0cabf2ec29 Add equipment manager auto-switching and "Unused" items panel (#70)
* Add equipment manager auto-switching and "Unused" items panel

Equipment manager (modules/equipmentmanager.lua):
- Add automatic set switching: ordered triggers (mounted, swimming,
  eating/drinking, shapeshift form/stance, zone, instance type, time
  of day, resting, stealthed, targeting a boss) equip a set; topmost
  matching trigger wins, with a 0.5s debounce
- Never swap gear in combat, while dead or casting; optionally restore
  the previous gear via a hidden "pfUI Auto-Restore" set
- Add an "Unused" side panel listing equippable items in bags, bank
  and paperdoll that no set uses, with an ignore list (tools and quest
  disguises pre-ignored), bank snapshot and bag highlighting
- Persist triggers, ignore list and bank snapshot in new per-character
  SavedVariable pfUI_eqmgr (all three .toc files)
- Add Character > Equipment Manager options (autoswitch, announce,
  minimum item quality, include bank) in gui.lua and config.lua
- Hide ignored-slot overlays when the manager frame is closed

Add frFR translations for the new equipment manager strings.

* equipmentmanager: lean on ClassicAPI for unused scan and autoswitch

- Unused panel: list items via GetInventoryItemsForSlot instead of
  hand-packing locations and walking the bags.
- Bank snapshot: record set membership while the bank is open.
  GetItemLocations reports bank items as missing once it closes, so set
  items in the bank were listed as unused.
- Autoswitch: check CanUseEquipmentSets and the UseEquipmentSet result
  before marking a trigger applied, and retry when the swap is blocked.
- Drive the engine from events (aura, form, zone, resting, target,
  regen) instead of a 4 Hz ticker; poll only swimming, time and eating.
- Detect eating/drinking by the localized names of the Food (433) and
  Drink (430) auras instead of hardcoded locale strings and icon paths.
- Drop presence guards on APIs that always exist; use strsplittable and
  strtrim for trigger values.

* equipmentmanager: wake the dining trigger on player health/mana events

Drop dining from the poll: listen to UNIT_HEALTH/UNIT_MANA for the player
while a dining trigger is enabled, so taking the set off once full is
event-driven. Register UNIT_AURA for the player only.

* equipmentmanager: split trigger values with strsplit

strsplittable needs ClassicAPI 1.17.11; strsplit has been there since
1.7.3, so this keeps the minimum where it is.

* equipmentmanager: let the trigger hint wrap

---------

Co-authored-by: Duciel <336374+Duciel@users.noreply.github.com>
Co-authored-by: Brues <5278969+brues-code@users.noreply.github.com>
2026-10-27 11:02:44 -05:00
2026-05-31 12:56:30 -05:00
2026-03-24 02:37:08 +01:00
2026-09-02 10:26:28 -05:00
2026-10-23 03:09:07 -05:00
2021-01-01 14:36:27 +01:00
2026-09-12 04:36:27 -05:00

pfUI - ClassicAPI Edition

ClassicAPI Nampower SuperWoW UnitXP

This version includes significant performance improvements and DLL-enhanced features.

Installation

  1. Download Latest Version
  2. Unpack the Zip file
  3. Copy "pfUI" into Wow-Directory\Interface\AddOns
  4. Restart Wow

DLL Enhancements

Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality:

ClassicAPI

Provides:

  • C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
  • C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
  • C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
  • Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
  • Focus - A genuine focus unit plus /focus and /clearfocus (FocusUnit / ClearFocus)
  • C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
  • Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
  • Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
  • Real item data - C_Item counts, quality, sell price and item info by ID
  • GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
  • Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
  • C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
  • Feign death, shapeshift and quest-item detection via real API calls
  • Mouseover Unit Frames
  • Click-casting
  • Loot Roll History (/loothistory)
  • New item highlighting
  • Plenty other functions

Nampower

Provides:

  • Spell queue indicator
  • GCD indicator

SuperWoW

Provides:

  • Tracks party/raid units on the minimap

UnitXP_SP3

Provides:

  • Line of Sight detection
  • Behind detection
  • Accurate distance calculations
  • OS notifications

Use /pfdll in-game to check which DLLs are detected.

Commands

/pfui         Open the configuration GUI
/pfdll        Show DLL detection status (SuperWoW, Nampower, UnitXP)
/pfbehind     Test Behind/LOS detection on current target
/clickthrough Toggle clickthrough mode (or /ct)
/share        Open the configuration import/export dialog
/gm           Open the ticket Dialog
/rl           Reload the whole UI
/farm         Toggles the Farm-Mode
/pfcast       Same as /cast but for mouseover units
/focus        Creates a Focus-Frame for the current target
/castfocus    Same as /cast but for focus frame
/clearfocus   Clears the Focus-Frame
/swapfocus    Toggle Focus and Target-Frame
/pftest       Toggle pfUI Unitframe Test Mode
/abp          Addon Button Panel
/loothistory  Show Loot Roll History

Languages

pfUI supports and contains language specific code for the following gameclients.

  • English (enUS)
  • Korean (koKR)
  • French (frFR)
  • German (deDE)
  • Chinese (zhCN)
  • Spanish (esES)
  • Russian (ruRU)

Plugins

FAQ

What does "pfUI" stand for?
The term "pfui!" is german and simply stands for "pooh!", because I'm not a big fan of creating configuration UI's, especially not via the Wow-API (you might have noticed that in ShaguUI).

How can I donate?
You can buy me a coffee if you'd like

How do I report a Bug?
Please provide as much information as possible in the Bugtracker. If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. Please consider adding additional information such as: since when did you got the error, does it still happen using a clean configuration, what other addons are loaded and which version you're running. When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue.

Where is the happiness indicator for pets?
The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar:

  • Green = Happy
  • Yellow = Content
  • Red = Unhappy

Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options.

Can I use Clique with pfUI?
This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found Here. If you want to keep your current version of Clique, you'll have to apply this Patch.

Where is the Experience Bar?
The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time.

How do I show the Damage- and Threatmeter Dock?
If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.

Why is my chat always resetting to only 3 lines of text?
This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). Paste the following command into your chat to disable that option: /run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()

How can I enable mouseover cast?
On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro.

Everything from scratch?! Are you insane?
Most probably, yes.


🤝 Credits & Acknowledgments

  • Shagu - Original pfUI creator (https://github.com/shagu/pfUI)
  • me0wg4ming - pfUI fork maintainer and Turtle WoW enhancements
  • jrc13245 - Nampower, UnitXP, and BGScore module integration (https://github.com/jrc13245/)
  • SuperWoW Team - SuperWoW framework development
  • avitasia - Nampower DLL development
  • konaka - UnitXP_SP3 DLL development
  • Turtle WoW Team - For the amazing Vanilla+ experience
  • Community - Bug reports, feature suggestions, and testing

📄 License

Same as original pfUI - free to use and modify.


S
Description
Requires ClassicAPI
Readme MIT
15 MiB
Languages
Lua 100%