3 Commits

Author SHA1 Message Date
Brues acab272ec0 Generalize vendor price display across all tooltip types
Replace the single GameTooltip hook with a comprehensive hooking system that displays vendor prices across 17+ tooltip methods, including loot, quests, bags, mail, auctions, trades, merchants, and crafting. This ensures players see vendor prices consistently regardless of where they view items.
2026-07-09 22:05:25 -05:00
Brues 61c2f996fa Revert on-swing queue color when the ability is cancelled
Pressing Esc (or re-pressing) to cancel a queued Heroic Strike / Cleave /
Maul left the swing bar stuck in its queued color. The color is set on the
on-swing press and only cleared on nampower's ON_SWING_QUEUE_POPPED, which
fires solely when a queued-behind on-swing resolves; nampower's cancel path
touches no on-swing state and emits no event, so the flag never cleared.

Reconcile the event flag against the client's IsCurrentAction, which it does
clear on cancel: ReconcileQueued drops the flag once the client has confirmed
the ability as current and then stops showing it (the true->false transition).
It only acts once current has been seen, so a nampower-initiated cast the
client never flags as current keeps its color until its own pop/resolve --
preserving the reason the event-driven path exists.

RebuildQueueSlotCache now caches Maul slots and runs for druids, and no longer
bails in event mode so the caches stay fresh for reconciliation.
2026-07-09 19:45:17 -05:00
Brues 59ce6d9e74 Use a single shared frame for HookAddonOrVariable
Every HookAddonOrVariable call created its own lurker frame with three
event registrations. Share one frame across all hooks: they accumulate
in a pending list the single OnEvent handler walks, firing and dropping
each whose addon/variable is available, and unregistering events once the
list empties.

Behavior is preserved and slightly hardened: foundConfig now persists on
the shared frame (set on VARIABLES_LOADED and PLAYER_ENTERING_WORLD, both
of which imply config is ready), so a hook registered after config load
fires immediately if its addon is already loaded rather than waiting for
the next event.
2026-07-09 17:54:09 -05:00
3 changed files with 202 additions and 34 deletions
+33 -17
View File
@@ -546,25 +546,41 @@ end
-- Sets a function to be called automatically once an addon gets loaded
-- 'addon' [string] addon or variable name
-- 'func' [function] function that should run
function pfUI.api.HookAddonOrVariable(addon, func)
local lurker = CreateFrame("Frame", nil)
lurker.func = func
lurker:RegisterEvent("ADDON_LOADED")
lurker:RegisterEvent("VARIABLES_LOADED")
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
lurker:SetScript("OnEvent",function()
-- only run when config is available
if event == "ADDON_LOADED" and not this.foundConfig then
return
elseif event == "VARIABLES_LOADED" then
this.foundConfig = true
do
local lurker
local pending = {}
local function ProcessPending()
if not lurker.foundConfig then return end
for i = table.getn(pending), 1, -1 do
local hook = pending[i]
if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
hook.func()
table.remove(pending, i)
end
end
if table.getn(pending) == 0 then
lurker:UnregisterAllEvents()
end
end
function pfUI.api.HookAddonOrVariable(addon, func)
if not lurker then
lurker = CreateFrame("Frame", nil)
lurker:SetScript("OnEvent", function()
if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
this.foundConfig = true
end
ProcessPending()
end)
end
if IsAddOnLoaded(addon) or _G[addon] then
this:func()
this:UnregisterAllEvents()
end
end)
table.insert(pending, { addon = addon, func = func })
lurker:RegisterEvent("ADDON_LOADED")
lurker:RegisterEvent("VARIABLES_LOADED")
lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
ProcessPending()
end
end
-- [ QueueFunction ]
+135 -14
View File
@@ -1,13 +1,11 @@
pfUI:RegisterModule("sellvalue", function ()
local function AddVendorPrices(frame, id, count)
if not id then return end
-- Sell price comes from the engine (item DBC); buy price from pfSellData
-- (curated vendor data, since vendor purchase prices aren't a static field).
local sell = C_Item.GetItemSellPriceByID(id) or 0
local buy = pfSellData[id]
if sell == 0 and not buy then return end
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
frame:AddLine(" ")
if sell > 0 then
@@ -29,17 +27,6 @@ pfUI:RegisterModule("sellvalue", function ()
frame:Show()
end
pfUI.sellvalue = CreateFrame("Frame", "pfGameTooltip", GameTooltip)
pfUI.sellvalue:SetScript("OnShow", function()
if GameTooltip:HasItem() then
local _, _, id = GameTooltip:GetItem()
if id then
local count = tonumber(libtooltip:GetItemCount()) or 1
AddVendorPrices(GameTooltip, id, math.max(count, 1))
end
end
end)
pfUI.hooksecurefunc("SetItemRef", function()
if IsModifierKeyDown() then return end
if ItemRefTooltip:HasItem() then
@@ -47,4 +34,138 @@ pfUI:RegisterModule("sellvalue", function ()
if id then AddVendorPrices(ItemRefTooltip, id, 1) end
end
end)
local TooltipHooks = {
SetLootRollItem = {
id = GetLootRollItemID,
count = function(slot)
local _, _, count = GetLootRollItemInfo(slot)
return count
end
},
SetLootItem = {
id = GetLootSlotItemID,
count = function(slot)
local _, _, count = GetLootSlotInfo(slot)
return count
end
},
SetQuestLogItem = {
id = GetQuestLogItemID,
count = function(type, index)
local itemCount, _;
if type == "choice" then
_, _, itemCount = GetQuestLogChoiceInfo(index);
else
_, _, itemCount = GetQuestLogRewardInfo(index)
end
return itemCount
end,
},
SetQuestItem = {
id = GetQuestItemID,
count = function(type, index)
local _, _, count = GetQuestItemInfo(type, index);
return count
end,
},
SetHyperlink = { id = C_Item.GetItemInfoInstant },
SetBagItem = {
id = C_Container.GetContainerItemID,
count = function(container, slot)
local _, count = GetContainerItemInfo(container, slot)
return count
end,
},
SetInboxItem = {
id = GetInboxItemID,
count = function(index)
local _, _, _, count = GetInboxItem(index)
return count
end,
},
SetSendMailItem = {
id = function()
local _, id = GetSendMailItemLink()
return id
end,
count = function()
local _, _, count = GetSendMailItem()
return count
end,
},
SetInventoryItem = { id = GetInventoryItemID },
SetTradeSkillItem = {
id = function(skillIndex, reagentIndex)
if reagentIndex then
return GetTradeSkillReagentItemID(skillIndex, reagentIndex)
else
return GetTradeSkillItemID(skillIndex)
end
end,
count = function(skillIndex, reagentIndex)
if reagentIndex then
local _, _, itemCount = GetTradeSkillReagentInfo(skillIndex, reagentIndex)
return itemCount
else
return GetTradeSkillNumMade(skillIndex)
end
end,
},
SetAuctionItem = {
id = GetAuctionItemLink,
count = function(viewType, index)
local _, _, count = GetAuctionItemInfo(viewType, index)
return count
end,
},
SetAuctionSellItem = { id = GetAuctionSellItemLink },
SetTradePlayerItem = {
id = GetTradePlayerItemLink,
count = function(id)
local _, _, count = GetTradePlayerItemInfo(id)
return count
end,
},
SetTradeTargetItem = {
id = GetTradeTargetItemLink,
count = function(id)
local _, _, count = GetTradeTargetItemInfo(id)
return count
end,
},
SetMerchantItem = {
id = GetMerchantItemID,
count = function(index)
local _, _, _, itemCount = GetMerchantItemInfo(index)
return itemCount
end
},
SetCraftItem = {
id = function(recipeIndex, reagentIndex)
return GetCraftReagentItemID(recipeIndex, reagentIndex)
end
},
SetBuybackItem = {
id = C_MerchantFrame.GetBuybackItemID,
count = function(slotIndex)
local _, _, _, itemCount = GetBuybackItemInfo(slotIndex)
return itemCount
end
}
}
local function makeHook(entry)
return function(tooltip, arg1, arg2, arg3)
AddVendorPrices(tooltip, entry.id(arg1, arg2, arg3), entry.count and entry.count(arg1, arg2, arg3) or 1)
end
end
local function HookTooltip(tooltip)
for setter, entry in pairs(TooltipHooks) do
pfUI.hooksecurefunc(tooltip, setter, makeHook(entry))
end
end
HookTooltip(GameTooltip)
end)
+34 -3
View File
@@ -28,9 +28,10 @@ pfUI:RegisterModule("swingtimer", function ()
pendingCastSpellId = nil,
mhFrozenAt = nil,
hsQueued = false, cleaveQueued = false, maulQueued = false,
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
isWarrior = false,
isDruid = false,
cachedHSSlots = {}, cachedCleaveSlots = {},
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
useSpellQueueEvent = false,
swingThrottle = 0,
onSwingCache = {},
@@ -416,12 +417,15 @@ pfUI:RegisterModule("swingtimer", function ()
S.hsQueued = (kind == "hs")
S.cleaveQueued = (kind == "cleave")
S.maulQueued = (kind == "maul")
S.hsSeenCurrent, S.cleaveSeenCurrent, S.maulSeenCurrent = false, false, false
end
local function RebuildQueueSlotCache()
if not S.isWarrior or not sw_hsqueue or S.useSpellQueueEvent then return end
if not sw_hsqueue then return end
S.cachedHSSlots = {}
S.cachedCleaveSlots = {}
S.cachedMaulSlots = {}
if not (S.isWarrior or S.isDruid) then return end
for slot = 1, 120 do
local kind, id = GetActionInfo(slot)
local name
@@ -434,6 +438,8 @@ pfUI:RegisterModule("swingtimer", function ()
table.insert(S.cachedHSSlots, slot)
elseif name == CLEAVE_NAME then
table.insert(S.cachedCleaveSlots, slot)
elseif name == MAUL_NAME then
table.insert(S.cachedMaulSlots, slot)
end
end
end
@@ -445,9 +451,30 @@ pfUI:RegisterModule("swingtimer", function ()
return false
end
-- Reconcile a stale event-driven queue flag against the client's current
-- action. Not every de-queue emits a SPELL_QUEUE pop — pressing Esc or
-- re-pressing to cancel an on-swing spell doesn't — so the flag alone stays
-- set. IsCurrentAction, which the client clears on cancel, is the reconciling
-- signal, but only after it has confirmed the ability as current at least once
-- (`seen`): a nampower-initiated cast may never flip IsCurrentAction, and must
-- keep its color until its own pop/resolve rather than be cleared early.
-- Returns the updated (queued, seen).
local function ReconcileQueued(queued, slots, seen)
if not queued then return false, false end
if CheckQueuedAction(slots) then return true, true end
if seen then return false, false end -- was current, now gone -> cancelled
return true, false -- never confirmed current -> keep
end
local function IsHSOrCleaveQueued()
if not sw_hsqueue or not S.isWarrior then return false, false end
if S.useSpellQueueEvent then return S.hsQueued, S.cleaveQueued end
if S.useSpellQueueEvent then
S.hsQueued, S.hsSeenCurrent =
ReconcileQueued(S.hsQueued, S.cachedHSSlots, S.hsSeenCurrent)
S.cleaveQueued, S.cleaveSeenCurrent =
ReconcileQueued(S.cleaveQueued, S.cachedCleaveSlots, S.cleaveSeenCurrent)
return S.hsQueued, S.cleaveQueued
end
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
end
@@ -526,6 +553,10 @@ pfUI:RegisterModule("swingtimer", function ()
-- HS/Cleave color
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
if sw_hsqueue then
if S.isDruid and S.useSpellQueueEvent then
S.maulQueued, S.maulSeenCurrent =
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
end
if S.maulQueued and S.isDruid then
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
elseif S.isWarrior then