Build DEBUG16 graphics-resource diagnostics
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@@ -139,6 +139,8 @@ jobs:
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'debug_scan_after_publish_seen',
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'getLiveHookState()',
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'lateRehookIfLost()',
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'debug_shader_stage',
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'debug_resource_stage',
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'endscene_ours',
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'dip_ours',
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'reset_ours',
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@@ -220,7 +222,7 @@ jobs:
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cat > package/README_TEST.txt <<'EOF'
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WeirdUtils Safe Standalone Core Test V8 DEBUG
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DEBUG15 re-applies the D3D9 hooks from OutlineDebug() after the client is fully loaded, to test whether the original hook installation simply happens too early.
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DEBUG16 keeps the late D3D9 rehook and reports exact shader/render-target creation stages before draw caching.
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outline.dll
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- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.
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