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0f59a3a9b5
Seven ad-hoc OnUpdate handlers were only spinning long enough to reach a known deadline or a next-frame defer, then unhooking themselves. Convert them to their proper primitives: - autovendor: 0.3s wait after junk sell → C_Timer.After(0.3, ...) - innervatecall: cooldown-expiry ready ping → C_Timer.After(cd, ...) - focus: re-arm UI_ERROR_MESSAGE next tick → RunNextFrame - macrotweak: conflict scan after addons load → RunNextFrame - ui-widgets (CreateQuestionDialog): font-measure resize → RunNextFrame - libdebuff: post-PEW Nampower init → RunNextFrame - bubbles: WorldFrame scan after chat event → RunNextFrame Net -18 lines and no more throwaway frames sitting on the OnUpdate list.