Commit Graph
1685 Commits
Author SHA1 Message Date
Claude 1f094e7880 MONKEY (polish): the sky clock leaves the sky and cloud materials
At skyQuality >= 1 the dome and cloud materials were rewritten every frame
only because `fx.y` carried the sky clock, so each frame re-prepared both
material bind groups. The clock now lives in `SkyClockBuffer`, a 16-byte
STORAGE | COPY_DST buffer created beside the shared light buffer
(AssetSet::Open) and bound read-only by both materials (sky binding 101,
cloud binding 103), the same shape as the materials' shared `light_buf`.
The render world writes `SkyClock::secs` into it in PrepareResources each
frame. `fx.y` is now reserved (0), so `write_gated` only touches a material
when a real input moves. The clock is still our own f64 accumulator with
the seamless 86400 s wrap (Bevy's globals.time wraps hourly); capture mode
still freezes it. A headless build with no RenderDevice gets no buffer and
spawns no sky or cloud dome.

Verified: cargo check -p benilla; cargo test -p benilla-world --lib (643
passed, 8 ignored); sky.wgsl (Classic and SKY_FX) and cloud.wgsl (plain and
SKY_FX_CLOUDS + VERTEX_COLORS) compose and validate under naga_oil 0.20 /
naga 27 offline against stubbed bevy_pbr imports and the real fog_hook,
monkey_frame and sky_fx modules. No GPU or WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 19:02:03 +00:00
pkuzicandClaude Opus 5.5 88e8096991 MONKEY (integration): merge graphics-programme-rainshelter
Camera-centred rain-occlusion height map for the wet lane (clean merge).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:53:18 +01:00
pkuzicandClaude Opus 5.5 b55e60e202 MONKEY (integration): merge graphics-programme-rainshelter
Camera-centred rain-occlusion height map for the wet lane (clean merge).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:53:18 +01:00
pkuzicandClaude Opus 5.5 6bf7c409a2 MONKEY (integration): merge graphics-programme-presets
Graphics Preset ladder + Render Distance (farclip ceiling 1497). Conflict in
options_tests: the Advanced page now has 33 rows (preset + render distance lead,
then the 31 programme rows). The three round-3 rows join the ladder:
ambientOcclusion 0/0/1/2/2, zoneSkyboxes 0/0/1/1/1, lampFog 0/0/1/2/2
(Classic/Low/Medium/High/Ultra); the preset tooltip names them (EN+RU).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:52:52 +01:00
pkuzicandClaude Opus 5.5 66a6de2264 MONKEY (integration): merge graphics-programme-presets
Graphics Preset ladder + Render Distance (farclip ceiling 1497). Conflict in
options_tests: the Advanced page now has 33 rows (preset + render distance lead,
then the 31 programme rows). The three round-3 rows join the ladder:
ambientOcclusion 0/0/1/2/2, zoneSkyboxes 0/0/1/1/1, lampFog 0/0/1/2/2
(Classic/Low/Medium/High/Ultra); the preset tooltip names them (EN+RU).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:52:52 +01:00
pkuzicandClaude Opus 5.5 5467066041 MONKEY (integration): LIGHTING.md row for daylightWindowSplit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:46:18 +01:00
pkuzicandClaude Opus 5.5 8e2ad79f3a MONKEY (integration): LIGHTING.md row for daylightWindowSplit
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:46:18 +01:00
Claude 7d2f55a014 MONKEY (polish): crossfade colour grading across zone borders
The grade snapped to the new zone's LUT pair on the frame `CurrentArea`
changed. `GradeBlend` now holds the current and previous pairs and fades
between them over GRADE_FADE_S = 2 s: the view binds a second day/night
pair (bindings 6, 7; identity when there is none) and `control.z` is the
current pair's weight, `control.w` the previous pair's strength. The shader
runs the previous pair through the same day/night blend at its own
strength and mixes, only while z < 1. A zone with no row fades to identity
(strength 0) instead of cutting; stepping back across the border mid-fade
reverses the fade from the image on screen. The first graded zone after
login, and a disabled grade, snap. Missing LUTs still bind the identity cube.

Verified: cargo test -p benilla-app --lib post:: (4 passed, including the
new zone_change_crossfades_and_a_quick_return_reverses); grading.wgsl
composes and validates under naga_oil 0.20 / naga 27 offline. No GPU or
WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 18:38:38 +00:00
Claude f633864976 MONKEY (polish): crossfade colour grading across zone borders
The grade snapped to the new zone's LUT pair on the frame `CurrentArea`
changed. `GradeBlend` now holds the current and previous pairs and fades
between them over GRADE_FADE_S = 2 s: the view binds a second day/night
pair (bindings 6, 7; identity when there is none) and `control.z` is the
current pair's weight, `control.w` the previous pair's strength. The shader
runs the previous pair through the same day/night blend at its own
strength and mixes, only while z < 1. A zone with no row fades to identity
(strength 0) instead of cutting; stepping back across the border mid-fade
reverses the fade from the image on screen. The first graded zone after
login, and a disabled grade, snap. Missing LUTs still bind the identity cube.

Verified: cargo test -p benilla-app --lib post:: (4 passed, including the
new zone_change_crossfades_and_a_quick_return_reverses); grading.wgsl
composes and validates under naga_oil 0.20 / naga 27 offline. No GPU or
WoW data here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 18:38:38 +00:00
Sam SungandClaude Opus 5.5 4dc33b4afd Comments in benilla-protocol: the second read, citations on the pinned revision and restored facts (#375)
The second read of `benilla-protocol`'s comments, the last step #41 asked for: that crate's comments were rewritten to the rule before second readers existed. Four readers compared every file's comments against their state before the rewrite and against the code as it is now.

Fixes #41.

- **Citations.** vmangos line citations are re-pointed to the pinned revision: off-by-a-few lines (`Pet.cpp`, `Guild.cpp`, `Petition.cpp`, `LootHandler.cpp`, `ChatHandler.cpp`), and paths the rewrite dropped where a bare file name is ambiguous (`Server/Packets/Spell.cpp` against `Spells/Spell.cpp`, the two `Item.cpp`, `Group.cpp` and `Chat.cpp`). The gossip-hello citation is `NPCHandler.cpp:347`.
- **Facts restored.** The move-time-skipped chain (`0x603b40` → `0x601560` → `0x61ab90`), the addon-message TAB surviving vmangos's chat sanitizer, the zone-under-attack sender, `SMSG_ADDON_INFO` answering the auth session's addon block, the officer-note permission gate, and `SMSG_ITEM_COOLDOWN` on equipping an item with an on-use spell (the old text said a proc).
- **Deviation labels.** A label now carries its reason, or goes when the behaviour is only unbuilt (the survey window, the group XP bonus, the NPC-text language garble).
- **Two examples.** `park_probe` and `login_refusal_probe` took a hard-coded local account; they now read `WOW_USER` and `WOW_PASS`.
- **Verification.** Every file strips to identical code apart from the two examples; `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:29:00 +07:00
Sam SungandClaude Opus 5.5 e739c8237b Comments in benilla-protocol: the second read, citations on the pinned revision and restored facts (#375)
The second read of `benilla-protocol`'s comments, the last step #41 asked for: that crate's comments were rewritten to the rule before second readers existed. Four readers compared every file's comments against their state before the rewrite and against the code as it is now.

Fixes #41.

- **Citations.** vmangos line citations are re-pointed to the pinned revision: off-by-a-few lines (`Pet.cpp`, `Guild.cpp`, `Petition.cpp`, `LootHandler.cpp`, `ChatHandler.cpp`), and paths the rewrite dropped where a bare file name is ambiguous (`Server/Packets/Spell.cpp` against `Spells/Spell.cpp`, the two `Item.cpp`, `Group.cpp` and `Chat.cpp`). The gossip-hello citation is `NPCHandler.cpp:347`.
- **Facts restored.** The move-time-skipped chain (`0x603b40` → `0x601560` → `0x61ab90`), the addon-message TAB surviving vmangos's chat sanitizer, the zone-under-attack sender, `SMSG_ADDON_INFO` answering the auth session's addon block, the officer-note permission gate, and `SMSG_ITEM_COOLDOWN` on equipping an item with an on-use spell (the old text said a proc).
- **Deviation labels.** A label now carries its reason, or goes when the behaviour is only unbuilt (the survey window, the group XP bonus, the NPC-text language garble).
- **Two examples.** `park_probe` and `login_refusal_probe` took a hard-coded local account; they now read `WOW_USER` and `WOW_PASS`.
- **Verification.** Every file strips to identical code apart from the two examples; `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:29:00 +07:00
pkuzicandClaude Opus 5.5 810cc56df6 MONKEY (integration): RU torch-terrain tooltip newline; RenderSubmesh.stage1 in the billboard-card test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:28:49 +01:00
pkuzicandClaude Opus 5.5 bfae617c14 MONKEY (integration): RU torch-terrain tooltip newline; RenderSubmesh.stage1 in the billboard-card test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:28:49 +01:00
Claude 2f467713f5 MONKEY (rainshelter): document the rain-occlusion map and buffer region
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude e4262a4acf MONKEY (rainshelter): document the rain-occlusion map and buffer region
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude 8b3c07fc11 MONKEY (rainshelter): receivers read the shelter map
wet_hook gains shelter_taps/shelter_cell/shelter_amount (bilinear over
four cells; sheltered when a covered top is >= ~1 yd above the fragment,
the roof's own surface stays open). terrain, wow_model and static_gx
mirror the region after monkey and scale wet exposure by 1 - shelter
(wet_puddles takes exposure, so no puddles under cover); enhanced_water
suppresses rain rings under bridges/roofs via its row view. The lookup
runs only while wetness > 0 and the header is active, so a dry frame is
unchanged.

Verified: the wet_hook + receiver/water lookup snippets composed and
validated with naga_oil 0.20 / naga 27 (scratch harness; unpack2x16float
avoided - it needs a float16 capability). Full receiver shaders were not
compiled here (no GPU, no game data).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude 544bcc94db MONKEY (rainshelter): receivers read the shelter map
wet_hook gains shelter_taps/shelter_cell/shelter_amount (bilinear over
four cells; sheltered when a covered top is >= ~1 yd above the fragment,
the roof's own surface stays open). terrain, wow_model and static_gx
mirror the region after monkey and scale wet exposure by 1 - shelter
(wet_puddles takes exposure, so no puddles under cover); enhanced_water
suppresses rain rings under bridges/roofs via its row view. The lookup
runs only while wetness > 0 and the header is active, so a dry frame is
unchanged.

Verified: the wet_hook + receiver/water lookup snippets composed and
validated with naga_oil 0.20 / naga 27 (scratch harness; unpack2x16float
avoided - it needs a float16 capability). Full receiver shaders were not
compiled here (no GPU, no game data).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude a9409c4e38 MONKEY (rainshelter): camera-centred rain-occlusion height map
128x128 cells of 0.75 yd around the camera, recentred in 16-cell steps.
Filled by vertical rays against the collision world (the precip ground
oracle's SpatialQuery + body filter): top surface, then down each hit
until an air gap >= 1.2 yd marks the column covered. Cover is eroded two
cells (drip margin) and 3x3 blurred (soft edge), packed with the top
height into one u32 per cell. 192 casts/frame while filling (nearest
first), 32/frame refresh once full; idle and header off when dry or
rainSurfaces=0.

The grid rides the shared light buffer as a new region right after the
MonkeyFrame block; the prop-probe region (and everything chained from it)
moves up by 65568 B. Uploads only the header and changed rows.

Verified: cargo test -p benilla-world --lib (652 pass, 9 new shelter
tests: column probe, transform, recentre, budget, porch shelter/drip,
packing, region alignment); cargo check -p benilla. Linux only; no
platform seams.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
Claude 83375f2bae MONKEY (rainshelter): camera-centred rain-occlusion height map
128x128 cells of 0.75 yd around the camera, recentred in 16-cell steps.
Filled by vertical rays against the collision world (the precip ground
oracle's SpatialQuery + body filter): top surface, then down each hit
until an air gap >= 1.2 yd marks the column covered. Cover is eroded two
cells (drip margin) and 3x3 blurred (soft edge), packed with the top
height into one u32 per cell. 192 casts/frame while filling (nearest
first), 32/frame refresh once full; idle and header off when dry or
rainSurfaces=0.

The grid rides the shared light buffer as a new region right after the
MonkeyFrame block; the prop-probe region (and everything chained from it)
moves up by 65568 B. Uploads only the header and changed rows.

Verified: cargo test -p benilla-world --lib (652 pass, 9 new shelter
tests: column probe, transform, recentre, budget, porch shelter/drip,
packing, region alignment); cargo check -p benilla. Linux only; no
platform seams.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01R8t89gSUuo1uvbXKdh1mJt
2026-09-25 18:10:12 +00:00
pkuzicandClaude Opus 5.5 552a0b61c6 MONKEY (integration): fix the programme's test failures (warm names, shader embed, dev door, CRLF/path-separator test bugs, float compare, tooltip newlines) and declare the missing system orders
- ssao.wgsl registered in shaders::plugin and loaded by its embedded path
- wind/wetness/fog-model MonkeyFrame writers ordered; viewer publish before its readers;
  sky clock + sky tier before LightingConsumeSet; zone skybox chain joins the consume set;
  grass benders read GlobalTransform
- ambiguity ceiling re-measured with the reason (MatAnimTable allocator + exclusive-system pairs)
- verb_event_gate: Windows separators; AddSkillUp/RemoveSkillUp GAP rows
- ui_session portrait test: CRLF checkout
- spell envelope fuse assertion: f32 tolerance
- daylightWindowSplit tooltip: escaped \n (raw line breaks broke the Lua chunk)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:09:34 +01:00
pkuzicandClaude Opus 5.5 f76b0de836 MONKEY (integration): fix the programme's test failures (warm names, shader embed, dev door, CRLF/path-separator test bugs, float compare, tooltip newlines) and declare the missing system orders
- ssao.wgsl registered in shaders::plugin and loaded by its embedded path
- wind/wetness/fog-model MonkeyFrame writers ordered; viewer publish before its readers;
  sky clock + sky tier before LightingConsumeSet; zone skybox chain joins the consume set;
  grass benders read GlobalTransform
- ambiguity ceiling re-measured with the reason (MatAnimTable allocator + exclusive-system pairs)
- verb_event_gate: Windows separators; AddSkillUp/RemoveSkillUp GAP rows
- ui_session portrait test: CRLF checkout
- spell envelope fuse assertion: f32 tolerance
- daylightWindowSplit tooltip: escaped \n (raw line breaks broke the Lua chunk)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 19:09:34 +01:00
Sam SungandClaude Opus 5.5 4f8350c9ed String literals and test names in benilla-app carry no record numbers (#368)
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.

Fixes #92. Fixes #36.

- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:06:28 +07:00
Sam SungandClaude Opus 5.5 b50efc0a53 String literals and test names in benilla-app carry no record numbers (#368)
The strings pass for `benilla-app`, the last crate: string literals and test names lose the private record numbers and the workspace's words that a comment pass cannot touch.

Fixes #92. Fixes #36.

- **Messages.** About 230 assertion, panic, `expect` and log messages, printed tool labels, and comments inside embedded Lua fixtures drop their record numbers; the eight that named "the director" keep their fact in plain words. Stale claims in a few messages are corrected on the way (a cast-bar step, a font line, the every-shot recompute).
- **Names.** Seven test and helper names that carried a record number or "director" now say what they check. `git grep` found no other use of any of them.
- **Player files.** The key-bindings file's header and `config.toml`'s header each lose a record citation. Neither header is compared when the file is read back: the bindings reader skips every `#` line, and `config.toml`'s header is a TOML comment.
- **Fixtures.** Test fixtures use neutral character, account and frame names.
- **#36.** The quest-material test labels GameObject type 10 GOOBER (in 1.12, 3 is CHEST, 9 TEXT, 10 GOOBER); the code under test was already right, and the comments were fixed with the comment pass.
- **Verification.** With comments stripped and every literal's contents masked, each file is identical to main and keeps its literals' line counts, apart from the renamed functions and one rustfmt reflow. `cargo fmt --check` is clean.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 01:06:28 +07:00
Claude c7f91ef62c MONKEY (presets): Graphics Preset ladder and Render Distance row
Advanced Graphics gains a Graphics Preset row (cvar graphicsQuality:
Classic / Low / Medium / High / Ultra / Custom) and a Render Distance slider
on farclip (177..1497, same cvar as Graphics' Terrain Distance). The ladder is
GRAPHICS_PRESETS in cvars.rs, one line per governed row with a column per
rung; lightingQuality is itself a row, so the lighting ladder's members follow
it. The lighting ladder gains an Ultra rung (4096 sun map, 16/8 torch maps,
High water, High volumetric fog). The label is re-derived every frame beside
lightingQuality, so editing a governed row shows Custom.

A player whose config.toml names no graphicsQuality is seeded to High at
startup over the rows the file does not carry; captures, tests and malformed
files never seed, and the rows keep their per-lane registered defaults. The
page's Defaults lands on High too. ambientOcclusion, zoneSkyboxes and lampFog
are commented one-line TODO rows until their cvars land.

Verified: cargo test -p benilla-app --lib -- options cvars preset (136
passed, incl. 7 new preset tests); full benilla-app lib: 3722 passed, 5
pre-existing failures unrelated to this change (spell envelope float, schedule
ambiguity ceiling, pipe_warm fog/shaft/shadow lanes, dev-plane cfg). The
options UI tests need WoW data and were skipped; no captures (no install in
the cloud). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 905fd9516e MONKEY (presets): Graphics Preset ladder and Render Distance row
Advanced Graphics gains a Graphics Preset row (cvar graphicsQuality:
Classic / Low / Medium / High / Ultra / Custom) and a Render Distance slider
on farclip (177..1497, same cvar as Graphics' Terrain Distance). The ladder is
GRAPHICS_PRESETS in cvars.rs, one line per governed row with a column per
rung; lightingQuality is itself a row, so the lighting ladder's members follow
it. The lighting ladder gains an Ultra rung (4096 sun map, 16/8 torch maps,
High water, High volumetric fog). The label is re-derived every frame beside
lightingQuality, so editing a governed row shows Custom.

A player whose config.toml names no graphicsQuality is seeded to High at
startup over the rows the file does not carry; captures, tests and malformed
files never seed, and the rows keep their per-lane registered defaults. The
page's Defaults lands on High too. ambientOcclusion, zoneSkyboxes and lampFog
are commented one-line TODO rows until their cvars land.

Verified: cargo test -p benilla-app --lib -- options cvars preset (136
passed, incl. 7 new preset tests); full benilla-app lib: 3722 passed, 5
pre-existing failures unrelated to this change (spell envelope float, schedule
ambiguity ceiling, pipe_warm fog/shaft/shadow lanes, dev-plane cfg). The
options UI tests need WoW data and were skipped; no captures (no install in
the cloud). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 5203b830ab MONKEY (presets): farclip ceiling 777 -> 1497 for Modern fog's longer view
FARCLIP_RANGE now ends at FARCLIP_MAX = 1497 (the 1.12 slider grid of 60
carried to n = 22), a documented deviation: Modern fog already stretches the
fog end past 777 with farclip, so a longer view is visible. Terrain residency,
the model/WMO and particle walls follow farclip; at 1497 residency is at most
7x7 ADT tiles against 777's 5x5, which is the memory bound. The art-scope
sweep radius rises to 7 tiles to stay clear of the widest resident reach.

Verified: cargo test -p benilla-world --lib (643 passed). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 98b0909d7f MONKEY (presets): farclip ceiling 777 -> 1497 for Modern fog's longer view
FARCLIP_RANGE now ends at FARCLIP_MAX = 1497 (the 1.12 slider grid of 60
carried to n = 22), a documented deviation: Modern fog already stretches the
fog end past 777 with farclip, so a longer view is visible. Terrain residency,
the model/WMO and particle walls follow farclip; at 1497 residency is at most
7x7 ADT tiles against 777's 5x5, which is the memory bound. The art-scope
sweep radius rises to 7 tiles to stay clear of the widest resident reach.

Verified: cargo test -p benilla-world --lib (643 passed). Built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Toc8dZYuTKW1JWBFbMb5S1
2026-09-25 18:00:24 +00:00
Claude 78d7e94433 MONKEY (polish): per-view post uniforms written at prepare, not allocated per frame
Colour grading and sun shafts built a fresh `UniformBuffer` (a new GPU buffer)
inside their render-graph node every frame. Each view now owns one small
UNIFORM | COPY_DST buffer, created the first frame the effect is on and
rewritten in place with `RenderQueue::write_buffer` in
`RenderSystems::PrepareResources`, the same shape as bloom's prepare-time
uniform. The node only binds it. The pass still gates on the extracted view
component, so the kept buffer never runs a disabled pass.

Verified: cargo check -p benilla-app; rustfmt clean on both files. No GPU
here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:46:00 +00:00
Claude 0a227d393e MONKEY (polish): per-view post uniforms written at prepare, not allocated per frame
Colour grading and sun shafts built a fresh `UniformBuffer` (a new GPU buffer)
inside their render-graph node every frame. Each view now owns one small
UNIFORM | COPY_DST buffer, created the first frame the effect is on and
rewritten in place with `RenderQueue::write_buffer` in
`RenderSystems::PrepareResources`, the same shape as bloom's prepare-time
uniform. The node only binds it. The pass still gates on the extracted view
component, so the kept buffer never runs a disabled pass.

Verified: cargo check -p benilla-app; rustfmt clean on both files. No GPU
here; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:46:00 +00:00
Claude 42635eeeff MONKEY (polish): sun shafts march a half-resolution sky mask
The radial blur read the scene depth 28 times per full-resolution pixel. A
new mask pre-pass (`fs_mask`, R8Unorm at ceil(w/2) x ceil(h/2)) loads the
depth once per half-res texel and thresholds it with the same sky test
(depth <= 1e-7 on infinite reverse-Z); the blur then takes 28 clamp-to-edge
bilinear taps of the mask. Only the mask stage is MSAA-specialised (single
and multisampled depth layouts, one pipeline each); the blur pipeline is
keyed by the target format alone.

Verified: cargo check -p benilla; all four WGSL variants (blur, blur +
MULTISAMPLED, SHAFT_MASK, SHAFT_MASK + MULTISAMPLED) compose and validate
under naga_oil 0.20 / naga 27 offline. No GPU or WoW data in this
environment, so the image is not captured; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:42:29 +00:00
Claude bc43ed063e MONKEY (polish): sun shafts march a half-resolution sky mask
The radial blur read the scene depth 28 times per full-resolution pixel. A
new mask pre-pass (`fs_mask`, R8Unorm at ceil(w/2) x ceil(h/2)) loads the
depth once per half-res texel and thresholds it with the same sky test
(depth <= 1e-7 on infinite reverse-Z); the blur then takes 28 clamp-to-edge
bilinear taps of the mask. Only the mask stage is MSAA-specialised (single
and multisampled depth layouts, one pipeline each); the blur pipeline is
keyed by the target format alone.

Verified: cargo check -p benilla; all four WGSL variants (blur, blur +
MULTISAMPLED, SHAFT_MASK, SHAFT_MASK + MULTISAMPLED) compose and validate
under naga_oil 0.20 / naga 27 offline. No GPU or WoW data in this
environment, so the image is not captured; built on Linux only.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y6yUWgPosSakvL23gtgvpH
2026-09-25 17:42:29 +00:00
Sam SungandClaude Opus 5.5 1d1f0a2c03 Comments in benilla-app, the glue screens, harness, settings and the rest: one line of fact each, no history, no record numbers (#365)
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.

Fixes #33. Fixes #103.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
  - The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
  - The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
  - vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
  - Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.

Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:27:56 +07:00
Sam SungandClaude Opus 5.5 f98c1a5396 Comments in benilla-app, the glue screens, harness, settings and the rest: one line of fact each, no history, no record numbers (#365)
Part of #41: the last of five `benilla-app` pieces. This one is everything the others did not cover: the addon harness, the settings registry, the glue screens (login, realm list, character select and create), key bindings, the minimap, nameplates, the loading screen, transports, the performance instruments, the smaller modules, the integration tests, and the UI asset files (`OptionsFrame.xml`, `benilla.toc` and the rest). Their comments are rewritten to the rule in `docs/METHOD.md`, which is what the code does and the reference fact behind it, in a line. 27,351 comment lines become 11,010.

Fixes #33. Fixes #103.

- **The mechanical strip.** The citations that were only a private record number go first, and each edit is shown to be a pure removal.
- **Wrong facts corrected.** The rewrite corrects the comments that stated wrong facts. Among them:
  - The weapon trail's emissive is 0 (`0x70ca30`): the trail is a type-5 render record, so its ambient-only light term is exact.
  - The camera-style dropdown writes "1", "2", "0" (`UIOptionsFrame.lua:525,536,547`); several register-site addresses in the settings table are corrected.
  - The graphics settings are held until `RestartGx`, as in 1.12; `Fonts.xml`'s early load no longer carries a false reason.
  - vmangos sends a player-name invalidation after a rename (`CharacterHandler.cpp:839`), and the cinematic camera's announce packet has an empty handler there (`MiscHandler.cpp:919`).
  - Stock FrameXML and GlueXML line citations are checked against the stock 1.12 files, and vmangos line citations against the pinned revision.
- **Deviation labels.** "Deviation:" now marks only a choice with its recorded reason. Declining to copy a reference defect is stated plainly, and so is an unbuilt behaviour or an untraced one.
- **Verification.** Every file strips to identical code, apart from test literals in `login/`, `death/` and `ui_script/death_tests.rs` that now use placeholder account and character names, and `cargo fmt --check` is clean. Six second readers compared every file old against new, restored the facts the rewrite had dropped, and checked each new citation against the code, the stock files, vmangos and the reference.

A second commit corrects one comment in `benilla-ui` (`unit_is_grey`: the reference's exclusion is players only). A third lowers `ui_script_wall`'s ceiling from 45 to 40: five gameplay files named `UiScript` only in comments the rewrite removed, and the ratchet asks for the number to follow.

Behaviour differences the rewrite surfaced are filed as their own issues (#339 to #353 among them). String literals are untouched; they are #92.

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
2026-09-26 00:27:56 +07:00
pkuzicandClaude Opus 5.5 2f68d4c4e6 MONKEY (integration): merge gfx/skybox
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:08:23 +01:00
pkuzicandClaude Opus 5.5 89b68ed26b MONKEY (integration): merge gfx/skybox
Zone Skyboxes row moved to the end of the Advanced Graphics page and added to
OPTIONS_PAGE_ROWS (the lane had left it out of the list).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:08:23 +01:00
pkuzicandClaude Opus 5.5 3816d5c47a MONKEY (integration): Advanced Graphics row for daylightWindowSplit (EN+RU)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 f0a27ae72b MONKEY (integration): Advanced Graphics row for daylightWindowSplit (EN+RU)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 34f754c5a9 MONKEY (integration): warm the shafts, fog and AO pipelines on every 3-D view
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 056037c394 MONKEY (integration): warm the shafts, fog and AO pipelines on every 3-D view
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 eefd0037db MONKEY (integration): capture-only knobs ask run_mode::dev_affordances (one dev door)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 d0da764f6c MONKEY (integration): capture-only knobs ask run_mode::dev_affordances (one dev door)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 18:06:45 +01:00
pkuzicandClaude Opus 5.5 22d75ea613 MONKEY (skybox): second texture stage for two-texture skybox batches
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:50:38 +01:00
pkuzicandClaude Opus 5.5 74cb4dff90 MONKEY (skybox): second texture stage for two-texture skybox batches
RenderSubmesh carries stage 1 (texture, UV set, transform, Mod/Mod2x) for
textureCount 2 batches; M2Vertex reads UV1. WowModelExt gains a stage1
uniform + texture binding 94/95 and the WOW_STAGE1 shader def, so every
one-texture batch compiles the old code. The skybox lane binds stage 1 on
its own material copies and drives its transform rows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:50:38 +01:00
pkuzicandClaude Opus 5.5 4ba6e7c9c2 MONKEY (integration): keep build_light_data within Bevy's 16 system params (post + lampfog each added one)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:47:26 +01:00
pkuzicandClaude Opus 5.5 f5101bc233 MONKEY (integration): keep build_light_data within Bevy's 16 system params (post + lampfog each added one)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:47:26 +01:00
pkuzicandClaude Opus 5.5 d554ffe939 MONKEY (integration): merge gfx/lampfog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:36:40 +01:00
pkuzicandClaude Opus 5.5 f99c83845b MONKEY (integration): merge gfx/lampfog
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:36:40 +01:00
pkuzicandClaude Opus 5.5 c1e4569af3 MONKEY (integration): merge gfx/ao
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:33:52 +01:00
pkuzicandClaude Opus 5.5 8e87044539 MONKEY (integration): merge gfx/ao
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:33:52 +01:00
pkuzicandClaude Opus 5.5 c524b205c7 MONKEY (fix-daylight): repair the Torch Terrain Shadows tooltip string
The daylight lane's tooltip had raw line breaks inside a Lua string instead of
an escaped blank line, a syntax error that broke OptionsFrame.xml's inline
script (an error dialog on the UI-fixture captures).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-25 17:18:44 +01:00