Files
2026-09-13 09:51:05 +00:00

120 lines
4.2 KiB
Lua

pfUI:RegisterModule("autoshift", "vanilla", function ()
pfUI.autoshift = CreateFrame("Frame")
pfUI.autoshift:RegisterEvent("UI_ERROR_MESSAGE")
pfUI.autoshift.scanString = string.gsub(SPELL_FAILED_ONLY_SHAPESHIFT, "%%s", "(.+)")
pfUI.autoshift.mounts = {
-- deDE
"^Erhöht Tempo um (.+)%%",
-- enUS
"^Increases speed by (.+)%%",
-- esES
"^Aumenta la velocidad en un (.+)%%",
-- frFR
"^Augmente la vitesse de (.+)%%",
-- ruRU
"^Скорость увеличена на (.+)%%",
-- koKR
"^이동 속도 (.+)%%만큼 증가",
-- zhCN
"^速度提高(.+)%%",
-- turtle-wow
"speed based on", "Slow and steady...", "Riding",
"Lento y constante...", "Aumenta la velocidad según tu habilidad de Montar.",
"根据您的骑行技能提高速度。", "根据骑术技能提高速度。", "又慢又稳......",
}
pfUI.autoshift.shapeshifts = {
"ability_racial_bearform", "ability_druid_catform", "ability_druid_travelform",
"ability_druid_aquaticform", "spell_shadow_shadowform", "spell_nature_spiritwolf",
}
-- an agility buff exists which has the same icon as the moonkin form
-- therefore only add the moonkin icon to the removable buffs if
-- moonkin is skilled and player is druid. Frame is required as talentpoints
-- are only accessible after certain events.
local moonkin_scan = CreateFrame("Frame")
moonkin_scan:RegisterEvent("PLAYER_ENTERING_WORLD")
moonkin_scan:RegisterEvent("UNIT_NAME_UPDATE")
moonkin_scan:SetScript("OnEvent", function()
local _, class = UnitClass("player")
if class == "DRUID" then
local _,_,_,_,moonkin = GetTalentInfo(1,16)
if moonkin == 1 then
table.insert(pfUI.autoshift.shapeshifts, "spell_nature_forceofnature")
moonkin_scan:UnregisterAllEvents()
end
else
moonkin_scan:UnregisterAllEvents()
end
end)
pfUI.autoshift.errors = { SPELL_FAILED_NOT_MOUNTED, ERR_ATTACK_MOUNTED, ERR_TAXIPLAYERALREADYMOUNTED,
SPELL_FAILED_NOT_SHAPESHIFT, SPELL_FAILED_NO_ITEMS_WHILE_SHAPESHIFTED, SPELL_NOT_SHAPESHIFTED,
SPELL_NOT_SHAPESHIFTED_NOSPACE, ERR_CANT_INTERACT_SHAPESHIFTED, ERR_NOT_WHILE_SHAPESHIFTED,
ERR_NO_ITEMS_WHILE_SHAPESHIFTED, ERR_TAXIPLAYERSHAPESHIFTED,ERR_MOUNT_SHAPESHIFTED,
ERR_EMBLEMERROR_NOTABARDGEOSET }
pfUI.autoshift.scanner = libtipscan:GetScanner("dismount")
pfUI.autoshift:SetScript("OnEvent", function()
-- switch stance if required
for stances in string.gfind(arg1, pfUI.autoshift.scanString) do
for _, stance in pairs({ strsplit(",", stances)}) do
CastSpellByName(string.gsub(stance,"^%s*(.-)%s*$", "%1"))
end
end
-- check if we need to stand up
if arg1 == SPELL_FAILED_NOT_STANDING then
SitOrStand()
return
end
-- delay shapeshift cancel
local CancelLater = nil
-- scan through buffs and cancel shapeshift/mount
for id, errorstring in pairs(pfUI.autoshift.errors) do
if arg1 == errorstring then
-- dont's cancel form when clicking on npcs while in combat
if arg1 == ERR_CANT_INTERACT_SHAPESHIFTED and UnitAffectingCombat("player") then
return
end
for i=0,31,1 do
-- detect mounts based on tooltip text
pfUI.autoshift.scanner:SetPlayerBuff(i)
for _, str in pairs(pfUI.autoshift.mounts) do
if pfUI.autoshift.scanner:Find(str) then
CancelPlayerBuff(i)
return
end
end
-- detect shapeshift based on texture
local buff = GetPlayerBuffTexture(i)
if buff then
for id, bufftype in pairs(pfUI.autoshift.shapeshifts) do
if string.find(string.lower(buff), bufftype, 1) then
if string.find(string.lower(buff), "spell_shadow_shadowform", 1) then
-- only cancel shadow form if no other buff was hindering casting
CancelLater = i
else
CancelPlayerBuff(i)
return
end
end
end
end
end
-- if nothing else was found, cancel shadowform
if CancelLater then
CancelPlayerBuff(CancelLater)
end
end
end
end)
end)