Build DEBUG30 real StateBlock Apply

This commit is contained in:
2026-08-28 22:51:44 +02:00
parent bb26e3fd71
commit f2f0b789bb
+1 -1
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@@ -215,7 +215,7 @@ jobs:
cat > package/README_TEST.txt <<'EOF'
WeirdUtils Safe Standalone Core Test V8 DEBUG
DEBUG29 isolates the exact-material replay with a full outer D3DSBT_ALL save/restore and explicitly rebinds cached geometry/VS state after each per-draw state apply to prevent D3D state leakage and stray lines.
DEBUG30 fixes IDirect3DStateBlock9::Apply to use vtable slot 5 (slot 4 is Capture), retaining DEBUG29's full outer-state isolation and explicit geometry/VS rebinding.
outline.dll
- Adds OutlineDebug() sticky in-game diagnostics for the render pipeline.