71 upstream commits: the repo-wide comment rewrite, the hover highlight as the
scene ambient, M2 Mod/Mod2x batches drawing the bare texel, test and contribution
changes. Conflicts were comment-vs-code in 36 files; where upstream changed only
comments our code was kept, and wow_model.wgsl carries both our lighting lanes
and upstream's new unlit/Mod/Mod2x paths.
Follow-ups folded in:
- our nine Advanced Graphics / water / fog options tests take upstream's
wow_data_or_skip! guard
- PostUpdate ambiguity ceiling re-measured under upstream's new census: 466,
with the per-family breakdown in the comment
- LIGHTING.md: new upstream base
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Water (Enhanced/High; Classic stays byte-identical to upstream):
- the enhanced water now lives in its own WGSL library, benilla::enhanced_water
(enhanced_water.wgsl), with its own bindings 103-106; upstream liquid.wgsl
keeps three small hooks only
- depth look: per-channel extinction over the real path through the water,
refraction of an opaque-colour copy bent by the waves (samples landing on
anything in front of the water are refused via the scene depth), caustic
web on sunlit shallow beds
- High: screen-space reflection of the scenery (bisected march against the
scene depth)
- the module fogs its own surface terms only (the refracted/reflected scene is
already fogged); depth+colour copies run both-or-neither
- credits: portions derived from WarcraftXL wxl-experimental-water by
iThorgrim, used with permission (WATER.md)
Volumetric fog (Advanced Graphics -> Volumetric Fog: Off/Low/High, cvar
volumetricFog, env WOW_VOLFOG): own fullscreen pass after the main pass,
near-field haze converging on the zone fog colour, denser at dawn and in
weather, faint indoors, plus sun/moon light shafts from the shadow map.
Tests: addon-harness oracle fixtures no longer require unix symlinks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Water (Enhanced/High only; Classic stays byte-identical to upstream):
- scene depth resolved after the main opaque pass and bound to liquids
(liquid/scene_depth.rs, water_depth.rs)
- procedural multi-band waves with analytic normals; long ocean swell moves
vertices, mirrored on the CPU (liquid/waves.rs)
- separate ocean and inland profiles; depth-driven colour and soft edge
- Fresnel sky reflection, sun path, moon path, point-light glints
- beach surf driven by the shore wave phase: continuous front, dissolving
lace, swash sheet; only where the authored sea bed is shallow, so sunken
objects never foam; thin bed clutter (grass, reeds) ignored for contact foam
- swimmers: wake foam, treading rings, visual-only bob with the swell
- river flow effect tried and removed at the owner's request
Lava: magma surfaces emit warm point lights through the lighting module
(lighting/lava_light.rs, lavaLightGain).
Options: Water Quality + Lava Glow rows (EN, RU strings prepared).
Docs: WATER.md. Credits: design reference WarcraftXL wxl-experimental-water,
author iThorgrim (reuse permitted with attribution).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Comments that named a chat reporter, cited a chat channel or message id, or quoted a report word for word now state the symptom in their own words. The test fixtures that used real character names use invented ones.
Verified: 52 of the 56 files strip to identical code with their comments removed; the other 4 differ only in the fixture names, and with those mapped back they strip identical too. `cargo fmt --check` is clean, and the `ui_party`, `unit_frame_tests` and `capture` tests pass with the install present and no skips. Record numbers still in these comments go with the comment pass (#41).
Fixes#34🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Comments that pointed into the maintainer's private reverse-engineering notes (a note by name, a
path, a section or finding id, the analysis's own name for a client function, a process word) now
carry the fact itself, cited by the reference client's address, by vmangos file and line, or as
"the reference". Nobody outside could follow those pointers.
Comment text only, plus the test-assert and log strings that carried the same pointers. No claim
changes: a comment the notes have since corrected keeps its wording here, and correcting it is
separate work.
The two reference generators, `scripts/gen-reference-globals.py` and
`scripts/gen-reference-verb-events.py`, named the private notes' layout to find their inputs. They
now take the input files as arguments (`--capture`, `--framexml`, `--names`, `--extents`,
`--disasm`). Run on the same inputs, both write the committed tables row for row; only the two
header lines that named the old environment variable change.
Checked per file:
- the code is identical: each file with its comments stripped compares equal before and after; a
changed string literal is compared under a mask that proves only literal text moved and every
literal kept its line count;
- no client address the old text cited was dropped;
- a second reviewer checked every added address against its derivation;
- a detector for the notes' names, paths, ids, function names and process words finds none left;
- `scripts/gates.sh` is green.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
BENILLA_FALLBACK_ICON held the fourth archive path the sweep counts, and
it is gone. The floor exists so the sweep never passes by matching
nothing, and it comes down as paths leave.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
465 tests loaded the stock interface off the install without declaring
it, and 25 addon tests assumed the install beside the corpus; each now
opens with `wow_data_or_skip!`. The gates run the workspace tests a
second time with `WOW_DATA=`, so a test that reads the install
undeclared fails at land instead of on a contributor's clone. The skip
log writes each line in one call so parallel tests do not interleave.
Verified: the workspace tests with `WOW_DATA=` in a checkout that has
the addon corpus pass 6972, fail 0, and log 1555 skips; on a fresh
clone of main before this change they failed 465.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
What a clone lacked: the gates went green with a thousand skipped tests and said nothing, every
login script assumed a worktree-pool slot and its probe account, the client defaulted to the
maintainer's account, a docker path and a home directory were in the code, the temp files broke
on GNU coreutils, and two generators could only run against a sibling repo.
Now the test gates print how many data-gated tests skipped and why; a scripted run logs in as
the account its checkout declares in `.probe-identity` or as the three variables name, never a
default, and the client refuses a scripted login on any other account; the event and message
tables regenerate from vendored inputs, byte for byte; the docs state the real prerequisites.
Out of the tree, into the maintainer's own tooling: the worktree pool, its hooks, the perf leg
runner, the cross-platform compile and the Vulkan container leg — a way of working, and setups
not every machine has. One hook stays: no writes into the install.
Two tests that could never run are gone with their subject: the quest-timer geometry diff
compared a copy of the window that no longer exists (and joined a chain path onto a folder, so
it always skipped), and the FrameXML flag gate now reads the stock files off the player's own
patch chain instead of an extracted folder only one machine had.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Until now this repo was an export of a private tree, pushed as squashed snapshots. From here on
it is the working tree itself, and the private repo is archived.
The root holds AGENTS.md and the Rust and GitHub files only. Everything an agent needs to orient
is in docs/: METHOD.md (the rules and how the project is built, 123 lines, project method only),
MAP.md (generated from the code at every land) and CONTRIBUTING.md (what gets in and how a
change is judged). One skill, `probe`, holds the procedure for running the client unattended
against the local server.
Brought over because the project needs it: reference/ (the 1.12 name catalogues 34 source
files read; the export failed its own tests without them), the gate chain and the pool
(scripts/), the hooks that enforce the install rule and the worktree rule, the full .gitignore,
the `cargo play` alias, and the original wording of eleven source files the export had reworded.
Left out: the decision records (archived with the private repo), the export tooling, the
operator's Discord and triage loop, the lab-laptop scripts and the instruments nothing
references, which live outside the repo now. What read the records is gone from the tooling:
no corpus lint, no records index, no `reserve` verb, no number-collision check.
Three hooks are gone: fmt-at-commit and the file-size nudge were redundant with the gates, and
the assets/ui guard is now a test (`assets_ui_does_not_grow`) that fails for everyone, not only
for a Claude Code session. The remaining pool hooks stand down on a machine without a pool.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a creature walking a path no longer cuts its first corner: the path's first waypoint was dropped at decode (2342)
- two characters whose names differ only in accented or non-Latin letters no longer share macros, bindings and SavedVariables; a file that failed to load is not overwritten at logout (2342)
- custom chat channels survive a logout, a collapsed quest header keeps its quests watched, and a trackpad swipe scrolls as far as it adds up to (2342)
- a hearth off a zeppelin no longer lands back on its deck, and an opened lockbox with loot left in it unlocks (2342)
- every snapshot runs on Vulkan, in a container, before it ships (2344)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- an item is an object in the one index, and its enchant and lifetime countdowns are its own (2334, 2340)
- the server's stand state applies, a bag equipped into a bag slot fires BAG_OPEN, and the inspect echo is dropped on purpose (2339)
- the schedule census counts declared orders only, and the architecture walls gate leaks rather than the API (2337, 2338)
- one queue for every event into the UI is not built: the reference orders its events per mechanism, not by the wire (2341)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the trainer window re-derives every service's state when your money, level, spells or talents change, instead of asking the server for a second list after a purchase (2333, 2336)
- the backpack button reads the stock bag scan: with Bagnon holding the bags it stays unlit, as the reference leaves it (2332)
- three unused dev switches retire, and fifteen others are named as instruments (2335)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the cast ladder moves under the spell: try, target bind, the usable walk and the refusal rungs live in one place, and the cast reply sends a chained cast itself (2330)
- every server packet decodes through one exhaustive match, and an opcode-coverage script joins the reference's 387 handled opcodes against ours (2331)
- a landing that touches a platform seam compiles Linux and Windows first, and the seven WMO portal-cull audits join the tests (2331)
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the spell owns its lifecycle state: the in-flight cast, the local cancel, the cooldowns and the spell-modifier tables live in one module (2328)
- a malformed MPQ, DBC, M2 or WDT file is refused instead of crashing the client, nine read sites bounded
- a test that needs the install or the addon corpus fails instead of skipping when the data is there; the Bagnon render suite runs again (2329)
- the dev crash injector is armed on every platform, and no instrument writes a path relative to the working directory
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
- the six NPC windows — gossip, vendor, bank, trainer, stable master, taxi — register their own packet handlers and net/apply/npc.rs leaves the drain; a handler call measures ~25 ns, so the table can carry the busy families as it is (2318)
- the loot window, the group rolls and the inventory refusal register theirs (2319), then the questgiver panels, the quest log and the party share (2320): 273 → 149 kinds in the dispatch match since the table opened
- the show cascade is pinned against the reference's: ours notifies a parent before its children and snapshots the list, theirs is post-order and re-reads — a recorded gap, held by a test on the auction window (2317)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a frame's __index is its kind's method table and the Region map's 19 shared verbs dispatch in Rust: a widget method call costs one table index instead of a Lua re-entry — the idle UI tick ~20 % lighter, client-wide (2310)
- SetParent names the subtree it moved instead of giving the layout ledger up: a pooled map note's recycle no longer re-derives the whole interface, and a Questie quest-log change's worst frame halves, 166 → 83 ms (2314)
- thirteen single-store windows — honor, talent wipe, the dialog verbs, scoreboard, battlemaster, battle map, book, mirror timers, minimap ping — register their handlers; 18 kinds leave the match (2313)
- the addon-enable RE lands: DefaultState is a seeded byte, the node set is the character list, and a character the store has never seen inherits nothing — 2311's one wrong branch corrected (2316)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the character-create screen marks the chosen race, gender and class again — a lit square and its name on the icon, as the reference's LockHighlight draws it; a query term had filtered all eighteen icons out since 2072
- a new character inherits the addon enables the realm's other characters agree on, as the reference computes them: a Disable All saved just before no longer comes back all-checked (2311)
- an auction list-update event names one list: a first search on Browse no longer throws the stock Auctions tab's page error, and a sale or outbid notification never fetches a list the window never asked for (2308)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- Advanced Graphics page: Lighting Quality preset (Off/Low/Medium/High/Custom, one const table,
Off = the original client's look), shadow rows moved from Graphics, Shadow Resolution, Moon
Shadows, interior/torch/fire/spell/night rows; EN+RU strings; works in player builds.
- Moon shadows: the single shadow rig re-aims at the moon at night (MoonShadowStrength 0.35);
attenuates only the night sky term, never point lights; covers terrain, WMO exteriors, models
and retained doodads; stateful hand-over for clock jumps; blob gated on a built silhouette;
zero cost at strength 0. Signed fog_params.z carries +sun / -moon*strength.
- Area spell lights: SpellLightMode::Area for Flamestrike, Rain of Fire, Consecration, Flare,
Explosive Trap (school-based where the model says nothing); Blizzard/Hurricane/Volley/frost
traps stay dark; repeating impacts deduped; benilla-extract spellvis prints the area block.
1121 world+formats tests; 8/8 WGSL probes; UI and world smoke scenes clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Ports the lighting settings into upstream's single settings registry and the lighting plugins
into game_plugins.rs. 1108 world+formats tests green; world scenes (inn, Northshire dusk,
Stormwind) render clean.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the CVars are one engine-side table that outlives every interface reload: a change fires its observer, the eight latched rows wait for RestartGx, and /console gains set, cvar_reset, cvar_default, cvarlist and help (2303)
- every push into the interface runs in one feed phase after the net drain and before the tick, held by a structural test on the built schedule (2304)
- subsystems own their packet handlers, dispatched in packet order; the auction house is the first family out of the 273-arm drain (2305)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the character-create and main-menu backdrop runs its material animation: the clouds drift on their 20, 30 and 40 second loops, which were seeded once and never sampled (2300)
- Arathi Basin and Alterac Valley are entered and censused beside Warsong Gulch, the flag is picked up, and a match runs to its end (2296)
- the animation variation roll is one clock-seeded stream, as the reference's C runtime is, not four streams seeded 0 (2299, 2301)
- a cancelled channel never turns the bar red and a finished one closes on the bar's own clock, now pinned by tests that drive the real packet sequence (2284)
- the field watch fires one edge per moved descriptor dword, from the merge that holds both sides (2297)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the area spirit healer works: a ghost at a battleground graveyard is picked up by the reference's 20-yard poll, the resurrect dialog shows, and the wave brings the body back (2291)
- WOW_PROBE_BG enters Warsong Gulch by the real road, battlemaster, queue, port, and censuses the match from inside: terrain, world states, the readout, the scoreboard, the graveyard (2290)
- the battlefield minimap is driven end to end by a harness: the demand load, the tiles, the overlays, the blips and the tab (2293)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a channelled spell's bar reads "Channeling" rather than the spell's name, and stays orange: 1.12 tells a channel from a cast by its label and its drain, not by a green bar (2284)
- a shot's muzzle blast fires only when a projectile is queued, the reference's own gate, so a target-less shot shows none (2289)
- the eight hand-copied query caches, names, items, objects, page texts, quests, guilds, petitions and mail, are one generic cache, and a read that asks no longer takes the whole store exclusively (2288)
- the schedule's ambiguity ratchet counts by class, and the cast-fail argument table is closed: MIN_SKILL is the prospecting leg and cannot fire on 1.12 (2287, 2292)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a cast refused for the wrong shapeshift form names it, "Must be in Cat Form", a two-form spell joined the reference's way, and the combat log reads its own buffer rather than the red line (2280, 2285)
- three refusals that never had a combat-log line, totems, reagents and equipped item class, get one; a pet's form refusal names one form (2285)
- the game's plugins are one group and the whole client builds headless in 0.12 s, so the schedule is a test subject: three one-shot consumers caught firing into the login drain are gated (2279)
- the net drain's parameters are named bundles, not nested tuples (2279)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a panic writes benilla-config/Diagnostics/crash-<time>.txt with the build id, the location, a backtrace and the last 200 log lines, and names the file as its last line, so a bug report can attach it (2266)
- every wire-count allocation hint is capped and the compressed update object reads through the cursor, so a malformed packet can no longer ask for gigabytes (2266)
- the 23 in-world run conditions are one set, the 45 probe variables one registry, the install-gated tests say when they skip, and every gate is timed (2266)
- one workspace-level lint allowance replaces 413 per-site attributes, and the decision corpus gets a lint in the gate (2266)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- your character's own name no longer goes missing on the first login of a fresh start, so KLHThreatMeter stops erroring: the four "player" verbs read the login record, as the reference does (2260, 2261, 2263)
- four pipelines that compiled live mid-play now warm under the loading screen: the model tile atlas's orthographic view, the minimap composite's quad, the glow combine pair and the indoor pool's liquid layout (2262, 2264)
- a hoverable sign seats its tooltip where its template says, at the cursor or in the corner, not by its object type: Brill's signpost still follows the cursor (2259)
- three warnings that fired when nothing was wrong are quiet, and the lane-coverage gates walk every crate instead of one (2264)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a right-click on a nameplate selects and interacts again: the plate registers the right button, as the reference's does (2233)
- the verb-events table files each fire site against its function's verified extent, and four rows it had misattributed are gone (2257)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a signpost or mailbox tooltip shows with Questie loaded, and after opening the map: the cursor-seated plate carries an owner, so Questie's OnShow hook no longer hides it (2255)
- picking up a quest whose template is not cached no longer blanks the quest log or jumps the selection: the missing quest is skipped, not the pass (2256)
- the spellbook's skill-line tab flashes when a spell lands in it (2252)
- the GPU meter's resolve rides the frame's own encoder, with no submit or poll of its own: −1.8 ms on Intel's DX12 driver when armed (2254)
- the audio starvation watch no longer charges a stream's own spin-up as silence (2253)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a quest objective that carries both a creature and an item is two lines in the quest log, as the reference's four passes enumerate it: Graverobbers shows its Embalming Ichor (2249)
- the quest log's detail follows the live selection inside a frame, so a quest addon's log walk reads the right quest; Questie no longer files a chain quest under its shortest sibling (2247)
- a UI tint change is not a material change: a run's colour rides the batch's instance tag, so the PlayerFrame glow no longer re-prepares a material every frame (2245)
- the workspace lints clean on rustc 1.98: constant-size chunks become as_chunks, one slice fill, two unused globs
- WOW_HOVER_PROBE aims the pick in a headless run, and the inspect card names the tooltip's ladder stage (2248, 2250)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- learning a spell prints "You have learned a new spell/ability/recipe" in chat, and unlearning one prints its line, on the reference's own gates (2243, 2246)
- the world map's dark backdrop is back: the screen size is seeded before the interface loads, so BlackoutWorld is sized from the real window, not 1024x768 (2242)
- the trainer filter repaints again: the engine fires TRAINER_UPDATE from inside the filter verbs, as the reference does (2244)
- the zone channels, the keybinding table and the default language seed at the entry edge, before any addon asks (2241)
- WOW_UI_COST=1 counts the frame's UI material asset events and names the first hundred modified (2236)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the world is the first draw of the UI camera's main pass, not a pass before it: one render-pass boundary fewer, −0.9 ms of GPU on the Air at full render scale (2234)
- the world-map catalog seeds at the VM's birth, before any addon file runs, so Questie's Astrolabe builds its zone table instead of raising on every path (2240)
- the login's own tutorials wait for the interface, and a cross-map worldport fires PLAYER_LEAVING_WORLD, guarded by the reference's once-per-world latch (2232, 2235, 2239)
- WOW_PROBE_BGQUEUE makes "log in while queued for a battleground" reproducible (2237)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- entering the world builds its own Lua state instead of adopting the character screen's, so a login one-shot fired into the frameless glue VM is spent again against the interface (2226)
- after training, the trainer's detail pane moves on: the selection is the service's spell id, re-found by scan, and a filtered row is hidden, not removed (2231)
- a spell's miss or resist floats in spell gold, and a travelling spell's word waits for the projectile; only a white hit's miss is white (2229)
- a press that lands on a nameplate is the plate's: no freelook, no camera turn, the plate's own click slot (2233)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- right-clicking a nameplate acts again: both buttons read the press pick, as the reference picks once on the down edge and never re-picks on release (2230)
- the honor tab's Highest Rank and title name the rank: a rank title's team digit is the race, not the faction group, so a GM-flagged character keeps its rank (2227)
- a raid's party feed watches only its members' descriptors, and the empty 2D opaque pass is skipped: ~0.7 ms a frame in a crowd (2225)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- player and pet names are a world session, not a file: the reference never persists them, so a character created after a server wipe no longer wears a deleted character's name (2223)
- Martin Fury and every item whose spell targets where you stand raise the cursor and cast: the targeting word is a mask, not one bit (2218)
- the guild line prints ahead of the realm's welcome lines by declared order, as the reference's chat latch paints it (2221)
- the performance journal's CPU clocks answer on Windows, and a run with no install no longer panics on the cinematic narration (2219)
- SetInventoryItem's nameOnly argument builds the reference's compact tooltip (2224)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the "Guild Message of the Day:" line prints in chat at login: our own guild id arriving is not a guild change, and the guild feed waits for the interface it fires into (2214)
- maximizing or resizing the window after entering the world no longer crashes the client: the dismissed loading tip asks for a re-shape (2212)
- the vendor's compare plate is the worn item's full tooltip with one gray "Currently Equipped" line first, its name in its quality colour (2216)
- the login chat drain waits for the chat frame it prints into, so a realm's welcome line is never lost one login in six (2220)
- the GPU meter never resolves a query set nothing has stamped yet — the Vulkan device loss and hang the lab met (2211)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the shift-hover item compare is gone: 1.12.1 compares only from the vendor and auction rows, and the plate those seat picks its side so it never slides back over its own tooltip (2210, 2207)
- UnitIsPlusMob is implemented, off the flag bit and not the creature rank, so an addon that calls it no longer raises (2209)
- a top-level frame named $parentX with a parent= attribute is published under that parent's name, so ClassIcons loads (2208)
- a parent= that resolves to nothing leaves the frame parentless and logs it, as the reference does, instead of falling back to the enclosing frame (2213)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- loot rows show their Quickslot border, depress on click and light up under the cursor: the stock `<LootButton>` is parsed by the Button loader, as the reference's vtable has it (2195)
- holding W keeps you running through Enter to chat and M to close the map: a UI frame eating a key never releases a held movement binding (2196)
- food, drink, bandages and mounts grey out on the action bar in combat: an ITEM slot runs its on-use spell's usable walk, and its cooldown gate is the item-keyed on-hold record (2200, 2201)
- re-clicking the character you already have selected keeps its facing instead of snapping it square (2194)
- the shift-compare plate seats beside the tooltip and is owned by the engine, so a stale plate never rides over the next hover (2202)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the world map opens full screen again on a character that once ran Cartographer's windowed map: a saved frame position or size outlives the addon only while the frame is movable or resizable (2193)
- the layout cache gates both the write and the apply on `userPlaced AND (movable|resizable)`, the reference's four sites, where benilla had only the setter's (2193)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- Questie's arrow points at the turn-in, not 100 yards off: the map selection sits on your zone from the moment you enter the world, as the reference's does, so Astrolabe reads the right sheet (2192)
- an area the map has no row for sends the selection to your continent, not the world view; the reference fails its zone lookup and its continent lookup separately
- a tooltip shown with no lines hides itself instead of drawing an empty plate at the last hover's size, as Questie's tracker did on some quests; each fresh hover restores full alpha, so a plate an addon dimmed does not stay dim
- Questie's minimap button turns the quest icons back on: a nil handed to a colour setter stores zero and carries on, as the reference does, where benilla raised and jammed Questie's event queue from login (1973)
- MonkeyDev loads without three red dialogs at login: an unknown frame type in an addon's XML is logged and skipped, as the reference does; only a script creating a frame of a bad type still raises (2191)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the Brightness slider in the options window changes the picture and keeps its value; it was writing to no setting at all, so every reopen read 50% again (2186)
- the login, realm and character screens share one letterboxed frame, so clicking down the character roster no longer slides the backdrop and every panel over it; at 4:3 nothing changes (2187)
- Questie's world-map notes show their tooltip on hover: the note hands the tooltip a frame where an anchor name goes, which benilla refused with a script error and the reference reads as the default anchor (2176)
- with OmniCC installed, a warrior in a stance sees the countdown on action bar 1 again: raising that bar's buttons by script carried their cooldown sweep up over the count (2189)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- fourteen settings get their switch on the Options window: the Camera box from Follow Terrain and Head Bob to Water Collision and Smart Pivot, plus Attack on Assist, Auto Clear AFK, Auto Self Cast, Enhanced Tooltips, Player Guild Names and Show Target Damage (2180)
- the Graphics page gains Weather Intensity, scaling rain, snow and mist, and Brightness, applied as a final pass over the whole finished frame; GetGamma and SetGamma answer in the slider's unit (2181, 2182)
- hovering a disabled button fires no OnEnter, no OnLeave and no highlight, as the reference's does, so AtlasLoot's unset QuickLook buttons stop throwing a Lua error on every hover (2183)
- a chat window dragged, resized, recoloured or renamed just before a /reload keeps the change, and the meeting stone's minimap icon comes back after a /reload while you are still queued (2184)
- swimming at the surface, the camera stops snapping into your character every couple of seconds: the water leg of the camera trace is a bare ray, as the reference's is, so the boom stops on the plane rather than a probe radius short of it (2185)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- the reference's own video options window loads hidden, so pfUI's video skin and any addon reaching for its sliders and check buttons by name finds real frames; our own options window is BenillaOptionsFrame now, and ESC still opens it (2177)
- GetScreenResolutions, GetCurrentResolution, SetScreenResolution, GetRefreshRates, GetVideoCaps, RestartGx and RestoreVideoDefaults answer off the monitor's own modes, so CT_Viewport loads clean (2177)
- three of those verbs were corrected against a second read of the binary: GetRefreshRates answers nothing on a device with no rates, GetVideoCaps always gives a number for triple buffering, and RestoreVideoDefaults writes the ten rows the verb writes (2177)
- the camera's water collision is back with both halves: the boom stops at a water surface, and a swimmer's camera keeps a constant 2/9 yd clearance over the waterline whatever the body underneath does (2179)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- addons load in the order NTFS lists a folder, case-insensitive with an underscore before the letters, the order the vanilla corpus was written against and the one that decides which addon provides a shared library (2178)
- GetNumAddOns and the index form of every AddOn verb walk a title-sorted list that hides the Blizzard addons the server says to hide, and the character-select AddOns list is in title order (2175)
- SetPoint and SetAllPoints raise the reference's own errors for a frame name that does not exist or an omitted relative frame instead of quietly anchoring to the parent, and an explicit nil means the screen root (2176)
- a tooltip owned with ANCHOR_CURSOR follows the mouse, which pfUI's tooltip, xpbar and chat modules, pfQuest's browser and TipBuddy ask for; an omitted or unknown anchor is ANCHOR_LEFT (2176)
- a $parent name handed to CreateFrame, CreateTexture or CreateFontString expands as it does in XML, so FonzAppraiser's thirty dropdowns and pfQuest's search icon get the names they asked for (2176)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- a nameplate's name and level stop popping a pixel every other step as the plate slides, and the whole plate no longer jumps 19 px to the top of the screen on a rounding tie; the chat bubble takes the same fix (2172)
- creatures and other players stop sinking through the ground while the world is still streaming in, where a Stormwind patroller had been 31 yd under its street: a body our world cannot yet answer for holds the server's pose (2174)
- select and the string metatable are gone, as in 1.12's Lua 5.0: pfUI's heal prediction parses its messages with the right format, BuffCheck2's own select wins its fallback, and a method call on a string raises the reference's own error (2171)
- the camera's water collision comes back out for now: with the pivot a hair under the plane, a surface swimmer's camera snapped in and out against the waterline, so the boom ignores water again (2173)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
- GetDodgeChance, GetParryChance and GetBlockChance answer the numbers the character sheet already had, so the addons that ask for them get a figure instead of a nil (2166)
- with Follow Terrain on, pressing mouse-look no longer jolts the view: the terrain lean folds into the angle you drag and comes back out on release, and smart pivot holds its bias while a server-driven turn runs (2165)
- entering water, the camera's pivot eases down to the model's own swimming height, so the eye no longer sits at a different height for the same zoom (2165)
- the camera's water collision is back as what the option actually is: with it on, the camera boom stops at a bare water surface instead of passing through it; the pivot corridor that snapped last time is not rebuilt (2170)
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>