equip-compare: fix bug if only 1 rind/weapon equipped

This commit is contained in:
Spit
2025-04-07 12:04:42 +02:00
committed by Shagu
parent 40c892ae80
commit 1e331790cb
+5 -1
View File
@@ -186,7 +186,11 @@ module.enable = function(self)
local slotID_other = GetInventorySlotInfo(slots[slotType .. "_other"])
ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE")
ShoppingTooltip2:ClearAllPoints()
ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0)
if ShoppingTooltip1:IsShown() then
ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0)
else
ShoppingTooltip2:SetPoint(anchor, tooltip, relative, 0, 0)
end
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
ShoppingTooltip2:Show()
AddHeader(ShoppingTooltip2)