README: addons load from benilla/AddOns beside the executable

- the README's addon line names the real folder — `benilla/AddOns/` beside the executable, the one local-state folder everything else of benilla's lives in — not the install's `Interface/AddOns`

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Sam
2026-08-20 19:14:06 +07:00
co-authored by Claude Fable 5
parent 784822af46
commit 37193940ef
+1 -1
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@@ -38,7 +38,7 @@ and no bundled game assets.
- **UI:** a from-scratch FrameXML + Lua engine driving the built-in interface, from the login and
character screens through the full HUD, the classic windows (guild, macros and key bindings
included), chat, nameplates, floating combat text and tooltips; third-party addons load from
your own `Interface/AddOns` (partial — see below).
a `benilla/AddOns/` folder beside the executable (partial — see below).
- **Combat:** melee on the faithful swing law, ranged and Auto Shot, casting with GCD and
cooldowns, combo points, crowd control that really holds you, and the spell visual pipeline.
- **Audio:** music, ambience and SFX under the client's own selection and crossfade rules, with