2026-07-29

Patch-by-patch list of gameplay changes.
Moonchee
Posts: 28

Re: 2026-07-29

Post#191 » Thu Jul 30, 2026 8:46 am

Nandieb wrote: Thu Jul 30, 2026 8:20 am
Duraluminium wrote: Thu Jul 30, 2026 6:55 am
The thing is that all the PVP players I know are fine with the idea of xserver bgs enabled while xfaction disabled.
What are you smoking? The overwhelming majority of PvPers wants crossfaction BG.
I might even outright quit if this gets revoked and many others will too
You might as well quit now cause no one on the pvp server wants cross-faction bgs

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Berdal
Posts: 262

Re: 2026-07-29

Post#192 » Thu Jul 30, 2026 8:50 am

Nandieb wrote: Thu Jul 30, 2026 8:20 am The overwhelming majority of PvPers wants crossfaction BG.
Moonchee wrote: Thu Jul 30, 2026 8:46 am You might as well quit now cause no one on the pvp server wants cross-faction bgs
:lol:

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Duraluminium
Posts: 166

Re: 2026-07-29

Post#193 » Thu Jul 30, 2026 8:51 am

Kestrel wrote: Thu Jul 30, 2026 7:39 am Right now the details that we have about it would be either;
1.) PvP and PvE both get cross realm (and loose cross faction) BGs together as it.
2.) PvE realm gets an option to queue into cross realm BGs that are not cross faction, or cross faction BGs. Of course this has a myriad of its own issues like potentially splitting the BG queue player base, leaving one of the two options dead in the water
Honestly it looks like we have to pick from two bad options due to the circumstances.

But there is also a third option not listed.
Leave the server queues separated, and allow players on the PVP realm to level up faster, so we start to see more lvl 60 players, so the bgs start to pop more often.
There are many ways of implementing this and tuning things up.
I'd prefer if you just gave x2 xp, as I stated multiple times. Maybe give x3 xp for 2 months until October 1st (BWL launch), and then lower it to x2 or x1, depending on how many lvl 60 players there will be at the moment (and maybe a poll?).
Also better rewards for bgs can attract more players, like a daily quest to win a bg and receive some raid consumables , or mats to craft them, or just gold. So PVP players can spend more time playing bgs than grinding gold for the raids.

Overall the idea is to boost PVP server leveling speed so we can see more lvl 60 players faster, and to boost bgs activity on lvl 60.

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Berdal
Posts: 262

Re: 2026-07-29

Post#194 » Thu Jul 30, 2026 9:06 am

Duraluminium wrote: Thu Jul 30, 2026 8:51 am Maybe give x3 xp for 2 months until October 1st (BWL launch), and then lower it to ̶x̶2̶ ̶o̶r̶ x1, depending on how many lvl 60 players there will be at the moment (and maybe a poll?).
I could be on board with a temporary XP boost, solely as a compassionate gesture to accommodate the return of twow refugees to get a headstart on the grind back to 60 yet again. But no polls on this issue. This is a server design choice.
Duraluminium wrote: Thu Jul 30, 2026 8:51 am Also better rewards for bgs can attract more players, like a daily quest [...]
Please no daily quest that serves as a FOMO/slotmachine/chore/obligation.

Nandieb
Posts: 27

Re: 2026-07-29

Post#195 » Thu Jul 30, 2026 9:07 am

Pvp realm is for people who don’t want crossfaction, pve realm is for people who want crossfaction.
They are not compatible. Forget about crossrealm bgs. I know you are hungering for that achievement of being the first private server with crossrealm BGS, and it would be quite a feat, but the playerbase doesn’t want it

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Berdal
Posts: 262

Re: 2026-07-29

Post#196 » Thu Jul 30, 2026 9:09 am

Nandieb wrote: Thu Jul 30, 2026 9:07 am Forget about crossrealm bgs. [...] the playerbase doesn’t want it
wrong :lol: :lol:

Schimpfwort1
Posts: 7

Re: 2026-07-29

Post#197 » Thu Jul 30, 2026 9:12 am

Can we get this BG EXP discussion over with or can we move it to somewhere else?

The herb drop rates from lashering are completely abysmal and people just start raiding. The price of Gromsblood on the PvE server increased by 900%. 5 Lasher runs result in 2 Dreamfoil, 2 Firebloom, 2 Sungrass, 2 Ghost Mushrooms.

I understand: If a server runs for long and weeklys are available, there is a good reason to adjust the economy for herbs. But guilds are JUST starting to raid and now we make Raid consumables 3 - 4x more expensive? People don't have gold and now the effort for making gold is much higher, you get less AND the consumable prices will sky rocket.

Please don't make raiding and consuming this high effort. It is fun to be able to just log in, spend 25g for consumes and raid. It is NOT fun having to farm 2 - 3 h a week per character to get you all your consumables together because herb drop rates from the main source of herbs are close to 0%. It was still most lucrative to be an alchemist, even with low herb prices. I can't brew a single potion after 40 minutes of farming.

This needs adjustment and the 1.18.1 nerf is disconnected from how long the server is online for and in my opinion it is not understood why TurtleWow did it and when they did it, compared to if OctoWow should do it and when to do it. This is just blind copying and not enough thought went into this in my opinion.

Nerf? Yes, sure! BUT: This is way too much and way too early.

Knifewrench
Posts: 225

Re: 2026-07-29

Post#198 » Thu Jul 30, 2026 9:19 am

Schimpfwort1 wrote: Thu Jul 30, 2026 9:12 am Can we get this BG EXP discussion over with or can we move it to somewhere else?

The herb drop rates from lashering are completely abysmal and people just start raiding. The price of Gromsblood on the PvE server increased by 900%. 5 Lasher runs result in 2 Dreamfoil, 2 Firebloom, 2 Sungrass, 2 Ghost Mushrooms.

I understand: If a server runs for long and weeklys are available, there is a good reason to adjust the economy for herbs. But guilds are JUST starting to raid and now we make Raid consumables 3 - 4x more expensive? People don't have gold and now the effort for making gold is much higher, you get less AND the consumable prices will sky rocket.

Please don't make raiding and consuming this high effort. It is fun to be able to just log in, spend 25g for consumes and raid. It is NOT fun having to farm 2 - 3 h a week per character to get you all your consumables together because herb drop rates from the main source of herbs are close to 0%. It was still most lucrative to be an alchemist, even with low herb prices. I can't brew a single potion after 40 minutes of farming.

This needs adjustment and the 1.18.1 nerf is disconnected from how long the server is online for and in my opinion it is not understood why TurtleWow did it and when they did it, compared to if OctoWow should do it and when to do it. This is just blind copying and not enough thought went into this in my opinion.

Nerf? Yes, sure! BUT: This is way too much and way too early.
I dunno but dme herb drops been good, do you even have herbalism to take the groms/foil nodes?

Schimpfwort1
Posts: 7

Re: 2026-07-29

Post#199 » Thu Jul 30, 2026 9:22 am

Knifewrench wrote: Thu Jul 30, 2026 9:19 am
I dunno but dme herb drops been good, do you even have herbalism to take the groms/foil nodes?
I have done about 2000+ lasher runs alone on Octo and more than 5000+ on Ambershire. They drop rates are not even remotely close to what they used to be. Think I have a pretty good feel and how it was vs. how it is now after the changes. Drop rates feel nerfed by about 60 - 80%

Zorin
Posts: 14

Re: 2026-07-29

Post#200 » Thu Jul 30, 2026 9:23 am

Duraluminium wrote: Thu Jul 30, 2026 8:51 am
Kestrel wrote: Thu Jul 30, 2026 7:39 am Right now the details that we have about it would be either;
1.) PvP and PvE both get cross realm (and loose cross faction) BGs together as it.
2.) PvE realm gets an option to queue into cross realm BGs that are not cross faction, or cross faction BGs. Of course this has a myriad of its own issues like potentially splitting the BG queue player base, leaving one of the two options dead in the water
Honestly it looks like we have to pick from two bad options due to the circumstances.

But there is also a third option not listed.
Leave the server queues separated, and allow players on the PVP realm to level up faster, so we start to see more lvl 60 players, so the bgs start to pop more often.
There are many ways of implementing this and tuning things up.
I'd prefer if you just gave x2 xp, as I stated multiple times. Maybe give x3 xp for 2 months until October 1st (BWL launch), and then lower it to x2 or x1, depending on how many lvl 60 players there will be at the moment (and maybe a poll?).
Also better rewards for bgs can attract more players, like a daily quest to win a bg and receive some raid consumables , or mats to craft them, or just gold. So PVP players can spend more time playing bgs than grinding gold for the raids.

Overall the idea is to boost PVP server leveling speed so we can see more lvl 60 players faster, and to boost bgs activity on lvl 60.
Fully agree with Dural
Carthago delenda est

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