Overtuned classes poll

Ideas for new content, features, and balance changes.
User avatar
Defiant
Posts: 299

Re: Overtuned classes poll

Post#21 » Fri Oct 09, 2026 6:57 pm

Duraluminium wrote: Fri Oct 09, 2026 11:17 am I got 20 years of experience
You have 20 years experience playing vanilla and retail PVP. Octowow isn't Vanilla. The PVP balance here is completely different. Your "experience" means absolutely nothing and if you were a real PVPer you would know this. :roll:

And PVP experience won't change the fact that they're just trying to get a read of the room and see what people feel needs balancing. They've already taken all the shit you brought up into consideration as those are all things they've already acknowledged in the past when you people were screaming for nerfs left right and center. They had to tell specifically you all of the things that you posted about here.

It was genuinely wild for me reading your post, seeing you basically repeat the shit that the developers said to you a few months back when YOU were demanding knee jerk reaction nerfs. You're a joke.
<Insomnia> is recruiting. [NA] [N'zoth]

Community oriented Raiding Guild.

We plan to start hosting weeknight raids starting at 9pm EST with Wednesday/Thursday as our main raid days.

https://discord.gg/fEmGDxtphP

User avatar
Duraluminium
Posts: 184

Re: Overtuned classes poll

Post#22 » Fri Oct 09, 2026 7:25 pm

Defiant wrote: Fri Oct 09, 2026 6:57 pm You have 20 years experience playing vanilla and retail PVP. Octowow isn't Vanilla.
I've played on TA on Turtle.
The fact that you always assume that your opponent sucks tells a lot about you btw
Defiant wrote: Fri Oct 09, 2026 6:57 pm The PVP balance here is completely different. Your "experience" means absolutely nothing and if you were a real PVPer you would know this. :roll:
You are wrong even here. The balance is changed, but the experience still matter a lot, especially on bgs and in wpvp. The knowledge of the skills is actually very situational and is updated with every new private server or official expansion, but the overall knowledge of PVP in WOW only changes a little in most cases. if YOU were a PVP player you would know this. Just as I told earlier, go play dolls on your PVE server and stop trying to enforce your ways of licking devs ass on the PVP players. I'm giving my feedback using my knowledge and experience. They can use it or not, it's their decision, you have nothing to do with it
Defiant wrote: Fri Oct 09, 2026 6:57 pm And PVP experience won't change the fact that they're just trying to get a read of the room and see what people feel needs balancing. They've already taken all the shit you brought up into consideration as those are all things they've already acknowledged in the past when you people were screaming for nerfs left right and center. They had to tell specifically you all of the things that you posted about here.
If they got my posts into consideration, they'd use them in the poll. They did not, and there are many people on the PVP discords who noticed it, and got into discussions. You don't know it cause you are not there obviously, PVE players do not join PVP discords

Defiant wrote: Fri Oct 09, 2026 6:57 pm It was genuinely wild for me reading your post, seeing you basically repeat the shit that the developers said to you a few months back when YOU were demanding knee jerk reaction nerfs. You're a joke.
I don't care what was 'wild' to you, cause your opinion does not matter on the PVP topics. Get lost already, you are not welcomed here. Read the room.

Knifewrench
Posts: 377

Re: Overtuned classes poll

Post#23 » Sat Oct 10, 2026 11:20 am

Defiant wrote: Fri Oct 09, 2026 6:57 pm
Duraluminium wrote: Fri Oct 09, 2026 11:17 am I got 20 years of experience
You have 20 years experience playing vanilla and retail PVP. Octowow isn't Vanilla. The PVP balance here is completely different. Your "experience" means absolutely nothing and if you were a real PVPer you would know this. :roll:

And PVP experience won't change the fact that they're just trying to get a read of the room and see what people feel needs balancing. They've already taken all the shit you brought up into consideration as those are all things they've already acknowledged in the past when you people were screaming for nerfs left right and center. They had to tell specifically you all of the things that you posted about here.

It was genuinely wild for me reading your post, seeing you basically repeat the shit that the developers said to you a few months back when YOU were demanding knee jerk reaction nerfs. You're a joke.
bro when u gonna stop larping as pvper and stop trolling the yshaarj section?

Swyp
Posts: 11

Re: Overtuned classes poll

Post#24 » Sat Oct 10, 2026 2:07 pm

Holy paladins sucking the fun out of pvp. Half the alliance team is paladin, permanent blessing of freedom, bubble, bop, .. A tank with instant heals. Nerf them to the ground.

Swyp
Posts: 11

Re: Overtuned classes poll

Post#25 » Sat Oct 10, 2026 2:09 pm

Holy paladins sucking the fun out of pvp. Half the alliance team is paladin, permanent blessing of freedom, bubble, bop, .. A tank with instant heals. Nerf them to the ground.

Brwcht
Posts: 60

Re: Overtuned classes poll

Post#26 » Sun Oct 11, 2026 9:02 pm

As I understand it, the author of the topic isn’t proposing any changes? Was it worth creating the topic?

User avatar
Duraluminium
Posts: 184

Re: Overtuned classes poll

Post#27 » Fri Oct 16, 2026 4:51 pm

Brwcht wrote: Sun Oct 11, 2026 9:02 pm As I understand it, the author of the topic isn’t proposing any changes? Was it worth creating the topic?
If you read the first post, you would see the 'suggestion' part.
But for that you'd need to read the whole post

Brwcht
Posts: 60

Re: Overtuned classes poll

Post#28 » Sat Oct 17, 2026 5:11 am

Duraluminium wrote: Fri Oct 16, 2026 4:51 pm
Brwcht wrote: Sun Oct 11, 2026 9:02 pm As I understand it, the author of the topic isn’t proposing any changes? Was it worth creating the topic?
If you read the first post, you would see the 'suggestion' part.
But for that you'd need to read the whole post
Please tell us who you call a hybrid. The enchantment branch contains:
+5% chance to block with a shield, +60% amount of shield block (from two talents);
+5% critical chance with weapons;
+6 shield charges that trigger from any attacks (+mana efficiency); the shield deals 420 damage(with stormstrike debuff), which is equivalent to a critical hit from 2 hand weapons against cloth armor;
+ ability to activate the shield for GCD;
+15% armor from items; +6% dodge;
+10 damage reduction from totem (for physical DPS, this is -5%...-10% damage reduction, taking into account the shaman's shield and chain mail);
debuff for +30% fire damage per hit, 100% critical frostbrand strikes, absorb shield depending on the phys damage done.And nothing prevents them from wielding a two‑handed weapon in battle.;
+10% damage with all weapons, and +10%(!!!) critical chance of shocks. This works very well with the PvP set bonus and the bonuses of the individual pieces of this set, which is more than other classes have.
Why do you need other talent branches at all, if there is an enchantment talent branch? So who are you calling a hybrid? The shaman will in any case get everything he needs in the second talent branch for a minimum of 30–31 talents and will take everything he needs. And it doesn’t matter how you shuffle the talents in the branch; the strongest attackers will simply move higher up the talent branches. In the end, you’re not actually proposing to change anything.
You’re just pointing out the tanking ability of shamans. Taking into account the talents in the 2nd branch and a few others from the 1st branch(+5% spell damage, -10% spell damage (and if they really want +100% critical strike damage for spells)), where the shaman has 15–20 talent points, and he will get them with a high probability. The shaman not only has good tanking ability but also decent damage. So I don’t understand — did the same person create this topic as the one here https://octowow.st/forum/viewtopic.php?p=5024#p5024

What can a Holly Paladin do? He has heavy armor and a shield, and he can heal instantly.And this won’t save him from the assassination rogues . Paladin may survive better with the same number of physical enemies, but that’s not a given, because in a 1 vs 2 battle a shaman can simply quickly eliminate one enemy using their spells, while a paladin in this situation will survive longer without dealing as much damage as a shaman.
The paladin’s survivability is due to his heavy armor, while the shaman’s survivability is due to the artificially added survivability required for tanking bosses.
And it should be clear to everyone that the TW developers didn’t think about PvP when they gave the shaman 2 talent branch with so much damage and so much survivability at the same time.

Who is online

Users browsing this forum: No registered users and 1 guest