roby-brok 69d778d6d6 Fix two dangling skin includes and four error paths (#39)
* skins: drop includes for two files that were never committed

init/skins.xml referenced custom_merchant.lua and arena_score.lua, neither of
which is tracked in git. Every install -- release zips included, since the
release workflow packages the repo -- throws two 'Error loading' lines at
login and ships without those two skins.

(cherry picked from commit b338b4a16d0def4ae89fde5c6026e58a796b8c00)

* map: don't re-anchor the world map to the frame GetPoint returned

Ctrl+scroll rescales the map and repositions it to keep the top-left fixed, but
it re-anchored using the relative frame GetPoint handed back. Once anything else
is anchored to WorldMapFrame that throws

  WorldMapFrame:SetPoint(): <unnamed> is dependent on this

and the error aborts the rest of the zoom handler, so SetScale never runs.

Anchor to the parent instead. That is what the rest of pfUI's movable system
already assumes -- LoadMovable uses the 3-arg form and SaveMovable stores only
xpos/ypos with no relative frame.

(cherry picked from commit bf055d87fc0a04ac912c13fa874a4331f47bdfa8)

* firstrun: return after bailing on a disabled chat module

All three chat setup steps printed 'Chat module is disabled' and then carried on
into the nil pfUI.chat they had just tested for.

(cherry picked from commit 1af427e3b38bb7c13f645ae7a48b8ade3e7455a9)

* unitxp: stop the free-frame distance poller on logout

The PLAYER_LOGOUT handler stops the indicators to avoid the UnitXP crash on
exit, but in free-frame distance mode the polling runs on a separate scanner
frame that was never exposed, so the handler could not reach it and its
OnUpdate kept calling into UnitXP during teardown.

Exposes the frame as pfUI.uf.target.distanceScanner and stops it alongside the
others.

* roll: bail out on an item the client has not cached

C_Item.GetItemInfo returns nil for an item that is not cached yet, and the next
line assigns pfUI.roll.cache[itemName], which throws "table index is nil" on a
nil key. Easy to hit on a fresh login when someone rolls on an item you have
never seen.

* cooldown: return after hiding on a nil parent

Without the return it falls straight through to parent:GetName() on the nil it
just tested for.
2026-08-10 01:00:47 -05:00
2026-07-03 23:27:18 -05:00
2026-05-31 12:56:30 -05:00
2026-03-24 02:37:08 +01:00
2021-01-01 14:36:27 +01:00

pfUI - ClassicAPI Edition

Octo WoW ClassicAPI Nampower SuperWoW UnitXP

A pfUI fork specifically optimized for ClassicAPI on Octo WoW

This version includes significant performance improvements and DLL-enhanced features.

Installation

  1. Download Latest Version
  2. Unpack the Zip file
  3. Copy "pfUI" into Wow-Directory\Interface\AddOns
  4. Restart Wow

DLL Enhancements

Since pfUI 6.0.0 includes integrations with client-side DLLs for enhanced functionality. These DLLs are permitted on Octo WoW:

ClassicAPI

Provides:

  • C_NamePlate - Event-driven nameplates (no more per-frame WorldFrame scanning) with real per-plate unit tokens and GUIDs
  • C_UnitAuras - Replaces over 3k lines of hand-rolled aura tracking
  • C_Spell - Replaces thousands of hardcoded spell names for each locale and powers castbar
  • Real cast bars - Actual cast/channel timing, spellID and interrupt state for any unit (C_Spell.UnitCastingInfo)
  • Focus - A genuine focus unit plus /focus and /clearfocus (FocusUnit / ClearFocus)
  • C_EquipmentSet - Full Equipment Manager with GUID-tracked gear sets (tells apart duplicate/enchanted items)
  • Instant Bag Sorting - C_Container.MoveItem / SwapItems instead of cursor pickup/drop
  • Sell junk in one call - C_MerchantFrame.GetNumJunkItems / SellAllJunkItems
  • Real item data - C_Item counts, quality, sell price and item info by ID
  • GUID-based targeting - Nameplates, mouseover and focus resolve by GUID, not by name text
  • Faster, safer profile sharing - Engine-side serialize/compress/base64 via C_EncodingUtil
  • C_Timer - After / NewTicker replacing hand-rolled OnUpdate throttles
  • Feign death, shapeshift and quest-item detection via real API calls
  • Mouseover Unit Frames
  • Click-casting
  • Loot Roll History (/loothistory)
  • New item highlighting
  • Plenty other functions

Nampower

Provides:

  • Spell queue indicator
  • GCD indicator

SuperWoW

Provides:

  • Tracks party/raid units on the minimap

UnitXP_SP3

Provides:

  • Line of Sight detection
  • Behind detection
  • Accurate distance calculations
  • OS notifications

Use /pfdll in-game to check which DLLs are detected.

Commands

/pfui         Open the configuration GUI
/pfdll        Show DLL detection status (SuperWoW, Nampower, UnitXP)
/pfbehind     Test Behind/LOS detection on current target
/clickthrough Toggle clickthrough mode (or /ct)
/share        Open the configuration import/export dialog
/gm           Open the ticket Dialog
/rl           Reload the whole UI
/farm         Toggles the Farm-Mode
/pfcast       Same as /cast but for mouseover units
/focus        Creates a Focus-Frame for the current target
/castfocus    Same as /cast but for focus frame
/clearfocus   Clears the Focus-Frame
/swapfocus    Toggle Focus and Target-Frame
/pftest       Toggle pfUI Unitframe Test Mode
/abp          Addon Button Panel
/loothistory  Show Loot Roll History

Languages

pfUI supports and contains language specific code for the following gameclients.

  • English (enUS)
  • Korean (koKR)
  • French (frFR)
  • German (deDE)
  • Chinese (zhCN)
  • Spanish (esES)
  • Russian (ruRU)

Plugins

FAQ

What does "pfUI" stand for?
The term "pfui!" is german and simply stands for "pooh!", because I'm not a big fan of creating configuration UI's, especially not via the Wow-API (you might have noticed that in ShaguUI).

How can I donate?
You can buy me a coffee if you'd like

How do I report a Bug?
Please provide as much information as possible in the Bugtracker. If there is an error message, provide the full content of it. Just telling that "there is an error" won't help any of us. Please consider adding additional information such as: since when did you got the error, does it still happen using a clean configuration, what other addons are loaded and which version you're running. When playing with a non-english client, the language might be relevant too. If possible, explain how people can reproduce the issue.

Where is the happiness indicator for pets?
The pet happiness is shown as the color of your pet's frame. Depending on your skin, this can either be the text or the background color of your pet's healthbar:

  • Green = Happy
  • Yellow = Content
  • Red = Unhappy

Since version 4.0.7 there is also an additional icon that can be enabled from the pet unit frame options.

Can I use Clique with pfUI?
This addon already includes support for clickcasting. If you still want to make use of clique, all pfUI's unitframes are already compatible to Clique-TBC. For Vanilla, a pfUI compatible version can be found Here. If you want to keep your current version of Clique, you'll have to apply this Patch.

Where is the Experience Bar?
The experience bar shows up on mouseover and whenever you gain experience, next to left chatframe by default. There's also an option to make it stay visible all the time.

How do I show the Damage- and Threatmeter Dock?
If you enabled the "dock"-feature for your external (third-party) meters such as DPSMate or KTM, then you'll be able to toggle between them and the Right Chat by clicking on the ">" symbol on the bottom-right panel.

Why is my chat always resetting to only 3 lines of text?
This happens if "Simple Chat" is enabled in blizzards interface settings (Advanced Options). Paste the following command into your chat to disable that option: /run SIMPLE_CHAT="0"; pfUI.chat.SetupPositions(); ReloadUI()

How can I enable mouseover cast?
On Vanilla, create a macro with "/pfcast SPELLNAME". If you also want to see the cooldown, You might want to add "/run if nil then CastSpellByName("SPELLNAME") end" on top of the macro.

Everything from scratch?! Are you insane?
Most probably, yes.


🤝 Credits & Acknowledgments

  • Shagu - Original pfUI creator (https://github.com/shagu/pfUI)
  • me0wg4ming - pfUI fork maintainer and Turtle WoW enhancements
  • jrc13245 - Nampower, UnitXP, and BGScore module integration (https://github.com/jrc13245/)
  • SuperWoW Team - SuperWoW framework development
  • avitasia - Nampower DLL development
  • konaka - UnitXP_SP3 DLL development
  • Turtle WoW Team - For the amazing Vanilla+ experience
  • Community - Bug reports, feature suggestions, and testing

📄 License

Same as original pfUI - free to use and modify.


S
Description
Requires ClassicAPI
Readme MIT
17 MiB
Languages
Lua 100%