Commit Graph
421 Commits
Author SHA1 Message Date
gromandClaude Opus 5 4764e4fb2d framexml: the twenty-one rows of the chain's own toc the manifest still lacked
benilla loads `assets/ui/benilla.toc`, not the player's `Interface\FrameXML\FrameXML.toc`, so a row
the chain carries and the manifest omits is silently absent — no read attempt, no warning. Six went
in with the arena templates; this is the rest of the diff but one, each with a comment on what it
is for and in the chain's own order.

The six baked Octo extensions are the player-visible half. `/pvp` now asks before a War Mode
character spends its permanent, persisted opt-out. The exhaustion tooltip reads this realm's 175%
instead of 1.12's baked 150%, and `/rested` answers. A player's hover shows the realm's own two
challenges, Samurai and Together Forever: the server was already setting bits 10 and 11, and
`TargetFrame_UpdateChallenges` walks a list that stopped at 10. The one-shot War Mode offer on
arrival from the hardcore realm renders instead of being dropped. `/bug` and `/suggest` exist again
— Turtle's FrameXML dropped the BugReport frame, and this rebuilds the dialog over chunked `.bug`
SAY commands. And on C'Thun the Ghost debuff's tooltip carries the hardcore afterlife line, which
is why the realm reverted that string in Spell.dbc.

With them: `OctoToolReqTip`, the realm's own 40 KB recipe-to-tool table wrapping
`GetTradeSkillTools`, so a recipe whose tool OctoWoW changed names its real one; six `OctoLocale`
rows, each gated on `GetLocale()` and inert here; and the three Turtle windows the manifest said
needed verbs built first — arena (4 rows), barbershop, guild bank (2). They need exactly one,
`CameraZoomOut`, now built. All three publish their frames and open only on an exact gossip trigger
string, so answering nil for `GetGossipText` cannot hide ordinary gossip.

`StatsFrame.xml` is the row left out, and the manifest says so where it would sit: the debug-build
overlay whose OnUpdate is the only reader of `GetDebugStats`, a binding we do not have, so the row
would publish a `ToggleStats` that raises twice a second once pressed.

`UNLEARNED_SPELL` joins `UNPRODUCED` rather than getting a producer. It is the only entry there that
is not a 1.12 event at all: 5875's event-name pool carries `LEARNED_SPELL_IN_TAB` and
`SPELLS_CHANGED` and no unlearn sibling, so the reference ignores that registration exactly as we
do, and the War Mode re-scan rides PLAYER_LOGIN and LEARNED_SPELL_IN_TAB, which both fire.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-18 07:52:12 -06:00
gromandClaude Opus 5 981e2ee498 framexml: six rows of the chain's own toc the manifest never had
benilla loads `assets/ui/benilla.toc`, not the player's `Interface\FrameXML\FrameXML.toc`, so a row
the chain carries and the manifest omits is silently absent — no read, no warning, just a missing
global or template surfacing as somebody else's error. Diffing the two found 29 such rows.

Six of them land here. `Turtle_ArenaUI\Turtle_ArenaUITemplates.xml` is the one that was costing
four errors per inspect: `Blizzard_InspectUI\InspectArenaFrame.xml` inherits `ArenaTeamTemplate`
from it and then reads `$parentText`, `$parentDetails` and nine `$parentDetails*` children by name,
so all three team-button OnLoads and `InspectArenaFrame_OnShow` raised on nil. `Globals.lua`
publishes `print`, `TURTLE_WOW_VERSION`, `TW_CLASS_TOKEN`, `Turtle_AvailableChallenges`,
`GAME_YELLOW` and the realm's three `ADDON_MSG_*_DELIMITER`s. `Overrides.lua` is Turtle's
two-continent map. `Hooks.lua` is the realm's tooltip layer: the guild line, the shift-click hint
and `FixSetInspect`. `ChronoboonTimers.lua` and `SpellChatLinks.lua` are self-contained.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-17 22:13:14 -06:00
gromandClaude Opus 5 81d96af35d Everwood: the HD/OctoWoW line of benilla, imported onto upstream
This checkout had no git history at all, so this one commit carries the whole
of the Everwood work as a single import on top of chairmanpow/benilla-octo's
`main` (706cd71). The two trees have genuinely diverged — each has files the
other does not — so this is a fork point, not a catch-up.

Today's work, which is the reason a baseline exists at all:

- Booth previews no longer cast world shadows (`NO_BOOTH_SHADOW`). Portrait
  characters were entering the sun's shadow cascades, so every skinned-rig
  shadow specialization compiled live mid-frame; the hitch detector logged
  "main thread blocked 1316 ms" beside a `compiled LIVE` warning. This was
  the Fashion/Tmog stutter.
- Per-pane dress-up: each `DressUpModel` pane assembles and stages its own
  tried-on look instead of every pane mirroring the live player.
- Item template cache is append-only JSONL written on the IO pool, replacing
  an 11.6 MB whole-map JSON rewrite on the main thread every 10 s.
- `WOW_SYSTEM_TIMING` rebuilt per-thread: it took 2 mutexes per system enter
  and 4 per exit, costing 15 ms a frame (590 fps -> 60) and corrupting the
  measurements it was taken to produce.
- The visibility-churn sweep moved to its own `WOW_FLASH_CHURN` switch, so a
  frame-cost reading no longer pays 2.7 ms a frame for it.

Local state (`benilla-config/`, `logs/`, `target/`) is excluded by the
existing .gitignore; the account credential it holds is not in this commit.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01SgstFWtn1RxEJ5kVrpgYwn
2026-10-15 15:01:14 -06:00
chairmanpow 706cd717a3 merge: absorb samwhosung/main on top of the upstream merge
Same fork policy: upstream structure wins, local-unique re-instated.

Cargo.toml unions both measured dev-profile philosophies (codegen-units=1 +
lto=off from samwhosung, debug=line-tables-only + split-debuginfo from the
fork's disk measurements).

glue_booth.rs takes samwhosung's typed GlueScene (token/of_race/from_model_path)
and re-adds the fork's TurtleWoW races (Goblin=9, BloodElf=10) as variants;
their glue fog stays on Human's row, exactly as the fork's scene_fog fallback did.

ui script takes samwhosung's mouseover/hyperlink rework (world_mouseover,
minimap_blip, hyperlink.rs) over the fork's inline hover_link/span_at/pointer
path — the rework covers the same OnHyperlinkEnter/Leave behaviour.

game_plugins.rs keeps the fork's re-measured ceilings (466 / 5,509); mail.rs
keeps the explicit 13-tuple with a float daysLeft; MAP.md takes the superset.
2026-10-12 17:24:31 +01:00
chairmanpow 26d714fd1d merge: absorb upstream/main into the Turtle fork
Fork policy (docs/METHOD.md): upstream structure wins; local-unique work
re-applied on top. This commit is the upstream half of the reconciliation.

Upstream is the same program at a rewritten history (884dff77 == 4e0e89cb
tree), so the merge base was replaced to keep a real three-way diff. The
large conflicts are upstream moving first: the UI manifest (benilla.toc ->
the binary LAYER_MANIFEST/layer.toc split), the CVar table (cvars.rs ->
cvars/{mod,table}.rs, +24 video rows), the editbox flush model, the
host-side GetTime, the Options* -> BenillaOptions* rename, expanded
ui_unit.rs, and a rebuilt volumetric_light.rs.

Local-unique pieces re-instated on the upstream structure:
- OptionsFrame.xml: the 1.12 OptionsFrameSliders table restored under the
  Benilla rename, with the TurtleWoW deviation note (patch-4 replaces
  OptionsFrame.lua).
- layer.toc: CharacterFrameAdapters.xml (the sixth TurtleWoW character tab).
- ui script: wipe/sizeof, BenillaGetMerchantItemStats, and the attach/mount
  teardown re-walk all survive.
- game_plugins.rs keeps UPDATE_ACTIONABLE_CEILING=5_509 (re-measure pending).

The LFT/Turtle_TransmogUI rows benilla.toc named off the player's install
now come from the chain's own FrameXML.toc via the new core loader.
2026-10-12 17:20:45 +01:00
Sam SungandClaude Opus 5.5 781bf36ab3 Key input follows the client's walks; stock login takes typing (#1027)
Key input follows the client's walks: key-down (`0x765f10`), char (`0x765df0`), key-up to the recorded consumer (`0x765fd0`) and repeat (`0x766070`).

- EditBoxes are in the walk from creation (`0x779ced`), so the stock login's boxes take typing; only a focused box consumes. A box declines PRINTSCREEN and unaltered arrows on an `ignoreArrows` box, so stack-split steps under a focused chat box. A binding's press records the world frame.
- Repeats follow the pressed-key list, so a held key resumes after alt-tab. Chords reach a box only through the walk. Keys the client can't name walk nowhere.
- The stock login reads the agreements before its first screen. Cinematics returns to login (no movie player; Deviation). The Realmlist box has its middle border.
- Alt+F4 closes the window on Windows and Linux (Deviation: the reference relies on the OS).

Fixes #179
Fixes #1003
Fixes #1004
Fixes #1005
Fixes #1019

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 18:07:34 +07:00
Sam SungandClaude Opus 5.5 7158c58575 Hidden frames defer their layout; GetWidth answers the set size (#973)
A hidden frame resolved and fired `OnSizeChanged` at once, a getter's resize fired at the drain, and `GetWidth`/`GetHeight` answered the rect over scale.

In 1.12.1 hiding sets the deferral flag `0x2` (`0x76ad50`); while set, an invalidate marks the frame pending and passes it to its dependents without a resolve (`0x768178`). Show resolves it first (`0x76ae58`), a getter resolves a pending one and fires `OnSizeChanged` inside the read (`0x7a1980`, `0x76b580`), and an anchor read pulls it for good (`0x7a2fc0`). `GetWidth` answers the set size when non-zero, else the rect span, unscaled (`0x7a1e93`, `0x7a1ee6`).

The deferral is modelled for frames and regions, getters fire inside the read, layout ids mint in handle order (deterministic), and the options window measures its scroll by its edges.

Tests bite on the parent; the verifier is green; stock quads match.

Fixes #948
Fixes #971

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 11:06:04 +07:00
Sam SungandClaude Opus 5.5 45b7914c9e The stock login screen logs in; realmd 0x0E is a success (#970)
Under `WOW_GLUE_STOCK=1` the stock login screen now logs in. Separately, realmd's 0x0E answer was refused by the native login too.

In 1.12.1 the glue manager runs the screen states (`0xb41da0`): `DefaultServerLogin` (`0x46afb0`) needs the agreements accepted and opens the status dialog; each tick re-texts it from the logon's state and result (`0x46b140`, tables `0x836b40`, `0x836b78`); the world connect re-texts it every frame (`0x46be8b`). The agreements seed from `readTOS`/`readEULA` (`0x46a400`). Realmd 0x0E is a success (`0x5b2cd4`); a proof's 0x0A changes nothing (`0x5bada2`).

The glue core verbs, the glue manager over the native login, the agreement CVars, `SimpleHTML file=`, case-insensitive loose files and a benilla Realmlist layer file are built; the protocol accepts 0x0E. A recorded `Deviation:` keeps the interface signature checks off.

Tests: fake-realmd refusals and 0x0E; stock-screen login reaching the native submit.

Part of #856

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 10:28:08 +07:00
Sam SungandClaude Opus 5.5 55729baff9 Message fades and scroll ranges run in the walk; OnUpdateModel gates (#913)
Hidden chat frames kept fading their lines, a scroll frame recomputed its range on every read and fired `OnScrollRangeChanged` on every `UpdateScrollChildRect`, hidden or not, and `OnUpdateModel` fired for panes with no size or off screen.

In the reference, each of these runs in the frame's own update slot, only while shown: message frames trim and fade there; a scroll frame recomputes a range its writers marked, stores it and notifies only on a real move. The model paint fires only for a resolved rect whose screen-clamped viewport has size.

Message frames and scroll frames are now walk kinds, the range is stored and marked, and the paint applies the rect and viewport gates. benilla's options scroll measures its body's own overhang.

Tests pin the hidden fades, the stored range and its notify, and the paint gates.

Fixes #182
Fixes #175
Fixes #892

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 00:25:14 +07:00
pkuzic f545081e9f MONKEY (planar water): planar replaces screen-space reflections - the Water Reflections option is gone
Owner: planar is cheap enough (~1 ms CPU, GPU about even) to replace SSR outright. High water
always reflects with the planar mirror; the waterReflections cvar, its preset rows, the options
row (EN/RU) and the debug knob are removed. The screen-space march stays only as the mirror's
fallback for water at another height than the mirror plane; WOW_WATER_REFLECT=0 remains a dev
A/B switch.
2026-10-09 19:06:59 +01:00
pkuzic 52bc8e2f94 Merge branch 'gfx/1009-water' into gfx/1009-upstream 2026-10-09 17:34:52 +01:00
pkuzic 8279d3b92d MONKEY (planar water): SSR stretch fixed; planar water reflections (Water Reflections: Screen Space / Planar)
SSR: the march accepted rays up to 2 + 0.1*dist yd behind the scene depth and returned the
bisected pixel unchecked, so rays passing BEHIND a thin dock deck converged on its front
silhouette - a vertical smear. After bisection a hit may now sit at most
0.25 + 1.5%*dist + the last interval behind; deeper = passing behind an occluder, march on.

Planar: liquid/mirror.rs (WaterMirrorPlugin) renders a half-res mirrored camera (oblique
near plane at the water) before the world camera into binding 107; no water, no sun
shadows, no post. The plane is voted by a 7x6 ray fan with hysteresis; water off that
plane fades back to SSR. Cost ~+1 ms CPU, GPU about even (SSR march skipped) -> its own
cvar waterReflections (0 Screen Space / 1 Planar, EN+RU option row), on for High/Ultra.
The High preset (= registered defaults) now carries High water (waterQuality 2); Low and
Medium keep Enhanced. Classic and Enhanced captures byte-identical.
2026-10-09 17:34:52 +01:00
pkuzic ee6c76b988 Merge upstream main (samwhosung/benilla c2fc3cf3) into the graphics line
Conflicts: capture fixtures/scenarios (both sides appended: kept both), options_tests
row counts (upstream 80->81 rows: ours 100->101 and 99->100), docs/MAP.md regenerated
with scripts/genmap.sh.
2026-10-09 12:50:37 +01:00
Sam SungandClaude Opus 5.5 c2fc3cf304 OnShow and OnHide fire children first, and after OnLoad, as in 1.12.1 (#842)
Show and hide propagated a whole subtree first, then fired from a snapshot, parent first: a parent's `OnShow` ran before its children's, and a child hidden by an earlier handler still got its `OnShow`. A frame visible at the end of its load got no `OnShow` at all.

In 1.12.1 show `0x76ae10` and hide `0x76ad50` mark the frame, walk the live child list re-checking each child's gate, and fire the frame's own handler last (`0x76aef5`, `0x76adfd`). The post-load hook fires `OnShow` after `OnLoad` for a visible frame (`0x76a3b3`), from XML and `CreateFrame` alike.

Now handlers run inside a live post-order walk, and the post-load `OnShow` fires. Tests cover the order, a sibling hidden mid-walk, and one or two `OnShow`s after a load; they fail without the fix. Four existing tests' expected orders flip to the reference's.

Fixes #350
Fixes #59

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:44:15 +07:00
Sam SungandClaude Opus 5.5 dc63a06178 The UI scale is UIParent's own scale over a 768-unit root (#841)
The UI scale was folded into the pixel seam, with the root and `UIParent` at scale 1. Frames outside `UIParent` (dropdown menus, need/greed rolls, the world map) shrank with it, `UIParent:GetScale()` answered 1, and `GetCursorPosition()` was off by the scale.

In 1.12.1 the scale is `UIParent`'s own frame scale (`0x494550` → `0x76ac10`, floored at 0.64) over a 768-unit root. `GetScreenWidth`/`GetScreenHeight` divide by it (`0x494590`), and `GetCursorPosition` (`0x48b820`) does not.

Now the seam is `height/768`, and the scale is applied to `UIParent` at the load's end and on a resize. The nameplates' compensation is gone. Backdrops, hit insets and minimap pings now follow a frame's own scale (`0x76b580`, `0x77e8d0`); tooltips at the cursor and `OnCursorChanged` divide by it (`0x530b20`, `0x77db23`). Tests cover each, and a stock-UI comparison shows nothing inside `UIParent` moves.

Fixes #172

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Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-09 13:17:23 +07:00
chairmanpow d729fc1145 ui: define the missing ArenaTeamTemplate so Turtle's inspect arena buttons load 2026-10-06 17:37:51 +01:00
198b6cd894 fix: overhead names carry the player's PvP title, as 1.12.1 does (#792)
- capture: a name-rank scenario shoots a ranked player's overhead name line
- Overhead names carry the player's PvP title under UnitNamePlayerPVPTitle, as 1.12.1 does (#550)
- review: bundle the rank-title inputs; doc the snapshot and rank-19 limits
- nameplates: read rank strings per VM; test the composed name line
- pvp: correct the rank-title docs; convert the credit team without a cast
- Fix the titles row comment; name-rank reuses WOLF_POS, cites :900
- rank strings: the honor feed reads them off the VM; nameplates only reads the value

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-06 16:31:56 +01:00
chairmanpow 36c9dc2aaa ui: load TurtleWoW's Custom_Merchant frame, so the armoury's PvP gear opens instead of the trigger text 2026-10-04 16:08:45 +01:00
chairmanpow a0d9952d90 ui: load Turtle's Transmog/Shop Templates xmls, so the windows don't raise on nil 2026-10-04 10:37:41 +01:00
622e1c3e7a fix: overhead names carry the player's PvP title, as 1.12.1 does (#792)
- capture: a name-rank scenario shoots a ranked player's overhead name line
- Overhead names carry the player's PvP title under UnitNamePlayerPVPTitle, as 1.12.1 does (#550)
- review: bundle the rank-title inputs; doc the snapshot and rank-19 limits
- nameplates: read rank strings per VM; test the composed name line
- pvp: correct the rank-title docs; convert the credit team without a cast
- Fix the titles row comment; name-rank reuses WOLF_POS, cites :900
- rank strings: the honor feed reads them off the VM; nameplates only reads the value

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-04 11:04:32 +07:00
chairmanpow 445624217a ui: load TurtleWoW's Transmog and Shop windows
Both are the client half of Turtle's custom systems, off the chain's own `FrameXML.toc`:
`Turtle_TransmogUI` hooks `GOSSIP_SHOW`, hides the stock gossip frame for its NPCs and drives
the transmog window over `TW_TRANSMOG`; `Turtle_ShopUI` (prefix `TW_SHOP`) is the custom
merchant/shop. Without these rows the server's trigger gossip text is what the stock gossip
window shows and neither window exists. Inspect-Talents and Guild-Bank stay out until
`ToggleInspect`/`SetTalentButtonLocation` and the GuildBank globals are built.
2026-10-03 17:41:41 +01:00
chairmanpow bd0e24e9a9 ui: load TurtleWoW's LFT group finder, so its minimap eye and /lft exist
benilla.toc sources the stock FrameXML off the player's chain, and it omitted the LFT
(Looking-For-Turtle) files, so the group finder never loaded. Add LFT_Data.lua, LFT.lua,
LFTTemplates.xml and LFT.xml in the reference toc's order, with `json.lua` (the codec its group
payloads decode through) and OctoWoW's blink-pause overlay last. `CharacterFrameTemplates.xml`
comes in ahead of its users: LFT's Browse/Queue tabs, and CharacterFrame.xml's own tabs, inherit
`CharacterFrameTabButtonTemplate`, which only that file defines and the reference toc lists apart.
2026-10-03 16:23:39 +01:00
pkuzicandClaude Opus 5.5 494d232c11 Merge upstream benilla main (b396bbf6) into everwood-graphics
105 upstream commits (v0.2.0 ba7fe6e2 -> b396bbf6) onto the graphics programme.

Conflicts resolved, keeping both sides:
- OptionsFrame.xml: upstream renamed every layer global (Options* -> BenillaOptions*,
  OPTIONS_* -> BENILLA_OPTIONS_*, KeyBindings* -> BenillaKeyBindings*, ...) and moved handlers
  to `this`; the Advanced Graphics page (rows, strings, presets) is carried over onto the new
  names, and upstream's Click-to-Move / Spell Detail rows and nameplate store are kept.
- cvars.rs -> cvars/{mod,table}.rs split: our REGISTERED rows go into table.rs, the preset
  ladder + tests into mod.rs beside upstream's ffx/gxMaximize tests.
- video.rs: lighting arms + upstream gxMaximize/ffx arms; VideoConfig keeps both field sets.
- ffx_glow.rs: SkyDither and FfxSwitches both registered/extracted; dither lane on
  upstream's switched player state.
- dest_fx.rs: our AreaLightPlan radius + upstream's spellEffectLevel shard scale.
- fixtures.rs: seed_perf_crowd + upstream's set_enemy_plates.
- options_tests.rs: tipped/described counts 100/99 (upstream 80 + ours 20/19); our Advanced
  Graphics tests use the renamed globals and `this`.
- game_plugins.rs: Update actionable ceiling 4,999 = upstream 4,980 + 19 ours (measured).
- docs/MAP.md regenerated with scripts/genmap.sh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-02 22:35:23 +01:00
chairmanpow 0b71937624 Options: the era AddOns page, one checkbox per installed addon, then Load out of date AddOns
The era's tenth category was a button in the tree that went nowhere. It now opens onto the
era's own per-addon enable list, rebuilt on show from the AddOn API: one checkbox per
installed addon carrying its `GetAddOnInfo` enabled state, then the Load out of date AddOns
row under it (`checkAddonVersion`, inverted, so checked means "0"). A toggle calls
`EnableAddOn`/`DisableAddOn`, which the host persists to `AddOns.txt` at logout — the
reference's own contract for this screen, where the change lands on the next world entry.

`the_defaults_button_is_armed_by_rows_not_by_a_category` is the invariant that every
category leads somewhere and that Defaults is live on every page with a CVar behind it, and
AddOns is the second category to run its own page after Keybindings. It is exempted from the
`OPTIONS_PAGE_ROWS` half for that reason, and from the Defaults half because an addon's
enabled state is not a CVar: there is nothing there for Defaults to write back.
2026-10-02 13:36:51 +01:00
2ce6a3e881 feat: click to move walks to an out-of-reach target, then interacts (#752)
- Click to Move: with AutoInteract on, a right-click on an NPC, a body to loot or skin, or a GameObject out of reach walks there and runs the verb on arrival
- Click to Move: the arrival scales by the mover's current speed, and a Use still out of range walks again
- Click to Move: a Loot walk stops at the square root of the melee reach
- Put the meeting-stone test's doc comment back on its test
- A GameObject click out of range raises ERR_USE_TOO_FAR unless the walk starts
- Wrap the finish's doc lines at the column limit

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Co-Authored-By: Sam <samuv.eth@gmail.com>
2026-10-02 05:57:47 +07:00
chairmanpow f573d1ad67 TurtleWoW compat: restore OptionsFrameSliders, resolve races 9/10, append .blp to bare M2 textures, nil-safe wipe, explode + addon delimiters, CONTINENTS_LENGTH 2026-10-01 22:52:42 +01:00
chairmanpow 031acdd8bb Fix TurtleWoW baked NPC atlases (append .blp) plus in-progress GFX work: moonlight, torch depth, water/scene-depth, skybox 2026-10-01 21:40:02 +01:00
Sam SungandClaude Sonnet 5.5 7e117809b2 /errors: the selected error is copyable, in a read-only EditBox (#730)
`/errors` showed the selected error in a FontString, so a player could not select or copy the message and traceback they came to report.

The detail pane now hosts a multi-line EditBox the way stock `MailFrame.xml` hosts the mail body:
- `autoFocus="false"`, so the keyboard stays with the game until a click;
- Escape clears focus;
- a mouse-enabled scroll child that focuses the box on a click below its text;
- `ScrollingEdit_OnTextChanged` for the range, since the box is as tall as its text.

The box is read-only: an edit is undone on `OnTextChanged`. Focus selects all, so Ctrl+C copies the whole error, and a new error arriving keeps the selection. The text keeps its font, its 6/6 inset and its 270 wrap.

Tests cover the whole text in the box, the undone edits, select-all and copy, a click below the text, Escape, and the range over a long traceback.

Fixes #703

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Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 19:18:52 +07:00
Sam SungandClaude Sonnet 5.5 cd34ab77d2 /errors: put Clear and Close in the panel art's sockets (#720)
The `/errors` window wears the ClassTrainer panel art, but its Clear and Close buttons sat at y −455, below the art, and its detail pane ran to −442, into the button sockets.

On that art the class trainer lays out (`Blizzard_TrainerUI.xml`, `ClassTrainer_SetToClassTrainer`):
- a 296×184 list at (−67, −96) from the top right, with 11 rows;
- a 119-tall detail pane 8 below the list, ending at −407;
- Train and Exit, 80×22, centred at (224, −420) and (305, −420).

The log now uses those frames: Clear and Close sit in the sockets, the detail ends above them, and the list shows 11 rows, not 13.

The new test lays out the stock trainer and the log in one UI and checks that each log frame equals the trainer's, with the buttons inside the window. It fails on the old layout.

Fixes #698

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 5.5 <noreply@anthropic.com>
2026-09-30 15:31:35 +07:00
pkuzicandClaude Opus 5.5 34d35881c2 GFX: volumetric light (sun/moon shafts) and moonlight
Volumetric light: the shadow rig's directional light (sun by day, moon at
night) is ray-marched through its cascades at half resolution (16 Medium /
32 High jittered samples from 0.35 yd, height-thinned air, HG g 0.6), then a
depth-aware blur and upsample composite it over the fog pass. Density and
colour follow the zone fog; no shafts in WMO interiors. The volumetric fog
pass retires its own midpoint shafts while this is on. Cvars volumetricLight
0/1/2 and volumetricLightStrength, env WOW_VOLLIGHT; Graphics Preset Medium 1,
High/Ultra 2.

Moonlight: a cool, dim directional term from the visible moon added to the
stock night on terrain, models, WMO exteriors and doodads, shadowed by the
moon's map (shadow_hook::realtime_shadow_moonlit .z), ramping with the moon's
elevation and handing back to the sun at dawn. MonkeyFrame grows one row
(per-frame blob 8800 B). Cvar moonLight 0..2 (0 = the reference night).

Advanced Graphics rows (EN + RU), capture scenarios vol-*, docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 17:31:51 +01:00
pkuzicandClaude Opus 5.5 72647d4ab0 GFX: volumetric light (sun/moon shafts) and moonlight
Volumetric light: the shadow rig's directional light (sun by day, moon at
night) is ray-marched through its cascades at half resolution (16 Medium /
32 High jittered samples from 0.35 yd, height-thinned air, HG g 0.6), then a
depth-aware blur and upsample composite it over the fog pass. Density and
colour follow the zone fog; no shafts in WMO interiors. The volumetric fog
pass retires its own midpoint shafts while this is on. Cvars volumetricLight
0/1/2 and volumetricLightStrength, env WOW_VOLLIGHT; Graphics Preset Medium 1,
High/Ultra 2.

Moonlight: a cool, dim directional term from the visible moon added to the
stock night on terrain, models, WMO exteriors and doodads, shadowed by the
moon's map (shadow_hook::realtime_shadow_moonlit .z), ramping with the moon's
elevation and handing back to the sun at dawn. MonkeyFrame grows one row
(per-frame blob 8800 B). Cvar moonLight 0..2 (0 = the reference night).

Advanced Graphics rows (EN + RU), capture scenarios vol-*, docs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 17:31:51 +01:00
Sam SungandClaude Opus 5.5 459e0e90c1 The stock video window's boxes are registered and ffx, ffxGlow, ffxDeath and gxMaximize work; benilla's options gain Spell Detail; load failures go to FrameXML.log (#585)
**#549: the stock video window's CVars.** Its check boxes, `ffx` and `gxRefresh` are registered at the reference's defaults. `pixelShaders` and `specular` ship as `overridden` "1" (`hwDetect`, `0x639a60`), and `gxFixLag` ships "1".
- `ffx`, `ffxGlow` and `ffxDeath` gate the full-screen effect passes every frame, as the reference's gate does (`0x6cd890`; `CFFXGlow` reads `ffxGlow` at `0x6cc5a8`, `CFFXDeath` reads `ffxDeath` at `0x6cdf10`).
- `gxMaximize` is latched. At the `RestartGx` commit it makes a windowed client borderless over the monitor, as the reference's window rebuild does (`0x58cf10`).
- The rest are registered with no effect, and each row says why: `useWeatherShaders` (snow's fallback leg is a separate CPU draw), `lod`, `M2UseShaders`, `M2UsePixelShaders`, `movieSubtitle`, `gxTripleBuffer`, `gxCursor`, `gxRefresh`, `DesktopGamma`.
- `cvars.rs` is split into the runtime and the table.

**#329: Spell Detail.** benilla's options window gains 1.12's Spell Detail Level slider on the Graphics page, over `spellEffectLevel` on the stock 0-2 grid.

**#583: `FrameXML.log`.** Load failures now go to `benilla-config/Logs/FrameXML.log`, as the reference's go to `Logs\FrameXML.log`, and no longer to chat.
- The log uses the reference's lines ("Couldn't open", "Error loading", "Couldn't parse XML in") and its banners.
- A UI load that reports something rewrites the file, and a runtime `LoadAddOn` appends to it (`0x490187`, `0x46aac0`).

Verified:
- New tests for each switch, the maximize latch, every box's stored value with no unknown-CVar warning, the Spell Detail row and the log file's rewrite and append, each failing on main.
- A region dump of the options window shows the new row, and the rows below it moved 35 px, and nothing else.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run unticked Full Screen Glow in the stock window, which turned the glow pass off and saved `ffxGlow = "0"`, and a missing addon file produced its four log lines.

Built on macOS; no platform seam touched.

Fixes #549
Fixes #329
Fixes #583

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 10:09:02 +07:00
Sam SungandClaude Opus 5.5 33c2c5aa70 The fourteen missing 1.12.1 functions are defined, the keyring hover runs the stock path, and the stock CloseAllBags keeps a backpack that was open (#581)
The fourteen 1.12.1 functions #336 lists are defined, each derived from its reference address, and benilla's layer drops the two places it stood in for the stock bag code.

- **Keyring:** `KeyRingButtonIDToInvSlotID` (`0x4c8150`) exists, and the keyring slots answer as inventory slots 82-113. The stock `ContainerFrame.lua:616-619` hover path now runs unchanged, and the layer's keyring `OnEnter` wrapper is deleted.
- **Bags:** the layer no longer replaces `CloseAllBags`. The stock one (`ContainerFrame.lua:702-707`) closes the backpack only when it was not open before the vendor or mailbox opened it (#541). The deviation that opens every bag stays, and its comment now names its only callers.
- **Inventory:** `ShowInventorySellCursor`, `SetInventoryPortaitTexture` and `UpdateInventoryAlertStatus` exist.
- **Character and pet:** `GetDamageBonusStat` (ChrClasses field 2), `GetPetTimeRemaining` (armed from `SMSG_PET_SPELLS`) and `GetActionAutocast` exist.
- **Mail:** `ClearSendMail`, `GetNumPackages`, `GetPackageInfo` and `SelectPackage` exist, over a new `Package.dbc` loader. A selected package rides in the mail send. The compose reset now also clears the stationery, the package and the attachment, as `0x4acdc0` does.
- **Tabard:** `GetTabardInfo` opens the tabard designer through the registrar (`0x5e00e0`).
- **World map:** `GetWorldLocMapPosition` projects a map position onto the displayed map (`0x4a7360`).
- **Loot:** `SetLootPortrait` binds a unit loot source's portrait (`0x4c2b40`).

Verified:
- A test per function for its shapes, raises and effects, failing on main.
- A keyring hover test through the stock path, failing on main.
- A backpack-over-vendor test, failing on main.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live A/B run: hovering a key asked for `player:82` and showed the key's tooltip. After a vendor, opening the Help panel left the backpack open and closed bag 1; on main the backpack closed.

Built on macOS; no platform seam touched.

Fixes #336
Fixes #541

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 03:19:56 +07:00
Sam SungandClaude Opus 5.5 0a1f69466c The nameplate verbs write two runtime bits, cleared at world entry, and the setting lives in FrameXML's saved variables, not two CVars (#571)
The nameplate verbs now answer as the reference's (`0x489450`-`0x489480`): they flip bits `0x1` (enemy) and `0x8` (friend) of runtime state, write no CVar, and world entry clears both (`0x401639` → `0x6033c0`, after `VARIABLES_LOADED`). The setting persists only through FrameXML's `NAMEPLATES_ON`/`FRIENDNAMEPLATES_ON`, as on 1.12.1.

- The `nameplateShowEnemies`/`nameplateShowFriends` CVar rows and the host's plate push are gone. A player's saved plate setting in `config.toml` moves once into the saved variables at the first world entry.
- benilla's layer keeps what players see today. Its `UpdateNameplates` fix drops the stock show-then-hide (`UIOptionsFrame.lua:775-776`), and it registers `FRIENDNAMEPLATES_ON` for saving, which the stock file never does (`:180-183`). So plates turned on come back after login.
- With the layer off, benilla behaves as 1.12.1: friendly plates are off after entry.
- The V keys flip the verb and the saved global together. V and Shift-V keep their recorded deviation; #570 tracks moving the binding table onto the stock `Bindings.xml`.

Verified:
- New tests for the verbs, the entry clear, the stock-only and layered persistence across entry and reload, the V keys and the one-time migration, each failing with its change undone.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run with `WOW_GM=off` turned both kinds on, relogged and read both back, from the file too.

Built on macOS; no platform seam touched.

Fixes #552

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 01:21:17 +07:00
Sam SungandClaude Opus 5.5 05e204de10 benilla's layer speaks the 1.12 API alone: handlers take this and no arguments, GetBinding answers the 1.12 list, the Key Bindings page captures through its window, /errors chains the error handler, and the host hooks leave the VM (#569)
benilla's layer now uses only the 1.12 API and the 1.12 Lua forms, and the host hooks it used are gone from the VM.

- **The VM calls handlers as 1.12.1 does.** A handler body is compiled as the chunk itself, so `self` in it is an ordinary global (`0x704c70`). A handler is called with no arguments (`0x705199`). The loader reads no `function=` attribute.
- **`GetBinding`/`GetNumBindings` answer the 1.12 list** (`0x4b7f60`): `HEADER_*` section rows, plus every key bound to a command, with no category column. The stock `KeyBindingFrame` now shows its section headers and both key columns.
- **The Key Bindings page captures keys through its own window**, as `Blizzard_BindingUI` does: the frame's `OnKeyDown` for keys, clicks for mouse buttons, and the wheel. It takes the `Benilla` prefix, so loading the stock binding addon no longer breaks it. The UI pointer feed now hands frames mouse buttons 4 and 5.
- **`/errors` keeps its log by chaining the Lua error handler**, and the stock ScriptErrors dialog is unchanged. Load failures that never raise now print one chat line each at world entry.
- **Slash commands:** `/reload` and `/errors` are `SlashCmdList` rows in the layer. `/convertraid` is gone; 1.12.1 has no such command. The dev commands are host rows in dev builds only, so a player build answers them with the unknown-command line once.
- **Naming:** every global the layer defines is `Benilla`-prefixed. `BenillaBindCapture`, `KeyBindings_OnHostKey`, the three script-error globals and `SubmitChatInput` are removed.

Verified:
- New tests for each rule and each removed surface; 16 mutations each fail a test.
- Region dumps of the Options window (general page, Key Bindings, armed) are identical before and after.
- `scripts/gates.sh` and `scripts/smoke.sh` are green.
- A live run bound a key, a Shift chord and the middle button through the page, and opened `/errors`.

Built on macOS; no platform seam touched.

Fixes #539
Fixes #544
Fixes #407
Part of #171

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-29 00:12:27 +07:00
Sam SungandClaude Opus 5.5 0f36374445 The core loads the player's own FrameXML.toc in its order, and the boot VM loads no Fonts.xml (#568)
The core now loads the player's own `Interface\FrameXML\FrameXML.toc` off their chain, row by row in its order (`0x6edb90`, from `UI_Init` at `0x48ffed`), instead of benilla's copy of the list, and `benilla.toc` is gone. Order is observable in 1.12.1: event listeners run in registration order, children are kept in creation order, and hit-test ties go to the earlier frame.

- The world VM starts bare: `GlobalStrings.lua` and `Fonts.xml` load as the toc's first rows. The boot VM keeps `GlobalStrings.lua` and the emote tokens, and no longer loads `Fonts.xml`, which nothing reads there (#307).
- A chain without `FrameXML.toc` builds no stock UI and still loads the layer and addons, as the reference does (`"Couldn't open %s"`, severity 2, return unread); benilla reports it as an error.
- Every test kit now loads in the production order, `FrameXML.toc`'s rows then `layer.toc`'s, and a guard fails any kit that loads out of it. Two tests whose premises the stock order disproves are gone.
- `scripts/smoke.sh` counts VMs by the VM marker, since `Fonts.xml` now loads once per world VM.

Verified: new tests for the load list against the chain toc and a reordered fixture toc, the missing-toc case, and two stock frames on one event running in the toc's order (ExhaustionTick before PlayerFrame on `PLAYER_UPDATE_RESTING`), each failing on main's order. A before/after dump of globals, frames, draw order, event listeners and saved variables differs only in stock-order effects: the reordered listeners and children, draw-order ties between non-overlapping frames, and `UnitPopup`'s quality colours now sharing the live tables. `scripts/gates.sh` and `scripts/smoke.sh` are green, and live before/after runs show 0 errors and identical warnings. Built on macOS; no platform seam touched.

Fixes #555
Fixes #307

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 23:52:14 +07:00
Sam SungandClaude Opus 5.5 6e869eea4e The core loads the stock GameMenuFrame.xml, and the layer reshapes it in place into benilla's menu, keeping every stock rung in the chain anchored TOP (#564)
The core now loads the stock `GameMenuFrame.xml` at its `FrameXML.toc` row, right after `UIPanelTemplates.xml`, and benilla's ESC menu look moves into the layer as `GameMenuAdapters.xml`, which reshapes the stock frame in place: a later file cannot take an occupied frame name (`0x701bd0`).

- Every stock rung stays in the chain with its name and a `TOP` anchor. The three the menu does not show are hidden and laid over the rung above, since a zero height leaves a rung's bottom edge unresolved (`combineEdge 0x767440`). So an addon that inserts under Interface Options and re-anchors Key Bindings (ShaguTweaks), or under Macros and re-anchors Logout (MCP, MoveAnything), lays out as on 1.12.1, with no error.
- The era rungs keep their look and behaviour: Options opens benilla's window; the `BenillaOptionsFrame`-aware wrappers of `ToggleGameMenu`, `IsOptionFrameOpen` and `UpdateMicroButtons` move into the layer; the non-stock names take the `Benilla` prefix. The core toc now names no file of ours.
- With the layer off (`WOW_STOCK_UI=1`), the menu is the stock menu and every rung opens its stock window.

Verified: a region dump of the open menu on main and here differs only in our own frames' names, their insertion order within one level (the rects do not overlap) and sub-1e-4 px float noise; new tests for ShaguTweaks' insert, MCP from the corpus, a pfUI-style skin and the stock-only menu, each failing on main; `scripts/gates.sh` and `scripts/smoke.sh` green; a live run opened the menu, opened Options and returned to the game, and MoveAnything's own insert landed under Macros with Logout below it. Built on macOS; no platform seam touched.

Fixes #553
Fixes #540

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 22:01:24 +07:00
Sam SungandClaude Opus 5.5 22634279bd benilla's own interface loads as one layer after the stock FrameXML and before the addons; the core loads StatsFrame.xml and runs LocaleProperties.lua once, as FrameXML.toc does (#562)
benilla's own interface now loads as one layer on top of the stock UI, as `docs/METHOD.md` now states: the core loads the stock FrameXML rows, the layer (`assets/ui/layer.toc`) loads after the last of them and before the third-party addons, and like FrameXML it has no AddOn API row and fires no `ADDON_LOADED` (the reference loads `FrameXML.toc` outside `AddOn_Load`, `UI_Init` `0x48fbf0`).

- Moved into the layer unchanged: `ScrollTemplates.xml`, `KeyBindingsPage.xml`, `OptionsFrame.xml`, `ContainerFrameAdapters.xml`, `SpellBookAdapters.xml`, `ScriptLogFrame.xml`. `GameMenuFrame.xml` stays the core's last row until #553.
- The host's Lua fixes to stock code (`FCF_ChatTabFadeFinished`, the `DurabilityFrame` re-seat) move into the layer's `FrameXMLFixes.xml`; the resize re-seat stays host-side as an engine adaptation.
- The core now loads `StatsFrame.xml` and runs `LocaleProperties.lua` once, from `UIParent.xml`, so its chain rows are exactly the stock `FrameXML.toc` rows but the menu; the order is #555.
- A dev build boots without the layer under `WOW_STOCK_UI=1`; the host's calls into the layer are guarded.

Verified: new tests for the layer's file list, the core list against the stock toc, the load position (a `_G` definition log), absence from the AddOn API and the stock-only boot, each failing with the change undone; a before/after dump of every global, frame, draw order and saved variable differs only by `StatsFrame` and the moved fixes' source; `scripts/gates.sh` and `scripts/smoke.sh` green, and a live logout/re-login under `WOW_STOCK_UI=1` clean. Built on macOS; no platform seam touched.

Part of #552
Fixes #542
Fixes #543

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Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-28 21:01:28 +07:00
pkuzicandClaude Opus 5.5 89ad90a710 Merge upstream/main (samwhosung/benilla b17be271) into the graphics programme
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 21:28:31 +01:00
pkuzicandClaude Opus 5.5 853c09f44d Merge upstream/main (samwhosung/benilla b17be271) into the graphics programme
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 21:28:31 +01:00
pkuzicandClaude Opus 5.5 3e59cc126c MONKEY (fix-wind): visible foliage wind + Foliage Wind Strength slider
The owner's "wind does not work" was the motion being too small to see (WXL's
0.06 yd grass tips on a 6 s wave, 0.1 yd tree crowns). Retuned at the 9 yd/s
base speed:
- grass: tips about +-0.2-0.3 yd, 2.5 s main wave (182 cycles/wrap), 1.1 s
  cross flutter (410); 55 yd gust bands roll downwind (68), swelling the sway
  to 1.2x and lulling it to 0.55x; a bent tip dips (no stretched blades).
  Parting around units unchanged.
- trees/bushes: 4 s crown sway (114), 5.5 s side wave (82), 0.8 s leaf
  flutter (569); crown weight grows with height (0.43x at 1.5 yd, 1x at 6 yd,
  1.3x cap), so canopies sway about +-0.3 yd while bushes nod and bases stay
  planted.
- new cvar foliageWindStrength 0.25..3 (default 1, not on the preset ladder):
  Advanced Graphics slider under Foliage Wind (EN+RU label/tooltip), greyed
  while Foliage Wind is Off; carried in sway_strength, so the parting ignores
  it; a storm adds up to +60 % sway.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:53:32 +01:00
pkuzicandClaude Opus 5.5 0299979121 MONKEY (fix-wind): visible foliage wind + Foliage Wind Strength slider
The owner's "wind does not work" was the motion being too small to see (WXL's
0.06 yd grass tips on a 6 s wave, 0.1 yd tree crowns). Retuned at the 9 yd/s
base speed:
- grass: tips about +-0.2-0.3 yd, 2.5 s main wave (182 cycles/wrap), 1.1 s
  cross flutter (410); 55 yd gust bands roll downwind (68), swelling the sway
  to 1.2x and lulling it to 0.55x; a bent tip dips (no stretched blades).
  Parting around units unchanged.
- trees/bushes: 4 s crown sway (114), 5.5 s side wave (82), 0.8 s leaf
  flutter (569); crown weight grows with height (0.43x at 1.5 yd, 1x at 6 yd,
  1.3x cap), so canopies sway about +-0.3 yd while bushes nod and bases stay
  planted.
- new cvar foliageWindStrength 0.25..3 (default 1, not on the preset ladder):
  Advanced Graphics slider under Foliage Wind (EN+RU label/tooltip), greyed
  while Foliage Wind is Off; carried in sway_strength, so the parting ignores
  it; a storm adds up to +60 % sway.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 17:53:32 +01:00
Sam SungandClaude Opus 5.5 de0fa568d7 A stale useUiScale comment, and a usage line for doc-links.py (#376)
Two small fixes.

- `OptionsFrame.xml`: the comment on the missing Use UI Scale checkbox said benilla has no `useUiScale`. It is registered at "0" and never read, which is why the UI scale always applies.
- `scripts/doc-links.py`: `--help` and `-h` print the usage in the module doc instead of running the full `cargo doc` pass.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 02:38:27 +07:00
Sam SungandClaude Opus 5.5 bbdc23b8fc A stale useUiScale comment, and a usage line for doc-links.py (#376)
Two small fixes.

- `OptionsFrame.xml`: the comment on the missing Use UI Scale checkbox said benilla has no `useUiScale`. It is registered at "0" and never read, which is why the UI scale always applies.
- `scripts/doc-links.py`: `--help` and `-h` print the usage in the module doc instead of running the full `cargo doc` pass.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 02:38:27 +07:00
pkuzicandClaude Opus 5.5 6bf7c409a2 MONKEY (integration): merge graphics-programme-presets
Graphics Preset ladder + Render Distance (farclip ceiling 1497). Conflict in
options_tests: the Advanced page now has 33 rows (preset + render distance lead,
then the 31 programme rows). The three round-3 rows join the ladder:
ambientOcclusion 0/0/1/2/2, zoneSkyboxes 0/0/1/1/1, lampFog 0/0/1/2/2
(Classic/Low/Medium/High/Ultra); the preset tooltip names them (EN+RU).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:52:52 +01:00
pkuzicandClaude Opus 5.5 66a6de2264 MONKEY (integration): merge graphics-programme-presets
Graphics Preset ladder + Render Distance (farclip ceiling 1497). Conflict in
options_tests: the Advanced page now has 33 rows (preset + render distance lead,
then the 31 programme rows). The three round-3 rows join the ladder:
ambientOcclusion 0/0/1/2/2, zoneSkyboxes 0/0/1/1/1, lampFog 0/0/1/2/2
(Classic/Low/Medium/High/Ultra); the preset tooltip names them (EN+RU).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:52:52 +01:00
pkuzicandClaude Opus 5.5 810cc56df6 MONKEY (integration): RU torch-terrain tooltip newline; RenderSubmesh.stage1 in the billboard-card test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:28:49 +01:00
pkuzicandClaude Opus 5.5 bfae617c14 MONKEY (integration): RU torch-terrain tooltip newline; RenderSubmesh.stage1 in the billboard-card test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:28:49 +01:00
pkuzicandClaude Opus 5.5 552a0b61c6 MONKEY (integration): fix the programme's test failures (warm names, shader embed, dev door, CRLF/path-separator test bugs, float compare, tooltip newlines) and declare the missing system orders
- ssao.wgsl registered in shaders::plugin and loaded by its embedded path
- wind/wetness/fog-model MonkeyFrame writers ordered; viewer publish before its readers;
  sky clock + sky tier before LightingConsumeSet; zone skybox chain joins the consume set;
  grass benders read GlobalTransform
- ambiguity ceiling re-measured with the reason (MatAnimTable allocator + exclusive-system pairs)
- verb_event_gate: Windows separators; AddSkillUp/RemoveSkillUp GAP rows
- ui_session portrait test: CRLF checkout
- spell envelope fuse assertion: f32 tolerance
- daylightWindowSplit tooltip: escaped \n (raw line breaks broke the Lua chunk)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:09:34 +01:00
pkuzicandClaude Opus 5.5 f76b0de836 MONKEY (integration): fix the programme's test failures (warm names, shader embed, dev door, CRLF/path-separator test bugs, float compare, tooltip newlines) and declare the missing system orders
- ssao.wgsl registered in shaders::plugin and loaded by its embedded path
- wind/wetness/fog-model MonkeyFrame writers ordered; viewer publish before its readers;
  sky clock + sky tier before LightingConsumeSet; zone skybox chain joins the consume set;
  grass benders read GlobalTransform
- ambiguity ceiling re-measured with the reason (MatAnimTable allocator + exclusive-system pairs)
- verb_event_gate: Windows separators; AddSkillUp/RemoveSkillUp GAP rows
- ui_session portrait test: CRLF checkout
- spell envelope fuse assertion: f32 tolerance
- daylightWindowSplit tooltip: escaped \n (raw line breaks broke the Lua chunk)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:09:34 +01:00