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https://github.com/brues-code/pfUI.git
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6365f0cdb1
Replace nampower's GetSpellIdCooldown with C_Spell.GetSpellCooldown, and compute the remaining time from startTime plus duration (both seconds). Drop the presence guard, since ClassicAPI is a hard dependency. The module still needs nampower for the AURA_CAST events.
96 lines
3.1 KiB
Lua
96 lines
3.1 KiB
Lua
-- Innervate Callout Module
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-- Announces Innervate casts via raid/party/battleground chat
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-- Registers AURA_CAST events directly - zero polling, pure event-driven
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pfUI:RegisterModule("innervatecall", function ()
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-- Requires Nampower for AURA_CAST events
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if not GetNampowerVersion then return end
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-- Only load for druids
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if UnitClassBase("player") ~= "DRUID" then return end
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local INNERVATE_SPELLID = 29166
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-- GUID → name resolution for the target. UnitTokenFromGUID walks the
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-- engine's known unit tokens (player, party, raid, target, ...) and
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-- returns the first one currently bound to the GUID, so we don't have
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-- to manually iterate party/raid here.
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local function ResolveTargetName(targetGuid)
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if not targetGuid then return nil end
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local token = UnitTokenFromGUID(targetGuid)
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return token and UnitName(token) or nil
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end
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-- Determine chat channel based on group context
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local function GetAnnounceChannel()
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local _, instanceType = IsInInstance()
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if instanceType == "pvp" then
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return "BATTLEGROUND"
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end
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if IsInRaid() then
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return "RAID"
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end
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if IsInGroup() then
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return "PARTY"
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end
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return nil
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end
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-- Event frame - registers AURA_CAST directly (bypasses libdebuff hooks
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-- which are gated behind ownDebuffs/pendingCasts checks meant for debuffs)
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local frame = CreateFrame("Frame")
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-- AURA_CAST_ON_SELF fires when a buff lands ON the player
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-- AURA_CAST_ON_OTHER fires when a buff lands on someone else
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-- Both needed: self-innervate = ON_SELF, innervate on others = ON_OTHER
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-- casterGuid check prevents announcing other druids' innervates
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frame:RegisterEvent("AURA_CAST_ON_SELF")
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frame:RegisterEvent("AURA_CAST_ON_OTHER")
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frame:RegisterEvent("PLAYER_LOGOUT")
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frame:SetScript("OnEvent", function()
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if event == "PLAYER_LOGOUT" then
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this:UnregisterAllEvents()
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this:SetScript("OnEvent", nil)
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return
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end
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-- AURA_CAST args: arg1=spellId, arg2=casterGuid, arg3=targetGuid
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local spellId = arg1
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local casterGuid = arg2
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local targetGuid = arg3
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if spellId ~= INNERVATE_SPELLID then return end
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-- Only announce our own casts
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if not IsPlayerGuid(casterGuid) then return end
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-- Resolve target name from GUID
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local targetName = ResolveTargetName(targetGuid) or "Unknown"
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-- Determine channel
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local channel = GetAnnounceChannel()
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if not channel then return end -- solo, no announcement
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SendChatMessage(">> Innervate casted on " .. targetName .. " <<", channel)
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-- Schedule "ready" announcement when the cooldown expires. Read the
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-- precise remaining time from C_Spell.GetSpellCooldown (startTime and
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-- duration are seconds from the GetTime epoch); fall back to 360s.
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local cdRemaining = 360
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local cd = C_Spell.GetSpellCooldown(INNERVATE_SPELLID)
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if cd and cd.duration and cd.duration > 0 then
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local remaining = cd.startTime + cd.duration - GetTime()
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if remaining > 0 then cdRemaining = remaining end
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end
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C_Timer.After(cdRemaining, function()
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local ch = GetAnnounceChannel()
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if ch then
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SendChatMessage(">> Innervate is ready <<", ch)
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end
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end)
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end)
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end)
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