equip-compare: fix bug if only 1 rind/weapon equipped
This commit is contained in:
@@ -186,7 +186,11 @@ module.enable = function(self)
|
||||
local slotID_other = GetInventorySlotInfo(slots[slotType .. "_other"])
|
||||
ShoppingTooltip2:SetOwner(tooltip, "ANCHOR_NONE")
|
||||
ShoppingTooltip2:ClearAllPoints()
|
||||
ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0)
|
||||
if ShoppingTooltip1:IsShown() then
|
||||
ShoppingTooltip2:SetPoint(anchor, ShoppingTooltip1, relative, 0, 0)
|
||||
else
|
||||
ShoppingTooltip2:SetPoint(anchor, tooltip, relative, 0, 0)
|
||||
end
|
||||
ShoppingTooltip2:SetInventoryItem("player", slotID_other)
|
||||
ShoppingTooltip2:Show()
|
||||
AddHeader(ShoppingTooltip2)
|
||||
|
||||
Reference in New Issue
Block a user