Build DEBUG16 graphics-resource diagnostics

This commit is contained in:
2026-08-28 20:39:19 +02:00
parent eb07e1d237
commit 94e1189456
+3 -1
View File
@@ -139,6 +139,8 @@ jobs:
'debug_scan_after_publish_seen',
'getLiveHookState()',
'lateRehookIfLost()',
'debug_shader_stage',
'debug_resource_stage',
'endscene_ours',
'dip_ours',
'reset_ours',
@@ -220,7 +222,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
DEBUG15 re-applies the D3D9 hooks from OutlineDebug() after the client is fully loaded, to test whether the original hook installation simply happens too early.
DEBUG16 keeps the late D3D9 rehook and reports exact shader/render-target creation stages before draw caching.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.