MONKEY (integration): Advanced Graphics row for daylightWindowSplit (EN+RU)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
co-authored by
Claude Opus 5.5
parent
056037c394
commit
f0a27ae72b
@@ -540,6 +540,8 @@
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ambientOcclusion = "Ambient Occlusion",
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-- MONKEY (lampfog)
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lampFog = "Lamp Fog",
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-- MONKEY (integration): the daylight lane's district window split.
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daylightWindowSplit = "City Window Daylight",
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yards = "%d yd",
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tips = {
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LIGHTING_QUALITY =
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@@ -679,6 +681,14 @@
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.. "High is smoother and reaches a little further.\n\n"
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.. "Fades out with distance and spares the sky, water, lit windows and flames. "
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.. "Off leaves the image unchanged.",
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-- MONKEY (integration): daylight window split.
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DAYLIGHT_WINDOW_SPLIT =
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"Large city buildings take daylight through each window on its own instead of "
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.. "treating a whole wall of windows as one opening, so halls like the cathedral "
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.. "catch the sun pane by pane.
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Applies to buildings loaded after the change. "
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.. "Off is the earlier look.",
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-- MONKEY (lampfog)
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LAMP_FOG =
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"Makes nearby lamps and fires glow through the air after dark. Low uses the "
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@@ -738,6 +748,8 @@
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ambientOcclusion = "Затенение окружения",
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-- MONKEY (lampfog)
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lampFog = "Свечение фонарей в тумане",
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-- MONKEY (integration): the daylight lane's district window split.
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daylightWindowSplit = "Дневной свет через окна города",
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yards = "%d ярд.",
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tips = {
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LIGHTING_QUALITY =
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@@ -889,6 +901,14 @@
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.. "«Высокое» — более плавное и захватывает чуть больше.\n\n"
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.. "Ослабевает с расстоянием и не затрагивает небо, воду, освещённые окна и пламя. "
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.. "«Выкл» оставляет изображение без изменений.",
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-- MONKEY (integration): daylight window split.
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DAYLIGHT_WINDOW_SPLIT =
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"Большие городские здания пропускают дневной свет через каждое окно отдельно, "
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.. "а не через всю стену окон как один проём, поэтому залы вроде собора "
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.. "освещаются солнцем окно за окном.
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Действует для зданий, загруженных после "
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.. "изменения. Выключено — прежний вид.",
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-- MONKEY (lampfog)
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LAMP_FOG =
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"После заката ближайшие фонари и огни светятся сквозь воздух. Низкое "
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@@ -971,6 +991,8 @@
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"RowAmbientOcclusion",
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-- MONKEY (lampfog)
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"RowLampFog",
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-- MONKEY (integration): daylight window split.
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"RowDaylightWindowSplit",
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},
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-- Player Guild Names is a child of Player Names, as in 1.12 (l.702-708).
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Nameplates = {
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@@ -3152,6 +3174,18 @@
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})
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</OnLoad></Scripts>
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</Frame>
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<!-- MONKEY (integration): the daylight lane's district window split (checkbox). -->
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<Frame name="$parentRowDaylightWindowSplit" inherits="OptionsCheckboxRowTemplate">
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<Anchors>
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<Anchor point="TOPLEFT" relativeTo="$parentRowLampFog" relativePoint="BOTTOMLEFT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
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<Anchor point="TOPRIGHT" relativeTo="$parentRowLampFog" relativePoint="BOTTOMRIGHT"><Offset><AbsDimension x="0" y="-9"/></Offset></Anchor>
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</Anchors>
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<Scripts><OnLoad>
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OptionsRow_OnLoad(self, "daylightWindowSplit",
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BENILLA_ADVGFX.daylightWindowSplit,
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"BENILLA_TOOLTIP_DAYLIGHT_WINDOW_SPLIT")
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</OnLoad></Scripts>
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</Frame>
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</Frames>
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<!-- The poll (see AdvGfx_OnUpdate): this is the one page whose
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settings move from outside it — the Lighting Quality row
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@@ -2164,8 +2164,8 @@ fn water_quality_writes_numeric_tiers_with_localised_labels() {
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let mut s = harness_on(s);
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s.run("ShowUIPanel(BenillaOptionsFrame) BenillaOptionsFrameCategoryListRowAdvancedGraphics:Click()").unwrap();
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// MONKEY (volumetric fog): account for the atmosphere row after water.
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// MONKEY (integration): all programme rows (sky, post, dither, fog, wet, wind, ao, lamp fog) counted.
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assert_eq!(s.eval::<usize>("return table.getn(OPTIONS_PAGE_ROWS.AdvancedGraphics)").unwrap(), 29);
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// MONKEY (integration): all programme rows (sky, post, dither, fog, wet, wind, ao, lamp fog, window split) counted.
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assert_eq!(s.eval::<usize>("return table.getn(OPTIONS_PAGE_ROWS.AdvancedGraphics)").unwrap(), 30);
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assert_eq!(s.eval::<String>("return OPTIONS_PAGE_ROWS.AdvancedGraphics[2]").unwrap(), "RowWaterQuality");
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assert_eq!(s.eval::<String>("return OPTIONS_PAGE_ROWS.AdvancedGraphics[21]").unwrap(), "RowLavaGlow");
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assert_eq!(s.eval::<String>(&format!("return {ADVGFX}RowWaterQualityDropdownText:GetText()")).unwrap(), labels[1]);
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@@ -3104,6 +3104,8 @@ fn every_row_tooltip_key_resolves_in_the_real_global_strings() {
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("BENILLA_TOOLTIP_AMBIENT_OCCLUSION", "AdvancedGraphicsRowAmbientOcclusion"),
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// MONKEY (lampfog): the quality row owns a translated tooltip too.
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("BENILLA_TOOLTIP_LAMP_FOG", "AdvancedGraphicsRowLampFog"),
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// MONKEY (integration): the daylight window split row.
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("BENILLA_TOOLTIP_DAYLIGHT_WINDOW_SPLIT", "AdvancedGraphicsRowDaylightWindowSplit"),
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("BENILLA_TOOLTIP_WATER_QUALITY", "AdvancedGraphicsRowWaterQuality"),
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("BENILLA_TOOLTIP_LAVA_GLOW", "AdvancedGraphicsRowLavaGlow"),
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("BENILLA_TOOLTIP_RENDER_SCALE", "GraphicsRowRenderScale"),
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