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https://github.com/brues-code/pfUI.git
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25 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 721ecce59d | |||
| 73b409fb88 | |||
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| 6e7361c543 | |||
| 2e20a03cbd | |||
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| 61c2f996fa | |||
| 59ce6d9e74 |
+58
-17
@@ -542,29 +542,60 @@ do -- create a scope so we don't have to worry about upvalue collisions
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end
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end
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-- [ HookScript ]
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-- Securely post-hooks a script handler.
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-- 'f' [frame] the frame which needs a hook
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-- 'script' [string] the handler to hook
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-- 'func' [function] the function that should be added
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function HookScript(f, script, func)
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f:HookScript(script, func)
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end
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function hooksecurefunc(tbl, name, func)
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if type(tbl) == "string" then tbl, name, func = _G, tbl, name end
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if not tbl or type(tbl[name]) ~= "function" then return end
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return _G.hooksecurefunc(tbl, name, func)
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end
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-- [ HookAddonOrVariable ]
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-- Sets a function to be called automatically once an addon gets loaded
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-- 'addon' [string] addon or variable name
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-- 'func' [function] function that should run
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function pfUI.api.HookAddonOrVariable(addon, func)
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local lurker = CreateFrame("Frame", nil)
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lurker.func = func
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lurker:RegisterEvent("ADDON_LOADED")
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lurker:RegisterEvent("VARIABLES_LOADED")
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lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
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lurker:SetScript("OnEvent",function()
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-- only run when config is available
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if event == "ADDON_LOADED" and not this.foundConfig then
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return
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elseif event == "VARIABLES_LOADED" then
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this.foundConfig = true
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do
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local lurker
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local pending = {}
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local function ProcessPending()
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if not lurker.foundConfig then return end
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for i = table.getn(pending), 1, -1 do
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local hook = pending[i]
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if IsAddOnLoaded(hook.addon) or _G[hook.addon] then
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hook.func()
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table.remove(pending, i)
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end
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end
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if table.getn(pending) == 0 then
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lurker:UnregisterAllEvents()
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end
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end
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function pfUI.api.HookAddonOrVariable(addon, func)
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if not lurker then
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lurker = CreateFrame("Frame", nil)
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lurker:SetScript("OnEvent", function()
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if event == "VARIABLES_LOADED" or event == "PLAYER_ENTERING_WORLD" then
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this.foundConfig = true
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end
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ProcessPending()
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end)
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end
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if IsAddOnLoaded(addon) or _G[addon] then
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this:func()
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this:UnregisterAllEvents()
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end
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end)
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table.insert(pending, { addon = addon, func = func })
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lurker:RegisterEvent("ADDON_LOADED")
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lurker:RegisterEvent("VARIABLES_LOADED")
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lurker:RegisterEvent("PLAYER_ENTERING_WORLD")
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ProcessPending()
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end
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end
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-- [ QueueFunction ]
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@@ -1546,6 +1577,16 @@ end
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-- 'arg1' [string]
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-- return object
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function pfUI.api.GetNoNameObject(frame, objtype, layer, arg1, arg2)
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-- A nil/non-frame parent otherwise dies on frame:GetRegions()/:GetChildren()
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-- below, and the traceback stops here — useless, since all callers share this
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-- line. pfUI shadows Lua's `error` (dropping the level arg and not throwing),
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-- so fold the caller frame in via debugstack to name the offending skin, then
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-- bail so we don't fall through and crash on frame:GetRegions() anyway.
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if type(frame) ~= "table" or not frame.GetRegions then
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error("GetNoNameObject: invalid parent frame\n" .. debugstack(2, 3, 0))
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return
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end
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local arg1 = arg1 and gsub(arg1, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
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local arg2 = arg2 and gsub(arg2, "([%+%-%*%(%)%?%[%]%^])", "%%%1")
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||||
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||||
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||||
@@ -196,6 +196,8 @@ function pfUI:LoadConfig()
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pfUI:UpdateConfig("loot", nil, "rollannounce", "0")
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pfUI:UpdateConfig("loot", nil, "raritytimer", "1")
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pfUI:UpdateConfig("loothistory", nil, "autoshow", "0")
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pfUI:UpdateConfig("unitframes", nil, "disable", "0")
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pfUI:UpdateConfig("unitframes", nil, "pastel", "1")
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pfUI:UpdateConfig("unitframes", nil, "custom", "0")
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+6
-14
@@ -19,10 +19,9 @@ function pfUI.uf.ClearGuidTracking()
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end
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-- slash command to toggle unitframe test mode
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_G.SLASH_PFTEST1, _G.SLASH_PFTEST2 = "/pftest", "/pfuftest"
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_G.SlashCmdList.PFTEST = function()
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pfUI.api.RegisterSlashCommand("PFTEST", { "/pftest", "/pfuftest" }, function()
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pfUI.uf.showall = not pfUI.uf.showall
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end
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end, true)
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||||
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||||
-- HoT buff indicators that need name verification because their icons are
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-- reused by other spells. Maps icon (lowercased) → expected aura name +
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@@ -778,8 +777,7 @@ function pfUI.uf:UpdateConfig()
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invert_v * (i-1-row*perrow)*(multiply*default_border + f.config.buffsize + 1),
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invert_h * (row*(multiply*default_border + f.config.buffsize + 1) + (multiply*default_border + 1)))
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f.buffs[i]:SetWidth(f.config.buffsize)
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f.buffs[i]:SetHeight(f.config.buffsize)
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f.buffs[i]:SetSize(f.config.buffsize, f.config.buffsize)
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-- Create CD frame if it doesn't exist
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if not f.buffs[i].cd then
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||||
@@ -808,11 +806,7 @@ function pfUI.uf:UpdateConfig()
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||||
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||||
-- immediately show/hide existing cooldown text
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if f.buffs[i].cd.pfCooldownText then
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||||
if cooldown_text == 1 then
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||||
f.buffs[i].cd.pfCooldownText:Show()
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||||
else
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||||
f.buffs[i].cd.pfCooldownText:Hide()
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||||
end
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||||
f.buffs[i].cd.pfCooldownText:SetShown(cooldown_text == 1)
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||||
end
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||||
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||||
f.buffs[i].id = i
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||||
@@ -3020,9 +3014,7 @@ end
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||||
-- ============================================================================
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||||
-- Slash Commands for Stats Frame
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||||
-- ============================================================================
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||||
_G.SLASH_PFUISTATS1 = "/pfuistats"
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_G.SLASH_PFUISTATS2 = "/ufstats"
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_G.SlashCmdList["PFUISTATS"] = function(msg)
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pfUI.api.RegisterSlashCommand("PFUISTATS", { "/pfuistats", "/ufstats" }, function(msg)
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msg = string.lower(msg or "")
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if not pfUI.uf.stats then
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||||
@@ -3074,4 +3066,4 @@ _G.SlashCmdList["PFUISTATS"] = function(msg)
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||||
end
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||||
end
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||||
end
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||||
end
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||||
end, true)
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||||
@@ -28,17 +28,6 @@ ACTIONBAR_SECURE_TEMPLATE_BUTTON = nil
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UNITFRAME_SECURE_TEMPLATE = nil
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||||
--[[ Vanilla API Extensions ]]--
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-- Safe post-hook helper. The global `hooksecurefunc` belongs to ClassicAPI
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-- (its C implementation); this wrapper only adds pfUI's missing-target guard:
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-- ClassicAPI errors when target[name] isn't a function, whereas a lot of our
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||||
-- call sites hook optional/late-loaded frames and rely on a silent no-op.
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-- Normalizes the string form, skips when the target is absent, then delegates
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-- to the C version (uncapped args, callback-pcall, taint parity).
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function pfUI.hooksecurefunc(tbl, name, func)
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if type(tbl) == "string" then tbl, name, func = _G, tbl, name end
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if not tbl or type(tbl[name]) ~= "function" then return end
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return _G.hooksecurefunc(tbl, name, func)
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end
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do -- GetItemInfo
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local name, link, rarity, minlevel, itype, isubtype, stack
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||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["deDE"] = {
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["Combat Timer"] = nil,
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||||
["Combopoint Height"] = nil,
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["Combopoint Width"] = nil,
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||||
["Compare Item Base Stats"] = nil,
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||||
["Components"] = nil,
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["Config UI Settings"] = nil,
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["Configuration"] = nil,
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||||
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||||
Vendored
+7
-1
@@ -19,6 +19,7 @@ pfUI_translation["enUS"] = {
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["Align Chat Windows"] = nil,
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["Aligned Position"] = nil,
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["All messages will be forwarded to:"] = nil,
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["All players passed"] = nil,
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["Alt-Click Action"] = nil,
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["Always Allow Drag Via Shift Key"] = nil,
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["Always Show"] = nil,
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@@ -119,6 +120,7 @@ pfUI_translation["enUS"] = {
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["Chat Bubble Transparency"] = nil,
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["Chat Default Brackets"] = nil,
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||||
["Class"] = nil,
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["Clear"] = nil,
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["Clear Rolls"] = nil,
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["Click Action"] = nil,
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||||
["Click Casting"] = nil,
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||||
@@ -138,7 +140,6 @@ pfUI_translation["enUS"] = {
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||||
["Combat Timer"] = nil,
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||||
["Combopoint Height"] = nil,
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||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
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||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = nil,
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||||
@@ -195,6 +196,7 @@ pfUI_translation["enUS"] = {
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["Deficit"] = nil,
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||||
["Delete profile"] = nil,
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||||
["Delete / Reset"] = nil,
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||||
["Dependencies"] = nil,
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["Descending"] = nil,
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||||
["Description Font"] = nil,
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||||
["Description Font Size"] = nil,
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||||
@@ -477,6 +479,7 @@ pfUI_translation["enUS"] = {
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||||
["Look & Feel"] = nil,
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["Loot"] = nil,
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["Loot & Spam"] = nil,
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||||
["Loot History"] = nil,
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||||
["Macro Text Color"] = nil,
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||||
["Macro Text Size"] = nil,
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||||
["Main Actionbar"] = nil,
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||||
@@ -499,6 +502,7 @@ pfUI_translation["enUS"] = {
|
||||
["Menu Font Size"] = nil,
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||||
["Messages are no longer forwarded to:"] = nil,
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||||
["Middle Mouse Button"] = nil,
|
||||
["Missing"] = nil,
|
||||
["Minimap"] = nil,
|
||||
["Minimap Panel"] = nil,
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||||
["Minimap Size (|cffffaaaaExperimental|r)"] = nil,
|
||||
@@ -552,6 +556,7 @@ pfUI_translation["enUS"] = {
|
||||
["Only Show Own Debuffs (|cffffaaaaExperimental|r)"] = nil,
|
||||
["Only Show Target Castbar"] = nil,
|
||||
["On State Change"] = nil,
|
||||
["Optional Dependencies"] = nil,
|
||||
["Options"] = nil,
|
||||
["Orientation"] = nil,
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||||
["Other Panel: Minimap"] = nil,
|
||||
@@ -645,6 +650,7 @@ pfUI_translation["enUS"] = {
|
||||
["Resting"] = nil,
|
||||
["Reveal Unexplored Areas"] = nil,
|
||||
["Switch to current zone"] = nil,
|
||||
["Retrieving item information..."] = nil,
|
||||
["Right"] = nil,
|
||||
["Right Actionbar"] = nil,
|
||||
["Right Anchor"] = nil,
|
||||
|
||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["esES"] = {
|
||||
["Combat Timer"] = "Temporizador de combate",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Comparar estadísticas bases de objetos",
|
||||
["Components"] = "Componentes",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuración",
|
||||
|
||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["frFR"] = {
|
||||
["Combat Timer"] = "Chronomètre de combat",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Compare les stats de base d'un objet",
|
||||
["Components"] = "Composants",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "Configuration",
|
||||
|
||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["koKR"] = {
|
||||
["Combat Timer"] = "전투 타이머",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = nil,
|
||||
["Components"] = nil,
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "구성",
|
||||
|
||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["ruRU"] = {
|
||||
["Combat Timer"] = "Таймер боя",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "Сравнивать базовые характеристики предмета",
|
||||
["Components"] = "Компоненты",
|
||||
["Config UI Settings"] = "Настройка параметров пользовательского интерфейса",
|
||||
["Configuration"] = "Конфигурация",
|
||||
|
||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["zhCN"] = {
|
||||
["Combat Timer"] = "战斗计时器",
|
||||
["Combopoint Height"] = "连击点高度",
|
||||
["Combopoint Width"] = "连击点宽度",
|
||||
["Compare Item Base Stats"] = "基于属性的装备对比",
|
||||
["Components"] = "组件",
|
||||
["Config UI Settings"] = "界面设置",
|
||||
["Configuration"] = "配置",
|
||||
|
||||
Vendored
-1
@@ -138,7 +138,6 @@ pfUI_translation["zhTW"] = {
|
||||
["Combat Timer"] = "戰鬥計時器",
|
||||
["Combopoint Height"] = nil,
|
||||
["Combopoint Width"] = nil,
|
||||
["Compare Item Base Stats"] = "基於屬性的裝備對比",
|
||||
["Components"] = "組件",
|
||||
["Config UI Settings"] = nil,
|
||||
["Configuration"] = "配置",
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
<Include file="..\libs\libdebuff.lua"/>
|
||||
<Include file="..\libs\librange.lua"/>
|
||||
<Include file="..\libs\libunitscan.lua"/>
|
||||
<Include file="..\libs\libtooltip.lua"/>
|
||||
<Include file="..\libs\libhealth.lua"/>
|
||||
<Include file="..\libs\libtotem.lua"/>
|
||||
<Include file="..\libs\libthrottle.lua"/>
|
||||
|
||||
@@ -78,4 +78,5 @@
|
||||
<Include file="..\modules\unitxp.lua"/>
|
||||
<Include file="..\modules\bgscore.lua"/>
|
||||
<Include file="..\modules\equipmentmanager.lua"/>
|
||||
<Include file="..\modules\loothistory.lua"/>
|
||||
</Ui>
|
||||
@@ -1,5 +1,6 @@
|
||||
<Ui xmlns="http://www.blizzard.com/wow/ui/">
|
||||
<Include file="..\skins\blizzard\character.lua"/>
|
||||
<Include file="..\skins\blizzard\inspect.lua"/>
|
||||
<Include file="..\skins\blizzard\spellbook.lua"/>
|
||||
<Include file="..\skins\blizzard\friends.lua"/>
|
||||
<Include file="..\skins\blizzard\talents.lua"/>
|
||||
|
||||
+5
-4
@@ -897,7 +897,7 @@ local INSTANT_HOT_COOLDOWN = 1.0 -- 1 Sekunde Cooldown (GCD ist 1.5s)
|
||||
local pendingHots = {}
|
||||
|
||||
-- Gather Data by User Actions
|
||||
pfUI.hooksecurefunc("CastSpell", function(id, bookType)
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(id, bookType)
|
||||
if not effect then return end
|
||||
@@ -950,7 +950,7 @@ pfUI.hooksecurefunc("CastSpell", function(id, bookType)
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
if not libpredict.sender.enabled then return end
|
||||
local effect, rank = libspell.GetSpellInfo(effect)
|
||||
if not effect then return end
|
||||
@@ -1014,13 +1014,14 @@ pfUI.hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not libpredict.sender.enabled then return end
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local effect, rank
|
||||
if kind == "spell" then
|
||||
effect, rank = GetSpellInfo(id)
|
||||
local spellInfo = C_Spell.GetSpellInfo(id)
|
||||
effect, rank = spellInfo.name, spellInfo.rank
|
||||
elseif kind == "macro" then
|
||||
effect, rank = GetMacroSpell(id)
|
||||
end
|
||||
|
||||
@@ -1,59 +0,0 @@
|
||||
-- load pfUI environment
|
||||
setfenv(1, pfUI:GetEnvironment())
|
||||
|
||||
--[[ libtooltip ]]--
|
||||
-- A pfUI library that provides additional GameTooltip information.
|
||||
--
|
||||
-- libtooltip:GetItemID()
|
||||
-- returns the itemID of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemLink()
|
||||
-- returns the itemLink of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
--
|
||||
-- libtooltip:GetItemCount()
|
||||
-- returns the item count (bags) of the current GameTooltip
|
||||
-- `nil` when no item is displayed
|
||||
|
||||
-- return instantly when another libtooltip is already active
|
||||
if pfUI.api.libtooltip then return end
|
||||
|
||||
local libtooltip = CreateFrame("Frame" , "pfLibTooltip", GameTooltip)
|
||||
|
||||
libtooltip:SetScript("OnShow", function()
|
||||
if this:GetParent():HasItem() then
|
||||
libtooltip.itemName, libtooltip.itemLink, libtooltip.itemID = this:GetParent():GetItem()
|
||||
end
|
||||
end)
|
||||
|
||||
libtooltip:SetScript("OnHide", function()
|
||||
this.itemID = nil
|
||||
this.itemLink = nil
|
||||
this.itemCount = nil
|
||||
this.itemName = nil
|
||||
end)
|
||||
|
||||
-- core functions
|
||||
libtooltip.GetItemID = function(self)
|
||||
if not libtooltip.itemLink then return end
|
||||
if not libtooltip.itemID then
|
||||
libtooltip.itemID = C_Item.GetItemInfoInstant(libtooltip.itemLink)
|
||||
end
|
||||
|
||||
return libtooltip.itemID
|
||||
end
|
||||
|
||||
libtooltip.GetItemLink = function(self)
|
||||
return libtooltip.itemLink
|
||||
end
|
||||
|
||||
libtooltip.GetItemCount = function(self)
|
||||
return libtooltip.itemCount
|
||||
end
|
||||
|
||||
pfUI.api.libtooltip = libtooltip
|
||||
|
||||
pfUI.hooksecurefunc(GameTooltip, "SetBagItem", function(self, container, slot)
|
||||
_, libtooltip.itemCount = GetContainerItemInfo(container, slot)
|
||||
end)
|
||||
+7
-6
@@ -228,8 +228,8 @@ pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
|
||||
-- use pending name/icon if available (set by CastSpellByName hook), else GetSpellInfo
|
||||
local name = active[slot].pending_name
|
||||
local icon = active[slot].pending_icon
|
||||
if not name and GetSpellInfo then
|
||||
name = GetSpellInfo(spellId)
|
||||
if not name then
|
||||
name = C_Spell.GetSpellName(spellId)
|
||||
end
|
||||
active[slot].name = name
|
||||
active[slot].duration = data.duration
|
||||
@@ -241,14 +241,14 @@ pfUI.libdebuff_spell_go_hooks["libtotem"] = function(spellId)
|
||||
end
|
||||
|
||||
-- Hook CastSpellByName to store pending name/icon per slot
|
||||
pfUI.hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
hooksecurefunc("CastSpellByName", function(effect, target)
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(effect)
|
||||
if not name then return end
|
||||
libtotem:CheckAddQueue(name, rank, icon, spellId)
|
||||
end)
|
||||
|
||||
-- Hook CastSpell to store pending name/icon per slot
|
||||
pfUI.hooksecurefunc("CastSpell", function(id, bookType)
|
||||
hooksecurefunc("CastSpell", function(id, bookType)
|
||||
if not id or not bookType then return end
|
||||
if bookType ~= BOOKTYPE_SPELL and bookType ~= BOOKTYPE_PET then return end
|
||||
local name, rank, icon, _, _, _, spellId = libspell.GetSpellInfo(id, bookType)
|
||||
@@ -259,13 +259,14 @@ end)
|
||||
-- Hook UseAction. GetActionInfo + GetMacroSpell give us the spellID
|
||||
-- directly for both spell-action and macro-action slots, so the
|
||||
-- tooltip-scan fallback (and the "no spellId available" caveat) goes away.
|
||||
pfUI.hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
hooksecurefunc("UseAction", function(slot, target, selfcast)
|
||||
if not IsCurrentAction(slot) then return end
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name, rank, spellID
|
||||
if kind == "spell" then
|
||||
spellID = id
|
||||
name, rank = GetSpellInfo(id)
|
||||
local spellInfo = C_Spell.GetSpellInfo(id)
|
||||
name, rank = spellInfo.name, spellInfo.rank
|
||||
elseif kind == "macro" then
|
||||
name, rank, spellID = GetMacroSpell(id)
|
||||
end
|
||||
|
||||
@@ -440,6 +440,5 @@ pfUI:RegisterModule("addonbuttons", function ()
|
||||
|
||||
pfUI.addonbuttons:UpdateConfig()
|
||||
|
||||
_G.SLASH_PFABP1, _G.SLASH_PFABP2 = "/abp", "/pfabp"
|
||||
_G.SlashCmdList.PFABP = ManualAddOrRemove
|
||||
pfUI.api.RegisterSlashCommand("PFABP", { "/abp", "/pfabp" }, ManualAddOrRemove, true)
|
||||
end)
|
||||
|
||||
@@ -217,6 +217,21 @@ pfUI:RegisterModule("addons", function ()
|
||||
pfUI.addons.list:RegisterEvent("PLAYER_ENTERING_WORLD")
|
||||
pfUI.addons.list:SetHeight(GetNumAddOns() * 25 + 26)
|
||||
|
||||
local function AddDependencyLines(header, deps)
|
||||
if not deps or table.getn(deps) == 0 then return end
|
||||
GameTooltip:AddLine(" ")
|
||||
GameTooltip:AddLine(header .. ":", .2, 1, .8)
|
||||
for _, dep in ipairs(deps) do
|
||||
if IsAddOnLoaded(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, .5, 1, .5)
|
||||
elseif C_AddOns.DoesAddOnExist(dep) then
|
||||
GameTooltip:AddLine(" " .. dep, 1, .82, 0)
|
||||
else
|
||||
GameTooltip:AddLine(" " .. dep .. " (" .. T["Missing"] .. ")", 1, .4, .4)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function AddonOnEnter()
|
||||
this:SetBackdropBorderColor(1,1,1,.08)
|
||||
|
||||
@@ -231,6 +246,8 @@ pfUI:RegisterModule("addons", function ()
|
||||
end
|
||||
|
||||
GameTooltip:AddLine(this.anote, .75,.75,.75,1)
|
||||
AddDependencyLines(T["Dependencies"], this.adeps)
|
||||
AddDependencyLines(T["Optional Dependencies"], this.aoptdeps)
|
||||
GameTooltip:SetWidth(180)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
@@ -272,6 +289,8 @@ pfUI:RegisterModule("addons", function ()
|
||||
frame.anote = anote
|
||||
frame.aauthor = aauthor
|
||||
frame.aversion = aversion
|
||||
frame.adeps = { GetAddOnDependencies(i) } -- required (.toc Dependencies)
|
||||
frame.aoptdeps = { C_AddOns.GetAddOnOptionalDependencies(i) } -- optional (.toc OptionalDeps)
|
||||
|
||||
frame:SetWidth(340)
|
||||
frame:SetHeight(25)
|
||||
|
||||
+1
-1
@@ -490,7 +490,7 @@ pfUI:RegisterModule("castbar", function ()
|
||||
-- (the config knob is read at event time so toggling takes effect on the
|
||||
-- next craft without a /reload). DoTradeSkill is synchronous; the server
|
||||
-- roundtrip to SPELLCAST_START gives us plenty of time after this hook.
|
||||
pfUI.hooksecurefunc("DoTradeSkill", function(index, num)
|
||||
hooksecurefunc("DoTradeSkill", function(index, num)
|
||||
if pfUI.castbar.player then
|
||||
pfUI.castbar.player.pendingTradeskillCount = tonumber(num) or 1
|
||||
end
|
||||
|
||||
+2
-2
@@ -24,7 +24,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("UnitPopup_OnClick", function(self)
|
||||
hooksecurefunc("UnitPopup_OnClick", function(self)
|
||||
if this.value == "IGNORE_PLAYER" then
|
||||
AddIgnore(_G[UIDROPDOWNMENU_INIT_MENU].name)
|
||||
end
|
||||
@@ -449,7 +449,7 @@ pfUI:RegisterModule("chat", function ()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||
hooksecurefunc("FCF_SaveDock", pfUI.chat.RefreshChat)
|
||||
|
||||
if C.chat.global.tabmouse == "1" then
|
||||
pfUI.chat.mouseovertab = CreateFrame("Frame")
|
||||
|
||||
@@ -136,5 +136,5 @@ pfUI:RegisterModule("cooldown", function ()
|
||||
|
||||
-- vanilla does not have a cooldown frame type, so we hook the
|
||||
-- regular SetTimer function that each one is calling.
|
||||
pfUI.hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
|
||||
hooksecurefunc("CooldownFrame_SetTimer", SetCooldown)
|
||||
end)
|
||||
@@ -88,7 +88,7 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
|
||||
local prevMerchant = ShoppingTooltip1.SetMerchantCompareItem
|
||||
local function SetMerchantCompareItem(self, index, compareItem)
|
||||
if C.tooltip.compare.basestats == "1" and compareItem == 1 then
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetMerchantItemLink(index), 1)
|
||||
return false
|
||||
end
|
||||
@@ -97,7 +97,7 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
|
||||
local prevAuction = ShoppingTooltip1.SetAuctionCompareItem
|
||||
local function SetAuctionCompareItem(self, type, index, compareItem)
|
||||
if C.tooltip.compare.basestats == "1" and compareItem == 1 then
|
||||
if compareItem == 1 then
|
||||
ShowCompareItem(nil, GetAuctionItemLink(type, index), 1)
|
||||
return false
|
||||
end
|
||||
@@ -132,15 +132,13 @@ pfUI:RegisterModule("eqcompare", function ()
|
||||
|
||||
local function makeHook(getter)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
if C.tooltip.compare.basestats == "1" then
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
end
|
||||
ShowCompareItem(tooltip, getter(arg1, arg2, arg3))
|
||||
end
|
||||
end
|
||||
|
||||
local function HookTooltip(tooltip)
|
||||
for setter, getter in pairs(TooltipHooks) do
|
||||
pfUI.hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||
hooksecurefunc(tooltip, setter, makeHook(getter))
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
@@ -25,8 +25,7 @@ pfUI:RegisterModule("farmmode", function ()
|
||||
Minimap_ZoomOut()
|
||||
end
|
||||
|
||||
_G.SLASH_PFFARMMAP1, _G.SLASH_PFFARMMAP2 = "/farm", "/farmmode"
|
||||
_G.SlashCmdList.PFFARMMAP = ToggleFarmMode
|
||||
pfUI.api.RegisterSlashCommand("PFFARMMAP", { "/farm", "/farmmode" }, ToggleFarmMode, true)
|
||||
|
||||
pfUI.farmmap = CreateFrame("Minimap", "pfFarmMap", UIParent)
|
||||
pfUI.farmmap:Hide()
|
||||
|
||||
+6
-9
@@ -30,8 +30,7 @@ end)
|
||||
-- /focusname is pfUI-specific because the engine has no name→GUID
|
||||
-- lookup for off-screen units — we resolve via a short target-swap.
|
||||
|
||||
SLASH_PFFOCUSNAME1, SLASH_PFFOCUSNAME2 = '/focusname', '/pffocusname'
|
||||
function SlashCmdList.PFFOCUSNAME(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFFOCUSNAME", { '/focusname', '/pffocusname' }, function(msg)
|
||||
if msg == "" then return end
|
||||
|
||||
local prevGUID = UnitGUID("target")
|
||||
@@ -61,10 +60,9 @@ function SlashCmdList.PFFOCUSNAME(msg)
|
||||
else
|
||||
ClearTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFCASTFOCUS1, SLASH_PFCASTFOCUS2 = '/castfocus', '/pfcastfocus'
|
||||
function SlashCmdList.PFCASTFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFCASTFOCUS", { '/castfocus', '/pfcastfocus' }, function(msg)
|
||||
local focusGUID = UnitGUID("focus")
|
||||
if not focusGUID or focusGUID == "0x0000000000000000" then
|
||||
UIErrorsFrame:AddMessage(SPELL_FAILED_BAD_TARGETS, 1, 0, 0)
|
||||
@@ -105,10 +103,9 @@ function SlashCmdList.PFCASTFOCUS(msg)
|
||||
else
|
||||
TargetLastTarget()
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
SLASH_PFSWAPFOCUS1, SLASH_PFSWAPFOCUS2 = '/swapfocus', '/pfswapfocus'
|
||||
function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFSWAPFOCUS", { '/swapfocus', '/pfswapfocus' }, function(msg)
|
||||
local targetGUID = UnitGUID("target")
|
||||
local oldFocusGUID = UnitGUID("focus")
|
||||
|
||||
@@ -118,4 +115,4 @@ function SlashCmdList.PFSWAPFOCUS(msg)
|
||||
TargetUnit(oldFocusGUID)
|
||||
end
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
+2
-2
@@ -150,7 +150,7 @@ pfUI:RegisterSkin("Friends", function ()
|
||||
end
|
||||
|
||||
-- set positions
|
||||
pfUI.hooksecurefunc("WhoList_Update", function()
|
||||
hooksecurefunc("WhoList_Update", function()
|
||||
for i = 1, WHOS_TO_DISPLAY do
|
||||
local level = _G["WhoFrameButton"..i.."Level"]
|
||||
level:ClearAllPoints()
|
||||
@@ -231,7 +231,7 @@ pfUI:RegisterSkin("Friends", function ()
|
||||
end
|
||||
|
||||
-- set positions
|
||||
pfUI.hooksecurefunc("GuildStatus_Update", function()
|
||||
hooksecurefunc("GuildStatus_Update", function()
|
||||
for i = 1, GUILDMEMBERS_TO_DISPLAY do
|
||||
local level = _G["GuildFrameButton"..i.."Level"]
|
||||
level:ClearAllPoints()
|
||||
|
||||
+1
-1
@@ -86,7 +86,7 @@ pfUI:RegisterModule("gm", function ()
|
||||
-- pet dropdown
|
||||
-- table.insert(UnitPopupMenus["PET"], "GM_HEADER")
|
||||
|
||||
pfUI.hooksecurefunc("UnitPopup_OnClick", function()
|
||||
hooksecurefunc("UnitPopup_OnClick", function()
|
||||
local dropdownFrame = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||
local button = this.value
|
||||
local unit = dropdownFrame.unit
|
||||
|
||||
+1
-16
@@ -2759,22 +2759,7 @@ pfUI:RegisterModule("gui", function ()
|
||||
CreateConfig(nil, T["Show Movement Speed"], C.tooltip, "movespeed", "checkbox")
|
||||
CreateConfig(nil, T["Custom Transparency"], C.tooltip, "alpha")
|
||||
CreateConfig(nil, T["Status Bar Texture"], C.tooltip.statusbar, "texture", "dropdown", pfUI.gui.dropdowns.uf_bartexture)
|
||||
CreateConfig(nil, T["Compare Item Base Stats"], C.tooltip.compare, "basestats", "checkbox")
|
||||
local showAlways = CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
local function gate()
|
||||
local on = C.tooltip.compare.basestats == "1"
|
||||
if on then
|
||||
showAlways.input:Enable()
|
||||
showAlways.caption:SetTextColor(1, 1, 1)
|
||||
else
|
||||
showAlways.input:Disable()
|
||||
showAlways.caption:SetTextColor(0.5, 0.5, 0.5)
|
||||
end
|
||||
end
|
||||
gate()
|
||||
pfUI.events:RegisterCallback("config:changed", function(_, cat, key)
|
||||
if cat == C.tooltip.compare and key == "basestats" then gate() end
|
||||
end, "eqcompare-showalways-gate")
|
||||
CreateConfig(nil, T["Always Show Item Comparison"], C.tooltip.compare, "showalways", "checkbox")
|
||||
CreateConfig(nil, T["Always Show Extended Vendor Values"], C.tooltip.vendor, "showalways", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Related Quest On Questitems"], C.tooltip.questitem, "showquest", "checkbox")
|
||||
CreateConfig(U["questitem"], T["Show Required Questitem Count"], C.tooltip.questitem, "showcount", "checkbox")
|
||||
|
||||
@@ -2,7 +2,6 @@
|
||||
-- Announces Innervate casts via raid/party/battleground chat
|
||||
-- Registers AURA_CAST events directly - zero polling, pure event-driven
|
||||
|
||||
pfUI:RegisterNewModule("innervatecall", "Innervate Callout", "DRUID")
|
||||
pfUI:RegisterModule("innervatecall", function ()
|
||||
-- Requires Nampower for AURA_CAST events
|
||||
if not GetNampowerVersion then return end
|
||||
|
||||
@@ -41,7 +41,7 @@ pfUI:RegisterModule("itemcount", function ()
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("SetItemRef", function()
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if ItemRefTooltip:HasItem() then
|
||||
local _, _, id = ItemRefTooltip:GetItem()
|
||||
if id then AddCounts(ItemRefTooltip, id) end
|
||||
|
||||
+2
-2
@@ -392,7 +392,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
pfUI.loot:RemoveMasterlootMenus() -- remove then add to ensure no duplicate menus
|
||||
pfUI.loot:AddMasterLootMenus()
|
||||
pfUI.hooksecurefunc("UnitPopup_OnClick",function()
|
||||
hooksecurefunc("UnitPopup_OnClick",function()
|
||||
local dropdownFrame = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||
if not dropdownFrame then return end
|
||||
local button = this.value
|
||||
@@ -405,7 +405,7 @@ pfUI:RegisterModule("loot", function ()
|
||||
end
|
||||
end
|
||||
end)
|
||||
pfUI.hooksecurefunc("UnitPopup_HideButtons",function()
|
||||
hooksecurefunc("UnitPopup_HideButtons",function()
|
||||
local dropdownFrame = _G[UIDROPDOWNMENU_INIT_MENU]
|
||||
local unit = dropdownFrame.unit
|
||||
local name = dropdownFrame.name
|
||||
|
||||
@@ -0,0 +1,388 @@
|
||||
pfUI:RegisterModule("loothistory", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
-- Layout
|
||||
local ITEM_H, PLAYER_H = 24, 18
|
||||
local ITEM_W, PLAYER_W = 350, 330
|
||||
|
||||
-- rollType constants returned by C_LootHistory.GetPlayerInfo (0/1/2; vanilla
|
||||
-- has no disenchant roll).
|
||||
local ROLL_PASS, ROLL_NEED, ROLL_GREED = 0, 1, 2
|
||||
local ROLL_TEX = {
|
||||
[ROLL_NEED] = "Interface\\Buttons\\UI-GroupLoot-Dice-Up",
|
||||
[ROLL_GREED] = "Interface\\Buttons\\UI-GroupLoot-Coin-Up",
|
||||
[ROLL_PASS] = "Interface\\Buttons\\UI-GroupLoot-Pass-Up",
|
||||
}
|
||||
local WINMARK = "Interface\\Buttons\\UI-CheckBox-Check"
|
||||
local QUESTIONMARK = "Interface\\Icons\\INV_Misc_QuestionMark"
|
||||
|
||||
local function ClassColor(class)
|
||||
local c = class and RAID_CLASS_COLORS[class]
|
||||
if c then return c.r, c.g, c.b end
|
||||
return 1, 1, 1
|
||||
end
|
||||
|
||||
-- Paint an item row's icon/name/quality from a loaded Item mixin.
|
||||
local function RenderItemVisual(f, item)
|
||||
local r, g, b = 1, 1, 1
|
||||
local qc = item:GetItemQualityColor()
|
||||
if qc then r, g, b = qc.r, qc.g, qc.b end
|
||||
f.icon:SetTexture(item:GetItemIcon())
|
||||
f.iconbg:SetBackdropBorderColor(r, g, b, 1)
|
||||
f.name:SetText(item:GetItemName() or UNKNOWN)
|
||||
f.name:SetTextColor(r, g, b)
|
||||
end
|
||||
|
||||
local function ShowRetrieving(f)
|
||||
f.icon:SetTexture(QUESTIONMARK)
|
||||
f.iconbg:SetBackdropBorderColor(1, .3, .3, 1)
|
||||
f.name:SetText(T["Retrieving item information..."])
|
||||
f.name:SetTextColor(1, .3, .3)
|
||||
end
|
||||
|
||||
-- expansion state keyed on the stable rollID (survives ring-index shifts)
|
||||
local expanded = {}
|
||||
|
||||
-- ==========================================================================
|
||||
-- Window
|
||||
-- ==========================================================================
|
||||
pfUI.loothistory = CreateFrame("Frame", "pfLootHistory", UIParent)
|
||||
pfUI.loothistory:SetFrameStrata("DIALOG")
|
||||
pfUI.loothistory:SetSize(380, 490)
|
||||
pfUI.loothistory:SetPoint("CENTER", 0, 0)
|
||||
pfUI.loothistory:SetMovable(true)
|
||||
pfUI.loothistory:EnableMouse(true)
|
||||
pfUI.loothistory:RegisterForDrag("LeftButton")
|
||||
pfUI.loothistory:SetScript("OnDragStart", function() this:StartMoving() end)
|
||||
pfUI.loothistory:SetScript("OnDragStop", function() this:StopMovingOrSizing() end)
|
||||
pfUI.loothistory:Hide()
|
||||
|
||||
CreateBackdrop(pfUI.loothistory, nil, true, .75)
|
||||
CreateBackdropShadow(pfUI.loothistory)
|
||||
tinsert(UISpecialFrames, "pfLootHistory")
|
||||
|
||||
pfUI.loothistory.caption = pfUI.loothistory:CreateFontString("Status", "LOW", "GameFontNormal")
|
||||
pfUI.loothistory.caption:SetFont(pfUI.font_default, C.global.font_size + 4, "OUTLINE")
|
||||
pfUI.loothistory.caption:SetTextColor(.2, 1, .8, 1)
|
||||
pfUI.loothistory.caption:SetPoint("TOP", 0, -10)
|
||||
pfUI.loothistory.caption:SetText(T["Loot History"])
|
||||
|
||||
-- close button
|
||||
pfUI.loothistory.close = CreateFrame("Button", nil, pfUI.loothistory)
|
||||
pfUI.loothistory.close:SetPoint("TOPRIGHT", -border*2, -border*2)
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close:SetSize(15, 15)
|
||||
pfUI.loothistory.close.texture = pfUI.loothistory.close:CreateTexture("pfLootHistoryClose")
|
||||
pfUI.loothistory.close.texture:SetTexture(pfUI.media["img:close"])
|
||||
pfUI.loothistory.close.texture:SetPoint("TOPLEFT", pfUI.loothistory.close, "TOPLEFT", 4, -4)
|
||||
pfUI.loothistory.close.texture:SetPoint("BOTTOMRIGHT", pfUI.loothistory.close, "BOTTOMRIGHT", -4, 4)
|
||||
pfUI.loothistory.close.texture:SetVertexColor(1, .25, .25, 1)
|
||||
pfUI.loothistory.close:SetScript("OnEnter", function()
|
||||
CreateBackdrop(pfUI.loothistory.close)
|
||||
pfUI.loothistory.close.backdrop:SetBackdropBorderColor(1, .25, .25, 1)
|
||||
end)
|
||||
pfUI.loothistory.close:SetScript("OnLeave", function() CreateBackdrop(pfUI.loothistory.close) end)
|
||||
pfUI.loothistory.close:SetScript("OnClick", function() pfUI.loothistory:Hide() end)
|
||||
|
||||
-- clear button
|
||||
pfUI.loothistory.clear = CreateFrame("Button", nil, pfUI.loothistory, "UIPanelButtonTemplate")
|
||||
SkinButton(pfUI.loothistory.clear)
|
||||
pfUI.loothistory.clear:SetSize(60, 16)
|
||||
pfUI.loothistory.clear:SetPoint("TOPLEFT", 10, -8)
|
||||
pfUI.loothistory.clear:SetText(T["Clear"])
|
||||
pfUI.loothistory.clear:SetScript("OnClick", function() C_LootHistory.Clear() end)
|
||||
|
||||
-- scroll frame
|
||||
pfUI.loothistory.scroll = CreateScrollFrame("pfLootHistoryScroll", pfUI.loothistory)
|
||||
pfUI.loothistory.scroll:SetSize(360, 440)
|
||||
pfUI.loothistory.scroll:SetPoint("BOTTOM", 0, 10)
|
||||
|
||||
pfUI.loothistory.scroll.backdrop = CreateFrame("Frame", nil, pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.scroll.backdrop:SetFrameLevel(1)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("TOPLEFT", pfUI.loothistory.scroll, "TOPLEFT", -5, 5)
|
||||
pfUI.loothistory.scroll.backdrop:SetPoint("BOTTOMRIGHT", pfUI.loothistory.scroll, "BOTTOMRIGHT", 5, -5)
|
||||
CreateBackdrop(pfUI.loothistory.scroll.backdrop, nil, true)
|
||||
|
||||
local list = CreateScrollChild("pfLootHistoryList", pfUI.loothistory.scroll)
|
||||
pfUI.loothistory.list = list
|
||||
|
||||
-- ==========================================================================
|
||||
-- Frame pools
|
||||
-- ==========================================================================
|
||||
local itemFrames = {}
|
||||
local usedPlayers, freePlayers = {}, {}
|
||||
|
||||
local FullUpdate -- forward declaration (toggle handlers call it)
|
||||
|
||||
local function CreateItemFrame()
|
||||
local f = CreateFrame("Button", nil, list)
|
||||
f:SetSize(ITEM_W, ITEM_H)
|
||||
f:SetBackdrop(pfUI.backdrop_hover)
|
||||
f:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
f:EnableMouse(1)
|
||||
|
||||
-- expand / collapse toggle
|
||||
f.toggle = CreateFrame("Button", nil, f)
|
||||
f.toggle:SetSize(14, 14)
|
||||
f.toggle:SetPoint("LEFT", 4, 0)
|
||||
f.toggle:SetScript("OnClick", function()
|
||||
local id = f.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
-- icon + quality-colored border
|
||||
f.iconbg = CreateFrame("Frame", nil, f)
|
||||
f.iconbg:SetSize(ITEM_H - 8, ITEM_H - 8)
|
||||
f.iconbg:SetPoint("LEFT", f.toggle, "RIGHT", 4, 0)
|
||||
CreateBackdrop(f.iconbg, nil, true)
|
||||
f.icon = f.iconbg:CreateTexture(nil, "ARTWORK")
|
||||
f.icon:SetPoint("TOPLEFT", f.iconbg, "TOPLEFT", 2, -2)
|
||||
f.icon:SetPoint("BOTTOMRIGHT", f.iconbg, "BOTTOMRIGHT", -2, 2)
|
||||
f.icon:SetTexCoord(.08, .92, .08, .92)
|
||||
|
||||
-- winner block (right side, shown for decided rolls)
|
||||
f.winicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winicon:SetSize(14, 14)
|
||||
f.winicon:SetPoint("RIGHT", f, "RIGHT", -6, 0)
|
||||
|
||||
f.winroll = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winroll:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winroll:SetPoint("RIGHT", f.winicon, "LEFT", -2, 0)
|
||||
f.winroll:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
f.winname = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.winname:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.winname:SetPoint("RIGHT", f.winroll, "LEFT", -4, 0)
|
||||
f.winname:SetJustifyH("RIGHT")
|
||||
|
||||
-- item name (leaves room on the right for the winner block)
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", f.iconbg, "RIGHT", 5, 0)
|
||||
f.name:SetPoint("RIGHT", f, "RIGHT", -100, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f:SetScript("OnEnter", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .08)
|
||||
if this.itemLink then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_RIGHT")
|
||||
GameTooltip:SetHyperlink(this.itemLink)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
end)
|
||||
f:SetScript("OnLeave", function()
|
||||
this:SetBackdropBorderColor(1, 1, 1, .04)
|
||||
GameTooltip:Hide()
|
||||
end)
|
||||
f:SetScript("OnClick", function()
|
||||
local id = this.rollID
|
||||
if id then expanded[id] = not expanded[id]; FullUpdate() end
|
||||
end)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function CreatePlayerFrame()
|
||||
local f = CreateFrame("Frame", nil, list)
|
||||
f:SetSize(PLAYER_W, PLAYER_H)
|
||||
|
||||
-- name is indented to leave room for the winner checkmark on its left
|
||||
f.name = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.name:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.name:SetPoint("LEFT", 20, 0)
|
||||
f.name:SetJustifyH("LEFT")
|
||||
|
||||
f.rollicon = f:CreateTexture(nil, "OVERLAY")
|
||||
f.rollicon:SetSize(16, 16)
|
||||
f.rollicon:SetPoint("RIGHT", -4, 0)
|
||||
|
||||
f.rolltext = f:CreateFontString("Status", "OVERLAY", "GameFontNormal")
|
||||
f.rolltext:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
f.rolltext:SetPoint("RIGHT", f.rollicon, "LEFT", -3, 0)
|
||||
f.rolltext:SetTextColor(1, 1, 1, 1)
|
||||
|
||||
-- winner checkmark, just left of the player name (matches reference)
|
||||
f.winmark = f:CreateTexture(nil, "OVERLAY")
|
||||
f.winmark:SetSize(16, 16)
|
||||
f.winmark:SetTexture(WINMARK)
|
||||
f.winmark:SetPoint("RIGHT", f.name, "LEFT", -1, 0)
|
||||
|
||||
return f
|
||||
end
|
||||
|
||||
local function RecycleAllPlayers()
|
||||
for i = 1, table.getn(usedPlayers) do
|
||||
local pf = usedPlayers[i]
|
||||
pf:Hide()
|
||||
table.insert(freePlayers, pf)
|
||||
end
|
||||
usedPlayers = {}
|
||||
end
|
||||
|
||||
local function GetPlayerFrame()
|
||||
local pf = table.remove(freePlayers) or CreatePlayerFrame()
|
||||
table.insert(usedPlayers, pf)
|
||||
return pf
|
||||
end
|
||||
|
||||
local function SetToggleTexture(toggle, isExpanded)
|
||||
if isExpanded then
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-MinusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-MinusButton-Down")
|
||||
else
|
||||
toggle:SetNormalTexture("Interface\\Buttons\\UI-PlusButton-Up")
|
||||
toggle:SetPushedTexture("Interface\\Buttons\\UI-PlusButton-Down")
|
||||
end
|
||||
end
|
||||
|
||||
-- ==========================================================================
|
||||
-- Rendering
|
||||
-- ==========================================================================
|
||||
local function UpdateItemFrame(f, i)
|
||||
local rollID, itemLink, numPlayers, isDone, winnerIdx = C_LootHistory.GetItem(i)
|
||||
f.rollID = rollID
|
||||
f.itemIdx = i
|
||||
f.itemLink = itemLink
|
||||
f.numPlayers = numPlayers or 0
|
||||
f.isDone = isDone
|
||||
|
||||
local isExpanded = rollID and expanded[rollID]
|
||||
SetToggleTexture(f.toggle, isExpanded)
|
||||
|
||||
-- Item icon/name/quality via the ClassicAPI Item mixin. When the item
|
||||
-- isn't cached yet, show a placeholder and re-paint this row from the
|
||||
-- ContinueOnItemLoad callback (guarded on rollID: rows are pooled, so the
|
||||
-- callback must no-op if the row has since been reused for another roll).
|
||||
local item = itemLink and Item:CreateFromItemLink(itemLink)
|
||||
if item and not item:IsItemEmpty() then
|
||||
if item:IsItemDataCached() then
|
||||
RenderItemVisual(f, item)
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
local pending = rollID
|
||||
item:ContinueOnItemLoad(function()
|
||||
if f.rollID == pending then RenderItemVisual(f, item) end
|
||||
end)
|
||||
end
|
||||
else
|
||||
ShowRetrieving(f)
|
||||
end
|
||||
|
||||
-- winner summary only on a decided, collapsed row
|
||||
if isDone and not isExpanded then
|
||||
if winnerIdx then
|
||||
local wname, wclass, wrollType, wroll = C_LootHistory.GetPlayerInfo(i, winnerIdx)
|
||||
f.winicon:SetTexture(ROLL_TEX[wrollType] or ROLL_TEX[ROLL_NEED])
|
||||
f.winicon:Show()
|
||||
if wroll and wroll > 0 then f.winroll:SetText(wroll) else f.winroll:SetText("") end
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(wname or UNKNOWN)
|
||||
f.winname:SetTextColor(ClassColor(wclass))
|
||||
f.winname:Show()
|
||||
else
|
||||
-- nobody won: everyone passed
|
||||
f.winicon:SetTexture(ROLL_TEX[ROLL_PASS])
|
||||
f.winicon:Show()
|
||||
f.winroll:SetText("")
|
||||
f.winroll:Show()
|
||||
f.winname:SetText(T["All players passed"])
|
||||
f.winname:SetTextColor(1, .4, .4)
|
||||
f.winname:Show()
|
||||
end
|
||||
else
|
||||
f.winicon:Hide()
|
||||
f.winroll:Hide()
|
||||
f.winname:Hide()
|
||||
end
|
||||
end
|
||||
|
||||
local function RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf.name:SetText(name or UNKNOWN)
|
||||
pf.name:SetTextColor(ClassColor(class))
|
||||
|
||||
pf.rollicon:SetTexture(ROLL_TEX[rollType] or ROLL_TEX[ROLL_PASS])
|
||||
if roll and roll > 0 then pf.rolltext:SetText(roll) else pf.rolltext:SetText("") end
|
||||
|
||||
if isWinner then pf.winmark:Show() else pf.winmark:Hide() end
|
||||
end
|
||||
|
||||
-- A player row is worth showing while the roll is undecided (see everyone),
|
||||
-- or afterwards only if they actually rolled or it's you (hide the passers'
|
||||
-- noise on a decided roll) — mirrors Blizzard's ShouldDisplayPlayer.
|
||||
local function ShouldDisplayPlayer(isDone, roll, isMe)
|
||||
return isMe or (roll and roll > 0) or not isDone
|
||||
end
|
||||
|
||||
function FullUpdate()
|
||||
if not pfUI.loothistory:IsShown() then return end
|
||||
RecycleAllPlayers()
|
||||
|
||||
local num = C_LootHistory.GetNumItems()
|
||||
local y = -2
|
||||
|
||||
for i = 1, num do
|
||||
local f = itemFrames[i] or CreateItemFrame()
|
||||
itemFrames[i] = f
|
||||
UpdateItemFrame(f, i)
|
||||
f:ClearAllPoints()
|
||||
f:SetPoint("TOPLEFT", list, "TOPLEFT", 4, y)
|
||||
f:Show()
|
||||
y = y - ITEM_H - 2
|
||||
|
||||
if f.rollID and expanded[f.rollID] then
|
||||
for p = 1, f.numPlayers do
|
||||
local name, class, rollType, roll, isWinner, isMe = C_LootHistory.GetPlayerInfo(i, p)
|
||||
if ShouldDisplayPlayer(f.isDone, roll, isMe) then
|
||||
local pf = GetPlayerFrame()
|
||||
RenderPlayerFrame(pf, name, class, rollType, roll, isWinner)
|
||||
pf:ClearAllPoints()
|
||||
pf:SetPoint("TOPLEFT", list, "TOPLEFT", 22, y)
|
||||
pf:Show()
|
||||
y = y - PLAYER_H
|
||||
end
|
||||
end
|
||||
y = y - 2
|
||||
end
|
||||
end
|
||||
|
||||
for i = num + 1, table.getn(itemFrames) do
|
||||
itemFrames[i]:Hide()
|
||||
end
|
||||
|
||||
-- Resize the scroll child and re-attach it: SetHeight alone on a
|
||||
-- SetAllPoints'd child doesn't make the ScrollFrame recompute its scroll
|
||||
-- range, so a dynamically-grown list wouldn't scroll until a /reload.
|
||||
list:SetHeight(math.max(1, -y + 2))
|
||||
pfUI.loothistory.scroll:SetScrollChild(list)
|
||||
pfUI.loothistory.scroll:UpdateScrollState()
|
||||
end
|
||||
|
||||
pfUI.loothistory:SetScript("OnShow", function() FullUpdate() end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Events
|
||||
-- ==========================================================================
|
||||
local events = CreateFrame("Frame")
|
||||
events:RegisterEvent("LOOT_HISTORY_FULL_UPDATE")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_CHANGED")
|
||||
events:RegisterEvent("LOOT_HISTORY_ROLL_COMPLETE")
|
||||
events:SetScript("OnEvent", function()
|
||||
-- auto-show on a new roll opening / completing, if enabled
|
||||
if C.loothistory.autoshow == "1"
|
||||
and (event == "LOOT_HISTORY_FULL_UPDATE" or event == "LOOT_HISTORY_ROLL_COMPLETE")
|
||||
and not pfUI.loothistory:IsShown() then
|
||||
pfUI.loothistory:Show() -- OnShow runs FullUpdate
|
||||
return
|
||||
end
|
||||
FullUpdate() -- no-op while hidden
|
||||
end)
|
||||
|
||||
-- ==========================================================================
|
||||
-- Slash command
|
||||
-- ==========================================================================
|
||||
local function Toggle()
|
||||
pfUI.loothistory:SetShown(not pfUI.loothistory:IsShown())
|
||||
end
|
||||
|
||||
pfUI.api.RegisterSlashCommand("PFLOOTHISTORY", { "/loothistory", "/pfloothistory" }, Toggle, true)
|
||||
end)
|
||||
@@ -125,13 +125,13 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
|
||||
-- WorldMap
|
||||
Initialize('WorldMap')
|
||||
pfUI.hooksecurefunc('WorldMapButton_OnUpdate', function()
|
||||
hooksecurefunc('WorldMapButton_OnUpdate', function()
|
||||
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
UpdateUnitFrames('WorldMap')
|
||||
end)
|
||||
|
||||
if C.appearance.worldmap.colornames == "1" then
|
||||
pfUI.hooksecurefunc('WorldMapUnit_OnEnter', function()
|
||||
hooksecurefunc('WorldMapUnit_OnEnter', function()
|
||||
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
UpdateUnitColors('WorldMap', WorldMapTooltip)
|
||||
end)
|
||||
@@ -141,13 +141,13 @@ pfUI:RegisterModule("mapcolors", function ()
|
||||
HookAddonOrVariable("Blizzard_BattlefieldMinimap", function()
|
||||
Initialize('BattlefieldMinimap')
|
||||
|
||||
pfUI.hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
|
||||
hooksecurefunc('BattlefieldMinimap_OnUpdate', function()
|
||||
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
UpdateUnitFrames('BattlefieldMinimap')
|
||||
end)
|
||||
|
||||
if C.appearance.worldmap.colornames == "1" then
|
||||
pfUI.hooksecurefunc('BattlefieldMinimapUnit_OnEnter', function()
|
||||
hooksecurefunc('BattlefieldMinimapUnit_OnEnter', function()
|
||||
if ( this.tick or .5) > GetTime() then return else this.tick = GetTime() + .5 end
|
||||
UpdateUnitColors('BattlefieldMinimap', GameTooltip)
|
||||
end)
|
||||
|
||||
@@ -1,4 +1,3 @@
|
||||
pfUI:RegisterNewModule("marktracking", "Mark Tracker")
|
||||
pfUI:RegisterModule("marktracking", function ()
|
||||
-- Requires mark1-mark8 unit tokens (Turtle WoW / Nampower)
|
||||
if not UnitExists("mark1") and not UnitExists("mark8") then
|
||||
|
||||
+1
-1
@@ -58,7 +58,7 @@ pfUI:RegisterModule("minimap", function ()
|
||||
|
||||
pfUI.minimap:UpdateConfig()
|
||||
|
||||
pfUI.hooksecurefunc("ToggleMinimap", function()
|
||||
hooksecurefunc("ToggleMinimap", function()
|
||||
if pfUI.farmmap and pfUI.farmmap:IsShown() then
|
||||
Minimap:Hide()
|
||||
return
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
pfUI:RegisterModule("mouseover", function ()
|
||||
_G.SLASH_PFCAST1, _G.SLASH_PFCAST2 = "/pfcast", "/pfmouse"
|
||||
function SlashCmdList.PFCAST(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFCAST", { "/pfcast", "/pfmouse" }, function(msg)
|
||||
local func = pfUI.api.TryMemoizedFuncLoadstringForSpellCasts(msg)
|
||||
local unit = "mouseover"
|
||||
|
||||
@@ -30,5 +29,5 @@ pfUI:RegisterModule("mouseover", function ()
|
||||
if restore_target then TargetUnit(unit) end
|
||||
func()
|
||||
if restore_target then TargetLastTarget() end
|
||||
end
|
||||
end, true)
|
||||
end)
|
||||
@@ -150,9 +150,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
|
||||
-- /disenchantall slash command (DisenchantAll is Nampower-provided)
|
||||
if DisenchantAll then
|
||||
_G.SLASH_PFDISENCHANTALL1 = "/disenchantall"
|
||||
_G.SLASH_PFDISENCHANTALL2 = "/dea"
|
||||
SlashCmdList["PFDISENCHANTALL"] = function(msg)
|
||||
pfUI.api.RegisterSlashCommand("PFDISENCHANTALL", { "/disenchantall", "/dea" }, function(msg)
|
||||
-- DisenchantAll(itemIdOrName | quality, [includeSoulbound]).
|
||||
-- Quality is a string keyword ("greens", "blues", "purples", or pipe-
|
||||
-- combined). Numbers are interpreted as item IDs, not quality levels.
|
||||
@@ -161,7 +159,7 @@ pfUI:RegisterModule("nampower", function ()
|
||||
local target = tonumber(arg) or arg
|
||||
DisenchantAll(target)
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: DisenchantAll(" .. tostring(target) .. ")")
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
|
||||
-- Druid Secondary Mana Bar
|
||||
|
||||
+1
-1
@@ -141,7 +141,7 @@ pfUI:RegisterModule("player", function ()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("UnitPopup_OnClick", function()
|
||||
hooksecurefunc("UnitPopup_OnClick", function()
|
||||
local button = this.value
|
||||
if button == "RESET_INSTANCES_FIX" then
|
||||
StaticPopup_Show("CONFIRM_RESET_INSTANCES")
|
||||
|
||||
@@ -95,7 +95,7 @@ pfUI:RegisterModule("questitem", function ()
|
||||
-- itemref tooltip (chat link clicks): hooksecurefunc runs after SetItemRef
|
||||
-- populates ItemRefTooltip, so we just read the item back out of the tooltip
|
||||
-- instead of re-parsing the "item:NNN" out of the link string.
|
||||
pfUI.hooksecurefunc("SetItemRef", function()
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
local _, _, id = ItemRefTooltip:GetItem()
|
||||
|
||||
+1
-1
@@ -164,7 +164,7 @@ pfUI:RegisterModule("raid", function ()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("UnitPopup_OnClick", function()
|
||||
hooksecurefunc("UnitPopup_OnClick", function()
|
||||
local dropdownFrame = UIDROPDOWNMENU_INIT_MENU and _G[UIDROPDOWNMENU_INIT_MENU]
|
||||
if not dropdownFrame then return end
|
||||
local button = this.value
|
||||
|
||||
+138
-15
@@ -1,13 +1,11 @@
|
||||
pfUI:RegisterModule("sellvalue", function ()
|
||||
local function AddVendorPrices(frame, id, count)
|
||||
if not id then return end
|
||||
-- Sell price comes from the engine (item DBC); buy price from pfSellData
|
||||
-- (curated vendor data, since vendor purchase prices aren't a static field).
|
||||
local sell = C_Item.GetItemSellPriceByID(id) or 0
|
||||
local buy = pfSellData[id]
|
||||
if sell == 0 and not buy then return end
|
||||
|
||||
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
|
||||
if C.tooltip.vendor.showalways == "1" or IsShiftKeyDown() then
|
||||
frame:AddLine(" ")
|
||||
|
||||
if sell > 0 then
|
||||
@@ -25,26 +23,151 @@ pfUI:RegisterModule("sellvalue", function ()
|
||||
frame:AddDoubleLine(T["Buy"] .. ":", CreateGoldString(buy), 1, 1, 1)
|
||||
end
|
||||
end
|
||||
elseif not MerchantFrame:IsShown() and sell > 0 then
|
||||
SetTooltipMoney(frame, sell * count)
|
||||
end
|
||||
frame:Show()
|
||||
end
|
||||
|
||||
pfUI.sellvalue = CreateFrame("Frame", "pfGameTooltip", GameTooltip)
|
||||
pfUI.sellvalue:SetScript("OnShow", function()
|
||||
if GameTooltip:HasItem() then
|
||||
local _, _, id = GameTooltip:GetItem()
|
||||
if id then
|
||||
local count = tonumber(libtooltip:GetItemCount()) or 1
|
||||
AddVendorPrices(GameTooltip, id, math.max(count, 1))
|
||||
end
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("SetItemRef", function()
|
||||
hooksecurefunc("SetItemRef", function()
|
||||
if IsModifierKeyDown() then return end
|
||||
if ItemRefTooltip:HasItem() then
|
||||
local _, _, id = ItemRefTooltip:GetItem()
|
||||
if id then AddVendorPrices(ItemRefTooltip, id, 1) end
|
||||
end
|
||||
end)
|
||||
|
||||
local TooltipHooks = {
|
||||
SetLootRollItem = {
|
||||
id = GetLootRollItemID,
|
||||
count = function(slot)
|
||||
local _, _, count = GetLootRollItemInfo(slot)
|
||||
return count
|
||||
end
|
||||
},
|
||||
SetLootItem = {
|
||||
id = GetLootSlotItemID,
|
||||
count = function(slot)
|
||||
local _, _, count = GetLootSlotInfo(slot)
|
||||
return count
|
||||
end
|
||||
},
|
||||
SetQuestLogItem = {
|
||||
id = GetQuestLogItemID,
|
||||
count = function(type, index)
|
||||
local itemCount, _;
|
||||
if type == "choice" then
|
||||
_, _, itemCount = GetQuestLogChoiceInfo(index);
|
||||
else
|
||||
_, _, itemCount = GetQuestLogRewardInfo(index)
|
||||
end
|
||||
return itemCount
|
||||
end,
|
||||
},
|
||||
SetQuestItem = {
|
||||
id = GetQuestItemID,
|
||||
count = function(type, index)
|
||||
local _, _, count = GetQuestItemInfo(type, index);
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetHyperlink = { id = C_Item.GetItemInfoInstant },
|
||||
SetBagItem = {
|
||||
id = C_Container.GetContainerItemID,
|
||||
count = function(container, slot)
|
||||
local _, count = GetContainerItemInfo(container, slot)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetInboxItem = {
|
||||
id = GetInboxItemID,
|
||||
count = function(index)
|
||||
local _, _, _, count = GetInboxItem(index)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetSendMailItem = {
|
||||
id = function()
|
||||
local _, id = GetSendMailItemLink()
|
||||
return id
|
||||
end,
|
||||
count = function()
|
||||
local _, _, count = GetSendMailItem()
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetInventoryItem = { id = GetInventoryItemID },
|
||||
SetTradeSkillItem = {
|
||||
id = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
return GetTradeSkillReagentItemID(skillIndex, reagentIndex)
|
||||
else
|
||||
return GetTradeSkillItemID(skillIndex)
|
||||
end
|
||||
end,
|
||||
count = function(skillIndex, reagentIndex)
|
||||
if reagentIndex then
|
||||
local _, _, itemCount = GetTradeSkillReagentInfo(skillIndex, reagentIndex)
|
||||
return itemCount
|
||||
else
|
||||
return GetTradeSkillNumMade(skillIndex)
|
||||
end
|
||||
end,
|
||||
},
|
||||
SetAuctionItem = {
|
||||
id = GetAuctionItemLink,
|
||||
count = function(viewType, index)
|
||||
local _, _, count = GetAuctionItemInfo(viewType, index)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetAuctionSellItem = { id = GetAuctionSellItemLink },
|
||||
SetTradePlayerItem = {
|
||||
id = GetTradePlayerItemLink,
|
||||
count = function(id)
|
||||
local _, _, count = GetTradePlayerItemInfo(id)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetTradeTargetItem = {
|
||||
id = GetTradeTargetItemLink,
|
||||
count = function(id)
|
||||
local _, _, count = GetTradeTargetItemInfo(id)
|
||||
return count
|
||||
end,
|
||||
},
|
||||
SetMerchantItem = {
|
||||
id = GetMerchantItemID,
|
||||
count = function(index)
|
||||
local _, _, _, itemCount = GetMerchantItemInfo(index)
|
||||
return itemCount
|
||||
end
|
||||
},
|
||||
SetCraftItem = {
|
||||
id = function(recipeIndex, reagentIndex)
|
||||
return GetCraftReagentItemID(recipeIndex, reagentIndex)
|
||||
end
|
||||
},
|
||||
SetBuybackItem = {
|
||||
id = C_MerchantFrame.GetBuybackItemID,
|
||||
count = function(slotIndex)
|
||||
local _, _, _, itemCount = GetBuybackItemInfo(slotIndex)
|
||||
return itemCount
|
||||
end
|
||||
}
|
||||
}
|
||||
|
||||
local function makeHook(entry)
|
||||
return function(tooltip, arg1, arg2, arg3)
|
||||
AddVendorPrices(tooltip, entry.id(arg1, arg2, arg3), entry.count and entry.count(arg1, arg2, arg3) or 1)
|
||||
end
|
||||
end
|
||||
|
||||
local function HookTooltip(tooltip)
|
||||
for setter, entry in pairs(TooltipHooks) do
|
||||
hooksecurefunc(tooltip, setter, makeHook(entry))
|
||||
end
|
||||
end
|
||||
|
||||
HookTooltip(GameTooltip)
|
||||
end)
|
||||
|
||||
+2
-3
@@ -389,9 +389,8 @@ pfUI:RegisterModule("share", function ()
|
||||
end)
|
||||
end
|
||||
|
||||
_G.SLASH_PFEXPORT1, _G.SLASH_PFEXPORT2, _G.SLASH_PFEXPORT3 = "/export", "/import", "/share"
|
||||
function SlashCmdList.PFEXPORT(msg, editbox)
|
||||
pfUI.api.RegisterSlashCommand("PFEXPORT", { "/export", "/import", "/share" }, function(msg, editbox)
|
||||
f:Show()
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
end)
|
||||
|
||||
+2
-2
@@ -51,12 +51,12 @@ pfUI:RegisterModule("skin", function ()
|
||||
DurabilityFrame.SetPoint = function() return end
|
||||
|
||||
if C.appearance.cd.blizzard == "1" then
|
||||
pfUI.hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
local cooldown = _G[this:GetName().."Cooldown"]
|
||||
if cooldown then cooldown.pfCooldownType = "BLIZZARD" end
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("SpellButton_UpdateButton", function()
|
||||
hooksecurefunc("SpellButton_UpdateButton", function()
|
||||
local cooldown = _G[this:GetName().."Cooldown"]
|
||||
if cooldown then cooldown.pfCooldownType = "BLIZZARD" end
|
||||
end)
|
||||
|
||||
@@ -10,7 +10,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
end
|
||||
end)
|
||||
do -- add colors to guild list
|
||||
pfUI.hooksecurefunc("GuildStatus_Update", function()
|
||||
hooksecurefunc("GuildStatus_Update", function()
|
||||
local playerzone = GetRealZoneText()
|
||||
local off = FauxScrollFrame_GetOffset(GuildListScrollFrame)
|
||||
for i=1, GUILDMEMBERS_TO_DISPLAY, 1 do
|
||||
@@ -70,7 +70,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
end
|
||||
|
||||
do -- add colors to friend list
|
||||
pfUI.hooksecurefunc("FriendsList_Update", function()
|
||||
hooksecurefunc("FriendsList_Update", function()
|
||||
if GetNumFriends() == 0 then return end
|
||||
|
||||
local playerzone = GetRealZoneText()
|
||||
@@ -123,7 +123,7 @@ pfUI:RegisterModule("socialmod", function ()
|
||||
end
|
||||
|
||||
do -- add colors to who list
|
||||
pfUI.hooksecurefunc("WhoList_Update", function()
|
||||
hooksecurefunc("WhoList_Update", function()
|
||||
local num, max = GetNumWhoResults()
|
||||
local off = FauxScrollFrame_GetOffset(WhoListScrollFrame)
|
||||
|
||||
|
||||
@@ -2,8 +2,7 @@
|
||||
-- https://github.com/balakethelock/SuperWoW
|
||||
|
||||
-- DLL Status Check Command (always available)
|
||||
SLASH_PFDLLSTATUS1 = "/pfdll"
|
||||
SlashCmdList["PFDLLSTATUS"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFDLLSTATUS", { "/pfdll" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
chat:AddMessage("|cff33ffccpfUI|r: DLL Status Check")
|
||||
|
||||
@@ -43,7 +42,7 @@ SlashCmdList["PFDLLSTATUS"] = function()
|
||||
else
|
||||
chat:AddMessage(" |cffff0000Target frame|r: NOT found")
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
|
||||
pfUI:RegisterModule("superwow", function ()
|
||||
if SetAutoloot and SpellInfo and not SUPERWOW_VERSION then
|
||||
@@ -173,12 +172,10 @@ pfUI:RegisterModule("superwow", function ()
|
||||
end
|
||||
|
||||
-- Add slash command for clickthrough toggle
|
||||
_G.SLASH_PFCLICKTHROUGH1 = "/clickthrough"
|
||||
_G.SLASH_PFCLICKTHROUGH2 = "/ct"
|
||||
SlashCmdList["PFCLICKTHROUGH"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFCLICKTHROUGH", { "/clickthrough", "/ct" }, function()
|
||||
local enabled = pfUI.api.ToggleClickthrough()
|
||||
DEFAULT_CHAT_FRAME:AddMessage("|cff33ffccpfUI|r: Clickthrough mode " .. (enabled and "|cff00ff00enabled|r" or "|cffff0000disabled|r"))
|
||||
end
|
||||
end, true)
|
||||
end
|
||||
|
||||
end)
|
||||
+35
-5
@@ -1,4 +1,3 @@
|
||||
pfUI:RegisterNewModule("swingtimer", "Swing Timer")
|
||||
pfUI:RegisterModule("swingtimer", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
@@ -28,9 +27,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
pendingCastSpellId = nil,
|
||||
mhFrozenAt = nil,
|
||||
hsQueued = false, cleaveQueued = false, maulQueued = false,
|
||||
hsSeenCurrent = false, cleaveSeenCurrent = false, maulSeenCurrent = false,
|
||||
isWarrior = false,
|
||||
isDruid = false,
|
||||
cachedHSSlots = {}, cachedCleaveSlots = {},
|
||||
cachedHSSlots = {}, cachedCleaveSlots = {}, cachedMaulSlots = {},
|
||||
useSpellQueueEvent = false,
|
||||
swingThrottle = 0,
|
||||
onSwingCache = {},
|
||||
@@ -416,17 +416,20 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
S.hsQueued = (kind == "hs")
|
||||
S.cleaveQueued = (kind == "cleave")
|
||||
S.maulQueued = (kind == "maul")
|
||||
S.hsSeenCurrent, S.cleaveSeenCurrent, S.maulSeenCurrent = false, false, false
|
||||
end
|
||||
|
||||
local function RebuildQueueSlotCache()
|
||||
if not S.isWarrior or not sw_hsqueue or S.useSpellQueueEvent then return end
|
||||
if not sw_hsqueue then return end
|
||||
S.cachedHSSlots = {}
|
||||
S.cachedCleaveSlots = {}
|
||||
S.cachedMaulSlots = {}
|
||||
if not (S.isWarrior or S.isDruid) then return end
|
||||
for slot = 1, 120 do
|
||||
local kind, id = GetActionInfo(slot)
|
||||
local name
|
||||
if kind == "spell" then
|
||||
name = GetSpellInfo(id)
|
||||
name = C_Spell.GetSpellName(id)
|
||||
elseif kind == "macro" then
|
||||
name = GetMacroSpell(id)
|
||||
end
|
||||
@@ -434,6 +437,8 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
table.insert(S.cachedHSSlots, slot)
|
||||
elseif name == CLEAVE_NAME then
|
||||
table.insert(S.cachedCleaveSlots, slot)
|
||||
elseif name == MAUL_NAME then
|
||||
table.insert(S.cachedMaulSlots, slot)
|
||||
end
|
||||
end
|
||||
end
|
||||
@@ -445,9 +450,30 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
return false
|
||||
end
|
||||
|
||||
-- Reconcile a stale event-driven queue flag against the client's current
|
||||
-- action. Not every de-queue emits a SPELL_QUEUE pop — pressing Esc or
|
||||
-- re-pressing to cancel an on-swing spell doesn't — so the flag alone stays
|
||||
-- set. IsCurrentAction, which the client clears on cancel, is the reconciling
|
||||
-- signal, but only after it has confirmed the ability as current at least once
|
||||
-- (`seen`): a nampower-initiated cast may never flip IsCurrentAction, and must
|
||||
-- keep its color until its own pop/resolve rather than be cleared early.
|
||||
-- Returns the updated (queued, seen).
|
||||
local function ReconcileQueued(queued, slots, seen)
|
||||
if not queued then return false, false end
|
||||
if CheckQueuedAction(slots) then return true, true end
|
||||
if seen then return false, false end -- was current, now gone -> cancelled
|
||||
return true, false -- never confirmed current -> keep
|
||||
end
|
||||
|
||||
local function IsHSOrCleaveQueued()
|
||||
if not sw_hsqueue or not S.isWarrior then return false, false end
|
||||
if S.useSpellQueueEvent then return S.hsQueued, S.cleaveQueued end
|
||||
if S.useSpellQueueEvent then
|
||||
S.hsQueued, S.hsSeenCurrent =
|
||||
ReconcileQueued(S.hsQueued, S.cachedHSSlots, S.hsSeenCurrent)
|
||||
S.cleaveQueued, S.cleaveSeenCurrent =
|
||||
ReconcileQueued(S.cleaveQueued, S.cachedCleaveSlots, S.cleaveSeenCurrent)
|
||||
return S.hsQueued, S.cleaveQueued
|
||||
end
|
||||
return CheckQueuedAction(S.cachedHSSlots), CheckQueuedAction(S.cachedCleaveSlots)
|
||||
end
|
||||
|
||||
@@ -526,6 +552,10 @@ pfUI:RegisterModule("swingtimer", function ()
|
||||
-- HS/Cleave color
|
||||
local curR, curG, curB = mhDefaultR, mhDefaultG, mhDefaultB
|
||||
if sw_hsqueue then
|
||||
if S.isDruid and S.useSpellQueueEvent then
|
||||
S.maulQueued, S.maulSeenCurrent =
|
||||
ReconcileQueued(S.maulQueued, S.cachedMaulSlots, S.maulSeenCurrent)
|
||||
end
|
||||
if S.maulQueued and S.isDruid then
|
||||
curR, curG, curB = 1.0, 0.55, 0.0 -- orange for druid maul queue
|
||||
elseif S.isWarrior then
|
||||
|
||||
@@ -530,7 +530,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
end
|
||||
|
||||
-- replace wim class colors with pfUI ones
|
||||
pfUI.hooksecurefunc("WIM_InitClassProps", function()
|
||||
hooksecurefunc("WIM_InitClassProps", function()
|
||||
for class in pairs(PFUI_CLASS_COLORS) do
|
||||
local wimclass = _G[format("WIM_LOCALIZED_%s",class)]
|
||||
local colorstr = "|c" .. PFUI_CLASS_COLORS[class].colorStr
|
||||
@@ -547,7 +547,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
btnClose:SetWidth(13)
|
||||
btnClose:SetHeight(13)
|
||||
end
|
||||
pfUI.hooksecurefunc("WIM_Icon_DropDown_Update", function()
|
||||
hooksecurefunc("WIM_Icon_DropDown_Update", function()
|
||||
for i=1,_G.WIM_MaxMenuCount do
|
||||
local btn = _G["WIM_ConversationMenuTellButton"..i]
|
||||
if i==1 and btn:IsEnabled() == 0 then return end
|
||||
@@ -729,7 +729,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
SkinScrollbar(WIM_HelpScrollFrameScrollBar)
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("WIM_WindowOnShow", function()
|
||||
hooksecurefunc("WIM_WindowOnShow", function()
|
||||
if this.backdrop then return end -- already skinned
|
||||
|
||||
local windowname = this:GetName()
|
||||
@@ -904,7 +904,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
end
|
||||
|
||||
-- trigger the event whenever SuperMacro got an update
|
||||
pfUI.hooksecurefunc("SM_UpdateActionSpell", function()
|
||||
hooksecurefunc("SM_UpdateActionSpell", function()
|
||||
for slot=1,120 do pfUI.bars.update[slot] = true end
|
||||
end)
|
||||
end)
|
||||
@@ -922,7 +922,7 @@ pfUI:RegisterModule("thirdparty-vanilla", function()
|
||||
pfUI.bars.skip_macro = true
|
||||
|
||||
-- send clevermacro events to pfUI actionbars
|
||||
pfUI.hooksecurefunc("ActionButton_OnEvent", function(event)
|
||||
hooksecurefunc("ActionButton_OnEvent", function(event)
|
||||
events(this, event)
|
||||
end)
|
||||
end)
|
||||
|
||||
+6
-6
@@ -3,8 +3,7 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
|
||||
pfUI.tooltip = CreateFrame('Frame', "pfTooltip", GameTooltip)
|
||||
pfUI.tooltip.anchorframe = CreateFrame('Frame', "pfTooltipAnchor", UIParent)
|
||||
pfUI.tooltip.anchorframe:SetWidth(128)
|
||||
pfUI.tooltip.anchorframe:SetHeight(72)
|
||||
pfUI.tooltip.anchorframe:SetSize(128, 72)
|
||||
pfUI.tooltip.anchorframe:SetPoint("TOP", UIParent, "TOP", 0, -50)
|
||||
pfUI.tooltip.anchorframe:Hide()
|
||||
UpdateMovable(pfUI.tooltip.anchorframe)
|
||||
@@ -30,8 +29,8 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
-- create mouse follow frame
|
||||
if not tooltip.cursor then
|
||||
tooltip.cursor = CreateFrame("Frame", nil, UIParent)
|
||||
tooltip.cursor:SetWidth(tonumber(C.tooltip.cursoroffset) * 2)
|
||||
tooltip.cursor:SetHeight(tonumber(C.tooltip.cursoroffset) * 2)
|
||||
local size = tonumber(C.tooltip.cursoroffset) * 2
|
||||
tooltip.cursor:SetSize(size, size)
|
||||
tooltip.cursor:SetScript("OnUpdate", function()
|
||||
-- throttle - cursor following doesn't need to be every frame
|
||||
if (this.tick or 0) > GetTime() then return end
|
||||
@@ -172,8 +171,9 @@ pfUI:RegisterModule("tooltip", function ()
|
||||
local unit = pfUI.tooltip:GetUnit()
|
||||
if unit == "none" then
|
||||
-- process item tooltips
|
||||
if C.tooltip.itemid == "1" and libtooltip:GetItemID() then
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. libtooltip:GetItemID(), .25,.5,1)
|
||||
if C.tooltip.itemid == "1" and GameTooltip:HasItem() then
|
||||
local _, _, itemID = GameTooltip:GetItem()
|
||||
GameTooltip:AddLine(T["ItemID"] .. ": " .. itemID, .25,.5,1)
|
||||
GameTooltip:Show()
|
||||
end
|
||||
|
||||
|
||||
+42
-24
@@ -65,14 +65,14 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
|
||||
HookAddonOrVariable("GroupFrame", function()
|
||||
-- After Turtle's own init, hide frames if pfUI handles them
|
||||
pfUI.hooksecurefunc("GroupFrame_Toggle", function()
|
||||
hooksecurefunc("GroupFrame_Toggle", function()
|
||||
if pfUIHandlesGroupOrRaid() then
|
||||
DisableTurtleGroupFrames()
|
||||
end
|
||||
end)
|
||||
|
||||
-- After every group/raid update, re-hide if pfUI handles them
|
||||
pfUI.hooksecurefunc("GroupFrame_Update", function()
|
||||
hooksecurefunc("GroupFrame_Update", function()
|
||||
if pfUIHandlesGroupOrRaid() then
|
||||
DisableTurtleGroupFrames()
|
||||
end
|
||||
@@ -295,40 +295,58 @@ pfUI:RegisterModule("turtle-wow", function ()
|
||||
local initialized = false
|
||||
|
||||
HookAddonOrVariable("Blizzard_InspectUI", function()
|
||||
pfUI.hooksecurefunc("InspectFrame_Show", function()
|
||||
hooksecurefunc("InspectFrame_Show", function()
|
||||
-- break if theres nothing left to do
|
||||
if initialized then return end
|
||||
|
||||
-- adjust ui positions
|
||||
local _, border = GetBorderSize()
|
||||
|
||||
-- adjust the inspect frame's Talents tab
|
||||
SkinTab(InspectFrameTab3)
|
||||
InspectFrameTab3:ClearAllPoints()
|
||||
InspectFrameTab3:SetPoint("LEFT", InspectFrameTab2, "RIGHT", GetBorderSize()*2 + 1, 0)
|
||||
TWTalentFrameTab1:SetPoint("TOPLEFT", TWTalentFrameScrollFrame, "TOPLEFT", 2, TWTalentFrameTab1:GetHeight() + 4)
|
||||
|
||||
InspectFrameTab3:SetPoint("LEFT", InspectFrameTab2, "RIGHT", border*2 + 1, 0)
|
||||
-- reload text position
|
||||
InspectFrameTab3:Hide()
|
||||
InspectFrameTab3:Show()
|
||||
|
||||
-- skin inspect window elements
|
||||
StripTextures(InspectTalentsFrame)
|
||||
StripTextures(TWTalentFrameScrollFrame)
|
||||
SkinScrollbar(TWTalentFrameScrollFrameScrollBar)
|
||||
for i = 1, 3 do
|
||||
SkinTab(_G["TWTalentFrameTab"..i])
|
||||
end
|
||||
-- the talent tree frame is created lazily; skin it once it exists
|
||||
if TWTalentFrame then
|
||||
StripTextures(InspectTalentsFrame)
|
||||
StripTextures(TWTalentFrame)
|
||||
StripTextures(TWTalentFrameScrollFrame)
|
||||
SkinScrollbar(TWTalentFrameScrollFrameScrollBar)
|
||||
|
||||
-- skin each talent button
|
||||
for i = 1, (MAX_NUM_TALENTS or 100) do
|
||||
local talent = _G["TWTalentFrameTalent" .. i]
|
||||
if talent then
|
||||
StripTextures(talent)
|
||||
SkinButton(talent, nil, nil, nil, _G["TWTalentFrameTalent" .. i .. "IconTexture"])
|
||||
_G["TWTalentFrameTalent" .. i .. "Rank"]:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
-- skin + position the talent-tree tabs
|
||||
for i = 1, 3 do
|
||||
local tab = _G["TWTalentFrameTab"..i]
|
||||
if tab then
|
||||
SkinTab(tab)
|
||||
tab:ClearAllPoints()
|
||||
local lastTab = _G["TWTalentFrameTab"..(i-1)]
|
||||
if lastTab then
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
else
|
||||
tab:SetPoint("TOPLEFT", TWTalentFrameScrollFrame, "TOPLEFT", 2, tab:GetHeight() + 4)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- only run once
|
||||
initialized = true
|
||||
-- skin each talent button
|
||||
for i = 1, (MAX_NUM_TALENTS or 100) do
|
||||
local talent = _G["TWTalentFrameTalent"..i]
|
||||
if talent then
|
||||
StripTextures(talent)
|
||||
SkinButton(talent, nil, nil, nil, _G["TWTalentFrameTalent"..i.."IconTexture"])
|
||||
local rank = _G["TWTalentFrameTalent"..i.."Rank"]
|
||||
if rank then
|
||||
rank:SetFont(pfUI.font_default, C.global.font_size, "OUTLINE")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- only run once the talent frame has actually been skinned
|
||||
initialized = true
|
||||
end
|
||||
end)
|
||||
end)
|
||||
end
|
||||
|
||||
+2
-3
@@ -352,8 +352,7 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
end
|
||||
|
||||
-- Debug command to test UnitXP indicators
|
||||
_G.SLASH_PFUNITXP1 = "/pfunitxp"
|
||||
SlashCmdList["PFUNITXP"] = function()
|
||||
pfUI.api.RegisterSlashCommand("PFUNITXP", { "/pfunitxp" }, function()
|
||||
local chat = DEFAULT_CHAT_FRAME
|
||||
chat:AddMessage("|cff33ffccpfUI|r: UnitXP Indicator Debug")
|
||||
|
||||
@@ -387,5 +386,5 @@ pfUI:RegisterModule("unitxp", function ()
|
||||
else
|
||||
chat:AddMessage(" Target frame: |cffff0000NOT found|r")
|
||||
end
|
||||
end
|
||||
end, true)
|
||||
end)
|
||||
+10
-25
@@ -4,8 +4,6 @@ pfUI:RegisterModule("unusable", function ()
|
||||
|
||||
pfUI.unusable = {}
|
||||
|
||||
local scanner = libtipscan:GetScanner("unusable")
|
||||
local durability = string.gsub(DURABILITY_TEMPLATE, "%%[^%s]+", "(.+)")
|
||||
local r, g, b, a = strsplit(",", C.appearance.bags.unusable_color)
|
||||
|
||||
function pfUI.unusable:UpdateSlot(bag, slot)
|
||||
@@ -13,40 +11,27 @@ pfUI:RegisterModule("unusable", function ()
|
||||
if not pfUI.bags[bag] then return end
|
||||
if not pfUI.bags[bag].slots[slot] then return end
|
||||
|
||||
-- add button shortcuts
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
local name = frame:GetName()
|
||||
|
||||
-- return on empty buttons
|
||||
local frame = pfUI.bags[bag].slots[slot].frame
|
||||
if not frame.hasItem then return end
|
||||
|
||||
-- set the proper tooltip method
|
||||
if bag == BANK_CONTAINER then
|
||||
scanner:SetInventoryItem("player", 39+slot)
|
||||
else
|
||||
scanner:SetBagItem(bag, slot)
|
||||
-- C_PlayerInfo.CanUseItem is the "is this red in the tooltip" gate:
|
||||
-- proficiency, required level, class/race, skill/spell/rep. It checks
|
||||
-- *requirements* only, so a broken (0-durability) item still reads as
|
||||
-- usable -- no durability-line exclusion needed like the old scanner.
|
||||
local itemID = C_Container.GetContainerItemID(bag, slot)
|
||||
if itemID and not C_PlayerInfo.CanUseItem(itemID) then
|
||||
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
|
||||
end
|
||||
|
||||
-- check for red color in tooltip
|
||||
local red = scanner:Color(RED_FONT_COLOR)
|
||||
if not red then return end
|
||||
|
||||
-- check for broken items
|
||||
local left = scanner:Line(red)
|
||||
local _, _, broken = string.find(left, durability, 1)
|
||||
if broken then return end
|
||||
|
||||
-- update button vertex color
|
||||
_G.SetItemButtonTextureVertexColor(frame, r, g, b, a)
|
||||
end
|
||||
|
||||
-- update on regular pfUI button updates
|
||||
pfUI.hooksecurefunc(pfUI.bag, "UpdateSlot", function(self, bag, slot)
|
||||
hooksecurefunc(pfUI.bag, "UpdateSlot", function(self, bag, slot)
|
||||
pfUI.unusable:UpdateSlot(bag, slot)
|
||||
end)
|
||||
|
||||
-- update on bank frame itemlock updates
|
||||
pfUI.hooksecurefunc("BankFrameItemButton_UpdateLock", function()
|
||||
hooksecurefunc("BankFrameItemButton_UpdateLock", function()
|
||||
pfUI.unusable:UpdateSlot(-1, this:GetID())
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -5,11 +5,7 @@ end
|
||||
|
||||
SLASH_PFUI1 = '/pfui'
|
||||
function SlashCmdList.PFUI(msg, editbox)
|
||||
if pfUI.gui:IsShown() then
|
||||
pfUI.gui:Hide()
|
||||
else
|
||||
pfUI.gui:Show()
|
||||
end
|
||||
pfUI.gui:SetShown(not pfUI.gui:IsShown())
|
||||
end
|
||||
|
||||
SLASH_GM1, SLASH_GM2 = '/gm', '/support'
|
||||
@@ -27,7 +23,7 @@ do
|
||||
-- ClassicAPI dependency check.
|
||||
-- pfUI relies pervasively on the modern C_* / SuperWoW / nameplate / focus
|
||||
-- API surface that ClassicAPI polyfills, so presence is required.
|
||||
local PFUI_CLASSIC_API_MIN = 10600 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_MIN = 10605 -- (X*10000 + Y*100 + Z)
|
||||
local PFUI_CLASSIC_API_LATEST = PFUI_CLASSIC_API_MIN
|
||||
local PFUI_CLASSIC_API_WEBSITE = "https://github.com/brues-code/ClassicAPI"
|
||||
local PFUI_CLASSIC_API_LATEST_URL = PFUI_CLASSIC_API_WEBSITE .. "/releases/latest"
|
||||
|
||||
@@ -12,7 +12,7 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
SkinArrowButton(AuctionsNextPageButton, "right", 18)
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("AuctionFrame_OnShow", function()
|
||||
hooksecurefunc("AuctionFrame_OnShow", function()
|
||||
AuctionFrame:ClearAllPoints()
|
||||
AuctionFrame:SetPoint("TOPLEFT", 10, -104)
|
||||
end)
|
||||
@@ -76,7 +76,7 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
item:SetPoint("LEFT", 2, 0)
|
||||
end
|
||||
end
|
||||
pfUI.hooksecurefunc("AuctionFrameBrowse_Update", function()
|
||||
hooksecurefunc("AuctionFrameBrowse_Update", function()
|
||||
for i = 1, NUM_BROWSE_TO_DISPLAY do
|
||||
HandleIcon(_G["BrowseButton"..i.."Item"], _G["BrowseButton"..i.."ItemIconTexture"])
|
||||
end
|
||||
@@ -145,7 +145,7 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
item:ClearAllPoints()
|
||||
item:SetPoint("LEFT", 2, 0)
|
||||
end
|
||||
pfUI.hooksecurefunc("AuctionFrameBid_Update", function()
|
||||
hooksecurefunc("AuctionFrameBid_Update", function()
|
||||
for i = 1, NUM_BIDS_TO_DISPLAY do
|
||||
HandleIcon(_G["BidButton"..i.."Item"], _G["BidButton"..i.."ItemIconTexture"])
|
||||
end
|
||||
@@ -191,14 +191,14 @@ pfUI:RegisterSkin("Auctionhouse", function ()
|
||||
item:ClearAllPoints()
|
||||
item:SetPoint("LEFT", 2, 0)
|
||||
end
|
||||
pfUI.hooksecurefunc("AuctionFrameAuctions_Update", function()
|
||||
hooksecurefunc("AuctionFrameAuctions_Update", function()
|
||||
for i = 1, NUM_AUCTIONS_TO_DISPLAY do
|
||||
HandleIcon(_G["AuctionsButton"..i.."Item"], _G["AuctionsButton"..i.."ItemIconTexture"])
|
||||
end
|
||||
end)
|
||||
|
||||
SkinButton(AuctionsItemButton)
|
||||
pfUI.hooksecurefunc("AuctionSellItemButton_OnEvent", function()
|
||||
hooksecurefunc("AuctionSellItemButton_OnEvent", function()
|
||||
if event ~= "NEW_AUCTION_UPDATE" then return end
|
||||
HandleIcon(AuctionsItemButton, AuctionsItemButton:GetNormalTexture())
|
||||
end)
|
||||
|
||||
@@ -19,7 +19,7 @@ pfUI:RegisterSkin("Battlefield Minimap", function ()
|
||||
BattlefieldMinimapTab:Hide()
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("BattlefieldMinimap_ShowOpacity", function()
|
||||
hooksecurefunc("BattlefieldMinimap_ShowOpacity", function()
|
||||
OpacityFrame:ClearAllPoints()
|
||||
OpacityFrame:SetPoint("TOPRIGHT", "BattlefieldMinimap", "TOPLEFT", -2*border, 0)
|
||||
end)
|
||||
|
||||
@@ -4,7 +4,25 @@ pfUI:RegisterSkin("Character", function ()
|
||||
|
||||
-- Honor Tab
|
||||
StripTextures(HonorFrame)
|
||||
StripTextures(ArenaFrame)
|
||||
if ArenaFrame then
|
||||
StripTextures(ArenaFrame)
|
||||
for _, frame in pairs({'Arena', 'Honor'}) do
|
||||
for i = 1, 2 do
|
||||
local tab = _G[frame.."FrameTab"..i]
|
||||
local lastTab = _G[frame.."FrameTab"..(i-1)]
|
||||
if lastTab and lastTab:IsShown() then
|
||||
tab:ClearAllPoints()
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
end
|
||||
SkinTab(tab)
|
||||
end
|
||||
end
|
||||
for i = 1, 3 do
|
||||
local team = _G["ArenaFrameTeam"..i]
|
||||
StripTextures(team)
|
||||
CreateBackdrop(team)
|
||||
end
|
||||
end
|
||||
|
||||
HonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
CreateBackdrop(HonorFrameProgressBar)
|
||||
@@ -136,18 +154,18 @@ pfUI:RegisterSkin("Character", function ()
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("CharacterFrame_OnShow", function()
|
||||
hooksecurefunc("CharacterFrame_OnShow", function()
|
||||
RefreshCharacterSlots()
|
||||
RefreshPetPosition()
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
hooksecurefunc("PaperDollItemSlotButton_Update", function()
|
||||
if this:GetParent() == PaperDollFrame then
|
||||
RefreshCharacterSlot(this)
|
||||
end
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("PetTab_Update", RefreshPetPosition)
|
||||
hooksecurefunc("PetTab_Update", RefreshPetPosition)
|
||||
|
||||
StripTextures(PaperDollFrame)
|
||||
StripTextures(CharacterAttributesFrame)
|
||||
@@ -270,7 +288,7 @@ pfUI:RegisterSkin("Character", function ()
|
||||
-- the FactionStanding text from `bar.standingText` on mouseout, so we
|
||||
-- stash our augmented text there too — otherwise hovering a bar strips
|
||||
-- the "(N)" suffix off.
|
||||
pfUI.hooksecurefunc("ReputationFrame_Update", function()
|
||||
hooksecurefunc("ReputationFrame_Update", function()
|
||||
if C.character.reputation.repRequired ~= "1" then return end
|
||||
local offset = FauxScrollFrame_GetOffset(ReputationListScrollFrame)
|
||||
for i = 1, NUM_FACTIONS_DISPLAYED do
|
||||
|
||||
@@ -150,7 +150,7 @@ pfUI:RegisterSkin("Friends", function ()
|
||||
end
|
||||
|
||||
-- set positions
|
||||
pfUI.hooksecurefunc("WhoList_Update", function()
|
||||
hooksecurefunc("WhoList_Update", function()
|
||||
for i = 1, WHOS_TO_DISPLAY do
|
||||
local level = _G["WhoFrameButton"..i.."Level"]
|
||||
level:ClearAllPoints()
|
||||
@@ -231,7 +231,7 @@ pfUI:RegisterSkin("Friends", function ()
|
||||
end
|
||||
|
||||
-- set positions
|
||||
pfUI.hooksecurefunc("GuildStatus_Update", function()
|
||||
hooksecurefunc("GuildStatus_Update", function()
|
||||
for i = 1, GUILDMEMBERS_TO_DISPLAY do
|
||||
local level = _G["GuildFrameButton"..i.."Level"]
|
||||
level:ClearAllPoints()
|
||||
|
||||
@@ -24,11 +24,11 @@ pfUI:RegisterSkin("Gossip and Quest", function ()
|
||||
QuestRewardItemHighlightBG:SetTexture(1,1,1,.2)
|
||||
QuestRewardItemHighlightBG:SetAllPoints()
|
||||
|
||||
pfUI.hooksecurefunc("QuestFrameItems_Update", function()
|
||||
hooksecurefunc("QuestFrameItems_Update", function()
|
||||
QuestRewardItemHighlight:Hide()
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc("QuestRewardItem_OnClick", function()
|
||||
hooksecurefunc("QuestRewardItem_OnClick", function()
|
||||
if this.type == "choice" then
|
||||
QuestRewardItemHighlight:SetAllPoints(this.backdrop)
|
||||
QuestRewardItemHighlight:Show()
|
||||
|
||||
@@ -0,0 +1,193 @@
|
||||
local slots = {
|
||||
"HeadSlot",
|
||||
"NeckSlot",
|
||||
"ShoulderSlot",
|
||||
"BackSlot",
|
||||
"ChestSlot",
|
||||
"ShirtSlot",
|
||||
"TabardSlot",
|
||||
"WristSlot",
|
||||
"HandsSlot",
|
||||
"WaistSlot",
|
||||
"LegsSlot",
|
||||
"FeetSlot",
|
||||
"Finger0Slot",
|
||||
"Finger1Slot",
|
||||
"Trinket0Slot",
|
||||
"Trinket1Slot",
|
||||
"MainHandSlot",
|
||||
"SecondaryHandSlot",
|
||||
"RangedSlot",
|
||||
}
|
||||
|
||||
pfUI:RegisterSkin("Inspect", function ()
|
||||
local rawborder, border = GetBorderSize()
|
||||
local bpad = rawborder > 1 and border - GetPerfectPixel() or GetPerfectPixel()
|
||||
|
||||
HookAddonOrVariable("Blizzard_InspectUI", function()
|
||||
local cache = {}
|
||||
|
||||
CreateBackdrop(InspectFrame, nil, nil, .75)
|
||||
CreateBackdropShadow(InspectFrame)
|
||||
|
||||
InspectFrame.backdrop:SetPoint("TOPLEFT", 10, -10)
|
||||
InspectFrame.backdrop:SetPoint("BOTTOMRIGHT", -30, 72)
|
||||
InspectFrame:SetHitRectInsets(10,30,10,72)
|
||||
EnableMovable("InspectFrame", "Blizzard_InspectUI", INSPECTFRAME_SUBFRAMES)
|
||||
|
||||
SkinCloseButton(InspectFrameCloseButton, InspectFrame.backdrop, -6, -6)
|
||||
|
||||
InspectFrame:DisableDrawLayer("ARTWORK")
|
||||
|
||||
InspectNameText:ClearAllPoints()
|
||||
InspectNameText:SetPoint("TOP", InspectFrame.backdrop, "TOP", 0, -10)
|
||||
|
||||
-- Turtle WoW has up to 4 inspect tabs: Character, Honor, Arena, Talents
|
||||
for i = 1, 4 do
|
||||
local tab = _G["InspectFrameTab"..i]
|
||||
if tab then
|
||||
local lastTab = _G["InspectFrameTab"..(i-1)]
|
||||
tab:ClearAllPoints()
|
||||
if lastTab then
|
||||
tab:SetPoint("LEFT", lastTab, "RIGHT", border*2 + 1, 0)
|
||||
else
|
||||
tab:SetPoint("TOPLEFT", InspectFrame.backdrop, "BOTTOMLEFT", bpad, -(border + (border == 1 and 1 or 2)))
|
||||
end
|
||||
SkinTab(tab)
|
||||
end
|
||||
end
|
||||
|
||||
do -- Character Tab
|
||||
StripTextures(InspectPaperDollFrame)
|
||||
|
||||
EnableClickRotate(InspectModelFrame)
|
||||
local rotL = InspectModelRotateLeftButton or InspectModelFrameRotateLeftButton
|
||||
if rotL then rotL:Hide() end
|
||||
local rotR = InspectModelRotateRightButton or InspectModelFrameRotateRightButton
|
||||
if rotR then rotR:Hide() end
|
||||
|
||||
for _, slot in pairs(slots) do
|
||||
local frame = _G["Inspect"..slot]
|
||||
StripTextures(frame)
|
||||
CreateBackdrop(frame)
|
||||
SetAllPointsOffset(frame.backdrop, frame, 0)
|
||||
|
||||
HandleIcon(frame.backdrop, _G["Inspect"..slot.."IconTexture"])
|
||||
|
||||
local funce = frame:GetScript("OnEnter")
|
||||
frame:SetScript("OnEnter", function()
|
||||
local bid = this:GetID()
|
||||
if not GetInventoryItemLink(InspectFrame.unit, this:GetID()) and this.hasItem then
|
||||
GameTooltip:SetOwner(this, "ANCHOR_TOPRIGHT")
|
||||
GameTooltip:SetHyperlink("item:"..cache[bid]["id"])
|
||||
GameTooltip:Show()
|
||||
else
|
||||
funce()
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local function ColorSlot(slot, id, itemID, vslot)
|
||||
local item = Item:CreateFromItemID(itemID)
|
||||
if item:IsItemEmpty() then return end
|
||||
|
||||
item:ContinueOnItemLoad(function()
|
||||
if not InspectFrame.unit then return end
|
||||
if GetInventoryItemID(InspectFrame.unit, id) ~= itemID then return end
|
||||
|
||||
local quality = item:GetItemQuality()
|
||||
if not quality then return end
|
||||
|
||||
local r, g, b = GetItemQualityColor(quality)
|
||||
slot.backdrop:SetBackdropBorderColor(r, g, b)
|
||||
|
||||
if ShaguScore then
|
||||
if not slot.scoreText then
|
||||
slot.scoreText = slot:CreateFontString(nil, "OVERLAY", "GameFontNormal")
|
||||
slot.scoreText:SetFont(pfUI.font_default, 12, "OUTLINE")
|
||||
slot.scoreText:SetPoint("TOPRIGHT", 0, 0)
|
||||
end
|
||||
local itemLevel = ShaguScore.Database[itemID] or 0
|
||||
local score = ShaguScore:Calculate(vslot, quality, itemLevel)
|
||||
if score and score > 0 then
|
||||
slot.scoreText:SetText(score)
|
||||
slot.scoreText:SetTextColor(r, g, b)
|
||||
else
|
||||
slot.scoreText:SetText("")
|
||||
end
|
||||
end
|
||||
end)
|
||||
end
|
||||
|
||||
local function UpdateSlots()
|
||||
if not InspectFrame.unit then return end
|
||||
|
||||
local guild, title = GetGuildInfo(InspectFrame.unit)
|
||||
if guild then
|
||||
InspectGuildText:SetPoint("TOP", InspectLevelText, "BOTTOM", 0, -1)
|
||||
InspectGuildText:SetText(format(TEXT(GUILD_TITLE_TEMPLATE), title, guild))
|
||||
InspectGuildText:Show()
|
||||
else
|
||||
InspectGuildText:SetText("")
|
||||
InspectGuildText:Hide()
|
||||
end
|
||||
|
||||
for _, vslot in pairs(slots) do
|
||||
local id = GetInventorySlotInfo(vslot)
|
||||
local itemID = GetInventoryItemID(InspectFrame.unit, id)
|
||||
local slot = _G["Inspect" .. vslot]
|
||||
|
||||
if itemID then
|
||||
ColorSlot(slot, id, itemID, vslot)
|
||||
elseif not slot.hasItem then
|
||||
-- genuinely empty slot: reset to a plain backdrop
|
||||
CreateBackdrop(slot)
|
||||
SetAllPointsOffset(slot.backdrop, slot, 0)
|
||||
if slot.scoreText then
|
||||
slot.scoreText:SetText("")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
hooksecurefunc("InspectPaperDollItemSlotButton_Update", function(button)
|
||||
local bid = button:GetID()
|
||||
local itemID = GetInventoryItemID(InspectFrame.unit, bid)
|
||||
if itemID then
|
||||
cache[bid] = cache[bid] or {}
|
||||
cache[bid]["id"] = itemID
|
||||
cache[bid]["tex"] = GetInventoryItemTexture(InspectFrame.unit, button:GetID())
|
||||
cache[bid]["count"] = GetInventoryItemCount(InspectFrame.unit, button:GetID())
|
||||
cache[bid]["name"] = UnitName(InspectFrame.unit)
|
||||
elseif cache[bid] and UnitName(InspectFrame.unit) == cache[bid].name then
|
||||
-- restore cache information
|
||||
SetItemButtonTexture(button, cache[bid]["tex"])
|
||||
SetItemButtonCount(button, cache[bid]["count"])
|
||||
button.hasItem = 1
|
||||
end
|
||||
|
||||
UpdateSlots()
|
||||
end)
|
||||
end
|
||||
|
||||
do -- Honor Tab
|
||||
StripTextures(InspectHonorFrame)
|
||||
if InspectArenaFrame then
|
||||
StripTextures(InspectArenaFrame)
|
||||
for i = 1, 3 do
|
||||
local team = _G["InspectArenaFrameTeam"..i]
|
||||
StripTextures(team)
|
||||
CreateBackdrop(team)
|
||||
end
|
||||
end
|
||||
|
||||
CreateBackdrop(InspectHonorFrameProgressBar)
|
||||
InspectHonorFrameProgressBar:SetStatusBarTexture(pfUI.media["img:bar"])
|
||||
InspectHonorFrameProgressBar:SetHeight(24)
|
||||
end
|
||||
|
||||
-- NOTE: Turtle WoW's Talent tab (InspectTalentsFrame / TWTalentFrame) is
|
||||
-- skinned in modules/turtle-wow.lua, which activates once this skin is
|
||||
-- registered (it gates on pfUI.skin["Inspect"]).
|
||||
end)
|
||||
end)
|
||||
@@ -12,7 +12,7 @@ pfUI:RegisterSkin("Mailbox", function ()
|
||||
StripTextures(SendMailPackageButton)
|
||||
SkinButton(SendMailPackageButton, nil, nil, nil, nil, true)
|
||||
|
||||
pfUI.hooksecurefunc("SendMailFrame_Update", function()
|
||||
hooksecurefunc("SendMailFrame_Update", function()
|
||||
HandleIcon(SendMailPackageButton, SendMailPackageButton:GetNormalTexture())
|
||||
|
||||
local _, itemID = GetSendMailItemLink()
|
||||
@@ -62,7 +62,7 @@ pfUI:RegisterSkin("Mailbox", function ()
|
||||
do -- OpenMailFrame
|
||||
SkinButton(OpenMailPackageButton, nil, nil, nil, OpenMailPackageButtonIconTexture)
|
||||
|
||||
pfUI.hooksecurefunc("InboxFrame_OnClick", function(index)
|
||||
hooksecurefunc("InboxFrame_OnClick", function(index)
|
||||
local _, itemID = GetInboxItemLink(index)
|
||||
if itemID then
|
||||
local quality = C_Item.GetItemQualityByID(itemID)
|
||||
|
||||
@@ -6,7 +6,7 @@ pfUI:RegisterSkin("Merchant", function ()
|
||||
if MerchantGuildBankRepairButton then -- tbc
|
||||
SkinButton(MerchantGuildBankRepairButton, nil, nil, nil, MerchantGuildBankRepairButtonIcon)
|
||||
MerchantGuildBankRepairButtonIcon:SetTexCoord(.59, .82, .06, .54)
|
||||
pfUI.hooksecurefunc("MerchantFrame_UpdateRepairButtons", function()
|
||||
hooksecurefunc("MerchantFrame_UpdateRepairButtons", function()
|
||||
MerchantGuildBankRepairButton:ClearAllPoints()
|
||||
MerchantGuildBankRepairButton:SetPoint("RIGHT", MerchantBuyBackItemItemButton, "LEFT", -14, 0)
|
||||
MerchantRepairAllButton:ClearAllPoints()
|
||||
@@ -56,7 +56,7 @@ pfUI:RegisterSkin("Merchant", function ()
|
||||
moneyFrame:SetPoint("BOTTOMLEFT", itemButton, "BOTTOMRIGHT", 5, 1)
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("MerchantFrame_UpdateMerchantInfo", function()
|
||||
hooksecurefunc("MerchantFrame_UpdateMerchantInfo", function()
|
||||
if MerchantFrame.selectedTab == 1 then
|
||||
for i = 3, 11, 2 do
|
||||
_G["MerchantItem"..i]:ClearAllPoints()
|
||||
|
||||
@@ -184,7 +184,7 @@ pfUI:RegisterSkin("Options - New", function ()
|
||||
end
|
||||
|
||||
-- hook after category selection: UpdateOptions is local so we hook its caller
|
||||
pfUI.hooksecurefunc("OptionsListButton_OnClick", SkinControls)
|
||||
hooksecurefunc("OptionsListButton_OnClick", SkinControls)
|
||||
-- also cover initial load
|
||||
OptionsFrame:HookScript("OnShow", SkinControls)
|
||||
end)
|
||||
@@ -5,37 +5,18 @@ pfUI:RegisterSkin("Options - Sound", function ()
|
||||
|
||||
-- Compatibility
|
||||
local SoundOptionsFrameHeaderText, NUM_CHECKBOXES, NUM_SLIDERS
|
||||
if SOUND_OPTIONS then -- tbc
|
||||
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "BACKGROUND", SOUND_OPTIONS)
|
||||
NUM_CHECKBOXES = 11
|
||||
NUM_SLIDERS = 6
|
||||
|
||||
StripTextures(AudioOptionsFrame)
|
||||
CreateBackdrop(SoundOptionsFramePlayback, nil, true, .75)
|
||||
CreateBackdrop(SoundOptionsFrameHardware, nil, true, .75)
|
||||
CreateBackdrop(SoundOptionsFrameVolume, nil, true, .75)
|
||||
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
|
||||
NUM_CHECKBOXES = 8
|
||||
NUM_SLIDERS = 4
|
||||
|
||||
SkinDropDown(SoundOptionsOutputDropDown)
|
||||
|
||||
SoundOptionsFrameDefaults:ClearAllPoints()
|
||||
SoundOptionsFrameDefaults:SetPoint("TOPLEFT", SoundOptionsFramePlayback, "BOTTOMLEFT", 0, -10)
|
||||
SoundOptionsFrameCancel:ClearAllPoints()
|
||||
SoundOptionsFrameCancel:SetPoint("TOPRIGHT", SoundOptionsFrameVolume, "BOTTOMRIGHT", 0, -10)
|
||||
SoundOptionsFrameOkay:ClearAllPoints()
|
||||
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
|
||||
else -- vanilla
|
||||
SoundOptionsFrameHeaderText = GetNoNameObject(SoundOptionsFrame, "FontString", "ARTWORK", SOUNDOPTIONS_MENU)
|
||||
NUM_CHECKBOXES = 8
|
||||
NUM_SLIDERS = 4
|
||||
|
||||
SoundOptionsFrameOkay:ClearAllPoints()
|
||||
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
|
||||
SoundOptionsFrameSlider1:ClearAllPoints()
|
||||
SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
|
||||
for i=2, NUM_SLIDERS do
|
||||
_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
|
||||
_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
|
||||
end
|
||||
SoundOptionsFrameOkay:ClearAllPoints()
|
||||
SoundOptionsFrameOkay:SetPoint("RIGHT", SoundOptionsFrameCancel, "LEFT", -2*bpad, 0)
|
||||
SoundOptionsFrameSlider1:ClearAllPoints()
|
||||
SoundOptionsFrameSlider1:SetPoint("TOPRIGHT", SoundOptionsFrame, "TOPRIGHT", -18, -43)
|
||||
for i=2, NUM_SLIDERS do
|
||||
_G["SoundOptionsFrameSlider"..i]:ClearAllPoints()
|
||||
_G["SoundOptionsFrameSlider"..i]:SetPoint("TOP", _G["SoundOptionsFrameSlider"..i-1], "BOTTOM", 0, -30)
|
||||
end
|
||||
|
||||
StripTextures(SoundOptionsFrame)
|
||||
|
||||
@@ -19,7 +19,7 @@ pfUI:RegisterSkin("Options - Video", function ()
|
||||
slider:SetPoint(point, anchor, anchorPoint, x, y - shift)
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("OptionsFrame_Load", function()
|
||||
hooksecurefunc("OptionsFrame_Load", function()
|
||||
OptionsFramePixelShaders:SetWidth(230)
|
||||
OptionsFrameMiscellaneous:ClearAllPoints()
|
||||
OptionsFrameMiscellaneous:SetPoint("LEFT", OptionsFramePixelShaders, "RIGHT", 6, 0)
|
||||
|
||||
@@ -192,7 +192,7 @@ pfUI:RegisterSkin("Profession", function ()
|
||||
reagentlabel:SetTextColor(1,1,1,1)
|
||||
|
||||
local scanner = libtipscan:GetScanner(name)
|
||||
pfUI.hooksecurefunc(SetSelection, function(id)
|
||||
hooksecurefunc(SetSelection, function(id)
|
||||
if id and id ~= 0 then
|
||||
detailscroll:Show()
|
||||
HandleIcon(icon, icon:GetNormalTexture())
|
||||
|
||||
@@ -13,7 +13,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
|
||||
StripTextures(QUEST_COUNT)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
pfUI.hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests)
|
||||
hooksecurefunc("QuestLogUpdateQuestCount", function(numQuests)
|
||||
QUEST_COUNT:ClearAllPoints()
|
||||
QUEST_COUNT:SetPoint("BOTTOMRIGHT", QuestLogFrame, "TOPRIGHT", 0, -50)
|
||||
end)
|
||||
@@ -24,7 +24,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
QUEST_COUNT:SetPoint("TOPRIGHT", -10, -30)
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("QuestLog_OnShow", function()
|
||||
hooksecurefunc("QuestLog_OnShow", function()
|
||||
QuestLogFrame:ClearAllPoints()
|
||||
QuestLogFrame:SetPoint("TOPLEFT", 10, -104)
|
||||
end)
|
||||
@@ -163,7 +163,7 @@ pfUI:RegisterSkin("Quest Log", function ()
|
||||
QuestLogListScrollFrame:SetPoint("TOPLEFT", 10, -54)
|
||||
QuestLogListScrollFrame:SetHeight(350)
|
||||
|
||||
pfUI.hooksecurefunc("QuestLog_Update", function()
|
||||
hooksecurefunc("QuestLog_Update", function()
|
||||
local numEntries = GetNumQuestLogEntries()
|
||||
local questIndex, text, level, questTag, isHeader
|
||||
|
||||
|
||||
@@ -38,12 +38,12 @@ pfUI:RegisterSkin("Readycheck", function ()
|
||||
frame.bar.text:SetPoint("CENTER", 0, 0)
|
||||
|
||||
local max
|
||||
pfUI.hooksecurefunc("ShowReadyCheck", function()
|
||||
hooksecurefunc("ShowReadyCheck", function()
|
||||
max = ReadyCheckFrame.timer
|
||||
frame.bar:SetMinMaxValues(0, max)
|
||||
end)
|
||||
|
||||
pfUI.hooksecurefunc(update_func, function()
|
||||
hooksecurefunc(update_func, function()
|
||||
if not ReadyCheckFrame.timer then return end
|
||||
|
||||
local perc = ReadyCheckFrame.timer/max
|
||||
|
||||
@@ -32,7 +32,7 @@ pfUI:RegisterSkin("GM Survey", function ()
|
||||
CreateBackdrop(GMSurveyCommentFrame, nil, true, .75)
|
||||
SkinScrollbar(GMSurveyCommentScrollFrameScrollBar)
|
||||
GMSurveyFrameComment:SetMaxLetters(2000)
|
||||
pfUI.hooksecurefunc("GMSurveyFrame_Update", function()
|
||||
hooksecurefunc("GMSurveyFrame_Update", function()
|
||||
GMSurveyFrameComment:SetWidth(505)
|
||||
end)
|
||||
end)
|
||||
|
||||
@@ -41,7 +41,7 @@ pfUI:RegisterSkin("Trade", function ()
|
||||
RecipientButtonBG:SetAllPoints()
|
||||
end
|
||||
|
||||
pfUI.hooksecurefunc("TradeFrame_UpdateTargetItem", function(id)
|
||||
hooksecurefunc("TradeFrame_UpdateTargetItem", function(id)
|
||||
HandleIcon(_G["TradeRecipientItem"..id.."ItemButton"], _G["TradeRecipientItem"..id..'IconTexture'])
|
||||
end)
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ pfUI:RegisterSkin("Trainer", function ()
|
||||
|
||||
StripTextures(ClassTrainerSkillIcon)
|
||||
SkinButton(ClassTrainerSkillIcon, nil, nil, nil, nil, true)
|
||||
pfUI.hooksecurefunc("ClassTrainer_SetSelection", function()
|
||||
hooksecurefunc("ClassTrainer_SetSelection", function()
|
||||
HandleIcon(ClassTrainerSkillIcon, ClassTrainerSkillIcon:GetNormalTexture())
|
||||
end)
|
||||
|
||||
|
||||
Reference in New Issue
Block a user