Add modules/eqcompare.lua
This commit is contained in:
@@ -0,0 +1,243 @@
|
||||
pfUI:RegisterModule("eqcompare", "vanilla", function ()
|
||||
local sides = { "Left", "Right" }
|
||||
local loc = pfUI.cache["locale"]
|
||||
for key, value in pairs(L["itemtypes"]) do setglobal(key, value) end
|
||||
INVTYPE_WEAPON_OTHER = INVTYPE_WEAPON.."_other"
|
||||
INVTYPE_FINGER_OTHER = INVTYPE_FINGER.."_other"
|
||||
INVTYPE_TRINKET_OTHER = INVTYPE_TRINKET.."_other"
|
||||
|
||||
local function AddHeader(tooltip)
|
||||
local name = tooltip:GetName()
|
||||
|
||||
-- shift all entries one line down
|
||||
for i=tooltip:NumLines(), 1, -1 do
|
||||
for _, side in pairs(sides) do
|
||||
local current = _G[name.."Text"..side..i]
|
||||
local below = _G[name.."Text"..side..i+1]
|
||||
|
||||
if current and current:IsShown() then
|
||||
local text = current:GetText()
|
||||
local r, g, b = current:GetTextColor()
|
||||
|
||||
if text and text ~= "" then
|
||||
if tooltip:NumLines() < i+1 then
|
||||
-- add new line if required
|
||||
tooltip:AddLine(text, r, g, b, true)
|
||||
else
|
||||
-- update existing lines
|
||||
below:SetText(text)
|
||||
below:SetTextColor(r, g, b)
|
||||
below:Show()
|
||||
|
||||
-- hide processed line
|
||||
current:Hide()
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- add label to first line
|
||||
_G[name.."TextLeft1"]:SetTextColor(.5, .5, .5, 1)
|
||||
_G[name.."TextLeft1"]:SetText(CURRENTLY_EQUIPPED)
|
||||
_G[name.."TextLeft1"]:Show()
|
||||
|
||||
-- update tooltip sizes
|
||||
tooltip:Show()
|
||||
end
|
||||
|
||||
local slotTable = {
|
||||
[INVTYPE_2HWEAPON] = "MainHandSlot",
|
||||
[INVTYPE_BODY] = "ShirtSlot",
|
||||
[INVTYPE_CHEST] = "ChestSlot",
|
||||
[INVTYPE_CLOAK] = "BackSlot",
|
||||
[INVTYPE_FEET] = "FeetSlot",
|
||||
[INVTYPE_FINGER] = "Finger0Slot",
|
||||
[INVTYPE_FINGER_OTHER] = "Finger1Slot",
|
||||
[INVTYPE_HAND] = "HandsSlot",
|
||||
[INVTYPE_HEAD] = "HeadSlot",
|
||||
[INVTYPE_HOLDABLE] = "SecondaryHandSlot",
|
||||
[INVTYPE_LEGS] = "LegsSlot",
|
||||
[INVTYPE_NECK] = "NeckSlot",
|
||||
[INVTYPE_RANGED] = "RangedSlot",
|
||||
[INVTYPE_RELIC] = "RangedSlot",
|
||||
[INVTYPE_ROBE] = "ChestSlot",
|
||||
[INVTYPE_SHIELD] = "SecondaryHandSlot",
|
||||
[INVTYPE_SHOULDER] = "ShoulderSlot",
|
||||
[INVTYPE_TABARD] = "TabardSlot",
|
||||
[INVTYPE_TRINKET] = "Trinket0Slot",
|
||||
[INVTYPE_TRINKET_OTHER] = "Trinket1Slot",
|
||||
[INVTYPE_WAIST] = "WaistSlot",
|
||||
[INVTYPE_WEAPON] = "MainHandSlot",
|
||||
[INVTYPE_WEAPON_OTHER] = "SecondaryHandSlot",
|
||||
[INVTYPE_WEAPONMAINHAND] = "MainHandSlot",
|
||||
[INVTYPE_WEAPONOFFHAND] = "SecondaryHandSlot",
|
||||
[INVTYPE_WRIST] = "WristSlot",
|
||||
|
||||
[INVTYPE_WAND] = "RangedSlot",
|
||||
[INVTYPE_GUN] = "RangedSlot",
|
||||
[INVTYPE_PROJECTILE] = "AmmoSlot",
|
||||
[INVTYPE_CROSSBOW] = "RangedSlot",
|
||||
[INVTYPE_THROWN] = "RangedSlot",
|
||||
}
|
||||
|
||||
local function startsWith(str, start)
|
||||
return string.sub(str, 1, string.len(start)) == start
|
||||
end
|
||||
|
||||
local function ExtractAttributes(tooltip)
|
||||
local name = tooltip:GetName()
|
||||
|
||||
-- get the name/header of the last set comparison tooltip
|
||||
local comparetooltip = pfUI.eqcompare.tooltip:GetName()
|
||||
local iname = _G[comparetooltip .. "TextLeft1"] and _G[comparetooltip .. "TextLeft1"]:GetText()
|
||||
|
||||
-- only run once per item
|
||||
if tooltip.pfCompLastName == iname then return end
|
||||
|
||||
tooltip.pfCompData = {}
|
||||
tooltip.pfCompLastName = iname
|
||||
|
||||
for i=1,30 do
|
||||
local widget = _G[name.."TextLeft"..i]
|
||||
if widget and widget:GetObjectType() == "FontString" then
|
||||
local text = widget:GetText()
|
||||
if text and not string.find(text, "-", 1, true) then
|
||||
local start = 1
|
||||
if startsWith(text, "\+") or startsWith(text, "\(") then start = 2 end
|
||||
|
||||
local space = string.find(text, " ", 1, true)
|
||||
if space then
|
||||
local value = tonumber(string.sub(text, start, space-1))
|
||||
if value and text then
|
||||
-- we've found an attr
|
||||
local attr = string.sub(text, space, string.len(text))
|
||||
tooltip.pfCompData[attr] = { value = tonumber(value), widget = widget }
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local function CompareAttributes(data, targetData)
|
||||
if not data then return end
|
||||
|
||||
for attr,v in pairs(data) do
|
||||
if targetData then
|
||||
local target = targetData[attr]
|
||||
if target then
|
||||
if v.value ~= target.value and v.widget:GetText() then
|
||||
if v.value > target.value then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. round(v.value - target.value, 1) .. ")")
|
||||
end
|
||||
elseif not v.widget.compSet then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cffff8888 (-" .. round(target.value - v.value, 1) .. ")")
|
||||
end
|
||||
end
|
||||
target.processed = true
|
||||
else
|
||||
target.processed = true
|
||||
end
|
||||
else
|
||||
-- this attribute doesnt exist in target
|
||||
if v.widget and v.widget:GetText() then
|
||||
if not strfind(v.widget:GetText(), "|cff88ff88") and not strfind(v.widget:GetText(), "|cffff8888") then
|
||||
v.widget:SetText(v.widget:GetText() .. "|cff88ff88 (+" .. v.value .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
for _,target in pairs(targetData) do
|
||||
if target and not target.processed then
|
||||
-- we are an extra value
|
||||
local text = target.widget:GetText()
|
||||
if text and not strfind(text, "|cff88ff88") and not strfind(text, "|cffff8888") then
|
||||
target.widget:SetText(text .. "|cff88ff88 (+" .. target.value .. ")")
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
pfUI.eqcompare = {}
|
||||
pfUI.eqcompare.GameTooltipShow = function()
|
||||
-- use this tooltip for the next comparison
|
||||
pfUI.eqcompare.tooltip = this
|
||||
|
||||
if not IsShiftKeyDown() and C.tooltip.compare.showalways ~= "1" then return end
|
||||
local rawborder, border = GetBorderSize()
|
||||
|
||||
for i=1,this:NumLines() do
|
||||
local tmpText = _G[this:GetName() .. "TextLeft"..i]
|
||||
for slotType, slotName in pairs(slotTable) do
|
||||
if tmpText:GetText() == slotType then
|
||||
local slotID = GetInventorySlotInfo(slotTable[slotType])
|
||||
|
||||
-- determine screen part
|
||||
local ltrigger = GetScreenWidth() / 2
|
||||
local x = GetCursorPosition()
|
||||
x = x / UIParent:GetEffectiveScale()
|
||||
if x > ltrigger then ltrigger = nil end
|
||||
|
||||
-- first tooltip
|
||||
ShoppingTooltip1:SetOwner(this, "ANCHOR_NONE")
|
||||
ShoppingTooltip1:ClearAllPoints()
|
||||
|
||||
if ltrigger then
|
||||
ShoppingTooltip1:SetPoint("BOTTOMLEFT", this, "BOTTOMRIGHT", 0, 0)
|
||||
else
|
||||
ShoppingTooltip1:SetPoint("BOTTOMRIGHT", this, "BOTTOMLEFT", -border*2-1, 0)
|
||||
end
|
||||
|
||||
ShoppingTooltip1:SetInventoryItem("player", slotID)
|
||||
ShoppingTooltip1:Show()
|
||||
AddHeader(ShoppingTooltip1)
|
||||
|
||||
-- second tooltip
|
||||
if slotTable[slotType .. "_other"] then
|
||||
local slotID_other = GetInventorySlotInfo(slotTable[slotType .. "_other"])
|
||||
|
||||
ShoppingTooltip2:SetOwner(this, "ANCHOR_NONE")
|
||||
ShoppingTooltip2:ClearAllPoints()
|
||||
|
||||
if ltrigger then
|
||||
ShoppingTooltip2:SetPoint("BOTTOMLEFT", ShoppingTooltip1, "BOTTOMRIGHT", 0, 0)
|
||||
else
|
||||
ShoppingTooltip2:SetPoint("BOTTOMRIGHT", ShoppingTooltip1, "BOTTOMLEFT", -border*2-1, 0)
|
||||
end
|
||||
|
||||
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
|
||||
ShoppingTooltip2:Show()
|
||||
AddHeader(ShoppingTooltip2)
|
||||
end
|
||||
return true
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- add HookScript method if not already existing
|
||||
GameTooltip.HookScript = GameTooltip.HookScript or HookScript
|
||||
ShoppingTooltip1.HookScript = ShoppingTooltip1.HookScript or HookScript
|
||||
ShoppingTooltip2.HookScript = ShoppingTooltip2.HookScript or HookScript
|
||||
|
||||
pfUI.eqcompare.ShoppingTooltipShow = function()
|
||||
-- abort if no comparison tooltip has been set
|
||||
if not pfUI.eqcompare.tooltip then return end
|
||||
|
||||
ExtractAttributes(this)
|
||||
ExtractAttributes(pfUI.eqcompare.tooltip)
|
||||
CompareAttributes(pfUI.eqcompare.tooltip.pfCompData, this.pfCompData)
|
||||
end
|
||||
|
||||
-- Add Gametooltip Hooks
|
||||
GameTooltip:HookScript("OnShow", pfUI.eqcompare.GameTooltipShow)
|
||||
if C.tooltip.compare.basestats == "1" then
|
||||
ShoppingTooltip1:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
|
||||
ShoppingTooltip2:HookScript("OnShow", pfUI.eqcompare.ShoppingTooltipShow)
|
||||
end
|
||||
end)
|
||||
Reference in New Issue
Block a user