UnitLevel(scan)) if UnitExists(scan) then
RememberByUnit(scan) if UnitIsPlayer(scan) then
class = UnitClassBase(scan)
level = UnitLevel(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
level = level > 0 and level or nil
name = UnitName(scan)
guild = GetGuildInfo(scan)
AddData("players", name, class, level, nil, guild)
RememberByUnit(scan, name, class)
else
class = UnitClassBase(scan)
elite = UnitClassification(scan)
level = UnitLevel(scan)
-- UnitLevel returns -1 for unknown levels, don't overwrite known values
level = level > 0 and level or nil
name = UnitName(scan)
guild = UnitSubName(scan)
AddData("mobs", name, class, level, elite, guild)
end
end end
end end
end) end)
-- setup sound function switches
local SoundOn = PlaySound
local SoundOff = function() return end
libunitscan:SetScript("OnUpdate", function()
-- don't scan when another unit is in target
if UnitExists("target") or UnitName("target") then return end
local name = next(queue)
if name then
-- disable sound
_G.PlaySound = SoundOff
-- try to target the unknown unit
TargetByName(name, true)
ClearTarget()
-- enable sound again
_G.PlaySound = SoundOn
queue[name] = nil
end
this:Hide()
end)
pfUI.api.libunitscan = libunitscan pfUI.api.libunitscan = libunitscan
+547 -559
View File
File diff suppressed because it is too large Load Diff
+8 -5
View File
@@ -399,12 +399,15 @@ pfUI:RegisterModule("addonbuttons", function ()
-- Initial setup on the next frame, once other addons' minimap buttons exist -- Initial setup on the next frame, once other addons' minimap buttons exist
RunNextFrame(function() RunNextFrame(function()
-- rescan before deciding whether the panel should be shown by default -- check if the panel should be shown by default
if C.abuttons.showdefault == "1" and GetNumButtons() > 0 then
pfUI.addonbuttons:Show()
else
pfUI.addonbuttons:Hide()
end
-- update all buttons and apply workarounds
pfUI.addonbuttons:ProcessButtons() pfUI.addonbuttons:ProcessButtons()
pfUI.addonbuttons:SetShown(C.abuttons.showdefault == "1" and GetNumButtons() > 0)
-- apply workarounds
for k, v in pairs(pfUI.addonbuttons.overrides) do for k, v in pairs(pfUI.addonbuttons.overrides) do
_G[k] = v _G[k] = v
end end
+1 -1
View File
@@ -128,7 +128,7 @@ pfUI:RegisterModule("addoncompat", function ()
{T["Yes"], function() {T["Yes"], function()
ReloadUI() ReloadUI()
end}, end},
{T["No"], nop}, {T["No"], function() end},
nil) nil)
end end
end end
+170 -125
View File
@@ -9,6 +9,7 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons:Show() pfUI.addons:Show()
HideUIPanel(GameMenuFrame) HideUIPanel(GameMenuFrame)
end) end)
SkinButton(pfUIAddonButton)
local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint() local point, relativeTo, relativePoint, xOffset, yOffset = GameMenuButtonOptions:GetPoint()
GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22) GameMenuButtonOptions:SetPoint(point, relativeTo, relativePoint, xOffset, yOffset - 22)
@@ -69,53 +70,17 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons:Hide() pfUI.addons:Hide()
end) end)
-- installed addons, one entry per row of the addon list
local addons = {}
for i = 1, GetNumAddOns() do
local name, title, notes = GetAddOnInfo(i)
addons[i] = {
index = i,
name = name,
title = title,
notes = notes,
author = GetAddOnMetadata(name, "Author"),
version = GetAddOnMetadata(name, "Version"),
deps = { GetAddOnDependencies(i) }, -- required (.toc Dependencies)
optdeps = { C_AddOns.GetAddOnOptionalDependencies(i) }, -- optional (.toc OptionalDeps)
}
end
local function IsAddonEnabled(index)
local _, _, _, enabled = GetAddOnInfo(index)
return enabled
end
local function SetAddonEnabled(index, enabled)
if enabled then
EnableAddOn(index)
else
DisableAddOn(index)
end
pfUI.addons.hasChanged = true
end
-- addons profile -- addons profile
local function GetSelectedAddonsList() local function GetSelectedAddonsList()
local selected_addons = {} local selected_addons = {}
for i, addon in ipairs(addons) do for i, frame in ipairs(pfUI.addons.list) do
if IsAddonEnabled(i) then if frame.input:GetChecked() then
table.insert(selected_addons, addon.name) table.insert(selected_addons, frame.aname)
end end
end end
return selected_addons return selected_addons
end end
local selectedProfile
local function IsSelectedProfile(profile)
return profile == selectedProfile
end
local function SetAddonProfile(profile) local function SetAddonProfile(profile)
-- create new profile if not existing -- create new profile if not existing
if not pfUI_addon_profiles[profile] then if not pfUI_addon_profiles[profile] then
@@ -123,24 +88,31 @@ pfUI:RegisterModule("addons", function ()
end end
-- set dropdown to profile -- set dropdown to profile
selectedProfile = profile pfUI.addons.profile.dropdown:SetSelectionByText(profile)
pfUI.addons.profile.dropdown:GenerateMenu()
-- load profile -- load profile
local selected = {} local selected_list = pfUI_addon_profiles[profile]
for _, name in ipairs(pfUI_addon_profiles[profile]) do for i=1, GetNumAddOns() do
selected[name] = true local active = false
end local f = pfUI.addons.list[i]
for i, addon in ipairs(addons) do for i_i, n in ipairs(selected_list) do
if selected[addon.name] and not IsAddonEnabled(i) then if f.aname == n then
SetAddonEnabled(i, true) active = true
elseif not selected[addon.name] and IsAddonEnabled(i) then break
SetAddonEnabled(i, false) end
end
if active then
if not f.input:GetChecked() then
f.input:Click()
end
else
if f.input:GetChecked() then
f.input:Click()
end
end end
end end
pfUI.addons.list.ScrollBox:ReinitializeFrames()
end end
-- addon profiles -- addon profiles
@@ -170,7 +142,7 @@ pfUI:RegisterModule("addons", function ()
pfUI.addons.profile.del:SetText("-") pfUI.addons.profile.del:SetText("-")
pfUI.addons.profile.del:SetTextColor(1,.5,.5,1) pfUI.addons.profile.del:SetTextColor(1,.5,.5,1)
pfUI.addons.profile.del:SetScript("OnClick", function() -- TODO pfUI.addons.profile.del:SetScript("OnClick", function() -- TODO
local name = selectedProfile local id, name = pfUI.addons.profile.dropdown:GetSelection()
if not name then return end if not name then return end
CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. name .. "|r'?", function() CreateQuestionDialog(T["Delete profile"] .. " '|cff33ffcc" .. name .. "|r'?", function()
pfUI_addon_profiles[name] = nil pfUI_addon_profiles[name] = nil
@@ -200,15 +172,45 @@ pfUI:RegisterModule("addons", function ()
end) end)
-- addon profile: dropdown -- addon profile: dropdown
pfUI.addons.profile.dropdown = CreateFrame("DropdownButton", nil, pfUI.addons.profile, "pfUIDropdownTemplate") pfUI.addons.profile.dropdown = CreateDropDownButton("pfAddonListProfileList", pfUI.addons.profile)
pfUI.addons.profile.dropdown:SetBackdrop(nil)
pfUI.addons.profile.dropdown:ClearAllPoints()
pfUI.addons.profile.dropdown:SetPoint("RIGHT", pfUI.addons.profile.add, "LEFT", -2, 0) pfUI.addons.profile.dropdown:SetPoint("RIGHT", pfUI.addons.profile.add, "LEFT", -2, 0)
pfUI.addons.profile.dropdown:SetWidth(220) pfUI.addons.profile.dropdown:SetWidth(220)
pfUI.addons.profile.dropdown:SetupMenu(function(dropdown, rootDescription) pfUI.addons.profile.dropdown:SetMenu(function()
for name in pairs(pfUI_addon_profiles) do local menu = {}
rootDescription:CreateRadio(name, IsSelectedProfile, SetAddonProfile, name)
for name, list in pairs(pfUI_addon_profiles) do
local name = name
local entry = {}
entry.text = name
entry.checked = false
entry.func = function()
SetAddonProfile(name)
end
table.insert(menu, entry)
end end
return menu
end) end)
-- addon list: scroll frame
pfUI.addons.scroll = CreateScrollFrame("pfAddonListScroll", pfUI.addons)
pfUI.addons.scroll:SetSize(360, 410)
pfUI.addons.scroll:SetPoint("BOTTOM", 0, 10)
pfUI.addons.scroll.backdrop = CreateFrame("Frame", nil, pfUI.addons.scroll)
pfUI.addons.scroll.backdrop:SetFrameLevel(1)
pfUI.addons.scroll.backdrop:SetPoint("TOPLEFT", pfUI.addons.scroll, "TOPLEFT", -5, 5)
pfUI.addons.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.addons.scroll, "BOTTOMRIGHT", 5, -5)
CreateBackdrop(pfUI.addons.scroll.backdrop, nil, true)
-- addon list: scroll parent
pfUI.addons.list = CreateScrollChild("pfAddonList", pfUI.addons.scroll)
pfUI.addons.list:RegisterEvent("ADDON_LOADED")
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
local function AddDependencyLines(header, deps) local function AddDependencyLines(header, deps)
if not deps or table.getn(deps) == 0 then return end if not deps or table.getn(deps) == 0 then return end
GameTooltip:AddLine(" ") GameTooltip:AddLine(" ")
@@ -224,94 +226,137 @@ pfUI:RegisterModule("addons", function ()
end end
end end
local function RowOnEnter(self) local function AddonOnEnter()
local addon = self.addon this:SetBackdropBorderColor(1,1,1,.08)
self:SetBackdropBorderColor(1,1,1,.08)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(addon.title) GameTooltip:SetText(this.atitle)
if addon.version then if this.aversion then
GameTooltip:AddDoubleLine(T["Version"], addon.version, 1,1,1, .2,1,.8) GameTooltip:AddDoubleLine(T["Version"], this.aversion, 1,1,1, .2,1,.8)
end end
if addon.author then if this.aauthor then
GameTooltip:AddDoubleLine(T["Author"], addon.author, 1,1,1, .2,1,.8) GameTooltip:AddDoubleLine(T["Author"], this.aauthor, 1,1,1, .2,1,.8)
end end
GameTooltip:AddLine(addon.notes, .75,.75,.75,1) GameTooltip:AddLine(this.anote, .75,.75,.75,1)
AddDependencyLines(T["Dependencies"], addon.deps) AddDependencyLines(T["Dependencies"], this.adeps)
AddDependencyLines(T["Optional Dependencies"], addon.optdeps) AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
GameTooltip:SetWidth(180) GameTooltip:SetWidth(180)
GameTooltip:Show() GameTooltip:Show()
end end
local function RowOnLeave(self) local function AddonOnLeave()
self:SetBackdropBorderColor(1,1,1,.04) this:SetBackdropBorderColor(1,1,1,.04)
GameTooltip:Hide() GameTooltip:Hide()
end end
local function RowOnClick(self) local function AddonOnClick()
self.input:Click() this.input:Click()
end end
local function InputOnClick(self) local function InputOnClick()
SetAddonEnabled(self:GetParent().addon.index, self:GetChecked()) if this:GetChecked() then
EnableAddOn(this:GetID())
pfUI_addon_profiles[selectedProfile or T["Current"]] = GetSelectedAddonsList() else
end DisableAddOn(this:GetID())
local function InitRow(row, addon)
-- one-time setup of a pooled row
if not row.input then
row:SetBackdrop(pfUI.backdrop_hover)
row:SetBackdropBorderColor(1,1,1,.04)
row:EnableMouse(true)
row:SetScript("OnEnter", RowOnEnter)
row:SetScript("OnLeave", RowOnLeave)
row:SetScript("OnClick", RowOnClick)
-- caption
row.caption = row:CreateFontString(nil, "LOW", "GameFontNormal")
row.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
row.caption:SetPoint("LEFT", row, "LEFT", 2, 0)
row.caption:SetFontObject(GameFontWhite)
row.caption:SetJustifyH("LEFT")
-- input field
row.input = CreateFrame("CheckButton", nil, row, "UICheckButtonTemplate")
row.input:SetNormalTexture("")
row.input:SetPushedTexture("")
row.input:SetHighlightTexture("")
CreateBackdrop(row.input, nil, true)
row.input:SetBackdropBorderColor(.3,.3,.3,1)
row.input:SetSize(14, 14)
row.input:SetPoint("RIGHT" , -5, 1)
row.input:SetScript("OnClick", InputOnClick)
end end
pfUI.addons.hasChanged = true
row.addon = addon local id, name = pfUI.addons.profile.dropdown:GetSelection()
row.caption:SetText(addon.title) name = name or T["Current"]
row.caption:SetAlpha(IsAddOnLoaded(addon.index) and 1 or .5) pfUI_addon_profiles[name] = GetSelectedAddonsList()
row.input:SetChecked(IsAddonEnabled(addon.index))
end end
-- addon list: a ScrollBox keeps rows only for the addons in view pfUI.addons.list:SetScript("OnEvent", function()
pfUI.addons.list = CreateFrame("Frame", "pfAddonList", pfUI.addons, "pfUIScrollBoxListTemplate") for i=1, GetNumAddOns() do
pfUI.addons.list:SetSize(370, 420) local aname, atitle, anote = GetAddOnInfo(i)
pfUI.addons.list:SetPoint("BOTTOM", 0, 5) local aauthor = GetAddOnMetadata(aname, "Author")
CreateBackdrop(pfUI.addons.list, nil, true) local aversion = GetAddOnMetadata(aname, "Version")
local view = CreateScrollBoxListLinearView(5, 5, 5, 8) -- basic frame
view:SetElementExtent(25) if not pfUI.addons.list[i] then
view:SetElementInitializer("Button", InitRow) pfUI.addons.list[i] = CreateFrame("Button", nil, pfUI.addons.list)
ScrollUtil.InitScrollBoxListWithScrollBar(pfUI.addons.list.ScrollBox, pfUI.addons.list.ScrollBar, view) local frame = pfUI.addons.list[i]
pfUI.addons.list.ScrollBox:SetDataProvider(CreateDataProvider(addons)) frame.aname = aname
frame.atitle = atitle
frame.anote = anote
frame.aauthor = aauthor
frame.aversion = aversion
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
-- a load-on-demand addon that loads brightens its row frame:SetSize(340, 25)
pfUI.addons.list:RegisterEvent("ADDON_LOADED") frame:SetPoint("TOPLEFT", 5, i * -25 + 20)
pfUI.addons.list:SetScript("OnEvent", function(self)
self.ScrollBox:ReinitializeFrames() frame:SetBackdrop(pfUI.backdrop_hover)
frame:SetBackdropBorderColor(1,1,1,.04)
frame:EnableMouse(1)
frame:SetScript("OnEnter", AddonOnEnter)
frame:SetScript("OnLeave", AddonOnLeave)
frame:SetScript("OnClick", AddonOnClick)
-- caption
frame.caption = frame:CreateFontString("Status", "LOW", "GameFontNormal")
frame.caption:SetFont(pfUI.font_default, C.global.font_size + 2, "OUTLINE")
frame.caption:SetPoint("LEFT", frame, "LEFT", 2, 0)
frame.caption:SetFontObject(GameFontWhite)
frame.caption:SetJustifyH("LEFT")
frame.caption:SetText(atitle)
-- input field
frame.input = CreateFrame("CheckButton", nil, frame, "UICheckButtonTemplate")
frame.input:SetFrameLevel(3)
frame.input:SetNormalTexture("")
frame.input:SetPushedTexture("")
frame.input:SetHighlightTexture("")
CreateBackdrop(frame.input, nil, true)
frame.input:SetBackdropBorderColor(.3,.3,.3,1)
frame.input:SetWidth(14)
frame.input:SetHeight(14)
frame.input:SetPoint("RIGHT" , -5, 1)
frame.input:SetID(i)
frame.input:SetScript("OnClick", InputOnClick)
end
if IsAddOnLoaded(i) then
pfUI.addons.list[i].input:SetChecked()
pfUI.addons.list[i].caption:SetAlpha(1)
else
pfUI.addons.list[i].caption:SetAlpha(.5)
end
end
end)
-- show only frames in visible range
function pfUI.addons.scroll:ShowVisibleRange()
local top_index, bottom_index, range
range = floor(pfUI.addons.scroll:GetHeight() / 25) + 1
top_index = floor(pfUI.addons.scroll:GetVerticalScroll() / 25) > 0 and floor(pfUI.addons.scroll:GetVerticalScroll() / 25) or 1
bottom_index = top_index + range
for i=1, GetNumAddOns() do
if i >= top_index and i <= bottom_index then
pfUI.addons.list[i]:Show()
else
pfUI.addons.list[i]:Hide()
end
end
end
pfUI.addons.scroll.slider:SetScript("OnValueChanged", function()
this:GetParent():SetVerticalScroll(this:GetValue())
end)
pfUI.addons.scroll:SetScript("OnScrollRangeChanged", function()
this.slider:SetMinMaxValues(1, floor(this:GetVerticalScrollRange() + 25))
end)
pfUI.addons.scroll:SetScript("OnShow", function()
this.slider:SetValue(floor(this:GetVerticalScroll()))
pfUI.addons.scroll:ShowVisibleRange()
end)
pfUI.addons.scroll:SetScript("OnVerticalScroll", function()
pfUI.addons.scroll:ShowVisibleRange()
this.slider:SetValue(floor(this:GetVerticalScroll()))
end) end)
end) end)
+19 -17
View File
@@ -16,33 +16,33 @@ pfUI:RegisterModule("afkcam", function ()
overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT") overlay.top:SetPoint("TOPLEFT", overlay, "TOPLEFT")
overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT") overlay.top:SetPoint("TOPRIGHT", overlay, "TOPRIGHT")
overlay.top:SetHeight(100) overlay.top:SetHeight(100)
overlay.top:SetColorTexture(1,1,1,1) overlay.top:SetTexture(1,1,1,1)
overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1) overlay.top:SetGradientAlpha("VERTICAL", 0,0,0,0, 0,0,0,1)
overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND") overlay.bottom = overlay:CreateTexture("pfAFKGradientTop", "BACKGROUND")
overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT") overlay.bottom:SetPoint("BOTTOMLEFT", overlay, "BOTTOMLEFT")
overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT") overlay.bottom:SetPoint("BOTTOMRIGHT", overlay, "BOTTOMRIGHT")
overlay.bottom:SetHeight(100) overlay.bottom:SetHeight(100)
overlay.bottom:SetColorTexture(1,1,1,1) overlay.bottom:SetTexture(1,1,1,1)
overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0) overlay.bottom:SetGradientAlpha("VERTICAL", 0,0,0,1, 0,0,0,0)
overlay:SetFrameStrata("DIALOG") overlay:SetFrameStrata("DIALOG")
overlay:SetAllPoints(WorldFrame) overlay:SetAllPoints(WorldFrame)
-- /afk toggles, so send it only while AFK is still set: once the client overlay:SetScript("OnMouseUp",function()
-- or the server has cleared it, /afk would set it again SendChatMessage("","AFK")
local function Wake() this._parent:stop()
if IsChatAFK() then SendChatMessage("", "AFK") end end)
afkcam:stop()
end
overlay:SetScript("OnMouseUp", Wake)
overlay:SetScript("OnShow", function() overlay:SetScript("OnShow", function()
this:EnableKeyboard(true) this:EnableKeyboard(true)
end) end)
overlay:SetScript("OnHide", function() overlay:SetScript("OnHide", function()
this:EnableKeyboard(false) this:EnableKeyboard(false)
end) end)
overlay:SetScript("OnKeyUp", Wake) overlay:SetScript("OnKeyUp",function()
SendChatMessage("","AFK")
this._parent:stop()
end)
overlay:Hide() overlay:Hide()
local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay) local chat = CreateFrame("ScrollingMessageFrame", "pfAFKCamChat", overlay)
@@ -59,10 +59,7 @@ pfUI:RegisterModule("afkcam", function ()
if not this:IsVisible() then return end if not this:IsVisible() then return end
local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")] local info = _G.ChatTypeInfo[string.gsub(event,"CHAT_MSG_","")]
if not info then return end if not info then return end
-- the engine name-queries a chat sender before the event fires, so the local class = GetUnitInfo(arg2 or "")
-- sender's GUID (arg12) always resolves
local _, class
if arg12 and arg12 ~= "" then _, class = GetPlayerInfoByGUID(arg12) end
local author, msg local author, msg
if class and class ~= UNKNOWN then if class and class ~= UNKNOWN then
local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup() local class_color = PFUI_CLASS_COLORS[class]:GenerateHexColorMarkup()
@@ -77,10 +74,15 @@ pfUI:RegisterModule("afkcam", function ()
chat:RegisterEvent(ctype) chat:RegisterEvent(ctype)
end end
chat:SetScript("OnMouseWheel",function() chat:SetScript("OnMouseWheel",function()
this:ScrollByAmount(arg1) if arg1 > 0 then
this:ScrollUp()
else
this:ScrollDown()
end
end) end)
overlay.chat = chat overlay.chat = chat
overlay._parent = afkcam
afkcam.overlay = overlay afkcam.overlay = overlay
local clock = CreateFrame("Frame", "pfAFKClock", overlay) local clock = CreateFrame("Frame", "pfAFKClock", overlay)
@@ -164,9 +166,9 @@ pfUI:RegisterModule("afkcam", function ()
if event == "PLAYER_FLAGS_CHANGED" then if event == "PLAYER_FLAGS_CHANGED" then
if UnitIsAFK('player') then if UnitIsAFK('player') then
delay:Show() delay:Show()
else elseif delay:IsVisible() then
delay:Hide() delay:Hide()
if this._spinning then this:stop() end this:stop()
end end
else else
if this._spinning then if this._spinning then
-5
View File
@@ -2,11 +2,6 @@ pfUI:RegisterModule("autoshift", function ()
pfUI.autoshift = CreateFrame("Frame") pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE") pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
-- Empty stub kept only so Turtle WoW's pfUI-turtle addon doesn't error when
-- its obsolete moonkin autoshift module iterates pfUI.autoshift.shapeshifts.
-- This fork drives autoshift off GetShapeshiftFormID() and no longer uses it.
pfUI.autoshift.shapeshifts = {}
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)") pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED, pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
+6 -2
View File
@@ -57,7 +57,7 @@ pfUI:RegisterModule("autovendor", function ()
-- Setup Autosell button -- Setup Autosell button
autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame) autovendor.button = CreateFrame("Button", "pfMerchantAutoVendorButton", MerchantFrame)
autovendor.button:SetSize(36, 36) autovendor.button:SetSize(36, 36)
autovendor.button.icon = autovendor.button:CreateTexture(nil, "ARTWORK") autovendor.button.icon = autovendor.button:CreateTexture("ARTWORK")
autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield") autovendor.button.icon:SetTexture("Interface\\Icons\\Spell_Shadow_SacrificialShield")
autovendor.button:SetScript("OnEnter", function() autovendor.button:SetScript("OnEnter", function()
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
@@ -86,7 +86,11 @@ pfUI:RegisterModule("autovendor", function ()
if not pfMerchantFrame_Update then if not pfMerchantFrame_Update then
local pfMerchantFrame_Update = MerchantFrame_Update local pfMerchantFrame_Update = MerchantFrame_Update
function _G.MerchantFrame_Update() function _G.MerchantFrame_Update()
autovendor.button:SetShown(MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1") if MerchantFrame.selectedTab == 1 and C["global"]["autosell"] ~= "1" then
autovendor.button:Show()
else
autovendor.button:Hide()
end
pfMerchantFrame_Update() pfMerchantFrame_Update()
end end
end end
+135 -78
View File
@@ -6,6 +6,8 @@ pfUI:RegisterModule("bags", function ()
[1804] = {frame="picklock"}, [1804] = {frame="picklock"},
} }
local scanner = libtipscan:GetScanner("input_search")
local function BagSortOpts() local function BagSortOpts()
return { return {
reverse = C.appearance.bags.sortreverse == "1", reverse = C.appearance.bags.sortreverse == "1",
@@ -40,7 +42,11 @@ pfUI:RegisterModule("bags", function ()
-- overwrite some bag functions -- overwrite some bag functions
function _G.OpenAllBags() function _G.OpenAllBags()
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown()) if pfUI.bag.right:IsShown() then
pfUI.bag.right:Hide()
else
pfUI.bag.right:Show()
end
end end
function _G.CloseAllBags() function _G.CloseAllBags()
@@ -48,7 +54,11 @@ pfUI:RegisterModule("bags", function ()
end end
function _G.ToggleBackpack() function _G.ToggleBackpack()
pfUI.bag.right:SetShown(not pfUI.bag.right:IsShown()) if pfUI.bag.right:IsShown() then
pfUI.bag.right:Hide()
else
pfUI.bag.right:Show()
end
end end
function _G.OpenBackpack() function _G.OpenBackpack()
@@ -85,60 +95,40 @@ pfUI:RegisterModule("bags", function ()
pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED") pfUI.bag:RegisterEvent("ITEM_LOCK_CHANGED")
pfUI.bag:RegisterEvent("SPELLS_CHANGED") pfUI.bag:RegisterEvent("SPELLS_CHANGED")
pfUI.bag:RegisterEvent("MERCHANT_CLOSED") pfUI.bag:RegisterEvent("MERCHANT_CLOSED")
pfUI.bag:RegisterEvent("INVENTORY_SEARCH_UPDATE")
pfUI.bag.delay = { UpdateBag = {} } pfUI.bag.delay = { UpdateBag = {} }
-- run the updates queued by events, batched into one pass per 0.1s pfUI.bag:SetScript("OnUpdate", function()
local function FlushDelayed() -- update delayed ones every 0.1s
local delay = pfUI.bag.delay if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
delay.pending = nil
if delay.RefreshSpells then if this.delay.RefreshSpells then
delay.RefreshSpells = nil this.delay.RefreshSpells = nil
pfUI.bag:RefreshSpells() pfUI.bag:RefreshSpells()
end end
if delay.CheckFullUpdate then if this.delay.CheckFullUpdate then
delay.CheckFullUpdate = nil this.delay.CheckFullUpdate = nil
pfUI.bag:CheckFullUpdate() pfUI.bag:CheckFullUpdate()
end end
if delay.UpdateCooldowns then if this.delay.UpdateCooldowns then
delay.UpdateCooldowns = nil this.delay.UpdateCooldowns = nil
pfUI.bag:UpdateCooldowns() pfUI.bag:UpdateCooldowns()
end end
if delay.UpdateItemLock then if this.delay.UpdateItemLock then
delay.UpdateItemLock = nil this.delay.UpdateItemLock = nil
pfUI.bag:UpdateItemLock() pfUI.bag:UpdateItemLock()
end end
if delay.UpdateSearch then for bag in pairs(this.delay.UpdateBag) do
delay.UpdateSearch = nil this.delay.UpdateBag[bag] = nil
pfUI.bag:UpdateSearch()
end
for bag in pairs(delay.UpdateBag) do
delay.UpdateBag[bag] = nil
pfUI.bag:UpdateBag(bag) pfUI.bag:UpdateBag(bag)
end end
end end)
local function ScheduleFlush()
if pfUI.bag.delay.pending then return end
pfUI.bag.delay.pending = true
C_Timer.After(.1, FlushDelayed)
end
function pfUI.bag:QueueBagUpdate(bag)
self.delay.UpdateBag[bag] = true
ScheduleFlush()
end
pfUI.bag:SetScript("OnEvent", function() pfUI.bag:SetScript("OnEvent", function()
ScheduleFlush()
if event == "PLAYER_ENTERING_WORLD" then if event == "PLAYER_ENTERING_WORLD" then
pfUI.bag:CreateBags() pfUI.bag:CreateBags()
pfUI.bag.right:Hide() pfUI.bag.right:Hide()
@@ -169,10 +159,6 @@ pfUI:RegisterModule("bags", function ()
this.delay.UpdateItemLock = true this.delay.UpdateItemLock = true
end end
if event == "INVENTORY_SEARCH_UPDATE" then
this.delay.UpdateSearch = true
end
if event == "PLAYERBANKSLOTS_CHANGED" then if event == "PLAYERBANKSLOTS_CHANGED" then
this.delay.UpdateBag[-1] = true this.delay.UpdateBag[-1] = true
end end
@@ -391,21 +377,6 @@ pfUI:RegisterModule("bags", function ()
end end
end end
-- dim the slots that the bag search (C_Container.SetItemSearch) filters out
local searchInfo = {}
function pfUI.bag:UpdateSlotSearch(bag, slot)
local info = C_Container.GetContainerItemInfo(bag, slot, searchInfo)
pfUI.bags[bag].slots[slot].frame:SetAlpha(info and info.isFiltered and .25 or 1)
end
function pfUI.bag:UpdateSearch()
for bag = -2, 11 do
for slot in ipairs(pfUI.bags[bag].slots) do
pfUI.bag:UpdateSlotSearch(bag, slot)
end
end
end
function pfUI.bag:UpdateSlot(bag, slot) function pfUI.bag:UpdateSlot(bag, slot)
if not pfUI.bags[bag] then return end if not pfUI.bags[bag] then return end
@@ -421,26 +392,29 @@ pfUI:RegisterModule("bags", function ()
pfUI.bags[bag].slots[slot].slot = slot pfUI.bags[bag].slots[slot].slot = slot
pfUI.bags[bag].slots[slot].frame:SetID(slot) pfUI.bags[bag].slots[slot].frame:SetID(slot)
-- native cooldown frame: the bank template has none and the bag -- add cooldown frame to bankslots
-- template's is 1.12's indicator Model, which can't reverse. if tpl == "BankItemButtonGenericTemplate" then
-- ContainerFrame_UpdateCooldown reads the "<button>Cooldown" global. local bankslot = pfUI.bags[bag].slots[slot].frame
-- 1.12 binds a frame's name only while that global is unset, so the local name = "pfBag" .. bag .. "item" .. slot .. "Cooldown"
-- global is rebound by hand; the Model starts hidden and nothing bankslot.cd = CreateFrame(COOLDOWN_FRAME_TYPE, name, bankslot, "CooldownFrameTemplate")
-- reaches it after that bankslot.cd:SetAllPoints(bankslot)
local slotframe = pfUI.bags[bag].slots[slot].frame bankslot.cd.pfCooldownStyleAnimation = 1
local cdname = slotframe:GetName() .. "Cooldown" bankslot.cd.pfCooldownType = "ALL"
slotframe.cd = CreateCooldown(slotframe, "spell", C.appearance.bags, "timers", cdname) else
_G[cdname] = slotframe.cd local bagslot = pfUI.bags[bag].slots[slot].frame
bagslot.cd = _G[bagslot:GetName().."Cooldown"]
bagslot.cd.pfCooldownType = "ALL"
end
if not pfUI.bags[bag].slots[slot].frame.backdrop then if not pfUI.bags[bag].slots[slot].frame.backdrop then
CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border) CreateBackdrop(pfUI.bags[bag].slots[slot].frame, default_border)
end end
local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture() local highlight = pfUI.bags[bag].slots[slot].frame:GetHighlightTexture()
highlight:SetColorTexture(.5, .5, .5, .5) highlight:SetTexture(.5, .5, .5, .5)
local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture() local pushed = pfUI.bags[bag].slots[slot].frame:GetPushedTexture()
pushed:SetColorTexture(.5, .5, .5, .5) pushed:SetTexture(.5, .5, .5, .5)
local questText = pfUI.bags[bag].slots[slot].frame.qtext local questText = pfUI.bags[bag].slots[slot].frame.qtext
questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE") questText:SetFont(pfUI.font_default, 13, "THICKOUTLINE")
@@ -490,7 +464,6 @@ pfUI:RegisterModule("bags", function ()
SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture) SetItemButtonTexture(pfUI.bags[bag].slots[slot].frame, texture)
SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count) SetItemButtonCount(pfUI.bags[bag].slots[slot].frame, count)
SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5) SetItemButtonDesaturated(pfUI.bags[bag].slots[slot].frame, locked, 0.5, 0.5, 0.5)
pfUI.bag:UpdateSlotSearch(bag, slot)
local hasItem = texture and 1 or nil local hasItem = texture and 1 or nil
pfUI.bags[bag].slots[slot].frame.hasItem = hasItem pfUI.bags[bag].slots[slot].frame.hasItem = hasItem
@@ -586,10 +559,10 @@ pfUI:RegisterModule("bags", function ()
border:SetTexture("") border:SetTexture("")
local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture() local highlight = frame.bagslots.slots[slot].frame:GetHighlightTexture()
highlight:SetColorTexture(.5, .5, .5, .5) highlight:SetTexture(.5, .5, .5, .5)
local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture() local pushed = frame.bagslots.slots[slot].frame:GetPushedTexture()
pushed:SetColorTexture(.5, .5, .5, .5) pushed:SetTexture(.5, .5, .5, .5)
if frame == pfUI.bag.left then if frame == pfUI.bag.left then
frame.bagslots.slots[slot].frame:SetID(slot + 4) frame.bagslots.slots[slot].frame:SetID(slot + 4)
@@ -599,16 +572,31 @@ pfUI:RegisterModule("bags", function ()
frame.bagslots.slots[slot].slot = slot frame.bagslots.slots[slot].slot = slot
end end
frame.bagslots.slots[slot].frame:HookScript("OnEnter", function() local SlotEnter = frame.bagslots.slots[slot].frame:GetScript("OnEnter")
frame.bagslots.slots[slot].frame:SetScript("OnEnter", function()
for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do for slot, f in ipairs(pfUI.bags[this.slot + 1].slots) do
CreateBackdrop(f.frame, default_border) CreateBackdrop(f.frame, default_border)
f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1) f.frame.backdrop:SetBackdropBorderColor(.2,1,.8,1)
end end
SlotEnter(this)
end) end)
frame.bagslots.slots[slot].frame:HookScript("OnLeave", function() local SlotLeave = frame.bagslots.slots[slot].frame:GetScript("OnLeave")
frame.bagslots.slots[slot].frame:SetScript("OnLeave", function()
pfUI.bag:UpdateBag(this.slot + 1) pfUI.bag:UpdateBag(this.slot + 1)
SlotLeave()
end) end)
-- On TBC, the OnEvent function of the template scans for framenames,
-- and obviously doesn't know the pf-Names. Therefore, triggering
-- the update function on each frame manually
if frame == pfUI.bag.left and BankFrameItemButton_Update then
local SlotUpdate = frame.bagslots.slots[slot].frame:GetScript("OnUpdate")
frame.bagslots.slots[slot].frame:SetScript("OnUpdate", function()
if SlotUpdate then SlotUpdate(this) end
BankFrameItemButton_Update(this)
end)
end
end end
local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border local left = (slot-min)*(frame.button_size/5*4+default_border*2) + default_border
@@ -984,7 +972,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1) frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sort Bags"]) GameTooltip:SetText("Sort Bags")
GameTooltip:Show() GameTooltip:Show()
end) end)
@@ -1021,6 +1009,7 @@ pfUI:RegisterModule("bags", function ()
-- bag search -- bag search
if not frame.search then if not frame.search then
frame.search = CreateFrame("Frame", "pfBagSearch", frame) frame.search = CreateFrame("Frame", "pfBagSearch", frame)
frame.search.db = {}
frame.search:SetHeight(12) frame.search:SetHeight(12)
frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border) frame.search:SetPoint("TOPLEFT", frame, "TOPLEFT", default_border, -default_border)
frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border) frame.search:SetPoint("TOPRIGHT", frame.sort, "TOPLEFT", -default_border*3, -default_border)
@@ -1045,18 +1034,72 @@ pfUI:RegisterModule("bags", function ()
frame.search.edit:SetScript("OnEditFocusLost", function() frame.search.edit:SetScript("OnEditFocusLost", function()
this:SetText(T["Search"]) this:SetText(T["Search"])
C_Container.SetItemSearch("") for bag=-2, 11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end) end)
frame.search.edit:SetScript("OnTextChanged", function() frame.search.edit:SetScript("OnTextChanged", function()
if this:GetText() == T["Search"] then return end if this:GetText() == T["Search"] then return end
C_Container.SetItemSearch(this:GetText()) for bag=-2, 11 do
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot=1, bagsize do
pfUI.bags[bag].slots[slot].frame:SetAlpha(.25)
local texture, itemCount, locked, quality, readable = GetContainerItemInfo(bag, slot)
if itemCount then
local itemLink = GetContainerItemLink(bag, slot)
local itemstring = string.sub(itemLink, string.find(itemLink, "%[")+1, string.find(itemLink, "%]")-1)
if C.appearance.bags.fulltext == "1" then
if not frame.search.db[itemLink] then
scanner:SetBagItem(bag, slot)
local text = scanner:Text()
local str = ""
for k, v in pairs(text) do
str = str .. (v[1] or "") .. (v[2] or "")
end
frame.search.db[itemLink] = strlower(str)
end
if strfind(frame.search.db[itemLink], strlower(this:GetText()), 1, true) then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
if strfind(strlower(itemstring), strlower(this:GetText()), 1, true) then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end
end
end) end)
frame.search:SetScript("OnLeave", function() frame.search:SetScript("OnLeave", function()
frame.search.edit:ClearFocus() frame.search.edit:ClearFocus()
end) end)
frame.search:SetScript("OnHide", function()
frame.search.edit:SetText(T["Search"])
for bag = -2, 11 do
if pfUI.bags[bag] then
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot = 1, bagsize do
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end
end
end)
frame.search.edit:SetScript("OnMouseUp", function() frame.search.edit:SetScript("OnMouseUp", function()
if arg1 == "RightButton" then if arg1 == "RightButton" then
this:ClearFocus() this:ClearFocus()
@@ -1065,7 +1108,17 @@ pfUI:RegisterModule("bags", function ()
frame.search:SetScript("OnHide", function() frame.search:SetScript("OnHide", function()
frame.search.edit:SetText(T["Search"]) frame.search.edit:SetText(T["Search"])
C_Container.SetItemSearch("") for bag = -2, 11 do
if pfUI.bags[bag] then
local bagsize = GetContainerNumSlots(bag)
if bag == -2 and pfUI.bag.showKeyring == true then bagsize = GetKeyRingSize() end
for slot = 1, bagsize do
if pfUI.bags[bag] and pfUI.bags[bag].slots[slot] then
pfUI.bags[bag].slots[slot].frame:SetAlpha(1)
end
end
end
end
end) end)
end end
else else
@@ -1128,7 +1181,11 @@ pfUI:RegisterModule("bags", function ()
end) end)
frame.bags:SetScript("OnClick", function() frame.bags:SetScript("OnClick", function()
pfUI.bag.left.bagslots:SetShown(not pfUI.bag.left.bagslots:IsShown()) if pfUI.bag.left.bagslots:IsShown() then
pfUI.bag.left.bagslots:Hide()
else
pfUI.bag.left.bagslots:Show()
end
end) end)
end end
@@ -1150,7 +1207,7 @@ pfUI:RegisterModule("bags", function ()
frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1) frame.sort.backdrop:SetBackdropBorderColor(1,1,.25,1)
frame.sort.texture:SetVertexColor(1,1,.25,1) frame.sort.texture:SetVertexColor(1,1,.25,1)
GameTooltip:SetOwner(this, "ANCHOR_RIGHT") GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(T["Sort Bank"]) GameTooltip:SetText("Sort Bank")
GameTooltip:Show() GameTooltip:Show()
end) end)
+1 -1
View File
@@ -32,7 +32,7 @@ pfUI:RegisterModule("bgscore", function ()
-- Title label -- Title label
local title = mover:CreateFontString(nil, "OVERLAY") local title = mover:CreateFontString(nil, "OVERLAY")
title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE") title:SetFont("Fonts\\FRIZQT__.TTF", 14, "OUTLINE")
title:SetText(T["Battleground Frames"]) title:SetText("Battleground Frames")
title:SetPoint("TOP", mover, "TOP", 0, -2) title:SetPoint("TOP", mover, "TOP", 0, -2)
-- BG score preview text -- BG score preview text
+7 -6
View File
@@ -2,7 +2,7 @@ pfUI:RegisterModule("bubbles", function ()
local alpha = tonumber(C.chat.bubbles.alpha) local alpha = tonumber(C.chat.bubbles.alpha)
pfUI.bubbles = Mixin(CreateFrame("Frame", "pfChatBubbles", UIParent), DirtiableMixin) pfUI.bubbles = CreateFrame("Frame", "pfChatBubbles", UIParent)
pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY") pfUI.bubbles:RegisterEvent("CHAT_MSG_SAY")
pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL") pfUI.bubbles:RegisterEvent("CHAT_MSG_YELL")
pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY") pfUI.bubbles:RegisterEvent("CHAT_MSG_PARTY")
@@ -11,6 +11,12 @@ pfUI:RegisterModule("bubbles", function ()
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL") pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_YELL")
pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY") pfUI.bubbles:RegisterEvent("CHAT_MSG_MONSTER_PARTY")
pfUI.bubbles:SetScript("OnEvent", function()
-- Bubble frames are attached to WorldFrame after the chat event fires,
-- so wait one tick before scanning.
RunNextFrame(function() pfUI.bubbles:ScanBubbles() end)
end)
function pfUI.bubbles:ProcessBubble(f) function pfUI.bubbles:ProcessBubble(f)
f.text:Hide() f.text:Hide()
f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE") f.text:SetFont(pfUI.font_default, tonumber(C.global.font_size) * UIParent:GetScale(), "OUTLINE")
@@ -56,9 +62,4 @@ pfUI:RegisterModule("bubbles", function ()
end end
end end
end end
-- Bubble frames are attached to WorldFrame after the chat event fires, so
-- the scan waits a frame, and runs once for all of that frame's messages.
pfUI.bubbles:SetDirtyMethod(pfUI.bubbles.ScanBubbles)
pfUI.bubbles:SetScript("OnEvent", pfUI.bubbles.MarkDirty)
end) end)
+87 -96
View File
@@ -7,38 +7,10 @@ pfUI:RegisterModule("buff", function ()
local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color) local br, bg, bb, ba = GetStringColor(pfUI_config.appearance.border.color)
-- Player aura slot ids, enumerated once per refresh pass (ScanPlayerAuraSlots)
-- and read per button by its aura index: one GetAuraSlots walk per range
-- instead of a by-index walk per button.
local helpfulSlots, harmfulSlots = {}, {}
local function ScanPlayerAuraSlots()
ScanAuraSlots("player", "HELPFUL", helpfulSlots, 32)
ScanAuraSlots("player", "HARMFUL", harmfulSlots, 16)
end
-- weapon enchants report only their time left, and no event as their
-- charges and time run down, so the OnUpdate below refreshes their buttons
-- too: the charges, and the timer when the enchant was renewed
local function RefreshWeaponButton(buff, timeleft, charges)
timeleft = (timeleft or 0) / 1000
charges = charges or 0
buff.stacks:SetText(charges > 1 and charges or "")
local expires = GetTime() + timeleft
if timeleft <= 0 then
buff.cd:Clear()
buff.cdExpires = nil
elseif not buff.cdExpires or abs(buff.cdExpires - expires) > 1 then
SetCooldownTimeLeft(buff.cd, timeleft)
buff.cdExpires = expires
end
buff.cdStart = nil
end
local function RefreshBuffButton(buff) local function RefreshBuffButton(buff)
if buff.btype == "HELPFUL" then if buff.btype == "HELPFUL" then
if C.buffs.separateweapons == "1" then if C.buffs.separateweapons == "1" then
buff.id = buff.gid - (buff.weapon ~= nil and buff.gid or 0) buff.id = buff.gid - (buff.weapon ~= nill and buff.gid or 0)
else else
buff.id = buff.gid - pfUI.buff.wepbuffs.count buff.id = buff.gid - pfUI.buff.wepbuffs.count
end end
@@ -51,8 +23,7 @@ pfUI:RegisterModule("buff", function ()
CreateBackdropShadow(buff) CreateBackdropShadow(buff)
end end
local slots = buff.btype == "HELPFUL" and helpfulSlots or harmfulSlots local aura = C_UnitAuras.GetAuraDataByIndex("player", buff.id, buff.btype)
local name, icon, count, dispelType, duration, expirationTime, _, _, _, spellId = C_UnitAuras.UnitAuraBySlot("player", slots[buff.id])
--detect weapon buffs --detect weapon buffs
if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then if buff.btype == "HELPFUL" and ((C.buffs.separateweapons == "0" and buff.gid <= pfUI.buff.wepbuffs.count) or (pfUI.buff.wepbuffs.count > 0 and buff.weapon ~= nil)) then
@@ -76,41 +47,28 @@ pfUI:RegisterModule("buff", function ()
end end
end end
-- Set Weapon Texture, Border and Timer -- Set Weapon Texture and Border
if buff.mode == "MAINHAND" then if buff.mode == "MAINHAND" then
buff.texture:SetTexture(GetInventoryItemTexture("player", 16)) buff.texture:SetTexture(GetInventoryItemTexture("player", 16))
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1)) buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 16) or 1))
RefreshWeaponButton(buff, mhtime, mhcharge)
elseif buff.mode == "OFFHAND" then elseif buff.mode == "OFFHAND" then
buff.texture:SetTexture(GetInventoryItemTexture("player", 17)) buff.texture:SetTexture(GetInventoryItemTexture("player", 17))
buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1)) buff.backdrop:SetBackdropBorderColor(GetItemQualityColor(GetInventoryItemQuality("player", 17) or 1))
RefreshWeaponButton(buff, ohtime, ohcharge)
end end
elseif name and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then elseif aura and (( buff.btype == "HARMFUL" and C.buffs.debuffs == "1" ) or ( buff.btype == "HELPFUL" and C.buffs.buffs == "1" )) then
-- Set Buff Texture and Border -- Set Buff Texture and Border
buff.mode = buff.btype buff.mode = buff.btype
buff.spellId = spellId buff.expirationTime = aura.expirationTime
buff.texture:SetTexture(icon) buff.stackCount = aura.applications
buff.stacks:SetText((count or 0) > 1 and count or "") buff.spellId = aura.spellId
buff.texture:SetTexture(aura.icon)
if buff.btype == "HARMFUL" then if buff.btype == "HARMFUL" then
local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(dispelType) local dispelColor = C_UnitAuras.GetAuraDispelTypeColor(aura.dispelName)
buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA()) buff.backdrop:SetBackdropBorderColor(dispelColor:GetRGBA())
else else
buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba) buff.backdrop:SetBackdropBorderColor(br,bg,bb,ba)
end end
-- start the timer from the aura's duration; permanent auras have none
local start, dur = GetAuraTimer(duration, expirationTime)
if dur <= 0 then
buff.cd:Clear()
buff.cdStart = nil
elseif buff.cdStart == nil or abs(buff.cdStart - start) > .5 or buff.cdDuration ~= dur then
CooldownFrame_SetTimer(buff.cd, start, dur, 1)
buff.cdStart = start
buff.cdDuration = dur
end
buff.cdExpires = nil
else else
buff:Hide() buff:Hide()
return return
@@ -138,24 +96,17 @@ pfUI:RegisterModule("buff", function ()
buff.texture:SetTexCoord(.07,.93,.07,.93) buff.texture:SetTexCoord(.07,.93,.07,.93)
buff.texture:SetAllPoints(buff) buff.texture:SetAllPoints(buff)
-- overlay lifts the stacks above the sweep: a child frame renders above buff.timer = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
-- all of its parent's own regions, so they would dim under the dark buff.timer:SetTextColor(1,1,1,1)
-- wedge otherwise buff.timer:SetJustifyH("CENTER")
buff.overlay = CreateFrame("Frame", nil, buff) buff.timer:SetJustifyV("CENTER")
buff.overlay:SetAllPoints(buff)
buff.stacks = buff.overlay:CreateFontString(nil, "OVERLAY", "GameFontNormal") buff.stacks = buff:CreateFontString(nil, "OVERLAY", "GameFontNormal")
buff.stacks:SetTextColor(1,1,1,1) buff.stacks:SetTextColor(1,1,1,1)
buff.stacks:SetJustifyH("RIGHT") buff.stacks:SetJustifyH("RIGHT")
buff.stacks:SetJustifyV("BOTTOM") buff.stacks:SetJustifyV("BOTTOM")
buff.stacks:SetAllPoints(buff) buff.stacks:SetAllPoints(buff)
-- the sweep and the duration numbers (the template covers the button and
-- starts hidden); RefreshBuffButton starts its timer
buff.cd = CreateCooldown(buff, "aura", C.buffs, "timers", buttonName .. "Cooldown")
buff.cd:SetFrameLevel(buff:GetFrameLevel() + 1)
buff.overlay:SetFrameLevel(buff:GetFrameLevel() + 2)
buff:RegisterForClicks("RightButtonUp") buff:RegisterForClicks("RightButtonUp")
buff.weapon = weapon buff.weapon = weapon
@@ -187,10 +138,16 @@ pfUI:RegisterModule("buff", function ()
end end
end) end)
buff:SetScript("OnLeave", GameTooltip_Hide) buff:SetScript("OnLeave", function()
GameTooltip:Hide()
end)
buff:SetScript("OnClick", function() buff:SetScript("OnClick", function()
if this.spellId then if CancelItemTempEnchantment and this.mode and this.mode == "MAINHAND" then
CancelItemTempEnchantment(1)
elseif CancelItemTempEnchantment and this.mode and this.mode == "OFFHAND" then
CancelItemTempEnchantment(2)
elseif this.spellId then
C_Spell.CancelSpellByID(this.spellId) C_Spell.CancelSpellByID(this.spellId)
end end
end) end)
@@ -203,7 +160,7 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent) pfUI.buff = CreateFrame("Frame", "pfGlobalBuffFrame", UIParent)
pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED") pfUI.buff:RegisterEvent("PLAYER_AURAS_CHANGED")
pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED") pfUI.buff:RegisterEvent("PLAYER_EQUIPMENT_CHANGED")
pfUI.buff:RegisterUnitEvent("UNIT_MODEL_CHANGED", "player") pfUI.buff:RegisterEvent("UNIT_MODEL_CHANGED")
pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("BUFF_UPDATE_DURATION_SELF")
pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF") pfUI.buff:RegisterEvent("DEBUFF_UPDATE_DURATION_SELF")
pfUI.buff:SetScript("OnEvent", function() pfUI.buff:SetScript("OnEvent", function()
@@ -215,8 +172,6 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff.wepbuffs.count = 0 pfUI.buff.wepbuffs.count = 0
end end
ScanPlayerAuraSlots()
for i=1,32 do for i=1,32 do
RefreshBuffButton(pfUI.buff.buffs.buttons[i]) RefreshBuffButton(pfUI.buff.buffs.buttons[i])
end end
@@ -232,32 +187,71 @@ pfUI:RegisterModule("buff", function ()
end end
end) end)
-- the buttons that can show a weapon enchant: the first two buffs, or the -- PERF: Consolidated OnUpdate handler for all buff timers
-- separate weapon buttons -- This replaces 50 individual OnUpdate handlers with a single one
local weaponButtons
-- weapon enchants, see RefreshWeaponButton
pfUI.buff:SetScript("OnUpdate", function() pfUI.buff:SetScript("OnUpdate", function()
local now = GetTime() local now = GetTime()
if not this.nextUpdate then this.nextUpdate = now + 0.1 end if not this.nextUpdate then this.nextUpdate = now + 0.1 end
if this.nextUpdate > now then return end if this.nextUpdate > now then return end
this.nextUpdate = now + 0.1 this.nextUpdate = now + 0.1
local _, mhtime, mhcharge, _, ohtime, ohcharge = GetWeaponEnchantInfo() -- Cache weapon enchant info once per update cycle
for _, buff in ipairs(weaponButtons) do local mh, mhtime, mhcharge, oh, ohtime, ohcharge = GetWeaponEnchantInfo()
-- Update all visible buff buttons
local buttons = pfUI.buff.buffs.buttons
for i = 1, 32 do
local buff = buttons[i]
if buff:IsShown() then if buff:IsShown() then
if buff.mode == "MAINHAND" then local timeleft, stacks = 0, 0
RefreshWeaponButton(buff, mhtime, mhcharge) if buff.mode == buff.btype then
timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
stacks = buff.stackCount or 0
elseif buff.mode == "MAINHAND" then
timeleft = mhtime and mhtime / 1000 or 0
stacks = mhcharge or 0
elseif buff.mode == "OFFHAND" then elseif buff.mode == "OFFHAND" then
RefreshWeaponButton(buff, ohtime, ohcharge) timeleft = ohtime and ohtime / 1000 or 0
stacks = ohcharge or 0
end
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
buff.stacks:SetText(stacks > 1 and stacks or "")
end
end
-- Update all visible debuff buttons
buttons = pfUI.buff.debuffs.buttons
for i = 1, 16 do
local buff = buttons[i]
if buff:IsShown() then
local timeleft = buff.expirationTime > 0 and (buff.expirationTime - now) or 0
local stacks = buff.stackCount or 0
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
buff.stacks:SetText(stacks > 1 and stacks or "")
end
end
-- Update weapon buff buttons if separate
if C.buffs.separateweapons == "1" then
buttons = pfUI.buff.wepbuffs.buttons
for i = 1, 2 do
local buff = buttons[i]
if buff:IsShown() then
local timeleft, stacks = 0, 0
if buff.mode == "MAINHAND" then
timeleft = mhtime and mhtime / 1000 or 0
stacks = mhcharge or 0
elseif buff.mode == "OFFHAND" then
timeleft = ohtime and ohtime / 1000 or 0
stacks = ohcharge or 0
end
buff.timer:SetText(timeleft > 0 and GetColoredTimeString(timeleft) or "")
buff.stacks:SetText(stacks > 1 and stacks or "")
end end
end end
end end
end) end)
-- CreateBuffButton refreshes each new button from the slot buffers
ScanPlayerAuraSlots()
-- Weapon Buffs -- Weapon Buffs
pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent) pfUI.buff.wepbuffs = CreateFrame("Frame", "pfWepBuffFrame", UIParent)
pfUI.buff.wepbuffs.count = 0 pfUI.buff.wepbuffs.count = 0
@@ -280,55 +274,52 @@ pfUI:RegisterModule("buff", function ()
pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL") pfUI.buff.debuffs.buttons[i] = CreateBuffButton(i, "HARMFUL")
end end
weaponButtons = {
pfUI.buff.buffs.buttons[1], pfUI.buff.buffs.buttons[2],
pfUI.buff.wepbuffs.buttons[1], pfUI.buff.wepbuffs.buttons[2],
}
-- config loading -- config loading
function pfUI.buff:UpdateConfigBuffButton(buff) function pfUI.buff:UpdateConfigBuffButton(buff)
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing) local buffSize, buffSpacing = tonumber(C.buffs.size), tonumber(C.buffs.spacing)
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(buffSize) * 1.5
local rowcount, relFrame, offsetX, offsetY local rowcount, relFrame, offsetX, offsetY
if buff.btype == "HELPFUL" then if buff.btype == "HELPFUL" then
if buff.weapon == 1 and C.buffs.separateweapons == "1" then if buff.weapon == 1 and C.buffs.separateweapons == "1" then
rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize)) rowcount = floor((buff.gid-1) / tonumber(C.buffs.wepbuffrowsize))
relFrame = pfUI.buff.wepbuffs relFrame = pfUI.buff.wepbuffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing) offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.wepbuffrowsize))*(buffSize+2*buffSpacing)
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing) offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
else else
rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize)) rowcount = floor((buff.gid-1) / tonumber(C.buffs.buffrowsize))
relFrame = pfUI.buff.buffs relFrame = pfUI.buff.buffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing) offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.buffrowsize))*(buffSize+2*buffSpacing)
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing) offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
end end
else else
rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize)) rowcount = floor((buff.gid-1) / tonumber(C.buffs.debuffrowsize))
relFrame = pfUI.buff.debuffs relFrame = pfUI.buff.debuffs
offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing) offsetX = -(buff.gid-1-rowcount*tonumber(C.buffs.debuffrowsize))*(buffSize+2*buffSpacing)
offsetY = -(rowcount) * (rowextra+buffSize+2*buffSpacing) offsetY = -(rowcount) * ((C.buffs.textinside == "1" and 0 or (fontsize*1.5))+buffSize+2*buffSpacing)
end end
buff:SetSize(buffSize, buffSize) buff:SetSize(buffSize, buffSize)
buff:ClearAllPoints() buff:ClearAllPoints()
buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY) buff:SetPoint("TOPRIGHT", relFrame, "TOPRIGHT",offsetX, offsetY)
buff.timer:SetFont(pfUI.font_default, fontsize, "OUTLINE")
buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE") buff.stacks:SetFont(pfUI.font_default, fontsize+1, "OUTLINE")
-- the duration numbers sit inside the icon or below it buff.timer:SetHeight(fontsize * 1.3)
local countdown = buff.cd:GetCountdownFontString()
countdown:ClearAllPoints() buff.timer:ClearAllPoints()
if C.buffs.textinside == "1" then if C.buffs.textinside == "1" then
countdown:SetPoint("CENTER", buff, "CENTER", 0, 0) buff.timer:SetAllPoints(buff)
else else
countdown:SetPoint("TOP", buff, "BOTTOM", 0, -3) buff.timer:SetPoint("TOP", buff, "BOTTOM", 0, -3)
end end
end end
function pfUI.buff:UpdateConfig() function pfUI.buff:UpdateConfig()
local fontsize = C.buffs.fontsize == "-1" and C.global.font_size or C.buffs.fontsize
local spacing = tonumber(C.buffs.spacing) local spacing = tonumber(C.buffs.spacing)
local cell = tonumber(C.buffs.size) + 2 * spacing local cell = tonumber(C.buffs.size) + 2 * spacing
local rowextra = C.buffs.textinside == "1" and 0 or GetCooldownFontSize(tonumber(C.buffs.size)) * 1.5 local rowextra = C.buffs.textinside == "1" and 0 or (fontsize * 1.5)
local function SizeBuffFrame(frame, rowsize, count) local function SizeBuffFrame(frame, rowsize, count)
rowsize = tonumber(rowsize) rowsize = tonumber(rowsize)
+62 -88
View File
@@ -73,15 +73,12 @@ pfUI:RegisterModule("buffwatch", function ()
return anchor return anchor
end end
-- reusable GetAuraSlots buffer, filled once per RefreshBuffBarFrame local function GetBuffData(unit, id, type, selfdebuff)
local auraSlots = {} local filter = (selfdebuff and type == "HARMFUL") and "HARMFUL|PLAYER" or type
local aura = C_UnitAuras.GetAuraDataByIndex(unit, id, filter)
-- Reads one aura by the slot id GetAuraSlots returned (nil slot -> nil). if not aura then return end
local function GetBuffData(unit, slot) local remaining = aura.expirationTime > 0 and (aura.expirationTime - GetTime()) or 0
local name, icon, count, dispelType, _, expirationTime = C_UnitAuras.UnitAuraBySlot(unit, slot) return remaining, aura.icon, aura.name, aura.applications
if not name then return end
local remaining = expirationTime > 0 and (expirationTime - GetTime()) or 0
return remaining, icon, name, count, dispelType
end end
local function StatusBarOnClick() local function StatusBarOnClick()
@@ -93,17 +90,14 @@ pfUI:RegisterModule("buffwatch", function ()
if val == skill then return end if val == skill then return end
end end
config.whitelist = config.whitelist .. "#" .. skill config.whitelist = config.whitelist .. "#" .. skill
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."]) DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now whitelisted."])
elseif IsShiftKeyDown() then elseif IsShiftKeyDown() then
for _, val in pairs({strsplit("#", config.blacklist)}) do for _, val in pairs({strsplit("#", config.blacklist)}) do
if val == skill then return end if val == skill then return end
end end
config.blacklist = config.blacklist .. "#" .. skill config.blacklist = config.blacklist .. "#" .. skill
fcache[tostring(config)] = nil -- invalidate so the new entry takes effect immediately
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."]) DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. skill .. "|r" .. T["is now blacklisted."])
end end
this.parent.Refresh()
elseif this.parent.unit == "player" then elseif this.parent.unit == "player" then
local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type) local aura = C_UnitAuras.GetAuraDataByIndex("player", this.id, this.type)
if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end if aura and aura.spellId then C_Spell.CancelSpellByID(aura.spellId) end
@@ -113,9 +107,31 @@ pfUI:RegisterModule("buffwatch", function ()
local function StatusBarOnEnter() local function StatusBarOnEnter()
GameTooltip:SetOwner(this, "NONE") GameTooltip:SetOwner(this, "NONE")
-- C_UnitAuras lists the player's own auras first, so the selfdebuff if this.unit == "player" then
-- (HARMFUL|PLAYER) list is a prefix of the HARMFUL list: same index. GameTooltip:SetUnitAura("player", this.id, this.type)
GameTooltip:SetUnitAura(this.unit, this.id, this.type) elseif this.type == "HARMFUL" then
-- selfdebuff filters the displayed list to player-cast harmful auras, but
-- SetUnitAura's index has to be into the engine's full HARMFUL list. Look
-- up the displayed aura via the PLAYER filter, then scan engine slots for
-- one whose name + sourceGUID match.
local config = this.parent and this.parent.config
if config and config.selfdebuff == "1" then
local ownAura = C_UnitAuras.GetAuraDataByIndex(this.unit, this.id, "HARMFUL|PLAYER")
if ownAura then
for gameSlot = 1, 16 do
local check = C_UnitAuras.GetDebuffDataByIndex(this.unit, gameSlot)
if check and check.name == ownAura.name and check.sourceGUID == ownAura.sourceGUID then
GameTooltip:SetUnitAura(this.unit, gameSlot, "HARMFUL")
break
end
end
end
else
GameTooltip:SetUnitAura(this.unit, this.id, "HARMFUL")
end
elseif this.type == "HELPFUL" then
GameTooltip:SetUnitAura(this.unit, this.id, "HELPFUL")
end
if IsShiftKeyDown() then if IsShiftKeyDown() then
GameTooltip:AddLine(" ") GameTooltip:AddLine(" ")
@@ -130,14 +146,15 @@ pfUI:RegisterModule("buffwatch", function ()
GameTooltip:Hide() GameTooltip:Hide()
end end
-- an enabled text binding writes every frame, shown or not local function StatusBarOnUpdate()
local function StatusBarOnShow() local remaining = this.endtime - GetTime()
this.timer:Enable() this.bar:SetValue(remaining > 0 and remaining or 0)
this.parent:RefreshPosition()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
this.time:SetText(remaining > 0 and GetColoredTimeString(remaining) or "")
end end
local function StatusBarOnHide() local function StatusBarRefreshParent()
this.timer:Disable()
this.parent:RefreshPosition() this.parent:RefreshPosition()
end end
@@ -182,16 +199,6 @@ pfUI:RegisterModule("buffwatch", function ()
frame.time:SetTextColor(1,1,1,1) frame.time:SetTextColor(1,1,1,1)
frame.time:SetJustifyH("RIGHT") frame.time:SetJustifyH("RIGHT")
-- the bar drains and the time counts down from this, engine-side
frame.duration = C_DurationUtil.CreateDuration()
frame.bar:SetTimerDuration(frame.duration, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
frame.timer = C_DurationUtil.CreateDurationTextBinding()
frame.timer:SetFontString(frame.time)
frame.timer:SetFormatter(GetTimeFormatter())
frame.timer:SetDuration(frame.duration)
frame.timer:SetExpiredText("")
frame.timer:SetZeroDurationText("")
frame.icon = frame:CreateTexture(nil, "OVERLAY") frame.icon = frame:CreateTexture(nil, "OVERLAY")
frame.icon:SetSize(height, height) frame.icon:SetSize(height, height)
frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0) frame.icon:SetPoint("LEFT", frame, "LEFT", 0, 0)
@@ -204,8 +211,9 @@ pfUI:RegisterModule("buffwatch", function ()
frame.stacks:SetJustifyV("CENTER") frame.stacks:SetJustifyV("CENTER")
frame.parent = parent frame.parent = parent
frame:SetScript("OnShow", StatusBarOnShow) frame:SetScript("OnUpdate", StatusBarOnUpdate)
frame:SetScript("OnHide", StatusBarOnHide) frame:SetScript("OnShow", StatusBarRefreshParent)
frame:SetScript("OnHide", StatusBarRefreshParent)
frame:RegisterForClicks("LeftButtonUp", "RightButtonUp") frame:RegisterForClicks("LeftButtonUp", "RightButtonUp")
frame:SetScript("OnClick", StatusBarOnClick) frame:SetScript("OnClick", StatusBarOnClick)
@@ -224,15 +232,9 @@ pfUI:RegisterModule("buffwatch", function ()
local function RefreshBuffBarFrame(frame) local function RefreshBuffBarFrame(frame)
-- reinitialize all active buffs -- reinitialize all active buffs
local selfdebuff = frame.config.selfdebuff == "1" local selfdebuff = frame.config.selfdebuff == "1"
local filter = (selfdebuff and frame.type == "HARMFUL") and "HARMFUL|PLAYER" or frame.type
-- one GetAuraSlots enumeration per refresh instead of a by-index walk per
-- bar; the i-th slot is the i-th aura of the filtered list, so `i` stays
-- the index the tooltip / cancel handlers pass to the by-index API
ScanAuraSlots(frame.unit, filter, auraSlots, 32)
for i=1,32 do for i=1,32 do
local timeleft, texture, name, stacks, dtype = GetBuffData(frame.unit, auraSlots[i]) local timeleft, texture, name, stacks = GetBuffData(frame.unit, i, frame.type, selfdebuff)
timeleft = timeleft or 0 timeleft = timeleft or 0
if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then if texture and name and name ~= "" and BuffIsVisible(frame.config, name) then
@@ -241,21 +243,19 @@ pfUI:RegisterModule("buffwatch", function ()
frame.buffs[i][3] = name frame.buffs[i][3] = name
frame.buffs[i][4] = texture frame.buffs[i][4] = texture
frame.buffs[i][5] = stacks frame.buffs[i][5] = stacks
frame.buffs[i][6] = dtype
else else
frame.buffs[i][1] = 0 frame.buffs[i][1] = 0
frame.buffs[i][2] = nil frame.buffs[i][2] = nil
frame.buffs[i][3] = nil frame.buffs[i][3] = nil
frame.buffs[i][4] = nil frame.buffs[i][4] = nil
frame.buffs[i][5] = 0 frame.buffs[i][5] = 0
frame.buffs[i][6] = nil
end end
end end
table.sort(frame.buffs, frame.buffcmp) table.sort(frame.buffs, frame.buffcmp)
-- create a buff bar for each below threshold -- create a buff bar for each below threshold
local bar, crossing = 1, nil local bar = 1
for id, data in pairs(frame.buffs) do for id, data in pairs(frame.buffs) do
if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks if data[1] and ((data[1] ~= 0 and data[1] < frame.threshold) or frame.threshold == -1) -- timeleft checks
and data[3] and data[3] ~= "" -- buff has a name and data[3] and data[3] ~= "" -- buff has a name
@@ -269,6 +269,7 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar].id = data[2] frame.bars[bar].id = data[2]
frame.bars[bar].unit = frame.unit frame.bars[bar].unit = frame.unit
frame.bars[bar].type = frame.type frame.bars[bar].type = frame.type
frame.bars[bar].endtime = GetTime() + ( data[1] > 0 and data[1] or -1 )
-- update max duration the cached remaining values is less than -- update max duration the cached remaining values is less than
-- the real one, indicates a buff renewal -- the real one, indicates a buff renewal
@@ -291,9 +292,12 @@ pfUI:RegisterModule("buffwatch", function ()
-- calculate dynamic auto color -- calculate dynamic auto color
local r, g, b local r, g, b
if frame.type == "HARMFUL" then if frame.type == "HARMFUL" then
-- official Blizzard dispel-type colors (matches unitframes/buff); r, g, b = 1, .2, .2
-- nil/unknown type falls back to the DEBUFF_TYPE_NONE colour local a = C_UnitAuras.GetDebuffDataByIndex(frame.unit, data[2])
r, g, b = C_UnitAuras.GetAuraDispelTypeColor(data[6] or ""):GetRGBA() local dtype = a and a.dispelName
if dtype and DebuffTypeColor[dtype] then
r,g,b = DebuffTypeColor[dtype].r,DebuffTypeColor[dtype].g,DebuffTypeColor[dtype].b
end
else else
r,g,b = str2rgb(data[3]) r,g,b = str2rgb(data[3])
end end
@@ -320,12 +324,10 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar].icon:SetTexture(data[4]) frame.bars[bar].icon:SetTexture(data[4])
end end
-- the bar spans the longest time left seen for this aura; one without -- cache maxduration
-- a time left (threshold -1) shows an empty bar and no time if frame.bars[bar].cacheMaxDuration ~= frame.durations[uuid][2] then
if data[1] > 0 then frame.bars[bar].cacheMaxDuration = frame.durations[uuid][2]
frame.bars[bar].duration:SetTimeFromEnd(GetTime() + data[1], frame.durations[uuid][2]) frame.bars[bar].bar:SetMinMaxValues(0, frame.durations[uuid][2])
else
frame.bars[bar].duration:Reset()
end end
-- set stacks -- set stacks
@@ -350,10 +352,6 @@ pfUI:RegisterModule("buffwatch", function ()
frame.bars[bar]:Show() frame.bars[bar]:Show()
bar = bar + 1 bar = bar + 1
elseif data[1] and data[1] > 0 and data[3] and data[4] and frame.threshold ~= -1 then
-- still above the threshold: its bar shows once it drops under
local wait = data[1] - frame.threshold
if not crossing or wait < crossing then crossing = wait end
end end
end end
@@ -361,11 +359,13 @@ pfUI:RegisterModule("buffwatch", function ()
for i = bar, table.getn(frame.bars) do for i = bar, table.getn(frame.bars) do
frame.bars[i]:Hide() frame.bars[i]:Hide()
end end
end
-- no event marks an aura's time left dropping under the threshold, so -- Create a new Buff Bar
-- wake when the next one does local function BuffBarFrameOnUpdate()
if frame.crossing then frame.crossing:Cancel() end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .4 end
frame.crossing = crossing and C_Timer.NewTimer(crossing + .1, frame.Refresh) or nil RefreshBuffBarFrame(this)
this:RefreshPosition()
end end
local function RefreshPosition(self) local function RefreshPosition(self)
@@ -385,19 +385,6 @@ pfUI:RegisterModule("buffwatch", function ()
end end
end end
-- every watch frame: one stacks on the bars of another, so all of them
-- re-anchor together
local watched = {}
local function RefreshPositions()
for _, frame in pairs(watched) do frame:RefreshPosition() end
end
-- the bars sit above their unit frame's aura rows, which move when the
-- rows lay out again
pfUI.events:RegisterCallback("unitframe:auras", function(_, unit)
if unit == pfUI.uf.player or unit == pfUI.uf.target then RefreshPositions() end
end, "buffwatch")
local function CreateBuffBarFrame(unit, type) local function CreateBuffBarFrame(unit, type)
local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar" local framename = "pf" .. unit .. ( type == "HARMFUL" and "Debuff" or "Buff" ) .. "Bar"
local frame = _G[framename] or CreateFrame("Frame", framename, UIParent) local frame = _G[framename] or CreateFrame("Frame", framename, UIParent)
@@ -413,22 +400,9 @@ pfUI:RegisterModule("buffwatch", function ()
end end
frame.RefreshPosition = RefreshPosition frame.RefreshPosition = RefreshPosition
frame.Refresh = function()
RefreshBuffBarFrame(frame)
RefreshPositions()
end
-- UNIT_AURA_DELTA reports refreshes and new durations as well, so the bars -- OnEvent (UNIT_AURA) doesn't trigger properly on buff refresh
-- follow the auras on events alone. A new target is another unit, whose frame:SetScript("OnUpdate", BuffBarFrameOnUpdate)
-- auras no delta describes.
frame:RegisterUnitEvent("UNIT_AURA_DELTA", frame.unit)
frame:RegisterEvent("PLAYER_ENTERING_WORLD")
if frame.unit == "target" then frame:RegisterEvent("PLAYER_TARGET_CHANGED") end
frame:SetScript("OnEvent", frame.Refresh)
table.insert(watched, frame)
-- the first read waits until the caller has configured the frame
RunNextFrame(frame.Refresh)
return frame return frame
end end
+185 -166
View File
@@ -5,69 +5,38 @@ pfUI:RegisterModule("castbar", function ()
local rawborder, default_border = GetBorderSize("unitframes") local rawborder, default_border = GetBorderSize("unitframes")
local cbtexture = pfUI.media[C.appearance.castbar.texture] local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- Castbar timer text: 1 decimal rounded half up (matches Blizzard spellbook -- Helper function for castbar timer formatting
-- display), or 2 decimals (default) local function FormatCastbarTime(value)
local formatter = C_StringUtil.CreateNumericRuleFormatter() if C.unitframes.castbardecimals == "1" then
if C.unitframes.castbardecimals == "1" then -- 1 decimal, round half up (matches Blizzard spellbook display)
formatter:AddBreakpoint({ threshold = 0, step = .1, format = "%.1f" }) return string.format("%.1f", floor(value * 10 + 0.5) / 10)
else else
formatter:AddBreakpoint({ threshold = 0, format = "%.2f" }) -- 2 decimals (default)
end return string.format("%.2f", value)
-- "cur / max": a cast counts up, a channel counts down
local castText = {
{ property = Enum.DurationTextBindingProperty.ElapsedDuration, formatter = formatter },
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
}
local channelText = {
{ property = Enum.DurationTextBindingProperty.RemainingDuration, formatter = formatter },
{ property = Enum.DurationTextBindingProperty.TotalDuration, formatter = formatter },
}
-- The bar's fill and timer text both follow cb.duration on their own; only
-- the pushback total in front of the text needs a refresh.
local function UpdateTimerText(cb)
if not cb.showtimer then return end
local prefix = ""
if cb.delay > 0 then
prefix = "|cffffaaaa" .. (cb.isChannel and "-" or "+") .. formatter:FormatNumber(cb.delay) .. " |r "
end end
cb.timer:SetTextFormat(prefix .. "{} / {}", cb.isChannel and channelText or castText)
cb.timer:Enable()
end end
-- STOP doesn't arrive for every cast (a synthetic cast has none, a remote -- Clear cast state on the bar and start the fade-out. On a normal end the bar
-- unit's can be missed out of range), so the bar also clears at its end time. -- is left at its current fill (a completed cast is already ~full; nothing
local function ArmExpiry(cb) -- snaps to full, which used to flash for a frame when the next cast stamped
if cb.expiry then cb.expiry:Cancel() end -- the bar). When `failed` is set for a cast that was actually in progress, the
cb.expiry = C_Timer.NewTimer(cb.duration:GetRemainingDuration(), cb.onExpire) -- bar flashes full red before fading — the cancelled-cast indicator.
end
-- Clear cast state on the bar and start the fade-out. The fill freezes where
-- the cast stopped (SetMinMaxValues drops the timer). When `failed` is set for
-- a cast that was actually in progress, the bar flashes full red before
-- fading — the cancelled-cast indicator.
local function ClearBar(cb, failed) local function ClearBar(cb, failed)
if cb.expiry then cb.expiry:Cancel() end local wasActive = cb.endTime ~= nil
cb.expiry = nil cb.startTime, cb.endTime, cb.isChannel = nil, nil, nil
cb.timer:Disable()
if cb.active then
cb.bar:SetMinMaxValues(0, 1)
if failed then
cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
cb.bar:SetValue(1)
else
cb.bar:SetValue(cb.isChannel and cb.duration:GetRemainingPercent() or cb.duration:GetElapsedPercent())
end
end
cb.active, cb.isChannel = nil, nil
cb.activeName, cb.spellID = nil, nil cb.activeName, cb.spellID = nil, nil
cb.isTradeskill = nil cb.isTradeskill = nil
cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil cb.tradeskillTotal, cb.tradeskillCompleted, cb.tradeskillSpellID = nil, nil, nil
cb.tradeskillSingle = nil cb.tradeskillSingleMs, cb.currentCraftStart = nil, nil
cb.lastMax = nil
cb.delay = 0 cb.delay = 0
if cb.craftbar then cb.craftbar:Hide() end if failed and wasActive then
if cb:IsShown() and not cb.fade:IsPlaying() then cb.fade:Play() end cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar.failcolor))
cb.bar:SetMinMaxValues(0, 1)
cb.bar:SetValue(1)
end
if cb.bar.spark then cb.bar.spark:Hide() end
cb.fadeout = 1
end end
-- "Spellname (N)" label for an active tradeskill merge — N is the number -- "Spellname (N)" label for an active tradeskill merge — N is the number
@@ -76,7 +45,7 @@ pfUI:RegisterModule("castbar", function ()
if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end if not cb.tradeskillTotal or not cb.activeName or not cb.showname then return end
local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0) local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
if remaining > 1 then if remaining > 1 then
cb.bar.left:SetFormattedText("%s (%d)", cb.activeName, remaining) cb.bar.left:SetText(string.format("%s (%d)", cb.activeName, remaining))
else else
cb.bar.left:SetText(cb.activeName) cb.bar.left:SetText(cb.activeName)
end end
@@ -86,47 +55,49 @@ pfUI:RegisterModule("castbar", function ()
-- fills continuously across the chain instead of resetting per craft. -- fills continuously across the chain instead of resetting per craft.
-- Also arms the per-craft spark — a thin marker that crosses the bar once -- Also arms the per-craft spark — a thin marker that crosses the bar once
-- per craft (so it moves N× faster than the main fill on an N-stack). -- per craft (so it moves N× faster than the main fill on an N-stack).
local function EnterTradeskillMerge(cb, count) local function EnterTradeskillMerge(cb, startMs, endMs, count)
local start, single = cb.duration:GetStartTime(), cb.duration:GetTotalDuration()
cb.tradeskillTotal = count cb.tradeskillTotal = count
cb.tradeskillCompleted = 0 cb.tradeskillCompleted = 0
cb.tradeskillSpellID = cb.spellID cb.tradeskillSpellID = cb.spellID
cb.tradeskillSingle = single local single = endMs - startMs
cb.craft:SetTimeFromStart(start, single) cb.tradeskillSingleMs = single
cb.duration:SetTimeFromStart(start, single * count) cb.currentCraftStart = startMs
ArmExpiry(cb) local mergedEnd = startMs + single * count
cb.craftbar:Show() cb.endTime = mergedEnd
local duration = (mergedEnd - startMs) / 1000
cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
if cb.bar.spark then cb.bar.spark:Show() end
UpdateTradeskillLabel(cb) UpdateTradeskillLabel(cb)
end end
-- Mark the start of craft 2..N within an active merge (called from the -- Mark the start of craft 2..N within an active merge (called from the
-- UNIT_SPELLCAST_START handler) and re-fit the bar's end to the crafts left. -- UNIT_SPELLCAST_START handler). Resets the per-craft spark to the left
-- edge of the bar.
local function StartTradeskillCraft(cb) local function StartTradeskillCraft(cb)
local now = GetTime() cb.currentCraftStart = GetTime() * 1000
local remaining = cb.tradeskillTotal - cb.tradeskillCompleted local remaining = cb.tradeskillTotal - (cb.tradeskillCompleted or 0)
cb.craft:SetTimeFromStart(now, cb.tradeskillSingle) cb.endTime = cb.currentCraftStart + cb.tradeskillSingleMs * remaining
cb.duration:SetTimeSpan(cb.duration:GetStartTime(), now + cb.tradeskillSingle * remaining) local duration = (cb.endTime - cb.startTime) / 1000
ArmExpiry(cb) cb.bar:SetMinMaxValues(0, duration)
cb.lastMax = duration
UpdateTradeskillLabel(cb) UpdateTradeskillLabel(cb)
end end
-- Stamp the bar with cast data and render text/icon/lag once. From here the -- Stamp the bar with cast data and render text/icon/lag once. OnUpdate
-- bar's timer and text binding follow cb.duration without any Lua. -- then animates the fill from this state without touching C_Spell.
local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank, noInterrupt) local function StampBar(cb, name, tex, startMs, endMs, spellID, isChannel, delayMs, isTradeskill, rank)
cb.duration:SetTimeSpan(startMs / 1000, endMs / 1000) cb.startTime = startMs
cb.active = true cb.endTime = endMs
cb.isChannel = isChannel cb.isChannel = isChannel
cb.spellID = spellID cb.spellID = spellID
cb.activeName = name cb.activeName = name
cb.isTradeskill = isTradeskill cb.isTradeskill = isTradeskill
cb.delay = (delayMs or 0) / 1000 cb.delay = (delayMs or 0) / 1000
cb.fade:Stop() cb:SetAlpha(1)
cb:Show() cb.fadeout = nil
-- Shield an uninterruptible cast. Not on the player's own bar: the flag is cb.bar:SetStatusBarColor(GetStringColor(C.appearance.castbar[isChannel and "channelcolor" or "castbarcolor"]))
-- measured against the reader's own interrupts and silences, so on your own
-- cast it answers a question nobody asked.
SetCastbarShield(cb.bar, cb.icon, noInterrupt and cb.unitstr ~= "player", isChannel)
-- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed -- Rank: prefer the value the UNIT_SPELLCAST_* event delivered (arg5, passed
-- through by RefreshBar). Only the retarget re-poll has no event in hand, so -- through by RefreshBar). Only the retarget re-poll has no event in hand, so
@@ -150,32 +121,41 @@ pfUI:RegisterModule("castbar", function ()
cb.icon:Hide() cb.icon:Hide()
end end
local duration = (endMs - startMs) / 1000
if cb.showlag then if cb.showlag then
local _, _, lag = GetNetStats() local _, _, lag = GetNetStats()
cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / cb.duration:GetTotalDuration() * (lag/1000))) cb.bar.lag:SetWidth(math.min(cb:GetWidth(), cb:GetWidth() / duration * (lag/1000)))
cb.bar.lag:Show() cb.bar.lag:Show()
else else
cb.bar.lag:Hide() cb.bar.lag:Hide()
end end
cb.bar:SetTimerDuration(cb.duration, Enum.StatusBarInterpolation.Immediate, cb.bar:SetMinMaxValues(0, duration)
isChannel and Enum.StatusBarTimerDirection.RemainingTime or Enum.StatusBarTimerDirection.ElapsedTime) cb.lastMax = duration
UpdateTimerText(cb)
ArmExpiry(cb) -- Prime the fill on this frame. StampBar otherwise leaves the previous
-- value in place (ClearBar, run on the prior cast's STOP, leaves it full),
-- so the bar would flash full for the frame between here and the next
-- OnUpdate tick. Reset the throttle too so the timer text updates promptly.
local nowSec = GetTime()
local cur = isChannel and (endMs / 1000 - nowSec) or (nowSec - startMs / 1000)
if cur < 0 then cur = 0 elseif cur > duration then cur = duration end
cb.bar:SetValue(cur)
cb.tick = 0
end end
-- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called -- One-shot poll: read C_Spell for the bar's unit, stamp or clear. Called
-- from event handlers (cast start, target/focus change), never per-frame. -- from event handlers (cast start, target/focus change), never per-frame.
local function RefreshBar(cb, rank) local function RefreshBar(cb, rank)
local query = cb.unitstr local query = cb.unitstr ~= "" and cb.unitstr or cb.unitname
if not UnitExists(query) then if not query or (cb.unitstr ~= "" and not UnitExists(cb.unitstr)) then
ClearBar(cb) ClearBar(cb)
return return
end end
local name, _, tex, startMs, endMs, isTradeskill, _, noInterrupt, spellID, _, delayMs = C_Spell.UnitCastingInfo(query) local name, _, tex, startMs, endMs, isTradeskill, _, _, spellID, _, delayMs = C_Spell.UnitCastingInfo(query)
local isChan local isChan
if not name then if not name then
name, _, tex, startMs, endMs, _, noInterrupt, spellID = C_Spell.UnitChannelInfo(query) name, _, tex, startMs, endMs, _, _, spellID = C_Spell.UnitChannelInfo(query)
isChan = true isChan = true
end end
-- Synthetic fallback for abilities the engine treats as instant-cast but -- Synthetic fallback for abilities the engine treats as instant-cast but
@@ -189,13 +169,13 @@ pfUI:RegisterModule("castbar", function ()
end end
end end
if name and startMs and endMs then if name and startMs and endMs then
StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank, noInterrupt) StampBar(cb, name, tex, startMs, endMs, spellID, isChan, delayMs, isTradeskill, rank)
else else
ClearBar(cb) ClearBar(cb)
end end
end end
local function CreateCastbar(name, parent, unitstr) local function CreateCastbar(name, parent, unitstr, unitname)
local cb = CreateFrame("Frame", name, parent or UIParent) local cb = CreateFrame("Frame", name, parent or UIParent)
cb:SetHeight(C.global.font_size * 1.5) cb:SetHeight(C.global.font_size * 1.5)
@@ -203,10 +183,7 @@ pfUI:RegisterModule("castbar", function ()
cb:SetFrameLevel(8) cb:SetFrameLevel(8)
cb.unitstr = unitstr cb.unitstr = unitstr
cb.delay = 0 cb.unitname = unitname
cb.duration = C_DurationUtil.CreateDuration()
cb.craft = C_DurationUtil.CreateDuration() -- the current craft of a tradeskill merge
cb.onExpire = function() ClearBar(cb) end
-- icon -- icon
cb.icon = CreateFrame("Frame", nil, cb) cb.icon = CreateFrame("Frame", nil, cb)
@@ -231,7 +208,7 @@ pfUI:RegisterModule("castbar", function ()
CreateBackdropShadow(cb.bar) CreateBackdropShadow(cb.bar)
-- text left -- text left
cb.bar.left = cb.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal") cb.bar.left = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
cb.bar.left:ClearAllPoints() cb.bar.left:ClearAllPoints()
cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy) cb.bar.left:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy) cb.bar.left:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtleftoffx, C.castbar[unitstr].txtleftoffy)
@@ -242,7 +219,7 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT") cb.bar.left:SetJustifyH(C.castbar[unitstr].namealign or "LEFT")
-- text right -- text right
cb.bar.right = cb.bar:CreateFontString("Status", "OVERLAY", "GameFontNormal") cb.bar.right = cb.bar:CreateFontString("Status", "DIALOG", "GameFontNormal")
cb.bar.right:ClearAllPoints() cb.bar.right:ClearAllPoints()
cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy) cb.bar.right:SetPoint("TOPLEFT", cb.bar, "TOPLEFT", 3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy) cb.bar.right:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", -3 + C.castbar[unitstr].txtrightoffx, C.castbar[unitstr].txtrightoffy)
@@ -252,40 +229,89 @@ pfUI:RegisterModule("castbar", function ()
cb.bar.right:SetFont(font, font_size, "OUTLINE") cb.bar.right:SetFont(font, font_size, "OUTLINE")
cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT") cb.bar.right:SetJustifyH(C.castbar[unitstr].timealign or "RIGHT")
cb.timer = C_DurationUtil.CreateDurationTextBinding()
cb.timer:SetFontString(cb.bar.right)
cb.timer:SetDuration(cb.duration)
cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY") cb.bar.lag = cb.bar:CreateTexture(nil, "OVERLAY")
cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0) cb.bar.lag:SetPoint("TOPRIGHT", cb.bar, "TOPRIGHT", 0, 0)
cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0) cb.bar.lag:SetPoint("BOTTOMRIGHT", cb.bar, "BOTTOMRIGHT", 0, 0)
cb.bar.lag:SetColorTexture(1,.2,.2,.2) cb.bar.lag:SetTexture(1,.2,.2,.2)
-- Per-craft progress spark for tradeskill merge — a thin vertical line -- Per-craft progress spark for tradeskill merge — a thin vertical line
-- that crosses the bar once per craft in the chain (so on a 5-stack it -- that crosses the bar once per craft in the chain (so on a 5-stack it
-- moves 5x faster than the main fill). It rides the edge of an invisible -- moves 5x faster than the main fill). Position is updated by OnUpdate
-- fill that follows cb.craft, shown while a merge is active, and snaps -- while a merge is active; hidden otherwise.
-- back to the left each time StartTradeskillCraft restarts the craft. cb.bar.spark = cb.bar:CreateTexture(nil, "OVERLAY")
cb.craftbar = CreateFrame("StatusBar", nil, cb.bar) cb.bar.spark:SetTexture(1, 1, 1, 0.8)
cb.craftbar:SetAllPoints(cb.bar) cb.bar.spark:SetWidth(2)
cb.craftbar:SetColorFill(1, 1, 1, 0) cb.bar.spark:SetPoint("TOP", cb.bar, "TOPLEFT", 0, 0)
cb.craftbar:SetTimerDuration(cb.craft, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime) cb.bar.spark:SetPoint("BOTTOM", cb.bar, "BOTTOMLEFT", 0, 0)
cb.craftbar:Hide() cb.bar.spark:Hide()
cb.craftbar.spark = cb.craftbar:CreateTexture(nil, "OVERLAY") -- OnUpdate animates the bar fill and fades it out on completion. All
cb.craftbar.spark:SetColorTexture(1, 1, 1, 0.8) -- state transitions (cast start/stop/interrupt, channel start/stop,
cb.craftbar.spark:SetWidth(2) -- pushback) come from the event handler below — we never poll C_Spell
cb.craftbar.spark:SetPoint("TOPRIGHT", cb.craftbar:GetStatusBarTexture(), "TOPRIGHT") -- here.
cb.craftbar.spark:SetPoint("BOTTOMRIGHT", cb.craftbar:GetStatusBarTexture(), "BOTTOMRIGHT") cb:SetScript("OnUpdate", function()
if (this.tick or 0) > GetTime() then return end
this.tick = GetTime() + 0.020 -- ~50 FPS
-- Fade-out after a cast ends. The bar is hidden while idle; unlock mode if this.drag and this.drag:IsShown() then
-- keeps it shown for dragging. this:SetAlpha(1)
cb.fade = cb:CreateAnimationGroup() return
local fade = cb.fade:CreateAnimation("Alpha") end
fade:SetChange(-1)
fade:SetDuration(.4) if this.fadeout and this:GetAlpha() > 0 then
cb.fade:SetScript("OnFinished", function() this:SetAlpha(this:GetAlpha() - 0.05)
if not (cb.drag and cb.drag:IsShown()) then cb:Hide() end if this:GetAlpha() <= 0 then this.fadeout = nil end
return
end
if not this.endTime then
if this:GetAlpha() ~= 0 then this:SetAlpha(0) end
return
end
-- Non-player bars: if the unit disappears (target died / detarget),
-- drop the bar immediately.
if this.unitstr ~= "" and this.unitstr ~= "player" and not UnitExists(this.unitstr) then
ClearBar(this)
return
end
local now = GetTime()
local endSec = this.endTime / 1000
if now >= endSec then
ClearBar(this)
return
end
local startSec = this.startTime / 1000
local max = endSec - startSec
local cur = this.isChannel and (endSec - now) or (now - startSec)
if cur > max then cur = max end
if cur < 0 then cur = 0 end
this.bar:SetValue(cur)
-- Per-craft spark for a tradeskill merge: position by (now - current
-- craft's start) / single-craft duration, clamped to [0, 1]. Snaps back
-- to the left edge each time StartTradeskillCraft fires for craft N+1.
if this.tradeskillTotal and this.tradeskillSingleMs and this.currentCraftStart then
local craftElapsed = now * 1000 - this.currentCraftStart
local p = craftElapsed / this.tradeskillSingleMs
if p < 0 then p = 0 elseif p > 1 then p = 1 end
local x = p * this.bar:GetWidth() - 1
this.bar.spark:ClearAllPoints()
this.bar.spark:SetPoint("TOP", this.bar, "TOPLEFT", x, 0)
this.bar.spark:SetPoint("BOTTOM", this.bar, "BOTTOMLEFT", x, 0)
end
if this.showtimer then
if (this.delay or 0) > 0 then
local prefix = "|cffffaaaa" .. (this.isChannel and "-" or "+") .. FormatCastbarTime(this.delay) .. " |r "
this.bar.right:SetText(prefix .. FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
else
this.bar.right:SetText(FormatCastbarTime(cur) .. " / " .. FormatCastbarTime(max))
end
end
end) end)
-- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They -- Cast lifecycle, entirely on ClassicAPI's UNIT_SPELLCAST_* events. They
@@ -296,32 +322,20 @@ pfUI:RegisterModule("castbar", function ()
-- casts only ever fire arg1=="player" -- when the bar's unit resolves to the -- casts only ever fire arg1=="player" -- when the bar's unit resolves to the
-- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit -- player (target=self). PLAYER_TARGET/FOCUS_CHANGED re-polls so a unit
-- already mid-cast when it becomes the target/focus still shows. -- already mid-cast when it becomes the target/focus still shows.
-- Filter to this bar's unit, plus "player" for the target/focus bars: the cb:RegisterEvent("UNIT_SPELLCAST_START")
-- player's own casts only ever fire arg1=="player", so a self-targeted cast cb:RegisterEvent("UNIT_SPELLCAST_STOP")
-- has to reach them too (nil for the player bar itself, which the filter cb:RegisterEvent("UNIT_SPELLCAST_FAILED")
-- skips). This only narrows what arrives -- the arg1/UnitIsUnit test below cb:RegisterEvent("UNIT_SPELLCAST_INTERRUPTED")
-- still decides whether the bar acts on it. cb:RegisterEvent("UNIT_SPELLCAST_DELAYED")
local selfunit = unitstr ~= "player" and "player" or nil cb:RegisterEvent("UNIT_SPELLCAST_SUCCEEDED")
cb:RegisterUnitEvent("UNIT_SPELLCAST_START", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_START")
cb:RegisterUnitEvent("UNIT_SPELLCAST_STOP", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_STOP")
cb:RegisterUnitEvent("UNIT_SPELLCAST_FAILED", unitstr, selfunit) cb:RegisterEvent("UNIT_SPELLCAST_CHANNEL_UPDATE")
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_DELAYED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_START", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", unitstr, selfunit)
cb:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_UPDATE", unitstr, selfunit)
if unitstr == "target" then if unitstr == "target" then
cb:RegisterEvent("PLAYER_TARGET_CHANGED") cb:RegisterEvent("PLAYER_TARGET_CHANGED")
elseif unitstr == "focus" then elseif unitstr == "focus" then
cb:RegisterEvent("PLAYER_FOCUS_CHANGED") cb:RegisterEvent("PLAYER_FOCUS_CHANGED")
end end
-- The shield can flip mid-cast (the caster gains or loses an aura that
-- blocks interrupts). These only fire for target and focus.
if unitstr == "target" or unitstr == "focus" then
cb:RegisterUnitEvent("UNIT_SPELLCAST_INTERRUPTIBLE", unitstr)
cb:RegisterUnitEvent("UNIT_SPELLCAST_NOT_INTERRUPTIBLE", unitstr)
end
cb:SetScript("OnEvent", function() cb:SetScript("OnEvent", function()
local unit = this.unitstr local unit = this.unitstr
@@ -349,7 +363,7 @@ pfUI:RegisterModule("castbar", function ()
RefreshBar(this, arg5) RefreshBar(this, arg5)
if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1 if this.isTradeskill and (this.pendingTradeskillCount or 0) > 1
and C.castbar.player.mergetradeskill == "1" then and C.castbar.player.mergetradeskill == "1" then
EnterTradeskillMerge(this, this.pendingTradeskillCount) EnterTradeskillMerge(this, this.startTime, this.endTime, this.pendingTradeskillCount)
end end
this.pendingTradeskillCount = nil this.pendingTradeskillCount = nil
end end
@@ -358,7 +372,7 @@ pfUI:RegisterModule("castbar", function ()
-- count and clear when the chain is done. A no-op for normal casts, -- count and clear when the chain is done. A no-op for normal casts,
-- which are cleared by UNIT_SPELLCAST_STOP. -- which are cleared by UNIT_SPELLCAST_STOP.
if this.tradeskillTotal and arg3 == this.tradeskillSpellID then if this.tradeskillTotal and arg3 == this.tradeskillSpellID then
this.tradeskillCompleted = this.tradeskillCompleted + 1 this.tradeskillCompleted = (this.tradeskillCompleted or 0) + 1
if this.tradeskillCompleted >= this.tradeskillTotal then if this.tradeskillCompleted >= this.tradeskillTotal then
ClearBar(this) ClearBar(this)
else else
@@ -377,37 +391,39 @@ pfUI:RegisterModule("castbar", function ()
if not this.tradeskillTotal then ClearBar(this) end if not this.tradeskillTotal then ClearBar(this) end
elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then elseif event == "UNIT_SPELLCAST_FAILED" or event == "UNIT_SPELLCAST_INTERRUPTED" then
ClearBar(this, true) ClearBar(this, true)
elseif event == "UNIT_SPELLCAST_INTERRUPTIBLE" or event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE" then
if this.active then
SetCastbarShield(this.bar, this.icon, event == "UNIT_SPELLCAST_NOT_INTERRUPTIBLE", this.isChannel)
end
elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then elseif event == "UNIT_SPELLCAST_DELAYED" or event == "UNIT_SPELLCAST_CHANNEL_UPDATE" then
-- Pushback: a cast delayed later or a channel shortened. Following -- Pushback: a cast delayed later or a channel shortened. Following
-- Quartz, re-read just the times and accumulate the shift into a running -- Quartz, re-poll just the times and accumulate the shift into a running
-- this.delay for the +/- indicator, rather than a full restamp (which -- this.delay for the +/- indicator, rather than a full restamp (which
-- would reset that total and re-render icon/text). Pushback moves the -- would reset that total and re-render icon/text). ClassicAPI moves
-- end time while the start stays put, so we diff the end. delay is a -- endMs (SpellDelayed_h bumps g_cast.endMs; the MSG_CHANNEL_UPDATE
-- positive magnitude; UpdateTimerText signs it "+" for casts and "-" -- co-hook rewrites g_channel.endMs) while startMs stays put, so we diff
-- for channels. Skipped during a tradeskill merge. -- endMs. delay is a positive magnitude; OnUpdate signs it "+" for casts
if this.active and not this.tradeskillTotal then -- and "-" for channels. Skipped during a tradeskill merge.
local duration if this.endTime and not this.tradeskillTotal then
local query = this.unitstr ~= "" and this.unitstr or this.unitname
local startMs, endMs
if this.isChannel then if this.isChannel then
duration = UnitChannelDuration(unit) local _, _, _, s, e = C_Spell.UnitChannelInfo(query)
startMs, endMs = s, e
else else
duration = UnitCastingDuration(unit) local _, _, _, s, e = C_Spell.UnitCastingInfo(query)
startMs, endMs = s, e
end end
if duration then if startMs and endMs then
local shift = duration:GetEndTime() - this.duration:GetEndTime() local shift = this.isChannel and (this.endTime - endMs) or (endMs - this.endTime)
this.delay = this.delay + (this.isChannel and -shift or shift) this.delay = (this.delay or 0) + shift / 1000
this.duration:Assign(duration) this.startTime = startMs
UpdateTimerText(this) this.endTime = endMs
ArmExpiry(this) local newDuration = (endMs - startMs) / 1000
this.bar:SetMinMaxValues(0, newDuration)
this.lastMax = newDuration
end end
end end
end end
end) end)
cb:Hide() cb:SetAlpha(0)
return cb return cb
end end
@@ -506,6 +522,9 @@ pfUI:RegisterModule("castbar", function ()
pfUI.castbar.focus:SetHeight(C.castbar.focus.height) pfUI.castbar.focus:SetHeight(C.castbar.focus.height)
end end
-- bind castbar to the "focus" unit token; the GUID resolves at read time
pfUI.castbar.focus.unitstr = "focus"
UpdateMovable(pfUI.castbar.focus) UpdateMovable(pfUI.castbar.focus)
end end
end) end)
+237 -277
View File
@@ -30,21 +30,37 @@ pfUI:RegisterModule("chat", function ()
end end
end) end)
-- [ Chat Panel Colors ] local realm = GetRealmName()
-- The panels normally inherit pfUI's global appearance theme; custom colors let chat local player = UnitName("player")
-- deviate from it. CreateBackdrop is re-run first to restore the theme, so toggling local history
-- custom colors back off doesn't leave the previous override behind. local function SaveChatHistory(id, msg, r, g, b)
local function ApplyPanelColors(panel) -- create cache tables if not existing
if not panel then return end pfUI_cache = pfUI_cache or {}
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
CreateBackdrop(panel, default_border, nil, .8) if r and g and b then
if C.chat.global.custombg ~= "1" then return end local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
msg = string.gsub(msg, "^", color)
msg = string.gsub(msg, "|r", "|r" .. color)
end
local r, g, b, a = GetStringColor(C.chat.global.background) history = pfUI_cache["chathistory"][realm][player][id]
panel.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) table.insert(history, 1, msg)
if history[30] then table.remove(history, 30) end
end
local r, g, b, a = GetStringColor(C.chat.global.border) local function GetChatHistory(id)
panel.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a)) -- create cache tables if not existing
pfUI_cache = pfUI_cache or {}
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
pfUI_cache["chathistory"][realm][player][id] = pfUI_cache["chathistory"][realm][player][id] or {}
return pfUI_cache["chathistory"][realm][player][id]
end end
pfUI.chat = CreateFrame("Frame",nil,UIParent) pfUI.chat = CreateFrame("Frame",nil,UIParent)
@@ -60,11 +76,19 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border) pfUI.chat.left:SetPoint("BOTTOMLEFT", 2*default_border,2*default_border)
pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end) pfUI.chat.left:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
UpdateMovable(pfUI.chat.left) UpdateMovable(pfUI.chat.left)
ApplyPanelColors(pfUI.chat.left) CreateBackdrop(pfUI.chat.left, default_border, nil, .8)
if C.chat.global.frameshadow == "1" then if C.chat.global.frameshadow == "1" then
CreateBackdropShadow(pfUI.chat.left) CreateBackdropShadow(pfUI.chat.left)
end end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
pfUI.chat.left.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
pfUI.chat.left.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left) pfUI.chat.left.panelTop = CreateFrame("Frame", "leftChatPanelTop", pfUI.chat.left)
pfUI.chat.left.panelTop:ClearAllPoints() pfUI.chat.left.panelTop:ClearAllPoints()
pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2) pfUI.chat.left.panelTop:SetHeight(C.global.font_size+default_border*2)
@@ -112,7 +136,7 @@ pfUI:RegisterModule("chat", function ()
["URL"] = function(a1,a2,a3) return pfUI.chat:FormatLink(pfUI.chat.URLPattern.URL.fm,a1,a2,a3) end, ["URL"] = function(a1,a2,a3) return pfUI.chat:FormatLink(pfUI.chat.URLPattern.URL.fm,a1,a2,a3) end,
} }
-- url links -- url copy dialog
function pfUI.chat:FormatLink(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) function pfUI.chat:FormatLink(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
if not (formatter and a1) then return end if not (formatter and a1) then return end
local newtext = string.format(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10) local newtext = string.format(formatter,a1,a2,a3,a4,a5,a6,a7,a8,a9,a10)
@@ -152,11 +176,74 @@ pfUI:RegisterModule("chat", function ()
return text return text
end end
-- clicking a url link copies it pfUI.chat.urlcopy = CreateFrame("Frame", "pfURLCopy", UIParent)
LinkUtil.RegisterLinkHandler("url", function(link, text, linkData) pfUI.chat.urlcopy:Hide()
CopyText(linkData.options) pfUI.chat.urlcopy:SetWidth(270)
pfUI.chat.urlcopy:SetHeight(65)
pfUI.chat.urlcopy:SetFrameStrata("FULLSCREEN")
pfUI.chat.urlcopy:SetPoint("CENTER", 0, 0)
CreateBackdrop(pfUI.chat.urlcopy, nil, nil, 0.8)
pfUI.chat.urlcopy:SetMovable(true)
pfUI.chat.urlcopy:EnableMouse(true)
pfUI.chat.urlcopy:RegisterForDrag("LeftButton")
pfUI.chat.urlcopy:SetScript("OnDragStart",function()
this:StartMoving()
end) end)
pfUI.chat.urlcopy:SetScript("OnDragStop",function()
this:StopMovingOrSizing()
end)
pfUI.chat.urlcopy:SetScript("OnShow", function()
this.text:HighlightText()
end)
pfUI.chat.urlcopy.text = CreateFrame("EditBox", "pfURLCopyEditBox", pfUI.chat.urlcopy)
pfUI.chat.urlcopy.text:SetTextColor(.2,1,.8,1)
pfUI.chat.urlcopy.text:SetJustifyH("CENTER")
pfUI.chat.urlcopy.text:SetWidth(250)
pfUI.chat.urlcopy.text:SetHeight(20)
pfUI.chat.urlcopy.text:SetPoint("TOP", pfUI.chat.urlcopy, "TOP", 0, -10)
pfUI.chat.urlcopy.text:SetFontObject(GameFontNormal)
CreateBackdrop(pfUI.chat.urlcopy.text)
pfUI.chat.urlcopy.text:SetScript("OnEscapePressed", function(self)
pfUI.chat.urlcopy:Hide()
end)
pfUI.chat.urlcopy.text:SetScript("OnEditFocusLost", function(self)
pfUI.chat.urlcopy:Hide()
end)
pfUI.chat.urlcopy.close = CreateFrame("Button", "pfURLCopyClose", pfUI.chat.urlcopy, "UIPanelButtonTemplate")
pfUI.api.SkinButton(pfUI.chat.urlcopy.close)
pfUI.chat.urlcopy.close:SetWidth(70)
pfUI.chat.urlcopy.close:SetHeight(18)
pfUI.chat.urlcopy.close:SetPoint("BOTTOMRIGHT", pfUI.chat.urlcopy, "BOTTOMRIGHT", -10, 10)
pfUI.chat.urlcopy.close:SetText(T["Close"])
pfUI.chat.urlcopy.close:SetScript("OnClick", function()
pfUI.chat.urlcopy:Hide()
end)
pfUI.chat.urlcopy.SetItemRef = SetItemRef
pfUI.chat.urlcopy.CopyText = function(text)
pfUI.chat.urlcopy.text:SetText(text)
pfUI.chat.urlcopy:Show()
end
function _G.SetItemRef(link, text, button)
if (strsub(link, 1, 3) == "url") then
if string.len(link) > 4 and string.sub(link,1,4) == "url:" then
pfUI.chat.urlcopy.CopyText(string.sub(link,5, string.len(link)))
end
return
end
pfUI.chat.urlcopy.SetItemRef(link, text, button)
end
pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent) pfUI.chat.right = CreateFrame("Frame", "pfChatRight", UIParent)
pfUI.chat.right:SetFrameStrata("BACKGROUND") pfUI.chat.right:SetFrameStrata("BACKGROUND")
pfUI.chat.right:SetWidth(C.chat.right.width) pfUI.chat.right:SetWidth(C.chat.right.width)
@@ -164,11 +251,19 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border) pfUI.chat.right:SetPoint("BOTTOMRIGHT", -2*default_border,2*default_border)
pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end) pfUI.chat.right:SetScript("OnShow", function() pfUI.chat:RefreshChat() end)
UpdateMovable(pfUI.chat.right) UpdateMovable(pfUI.chat.right)
ApplyPanelColors(pfUI.chat.right) CreateBackdrop(pfUI.chat.right, default_border, nil, .8)
if C.chat.global.frameshadow == "1" then if C.chat.global.frameshadow == "1" then
CreateBackdropShadow(pfUI.chat.right) CreateBackdropShadow(pfUI.chat.right)
end end
if C.chat.global.custombg == "1" then
local r, g, b, a = GetStringColor(C.chat.global.background)
pfUI.chat.right.backdrop:SetBackdropColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
local r, g, b, a = GetStringColor(C.chat.global.border)
pfUI.chat.right.backdrop:SetBackdropBorderColor(tonumber(r), tonumber(g), tonumber(b), tonumber(a))
end
pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right) pfUI.chat.right.panelTop = CreateFrame("Frame", "rightChatPanelTop", pfUI.chat.right)
pfUI.chat.right.panelTop:ClearAllPoints() pfUI.chat.right.panelTop:ClearAllPoints()
pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2) pfUI.chat.right.panelTop:SetHeight(C.global.font_size+default_border*2)
@@ -182,75 +277,21 @@ pfUI:RegisterModule("chat", function ()
pfUI.chat:RegisterEvent("UI_SCALE_CHANGED") pfUI.chat:RegisterEvent("UI_SCALE_CHANGED")
local function ChatOnMouseWheel() local function ChatOnMouseWheel()
if not IsShiftKeyDown() then if (arg1 > 0) then
this:ScrollByAmount(arg1 * C.chat.global.scrollspeed) if IsShiftKeyDown() then
elseif arg1 > 0 then this:ScrollToTop()
-- stops with the oldest line on top, as the wheel does; ScrollToTop else
-- would leave it alone on the bottom line for i=1, C.chat.global.scrollspeed do
this:ScrollByAmount(this:GetMaxScrollRange()) this:ScrollUp()
else end
this:ScrollToBottom() end
end elseif (arg1 < 0) then
end if IsShiftKeyDown() then
this:ScrollToBottom()
-- [ Chat Background Alpha ] else
-- Blizzard's per-window transparency slider drives FCF_SetWindowAlpha, which only for i=1, C.chat.global.scrollspeed do
-- touches the ChatFrame*Background textures that pfUI hides on docked frames. Mirror this:ScrollDown()
-- the window's stored alpha onto the visible pfUI backdrop so the native slider end
-- controls it directly.
local function ApplyChatBackgroundAlpha(panel, frame)
if not (panel and panel.backdrop and frame) then return end
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
alpha = tonumber(alpha)
if not alpha then return end
local r, g, b = panel.backdrop:GetBackdropColor()
panel.backdrop:SetBackdropColor(r, g, b, alpha)
end
function pfUI.chat:RefreshBackgroundAlpha()
-- Custom colors own the alpha. C.chat.global.background carries its own alpha, is
-- set by profiles and is shared with the meter skins, so the native slider must not
-- overwrite it -- doing so reverted the configured opacity on every refresh. The
-- slider only drives the panel when the user hasn't opted into pfUI's chat colors.
if C.chat.global.custombg == "1" then return end
-- left panel follows the currently selected docked tab
local selected = SELECTED_CHAT_FRAME
if not (selected and selected:GetParent() == pfUI.chat.left) then
selected = ChatFrame1
end
ApplyChatBackgroundAlpha(pfUI.chat.left, selected)
if C.chat.right.enable == "1" then
ApplyChatBackgroundAlpha(pfUI.chat.right, ChatFrame3)
end
end
-- live config apply, resolved by the gui as U["chat"]. Lets the color pickers
-- take effect on the spot instead of waiting for a /reload.
function pfUI.chat:UpdateConfig()
ApplyPanelColors(pfUI.chat.left)
ApplyPanelColors(pfUI.chat.right)
pfUI.chat:RefreshBackgroundAlpha()
end
function pfUI.chat:MigrateBackgroundAlpha()
-- Runs once per character. The previous SetupPositions default stored a hard 0 window
-- alpha, which now renders the pfUI backdrop fully transparent. Restore the historical
-- 0.8 look for any pfUI-managed window still sitting at 0. Only existing installs that
-- already ran chat setup carry that legacy 0; fresh installs get 0.8 from SetupPositions.
if pfUI_init.chatbgalpha then return end
if not pfUI_init["chat_position"] then return end
pfUI_init.chatbgalpha = true
local frames = { ChatFrame1, ChatFrame2 }
if C.chat.right.enable == "1" then table.insert(frames, ChatFrame3) end
for _, frame in ipairs(frames) do
local _, _, _, _, _, alpha = GetChatWindowInfo(frame:GetID())
alpha = tonumber(alpha)
if alpha and alpha <= 0 then
FCF_SetWindowAlpha(frame, 0.8)
end end
end end
end end
@@ -272,8 +313,7 @@ pfUI:RegisterModule("chat", function ()
CreateBackdrop(LanguageMenu) CreateBackdrop(LanguageMenu)
CreateBackdrop(VoiceMacroMenu) CreateBackdrop(VoiceMacroMenu)
-- the combatlog module's quick button bar sits above the docked log local combatlogpanel = (CombatLogQuickButtonFrame_Custom and CombatLogQuickButtonFrame_Custom:GetHeight() or 0)
local combatlogpanel = (ChatFrame2.CombatLogQuickButtonFrame and ChatFrame2.CombatLogQuickButtonFrame:GetHeight() or 0)
for i=1, NUM_CHAT_WINDOWS do for i=1, NUM_CHAT_WINDOWS do
local frame = _G["ChatFrame"..i] local frame = _G["ChatFrame"..i]
@@ -286,7 +326,7 @@ pfUI:RegisterModule("chat", function ()
end end
end end
if frame.CombatLogQuickButtonFrame or combat > 5 then if combat > 5 then
frame.pfCombatLog = true frame.pfCombatLog = true
else else
frame.pfCombatLog = nil frame.pfCombatLog = nil
@@ -353,7 +393,7 @@ pfUI:RegisterModule("chat", function ()
-- hide textures -- hide textures
for j,v in ipairs({tab:GetRegions()}) do for j,v in ipairs({tab:GetRegions()}) do
if j==5 then v:SetColorTexture(0,0,0,0) end if j==5 then v:SetTexture(0,0,0,0) end
v:SetHeight(C.global.font_size+default_border*2) v:SetHeight(C.global.font_size+default_border*2)
end end
@@ -407,13 +447,9 @@ pfUI:RegisterModule("chat", function ()
for index, value in pairs(DOCKED_CHAT_FRAMES) do for index, value in pairs(DOCKED_CHAT_FRAMES) do
FCF_UpdateButtonSide(value) FCF_UpdateButtonSide(value)
end end
pfUI.chat:RefreshBackgroundAlpha()
end end
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat) hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
hooksecurefunc("FCF_SetWindowAlpha", function() pfUI.chat:RefreshBackgroundAlpha() end)
hooksecurefunc("FCF_SelectDockFrame", function() pfUI.chat:RefreshBackgroundAlpha() end)
if C.chat.global.tabmouse == "1" then if C.chat.global.tabmouse == "1" then
pfUI.chat.mouseovertab = CreateFrame("Frame") pfUI.chat.mouseovertab = CreateFrame("Frame")
@@ -423,20 +459,15 @@ pfUI:RegisterModule("chat", function ()
if pfUI.chat.hideLock then return end if pfUI.chat.hideLock then return end
-- the dock lays the tabs out again only when their bar comes back if MouseIsOver(pfUI.chat.left, 10, -10, -10, 10) then
if pfUI.chat.left:IsMouseOver(10, -10, -10, 10) then pfUI.chat.left.panelTop:Show()
if not pfUI.chat.left.panelTop:IsShown() then FCF_DockUpdate()
pfUI.chat.left.panelTop:Show() elseif MouseIsOver(pfUI.chat.right, 10, -10, -10, 10) then
FCF_DockUpdate()
end
elseif pfUI.chat.right:IsMouseOver(10, -10, -10, 10) then
-- disable while dock is active -- disable while dock is active
if pfUI.chat.right:GetAlpha() == 0 then return end if pfUI.chat.right:GetAlpha() == 0 then return end
if not pfUI.chat.right.panelTop:IsShown() then pfUI.chat.right.panelTop:Show()
pfUI.chat.right.panelTop:Show() FCF_DockUpdate()
FCF_DockUpdate()
end
else else
pfUI.chat.left.panelTop:Hide() pfUI.chat.left.panelTop:Hide()
pfUI.chat.right.panelTop:Hide() pfUI.chat.right.panelTop:Hide()
@@ -469,7 +500,7 @@ pfUI:RegisterModule("chat", function ()
FCF_SetLocked(ChatFrame1, 1) FCF_SetLocked(ChatFrame1, 1)
FCF_SetWindowName(ChatFrame1, GENERAL) FCF_SetWindowName(ChatFrame1, GENERAL)
FCF_SetWindowColor(ChatFrame1, 0, 0, 0) FCF_SetWindowColor(ChatFrame1, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame1, 0.8) FCF_SetWindowAlpha(ChatFrame1, 0)
FCF_SetChatWindowFontSize(ChatFrame1, 12) FCF_SetChatWindowFontSize(ChatFrame1, 12)
ChatFrame1:SetUserPlaced(1) ChatFrame1:SetUserPlaced(1)
@@ -477,7 +508,7 @@ pfUI:RegisterModule("chat", function ()
FCF_SetLocked(ChatFrame2, 1) FCF_SetLocked(ChatFrame2, 1)
FCF_SetWindowName(ChatFrame2, COMBAT_LOG) FCF_SetWindowName(ChatFrame2, COMBAT_LOG)
FCF_SetWindowColor(ChatFrame2, 0, 0, 0) FCF_SetWindowColor(ChatFrame2, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame2, 0.8) FCF_SetWindowAlpha(ChatFrame2, 0)
FCF_SetChatWindowFontSize(ChatFrame2, 12) FCF_SetChatWindowFontSize(ChatFrame2, 12)
ChatFrame2:SetUserPlaced(1) ChatFrame2:SetUserPlaced(1)
@@ -487,7 +518,7 @@ pfUI:RegisterModule("chat", function ()
FCF_SetLocked(ChatFrame3, 1) FCF_SetLocked(ChatFrame3, 1)
FCF_SetWindowName(ChatFrame3, T["Loot & Spam"]) FCF_SetWindowName(ChatFrame3, T["Loot & Spam"])
FCF_SetWindowColor(ChatFrame3, 0, 0, 0) FCF_SetWindowColor(ChatFrame3, 0, 0, 0)
FCF_SetWindowAlpha(ChatFrame3, 0.8) FCF_SetWindowAlpha(ChatFrame3, 0)
FCF_SetChatWindowFontSize(ChatFrame3, 12) FCF_SetChatWindowFontSize(ChatFrame3, 12)
FCF_UnDockFrame(ChatFrame3) FCF_UnDockFrame(ChatFrame3)
FCF_SetTabPosition(ChatFrame3, 0) FCF_SetTabPosition(ChatFrame3, 0)
@@ -535,9 +566,6 @@ pfUI:RegisterModule("chat", function ()
end end
pfUI.chat:SetScript("OnEvent", function() pfUI.chat:SetScript("OnEvent", function()
-- restore legacy chat windows stuck at 0 alpha before anything reads it
pfUI.chat:MigrateBackgroundAlpha()
-- set the default chat -- set the default chat
FCF_SelectDockFrame(SELECTED_CHAT_FRAME) FCF_SelectDockFrame(SELECTED_CHAT_FRAME)
@@ -559,9 +587,6 @@ pfUI:RegisterModule("chat", function ()
end end
for i=1, NUM_CHAT_WINDOWS do for i=1, NUM_CHAT_WINDOWS do
-- ChatFrame_OnUpdate only blinks the flash of the bottom button hidden
-- below; the lines fade in the engine's own update
_G["ChatFrame" .. i]:SetScript("OnUpdate", nil)
_G["ChatFrame" .. i .. "UpButton"]:Hide() _G["ChatFrame" .. i .. "UpButton"]:Hide()
_G["ChatFrame" .. i .. "UpButton"].Show = function() return end _G["ChatFrame" .. i .. "UpButton"].Show = function() return end
_G["ChatFrame" .. i .. "DownButton"]:Hide() _G["ChatFrame" .. i .. "DownButton"]:Hide()
@@ -684,194 +709,127 @@ pfUI:RegisterModule("chat", function ()
local r,g,b,a = GetStringColor(C.chat.text.timecolor) local r,g,b,a = GetStringColor(C.chat.text.timecolor)
local timecolorhex = rgbhex(r,g,b,a) local timecolorhex = rgbhex(r,g,b,a)
-- AddMessage puts the time between these at the start of each line
local timestampStart = timecolorhex .. tleft
local timestampEnd = tright .. "|r "
-- [ StripTimestamp ]
-- Returns a chat line without the timestamp AddMessage put before it.
function pfUI.chat.StripTimestamp(text)
if C.chat.text.time ~= "1" or text:sub(1, #timestampStart) ~= timestampStart then
return text
end
local _, last = text:find(timestampEnd, #timestampStart + 1, true)
return last and text:sub(last + 1) or text
end
local r,g,b = GetStringColor(C.chat.text.unknowncolor) local r,g,b = GetStringColor(C.chat.text.unknowncolor)
local unknowncolorhex = rgbhex(r,g,b) local unknowncolorhex = rgbhex(r,g,b)
-- the sender of the line AddMessage is reading, from its chat event -- Suppress FriendsFrame's WHO_LIST_UPDATE handling for our DLL-issued
local lineSender, lineSenderClass, lineSenderRace, lineSenderSex -- name lookups so they don't pop the friends panel. User-issued /who
-- still works because IsWhoQueryPending only reports true for queries
-- [ FormatPlayerLink ] -- issued via C_FriendList.SendWhoQueryByName.
-- The gsub callback for a player link: the name in its class colour, with local original_FriendsFrame_OnEvent = FriendsFrame_OnEvent
-- the level and icons the settings ask for. Returns the link unchanged when _G.FriendsFrame_OnEvent = function()
-- there is nothing to add, as a Lua 5.0 callback that returns nil deletes if _G.event == "WHO_LIST_UPDATE" and C_FriendList.IsWhoQueryPending() then return end
-- the match. return original_FriendsFrame_OnEvent()
local function FormatPlayerLink(link, name, shown)
local real = strsplit(":", name)
if shown ~= real then return link end
local color, icon = "", ""
if C.chat.text.classcolor == "1" then
local _, class, raceKey, sex
if lineSenderClass and real == lineSender then
class, raceKey, sex = lineSenderClass, lineSenderRace, lineSenderSex
else
_, class, _, raceKey, sex = C_PlayerCache.GetPlayerInfoByName(real)
end
if class then
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
if C.chat.text.factionicons == "1" then
icon = GetFactionIcon(raceKey)
end
if C.chat.text.raceicons == "1" then
icon = icon .. GetRaceIcon(raceKey, sex)
end
elseif C.chat.text.tintunknown == "1" then
color = unknowncolorhex
end
end
local suffix = ""
local level = C.chat.text.playerlevel == "1" and GetPlayerLevel(real)
if level then
suffix = " " .. rgbhex(GetDifficultyColor(level)) .. level .. "|r"
end
if color == "" and suffix == "" then return link end
return left .. icon .. color .. "|Hplayer:" .. name .. "|h" .. color .. real .. "|h|r" .. suffix .. right
end end
-- the timestamp of the current second local function GetPlayerLevel(name)
local stampTime, stamp if not pfUI_playerDB then return nil end
if not pfUI_playerDB[name] then return nil end
return pfUI_playerDB[name].level
end
-- the last chat line read and what it became. A line shown in several local function AddMessage(frame, text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
-- frames is read once: nothing in the result depends on the frame.
local lastLineID, lastText, lastResult
-- Passes every argument after the text on: GetMessageInfo returns them all,
-- and a hook that drops some loses them for every frame after it.
local function AddMessage(frame, text, ...)
if not text then return end if not text then return end
-- skip chat parsing on combat log -- skip chat parsing on combat log
if frame.pfCombatLog then if frame.pfCombatLog then
return frame:HookAddMessage(text, ...) return frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
end end
-- payload of the CHAT_MSG event printing this line; nil for lines -- Remove prat CLINKs
-- that don't come from one (system text, addon output, history) text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
local event, _, sender, _, _, _, _, _, _, _, _, lineID, guid = GetCurrentChatEvent() text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
-- text emotes all have line 0 -- Remove chatter CLINKs
if lineID and lineID ~= 0 and lineID == lastLineID and text == lastText then text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
return frame:HookAddMessage(lastResult, ...) text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
end text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
local input = text text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
-- Remove prat and chatter CLINKs -- detect urls
if text:find("{CLINK:", 1, true) then if C.chat.text.detecturl == "1" then
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- tbc
text = gsub(text, "{CLINK:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r") -- vanilla
text = gsub(text, "{CLINK:item:(%x+):([%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-:[%d-]-):([^}]-)}", "|c%1|Hitem:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:enchant:(%x+):([%d-]-):([^}]-)}", "|c%1|Henchant:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:spell:(%x+):([%d-]-):([^}]-)}", "|c%1|Hspell:%2|h[%3]|h|r")
text = gsub(text, "{CLINK:quest:(%x+):([%d-]-):([%d-]-):([^}]-)}", "|c%1|Hquest:%2:%3|h[%4]|h|r")
end
-- detect urls; every pattern needs a dot between name characters or a "://"
if C.chat.text.detecturl == "1" and (text:find("[%w_-]%.[%w_-]") or text:find("://", 1, true)) then
text = pfUI.chat:HandleLink(text) text = pfUI.chat:HandleLink(text)
end end
-- display class colors and player levels if already indexed -- display class colors if already indexed
local classcolor = C.chat.text.classcolor == "1" if C.chat.text.classcolor == "1" then
if classcolor or C.chat.text.playerlevel == "1" then for name in gfind(text, "|Hplayer:(.-)|h") do
-- the engine name-queries a chat sender before the event fires, local real, _ = strsplit(":", name)
-- so the sender's GUID always resolves; other names in the text local color = unknowncolorhex
-- fall back to the name-keyed lookups local match = false
lineSender, lineSenderClass, lineSenderRace, lineSenderSex = sender, nil, nil, nil local _, class = C_PlayerCache.GetPlayerInfoByName(real)
if classcolor and guid and guid ~= "" then -- local guid = GetCurrentChatGUID()
_, lineSenderClass, _, lineSenderRace, lineSenderSex = GetPlayerInfoByGUID(guid) -- if guid then
-- _, class = GetPlayerInfoByGUID(guid)
-- end
if not class then
class = GetUnitInfo(real)
end
if class then
if class ~= UNKNOWN then
color = "|c" .. PFUI_CLASS_COLORS[class].colorStr
match = true
end
elseif C.chat.text.whosearchunknown == "1" then
C_FriendList.SendWhoQueryByName(name) -- cooldown + state managed by DLL
end
if C.chat.text.tintunknown == "1" or match then
text = string.gsub(text, "|Hplayer:"..name.."|h%["..real.."%]|h(.-:-)",
left..color.."|Hplayer:"..name.."|h" .. color .. real .. "|h|r"..right.."%1")
end
end
end
-- display player levels if available
if C.chat.text.playerlevel == "1" then
for name in gfind(text, "|Hplayer:(.-)|h") do
local real, _ = strsplit(":", name)
local level = GetPlayerLevel(real)
if level and level > 0 then
local levelcolor = rgbhex(GetDifficultyColor(level))
-- Add level after the player name, before the closing bracket
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
"%1 " .. levelcolor .. level .. "|r" .. right)
elseif level and level <= 0 then
-- Show ?? for unknown levels (e.g. -1 from UnitLevel)
text = string.gsub(text, "(|Hplayer:" .. name .. "|h.-|h|r)" .. right,
"%1 |cffff0000??|r" .. right)
end
end end
text = text:gsub("(|Hplayer:([^|]*)|h%[([^%]]*)%]|h)", FormatPlayerLink)
end end
-- reduce channel name to number -- reduce channel name to number
if C.chat.text.channelnumonly == "1" and event == "CHAT_MSG_CHANNEL" then if C.chat.text.channelnumonly == "1" then
text = string.gsub(text, "%[(%d+)%..-%] ", left .. "%1" .. right .. " ", 1) local channel = string.gsub(text, ".*%[(.-)%]%s+(.*|Hplayer).+", "%1")
end if string.find(channel, "%d+%. ") then
channel = string.gsub(channel, "(%d+)%..*", "channel%1")
-- detect the whisper prefix BEFORE prepending a timestamp; the timestamp channel = string.gsub(channel, "channel", "")
-- pushes the whisper colour code off position 1 and the find below fails text = string.gsub(text, "%[%d+%..-%]%s+(.*|Hplayer)", left .. channel .. right .. " %1")
if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then end
-- patch incoming whisper string to match the colors, before the
-- timestamp so it keeps the form StripTimestamp looks for
text = string.gsub(text, "|r", "|r" .. wcol)
end end
-- show timestamp in chat -- show timestamp in chat
if C.chat.text.time == "1" then if C.chat.text.time == "1" then
local now = time() text = timecolorhex .. tleft .. date(C.chat.text.timeformat) .. tright .. "|r " .. text
if now ~= stampTime then
stampTime, stamp = now, timestampStart .. date(C.chat.text.timeformat) .. timestampEnd
end
text = stamp .. text
end end
lastLineID, lastText, lastResult = lineID, input, text -- save chat history
frame:HookAddMessage(text, ...) if C.chat.global.whispermod == "1" and string.find(text, wcol, 1) == 1 then
end SaveChatHistory(frame:GetID(), string.gsub(text, wcol, ""), cr, cg, cb)
else
SaveChatHistory(frame:GetID(), text, a1, a2, a3)
end
-- [ Chat History ] if C.chat.global.whispermod == "1" then
-- The newest lines of each chat frame, kept per character and written back -- patch incoming whisper string to match the colors
-- at login, newest first and dimmed. They are read from the frames when if string.find(text, wcol, 1) == 1 then
-- leaving the world, which logout and reload both do before the saved text = string.gsub(text, "|r", "|r" .. wcol)
-- variables are written.
local HISTORY_LINES = 30
local function GetChatHistory()
local realm, player = GetRealmName(), UnitName("player")
pfUI_cache["chathistory"] = pfUI_cache["chathistory"] or {}
pfUI_cache["chathistory"][realm] = pfUI_cache["chathistory"][realm] or {}
pfUI_cache["chathistory"][realm][player] = pfUI_cache["chathistory"][realm][player] or {}
return pfUI_cache["chathistory"][realm][player]
end
-- a line dimmed in its colour, which also comes back after every |r in it
local function DimHistoryLine(text, r, g, b)
local color = rgbhex(r*.5+.2, g*.5+.2, b*.5+.2)
return color .. text:gsub("|r", "|r" .. color)
end
local function SaveChatHistory()
local history = GetChatHistory()
for i=1, NUM_CHAT_WINDOWS do
local frame = _G["ChatFrame"..i]
if not frame.pfCombatLog then
local lines = {}
local num = frame:GetNumMessages()
for index = num, math.max(1, num - HISTORY_LINES + 1), -1 do
local text, r, g, b, _, restored = frame:GetMessageInfo(index)
-- lines written back from the history are dimmed already
if not restored then
-- an incoming whisper is in the whisper colour, not its own
if C.chat.global.whispermod == "1" and pfUI.chat.StripTimestamp(text):sub(1, #wcol) == wcol then
text, r, g, b = text:gsub(wcol, ""), cr, cg, cb
end
text = DimHistoryLine(text, r, g, b)
end
table.insert(lines, text)
end
history[i] = lines
end end
end end
end
if C.chat.text.history == "1" then frame:HookAddMessage(text, a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17)
pfUI.events:RegisterFrameEventAndCallback("PLAYER_LEAVING_WORLD", SaveChatHistory)
end end
for i=1,NUM_CHAT_WINDOWS do for i=1,NUM_CHAT_WINDOWS do
@@ -881,14 +839,16 @@ pfUI:RegisterModule("chat", function ()
if not _G["ChatFrame"..i].HookAddMessage then if not _G["ChatFrame"..i].HookAddMessage then
if C.chat.text.history == "1" then if C.chat.text.history == "1" then
-- write history to chat, newest first, above the lines already there; -- write history to chat
-- after the colour come the id slot and the mark SaveChatHistory reads local history = GetChatHistory(i)
for _, msg in ipairs(GetChatHistory()[i] or {}) do for j=30,0,-1 do
_G["ChatFrame"..i]:BackFillMessage(msg, .7,.7,.7, nil, true) if history[j] then
_G["ChatFrame"..i]:AddMessage(history[j], .7,.7,.7)
end
end end
end end
-- add chat parse hooks -- add chat parse and history hooks
_G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage _G["ChatFrame"..i].HookAddMessage = _G["ChatFrame"..i].AddMessage
_G["ChatFrame"..i].AddMessage = AddMessage _G["ChatFrame"..i].AddMessage = AddMessage
end end
+110 -56
View File
@@ -1,5 +1,8 @@
pfUI:RegisterModule("chatcopy", function () pfUI:RegisterModule("chatcopy", function ()
EventUtil.RegisterOnceFrameEventAndCallback("PLAYER_ENTERING_WORLD", function() local limit = 100
local f = CreateFrame("Frame")
f:RegisterEvent("PLAYER_ENTERING_WORLD")
f:SetScript("OnEvent", function()
if not pfUI.chat then return end if not pfUI.chat then return end
local button = CreateFrame("Button", "pfChatCopyButton", pfUI.chat.left.panelTop) local button = CreateFrame("Button", "pfChatCopyButton", pfUI.chat.left.panelTop)
@@ -12,27 +15,26 @@ pfUI:RegisterModule("chatcopy", function ()
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled") button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
button.icon:SetAllPoints() button.icon:SetAllPoints()
-- show or hide the copy box of every chat frame
local function SetCopyMode(state)
button.state = state
for i=1, _G.NUM_CHAT_WINDOWS do
local scroll = _G["ChatFrame"..i].scroll
if scroll then
scroll:SetShown(state)
end
end
if state then
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
else
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
end
end
button:SetScript("OnClick", function() button:SetScript("OnClick", function()
if arg1 == "LeftButton" then if arg1 == "LeftButton" then
SetCopyMode(not this.state) this.state = not this.state
for i=1, _G.NUM_CHAT_WINDOWS do
local frame = _G["ChatFrame"..i]
local scroll = frame.scroll
if scroll and this.state then
scroll:Show()
elseif scroll then
scroll:Hide()
end
end
if this.state then
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Up")
else
button.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
end
elseif arg1 == "RightButton" then elseif arg1 == "RightButton" then
if ChatMenu:IsShown() then if ChatMenu:IsShown() then
ChatMenu:Hide() ChatMenu:Hide()
@@ -54,48 +56,100 @@ pfUI:RegisterModule("chatcopy", function ()
for i=1, _G.NUM_CHAT_WINDOWS do for i=1, _G.NUM_CHAT_WINDOWS do
local frame = _G["ChatFrame"..i] local frame = _G["ChatFrame"..i]
local name = frame:GetName()
-- the chat frame's messages in an edit box to copy from local combat = 0
local scroll = CreateFrame("Frame", "pfChatCopy" .. i, frame, "pfUIScrollingEditBoxTemplate") for i, msg in pairs(frame.messageTypeList) do
scroll:SetAllPoints(frame) if strfind(msg, "SPELL", 1) or strfind(msg, "COMBAT", 1) then
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND") combat = combat + 1
scroll.tex:SetColorTexture(0,0,0,.95)
scroll.tex:SetPoint("TOPLEFT", -3, 3)
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
scroll:Hide()
scroll:RegisterCallback("OnEscapePressed", function()
SetCopyMode(false)
end, scroll)
scroll:HookScript("OnShow", function()
-- each line in its own color, which also replaces the |r resets inside it
local lines = {}
for index=1, frame:GetNumMessages() do
local text, r, g, b = frame:GetMessageInfo(index)
if C.chat.text.copytime == "0" then
text = pfUI.chat.StripTimestamp(text)
end
local color = rgbhex(r, g, b)
table.insert(lines, color .. text:gsub("|r", color))
end end
local text = table.concat(lines, "\n") end
scroll:SetFont(frame:GetFont()) if combat < 5 then
scroll:SetText(text) -- initialize message cache
scroll:SetFocus() local history = {}
scroll:SetCursorPosition(#text) local AddMessage = frame.AddMessage
frame.AddMessage = function(self,msg,r,g,b)
if msg and r and g and b then
local col = rgbhex(r,g,b)
table.insert(history, 1, col..string.gsub(msg, "|r", col))
elseif msg then
table.insert(history, 1, "|cffffffff"..msg)
end
-- the edit box lays the text out in this frame's update, so scroll to if history[limit] then
-- the newest line after it; the caret only scrolls the focused box table.remove(history, limit)
RunNextFrame(function() end
local scrollBox = scroll:GetScrollBox() AddMessage(self,msg,r,g,b)
scrollBox:FullUpdate(ScrollBoxConstants.UpdateImmediately) end
scrollBox:ScrollToEnd(ScrollBoxConstants.NoScrollInterpolation)
-- read chat defaults
local font, size, flags = frame:GetFont()
-- build the frames
local scroll = CreateScrollFrame("ChatFrameScroll"..i, frame)
scroll:SetAllPoints(frame)
scroll.tex = scroll:CreateTexture(nil, "BACKGROUND")
scroll.tex:SetTexture(0,0,0,.95)
scroll.tex:SetPoint("TOPLEFT", -3, 3)
scroll.tex:SetPoint("BOTTOMRIGHT", 3, -3)
scroll:Hide()
local editbox = CreateFrame("EditBox", "pfChatCopyBox" .. i, scroll)
editbox:SetSize(frame:GetSize())
editbox:SetAllPoints(scroll)
editbox:SetTextColor(1,1,1,1)
editbox:SetFontObject(ChatFontNormal)
editbox:SetFont(font, size, flags)
editbox:SetAutoFocus(true)
editbox:SetMultiLine(true)
editbox:SetMaxLetters(0)
editbox:SetScript("OnMouseDown", function()
editbox.hasFocus = true
end) end)
end)
frame.scroll = scroll editbox:SetScript("OnEscapePressed", function()
if editbox.hasFocus then
editbox:HighlightText(0, 0)
editbox:ClearFocus()
editbox.hasFocus = false
else
editbox:GetParent():Hide()
pfChatCopyButton.icon:SetTexture("Interface\\Buttons\\UI-GuildButton-PublicNote-Disabled")
pfChatCopyButton.state = false
end
end)
scroll:SetScrollChild(editbox)
scroll:SetScript("OnShow", function()
editbox:SetText("")
for i=limit,0,-1 do
if history[i] then
editbox:Insert("\n" .. history[i])
end
end
editbox:SetScript("OnUpdate", function()
if not this.count then this.count = 0 end
scroll:UpdateScrollChildRect()
scroll:SetVerticalScroll(scroll:GetVerticalScrollRange())
scroll:Scroll()
this.count = this.count + 1
-- the scroll frame takes a while to update
if this.count >= 3 then
this:SetScript("OnUpdate", nil)
this.count = 0
end
end)
end)
frame.scroll = scroll
end
end end
this:UnregisterAllEvents()
end) end)
end) end)
File diff suppressed because it is too large Load Diff
File diff suppressed because it is too large Load Diff
+5 -5
View File
@@ -23,15 +23,15 @@ pfUI:RegisterModule("combopoints", function ()
pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 ) pfUI.combopoints[point]:SetPoint("CENTER", UIParent, "CENTER", (point - 3) * (combo_width + border*3), 10 )
end end
pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture(nil, "OVERLAY") pfUI.combopoints[point].tex = pfUI.combopoints[point]:CreateTexture("OVERLAY")
pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point]) pfUI.combopoints[point].tex:SetAllPoints(pfUI.combopoints[point])
if point < 3 then if point < 3 then
pfUI.combopoints[point].tex:SetColorTexture(1, .3, .3, .75) pfUI.combopoints[point].tex:SetTexture(1, .3, .3, .75)
elseif point < 4 then elseif point < 4 then
pfUI.combopoints[point].tex:SetColorTexture(1, 1, .3, .75) pfUI.combopoints[point].tex:SetTexture(1, 1, .3, .75)
else else
pfUI.combopoints[point].tex:SetColorTexture(.3, 1, .3, .75) pfUI.combopoints[point].tex:SetTexture(.3, 1, .3, .75)
end end
UpdateMovable(pfUI.combopoints[point]) UpdateMovable(pfUI.combopoints[point])
@@ -52,7 +52,7 @@ pfUI:RegisterModule("combopoints", function ()
-- combo -- combo
if class == "DRUID" or class == "ROGUE" then if class == "DRUID" or class == "ROGUE" then
local combo = CreateFrame("Frame") local combo = CreateFrame("Frame")
combo:RegisterUnitEvent("UNIT_COMBO_POINTS", "player") combo:RegisterEvent("UNIT_COMBO_POINTS")
combo:RegisterEvent("PLAYER_COMBO_POINTS") combo:RegisterEvent("PLAYER_COMBO_POINTS")
combo:RegisterEvent("PLAYER_TARGET_CHANGED") combo:RegisterEvent("PLAYER_TARGET_CHANGED")
combo:RegisterEvent("PLAYER_ENTERING_WORLD") combo:RegisterEvent("PLAYER_ENTERING_WORLD")
+140
View File
@@ -0,0 +1,140 @@
pfUI:RegisterModule("cooldown", function ()
-- cache values
-- local lowcolor = {strsplit(",", C.appearance.cd.lowcolor)}
-- local normalcolor = {strsplit(",", C.appearance.cd.normalcolor)}
-- local minutecolor = {strsplit(",", C.appearance.cd.minutecolor)}
-- local hourcolor = {strsplit(",", C.appearance.cd.hourcolor)}
-- local daycolor = {strsplit(",", C.appearance.cd.daycolor)}
local parent, parent_name
local function pfCooldownOnUpdate()
parent = this:GetParent()
if not parent then this:Hide() end
parent_name = parent:GetName()
-- avoid to set cooldowns on invalid frames
if parent_name and _G[parent_name .. "Cooldown"] then
if not _G[parent_name .. "Cooldown"]:IsShown() then
this:Hide()
end
end
-- only run every 0.1 seconds from here on
if ( this.tick or .1) > GetTime() then return else this.tick = GetTime() + .1 end
-- fix own alpha value (should be inherited, but somehow isn't always)
if this:GetAlpha() ~= parent:GetAlpha() then
this:SetAlpha(parent:GetAlpha())
end
if this.start < GetTime() then
-- calculating remaining time as it should be
local remaining = this.duration - (GetTime() - this.start)
if remaining >= 0 then
this.text:SetText(GetColoredTimeString(remaining))
else
this:Hide()
end
else
-- I have absolutely no idea, but it works:
-- https://github.com/Stanzilla/WoWUIBugs/issues/47
local time = time()
local startupTime = time - GetTime()
-- just a simplification of: ((2^32) - (start * 1000)) / 1000
local cdTime = (2 ^ 32) / 1000 - this.start
local cdStartTime = startupTime - cdTime
local cdEndTime = cdStartTime + this.duration
local remaining = cdEndTime - time
if remaining >= 0 then
this.text:SetText(GetColoredTimeString(remaining))
else
this:Hide()
end
end
end
local height, size
local function pfCreateCoolDown(cooldown, start, duration)
cooldown.pfCooldownText = CreateFrame("Frame", "pfCooldownFrame", cooldown:GetParent())
cooldown.pfCooldownText:SetAllPoints(cooldown)
cooldown.pfCooldownText:SetFrameLevel(cooldown:GetParent():GetFrameLevel() + 2)
cooldown.pfCooldownText.text = cooldown.pfCooldownText:CreateFontString("pfCooldownFrameText", "OVERLAY")
if not cooldown.pfCooldownType then
size = tonumber(C.appearance.cd.font_size_foreign)
elseif cooldown.pfCooldownType == "BLIZZARD" then
size = tonumber(C.appearance.cd.font_size_blizz)
elseif cooldown.pfCooldownSize then
size = tonumber(cooldown.pfCooldownSize)
else
size = tonumber(C.appearance.cd.font_size)
end
-- enforce dynamic font size
if C.appearance.cd.dynamicsize == "1" and cooldown.GetParent then
height = cooldown:GetParent() and cooldown:GetParent():GetHeight() or cooldown:GetHeight() or 0
size = math.max((height > 0 and height * .64 or 16), size)
end
cooldown.pfCooldownText.text:SetFont(pfUI.media[C.appearance.cd.font], size, "OUTLINE")
cooldown.pfCooldownText.text:SetPoint("CENTER", cooldown.pfCooldownText, "CENTER", 0, 0)
cooldown.pfCooldownText:SetScript("OnUpdate", pfCooldownOnUpdate)
end
-- hook
local function SetCooldown(this, start, duration, enable)
-- abort on unknown frames
if C.appearance.cd.foreign == "0" and not this.pfCooldownType then
return
end
-- add support for omnicc's disable flag
if this.noCooldownCount then
return
end
-- realign cooldown frames
local parent = this.GetParent and this:GetParent()
if parent and parent:GetWidth() / 36 > 0 then
this:SetScale(parent:GetWidth() / 36)
this:SetPoint("TOPLEFT", parent, "TOPLEFT", -1, 1)
this:SetPoint("BOTTOMRIGHT", parent, "BOTTOMRIGHT", 1, -1)
end
-- don't draw global cooldowns
if this.pfCooldownType == "NOGCD" and duration < tonumber(C.appearance.cd.threshold) then
start, duration = 0, 0
end
-- disable GCDs on non pfUI frames
if not this.pfCooldownType and duration < tonumber(C.appearance.cd.threshold) then
start, duration = 0, 0
end
-- hide animation
if this.pfCooldownStyleAnimation == 0 then
this:SetAlpha(0)
elseif not this.pfCooldownStyleAnimation and C.appearance.cd.hideanim == "1" then
this:SetAlpha(0)
end
-- print time as text on cooldown frames
if ( not this.pfCooldownStyleText or this.pfCooldownStyleText == 1)
and start > 0 and duration > 0 and (not enable or enable > 0) then
if( not this.pfCooldownText ) then
pfCreateCoolDown(this, start, duration)
end
this.pfCooldownText.start = start
this.pfCooldownText.duration = duration
this.pfCooldownText:Show()
elseif(this.pfCooldownText) then
this.pfCooldownText:Hide()
end
end
-- vanilla does not have a cooldown frame type, so we hook the
-- regular SetTimer function that each one is calling.
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
end)
+86 -351
View File
@@ -1,255 +1,5 @@
pfUI:RegisterModule("easteregg", function () pfUI:RegisterModule("easteregg", function ()
local today = date("%m%d") local today = date("%m%d")
-- A full screen scene for the time the player is AFK on a holiday. The
-- night fades in, and a click or coming back clears AFK and hides it.
local function CreateScene(name, greeting, info)
local scene = CreateFrame("Button", name, WorldFrame)
scene:SetFrameStrata("DIALOG")
scene:SetAllPoints()
scene:Hide()
scene.night = scene:CreateTexture(nil, "BACKGROUND")
scene.night:SetColorTexture(0,0,0,1)
scene.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
scene.night:SetAllPoints()
scene.stext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
scene.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
scene.stext:SetPoint("TOP", 0, -380)
scene.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
scene.text = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
scene.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
scene.text:SetPoint("TOP", 0, -400)
scene.text:SetText(greeting)
local exit = "|cff444444<Click> or '/afk' to exit"
scene.dtext = scene:CreateFontString(nil, "ARTWORK", "GameFontWhite")
scene.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
scene.dtext:SetPoint("TOP", 0, -430)
scene.dtext:SetText(info and info .. "\n\n" .. exit or exit)
-- Fade the night in. The scene keeps an alpha of 1, which comes back
-- when the fade ends.
scene.dusk = scene:CreateAnimationGroup()
local fade = scene.dusk:CreateAnimation("Alpha")
fade:SetToAlpha(1)
fade:SetDuration(.8)
scene:SetScript("OnShow", function()
this.dusk:Play()
end)
-- start over on the next AFK
scene:SetScript("OnHide", function()
this:StopAnimating()
end)
-- /afk toggles, so send it only while AFK is still set
scene:SetScript("OnClick", function()
if IsChatAFK() then SendChatMessage("", "AFK") end
this:Hide()
end)
scene:RegisterEvent("PLAYER_FLAGS_CHANGED")
scene:SetScript("OnEvent", function()
this:SetShown(UnitIsAFK('player'))
end)
return scene
end
-- happy valentine's day
if today == "0214" then
local valentine = CreateScene("pfValentine", "happy valentine's day!")
valentine.text:SetTextColor(1, .4, .6)
-- a rosy glow around the screen edges
local glow = CreateFrame("Frame", nil, valentine)
glow:SetAllPoints()
glow:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
glow:SetBackdropBorderColor(1, .3, .5, 1)
-- A heart is a square turned onto its corner with a round lobe on each
-- upper edge. The client's minimap mask is a plain white disc, so it
-- tints into a lobe without a texture of our own. Smaller hearts are
-- farther away, so they are darker and rise slower.
local hearts = {}
for i = 1, 40 do
local width = math.random(10, 28)
local side = width / 1.7
local shade = .4 + width / 28 * .6
local r, g, b = shade, shade * math.random() * .4, shade * (.2 + math.random() * .3)
local heart = CreateFrame("Frame", nil, valentine)
heart:SetSize(width, width)
heart.width = width
local tip = heart:CreateTexture(nil, "ARTWORK")
tip:SetColorTexture(1, 1, 1)
tip:SetVertexColor(r, g, b)
tip:SetSize(side, side)
tip:SetPoint("CENTER", 0, -side * .07)
tip:SetRotation(math.pi / 4)
for _, x in ipairs({ -1, 1 }) do
local lobe = heart:CreateTexture(nil, "ARTWORK")
lobe:SetTexture("Textures\\MinimapMask")
lobe:SetVertexColor(r, g, b)
lobe:SetSize(side, side)
lobe:SetPoint("CENTER", x * side * .354, side * .28)
end
-- like the snow, but up from below the screen
heart.float = heart:CreateAnimationGroup()
heart.float:SetLooping("REPEAT")
heart.float:SetIgnoreFramerateThrottle(true)
heart.path = heart.float:CreateAnimation("Path")
heart.path:SetCurve("SMOOTH")
heart.points = {}
for point = 1, 6 do
heart.points[point] = heart.path:CreateControlPoint()
end
hearts[i] = heart
end
local function LetThemFloat()
local width, height = valentine:GetWidth(), valentine:GetHeight()
for _, heart in ipairs(hearts) do
local rise = height + heart.width
local duration = rise / (20 + heart.width * 2)
local sway = math.random(-30, 30)
heart:ClearAllPoints()
heart:SetPoint("TOP", valentine, "BOTTOMLEFT", math.random() * width, 0)
heart.path:SetDuration(duration)
heart.path:SetStartDelay(math.random() * duration)
for point, control in ipairs(heart.points) do
control:SetOffset(point % 2 == 1 and sway or -sway, rise * point / 6)
end
heart.float:Play()
end
end
-- Cupid hovers by the side, turned towards the middle
local cupid = CreateFrame("PlayerModel", nil, valentine)
cupid:SetSize(260, 260)
cupid:SetPoint("BOTTOMRIGHT", -60, 60)
cupid:SetScript("OnShow", function()
this:SetDisplayInfo(15990)
this:SetFacing(-.5)
end)
cupid:Hide()
valentine.dusk:SetScript("OnFinished", function()
LetThemFloat()
cupid:Show()
end)
valentine:HookScript("OnHide", function()
cupid:Hide()
end)
end
-- happy hallow's end
if today == "1031" then
local halloween = CreateScene("pfHallowsEnd", "happy hallow's end!")
halloween.text:SetTextColor(1, .5, 0)
-- Candlelight glows in from the screen edges. It flickers in uneven
-- steps of { duration, alpha } that end where they began, so the loop
-- never jumps.
local candle = CreateFrame("Frame", nil, halloween)
candle:SetAllPoints()
candle:SetBackdrop({ edgeFile = pfUI.media["img:glow"], edgeSize = 32 })
candle:SetBackdropBorderColor(1, .5, .1, 1)
candle.flicker = candle:CreateAnimationGroup()
candle.flicker:SetLooping("REPEAT")
local steps = {
{ .18, .75 }, { .09, .85 }, { .22, .65 }, { .14, .95 }, { .3, .85 },
{ .11, .7 }, { .2, .9 }, { .16, .6 }, { .26, .85 }, { .12, 1 },
}
local from = 1
for order, step in ipairs(steps) do
local duration, alpha = unpack(step)
local fade = candle.flicker:CreateAnimation("Alpha")
fade:SetOrder(order)
fade:SetDuration(duration)
fade:SetFromAlpha(from)
fade:SetToAlpha(alpha)
fade:SetSmoothing("IN_OUT")
from = alpha
end
-- Once the night has fallen, undead rise along the bottom one after
-- another, a different few on every AFK. They are creature displays, so
-- they need no creature cache. A model frame aims its camera at the
-- middle of the model's bounds, so the frame size alone sets how big one
-- is. Bounds that reach far above the body, like the lich's, leave it
-- standing too low, so it is left out.
local undead = {
158, -- skeleton
201, -- green skeleton
1245, -- skeleton mage
137, -- ghoul
18114, -- white-handed ghoul
1200, -- zombie
1201, -- green zombie
1202, -- sea-green zombie
915, -- banshee
10690, -- green banshee
146, -- ghost
4629, -- shade
7533, -- gargoyle
7534, -- black gargoyle
7854, -- blue gargoyle
}
local function Rise()
this:SetDisplayInfo(this.display)
this:SetFacing(this.facing)
end
local risen = {}
local rising = halloween:CreateAnimationGroup()
for i = 1, 7 do
local size = math.random(180, 240)
local model = CreateFrame("PlayerModel", nil, halloween)
model:SetSize(size, size)
model:SetPoint("BOTTOM", halloween, "BOTTOM", (i - 4) * 150 + math.random(-20, 20), math.random(-10, 20))
model.facing = (math.random() - .5) * .8
model:SetScript("OnShow", Rise)
model:Hide()
risen[i] = model
local rise = rising:CreateAnimation()
rise:SetOrder(i)
rise:SetDuration(.3)
rise:SetScript("OnFinished", function() model:Show() end)
end
halloween.dusk:SetScript("OnFinished", function()
-- shuffle as many undead to the front as there are models
for i, model in ipairs(risen) do
local j = math.random(i, #undead)
undead[i], undead[j] = undead[j], undead[i]
model.display = undead[i]
end
candle.flicker:Play()
rising:Play()
end)
halloween:HookScript("OnHide", function()
for _, model in ipairs(risen) do
model:Hide()
end
end)
end
-- merry x-mas! -- merry x-mas!
if today == "1224" or today == "1225" then if today == "1224" or today == "1225" then
local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1 local title = (UnitFactionGroup("player") == "Horde") and PVP_RANK_18_0 or PVP_RANK_18_1
@@ -277,116 +27,89 @@ pfUI:RegisterModule("easteregg", function ()
_G.MARKED_AFK = "You are now |cff33ffcc" .. title .. "|r (AFK)." _G.MARKED_AFK = "You are now |cff33ffcc" .. title .. "|r (AFK)."
_G.MARKED_AFK_MESSAGE = "You are now |cff33ffcc" .. title .. "|r (AFK): %s" _G.MARKED_AFK_MESSAGE = "You are now |cff33ffcc" .. title .. "|r (AFK): %s"
_G.CLEARED_AFK = "You are no longer |cff33ffcc" .. title .. "|r (AFK).\n|cff33ffccShagu|cffffffff wishes you a merry christmas. Thanks for using |cff33ffccpf|cffffffffUI|cffffffff!|r" _G.CLEARED_AFK = "You are no longer |cff33ffcc" .. title .. "|r (AFK).\n|cff33ffccShagu|cffffffff wishes you a merry christmas. Thanks for using |cff33ffccpf|cffffffffUI|cffffffff!|r"
local snow = CreateScene("pfSnowfall", "merry christmas!")
snow.text:SetTextColor(1, .25, .25)
-- Flakes fall past the screen for good and sway on the way down. Before
-- each fall a flake waits above the screen for a while, which spreads
-- them out.
local flakes = {}
for i = 1, 200 do
local flake = snow:CreateTexture(nil, "OVERLAY")
flake.fall = flake:CreateAnimationGroup()
flake.fall:SetLooping("REPEAT")
flake.fall:SetIgnoreFramerateThrottle(true)
flake.path = flake.fall:CreateAnimation("Path")
flake.path:SetCurve("SMOOTH")
flake.points = {}
for point = 1, 6 do
flake.points[point] = flake.path:CreateControlPoint()
end
flakes[i] = flake
end
local function LetItSnow()
local width, height = snow:GetWidth(), snow:GetHeight()
for _, flake in ipairs(flakes) do
-- bigger flakes are closer, so they are brighter and fall faster
local size = math.random(2, 5)
local fall = height + size
local duration = fall / (40 + size * 20)
local sway = math.random(-20, 20)
flake:SetSize(size, size)
flake:SetColorTexture(1, 1, 1, .3 + size * .14)
flake:ClearAllPoints()
flake:SetPoint("BOTTOM", snow, "TOPLEFT", math.random() * width, 0)
flake.path:SetDuration(duration)
flake.path:SetStartDelay(math.random() * duration)
for point, control in ipairs(flake.points) do
control:SetOffset(point % 2 == 1 and sway or -sway, -fall * point / 6)
end
flake.fall:Play()
end
end
-- Snow piles up at the bottom for as long as the player stays AFK. The
-- drift plays a shrink backwards, so it grows to its full height over
-- ten minutes and keeps it once the group ends.
local pile = snow:CreateTexture(nil, "ARTWORK")
pile:SetPoint("BOTTOMLEFT", 0, 0)
pile:SetPoint("BOTTOMRIGHT", 0, 0)
pile:SetHeight(120)
pile:SetColorTexture(1, 1, 1, 1)
pile:SetGradientAlpha("VERTICAL", 1,1,1,.9, 1,1,1,0)
pile:Hide()
pile.grow = pile:CreateAnimationGroup()
local grow = pile.grow:CreateAnimation("Scale")
grow:SetOrigin("BOTTOM", 0, 0)
grow:SetScale(1, .01)
grow:SetDuration(600)
snow.dusk:SetScript("OnFinished", function()
LetItSnow()
pile:Show()
pile.grow:Play(true)
end)
snow:HookScript("OnHide", function()
pile:Hide()
end)
end end
-- happy new year -- happy new year
if today == "1231" or today == "0101" then if today == "1231" or today == "0101" then
local fireworks = CreateScene("pfFireworks", "happy new year!", local fireworks = CreateFrame("Button", "pfFireworks", WorldFrame)
"Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!") fireworks:SetFrameStrata("DIALOG")
fireworks:SetAllPoints()
fireworks:Hide()
-- Each explosion grows by 100px and fades out over 5/3s, then goes back fireworks.night = fireworks:CreateTexture("LOW")
-- to the pool. fireworks.night:SetTexture(0,0,0,1)
local explosions = CreateTexturePool(fireworks, "OVERLAY") fireworks.night:SetGradientAlpha("VERTICAL", 0,0,0,.5, 0,0,0,1)
fireworks.night:SetAllPoints()
local function Explode(x, y, size, r, g, b, a) fireworks.stext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
local tex = explosions:Acquire() fireworks.stext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
if not tex.burst then fireworks.stext:SetPoint("TOP", 0, -380)
tex.burst = tex:CreateAnimationGroup() fireworks.stext:SetText("|cff33ffccShagu|cffffffff wishes you a")
tex.burst:SetIgnoreFramerateThrottle(true)
tex.burst.grow = tex.burst:CreateAnimation("Scale")
tex.burst.grow:SetDuration(5/3)
local fade = tex.burst:CreateAnimation("Alpha")
fade:SetChange(-1)
fade:SetDuration(5/3)
tex.burst:SetScript("OnFinished", function() explosions:Release(tex) end)
end
tex:SetPoint("CENTER", fireworks, "TOPLEFT", x, y) fireworks.text = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
tex:SetSize(size, size) fireworks.text:SetFont(pfUI.media["font:BigNoodleTitling.ttf"], 38)
tex:SetColorTexture(r, g, b, a) fireworks.text:SetPoint("TOP", 0, -400)
tex.burst.grow:SetScale((size + 100) / size, (size + 100) / size) fireworks.text:SetText("happy new year!")
tex:Show()
tex.burst:Play()
end
fireworks:HookScript("OnHide", function() fireworks.dtext = fireworks:CreateFontString("Status", "LOW", "GameFontWhite")
explosions:ReleaseAll() fireworks.dtext:SetFont(STANDARD_TEXT_FONT, 14, "OUTLINE")
fireworks.dtext:SetPoint("TOP", 0, -430)
fireworks.dtext:SetText("Another year with |cff33ffccpf|rUI has passed.\nThanks for continuing to use it!\n\n|cff444444<Click> or '/afk' to exit")
fireworks:SetScript("OnClick", function()
this:Hide()
end) end)
-- trigger fireworks when being AFK
fireworks:RegisterEvent("PLAYER_FLAGS_CHANGED")
fireworks:SetScript("OnEvent", function()
local isAFK = UnitIsAFK('player')
if isAFK then
this:SetAlpha(0)
end
this:SetShown(isAFK)
end)
-- basic explosion animation
local function animation()
local fps = (60 / math.max(GetFramerate(), 1))
this:SetWidth(this:GetWidth()+fps)
this:SetHeight(this:GetHeight()+fps)
this:SetAlpha(this:GetAlpha()-fps*.01)
if this:GetAlpha() <= 0 then
this.free = true
this:Hide()
end
end
-- cache explosions to reuse frames
local explosions = {}
local function GetExplosion()
for id, frame in pairs(explosions) do
if frame.free then
frame.free = nil
return frame
end
end
local frame = CreateFrame("Frame", nil, fireworks)
frame:SetScript("OnUpdate", animation)
frame.tex = frame:CreateTexture("HIGH")
frame.tex:SetAllPoints()
table.insert(explosions, frame)
return frame
end
-- create random amount of fireworks at random positions -- create random amount of fireworks at random positions
local width, height = GetScreenWidth(), GetScreenHeight()
fireworks:SetScript("OnUpdate", function() fireworks:SetScript("OnUpdate", function()
if this.dusk:IsPlaying() then return end -- fade in the night
if this:GetAlpha() < 1 then
this:SetAlpha(this:GetAlpha() + .02)
return
end
-- let the "happy new year" blink -- let the "happy new year" blink
local r,g,b = this.text:GetTextColor() local r,g,b = this.text:GetTextColor()
@@ -394,14 +117,26 @@ pfUI:RegisterModule("easteregg", function ()
if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + math.random() - .2 end if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + math.random() - .2 end
local x,y = math.random(1, this:GetWidth()), -1*math.random(1, this:GetHeight()) local x,y = math.random(1, width), -1*math.random(1,height)
-- create the base explosion -- create the base explosion
Explode(x, y, 25, 1, 1, 1, .5) local f = GetExplosion()
f:ClearAllPoints()
f:SetPoint("CENTER", fireworks, "TOPLEFT", x, y)
f:SetSize(25, 25)
f.tex:SetTexture(1,1,1,.5)
f:SetAlpha(1)
f:Show()
-- create random amount of colored explosions -- create random amount of colored explosions
for i=1, math.random(20) do for i=1, math.random(20) do
Explode(x+(math.random(0,100)-50), y+(math.random(0,100)-50), 2, math.random(), math.random(), math.random(), 1) local f = GetExplosion()
f:ClearAllPoints()
f:SetPoint("CENTER", fireworks, "TOPLEFT", x+(math.random(0,100)-50), y+(math.random(0,100)-50))
f:SetSize(2, 2)
f.tex:SetTexture(math.random(),math.random(),math.random(),1)
f:SetAlpha(1)
f:Show()
end end
end) end)
end end
+89 -248
View File
@@ -1,82 +1,20 @@
-- One server clock drives every power: Player::RegenerateAll fires every
-- REGEN_TIME_FULL (2s), re-arms with `+=`, and is never reset by casting. The
-- five-second rule (SetLastManaUse on any mana-costing cast) changes what a tick
-- pays, never when it lands; mp5 and the player's MOD_MANA_REGEN_INTERRUPT share
-- still come in. That share can't be computed here -- item sources are equip
-- auras absent from the buff list and m_modManaRegenInterrupt is never sent --
-- so the spark shows it instead: dim through the window until a tick lands.
--
-- The sweep free-runs on that clock and phase-locks to observed gains. A gain
-- mid-sweep (Illumination, Judgement of Wisdom, potions, a Mana Spring totem on
-- its own phase) is not the tick and never moves it.
local FIVE_SECOND_RULE = 5
-- gains farther than this from the predicted boundary are not the tick
local TICK_TOLERANCE = .25
-- arrival jitter; a tick inside this band confirms the sweep rather than
-- re-anchoring it, or the spark hitches at every wrap
local TICK_JITTER = .08
-- Player::RegenerateAll:
-- mod = GetTotalAuraModifier(SPELL_AURA_MOD_ENERGY_REGEN_TIME)
-- if mod > 0 then mod = mod * agility / 10 end
-- m_regenTimer += max(1, REGEN_TIME_FULL - mod) -- milliseconds
local REGEN_TIME_FULL = 2
local ENERGY_REGEN_TIME_AURA = 217 -- SPELL_AURA_MOD_ENERGY_REGEN_TIME
-- fixed magnitude is basePoints + baseDice (stored 11 -> 12); a die above 1 is
-- a roll the client can't know, so it counts as nothing rather than a guess
local amountCache = {}
local function auraAmount(spellID)
local amount = amountCache[spellID]
if amount then return amount end
amount = 0
local effects = C_Spell.GetSpellEffectInfo(spellID) -- nil for an id with no record
if effects then
for i = 1, 3 do
local fx = effects[i]
if fx.auraName == ENERGY_REGEN_TIME_AURA and fx.dieSides <= 1 then
amount = fx.basePoints + fx.baseDice
break
end
end
end
amountCache[spellID] = amount
return amount
end
-- A passive is in effect exactly while known (current rank only, never in the
-- buff list); anything castable or cast on us counts only while it is up.
local function getEnergyRegenTimeMod()
local sum = 0
for _, spellID in ipairs(C_SpellBook.GetPlayerSpellsByAura(ENERGY_REGEN_TIME_AURA)) do
if C_Spell.IsSpellPassive(spellID) then
sum = sum + auraAmount(spellID)
end
end
for i = 1, 32 do
local spellID = select(10, C_UnitAuras.UnitAura("player", i, "HELPFUL"))
if not spellID then break end
sum = sum + auraAmount(spellID)
end
return sum
end
-- cleared on SPELLS_CHANGED (passives) and PLAYER_AURAS_CHANGED (buffs), and
-- recomputed by the next tick that asks. Agility stays live: it's one call.
local energyRegenTimeMod
local function getAdjustedTickTimer() local function getAdjustedTickTimer()
if not energyRegenTimeMod then local adjustedEnergyTick = 2
energyRegenTimeMod = getEnergyRegenTimeMod()
end
if energyRegenTimeMod == 0 then return REGEN_TIME_FULL end
-- ms on the server, seconds here; the 1ms floor is the server's and this is a divisor -- Check rogue talents and compute energy tick timing reduction for Combat spec (1.18.0 Blade Rush Talent)
local reduction = energyRegenTimeMod * UnitStat("player", 2) / 10000 if UnitClassBase("player") == "ROGUE" then
return math.max(0.001, REGEN_TIME_FULL - reduction) local _, _, _, _, currRank = GetTalentInfo(2, 16)
local bladeRushRank = currRank or 0
if bladeRushRank > 0 then
local agility = UnitStat("player", 2) -- 2 is agility stat index
local reductionPerAgi = 0.0006 * bladeRushRank -- 0.0006 for rank 1, 0.0012 for rank 2
local totalReduction = agility * reductionPerAgi
adjustedEnergyTick = adjustedEnergyTick - totalReduction
end
end
return adjustedEnergyTick
end end
pfUI:RegisterModule("energytick", function() pfUI:RegisterModule("energytick", function()
@@ -84,194 +22,103 @@ pfUI:RegisterModule("energytick", function()
return return
end end
local rawborder, default_border = GetBorderSize("unitframes") local energytick = CreateFrame("Frame", nil, pfUI.uf.player.power.bar)
local cbtexture = pfUI.media[C.appearance.castbar.texture]
-- style is read once: switching it in the GUI needs a /reload, same as the
-- other structural (not cosmetic) toggles in this file
local fsrOverlay = C.unitframes.player.fsrstyle == "1"
-- was this gain the regen tick? if so, re-anchor the sweep on it
local function lockTick(frame)
local now, period = GetTime(), getAdjustedTickTimer()
if frame.start then
-- signed distance to the nearest predicted boundary
local err = mod(now - frame.start, period)
if err > period / 2 then err = err - period end
if math.abs(err) <= TICK_TOLERANCE then
-- correct only what lies beyond normal jitter
if err > TICK_JITTER then
frame.start = frame.start + (err - TICK_JITTER)
elseif err < -TICK_JITTER then
frame.start = frame.start + (err + TICK_JITTER)
end
frame.max, frame.rejected = period, nil
return true
end
-- two rejected gains one period apart are the real clock: relock to it
local periodic = frame.rejected and math.abs(now - frame.rejected - period) <= TICK_TOLERANCE
if not periodic then
frame.rejected = now
return false
end
end
frame.start, frame.max, frame.rejected = now, period, nil
return true
end
-- the bar sweeps its fill over one tick period from a duration object; the
-- fill is invisible and carries the spark on its edge
local energytick = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar)
energytick:SetAllPoints(pfUI.uf.player.power.bar) energytick:SetAllPoints(pfUI.uf.player.power.bar)
energytick:SetColorFill(1, 1, 1, 0)
energytick.sweep = C_DurationUtil.CreateDuration()
energytick:SetTimerDuration(energytick.sweep, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.ElapsedTime)
energytick:RegisterEvent("PLAYER_ENTERING_WORLD") energytick:RegisterEvent("PLAYER_ENTERING_WORLD")
energytick:RegisterUnitEvent("UNIT_DISPLAYPOWER", "player") energytick:RegisterEvent("UNIT_DISPLAYPOWER")
energytick:RegisterUnitEvent("UNIT_POWER_UPDATE", "player") energytick:RegisterEvent("UNIT_ENERGY")
energytick:RegisterUnitEvent("UNIT_SPELLCAST_SUCCEEDED", "player") energytick:RegisterEvent("UNIT_MANA")
energytick:RegisterUnitEvent("UNIT_SPELLCAST_CHANNEL_STOP", "player") energytick:RegisterEvent("CHAT_MSG_SPELL_SELF_BUFF")
energytick:RegisterEvent("SPELLS_CHANGED") energytick:RegisterEvent("CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS")
energytick:RegisterEvent("PLAYER_AURAS_CHANGED")
-- the spark hides until a tick is seen, and dims while the rule is up and
-- nothing has ticked inside it yet
local function UpdateRule()
local fsrUp = energytick.mode == "MANA" and energytick.fsr:IsActive()
energytick.fsrbar:SetShown(fsrUp and energytick:IsShown() and C.unitframes.player.showfsr == "1")
energytick.spark:SetAlpha(not energytick.start and 0 or (fsrUp and not energytick.fsrGain) and .4 or 1)
end
-- the window closed without being re-armed
local function RuleEnd()
energytick.fsrSpell, energytick.fsrGain = nil, nil
energytick.fsr:Reset()
UpdateRule()
end
local function ArmRule()
energytick.fsr:SetTimeFromStart(GetTime(), FIVE_SECOND_RULE)
if energytick.ruletimer then energytick.ruletimer:Cancel() end
energytick.ruletimer = C_Timer.NewTimer(FIVE_SECOND_RULE, RuleEnd)
end
-- sweeps the period that holds now and wakes at its end. Rolls over by
-- whole periods, not from now: restarting bakes timer overshoot into the
-- phase as drift the lock then has to chase. Runs only while shown; a
-- hidden bar keeps its phase and catches up as it shows.
local Sweep
local function Wrap() Sweep() end
function Sweep()
if energytick.wrap then energytick.wrap:Cancel() end
if not energytick.start or not energytick:IsShown() then return end
local now = GetTime()
while now - energytick.start >= energytick.max do
energytick.start = energytick.start + energytick.max * math.floor((now - energytick.start) / energytick.max)
energytick.max = getAdjustedTickTimer()
end
energytick.sweep:SetTimeFromStart(energytick.start, energytick.max)
energytick.wrap = C_Timer.NewTimer(energytick.start + energytick.max - now, Wrap)
end
energytick:SetScript("OnEvent", function() energytick:SetScript("OnEvent", function()
if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then if UnitPowerType("player") == Enum.PowerType.Mana and C.unitframes.player.manatick == "1" then
this.mode = "MANA" this.mode = "MANA"
this:Show()
elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then elseif UnitPowerType("player") == Enum.PowerType.Energy and C.unitframes.player.energy == "1" then
this.mode = "ENERGY" this.mode = "ENERGY"
this:Show()
else else
this.mode = nil this:Hide()
end end
-- mana regen stops showing at full mana -- Filter nur eigene Energy-Gewinne von Talents/Buffs
this:SetShown(this.mode and not (this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player"))) if event == "CHAT_MSG_SPELL_SELF_BUFF" or event == "CHAT_MSG_SPELL_PERIODIC_SELF_BUFFS" then
if string.find(arg1, "You gain") and string.find(arg1, "Energy from") then
if event == "SPELLS_CHANGED" or event == "PLAYER_AURAS_CHANGED" then this.ignoreNextGain = true
energyRegenTimeMod = nil
end
-- a shift swaps the power the gains are measured on
if event == "PLAYER_ENTERING_WORLD" or event == "UNIT_DISPLAYPOWER" then
this.lastPower = UnitPower("player")
end
-- the rule arms on the cast (Spell::TakePower: mana powerType, cost > 0),
-- not on a mana drop -- Mana Burn lowers mana without arming it
if event == "UNIT_SPELLCAST_SUCCEEDED" and arg1 == "player" then
local cost = C_Spell.GetSpellPowerCost(arg3)
cost = cost and cost[1]
if cost and cost.type == Enum.PowerType.Mana and cost.cost > 0 then
this.fsrSpell, this.fsrGain = arg3, nil
ArmRule()
end end
return
end end
-- Unit::Update won't expire the rule while the spending spell still channels if event == "PLAYER_ENTERING_WORLD" then
if event == "UNIT_SPELLCAST_CHANNEL_STOP" and arg1 == "player" then this.lastMana = UnitPower("player")
if this.fsrSpell and this.fsrSpell == arg3 then end
this.fsrGain = nil
ArmRule() if (event == "UNIT_MANA" or event == "UNIT_ENERGY") and arg1 == "player" then
this.currentMana = UnitPower("player")
local diff = 0
if this.lastMana then
diff = this.currentMana - this.lastMana
end end
end
-- only the shown power: a cat druid's mana regen is not an energy gain if this.mode == "MANA" and diff < 0 then
if event == "UNIT_POWER_UPDATE" and arg2 == this.mode then this.target = 5
local power = UnitPower("player") elseif this.mode == "MANA" and diff > 0 then
local diff = this.lastPower and (power - this.lastPower) or 0 if UnitPower("player") >= UnitPowerMax("player") then
this.lastPower = power this.start = nil
this.spark:SetAlpha(0)
-- only a gain can be the tick; a spend never touches the phase this:Hide()
if diff > 0 and lockTick(this) then elseif this.max ~= 5 and diff > (this.badtick and this.badtick * 1.2 or 5) then
-- a tick inside the window proves regen continues through it this.target = 2
if this.fsr:IsActive() then else
this.fsrGain = true this.badtick = diff
end end
Sweep() elseif this.mode == "ENERGY" and diff >= 0 then
if not this.ignoreNextGain then
this.target = getAdjustedTickTimer()
end
this.ignoreNextGain = false
end end
this.lastMana = this.currentMana
end
end)
energytick:SetScript("OnUpdate", function()
-- Throttle for performance
if (this.tick or 0) > GetTime() then
return
end
this.tick = GetTime() + 0.020 -- ~50 FPS
if this.target then
this.start, this.max = GetTime(), this.target
this.target = nil
this.spark:SetAlpha(1)
this:Show()
end end
UpdateRule() if not this.start then
end) return
end
energytick.fsr = C_DurationUtil.CreateDuration() this.current = GetTime() - this.start
if fsrOverlay then if this.current > this.max then
-- classic style: a translucent shade on top of the power bar's own fill, -- Don't restart tick timer if mana is full
-- under the spark if this.mode == "MANA" and UnitPower("player") >= UnitPowerMax("player") then
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player.power.bar) this.start = nil
energytick.fsrbar:SetAllPoints(energytick) this.spark:SetAlpha(0)
energytick.fsrbar:SetColorFill(1, 1, 1, .15) return
energytick:SetFrameLevel(energytick.fsrbar:GetFrameLevel() + 1) end
else this.start, this.max, this.current = GetTime(), getAdjustedTickTimer(), 0
-- a real bar below the power bar, not an overlay on top of it -- the same end
-- treatment nameplate castbars get relative to the health bar, so the
-- window can't be mistaken for missing mana
energytick.fsrbar = CreateFrame("StatusBar", nil, pfUI.uf.player)
energytick.fsrbar:SetStatusBarTexture(cbtexture)
energytick.fsrbar:SetPoint("TOPLEFT", pfUI.uf.player.power.bar, "BOTTOMLEFT", 0, -default_border * 2)
energytick.fsrbar:SetPoint("TOPRIGHT", pfUI.uf.player.power.bar, "BOTTOMRIGHT", 0, -default_border * 2)
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
CreateBackdrop(energytick.fsrbar, default_border)
CreateBackdropShadow(energytick.fsrbar)
end
energytick.fsrbar:SetTimerDuration(energytick.fsr, Enum.StatusBarInterpolation.Immediate, Enum.StatusBarTimerDirection.RemainingTime)
energytick.fsrbar:Hide()
-- the bar isn't parented to energytick, so it follows it by hand local pos = (C.unitframes.player.pwidth ~= "-1" and C.unitframes.player.pwidth or C.unitframes.player.width)
energytick:SetScript("OnShow", function() * (this.current / this.max)
Sweep() if not C.unitframes.player.pheight then
UpdateRule() return
end) end
this.spark:SetPoint("LEFT", pos - ((C.unitframes.player.pheight + 5) / 2), 0)
energytick:SetScript("OnHide", function()
Sweep()
this.fsrbar:Hide()
end) end)
energytick.spark = energytick:CreateTexture(nil, "OVERLAY") energytick.spark = energytick:CreateTexture(nil, "OVERLAY")
@@ -279,17 +126,11 @@ pfUI:RegisterModule("energytick", function()
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
energytick.spark:SetBlendMode("ADD") energytick.spark:SetBlendMode("ADD")
energytick.spark:SetPoint("CENTER", energytick:GetStatusBarTexture(), "RIGHT")
energytick.spark:SetAlpha(0)
local hookUpdateConfig = pfUI.uf.player.UpdateConfig local hookUpdateConfig = pfUI.uf.player.UpdateConfig
function pfUI.uf.player.UpdateConfig() function pfUI.uf.player.UpdateConfig()
energytick.spark:SetHeight(C.unitframes.player.pheight + 15) energytick.spark:SetHeight(C.unitframes.player.pheight + 15)
energytick.spark:SetWidth(C.unitframes.player.pheight + 5) energytick.spark:SetWidth(C.unitframes.player.pheight + 5)
if not fsrOverlay then
energytick.fsrbar:SetHeight(tonumber(C.unitframes.player.fsrheight) or 4)
energytick.fsrbar:SetStatusBarColor(GetStringColor(C.appearance.castbar.fsrcolor))
end
hookUpdateConfig(pfUI.uf.player) hookUpdateConfig(pfUI.uf.player)
end end
end) end)
+1 -54
View File
@@ -86,12 +86,6 @@ pfUI:RegisterModule("eqcompare", function ()
end end
end end
local function HideCompareItem(self)
local shoppingTooltip1, shoppingTooltip2 = unpack(self.shoppingTooltips or { ShoppingTooltip1, ShoppingTooltip2 })
shoppingTooltip1:Hide()
shoppingTooltip2:Hide()
end
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
local function SetMerchantCompareItem(self, index, compareItem) local function SetMerchantCompareItem(self, index, compareItem)
if compareItem == 1 then if compareItem == 1 then
@@ -136,35 +130,9 @@ pfUI:RegisterModule("eqcompare", function ()
SetTradeTargetItem = GetTradeTargetItemLink SetTradeTargetItem = GetTradeTargetItemLink
} }
-- Guda anchors its item tooltips with ANCHOR_NONE and its own SetPoint, and
-- the tooltip module then moves every ANCHOR_NONE tooltip to its configured
-- spot. Reading the rect inside the Set* call picks the side against the
-- position the tooltip is about to leave, so place the compare a frame later.
local deferred
HookAddon("Guda", function()
deferred = true
end)
-- the item each hooked tooltip shows, for MODIFIER_STATE_CHANGED. Every Set*
-- clears the tooltip before it builds, so OnTooltipCleared drops the link
-- of the previous content before the hook stores the new one.
local links = {}
local function forget()
links[this] = nil
end
local function makeHook(getter) local function makeHook(getter)
return function(tooltip, arg1, arg2, arg3) return function(tooltip, arg1, arg2, arg3)
local link = getter(arg1, arg2, arg3) ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
links[tooltip] = link
if not deferred then
return ShowCompareItem(tooltip, link)
end
RunNextFrame(function()
if tooltip:IsShown() then
ShowCompareItem(tooltip, link)
end
end)
end end
end end
@@ -172,29 +140,8 @@ pfUI:RegisterModule("eqcompare", function ()
for setter, getter in pairs(TooltipHooks) do for setter, getter in pairs(TooltipHooks) do
hooksecurefunc(tooltip, setter, makeHook(getter)) hooksecurefunc(tooltip, setter, makeHook(getter))
end end
tooltip:HookScript("OnTooltipCleared", forget)
tooltip:HookScript("OnHide", forget)
end end
-- pressing or releasing shift over an item toggles its comparison at once.
-- Merchant and auction comparisons show regardless of shift and never set
-- a link, so they stay up.
pfUI.events:RegisterFrameEventAndCallback("MODIFIER_STATE_CHANGED", function(_, key)
if key ~= "LSHIFT" and key ~= "RSHIFT" then return end
local shift = IsShiftKeyDown()
for tooltip, link in pairs(links) do
-- a hidden tooltip got its item from a scan, not a hover
if tooltip:IsShown() then
if shift then
ShowCompareItem(tooltip, link, shift)
elseif C.tooltip.compare.showalways ~= "1" or C_Item.IsEquippedItem(link) then
HideCompareItem(tooltip)
end
end
end
end)
HookTooltip(GameTooltip) HookTooltip(GameTooltip)
pfUI.eqcompare.HookTooltip = HookTooltip pfUI.eqcompare.HookTooltip = HookTooltip
+449 -1396
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File diff suppressed because it is too large Load Diff
+6 -2
View File
@@ -1,6 +1,10 @@
pfUI:RegisterModule("farmmode", function () pfUI:RegisterModule("farmmode", function ()
local function ToggleFarmMode() local function ToggleFarmMode()
pfUI.farmmap:SetShown(not pfUI.farmmap:IsShown()) if pfUI.farmmap:IsShown() then
pfUI.farmmap:Hide()
else
pfUI.farmmap:Show()
end
end end
local function MoveNodes(layer) local function MoveNodes(layer)
@@ -132,7 +136,7 @@ pfUI:RegisterModule("farmmode", function ()
pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite") pfUI.farmmap.button.txt = pfUI.farmmap.button:CreateFontString("pfFarmMapText", "LOW", "GameFontWhite")
pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") pfUI.farmmap.button.txt:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0) pfUI.farmmap.button.txt:SetPoint("CENTER", 0, 0)
pfUI.farmmap.button.txt:SetText("|cff33ffcc " .. T["FARM MODE"]) pfUI.farmmap.button.txt:SetText("|cff33ffcc FARM MODE")
end end
CreateBackdrop(pfUI.farmmap) CreateBackdrop(pfUI.farmmap)
+40 -22
View File
@@ -127,7 +127,7 @@ pfUI:RegisterModule("firstrun", function ()
-- welcome dialog -- welcome dialog
pfUI.firstrun:AddStep("init", function() pfUI.firstrun:AddStep("init", function()
local f = CreateFirstRunPage() local f = CreateFirstRunPage()
f.text:SetFormattedText(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")) f.text:SetText(string.format(T["Welcome to |cff33ffccpf|cffffffffUI|r!\n\nI'm the first run wizard that will guide you through some basic configuration. If you're lazy, feel free to hit the \"Defaults\" button. If you wish to run this dialog again, go to the settings and hit the \"Reset Firstrun\" button.\n\nVisit |cff33ffcc%s|r to check for the latest version."], GetAddOnMetadata(pfUI.name, "X-Website")))
return f return f
end) end)
@@ -136,43 +136,60 @@ pfUI:RegisterModule("firstrun", function ()
local f = CreateFirstRunPage() local f = CreateFirstRunPage()
f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."]) f.text:SetText(T["A new installation of |cff33ffccpf|rUI ships with 4 prebuilt design profiles. Click below if you wish to load one of these profiles."])
local function LoadProfile(name)
_G["pfUI_config"] = CopyTable(pfUI_profiles[name])
pfUI_init.selected_profile = name
pfUI:LoadConfig()
ReloadUI()
end
f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Modern = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Modern:SetSize(120, 20) f.Modern:SetWidth(120)
f.Modern:SetHeight(20)
f.Modern:SetPoint("BOTTOM", -65, 100) f.Modern:SetPoint("BOTTOM", -65, 100)
f.Modern:SetTextColor(1,1,1) f.Modern:SetTextColor(1,1,1)
f.Modern:SetText("Modern") f.Modern:SetText("Modern")
f.Modern:SetScript("OnClick", function() LoadProfile("Modern") end) f.Modern:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["Modern"])
pfUI_init.selected_profile = "Modern"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Modern) SkinButton(f.Modern)
f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Nostalgia = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Nostalgia:SetSize(120, 20) f.Nostalgia:SetWidth(120)
f.Nostalgia:SetHeight(20)
f.Nostalgia:SetPoint("BOTTOM", 65, 100) f.Nostalgia:SetPoint("BOTTOM", 65, 100)
f.Nostalgia:SetTextColor(1,1,1) f.Nostalgia:SetTextColor(1,1,1)
f.Nostalgia:SetText("Nostalgia") f.Nostalgia:SetText("Nostalgia")
f.Nostalgia:SetScript("OnClick", function() LoadProfile("Nostalgia") end) f.Nostalgia:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["Nostalgia"])
pfUI_init.selected_profile = "Nostalgia"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Nostalgia) SkinButton(f.Nostalgia)
f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Legacy = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Legacy:SetSize(120, 20) f.Legacy:SetWidth(120)
f.Legacy:SetHeight(20)
f.Legacy:SetPoint("BOTTOM", 65, 75) f.Legacy:SetPoint("BOTTOM", 65, 75)
f.Legacy:SetTextColor(1,1,1) f.Legacy:SetTextColor(1,1,1)
f.Legacy:SetText("Legacy") f.Legacy:SetText("Legacy")
f.Legacy:SetScript("OnClick", function() LoadProfile("Legacy") end) f.Legacy:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["Legacy"])
pfUI_init.selected_profile = "Legacy"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Legacy) SkinButton(f.Legacy)
f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate") f.Slim = CreateFrame("Button", nil, f, "UIPanelButtonTemplate")
f.Slim:SetSize(120, 20) f.Slim:SetWidth(120)
f.Slim:SetHeight(20)
f.Slim:SetPoint("BOTTOM", -65, 75) f.Slim:SetPoint("BOTTOM", -65, 75)
f.Slim:SetTextColor(1,1,1) f.Slim:SetTextColor(1,1,1)
f.Slim:SetText("Slim") f.Slim:SetText("Slim")
f.Slim:SetScript("OnClick", function() LoadProfile("Slim") end) f.Slim:SetScript("OnClick", function()
_G["pfUI_config"] = CopyTable(pfUI_profiles["Slim"])
pfUI_init.selected_profile = "Slim"
pfUI:LoadConfig()
ReloadUI()
end)
SkinButton(f.Slim) SkinButton(f.Slim)
f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate") f.Slider = CreateFrame("Slider", "pfFirstRunWizardScaleSlider", f, "OptionsSliderTemplate")
@@ -180,17 +197,18 @@ pfUI:RegisterModule("firstrun", function ()
f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2) f.Slider.text:SetPoint("TOP", f.Slider, "BOTTOM", 0, 2)
f.Slider.text:SetText(T["Scale"]) f.Slider.text:SetText(T["Scale"])
f.Slider:SetSize(240, 20) f.Slider:SetWidth(240)
f.Slider:SetHeight(20)
f.Slider:SetPoint("BOTTOM", 0, 50) f.Slider:SetPoint("BOTTOM", 0, 50)
f.Slider:SetOrientation('HORIZONTAL') f.Slider:SetOrientation('HORIZONTAL')
-- the game drops a uiScale under 0.64 for its automatic scale at login f.Slider:SetMinMaxValues(0.5, 2.0)
f.Slider:SetMinMaxValues(0.64, 2.0)
f.Slider:SetValue(UIParent:GetScale()) f.Slider:SetValue(UIParent:GetScale())
f.Slider:SetScript("OnMouseUp", function() f.Slider:SetScript("OnMouseUp", function()
local scale = round(this:GetValue(),2) local scale = round(this:GetValue(),2)
SetCVar("uiScale", scale) SetCVar("uiScale", scale)
SetCVar("useUiScale", 1) SetCVar("useUiScale", 1)
UIParent:SetScale(scale)
this:SetValue(scale) this:SetValue(scale)
end) end)
@@ -245,7 +263,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18) SkinCheckbox(f.checkbox, 18)
f.NextScript = function() f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
pfUI.chat.SetupRightChat(f.checkbox:GetChecked()) pfUI.chat.SetupRightChat(f.checkbox:GetChecked())
end end
@@ -265,7 +283,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18) SkinCheckbox(f.checkbox, 18)
f.NextScript = function() f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then if f.checkbox:GetChecked() then
pfUI.chat.SetupPositions() pfUI.chat.SetupPositions()
end end
@@ -287,7 +305,7 @@ pfUI:RegisterModule("firstrun", function ()
SkinCheckbox(f.checkbox, 18) SkinCheckbox(f.checkbox, 18)
f.NextScript = function() f.NextScript = function()
if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") return end if not pfUI.chat then message("Couldn't apply settings. Chat module is disabled.") end
if f.checkbox:GetChecked() then if f.checkbox:GetChecked() then
pfUI.chat.SetupChannels() pfUI.chat.SetupChannels()
end end
+36 -12
View File
@@ -16,27 +16,51 @@ pfUI:RegisterModule("focus", function ()
-- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear. -- PLAYER_FOCUS_CHANGED drives immediate refresh on focus assign / clear.
-- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with -- Between events, ClassicAPI fires UNIT_* (health/mana/aura/...) with
-- arg1 == "focus", so the bars update event-driven like target. -- arg1 == "focus" and arg1 == "focustarget", so both frames update
-- focustarget is a chained unit like targettarget, but ClassicAPI fires its -- event-driven like target and need no polling tick.
-- UNIT_* as "focustarget", and UNIT_TARGET on "focus" follows the focus local refresher = CreateFrame("Frame")
-- retargeting. A new focus only needs its visibility re-checked, which refresher:RegisterEvent("PLAYER_FOCUS_CHANGED")
-- queues the full refresh when its target is a different unit. refresher:SetScript("OnEvent", function()
pfUI.events:RegisterFrameEventAndCallback("PLAYER_FOCUS_CHANGED", function() pfUI.uf.focus.instantRefresh = true
pfUI.uf:RefreshUnit(pfUI.uf.focus, "all") pfUI.uf:RefreshUnit(pfUI.uf.focus, "all")
pfUI.uf.focustarget:UpdateVisibility() pfUI.uf.focustarget.instantRefresh = true
pfUI.uf:RefreshUnit(pfUI.uf.focustarget, "all")
end) end)
end) end)
-- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now. -- /focus and /clearfocus live in ClassicAPI's SlashCommandsRegistry now.
-- `/focus Name` takes the nearest prefix match; /focusname tries the exact -- /focusname is pfUI-specific because the engine has no name→GUID
-- name first, so "Bob" still wins over a nearer "Bobby". -- lookup for off-screen units — we resolve via a short target-swap.
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg) pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
if msg == "" then return end if msg == "" then return end
local unit = UnitTokenFromName(msg, true) or UnitTokenFromName(msg) local prevGUID = UnitGUID("target")
if unit then local prevPlayer = UnitIsUnit("target", "player")
FocusUnit(unit)
-- Suppress async "Unknown unit" errors fired by TargetByName misses.
UIErrorsFrame:UnregisterEvent("UI_ERROR_MESSAGE")
-- Try exact match first, then prefix match via /target.
TargetByName(msg, true)
if not UnitExists("target") then
SlashCmdList.TARGET(msg)
end
if UnitExists("target") then
FocusUnit("target")
end
RunNextFrame(function()
UIErrorsFrame:RegisterEvent("UI_ERROR_MESSAGE")
end)
if prevGUID and prevGUID ~= "0x0000000000000000" then
TargetUnit(prevGUID)
elseif prevPlayer then
TargetUnit("player")
else
ClearTarget()
end end
end, true) end, true)
-93
View File
@@ -1,93 +0,0 @@
-- Friend notes
-- Client-side notes for friends via ClassicAPI's C_FriendList note API
-- (SetFriendNotes / GetFriendInfo(.notes)). Adds an "Edit Note" entry to the
-- friend right-click menu (the "FRIEND" UnitPopup) and shows the note in a
-- tooltip when you hover a friend in the list.
pfUI:RegisterModule("friendnotes", function ()
local EDIT_TOKEN = "PFUI_FRIEND_NOTE"
-- Note editor. In 1.12 StaticPopup, OnAccept runs with `this` = the OK
-- button (the dialog is this:GetParent()); the friend name arrives as the
-- data argument passed to StaticPopup_Show.
StaticPopupDialogs["PFUI_FRIEND_NOTE_EDIT"] = {
text = SET_FRIENDNOTE_LABEL,
button1 = SAVE,
button2 = CANCEL,
hasEditBox = 1,
maxLetters = 128,
OnAccept = function(name)
C_FriendList.SetFriendNotes(name, _G[this:GetParent():GetName().."EditBox"]:GetText())
end,
EditBoxOnEnterPressed = function(name)
C_FriendList.SetFriendNotes(name, this:GetText())
this:GetParent():Hide()
end,
EditBoxOnEscapePressed = function() this:GetParent():Hide() end,
timeout = 0, whileDead = 1, hideOnEscape = 1,
}
local function OpenNoteEditor(name)
if not name or name == "" then return end
local info = C_FriendList.GetFriendInfo(name)
local dialog = StaticPopup_Show("PFUI_FRIEND_NOTE_EDIT", name, nil, name)
if not dialog then return end
local editbox = _G[dialog:GetName().."EditBox"]
editbox:SetText((info and info.notes) or "")
editbox:HighlightText()
editbox:SetFocus()
end
-- Add "Edit Note" to the friend right-click menu, just before Cancel.
UnitPopupButtons[EDIT_TOKEN] = { text = SET_NOTE, dist = 0 }
local friendMenu = UnitPopupMenus["FRIEND"]
table.insert(friendMenu, table.getn(friendMenu), EDIT_TOKEN)
UnitPopupMenus["PFUI_FRIENDNOTE"] = { EDIT_TOKEN, "CANCEL" }
local function OfflineNoteDropDown_Initialize()
UnitPopup_ShowMenu(_G[UIDROPDOWNMENU_OPEN_MENU], "PFUI_FRIENDNOTE", nil, FriendsDropDown.name)
end
local FriendsFrame_ShowDropdown_orig = FriendsFrame_ShowDropdown
_G.FriendsFrame_ShowDropdown = function(name, connected)
if connected then return FriendsFrame_ShowDropdown_orig(name, connected) end
HideDropDownMenu(1)
FriendsDropDown.initialize = OfflineNoteDropDown_Initialize
FriendsDropDown.displayMode = "MENU"
FriendsDropDown.name = name
ToggleDropDownMenu(1, nil, FriendsDropDown, "cursor")
end
-- Route our entry to the editor and close the menu; delegate the rest. A
-- bare assignment lands on pfUI.env, so set the global explicitly.
local UnitPopup_OnClick_orig = UnitPopup_OnClick
_G.UnitPopup_OnClick = function()
if this and this.value == EDIT_TOKEN then
local dropdown = _G[UIDROPDOWNMENU_INIT_MENU]
local name = dropdown and dropdown.name
CloseDropDownMenus()
OpenNoteEditor(name)
return
end
return UnitPopup_OnClick_orig()
end
-- Show the note in a tooltip while hovering a friend in the list. Friend
-- buttons carry their friend index via SetID (see FriendsFrame_Update).
local function FriendButton_OnEnter()
local index = this:GetID()
if not index or index < 1 then return end
local info = C_FriendList.GetFriendInfoByIndex(index)
if not info or not info.notes or info.notes == "" then return end
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(info.name or "")
GameTooltip:AddLine(info.notes, 1, 1, 1, 1)
GameTooltip:Show()
end
for i = 1, FRIENDS_TO_DISPLAY do
local button = _G["FriendsFrameFriendButton"..i]
if button then
button:HookScript("OnEnter", FriendButton_OnEnter)
button:HookScript("OnLeave", GameTooltip_Hide)
end
end
end)
+1 -1
View File
@@ -456,7 +456,7 @@ pfUI:RegisterSkin("Friends", function ()
end end
-- all RaidFrame buttons are in Blizzard_RaidUI in Turtle WoW -- all RaidFrame buttons are in Blizzard_RaidUI in Turtle WoW
HookAddon("Blizzard_RaidUI", function() HookAddonOrVariable("Blizzard_RaidUI", function()
if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end if RaidFrameRaidInfoButton then SkinButton(RaidFrameRaidInfoButton) end
if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end if RaidFrameConvertToRaidButton then SkinButton(RaidFrameConvertToRaidButton) end
if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end if RaidFrameReadyCheckButton then SkinButton(RaidFrameReadyCheckButton) end
+1 -1
View File
@@ -35,7 +35,7 @@ pfUI:RegisterModule("group", function ()
end end
if C.unitframes.grouptarget.visible == "1" and active then if C.unitframes.grouptarget.visible == "1" and active then
pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget) pfUI.uf.group[i].target = pfUI.uf.group[i].target or pfUI.uf:CreateUnitFrame("Party" .. i .. "Target", nil, C.unitframes.grouptarget, 0.2)
pfUI.uf.group[i].target:UpdateFrameSize() pfUI.uf.group[i].target:UpdateFrameSize()
pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0) pfUI.uf.group[i].target:SetPoint("TOPLEFT", pfUI.uf.group[i], "TOPRIGHT", 3*default_border, 0)
pfUI.uf.group[i].target:UpdateConfig() pfUI.uf.group[i].target:UpdateConfig()
+5 -1
View File
@@ -37,7 +37,11 @@ pfUI:RegisterModule("gryphons", function ()
frame.texture:SetTexCoord(1, 0, 0, 1) frame.texture:SetTexCoord(1, 0, 0, 1)
end end
frame:SetShown(texture) if texture then
frame:Show()
else
frame:Hide()
end
end end
end end
+501 -281
View File
File diff suppressed because it is too large Load Diff
+6 -22
View File
@@ -51,7 +51,7 @@ pfUI:RegisterModule("hoverbind", function ()
pfUI.hoverbind.edit:SetAllPoints(UIParent) pfUI.hoverbind.edit:SetAllPoints(UIParent)
pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND") pfUI.hoverbind.edit.tex = pfUI.hoverbind.edit:CreateTexture("pfKeyBindShade", "BACKGROUND")
pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit) pfUI.hoverbind.edit.tex:SetAllPoints(pfUI.hoverbind.edit)
pfUI.hoverbind.edit.tex:SetColorTexture(0,0,0,.5) pfUI.hoverbind.edit.tex:SetTexture(0,0,0,.5)
pfUI.hoverbind.edit:SetScript("OnClick", function() pfUI.hoverbind.edit:SetScript("OnClick", function()
pfUI.hoverbind:Hide() pfUI.hoverbind:Hide()
end) end)
@@ -105,10 +105,6 @@ pfUI:RegisterModule("hoverbind", function ()
end end
end end
local function BindingName(command)
return _G["BINDING_NAME_" .. command] or command
end
function pfUI.hoverbind:GetPrefix() function pfUI.hoverbind:GetPrefix()
return string.format("%s%s%s", return string.format("%s%s%s",
(IsAltKeyDown() and modifiers.ALT or ""), (IsAltKeyDown() and modifiers.ALT or ""),
@@ -161,29 +157,17 @@ pfUI:RegisterModule("hoverbind", function ()
if arg1 == "ESCAPE" and not binding then pfUI.hoverbind:Hide() return end if arg1 == "ESCAPE" and not binding then pfUI.hoverbind:Hide() return end
if binding then if binding then
if arg1 == "ESCAPE" then if arg1 == "ESCAPE" then
-- Remove all existing bindings -- Remove existing binding
local keys = { GetBindingKey(binding) } local key = (GetBindingKey(binding))
for _, key in ipairs(keys) do if (key) then
SetBinding(key) SetBinding(key)
end
if keys[1] then
SaveBindings(GetCurrentBindingSet()) SaveBindings(GetCurrentBindingSet())
end end
else else
-- Create new binding -- Create new binding
local key = prefix .. (map and map[arg1] or arg1) local key = map and map[arg1] or arg1
local previous = GetBindingAction(key) if (SetBinding(prefix..key, binding)) then
if (SetBinding(key, binding)) then
SaveBindings(GetCurrentBindingSet()) SaveBindings(GetCurrentBindingSet())
if previous and previous ~= "" and previous ~= binding then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["was unbound from"] .. " " .. BindingName(previous))
end
local active = GetBindingAction(key, true)
if active ~= binding then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffcc" .. key .. "|r " .. T["is currently overridden by"] .. " " .. BindingName(active))
end
end end
end end
end end
+9 -34
View File
@@ -1,8 +1,10 @@
pfUI:RegisterModule("hunterbar", function () pfUI:RegisterModule("hunterbar", function ()
if UnitClassBase("player") ~= "HUNTER" or C.bars.hunterbar == "0" then return end local class = UnitClassBase("player")
if class ~= "HUNTER" or C.bars.hunterbar == "0" then return end
-- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs. -- Wing Clip (any rank) and Arcane Shot (any rank) spell IDs.
-- C_Spell.IsSpellInRange works with any spell ID, no actionbar slot needed. -- IsSpellInRange(spellId) works with any spell ID via Nampower,
-- no actionbar slot needed.
local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd) local WINGCLIP_ID = 2974 -- melee range indicator (~5 yd)
local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd) local ARCANESHOT_ID = 3044 -- ranged range indicator (~35 yd)
@@ -10,37 +12,22 @@ pfUI:RegisterModule("hunterbar", function ()
-- Only swap BACK to melee bar when Wing Clip is actually in range. -- Only swap BACK to melee bar when Wing Clip is actually in range.
-- This prevents rapid bar-flipping in the transition zone. -- This prevents rapid bar-flipping in the transition zone.
local THROTTLE = 0.02 -- seconds between range checks (was every frame)
pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent) pfUI.hunterbar = CreateFrame("Frame", "pfHunterBar", UIParent)
-- track which page we last forced so we don't spam ChangeActionBarPage() -- track which page we last forced so we don't spam ChangeActionBarPage()
pfUI.hunterbar.lastPage = nil pfUI.hunterbar.lastPage = nil
pfUI.hunterbar.elapsed = 0
-- Idle until there's a live, attackable target. A hidden frame runs no
-- OnUpdate, so the range polling only ticks while it can matter.
pfUI.hunterbar:Hide()
pfUI.hunterbar:SetScript("OnUpdate", function() pfUI.hunterbar:SetScript("OnUpdate", function()
this.elapsed = this.elapsed + arg1 -- only act when there is a live, attackable target
if this.elapsed < THROTTLE then return end
this.elapsed = 0
-- Target died or turned unattackable without a target-change event
-- (it dropped to a corpse); stop ticking until the next target.
if not UnitExists("target") or not UnitCanAttack("player", "target") then if not UnitExists("target") or not UnitCanAttack("player", "target") then
this:Hide()
return return
end end
-- C_Spell.IsSpellInRange returns true / false / nil (rangeless). The local wingclipInRange = IsSpellInRange(WINGCLIP_ID, "target")
-- explicit == true / == false tests leave the bar unchanged on nil. local arcaneshotInRange = IsSpellInRange(ARCANESHOT_ID, "target")
local wingclipInRange = C_Spell.IsSpellInRange(WINGCLIP_ID, "target")
local arcaneshotInRange = C_Spell.IsSpellInRange(ARCANESHOT_ID, "target")
-- swap to ranged bar: out of melee range AND arcane shot (8yd) in range -- swap to ranged bar: out of melee range AND arcane shot (8yd) in range
if wingclipInRange == false and arcaneshotInRange == true then if wingclipInRange == 0 and arcaneshotInRange == 1 then
if this.lastPage ~= 2 then if this.lastPage ~= 2 then
this.lastPage = 2 this.lastPage = 2
_G.CURRENT_ACTIONBAR_PAGE = 2 _G.CURRENT_ACTIONBAR_PAGE = 2
@@ -48,7 +35,7 @@ pfUI:RegisterModule("hunterbar", function ()
end end
-- swap to melee bar: in melee range AND arcane shot (8yd) out of range -- swap to melee bar: in melee range AND arcane shot (8yd) out of range
elseif wingclipInRange == true and arcaneshotInRange == false then elseif wingclipInRange == 1 and arcaneshotInRange == 0 then
if this.lastPage ~= 1 then if this.lastPage ~= 1 then
this.lastPage = 1 this.lastPage = 1
_G.CURRENT_ACTIONBAR_PAGE = 1 _G.CURRENT_ACTIONBAR_PAGE = 1
@@ -56,16 +43,4 @@ pfUI:RegisterModule("hunterbar", function ()
end end
end end
end) end)
-- Start ticking only when we gain an attackable target.
pfUI.hunterbar:RegisterEvent("PLAYER_TARGET_CHANGED")
pfUI.hunterbar:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.hunterbar:SetScript("OnEvent", function()
if UnitExists("target") and UnitCanAttack("player", "target") then
this.elapsed = THROTTLE -- run the first check on the next frame
this:Show()
else
this:Hide()
end
end)
end) end)
+35 -49
View File
@@ -1,65 +1,51 @@
pfUI:RegisterModule("infight", function () pfUI:RegisterModule("infight", function ()
pfUI.infight = CreateFrame("Frame", "pfUICombatScreen", WorldFrame) local function OnUpdate()
pfUI.infight:SetAllPoints(WorldFrame) if not this.infight and not this.aggro and not this.health then return end
pfUI.infight:EnableMouse(false) if ( this.tick or 1) > GetTime() then return else this.tick = GetTime() + .1 end
pfUI.infight:Hide()
-- Shift the glow between red and a paler orange for good. The group only if not this.fadeValue then this.fadeValue = 1 end
-- advances while the glow is shown, so a hidden glow costs nothing. if this.fadeValue >= 0.3 then
local pulse = pfUI.infight:CreateAnimationGroup() this.fadeModifier = -0.1
pulse:SetLooping("BOUNCE") end
local shift = pulse:CreateAnimation() if this.fadeValue <= 0 then
shift:SetDuration(.3) this.fadeModifier = 0.1
shift:SetSmoothing("IN_OUT") end
shift:SetScript("OnUpdate", function(self) this.fadeValue = this.fadeValue + this.fadeModifier
local fade = self:GetSmoothProgress() * .3
pfUI.infight:SetBackdropBorderColor(1, .2 + fade, fade, 1 - fade)
end)
pulse:Play()
-- Combat, health, death and aggro all come from events. local visible = nil
local combat, health, dead, aggro if this.infight and UnitAffectingCombat("player") then visible = true end
if this.aggro and UnitHasAggro("player") > 0 then visible = true end
if this.health and UnitHealth("player")/UnitHealthMax("player")*100 <= 25 then visible = true end
if UnitIsDeadOrGhost("player") then visible = nil end
local function Refresh() if visible then
pfUI.infight:SetShown((combat or health or aggro) and not dead) this.screen:Show()
this.screen:SetBackdropBorderColor(1,0.2+this.fadeValue, this.fadeValue, 1-this.fadeValue)
else
this.screen:Hide()
end
end end
local function UpdateAggro() pfUI.infight = CreateFrame("Frame", "pfUICombat", UIParent)
aggro = C.appearance.infight.aggro == "1" and UnitHasAggro("player") > 0 pfUI.infight:SetScript("OnUpdate", OnUpdate)
Refresh()
end
-- a combat drop is also when an attacker that left view is let go pfUI.infight.screen = CreateFrame("Frame", "pfUICombatScreen", WorldFrame)
local function UpdatePlayer() pfUI.infight.screen:SetAllPoints(WorldFrame)
combat = C.appearance.infight.screen == "1" and UnitAffectingCombat("player") pfUI.infight.screen:EnableMouse(false)
health = C.appearance.infight.health == "1" and UnitHealth("player") / UnitHealthMax("player") <= .25 pfUI.infight.screen:Hide()
dead = UnitIsDeadOrGhost("player")
UpdateAggro()
end
pfUI.infight:RegisterEvent("PLAYER_ENTERING_WORLD")
pfUI.infight:RegisterEvent("PLAYER_REGEN_DISABLED")
pfUI.infight:RegisterEvent("PLAYER_REGEN_ENABLED")
pfUI.infight:RegisterEvent("PLAYER_DEAD")
pfUI.infight:RegisterEvent("PLAYER_ALIVE")
pfUI.infight:RegisterEvent("PLAYER_UNGHOST")
pfUI.infight:RegisterUnitEvent("UNIT_HEALTH", "player")
pfUI.infight:RegisterUnitEvent("UNIT_MAXHEALTH", "player")
pfUI.infight:SetScript("OnEvent", UpdatePlayer)
pfUI.events:RegisterCallback("aggro:changed", function(_, old, new)
local player = UnitGUID("player")
if old == player or new == player then UpdateAggro() end
end, "infight")
pfUI.infight.UpdateConfig = function(self) pfUI.infight.UpdateConfig = function(self)
pfUI.infight:SetBackdrop({ pfUI.infight.infight = C.appearance.infight.screen == "1" and true or nil
pfUI.infight.aggro = C.appearance.infight.aggro == "1" and true or nil
pfUI.infight.health = C.appearance.infight.health == "1" and true or nil
pfUI.infight.screen:SetBackdrop({
edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity), edgeFile = pfUI.media["img:glow"], edgeSize = tonumber(C.appearance.infight.intensity),
insets = {left = 0, right = 0, top = 0, bottom = 0}, insets = {left = 0, right = 0, top = 0, bottom = 0},
}) })
UpdatePlayer() pfUI.infight.screen:Hide()
end end
pfUI.infight:UpdateConfig() pfUI.infight.UpdateConfig()
end) end)
+56 -31
View File
@@ -1,13 +1,25 @@
-- Innervate Callout Module -- Innervate Callout Module
-- Announces Innervate casts via raid/party/battleground chat -- Announces Innervate casts via raid/party/battleground chat
-- Listens to COMBAT_LOG_EVENT_UNFILTERED - zero polling, pure event-driven -- Registers AURA_CAST events directly - zero polling, pure event-driven
pfUI:RegisterModule("innervatecall", function () pfUI:RegisterModule("innervatecall", function ()
-- Requires Nampower for AURA_CAST events
if not GetNampowerVersion then return end
-- Only load for druids -- Only load for druids
if UnitClassBase("player") ~= "DRUID" then return end if UnitClassBase("player") ~= "DRUID" then return end
local INNERVATE_SPELLID = 29166 local INNERVATE_SPELLID = 29166
local GCD_DURATION = 1.5
-- GUID → name resolution for the target. UnitTokenFromGUID walks the
-- engine's known unit tokens (player, party, raid, target, ...) and
-- returns the first one currently bound to the GUID, so we don't have
-- to manually iterate party/raid here.
local function ResolveTargetName(targetGuid)
if not targetGuid then return nil end
local token = UnitTokenFromGUID(targetGuid)
return token and UnitName(token) or nil
end
-- Determine chat channel based on group context -- Determine chat channel based on group context
local function GetAnnounceChannel() local function GetAnnounceChannel()
@@ -27,44 +39,57 @@ pfUI:RegisterModule("innervatecall", function ()
return nil return nil
end end
-- Set on our cast, cleared once the "ready" timer is scheduled -- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
local pending = false -- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
local frame = CreateFrame("Frame")
-- AURA_CAST_ON_SELF fires when a buff lands ON the player
-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
-- casterGuid check prevents announcing other druids' innervates
frame:RegisterEvent("AURA_CAST_ON_SELF")
frame:RegisterEvent("AURA_CAST_ON_OTHER")
frame:RegisterEvent("PLAYER_LOGOUT")
frame:SetScript("OnEvent", function()
if event == "PLAYER_LOGOUT" then
this:UnregisterAllEvents()
this:SetScript("OnEvent", nil)
return
end
-- Schedule the "ready" announcement once Innervate's own cooldown is in -- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
-- the spell history. Until then GetSpellCooldown reports only the GCD, local spellId = arg1
-- which has no isOnGCD flag here, so tell them apart by duration. local casterGuid = arg2
local function ScheduleReady() local targetGuid = arg3
local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
if not cd or cd.duration <= GCD_DURATION then return end
pending = false if spellId ~= INNERVATE_SPELLID then return end
C_Timer.After(cd.startTime + cd.duration - GetTime(), function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end
pfUI.events:RegisterFrameEventAndCallback("SPELL_UPDATE_COOLDOWN", function()
if pending then ScheduleReady() end
end)
pfUI.events:RegisterFrameEventAndCallback("COMBAT_LOG_EVENT_UNFILTERED", function()
-- Innervate is instant, so it logs SPELL_CAST_SUCCESS with its target
local _, subevent, _, sourceGUID, _, _, _, _, destName, _, _, spellId = CombatLogGetCurrentEventInfo()
if subevent ~= "SPELL_CAST_SUCCESS" or spellId ~= INNERVATE_SPELLID then return end
-- Only announce our own casts -- Only announce our own casts
if not IsPlayerGuid(sourceGUID) then return end if not IsPlayerGuid(casterGuid) then return end
-- Resolve target name from GUID
local targetName = ResolveTargetName(targetGuid) or "Unknown"
-- Determine channel -- Determine channel
local channel = GetAnnounceChannel() local channel = GetAnnounceChannel()
if not channel then return end -- solo, no announcement if not channel then return end -- solo, no announcement
SendChatMessage(">> Innervate cast on " .. (destName or "Unknown") .. " <<", channel) SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
pending = true -- Schedule "ready" announcement when cooldown expires
ScheduleReady() -- Use GetSpellIdCooldown for precise remaining time, fallback to 360s
local cdRemaining = 360
if GetSpellIdCooldown then
local cd = GetSpellIdCooldown(INNERVATE_SPELLID)
if cd and cd.cooldownRemainingMs and cd.cooldownRemainingMs > 0 then
cdRemaining = cd.cooldownRemainingMs / 1000
end
end
C_Timer.After(cdRemaining, function()
local ch = GetAnnounceChannel()
if ch then
SendChatMessage(">> Innervate is ready <<", ch)
end
end)
end) end)
end) end)
+4 -8
View File
@@ -26,14 +26,10 @@ pfUI:RegisterModule("itemcount", function ()
if bank < 0 then bank = 0 end if bank < 0 then bank = 0 end
frame:AddLine(" ") frame:AddLine(" ")
if bags > 0 then frame:AddDoubleLine(T["Bags"] .. ":", bags, 1, 1, 1, 1, 1, 1) end if bags > 0 then frame:AddDoubleLine("Bags:", bags, 1, 1, 1, 1, 1, 1) end
if bank > 0 then frame:AddDoubleLine(T["Bank"] .. ":", bank, 1, 1, 1, 1, 1, 1) end if bank > 0 then frame:AddDoubleLine("Bank:", bank, 1, 1, 1, 1, 1, 1) end
if equipped > 0 then frame:AddDoubleLine(T["Equipped"] .. ":", equipped, 1, 1, 1, 1, 1, 1) end if equipped > 0 then frame:AddDoubleLine("Equipped:", equipped, 1, 1, 1, 1, 1, 1) end
frame:AddDoubleLine("Total:", total, 1, 1, 1, 1, 1, 1)
local sources = (bags > 0 and 1 or 0) + (bank > 0 and 1 or 0) + (equipped > 0 and 1 or 0)
if sources > 1 then
frame:AddDoubleLine(T["Total"] .. ":", total, 1, 1, 1, 1, 1, 1)
end
frame:Show() frame:Show()
end end
+214 -99
View File
@@ -31,9 +31,8 @@ pfUI:RegisterModule("loot", function ()
pfUI.loot.randoms = {} pfUI.loot.randoms = {}
pfUI.loot.rollers = {} pfUI.loot.rollers = {}
pfUI.loot.rollers_sorted = {} pfUI.loot.rollers_sorted = {}
pfUI.loot.info = {}
-- the master loot menu while it is shown local info = pfUI.loot.info
local masterLootMenu, OpenMasterLootMenu, RefreshMasterLootMenu
function pfUI.loot.RaidRoll(candidates) function pfUI.loot.RaidRoll(candidates)
if type(candidates) ~= "table" then return end if type(candidates) ~= "table" then return end
@@ -49,7 +48,7 @@ pfUI:RegisterModule("loot", function ()
names = (k==1) and (i..":"..pfUI.loot.index_to_name[candidates[i]]) or (names..", "..i..":"..pfUI.loot.index_to_name[candidates[i]]) names = (k==1) and (i..":"..pfUI.loot.index_to_name[candidates[i]]) or (names..", "..i..":"..pfUI.loot.index_to_name[candidates[i]])
-- fit the maximum names in a single 255 char message (15) -- fit the maximum names in a single 255 char message (15)
if i == to or k == 15 then if i == to or k == 15 then
SendChatMessageWide(names) QueueFunction(SendChatMessageWide,names)
names = "" names = ""
end end
k = k<15 and k+1 or 1 k = k<15 and k+1 or 1
@@ -58,11 +57,10 @@ pfUI:RegisterModule("loot", function ()
end end
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM") pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
pfUI.loot.randomRolling = true pfUI.loot.randomRolling = true
RandomRoll("1",tostring(to)) QueueFunction(RandomRoll,"1",tostring(to))
end end
end end
-- the roll actions keep the menu open, so it can show the rolls coming in
function pfUI.loot.RequestRolls() function pfUI.loot.RequestRolls()
local slot = pfUI.loot.selectedSlot or 0 local slot = pfUI.loot.selectedSlot or 0
local rollers = wipe(pfUI.loot.rollers) local rollers = wipe(pfUI.loot.rollers)
@@ -70,16 +68,60 @@ pfUI:RegisterModule("loot", function ()
SendChatMessageWide(T["Roll for"].. " " .. GetLootSlotLink(slot)) SendChatMessageWide(T["Roll for"].. " " .. GetLootSlotLink(slot))
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM") pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
pfUI.loot.monitorRolling = true pfUI.loot.monitorRolling = true
RefreshMasterLootMenu() UIDropDownMenu_Refresh(GroupLootDropDown)
return MenuResponse.Open end
function pfUI.loot:BuildSpecialRecipientsMenu(level)
local slot = pfUI.loot.selectedSlot or 0
if level == 1 then
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
info = wipe(info)
info.text = T["Special Recipient"]
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.textHeight = 12
info.hasArrow = 1
info.notCheckable = 1
info.value = "PFRECIPIENTS"
info.func = nil
UIDropDownMenu_AddButton(info)
end
elseif level == 2 then
if UIDROPDOWNMENU_MENU_VALUE == "PFRECIPIENTS" then
if (pfUI.loot.my_index) then
info = wipe(info)
info.text = T["Self"]
info.textHeight = 12
info.value = pfUI.loot.my_index
info.func = GroupLootDropDown_GiveLoot
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
end
if (pfUI.loot.disenchanter_index) then
info = wipe(info)
info.text = T["Disenchanter"]
info.textHeight = 12
info.value = pfUI.loot.disenchanter_index
info.func = GroupLootDropDown_GiveLoot
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
end
if (pfUI.loot.banker_index) then
info = wipe(info)
info.text = T["Banker"]
info.textHeight = 12
info.value = pfUI.loot.banker_index
info.func = GroupLootDropDown_GiveLoot
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
end
end
end
end end
function pfUI.loot.ClearRolls() function pfUI.loot.ClearRolls()
wipe(pfUI.loot.rollers) wipe(pfUI.loot.rollers)
wipe(pfUI.loot.rollers_sorted) wipe(pfUI.loot.rollers_sorted)
pfUI.loot.monitorRolling = nil pfUI.loot.monitorRolling = nil
RefreshMasterLootMenu() UIDropDownMenu_Refresh(GroupLootDropDown)
return MenuResponse.Open
end end
function pfUI.loot.CallTieRoll(rollers) function pfUI.loot.CallTieRoll(rollers)
@@ -108,12 +150,77 @@ pfUI:RegisterModule("loot", function ()
pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM") pfUI.loot:RegisterEvent("CHAT_MSG_SYSTEM")
pfUI.loot.monitorRolling = true pfUI.loot.monitorRolling = true
end end
RefreshMasterLootMenu() UIDropDownMenu_Refresh(GroupLootDropDown)
return MenuResponse.Open
end end
-- fills the candidate tables from the master loot candidates of the raid function pfUI.loot:BuildSpecialRollsMenu(level)
local function UpdateRaidCandidates() local slot = pfUI.loot.selectedSlot or 0
if level == 1 then
info = wipe(info)
info.text = T["Random"]
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFRANDOM"
info.textHeight = 12
info.notCheckable = 1
info.arg1 = pfUI.loot.randoms
info.func = pfUI.loot.RaidRoll
UIDropDownMenu_AddButton(info)
info = wipe(info)
info.text = T["Request Rolls"]
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFROLLS"
info.textHeight = 12
info.hasArrow = 1
info.notCheckable = 1
info.func = pfUI.loot.RequestRolls
UIDropDownMenu_AddButton(info)
elseif level == 2 then
if UIDROPDOWNMENU_MENU_VALUE == "PFROLLS" then
info = wipe(info)
info.text = T["Clear Rolls"]
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFCLEARROLLS"
info.notCheckable = 1
info.func = pfUI.loot.ClearRolls
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
info = wipe(info)
info.text = T["Reroll Ties"]
info.textR = NORMAL_FONT_COLOR.r
info.textG = NORMAL_FONT_COLOR.g
info.textB = NORMAL_FONT_COLOR.b
info.value = "PFTIEROLL"
info.notCheckable = 1
info.arg1 = pfUI.loot.rollers_sorted
info.func = pfUI.loot.CallTieRoll
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
for _,roller in ipairs(pfUI.loot.rollers_sorted) do
info = wipe(info)
info.text = string.format("%02d - %s",roller.roll,roller.who)
info.textHeight = 12
if roller.value == "disabled" then
info.disabled = 1
info.value = "disabled"
else
info.value = roller.value
info.func = GroupLootDropDown_GiveLoot
end
info.notCheckable = 1
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
end
end
end
end
function pfUI.loot:BuildRaidMenu(level)
local slot = pfUI.loot.selectedSlot or 0
local index_to_name = wipe(pfUI.loot.index_to_name) local index_to_name = wipe(pfUI.loot.index_to_name)
local name_to_index = wipe(pfUI.loot.name_to_index) local name_to_index = wipe(pfUI.loot.name_to_index)
local classes_in_raid = wipe(pfUI.loot.classes_in_raid) -- [global class]=localized class for display local classes_in_raid = wipe(pfUI.loot.classes_in_raid) -- [global class]=localized class for display
@@ -145,95 +252,87 @@ pfUI:RegisterModule("loot", function ()
table.insert(players_in_class[unit.class],candidate) table.insert(players_in_class[unit.class],candidate)
end end
end end
end if level == 1 then -- classes
info = wipe(info)
-- gives the selected slot to a candidate, asking first for epic items info.text = GIVE_LOOT
local function GiveLoot(index) info.textHeight = 12
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then info.notCheckable = 1
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, GetMasterLootCandidate(index)) info.isTitle = 1
if ( dialog ) then UIDropDownMenu_AddButton(info)
dialog.data = index pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
end pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
else for order, class in ipairs(CLASS_SORT_ORDER) do
GiveMasterLoot(pfUI.loot.selectedSlot, index) local lclass = classes_in_raid[class]
end if (lclass) then
end info = wipe(info)
info.text = lclass
-- A party gets its candidates. A raid gets the advanced loot tools, then info.textR, info.textG, info.textB = .7,.7,.7
-- a submenu of candidates per class. if class and PFUI_CLASS_COLORS[class] then
local function GenerateMasterLootMenu(owner, rootDescription) info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[class]:GetRGB()
if not IsInRaid() then end
for i=1, MAX_PARTY_MEMBERS+1 do info.textHeight = 12
local candidate = GetMasterLootCandidate(i) info.hasArrow = 1
if (candidate) then info.notCheckable = 1
local unit = GroupInfoByName(candidate,"party") info.value = class
rootDescription:CreateButton(PFUI_CLASS_COLORS[unit.class]:WrapTextInColorCode(candidate), GiveLoot, i) info.func = nil
UIDropDownMenu_AddButton(info)
end end
end end
return elseif level == 2 then -- players
end pfUI.loot:BuildSpecialRollsMenu(UIDROPDOWNMENU_MENU_LEVEL)
pfUI.loot:BuildSpecialRecipientsMenu(UIDROPDOWNMENU_MENU_LEVEL)
UpdateRaidCandidates() local players = players_in_class[UIDROPDOWNMENU_MENU_VALUE]
rootDescription:CreateTitle(GIVE_LOOT) if (players) and next(players) then
if C.loot.advancedloot == "1" then
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Random"]), pfUI.loot.RaidRoll, pfUI.loot.randoms)
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Request Rolls"]), pfUI.loot.RequestRolls)
-- the rolls so far, highest first; a roller who can't get the item is greyed out
if pfUI.loot.monitorRolling then
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Reroll Ties"]), pfUI.loot.CallTieRoll, pfUI.loot.rollers_sorted)
rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Clear Rolls"]), pfUI.loot.ClearRolls)
for _, roller in ipairs(pfUI.loot.rollers_sorted) do
local button = rootDescription:CreateButton(string.format("%02d - %s", roller.roll, roller.who), GiveLoot, roller.value)
button:SetEnabled(roller.value ~= "disabled")
end
end
if pfUI.loot.my_index or pfUI.loot.disenchanter_index or pfUI.loot.banker_index then
local recipients = rootDescription:CreateButton(NORMAL_FONT_COLOR:WrapTextInColorCode(T["Special Recipient"]))
if pfUI.loot.my_index then
recipients:CreateButton(T["Self"], GiveLoot, pfUI.loot.my_index)
end
if pfUI.loot.disenchanter_index then
recipients:CreateButton(T["Disenchanter"], GiveLoot, pfUI.loot.disenchanter_index)
end
if pfUI.loot.banker_index then
recipients:CreateButton(T["Banker"], GiveLoot, pfUI.loot.banker_index)
end
end
end
for _, class in ipairs(CLASS_SORT_ORDER) do
local players = pfUI.loot.players_in_class[class]
if (players) then
local color = PFUI_CLASS_COLORS[class]
local classButton = rootDescription:CreateButton(color:WrapTextInColorCode(pfUI.loot.classes_in_raid[class]))
table.sort(players) table.sort(players)
for _, candidate in ipairs(players) do for _, candidate in ipairs(players) do
classButton:CreateButton(color:WrapTextInColorCode(candidate), GiveLoot, pfUI.loot.name_to_index[candidate]) info = wipe(info)
info.text = candidate
info.textR, info.textG, info.textB = .7,.7,.7
if UIDROPDOWNMENU_MENU_VALUE and PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE] then
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[UIDROPDOWNMENU_MENU_VALUE]:GetRGB()
end
info.textHeight = 12
info.value = name_to_index[candidate]
info.func = GroupLootDropDown_GiveLoot
UIDropDownMenu_AddButton(info,UIDROPDOWNMENU_MENU_LEVEL)
end end
end end
end end
end end
-- Opens the menu under the clicked loot button, which owns it. The slots function pfUI.loot:BuildPartyMenu(level)
-- table is by row, not by loot slot, so after a looted item it no longer local slot = pfUI.loot.selectedSlot or 0
-- lines up with selectedSlot. Opening it again closes the one shown before. if level == 1 then
OpenMasterLootMenu = function() for i=1, MAX_PARTY_MEMBERS+1, 1 do
local slot = pfUI.loot.selectedLootButton local candidate = GetMasterLootCandidate(i)
local description = MenuUtil.CreateRootMenuDescription(pfUIMenuStyleMixin) if (candidate) then
Menu.PopulateDescription(GenerateMasterLootMenu, slot, description) info = wipe(info)
local unit = GroupInfoByName(candidate,"party")
masterLootMenu = Menu.GetManager():OpenMenu(slot, description, AnchorUtil.CreateAnchor("TOPLEFT", slot, "BOTTOMLEFT", 0, 0)) info.text = candidate
if masterLootMenu then info.textR, info.textG, info.textB = .7,.7,.7
masterLootMenu:SetClosedCallback(function() masterLootMenu = nil end) if unit.class and PFUI_CLASS_COLORS[unit.class] then
info.textR, info.textG, info.textB = PFUI_CLASS_COLORS[unit.class]:GetRGB()
end
info.textHeight = 12
info.value = i
info.func = GroupLootDropDown_GiveLoot
UIDropDownMenu_AddButton(info)
end
end
end end
end end
-- a change to the candidates or the rolls rebuilds the menu while it is shown function pfUI.loot:InitGroupDropDown()
RefreshMasterLootMenu = function() local inRaid = IsInRaid()
if masterLootMenu then OpenMasterLootMenu() end if UIDROPDOWNMENU_MENU_LEVEL == 1 then
if ( inRaid ) then
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
else
pfUI.loot:BuildPartyMenu(UIDROPDOWNMENU_MENU_LEVEL)
end
elseif UIDROPDOWNMENU_MENU_LEVEL == 2 and (inRaid) then
pfUI.loot:BuildRaidMenu(UIDROPDOWNMENU_MENU_LEVEL)
end
end end
function pfUI.loot:AddMasterLootMenus() function pfUI.loot:AddMasterLootMenus()
@@ -287,6 +386,7 @@ pfUI:RegisterModule("loot", function ()
end end
if C.loot.advancedloot == "1" then if C.loot.advancedloot == "1" then
UIDropDownMenu_Initialize(GroupLootDropDown, pfUI.loot.InitGroupDropDown, "MENU")
for button, data in pairs(pfUI.loot.unitbuttons) do for button, data in pairs(pfUI.loot.unitbuttons) do
UnitPopupButtons[button] = { text = data[1], dist = 0} UnitPopupButtons[button] = { text = data[1], dist = 0}
end end
@@ -323,6 +423,7 @@ pfUI:RegisterModule("loot", function ()
end) end)
else else
pfUI.loot:RemoveMasterlootMenus() pfUI.loot:RemoveMasterlootMenus()
UIDropDownMenu_Initialize(GroupLootDropDown, GroupLootDropDown_Initialize, "MENU")
end end
pfUI.loot.slots = {} pfUI.loot.slots = {}
@@ -415,11 +516,12 @@ pfUI:RegisterModule("loot", function ()
local function CloseOnClick() local function CloseOnClick()
local lootbind = StaticPopup_FindVisible("LOOT_BIND") local lootbind = StaticPopup_FindVisible("LOOT_BIND")
if lootbind or masterLootMenu then else CloseLoot() end local masterloot = UIDROPDOWNMENU_INIT_MENU and (UIDROPDOWNMENU_INIT_MENU == "GroupLootDropDown")
if lootbind or masterloot then else CloseLoot() end
end end
function pfUI.loot:CreateSlot(id) function pfUI.loot:CreateSlot(id)
local frame = CreateFrame("LootButton", 'pfLootButton'..id, pfUI.loot) local frame = CreateFrame(LOOT_BUTTON_FRAME_TYPE, 'pfLootButton'..id, pfUI.loot)
frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp') frame:RegisterForClicks('LeftButtonUp', 'RightButtonUp')
frame:SetPoint("LEFT", border*2, 0) frame:SetPoint("LEFT", border*2, 0)
frame:SetPoint("RIGHT", -border*2, 0) frame:SetPoint("RIGHT", -border*2, 0)
@@ -439,7 +541,7 @@ pfUI:RegisterModule("loot", function ()
StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION") StaticPopup_Hide("CONFIRM_LOOT_DISTRIBUTION")
local numItems = GetNumLootItems() local numItems = GetNumLootItems()
pfUI.loot.selectedLootButton = this pfUI.loot.selectedLootButton = this:GetName()
pfUI.loot.selectedSlot = this:GetID() pfUI.loot.selectedSlot = this:GetID()
pfUI.loot.selectedQuality = this.quality pfUI.loot.selectedQuality = this.quality
pfUI.loot.selectedItemName = this.name:GetText() pfUI.loot.selectedItemName = this.name:GetText()
@@ -450,7 +552,7 @@ pfUI:RegisterModule("loot", function ()
LootSlot(this:GetID()) LootSlot(this:GetID())
-- workaround for bugged disenchant / container loot on some servers -- workaround for bugged disenchant / container loot on some servers
if numItems == 1 then if numItems == 1 then
RunNextFrame(CloseOnClick) QueueFunction(CloseOnClick)
end end
end) end)
@@ -530,11 +632,11 @@ pfUI:RegisterModule("loot", function ()
pfUI.loot:SetScript("OnEvent", function() pfUI.loot:SetScript("OnEvent", function()
if event == "OPEN_MASTER_LOOT_LIST" then if event == "OPEN_MASTER_LOOT_LIST" then
OpenMasterLootMenu() ToggleDropDownMenu(1, nil, GroupLootDropDown, pfUI.loot.slots[pfUI.loot.selectedSlot], 0, 0)
end end
if event == "UPDATE_MASTER_LOOT_LIST" then if event == "UPDATE_MASTER_LOOT_LIST" then
RefreshMasterLootMenu() UIDropDownMenu_Refresh(GroupLootDropDown)
end end
if event == "LOOT_OPENED" then if event == "LOOT_OPENED" then
@@ -565,6 +667,7 @@ pfUI:RegisterModule("loot", function ()
if event == "LOOT_CLOSED" then if event == "LOOT_CLOSED" then
StaticPopup_Hide("LOOT_BIND") StaticPopup_Hide("LOOT_BIND")
HideUIPanel(this) HideUIPanel(this)
if DropDownList1:IsShown() then CloseDropDownMenus() end
for _, v in pairs(this.slots) do for _, v in pairs(this.slots) do
v:Hide() v:Hide()
end end
@@ -596,7 +699,7 @@ pfUI:RegisterModule("loot", function ()
table.sort(pfUI.loot.rollers_sorted,function(a,b) table.sort(pfUI.loot.rollers_sorted,function(a,b)
return a.roll > b.roll return a.roll > b.roll
end) end)
RefreshMasterLootMenu() QueueFunction(UIDropDownMenu_Refresh,GroupLootDropDown)
end end
end end
@@ -604,7 +707,7 @@ pfUI:RegisterModule("loot", function ()
if C.loot.autopickup == "1" and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then if C.loot.autopickup == "1" and GetNumPartyMembers() == 0 and GetNumRaidMembers() == 0 then
if event == "LOOT_BIND_CONFIRM" then if event == "LOOT_BIND_CONFIRM" then
local slot = arg1 local slot = arg1
RunNextFrame(function() QueueFunction(function()
LootSlot(slot) LootSlot(slot)
StaticPopup_Hide("LOOT_BIND") StaticPopup_Hide("LOOT_BIND")
end) end)
@@ -619,6 +722,18 @@ pfUI:RegisterModule("loot", function ()
LootFrame:UnregisterAllEvents() LootFrame:UnregisterAllEvents()
table.insert(UISpecialFrames, "pfLootFrame") table.insert(UISpecialFrames, "pfLootFrame")
function _G.GroupLootDropDown_GiveLoot()
if ( pfUI.loot.selectedQuality >= MASTER_LOOT_THREHOLD ) then
local dialog = StaticPopup_Show("CONFIRM_LOOT_DISTRIBUTION", ITEM_QUALITY_COLORS[pfUI.loot.selectedQuality].hex..pfUI.loot.selectedItemName..FONT_COLOR_CODE_CLOSE, this:GetText())
if ( dialog ) then
dialog.data = this.value
end
else
GiveMasterLoot(pfUI.loot.selectedSlot, this.value)
end
CloseDropDownMenus()
end
StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(data) StaticPopupDialogs["CONFIRM_LOOT_DISTRIBUTION"].OnAccept = function(data)
GiveMasterLoot(pfUI.loot.selectedSlot, data) GiveMasterLoot(pfUI.loot.selectedSlot, data)
end end
+134 -82
View File
@@ -1,9 +1,9 @@
pfUI:RegisterModule("loothistory", function () pfUI:RegisterModule("loothistory", function ()
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
-- Layout (rows are 2px apart) -- Layout
local ITEM_H, PLAYER_H = 24, 16 local ITEM_H, PLAYER_H = 24, 18
local PLAYER_INDENT = 18 local ITEM_W, PLAYER_W = 350, 330
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla -- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
-- has no disenchant roll). -- has no disenchant roll).
@@ -16,6 +16,12 @@ pfUI:RegisterModule("loothistory", function ()
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check" local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark" local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
local function ClassColor(class)
local c = class and RAID_CLASS_COLORS[class]
if c then return c.r, c.g, c.b end
return 1, 1, 1
end
-- Paint an item row's icon/name/quality from a loaded Item mixin. -- Paint an item row's icon/name/quality from a loaded Item mixin.
local function RenderItemVisual(f, item) local function RenderItemVisual(f, item)
local r, g, b = 1, 1, 1 local r, g, b = 1, 1, 1
@@ -86,24 +92,31 @@ pfUI:RegisterModule("loothistory", function ()
pfUI.loothistory.clear:SetText(T["Clear"]) pfUI.loothistory.clear:SetText(T["Clear"])
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end) pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
-- ========================================================================== -- scroll frame
-- List: a row per item and, under an expanded item, a row per player pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
-- ========================================================================== pfUI.loothistory.scroll:SetSize(360, 440)
local list = CreateFrame("Frame", "pfLootHistoryList", pfUI.loothistory, "pfUIScrollBoxListTemplate") pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
list:SetSize(370, 450)
list:SetPoint("BOTTOM", 0, 5) pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
CreateBackdrop(list, nil, true) pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
pfUI.loothistory.list = list pfUI.loothistory.list = list
-- ==========================================================================
-- Frame pools
-- ==========================================================================
local itemFrames = {}
local usedPlayers, freePlayers = {}, {}
local FullUpdate -- forward declaration (toggle handlers call it) local FullUpdate -- forward declaration (toggle handlers call it)
local function ToggleExpanded(f) local function CreateItemFrame()
local id = f.rollID local f = CreateFrame("Button", nil, list)
if id then expanded[id] = not expanded[id]; FullUpdate() end f:SetSize(ITEM_W, ITEM_H)
end
-- one-time setup of a pooled item row
local function SetupItemRow(f)
f:SetBackdrop(pfUI.backdrop_hover) f:SetBackdrop(pfUI.backdrop_hover)
f:SetBackdropBorderColor(1, 1, 1, .04) f:SetBackdropBorderColor(1, 1, 1, .04)
f:EnableMouse(1) f:EnableMouse(1)
@@ -112,7 +125,10 @@ pfUI:RegisterModule("loothistory", function ()
f.toggle = CreateFrame("Button", nil, f) f.toggle = CreateFrame("Button", nil, f)
f.toggle:SetSize(14, 14) f.toggle:SetSize(14, 14)
f.toggle:SetPoint("LEFT", 4, 0) f.toggle:SetPoint("LEFT", 4, 0)
f.toggle:SetScript("OnClick", function() ToggleExpanded(f) end) f.toggle:SetScript("OnClick", function()
local id = f.rollID
if id then expanded[id] = not expanded[id]; FullUpdate() end
end)
-- icon + quality-colored border -- icon + quality-colored border
f.iconbg = CreateFrame("Frame", nil, f) f.iconbg = CreateFrame("Frame", nil, f)
@@ -129,18 +145,18 @@ pfUI:RegisterModule("loothistory", function ()
f.winicon:SetSize(14, 14) f.winicon:SetSize(14, 14)
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0) f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
f.winroll = f:CreateFontString(nil, "OVERLAY", "GameFontNormal") f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0) f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
f.winroll:SetTextColor(1, 1, 1, 1) f.winroll:SetTextColor(1, 1, 1, 1)
f.winname = f:CreateFontString(nil, "OVERLAY", "GameFontNormal") f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0) f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
f.winname:SetJustifyH("RIGHT") f.winname:SetJustifyH("RIGHT")
-- item name (leaves room on the right for the winner block) -- item name (leaves room on the right for the winner block)
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal") f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0) f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0) f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
@@ -158,13 +174,20 @@ pfUI:RegisterModule("loothistory", function ()
this:SetBackdropBorderColor(1, 1, 1, .04) this:SetBackdropBorderColor(1, 1, 1, .04)
GameTooltip:Hide() GameTooltip:Hide()
end) end)
f:SetScript("OnClick", function() ToggleExpanded(f) end) f:SetScript("OnClick", function()
local id = this.rollID
if id then expanded[id] = not expanded[id]; FullUpdate() end
end)
return f
end end
-- one-time setup of a pooled player row local function CreatePlayerFrame()
local function SetupPlayerRow(f) local f = CreateFrame("Frame", nil, list)
f:SetSize(PLAYER_W, PLAYER_H)
-- name is indented to leave room for the winner checkmark on its left -- name is indented to leave room for the winner checkmark on its left
f.name = f:CreateFontString(nil, "OVERLAY", "GameFontNormal") f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.name:SetPoint("LEFT", 20, 0) f.name:SetPoint("LEFT", 20, 0)
f.name:SetJustifyH("LEFT") f.name:SetJustifyH("LEFT")
@@ -173,7 +196,7 @@ pfUI:RegisterModule("loothistory", function ()
f.rollicon:SetSize(16, 16) f.rollicon:SetSize(16, 16)
f.rollicon:SetPoint("RIGHT", -4, 0) f.rollicon:SetPoint("RIGHT", -4, 0)
f.rolltext = f:CreateFontString(nil, "OVERLAY", "GameFontNormal") f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE") f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0) f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
f.rolltext:SetTextColor(1, 1, 1, 1) f.rolltext:SetTextColor(1, 1, 1, 1)
@@ -183,6 +206,23 @@ pfUI:RegisterModule("loothistory", function ()
f.winmark:SetSize(16, 16) f.winmark:SetSize(16, 16)
f.winmark:SetTexture(WINMARK) f.winmark:SetTexture(WINMARK)
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0) f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
return f
end
local function RecycleAllPlayers()
for i = 1, table.getn(usedPlayers) do
local pf = usedPlayers[i]
pf:Hide()
table.insert(freePlayers, pf)
end
usedPlayers = {}
end
local function GetPlayerFrame()
local pf = table.remove(freePlayers) or CreatePlayerFrame()
table.insert(usedPlayers, pf)
return pf
end end
local function SetToggleTexture(toggle, isExpanded) local function SetToggleTexture(toggle, isExpanded)
@@ -198,28 +238,34 @@ pfUI:RegisterModule("loothistory", function ()
-- ========================================================================== -- ==========================================================================
-- Rendering -- Rendering
-- ========================================================================== -- ==========================================================================
local function InitItemRow(f, row) local function UpdateItemFrame(f, i)
if not f.toggle then SetupItemRow(f) end local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
local i = row.item
local rollID, itemLink, _, isDone, winnerIdx = C_LootHistory.GetItem(i)
f.rollID = rollID f.rollID = rollID
f.itemIdx = i
f.itemLink = itemLink f.itemLink = itemLink
f.numPlayers = numPlayers or 0
f.isDone = isDone
local isExpanded = rollID and expanded[rollID] local isExpanded = rollID and expanded[rollID]
SetToggleTexture(f.toggle, isExpanded) SetToggleTexture(f.toggle, isExpanded)
-- Item icon/name/quality via the ClassicAPI Item mixin. The row shows a -- Item icon/name/quality via the ClassicAPI Item mixin. When the item
-- placeholder until ContinueOnItemLoad paints it, which happens at once -- isn't cached yet, show a placeholder and re-paint this row from the
-- when the item is cached (guarded on rollID: rows are pooled, so the -- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
-- callback must no-op if the row has since been reused for another roll). -- callback must no-op if the row has since been reused for another roll).
ShowRetrieving(f) local item = itemLink and Item:CreateFromItemLink(itemLink)
if itemLink then if item and not item:IsItemEmpty() then
local item = Item:CreateFromItemLink(itemLink) if item:IsItemDataCached() then
local pending = rollID RenderItemVisual(f, item)
item:ContinueOnItemLoad(function() else
if f.rollID == pending then RenderItemVisual(f, item) end ShowRetrieving(f)
end) local pending = rollID
item:ContinueOnItemLoad(function()
if f.rollID == pending then RenderItemVisual(f, item) end
end)
end
else
ShowRetrieving(f)
end end
-- winner summary only on a decided, collapsed row -- winner summary only on a decided, collapsed row
@@ -231,7 +277,7 @@ pfUI:RegisterModule("loothistory", function ()
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
f.winroll:Show() f.winroll:Show()
f.winname:SetText(wname or UNKNOWN) f.winname:SetText(wname or UNKNOWN)
f.winname:SetTextColor(PFUI_CLASS_COLORS[wclass]:GetRGB()) f.winname:SetTextColor(ClassColor(wclass))
f.winname:Show() f.winname:Show()
else else
-- nobody won: everyone passed -- nobody won: everyone passed
@@ -250,35 +296,16 @@ pfUI:RegisterModule("loothistory", function ()
end end
end end
local function InitPlayerRow(pf, row) local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
if not pf.name then SetupPlayerRow(pf) end
local name, class, rollType, roll, isWinner = C_LootHistory.GetPlayerInfo(row.item, row.player)
pf.name:SetText(name or UNKNOWN) pf.name:SetText(name or UNKNOWN)
pf.name:SetTextColor(PFUI_CLASS_COLORS[class]:GetRGB()) pf.name:SetTextColor(ClassColor(class))
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS]) pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
pf.winmark:SetShown(isWinner) if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
end end
local view = CreateScrollBoxListLinearView(2, 2, 4, 4, 2)
view:SetElementFactory(function(factory, row)
if row.player then
factory("Frame", InitPlayerRow)
else
factory("Button", InitItemRow)
end
end)
view:SetElementExtentCalculator(function(_, row)
return row.player and PLAYER_H or ITEM_H
end)
view:SetElementIndentCalculator(function(row)
return row.player and PLAYER_INDENT or 0
end)
ScrollUtil.InitScrollBoxListWithScrollBar(list.ScrollBox, list.ScrollBar, view)
-- A player row is worth showing while the roll is undecided (see everyone), -- A player row is worth showing while the roll is undecided (see everyone),
-- or afterwards only if they actually rolled or it's you (hide the passers' -- or afterwards only if they actually rolled or it's you (hide the passers'
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer. -- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
@@ -288,23 +315,46 @@ pfUI:RegisterModule("loothistory", function ()
function FullUpdate() function FullUpdate()
if not pfUI.loothistory:IsShown() then return end if not pfUI.loothistory:IsShown() then return end
RecycleAllPlayers()
local rows = {} local num = C_LootHistory.GetNumItems()
for i = 1, C_LootHistory.GetNumItems() do local y = -2
local rollID, _, numPlayers, isDone = C_LootHistory.GetItem(i)
table.insert(rows, { item = i })
if rollID and expanded[rollID] then for i = 1, num do
for p = 1, numPlayers or 0 do local f = itemFrames[i] or CreateItemFrame()
local _, _, _, roll, _, isMe = C_LootHistory.GetPlayerInfo(i, p) itemFrames[i] = f
if ShouldDisplayPlayer(isDone, roll, isMe) then UpdateItemFrame(f, i)
table.insert(rows, { item = i, player = p }) f:ClearAllPoints()
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
f:Show()
y = y - ITEM_H - 2
if f.rollID and expanded[f.rollID] then
for p = 1, f.numPlayers do
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
local pf = GetPlayerFrame()
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
pf:ClearAllPoints()
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
pf:Show()
y = y - PLAYER_H
end end
end end
y = y - 2
end end
end end
list.ScrollBox:SetDataProvider(CreateDataProvider(rows), ScrollBoxConstants.RetainScrollPosition) for i = num + 1, table.getn(itemFrames) do
itemFrames[i]:Hide()
end
-- Resize the scroll child and re-attach it: SetHeight alone on a
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
list:SetHeight(math.max(1, -y + 2))
pfUI.loothistory.scroll:SetScrollChild(list)
pfUI.loothistory.scroll:UpdateScrollState()
end end
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end) pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
@@ -312,18 +362,20 @@ pfUI:RegisterModule("loothistory", function ()
-- ========================================================================== -- ==========================================================================
-- Events -- Events
-- ========================================================================== -- ==========================================================================
-- auto-show on a new roll opening / completing, if enabled local events = CreateFrame("Frame")
local function AutoShow() events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
if C.loothistory.autoshow == "1" and not pfUI.loothistory:IsShown() then events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
events:SetScript("OnEvent", function()
-- auto-show on a new roll opening / completing, if enabled
if C.loothistory.autoshow == "1"
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
and not pfUI.loothistory:IsShown() then
pfUI.loothistory:Show() -- OnShow runs FullUpdate pfUI.loothistory:Show() -- OnShow runs FullUpdate
return return
end end
FullUpdate() -- no-op while hidden FullUpdate() -- no-op while hidden
end end)
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_FULL_UPDATE", AutoShow)
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_COMPLETE", AutoShow)
pfUI.events:RegisterFrameEventAndCallback("LOOT_HISTORY_ROLL_CHANGED", FullUpdate)
-- ========================================================================== -- ==========================================================================
-- Slash command -- Slash command
-88
View File
@@ -1,88 +0,0 @@
pfUI:RegisterModule("lossofcontrol", function ()
-- 5.x's loss of control alert. ClassicAPI's C_LossOfControl builds the
-- effects from the player's debuffs and from the school lockout of an
-- interrupt.
local strings = L["lossofcontrol"]
-- how much each effect takes away; the alert shows the strongest one
local PRIORITY = {
STUN = 3, FEAR = 3, CONFUSE = 3, CHARM = 3, POSSESS = 3, PACIFYSILENCE = 3,
SILENCE = 2, SCHOOL_INTERRUPT = 2, PACIFY = 2,
DISARM = 1, ROOT = 1,
}
-- the lockout packet does not name the interrupting spell
local INTERRUPT_ICON = "Interface\\Icons\\Ability_Kick"
local function IsStronger(data, best)
local priority, bestPriority = PRIORITY[data.locType], PRIORITY[best.locType]
if priority ~= bestPriority then return priority > bestPriority end
return (data.timeRemaining or math.huge) > (best.timeRemaining or math.huge)
end
local frame = CreateFrame("Frame", "pfLossOfControl", UIParent)
frame:SetSize(220, 48)
frame:SetPoint("CENTER", 0, 120)
frame:SetFrameStrata("HIGH")
frame:Hide()
frame.icon = CreateFrame("Frame", nil, frame)
frame.icon:SetSize(48, 48)
frame.icon:SetPoint("LEFT", 0, 0)
CreateBackdrop(frame.icon, nil, true)
frame.icon.tex = frame.icon:CreateTexture(nil, "ARTWORK")
HandleIcon(frame.icon, frame.icon.tex)
frame.cd = CreateCooldown(frame.icon, "timer", C.cooldown, "lossofcontrol_timers")
frame.cd:SetAllPoints(frame.icon.tex)
frame.label = frame:CreateFontString(nil, "OVERLAY")
frame.label:SetFont(pfUI.font_default, 20, "OUTLINE")
frame.label:SetTextColor(NORMAL_FONT_COLOR:GetRGB())
frame.label:SetPoint("LEFT", frame.icon, "RIGHT", 8, 0)
frame.Refresh = function(self)
local best
for i = 1, C_LossOfControl.GetActiveLossOfControlDataCount() do
local data = C_LossOfControl.GetActiveLossOfControlData(i)
if not best or IsStronger(data, best) then best = data end
end
if not best then
if pfUI.unlock and pfUI.unlock:IsShown() then return end
self:Hide()
return
end
if best.locType == "SCHOOL_INTERRUPT" then
self.label:SetText(format(strings.LOSS_OF_CONTROL_DISPLAY_INTERRUPT_SCHOOL, C_Spell.GetSchoolString(best.lockoutSchool)))
self.icon.tex:SetTexture(INTERRUPT_ICON)
else
self.label:SetText(strings["LOSS_OF_CONTROL_DISPLAY_" .. best.locType])
self.icon.tex:SetTexture(best.iconTexture)
end
CooldownFrame_SetTimer(self.cd, best.startTime or 0, best.duration or 0, best.startTime and 1 or 0)
self:Show()
end
-- a refreshed debuff (UNIT_AURA_DELTA) or a second kick on the same school
-- (SPELL_UPDATE_COOLDOWN) changes the timer without a loss of control event
frame:SetScript("OnShow", function()
this:RegisterUnitEvent("UNIT_AURA_DELTA", "player")
this:RegisterEvent("SPELL_UPDATE_COOLDOWN")
end)
frame:SetScript("OnHide", function()
this:UnregisterAllEvents()
end)
frame:SetScript("OnEvent", function()
this:Refresh()
end)
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_ADDED", function() frame:Refresh() end)
pfUI.events:RegisterFrameEventAndCallback("LOSS_OF_CONTROL_UPDATE", function() frame:Refresh() end)
UpdateMovable(frame)
pfUI.lossofcontrol = frame
end)
+222 -13
View File
@@ -7,15 +7,39 @@
-- string -- so arbitrary icons (including index-less INV_* item icons) persist -- string -- so arbitrary icons (including index-less INV_* item icons) persist
-- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding -- on both the modern (Turtle/Octo) and stock-vanilla macro UIs. The surrounding
-- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere. -- MacroFrame (list + body editor) is Blizzard's, already skinned elsewhere.
if not C_Macro or not C_Macro.CreateMacro then return end
pfUI:RegisterModule("macroicons", function () pfUI:RegisterModule("macroicons", function ()
HookAddon("Blizzard_MacroUI", function() HookAddonOrVariable("Blizzard_MacroUI", function()
local QUESTION_MARK = "INTERFACE\\ICONS\\INV_MISC_QUESTIONMARK"
local ICON_GRID_COLS = 10
local ICON_GRID_ROWS = 8
local ICON_BTN_SIZE = 36
local ICON_BTN_PAD = 6
-- Shared picker state (forward-declared so the grid/filter closures below
-- can capture them before RefreshIconGrid is assigned).
local provider = nil
local selectedIconPath = QUESTION_MARK
local currentFilter = "all"
local searchText = ""
local filtered = nil -- provider indices matching the search, or nil when empty
local RefreshIconGrid, RebuildFilter
local function EnsureProvider()
if not provider then
-- Spellbook extra type leads with class-relevant spell/talent icons.
provider = CreateAndInitFromMixin(IconDataProviderMixin, IconDataProviderExtraType.Spellbook)
end
end
-- ============================================================ -- ============================================================
-- Popup frame -- Popup frame
-- ============================================================ -- ============================================================
local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent) local picker = CreateFrame("Frame", "pfMacroIconPicker", UIParent)
picker:SetFrameStrata("DIALOG") picker:SetFrameStrata("DIALOG")
picker:SetSize(472, 484) picker:SetSize(472, 498)
-- Starts anchored to the right of the macro panel (re-anchored at open -- Starts anchored to the right of the macro panel (re-anchored at open
-- once the skin's backdrop exists); dragging pins it in place after. -- once the skin's backdrop exists); dragging pins it in place after.
picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0) picker:SetPoint("BOTTOMLEFT", MacroFrame, "BOTTOMRIGHT", 8, 0)
@@ -31,9 +55,172 @@ pfUI:RegisterModule("macroicons", function ()
this.userMoved = true this.userMoved = true
end) end)
-- Spellbook seed leads the grid with class-relevant spell/talent icons. picker.title = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
local iconPicker = CreateIconPicker("pfMacroIcon", picker, picker.title:SetPoint("TOP", picker, "TOP", 0, -10)
IconDataProviderExtraType.Spellbook, MACRO_POPUP_TEXT)
picker.nameLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.nameLabel:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -34)
picker.nameLabel:SetText(MACRO_POPUP_TEXT)
picker.editbox = CreateFrame("EditBox", "pfMacroIconPickerName", picker, "InputBoxTemplate")
picker.editbox:SetSize(280, 20)
picker.editbox:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -52)
picker.editbox:SetAutoFocus(false)
picker.editbox:SetMaxLetters(16)
CreateBackdrop(picker.editbox)
picker.selectedPreview = CreateFrame("Frame", nil, picker)
picker.selectedPreview:SetSize(42, 42)
picker.selectedPreview:SetPoint("TOPRIGHT", picker, "TOPRIGHT", -14, -44)
CreateBackdrop(picker.selectedPreview)
picker.selectedPreview.tex = picker.selectedPreview:CreateTexture(nil, "ARTWORK")
picker.selectedPreview.tex:SetAllPoints(picker.selectedPreview)
picker.selectedPreview.tex:SetTexCoord(.08, .92, .08, .92)
picker.selectedLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.selectedLabel:SetPoint("TOPRIGHT", picker, "TOPRIGHT", -14, -28)
picker.selectedLabel:SetText(ICON_SELECTION_TITLE_CURRENT)
picker.selectedLabel:SetTextColor(1, 0.82, 0)
picker.iconLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.iconLabel:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -100)
picker.iconLabel:SetText(MACRO_POPUP_CHOOSE_ICON)
-- Icon grid + scroll
local iconScroll = CreateFrame("ScrollFrame", "pfMacroIconScroll", picker, "FauxScrollFrameTemplate")
iconScroll:SetPoint("TOPLEFT", picker, "TOPLEFT", 14, -130)
iconScroll:SetWidth(ICON_GRID_COLS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
iconScroll:SetHeight(ICON_GRID_ROWS * (ICON_BTN_SIZE + ICON_BTN_PAD) - ICON_BTN_PAD)
local scrollbar = _G["pfMacroIconScrollScrollBar"]
scrollbar:ClearAllPoints()
scrollbar:SetPoint("TOPLEFT", iconScroll, "TOPRIGHT", 8, -16)
scrollbar:SetPoint("BOTTOMLEFT", iconScroll, "BOTTOMRIGHT", 8, 16)
SkinScrollbar(scrollbar)
-- Filter dropdown: All / Spells / Items
local filterDropdown = CreateFrame("Frame", "pfMacroIconFilter", picker, "UIDropDownMenuTemplate")
filterDropdown:SetPoint("TOPRIGHT", picker, "TOPRIGHT", 0, -94)
local function ApplyFilter(value)
currentFilter = value
UIDropDownMenu_SetSelectedValue(filterDropdown, value)
if provider then
if value == "spells" then provider:SetIconTypes({ IconDataProviderIconType.Spell })
elseif value == "items" then provider:SetIconTypes({ IconDataProviderIconType.Item })
else provider:SetIconTypes(nil) end
RebuildFilter()
RefreshIconGrid()
end
end
UIDropDownMenu_Initialize(filterDropdown, function()
local info
info = {}; info.text = ICON_FILTER_ALL; info.value = "all"
info.func = function() ApplyFilter("all") end
info.checked = currentFilter == "all"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_SPELL; info.value = "spells"
info.func = function() ApplyFilter("spells") end
info.checked = currentFilter == "spells"
UIDropDownMenu_AddButton(info)
info = {}; info.text = ICON_FILTER_ITEM; info.value = "items"
info.func = function() ApplyFilter("items") end
info.checked = currentFilter == "items"
UIDropDownMenu_AddButton(info)
end)
UIDropDownMenu_SetWidth(120, filterDropdown)
UIDropDownMenu_SetSelectedValue(filterDropdown, "all")
SkinDropDown(filterDropdown)
local iconButtons = {}
for r = 1, ICON_GRID_ROWS do
for c = 1, ICON_GRID_COLS do
local i = (r - 1) * ICON_GRID_COLS + c
local btn = CreateFrame("Button", nil, picker)
btn:SetSize(ICON_BTN_SIZE, ICON_BTN_SIZE)
btn:SetPoint("TOPLEFT", iconScroll, "TOPLEFT", (c-1) * (ICON_BTN_SIZE + ICON_BTN_PAD), -(r-1) * (ICON_BTN_SIZE + ICON_BTN_PAD))
CreateBackdrop(btn)
btn.texture = btn:CreateTexture(nil, "ARTWORK")
btn.texture:SetAllPoints(btn)
btn.texture:SetTexCoord(.08, .92, .08, .92)
btn:SetScript("OnClick", function()
if this.iconIndex and provider then
local path = provider:GetIconByIndex(this.iconIndex)
if path then selectedIconPath = path end
RefreshIconGrid()
end
end)
btn:SetScript("OnEnter", function()
if not this.iconIndex or not provider then return end
local path = provider:GetIconByIndex(this.iconIndex)
if type(path) == "string" then
local name = string.gsub(path, "^.-INTERFACE\\\\ICONS\\\\", "")
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
GameTooltip:SetText(name)
GameTooltip:Show()
end
end)
btn:SetScript("OnLeave", GameTooltip_Hide)
iconButtons[i] = btn
end
end
-- Normalize a texture to an uppercase basename so selection matching
-- works across sources: GetMacroInfo returns "Interface\Icons\<name>"
-- while provider paths are uppercase-prefixed for base icons and
-- mixed-case for spellbook extras.
local function IconKey(path)
if type(path) ~= "string" then return path end
return string.gsub(string.upper(path), "^.*[\\/]", "")
end
-- Rebuild the search-filtered index list (provider indices whose icon
-- basename contains the search text); nil when the search box is empty.
function RebuildFilter()
EnsureProvider()
if searchText == "" then
filtered = nil
return
end
filtered = {}
for i = 1, provider:GetNumIcons() do
local path = provider:GetIconByIndex(i)
if type(path) == "string" and string.find(IconKey(path), searchText, 1, true) then
table.insert(filtered, i)
end
end
end
function RefreshIconGrid()
EnsureProvider()
local numIcons = filtered and table.getn(filtered) or provider:GetNumIcons()
local numRows = math.ceil(numIcons / ICON_GRID_COLS)
FauxScrollFrame_Update(iconScroll, numRows, ICON_GRID_ROWS, ICON_BTN_SIZE + ICON_BTN_PAD)
local offset = FauxScrollFrame_GetOffset(iconScroll)
for i = 1, ICON_GRID_ROWS * ICON_GRID_COLS do
local listIdx = i + offset * ICON_GRID_COLS
local btn = iconButtons[i]
if listIdx <= numIcons then
btn:Show()
local providerIdx = filtered and filtered[listIdx] or listIdx
btn.iconIndex = providerIdx
local path = provider:GetIconByIndex(providerIdx)
btn.texture:SetTexture(path)
if IconKey(path) == IconKey(selectedIconPath) then
btn.backdrop:SetBackdropBorderColor(1, 0.82, 0, 1)
else
btn.backdrop:SetBackdropBorderColor(pfUI.cache.er, pfUI.cache.eg, pfUI.cache.eb, pfUI.cache.ea)
end
else
btn:Hide()
btn.iconIndex = nil
end
end
picker.selectedPreview.tex:SetTexture(selectedIconPath)
end
iconScroll:SetScript("OnVerticalScroll", function()
FauxScrollFrame_OnVerticalScroll(ICON_BTN_SIZE + ICON_BTN_PAD, function() RefreshIconGrid() end)
end)
-- ============================================================ -- ============================================================
-- Open / save -- Open / save
@@ -54,11 +241,13 @@ pfUI:RegisterModule("macroicons", function ()
picker.mode = "edit" picker.mode = "edit"
local name, texture = GetMacroInfo(MacroFrame.selectedMacro) local name, texture = GetMacroInfo(MacroFrame.selectedMacro)
picker.editbox:SetText(name or "") picker.editbox:SetText(name or "")
iconPicker.SetIcon(texture) selectedIconPath = texture or QUESTION_MARK
picker.title:SetText(T["Edit Macro"] or "Edit Macro")
else else
picker.mode = "new" picker.mode = "new"
picker.editbox:SetText("") picker.editbox:SetText("")
iconPicker.SetIcon(nil) selectedIconPath = QUESTION_MARK
picker.title:SetText(T["New Macro"] or "New Macro")
end end
picker.search:SetText("") picker.search:SetText("")
if not picker.userMoved then if not picker.userMoved then
@@ -68,25 +257,27 @@ pfUI:RegisterModule("macroicons", function ()
SetMacroButtons(false) SetMacroButtons(false)
picker:Show() picker:Show()
picker.editbox:SetFocus() picker.editbox:SetFocus()
iconPicker.Refresh() RefreshIconGrid()
end end
local function SaveMacroPopup() local function SaveMacroPopup()
local text = picker.editbox:GetText() local text = strtrim(picker.editbox:GetText())
if text == "" then return end if text == "" then return end
local icon = iconPicker.GetIcon()
if picker.mode == "edit" and MacroFrame.selectedMacro then if picker.mode == "edit" and MacroFrame.selectedMacro then
C_Macro.EditMacro(MacroFrame.selectedMacro, text, icon, nil) C_Macro.EditMacro(MacroFrame.selectedMacro, text, selectedIconPath, nil)
MacroFrame_SelectMacro(MacroFrame.selectedMacro) MacroFrame_SelectMacro(MacroFrame.selectedMacro)
else else
local idx = C_Macro.CreateMacro(text, icon, nil, (MacroFrame.macroBase or 0) > 0) local idx = C_Macro.CreateMacro(text, selectedIconPath, nil, (MacroFrame.macroBase or 0) > 0)
if idx then MacroFrame_SelectMacro(idx) end if idx then MacroFrame_SelectMacro(idx) end
end end
picker:Hide() picker:Hide()
end end
picker:SetScript("OnHide", function() MacroFrame_Update() end) picker:SetScript("OnHide", function()
if provider then provider:Release(); provider = nil end
MacroFrame_Update()
end)
picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup) picker.editbox:SetScript("OnEnterPressed", SaveMacroPopup)
picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end) picker.editbox:SetScript("OnEscapePressed", function() picker:Hide() end)
@@ -108,6 +299,24 @@ pfUI:RegisterModule("macroicons", function ()
-- Okay | Cancel, both anchored to the bottom-right corner. -- Okay | Cancel, both anchored to the bottom-right corner.
okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0) okay:SetPoint("BOTTOMRIGHT", cancel, "BOTTOMLEFT", -6, 0)
-- Search box (bottom-left) filters the grid by icon name.
picker.searchLabel = picker:CreateFontString(nil, "OVERLAY", "GameFontNormal")
picker.searchLabel:SetPoint("BOTTOMLEFT", picker, "BOTTOMLEFT", 16, 18)
picker.searchLabel:SetText(SEARCH)
picker.search = CreateFrame("EditBox", "pfMacroIconSearch", picker, "InputBoxTemplate")
picker.search:SetSize(180, 20)
picker.search:SetPoint("LEFT", picker.searchLabel, "RIGHT", 10, 0)
picker.search:SetAutoFocus(false)
CreateBackdrop(picker.search)
picker.search:SetScript("OnEscapePressed", function() this:ClearFocus() end)
picker.search:SetScript("OnTextChanged", function()
searchText = strupper(strtrim(this:GetText()))
RebuildFilter()
scrollbar:SetValue(0)
RefreshIconGrid()
end)
-- ============================================================ -- ============================================================
-- Take over the New / Change-Icon buttons; retire Blizzard's popup -- Take over the New / Change-Icon buttons; retire Blizzard's popup
-- ============================================================ -- ============================================================
+66
View File
@@ -0,0 +1,66 @@
pfUI:RegisterModule("macrotweak", function ()
local conflictAddons = { "Supermacro", "SuperCleveRoidMacros", "UltimaMacros" }
local disabled = false
for _, addon in pairs(conflictAddons) do
local name = addon
EventUtil.ContinueOnAddOnLoaded(name, function()
if not disabled then
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: " .. name .. " found, macrotweak disabled.")
end
disabled = true
end)
end
-- do not write macro calls into chat input history
if ChatFrameEditBox._AddHistoryLine then
local userinput
ChatFrameEditBox._AddHistoryLine = ChatFrameEditBox.AddHistoryLine
ChatFrameEditBox.AddHistoryLine = function(self, text)
if disabled then return ChatFrameEditBox._AddHistoryLine(self, text) end
if not userinput and text and string.find(text, "^/run(.+)") then return end
if not userinput and string.find(text, "^/script(.+)") then return end
if not userinput and string.find(text, "^/cast(.+)") then return end
ChatFrameEditBox._AddHistoryLine(self, text)
end
local OnEnter = ChatFrameEditBox:GetScript("OnEnterPressed")
ChatFrameEditBox:SetScript("OnEnterPressed", function(a1,a2,a3,a4)
userinput = true
OnEnter(a1,a2,a3,a4)
userinput = nil
end)
end
-- make sure #showtooltip inside macros won't be sent
local hookSendChatMessage = SendChatMessage
function _G.SendChatMessage(msg, ...)
if disabled then return hookSendChatMessage(msg, unpack(arg)) end
if msg and string.find(msg, "^#showtooltip ") then return end
hookSendChatMessage(msg, unpack(arg))
end
-- add /use and /equip to the macro api:
-- https://wowwiki.fandom.com/wiki/Making_a_macro
-- supported arguments:
-- /use <itemname>
-- /use <inventory slot>
-- /use <bag> <slot>
pfUI.api.RegisterSlashCommand("PFUSE", { "/equip" , "/use", "/pfequip", "/pfuse" }, function (msg)
if not msg or msg == "" then return end
local bag, slot, _
if string.find(msg, "%d+%s+%d+") then
_, _, bag, slot = string.find(msg, "(%d+)%s+(%d+)")
elseif string.find(msg, "%d+") then
_, _, slot = string.find(msg, "(%d+)")
else
bag, slot = FindItem(msg)
end
if bag and slot then
UseContainerItem(bag, slot)
elseif not bag and slot then
UseInventoryItem(slot)
end
end)
end)
+8 -17
View File
@@ -33,10 +33,6 @@ pfUI:RegisterModule("map", function ()
local alpha = C.position["WorldMapFrame"].alpha local alpha = C.position["WorldMapFrame"].alpha
local scale = C.position["WorldMapFrame"].scale local scale = C.position["WorldMapFrame"].scale
-- the hooks go on once, however often the loader runs: turtle-wow.lua also
-- calls it, outside of an event
local hooked
local pfMapLoader = CreateFrame("Frame") local pfMapLoader = CreateFrame("Frame")
pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD") pfMapLoader:RegisterEvent("PLAYER_ENTERING_WORLD")
pfMapLoader:SetScript("OnEvent", function() pfMapLoader:SetScript("OnEvent", function()
@@ -50,8 +46,9 @@ pfUI:RegisterModule("map", function ()
WorldMapFrame:EnableMouse(true) WorldMapFrame:EnableMouse(true)
WorldMapFrame:RegisterForDrag("LeftButton") WorldMapFrame:RegisterForDrag("LeftButton")
if not hooked then -- make sure the hooks get only applied once
hooked = true if not this.hooked then
this.hooked = true
WorldMapFrame:HookScript("OnShow", function() WorldMapFrame:HookScript("OnShow", function()
-- customize -- customize
@@ -67,26 +64,20 @@ pfUI:RegisterModule("map", function ()
WorldMapFrame:HookScript("OnMouseWheel", function() WorldMapFrame:HookScript("OnMouseWheel", function()
if IsShiftKeyDown() then if IsShiftKeyDown() then
alpha = Clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0) alpha = clamp(WorldMapFrame:GetAlpha() + arg1/10, 0.1, 1.0)
WorldMapFrame:SetAlpha(alpha) WorldMapFrame:SetAlpha(alpha)
end end
if IsControlKeyDown() then if IsControlKeyDown() then
local oldscale = WorldMapFrame:GetScale() local oldscale = WorldMapFrame:GetScale()
local point, rel, relpoint, offx, offy = WorldMapFrame:GetPoint() local point, rel, relpoint, offx, offy = WorldMapFrame:GetPoint()
scale = Clamp(oldscale + arg1/10, 0.1, 2.0) scale = clamp(oldscale + arg1/10, 0.1, 2.0)
-- recalculate world frame position based on old and new scale -- recalculate world frame position based on old and new scale
if point == "TOPLEFT" and relpoint == "TOPLEFT" then if point == "TOPLEFT" and relpoint == "TOPLEFT" then
offx = offx*oldscale/scale offx = offx*oldscale/scale
offy = offy*oldscale/scale offy = offy*oldscale/scale
-- Anchor to the parent (3-arg SetPoint) rather than re-using the frame WorldMapFrame:SetPoint(point, rel, relpoint, offx, offy)
-- GetPoint handed back. Re-anchoring to `rel` throws
-- "<unnamed> is dependent on this" as soon as anything else has anchored
-- itself to WorldMapFrame, which aborts the whole zoom handler. The
-- parent-relative form is also what LoadMovable/SaveMovable already
-- assume: SaveMovable stores only xpos/ypos, with no relative frame.
WorldMapFrame:SetPoint(point, offx, offy)
end end
WorldMapFrame:SetScale(scale) WorldMapFrame:SetScale(scale)
@@ -183,8 +174,8 @@ pfUI:RegisterModule("map", function ()
my = (( my + height / 2 ) - ( y / scale )) / height * 100 my = (( my + height / 2 ) - ( y / scale )) / height * 100
end end
if mx and my and WorldMapButton:IsMouseOver() then if mx and my and MouseIsOver(WorldMapButton) then
WorldMapButton.coords.text:SetFormattedText('%.1f / %.1f', mx, my) WorldMapButton.coords.text:SetText(string.format('%.1f / %.1f', mx, my))
else else
WorldMapButton.coords.text:SetText("") WorldMapButton.coords.text:SetText("")
end end
+4 -4
View File
@@ -95,7 +95,7 @@ pfUI:RegisterModule("mapcolors", function ()
local tooltipText = "" local tooltipText = ""
if unit_button_name == 'WorldMap' then if unit_button_name == 'WorldMap' then
-- check player -- check player
if WorldMapPlayer:IsMouseOver() then if MouseIsOver(WorldMapPlayer) then
ColorizeName(WorldMapPlayer) ColorizeName(WorldMapPlayer)
tooltipText = WorldMapPlayer.name tooltipText = WorldMapPlayer.name
end end
@@ -104,7 +104,7 @@ pfUI:RegisterModule("mapcolors", function ()
-- check party -- check party
for i=1, MAX_PARTY_MEMBERS do for i=1, MAX_PARTY_MEMBERS do
local frame = _G[unit_button_name.."Party"..i] local frame = _G[unit_button_name.."Party"..i]
if frame:IsVisible() and frame:IsMouseOver() then if frame:IsVisible() and MouseIsOver(frame) then
ColorizeName(frame) ColorizeName(frame)
tooltipText = tooltipText.."\n"..frame.name tooltipText = tooltipText.."\n"..frame.name
end end
@@ -113,7 +113,7 @@ pfUI:RegisterModule("mapcolors", function ()
--check Raid --check Raid
for i=1, MAX_RAID_MEMBERS do for i=1, MAX_RAID_MEMBERS do
local frame = _G[unit_button_name.."Raid"..i] local frame = _G[unit_button_name.."Raid"..i]
if frame:IsVisible() and frame:IsMouseOver() then if frame:IsVisible() and MouseIsOver(frame) then
ColorizeName(frame) ColorizeName(frame)
tooltipText = tooltipText.."\n"..frame.name tooltipText = tooltipText.."\n"..frame.name
end end
@@ -138,7 +138,7 @@ pfUI:RegisterModule("mapcolors", function ()
end end
-- BattlefieldMinimap -- BattlefieldMinimap
HookAddon("Blizzard_BattlefieldMinimap", function() HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
Initialize('BattlefieldMinimap') Initialize('BattlefieldMinimap')
hooksecurefunc('BattlefieldMinimap_OnUpdate', function() hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
+65 -76
View File
@@ -30,13 +30,20 @@ pfUI:RegisterModule("mapreveal", function ()
pfUI.mapreveal:UpdateConfig() pfUI.mapreveal:UpdateConfig()
end) end)
local explores = {}
local explorecaches = {} local explorecaches = {}
local alreadyknown = {} -- per-zone accumulator: { [zone] = { [texName] = true } }
-- Own texture pool - separate from Blizzard's WorldMapOverlay textures -- Own texture pool - separate from Blizzard's WorldMapOverlay textures
local overlayPool = CreateTexturePool(WorldMapDetailFrame, "BORDER", nil, nil, function(_, tex) local pfOverlays = {}
tex:Hide() local pfOverlayMax = 0
tex:ClearAllPoints()
end) local function pfGetOverlay(idx)
if not pfOverlays[idx] then
pfOverlays[idx] = WorldMapDetailFrame:CreateTexture("pfReveal"..idx, "BORDER")
end
return pfOverlays[idx]
end
local exploreEnter = function() local exploreEnter = function()
WorldMapTooltip:ClearLines() WorldMapTooltip:ClearLines()
@@ -45,97 +52,86 @@ pfUI:RegisterModule("mapreveal", function ()
WorldMapTooltip:AddLine(this.name, 1, 1, 1) WorldMapTooltip:AddLine(this.name, 1, 1, 1)
WorldMapTooltip:Show() WorldMapTooltip:Show()
if not explorecaches[this.area] then return end if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end if C.appearance.worldmap.mapreveal == "0" then return end
for texture in pairs(explorecaches[this.area]) do for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(1,1,1,1) texture:SetVertexColor(1,1,1,1)
end end
end end
local exploreLeave = function() local exploreLeave = function()
WorldMapTooltip:Hide() WorldMapTooltip:Hide()
if not explorecaches[this.area] then return end if not explorecaches[this.name] then return end
if C.appearance.worldmap.mapreveal == "0" then return end if C.appearance.worldmap.mapreveal == "0" then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color) local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
for texture in pairs(explorecaches[this.area]) do for texture in pairs(explorecaches[this.name]) do
texture:SetVertexColor(r,g,b,a) texture:SetVertexColor(r,g,b,a)
end end
end end
-- Magnifying-glass icons for unexplored overlays. Everything constant lives
-- in the creator; the update only anchors and labels what it acquires -- and
-- it only acquires the ones it is going to show, where the old table grew an
-- icon for every overlay in the zone and hid most of them again.
local function CreateExplore()
local explore = CreateFrame("Frame", nil, WorldMapDetailFrame)
explore:SetSize(16, 16)
explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.tex = explore:CreateTexture(nil, "OVERLAY")
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
return explore
end
local explorePool = CreateObjectPool(CreateExplore, function(_, explore)
explore:Hide()
explore:ClearAllPoints()
end)
local function pfWorldMapFrame_Update() local function pfWorldMapFrame_Update()
-- clear stale caches -- clear stale caches
for k in pairs(explorecaches) do explorecaches[k] = nil end for k in pairs(explorecaches) do explorecaches[k] = nil end
-- hide all our textures and icons from last frame -- hide all our textures from last frame
overlayPool:ReleaseAll() for i = 1, pfOverlayMax do
explorePool:ReleaseAll() pfOverlays[i]:Hide()
end
local showExplore = C.appearance.worldmap.mapexploration == "1"
local showReveal = C.appearance.worldmap.mapreveal == "1"
if not showExplore and not showReveal then return end
local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color) local r,g,b,a = GetStringColor(C.appearance.worldmap.mapreveal_color)
local mapFileName = GetMapInfo() local mapFileName = GetMapInfo()
if not mapFileName then mapFileName = "World" end if not mapFileName then mapFileName = "World" end
local numOverlays = GetNumMapOverlays()
-- accumulate explored overlays per zone (never clear, only add)
if not alreadyknown[mapFileName] then alreadyknown[mapFileName] = {} end
for i = 1, numOverlays do
local texName = GetMapOverlayInfo(i)
if texName then alreadyknown[mapFileName][string.upper(texName)] = true end
end
local zoneKnown = alreadyknown[mapFileName]
-- hide explore icons
for _, frame in pairs(explores) do frame:Hide() end
-- ClassicAPI: full overlay list for the viewed zone (explored + unexplored), -- ClassicAPI: full overlay list for the viewed zone (explored + unexplored),
-- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData. -- read straight from WorldMapOverlay.dbc. Replaces the hand-measured pfMapOverlayData.
local zoneData = C_Map.GetMapOverlays() or {} local zoneData = C_Map.GetMapOverlays() or {}
local textureCount = 0
-- ClassicAPI: the unexplored subset of the viewed zone, using the engine's for i, overlay in ipairs(zoneData) do
-- own explored-bit test. Replaces the alreadyknown accumulator, which
-- replayed the explored-only GetMapOverlayInfo view. Keyed by the bare
-- texture name, the same key the icon cache below uses.
local unknown = {}
if showExplore then
for _, overlay in ipairs(C_MapExplorationInfo.GetUnexploredMapTextures() or {}) do
if overlay.textureName and overlay.textureName ~= "" then
unknown[string.upper(overlay.textureName)] = true
end
end
end
for _, overlay in ipairs(zoneData) do
local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE" local name = overlay.textureName -- bare, e.g. "DRYGULCHRAVINE"
local textureName = overlay.texturePath -- full engine path (for SetTexture)
local textureWidth = overlay.textureWidth local textureWidth = overlay.textureWidth
local textureHeight = overlay.textureHeight local textureHeight = overlay.textureHeight
local offsetX = overlay.offsetX local offsetX = overlay.offsetX
local offsetY = overlay.offsetY local offsetY = overlay.offsetY
-- explore magnifying glass icon for overlays the engine still -- explore magnifying glass icon
-- counts as unexplored. explores[i] = explores[i] or CreateFrame("Frame", nil, WorldMapDetailFrame)
if showExplore and unknown[string.upper(name)] then local explore = explores[i]
local explore = explorePool:Acquire() explore:SetWidth(16)
explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2) explore:SetHeight(16)
explore.name = mapFileName .. " (" .. name .. ")" explore:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", offsetX + textureWidth/2, -offsetY - textureHeight/2)
explore.area = name -- cache key: explorecaches is keyed by the plain area name explore:SetScript("OnEnter", exploreEnter)
explore:SetScript("OnLeave", exploreLeave)
explore:EnableMouse(true)
explore:SetFrameLevel(255)
explore.name = mapFileName .. " (" .. name .. ")"
explore.tex = explore.tex or explore:CreateTexture("", "OVERLAY")
explore.tex:SetBlendMode("ADD")
explore.tex:SetTexCoord(.08, .92, .08, .92)
explore.tex:SetAllPoints()
-- `alreadyknown` stores the FULL paths GetMapOverlayInfo returns,
-- so compare with the full path, not the bare name.
if C.appearance.worldmap.mapexploration == "1" and not zoneKnown[string.upper(textureName)] then
explore.tex:SetTexture("Interface\\WorldMap\\WorldMap-MagnifyingGlass")
explore:Show() explore:Show()
else
explore:Hide()
end end
-- render overlay texture tiles on BORDER draw layer -- render overlay texture tiles on BORDER draw layer
@@ -148,11 +144,13 @@ pfUI:RegisterModule("mapreveal", function ()
-- disambiguated from the actual BLP dimensions. No 256px grid -- disambiguated from the actual BLP dimensions. No 256px grid
-- math here — deriving the grid from textureWidth/Height is -- math here — deriving the grid from textureWidth/Height is
-- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun). -- exactly what shears quirky overlays (e.g. Icepoint's Kaneq'nuun).
if showReveal then if C.appearance.worldmap.mapreveal == "1" then
for _, tile in ipairs(overlay.tiles) do for _, tile in ipairs(overlay.tiles) do
local tex = overlayPool:Acquire() textureCount = textureCount + 1
local tex = pfGetOverlay(textureCount)
tex:SetSize(tile.width, tile.height) tex:SetWidth(tile.width)
tex:SetHeight(tile.height)
tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY) tex:SetTexCoord(0, tile.texCoordX, 0, tile.texCoordY)
tex:ClearAllPoints() tex:ClearAllPoints()
tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY) tex:SetPoint("TOPLEFT", "WorldMapDetailFrame", "TOPLEFT", tile.offsetX, -tile.offsetY)
@@ -166,6 +164,8 @@ pfUI:RegisterModule("mapreveal", function ()
end end
end end
end end
pfOverlayMax = math.max(pfOverlayMax, textureCount)
end end
-- hook WorldMapFrame_Update -- hook WorldMapFrame_Update
@@ -175,15 +175,4 @@ pfUI:RegisterModule("mapreveal", function ()
pfWorldMapFrame_Update() pfWorldMapFrame_Update()
end end
-- live refresh while the map is open: exploration changes arrive on this
-- event. Zone switches, zoom and (re)opens still come through the hook
-- above, so nothing is redrawn while the map is closed — the next open
-- rebuilds from the current state.
pfUI.events:RegisterFrameEventAndCallback("MAP_EXPLORATION_UPDATED", function()
if WorldMapFrame and WorldMapFrame:IsShown() then
pfWorldMapFrame_Update()
end
end)
end) end)
+25 -41
View File
@@ -1,9 +1,12 @@
pfUI:RegisterModule("marktracking", function () pfUI:RegisterModule("marktracking", function ()
if not UnitExists("mark1") and not UnitExists("mark8") then
if not pcall(function() UnitExists("mark1") end) then return end
end
local rawborder, border = GetBorderSize() local rawborder, border = GetBorderSize()
local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star local markerOrder = { 8, 7, 6, 5, 4, 3, 2, 1 } -- skull, cross, square, moon, triangle, diamond, circle, star
local markerTokens = {} -- [i] = "markN" local markerTokens = {}
local markerIndex = {} -- ["markN"] = i, for the event handler's arg1
local markerConfigKeys = { local markerConfigKeys = {
"raidmarkercolor_star", "raidmarkercolor_star",
@@ -19,7 +22,6 @@ pfUI:RegisterModule("marktracking", function ()
local markerColors = {} local markerColors = {}
for i, markKey in ipairs(markerConfigKeys) do for i, markKey in ipairs(markerConfigKeys) do
markerTokens[i] = "mark" .. i markerTokens[i] = "mark" .. i
markerIndex[markerTokens[i]] = i
local r, g, b, a = GetStringColor(C.unitframes[markKey]) local r, g, b, a = GetStringColor(C.unitframes[markKey])
markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) } markerColors[i] = { tonumber(r), tonumber(g), tonumber(b), tonumber(a) }
end end
@@ -41,7 +43,7 @@ pfUI:RegisterModule("marktracking", function ()
local function ShortenName(name, row) local function ShortenName(name, row)
if not name or name == "" then return "" end if not name or name == "" then return "" end
local barWidth = row.health:GetUnscaledWidth() local barWidth = row.health:GetWidth()
if barWidth < 1 then barWidth = BAR_WIDTH end if barWidth < 1 then barWidth = BAR_WIDTH end
local available = barWidth - 4 local available = barWidth - 4
if rm_showpct then available = available - 32 end if rm_showpct then available = available - 32 end
@@ -71,7 +73,8 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
else else
pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0) pfUI.marktracking:SetPoint("TOP", UIParent, "CENTER", 0, 0)
end end
pfUI.marktracking:SetSize(TOTAL_ROW_WIDTH, 8 * (ROW_HEIGHT + 1) + border * 2 - 1) pfUI.marktracking:SetWidth(TOTAL_ROW_WIDTH)
pfUI.marktracking:SetHeight(8 * (ROW_HEIGHT + 1) + border * 2 - 1)
pfUI.marktracking:Hide() pfUI.marktracking:Hide()
CreateBackdrop(pfUI.marktracking) CreateBackdrop(pfUI.marktracking)
@@ -258,7 +261,9 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Unlock mode: show fixed 1-row placeholder so positioning works correctly -- Unlock mode: show fixed 1-row placeholder so positioning works correctly
if pfUI.unlock then if pfUI.unlock then
pfUI.unlock:HookScript("OnShow", function() local origShow = pfUI.unlock:GetScript("OnShow")
pfUI.unlock:SetScript("OnShow", function()
if origShow then origShow() end
isUnlocked = true isUnlocked = true
-- hide all rows, show container at 1-row height as drag handle -- hide all rows, show container at 1-row height as drag handle
for i = 1, 8 do for i = 1, 8 do
@@ -268,7 +273,9 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
pfUI.marktracking:Show() pfUI.marktracking:Show()
end) end)
pfUI.unlock:HookScript("OnHide", function() local origHide = pfUI.unlock:GetScript("OnHide")
pfUI.unlock:SetScript("OnHide", function()
if origHide then origHide() end
isUnlocked = false isUnlocked = false
UpdateDisplay() UpdateDisplay()
end) end)
@@ -277,50 +284,27 @@ pfUI.marktracking = CreateFrame("Frame", "pfMarkTracking", UIParent)
-- Event-driven scanner frame -- Event-driven scanner frame
local scanner = CreateFrame("Frame") local scanner = CreateFrame("Frame")
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net). UpdateDisplay
-- is a full eight-row rebuild, so it exists only while grouped -- raid markers
-- are a group feature and there is nothing to discover alone. The group events
-- below start and cancel it, so outside a group there is no timer queued at
-- all rather than one waking every second to return early.
--
-- Deliberately NOT keyed on a mark being visible: a marker set on a unit that
-- is out of range shows no row, and that is exactly what this poll catches.
local poll
local function UpdatePoll()
local grouped = IsInGroup()
if grouped and not poll then
poll = C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
elseif not grouped and poll then
poll:Cancel()
poll = nil
end
end
-- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh -- RAID_TARGET_UPDATE: a raid marker was set/cleared -> full refresh
-- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh -- PLAYER_ENTERING_WORLD: login/reload/zone -> full refresh
-- PARTY_MEMBERS_CHANGED/RAID_ROSTER_UPDATE: joined or left a group -> the rows -- UNIT_HEALTH/UNIT_MAXHEALTH: ClassicAPI fires these per token; with the mark
-- can change, and the fallback poll starts or stops with it -- tokens observed they arrive as arg1 == "markN", so we refresh just that
-- UNIT_HEALTH/UNIT_MAXHEALTH: filtered to the eight mark tokens, so arg1 is -- one row (UpdateRow) instead of rescanning all eight.
-- always "markN" and we refresh just that row (UpdateRow) instead of
-- rescanning all eight.
scanner:RegisterEvent("RAID_TARGET_UPDATE") scanner:RegisterEvent("RAID_TARGET_UPDATE")
scanner:RegisterEvent("PLAYER_ENTERING_WORLD") scanner:RegisterEvent("PLAYER_ENTERING_WORLD")
scanner:RegisterEvent("PARTY_MEMBERS_CHANGED") scanner:RegisterEvent("UNIT_HEALTH")
scanner:RegisterEvent("RAID_ROSTER_UPDATE") scanner:RegisterEvent("UNIT_MAXHEALTH")
scanner:RegisterUnitEvent("UNIT_HEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:RegisterUnitEvent("UNIT_MAXHEALTH", "mark1", "mark2", "mark3", "mark4", "mark5", "mark6", "mark7", "mark8")
scanner:SetScript("OnEvent", function() scanner:SetScript("OnEvent", function()
if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then if event == "UNIT_HEALTH" or event == "UNIT_MAXHEALTH" then
-- arg1 is one of the eight tokens we registered for, so this is a lookup -- arg1 is the token; "markN" -> N, nil for any non-mark token.
-- rather than a parse -- string.match would allocate a capture and local i = arg1 and tonumber(string.match(arg1, "^mark(%d)"))
-- tonumber would parse it, on every health tick of every marked unit.
local i = arg1 and markerIndex[arg1]
if i then UpdateRow(i) end if i then UpdateRow(i) end
return return
end end
if event ~= "RAID_TARGET_UPDATE" then UpdatePoll() end
UpdateDisplay() UpdateDisplay()
end) end)
-- Fallback poll: catches units that come into range AFTER a marker was set
-- (no event fires for that case, so we need this safety net)
C_Timer.NewTicker(FALLBACK_INTERVAL, UpdateDisplay)
end) end)
+19 -22
View File
@@ -18,7 +18,7 @@ pfUI:RegisterModule("minimap", function ()
pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -border*2, -border*2) pfUI.minimap:SetPoint("TOPRIGHT", UIParent, -border*2, -border*2)
UpdateMovable(pfUI.minimap) UpdateMovable(pfUI.minimap)
pfUI.minimap:SetScript("OnShow", function() pfUI.minimap:SetScript("OnShow", function()
RunNextFrame(function() ShowUIPanel(Minimap) end) QueueFunction(ShowUIPanel, Minimap)
end) end)
Minimap:SetParent(pfUI.minimap) Minimap:SetParent(pfUI.minimap)
@@ -103,33 +103,30 @@ pfUI:RegisterModule("minimap", function ()
this.highlight:SetAllPoints(this) this.highlight:SetAllPoints(this)
this.highlight:SetFrameLevel(this:GetFrameLevel() + 1) this.highlight:SetFrameLevel(this:GetFrameLevel() + 1)
this.highlight.tex = this.highlight:CreateTexture(nil, "OVERLAY") this.highlight.tex = this.highlight:CreateTexture("OVERLAY")
this.highlight.tex:SetTexture(pfUI.media["img:mail"]) this.highlight.tex:SetTexture(pfUI.media["img:mail"])
this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2) this.highlight.tex:SetPoint("TOPLEFT", MiniMapMailIcon, "TOPLEFT", -2, 2)
this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2) this.highlight.tex:SetPoint("BOTTOMRIGHT", MiniMapMailIcon, "BOTTOMRIGHT", 2, -2)
this.highlight.tex:SetVertexColor(1,.5,.5) this.highlight.tex:SetVertexColor(1,.5,.5)
-- Blink ten times between .9 and .1, then hide this.highlight:SetScript("OnUpdate", function()
local highlight = this.highlight if not this.count then this.count = 0 end
highlight.blink = highlight:CreateAnimationGroup() if not this.modifier then this.modifier = 1 end
for i = 1, 10 do if this.count >= 10 then this:Hide() end
local down = highlight.blink:CreateAnimation("Alpha")
down:SetFromAlpha(.9) this:SetAlpha(this:GetAlpha() + this.modifier)
down:SetToAlpha(.1)
down:SetDuration(.3) if this:GetAlpha() <= 0.1 then
down:SetOrder(i * 2 - 1) this.modifier = 0.05
local up = highlight.blink:CreateAnimation("Alpha") this.count = this.count + 1
up:SetFromAlpha(.1) elseif this:GetAlpha() >= 0.9 then
up:SetToAlpha(.9) this.modifier = -0.05
up:SetDuration(.3) end
up:SetOrder(i * 2) end)
end
highlight.blink:SetScript("OnFinished", function() highlight:Hide() end)
end end
this.highlight.count = 0
this.highlight:Show() this.highlight:Show()
this.highlight.blink:Stop()
this.highlight.blink:Play()
end) end)
-- Create coordinates text frame with location configurable -- Create coordinates text frame with location configurable
@@ -141,7 +138,7 @@ pfUI:RegisterModule("minimap", function ()
local coord = pfUI.minimapCoordinates local coord = pfUI.minimapCoordinates
coord.posX, coord.posY = GetPlayerMapPosition("player") coord.posX, coord.posY = GetPlayerMapPosition("player")
if coord.posX ~= 0 and coord.posY ~= 0 then if coord.posX ~= 0 and coord.posY ~= 0 then
coord.text:SetFormattedText("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)) coord.text:SetText(string.format("%.1f, %.1f", round(coord.posX * 100, 1), round(coord.posY * 100, 1)))
else else
coord.text:SetText("|cffffaaaaN/A") coord.text:SetText("|cffffaaaaN/A")
end end
@@ -228,7 +225,7 @@ pfUI:RegisterModule("minimap", function ()
pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap) pfUI.minimap.pvpicon = CreateFrame("Frame", nil, pfUI.minimap)
pfUI.minimap.pvpicon:Hide() pfUI.minimap.pvpicon:Hide()
pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION") pfUI.minimap.pvpicon:RegisterEvent("UPDATE_FACTION")
pfUI.minimap.pvpicon:RegisterUnitEvent("UNIT_FACTION", "player") pfUI.minimap.pvpicon:RegisterEvent("UNIT_FACTION")
pfUI.minimap.pvpicon:SetFrameStrata("HIGH") pfUI.minimap.pvpicon:SetFrameStrata("HIGH")
pfUI.minimap.pvpicon:SetSize(16, 16) pfUI.minimap.pvpicon:SetSize(16, 16)
pfUI.minimap.pvpicon:SetAlpha(.5) pfUI.minimap.pvpicon:SetAlpha(.5)

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